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Eki Görüntüle 91588
Eki Görüntüle 91591
/kutu ayarla
End portal çerçevesi bloğuna bakarak bu komutu uygulamalısınız.
Tekrar yazarak normal bir bloğa dönüştürebilirsiniz.
Kod:options: item1: diamond block #item: Hangi eşyanın kullanılacağı tanımlanır. İngilizce ve telafuza uygun yazmalısınız. sayı1: 32 #Sayı: Hangi itemin hangi sayıda verileceği item2: emerald block #İsim: Hangi itemin görünüş olarak isminin ne olacağı sayı2: 32 item3: gold block sayı3: 32 item4: iron block sayı4: 32 item5: diamond sayı5: 32 item6: emerald sayı6: 32 item7: iron ingot sayı7: 32 isim1: &b&lElmas Blok isim2: &b&lZümrüt Blok isim3: &b&lAltın Blok isim4: &b&lDemir Blok isim5: &b&lElmas isim6: &b&lZümrüt isim7: &b&lDemir on rightclick: event-block is end portal frame: {kutu::%location of targeted block%} is set: send title "&aKutu açılıyor" to player for 0.3 seconds drawRings particle "redstone", RGB 80, 255, 255, center {kutuu}, id "%player%", rainbowMode true, randomRotation true, animated false, radius 1, ringCount 4, ringDensity 10, visibleRange 32, pulseDelay 2 wait 30 tick spawn an armor stand at {kutuu} set {_a} to spawned armor stand add "{NoBasePlate:1,NoGravity:1b,Invisible:1b}" to nbt of {_a} stopEffect id "%player%" chance of 15%: give {@sayı1} {@item1} to player set helmet of {_a} to {@item1} create holo with line "{@isim1}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı2} {@item2} to player set helmet of {_a} to {@item2} create holo with line "{@isim2}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı3} {@item3} to player set helmet of {_a} to {@item3} create holo with line "{@isim3}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı4} {@item4} to player set helmet of {_a} to {@item4} create holo with line "{@isim4}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı5} {@item5} to player set helmet of {_a} to {@item5} create holo with line "{@isim5}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı6} {@item6} to player set helmet of {_a} to {@item6} create holo with line "{@isim6}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı7} {@item7} to player set helmet of {_a} to {@item7} create holo with line "{@isim7}" at location 1 meters above and store in {_test} wait 50 tick delete holo {_test} kill {_a} on leftclick: event-block is end portal frame: {kutu::%location of targeted block%} is set: open virtual chest with size 1 named "Kutu" to player make gui slot 1 of player with {@item1} named "{@isim1}" to close make gui slot 2 of player with {@item2} named "{@isim2}" to close make gui slot 3 of player with {@item3} named "{@isim3}" to close make gui slot 4 of player with {@item4} named "{@isim4}" to close make gui slot 5 of player with {@item5} named "{@isim5}" to close make gui slot 6 of player with {@item6} named "{@isim6}" to close make gui slot 7 of player with {@item7} named "{@isim7}" to close make gui slot 0,8 of player with black stained glass pane named "-" to close on break: event-block is end portal frame: {kutu::%location of targeted block%} is set: if player has permission "op": stop else: cancel event command /kutu [<text>]: trigger: if arg-1 is "ayarla": targeted block is end portal frame: {kutu::%location of targeted block%} is not set: set {kutu::%location of targeted block%} to location of targeted block set {kutuu} to location of targeted block send "&6Kutuya çevrildi." else: delete {kutu::%location of targeted block%} delete {kutuu} send "&6Normal bloğa çevrildi."
Gerekli addonlar:
Tuske
SkHolo
SkNbeet
SkDragon
SkRayFall (emin değilim)
Bilinçli olarak fonksiyon kullanılmamıştır çünkü tüm skript
versiyonlarına hitap etmesini istedim ancak yakında function kullanılmış halde de çıkaracağım.
teşekkürlergüzel, mantıklı olmuş. bana skdragon kullanma konusunda ilham verdi :D
Eki Görüntüle 91588
Eki Görüntüle 91591
/kutu ayarla
End portal çerçevesi bloğuna bakarak bu komutu uygulamalısınız.
Tekrar yazarak normal bir bloğa dönüştürebilirsiniz.
Kod:options: item1: diamond block #item: Hangi eşyanın kullanılacağı tanımlanır. İngilizce ve telafuza uygun yazmalısınız. sayı1: 32 #Sayı: Hangi itemin hangi sayıda verileceği item2: emerald block #İsim: Hangi itemin görünüş olarak isminin ne olacağı sayı2: 32 item3: gold block sayı3: 32 item4: iron block sayı4: 32 item5: diamond sayı5: 32 item6: emerald sayı6: 32 item7: iron ingot sayı7: 32 isim1: &b&lElmas Blok isim2: &b&lZümrüt Blok isim3: &b&lAltın Blok isim4: &b&lDemir Blok isim5: &b&lElmas isim6: &b&lZümrüt isim7: &b&lDemir on rightclick: event-block is end portal frame: {kutu::%location of targeted block%} is set: send title "&aKutu açılıyor" to player for 0.3 seconds drawRings particle "redstone", RGB 80, 255, 255, center {kutuu}, id "%player%", rainbowMode true, randomRotation true, animated false, radius 1, ringCount 4, ringDensity 10, visibleRange 32, pulseDelay 2 wait 30 tick spawn an armor stand at {kutuu} set {_a} to spawned armor stand add "{NoBasePlate:1,NoGravity:1b,Invisible:1b}" to nbt of {_a} stopEffect id "%player%" chance of 15%: give {@sayı1} {@item1} to player set helmet of {_a} to {@item1} create holo with line "{@isim1}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı2} {@item2} to player set helmet of {_a} to {@item2} create holo with line "{@isim2}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı3} {@item3} to player set helmet of {_a} to {@item3} create holo with line "{@isim3}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı4} {@item4} to player set helmet of {_a} to {@item4} create holo with line "{@isim4}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı5} {@item5} to player set helmet of {_a} to {@item5} create holo with line "{@isim5}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı6} {@item6} to player set helmet of {_a} to {@item6} create holo with line "{@isim6}" at location 1 meters above and store in {_test} else: chance of 15%: give {@sayı7} {@item7} to player set helmet of {_a} to {@item7} create holo with line "{@isim7}" at location 1 meters above and store in {_test} wait 50 tick delete holo {_test} kill {_a} on leftclick: event-block is end portal frame: {kutu::%location of targeted block%} is set: open virtual chest with size 1 named "Kutu" to player make gui slot 1 of player with {@item1} named "{@isim1}" to close make gui slot 2 of player with {@item2} named "{@isim2}" to close make gui slot 3 of player with {@item3} named "{@isim3}" to close make gui slot 4 of player with {@item4} named "{@isim4}" to close make gui slot 5 of player with {@item5} named "{@isim5}" to close make gui slot 6 of player with {@item6} named "{@isim6}" to close make gui slot 7 of player with {@item7} named "{@isim7}" to close make gui slot 0,8 of player with black stained glass pane named "-" to close on break: event-block is end portal frame: {kutu::%location of targeted block%} is set: if player has permission "op": stop else: cancel event command /kutu [<text>]: trigger: if arg-1 is "ayarla": targeted block is end portal frame: {kutu::%location of targeted block%} is not set: set {kutu::%location of targeted block%} to location of targeted block set {kutuu} to location of targeted block send "&6Kutuya çevrildi." else: delete {kutu::%location of targeted block%} delete {kutuu} send "&6Normal bloğa çevrildi."
Gerekli addonlar:
Tuske
SkHolo
SkNbeet
SkDragon
SkRayFall (emin değilim)
Bilinçli olarak fonksiyon kullanılmamıştır çünkü tüm skript
versiyonlarına hitap etmesini istedim ancak yakında function kullanılmış halde de çıkaracağım.
Kendini çok yormuşsun hata bulmak için ancak o üstünde çıkan item değil ve skholo da daha işlevsel sknbeetin hologramını katlar.- Sk-holo kullanmak gereksiz.
- Emin değilsen neden gerekli addonlar diyorsun ?
- Nbt Özelliği ile hologram oluşturabilirsin.
- Hologramı itemin üstünde oluşturabilirsin.