Skript Paylaşımı Kredi ve Coin Market

  • Konuyu Başlatan Konuyu Başlatan Onurcreed
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 19.870
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Yeni Güncellenmis Hali... PvP Serverleri icin Dia Set Kötü Diye Düşünüp Dia Setler Kaldırıldı!.
CoinMarkete 3 Tane Donor Çeşiti Eklendi IronDonor GoldDonor DiamondDonor!

Kod:
'Author:OnurCreed/OnurKahraman'
'version:1.0'
command /coinmarket:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lCoin Market" to player
        format slot 10 of player with gray dye named "&7&lDayaniklilik Tilsimi" with lore "&7500 coin||&7Satin almak icin tiklayiniz" to close then run "dayaniklilik %player%"
        format slot 11 of player with light blue dye named "&9&lHiz Tilsimi" with lore "&e9500 coin||&9Satin almak icin tiklayiniz" to close then run "hiz %player%"
        format slot 12 of player with magenta dye named "&5&lCan Tilsimi" with lore "&e5750||&5Satin almak icin tiklayiniz" to close then run "can %player%"
        format slot 13 of player with orange dye named "<orange>&lAlev Tilsimi" with lore "<orange>750||<orange>Satin almak icin tiklayiniz" to close then run "alev %player%"
        format slot 14 of player with nether star named "&7&lKredi" with lore "&e7500 coin||&7Satin almak icin tiklayiniz" to close then run "kredi %player%"
        format slot 15 of player with red dye named "&4&lGuc Tilsimi" with lore "&e4500 coin||&4Satin almak icin tiklayiniz" to close then run "guc %player%"
        format slot 16 of player with 368 named "&2&lEnderPearl" with lore "&e1000 coin||&2Satin almak icin tiklayiniz" to close then run "enderpearl %player%"
        format slot 30 of player with paper named "&2&lIron Donor Kagidi" with lore "&e2000 coin||&2Satin almak icin tiklayiniz" to close then run "irondonor %player%"
        format slot 31 of player with paper named "&lGold Donor Kagidi" with lore "5000 coin||&2Satin almak icin tiklayiniz" to close then run "golddonor %player%"
        format slot 32 of player with paper named "&7&lDiamond Donor Kagidi" with lore "&e10000 coin||&2Satin almak icin tiklayiniz" to close then run "diamonddonor %player%"
        format slot 0 of player with red stained glass pane named "" to close then run ""
        format slot 1 of player with red stained glass pane named "" to close then run ""
        format slot 2 of player with red stained glass pane named "" to close then run ""
        format slot 3 of player with red stained glass pane named "" to close then run ""
        format slot 4 of player with red stained glass pane named "" to close then run ""
        format slot 5 of player with red stained glass pane named "" to close then run ""
        format slot 6 of player with red stained glass pane named "" to close then run ""
        format slot 7 of player with red stained glass pane named "" to close then run ""
        format slot 8 of player with red stained glass pane named "" to close then run ""
        format slot 9 of player with red stained glass pane named "" to close then run ""
        format slot 17 of player with red stained glass pane named "" to close then run ""
        format slot 18 of player with red stained glass pane named "" to close then run ""
        format slot 19 of player with red stained glass pane named "" to close then run ""  
        format slot 20 of player with red stained glass pane named "" to close then run ""
        format slot 21 of player with red stained glass pane named "" to close then run ""
        format slot 22 of player with red stained glass pane named "" to close then run ""
        format slot 23 of player with red stained glass pane named "" to close then run ""
        format slot 24 of player with red stained glass pane named "" to close then run ""
        format slot 25 of player with red stained glass pane named "" to close then run ""
        format slot 26 of player with red stained glass pane named "" to close then run ""
        format slot 27 of player with red stained glass pane named "" to close then run ""
        format slot 28 of player with red stained glass pane named "" to close then run ""
        format slot 29 of player with red stained glass pane named "" to close then run ""
        format slot 34 of player with red stained glass pane named "" to close then run ""
        format slot 35 of player with red stained glass pane named "" to close then run ""
        format slot 36 of player with red stained glass pane named "" to close then run ""
        format slot 37 of player with red stained glass pane named "" to close then run ""
        format slot 38 of player with red stained glass pane named "" to close then run ""
        format slot 39 of player with red stained glass pane named "" to close then run ""
        format slot 40 of player with red stained glass pane named "" to close then run ""
        format slot 41 of player with red stained glass pane named "" to close then run ""
        format slot 42 of player with red stained glass pane named "" to close then run ""
        format slot 43 of player with red stained glass pane named "" to close then run ""
        format slot 44 of player with red stained glass pane named "" to close then run ""


command /dh <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1999:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &d&obasariyla alindi!" to arg 1
            remove 2000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 2199:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &d&obasariyla alindi!" to arg 1
            remove 2200 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
          
command /enderpearl <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 368 to arg 1
            send "&b&lEnderPearl &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
          
command /dl <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 2399:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &d&obasariyla alindi!" to arg 1
            remove 2400 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /db <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 2599:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &d&obasariyla alindi!" to arg 1
            remove 2600 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ds <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 2799:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &d&obasariyla alindi!" to arg 1
            remove 2800 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 299:
            give 1 golden apple to arg 1
            send "&f&lGolden Apple &d&obasariyla alindi!" to arg 1
            remove 300 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga2 <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 899:
            give 1 enchanted golden apple to arg 1
            send "&d&lEnchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 900 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dayaniklilik <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 gray dye named "&7&lDayaniklilik Tilsimi" to arg 1
            send "&7&lDayaniklilik Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /hiz <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 light blue dye named "&9&lHiz Tilsimi" to arg 1
            send "&9&lHiz Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /can <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 magenta dye named "&5&lCan Tilsimi" to arg 1
            send "&5&lCan Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
          


command /alev <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 orange dye named "&6&lAlev Tilsimi" to arg 1
            send "&6&lAlev Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0
          
          

command /kredi <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 nether star named "&7&lKredi" to arg 1
            send "&7&lKredi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /guc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 red dye named "&4&lGuc Tilsimi" to arg 1
            send "&4&lGuc Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /irondonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1999:
            give 1 paper named "&6&lIron Donor Kagidi" to arg 1
            send "&6&lIron Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 2000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /golddonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 4999:
            give 1 paper named "&6&lGold Donor Kagidi" to arg 1
            send "&6&lGold Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 5000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1          
          
command /diamonddonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 9999:
            give 1 paper named "&6&lDiamond Donor Kagidi" to arg 1
            send "&6&lDiamond Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 10000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1          
          
          


command /coinal <number>:
    permission: coin.al
    permission message: &4Hoop hayirdir??
    trigger:
        add arg 1 to {coin.%player%}
        send "&2&l%arg 1% &d&ocoin alindi." to player


command /coinbak:
    trigger:
        if {coin.%player%} is less than 1:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l0" to player
        else:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l%{coin.%player%}%" to player


on damage:
    attacker is a player
    victim is a player
    if {alevaktif.%attacker%} is greater than 0:
        ignite victim for 4 second


on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0

on rightclick holding a gray dye:
    if tool's name is "&7&lDayaniklilik Tilsimi":
        remove 1 gray dye named "&7&lDayaniklilik Tilsimi" from player
        send "&7&lDayaniklilik Tilsimi ozelligi aktif!" to player
        apply resistance 2 to player for 3 minute


on rightclick holding a light blue dye:
    if tool's name is "&9&lHiz Tilsimi":
        remove 1 light blue dye named "&9&lHiz Tilsimi" from player
        send "&9&lHiz Tilsimi ozelligi aktif!" to player
        apply speed 2 to player for 3 minute

on rightclick holding a red dye:
    if tool's name is "&4&lGuc Tilsimi":
        remove 1 red dye named "&4&lGuc Tilsimi" from player
        send "&4&lGuc Tilsimi ozelligi aktif!" to player
        apply strength 2 to player for 3 minute

on rightclick holding a magenta dye:
    if tool's name is "&5&lCan Tilsimi":
        remove 1 magenta dye named "&5&lCan Tilsimi" from player
        send "&5&lIyilestirildin!" to player
        heal the player

on rightclick with a paper:
    if tool's name is "&6&lIron Donor Kagidi":
        remove 1 paper named "&6&lIron Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% IronDonor 14"
      
on rightclick with a paper:
    if tool's name is "&6&lGold Donor Kagidi":
        remove 1 paper named "&6&lGold Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% GoldDonor 14"
      
on rightclick with a paper:
    if tool's name is "&6&lDiamond Donor Kagidi":
        remove 1 paper named "&6&lDiamond Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% DiamondDonor 14"      
      
      
on death:
    attacker is a player
    victim is a player
    chance of 1%:
        add 250 to {coin.%attacker%}
        send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l250 &a&ocoin kazandiniz!" to attacker
    else:
        chance of 10%:
            add 100 to {coin.%attacker%}
            send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l100 &a&ocoin kazandiniz!" to attacker
        else:
            chance of 25%:
                add 50 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l50 &a&ocoin kazandiniz!" to attacker
            else:
                add 25 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l25 &a&ocoin kazandiniz!" to attacker


on death:
    attacker is a player
    victim is a player
    chance of 0.1%:
        drop nether star named "&7&lKredi" at location of victim
        broadcast "&2&l%attacker% &a&oadli kisi &2&l%victim% &a&adli kisiyi oldurerek &7&lKredi &a&odusurdu!"



command /kredimarket:
    trigger:
        wait 3 tick
        open chest with 3 rows named "&4&lKredi Market" to player
        format slot 10 of player with 8 322:0 named "&f&lGolden Apple" with lore "&f50 KREDI ILE ALINABILIR||&fSatin almak icin tiklayiniz" to close then run "opga %player%"
        format slot 11 of player with 8 322:1 named "&d&lEnchanted Golden Apple" with lore "&d100 KREDI ILE ALINABILIR||&dSatin almak icin tiklayiniz" to close then run "opga2 %player%"
      
command /opdh <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond helmet of protection 2 to arg 1
            send "&b&lDiamond Helmet(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 20 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdc <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 1 diamond chestplate of protection 2 to arg 1
            send "&b&lDiamond Chestplate(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 30 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdl <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond leggings of protection 2 to arg 1
            send "&b&lDiamond Leggings(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 40 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opds <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond sword of sharpness 2 to arg 1
            send "&b&lDiamond Sword(keskinlik 2) &d&obasariyla alindi!" to arg 1
            remove 60 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdb <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond boots of protection 2 to arg 1
            send "&b&lDiamond Boots(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 50 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 8 golden apple to arg 1
            send "&7&l8 Golden Apple &d&obasariyla alindi!" to arg 1
            remove 50 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga2 <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 8 enchanted golden apple to arg 1
            send "&d&l8 Enchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 100 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /kredial:
    permission: kredi.al
    permission message: &4Hoop hayirdir?
    trigger:
        give 16 nether star named "&7&lKredi" to player
[DOUBLEPOST=1461582250,1461582197][/DOUBLEPOST]
Eyvallah
 
ya bu scrpt calısmıyor bi cevap verin dediginiz
SKQuerry + WildSkript Yüklemenizi öneririm
bunları yukledim denedim gine calısmadı
 
ne hata veriyor screenshot atıp atarmısınız allah askınaaaaaaaaaaaa
ya bu scrpt calısmıyor bi cevap verin dediginiz
SKQuerry + WildSkript Yüklemenizi öneririm
bunları yukledim denedim gine calısmadı
 
Harika Bir Skript! Başarıların Devamını Dilerim!
 
Bence Yararlı Konu
 
Çok güzel Tebrikler :d
 
Başarılı Bir Skript İyi Forumlar
 
Cevap niye zorunlu :(
 
bu kredisistemini kit alma olarak yapabilirmisiniz yani elmas kazınca coin kazanacakalr ve kit alabilcekler zırh kılıç felan yapabilirmisiniz
 
Evet Kendi Kodlamış Oldugum Kredi And Coin Market Skriptini Anlatıcagım.

PvP Serverleri için İdeal Bir Skript.
Öncelikle Amaç:Oyuncu Öldürerek Rastgele Coin Kazanıp Marketten Hız Can ViP Elmas Esyalar Almak.
Coin ile kredi'de alabiliyoruz bu arada.
Permissionlar:

Kendine Kredi Verme Permissionu:kredi.al
Kendine Coin Alma Permissionu:coin.al
Baska bir Permission Yok:
Gerekli Skriptler:SkQuerry,Skript
Komutlar:/coinmarket /kredimarket /coinbak /coinal /kredial
Neti Ödemedikleri İçin Kaçak Giriyorum Foto Atmayacagım Kusura Bakmayın.


*** Gizlenmiş İçerik alıntılanamaz. ***
Yakında Yetki Market v.b Eklenecektir. İsteginiz Varsa Özelden Yazabilirsiniz.
Bana ellerini vre
 
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