on break of a obsidian:
chance of 15%:
add 1 to {spcoin.%player%}
send "&6&l» &eObsidyen kazarken, &e&lSPCoin &7buldun!"
command /kristalmarket:
trigger:
wait 2 ticks
play raw sound "random.orb" at player with pitch 1 volume 5
open chest with 2 row named "&a&lKristal Market" to player
format slot 2 of player with sunflower named "&6SP1" with lore "&7Fiyat: &e7 SP Coin" to close then run [execute player command "sp1"]
format slot 4 of player with sunflower named "&6SP2" with lore "&7Fiyat: &e10 SP Coin" to close then run [execute player command "sp2"]
format slot 6 of player with sunflower named "&6SP3" with lore "&7Fiyat: &e13 SP Coin" to close then run [execute player command "sp3"]
format slot 13 of player with emerald named "&7Coin Sayısı: &e%{spcoin.%player%}%" to close
command /sp1:
trigger:
if {spcoin.%player%} is bigger than or equal to 7:
remove 7 from {spcoin.%player%}
execute console command "Buraya eşya verme komutu gelecek"
send "&6&l» &eBaşarıyla &77 &eSPCoin'e &7SP1 &ealdın!"
else:
send "&6&lYetersiz Bakiye"
command /sp2:
trigger:
if {spcoin.%player%} is bigger than or equal to 10:
remove 10 from {spcoin.%player%}
execute console command "Buraya eşya verme komutu gelecek"
send "&6&l» &eBaşarıyla &710 &eSPCoin'e &7SP2 &ealdın!"
else:
send "&6&lYetersiz Bakiye"
command /sp3:
trigger:
if {spcoin.%player%} is bigger than or equal to 13:
remove 13 from {spcoin.%player%}
execute console command "Buraya eşya verme komutu gelecek"
send "&6&l» &eBaşarıyla &713 &eSPCoin'e &7SP3 &ealdın!"
else:
send "&6&lYetersiz Bakiye"
command /spcoinver [<player>] [<int>]:
permission: sp.admin
trigger:
add arg-2 to {spcoin.%arg-1%}
send "&7Başarıyla &e%arg-1% &eisimli oyuncuya &e%arg-2% &7coin verildi!"
command /kaccoin:
trigger:
send "&7Hesabınızdaki Coin sayısı: &e%{spcoin.%player%}%"