FekeBey
Demir Cevheri Gibiyim
Herkese Selamlar Biz Bu Gün CST Olarak Bir GUI Destekli Kredi Market Skripti Kodladık
1.) /kredimarket ---------> kredi marketini açar
2.) /krediver oyuncu kredi ---------> Oyuncuya Kredi Verir
Dosya.TC =
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Virüs Total =
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Kod Hali ;
Kod:
options:
sp1:Cow
sp1f: 50
sp2:IronGolem
sp2f: 250
sp3:Zombie
sp3f: 100
sp4:Sheep
sp4f: 120
sp5:Chicken
sp5f: 25
sp6:SnowGolem
sp6f:100
sp7:Pigman
sp7f: 200
v1: Baslangic
v1f: 100
v2: Yiyecek
v2f: 100
v3: Ultra
v3f: 100
v4: Elite
v4f: 100
v5: Premium
v5f: 100
prefix: &b&lCST &6»
variables:
{taskazmakk.%player%} = 0
{kredim.%player%} = 0
on break of cobblestone:
if player has permission "kredisansi.use":
if {taskazmakk.%player%} is greater than 999:
execute console command "krediver %player% 1"
add -999 to {taskazmakk.%player%}
send "&6CST &7&l» &8Tebrikler. Bizden 1 Kredi Kazandiniz"
else:
add 1 to {taskazmakk.%player%}
else:
if {taskazmakk.%player%} is greater than 999:
execute console command "krediver %player% 1"
add -999 to {taskazmakk.%player%}
send "&6CST &7&l» &8Tebrikler. Bizden 1 Kredi Kazandiniz"
else:
add 1 to {taskazmakk.%player%}
command /kredimarket:
trigger:
close player's inventory
open chest with 6 rows named "&4&lKredi&b&lMarket" to player
wait 3 ticks
format slot 0 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 1 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 2 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 3 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 4 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 5 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 6 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 7 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 8 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 9 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 17 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 18 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 26 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 27 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 35 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 36 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 44 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 45 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 46 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 47 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 48 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 53 of player with paper named "&bSkript By CST" with lore "&a@RecepMC @FekeBey" to close then run ""
format slot 50 of player with arrow named "&cİleri" with lore "&cYakında" to close then run ""
format slot 51 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 52 of player with blue stained glass pane of unbreaking 1, named " " with lore "" to close then run ""
format slot 49 of player with player head named "&c%player%" with lore "&a%{kredim.%player%}% Kredin Var %{taskazmakk.%player%}% Taş Kazdın " to close then run ""
format slot 10 of player with mob spawner named "&a{@sp1} &eSpawner" with lore "&e{@sp1f} Kredi ||&a" to close then run "km %player% spawner"
format slot 11 of player with mob spawner named "&a{@sp2} &eSpawner" with lore "&e{@sp2f} Kredi ||&a" to close then run "km %player% spawner2"
format slot 12 of player with mob spawner named "&a{@sp3} &eSpawner" with lore "&e{@sp3f} Kredi ||&a" to close then run "km %player% spawner3"
format slot 13 of player with mob spawner named "&a{@sp4} &eSpawner" with lore "&e{@sp4f} Kredi ||&a" to close then run "km %player% spawner4"
format slot 14 of player with mob spawner named "&a{@sp5} &eSpawner" with lore "&e{@sp5f} Kredi ||&a" to close then run "km %player% spawner5"
format slot 15 of player with mob spawner named "&a{@sp6} &eSpawner" with lore "&e{@sp6f} Kredi ||&a" to close then run "km %player% spawner6"
format slot 16 of player with mob spawner named "&a{@sp7} &eSpawner" with lore "&e{@sp7f} Kredi ||&a" to close then run "km %player% spawner7"
format slot 19 of player with wooden pickaxe named "&a{@v1} &eKiti" with lore "&e{@sp1f} Kredi ||&a" to close then run "km %player% v1"
format slot 20 of player with golden pickaxe named "&a{@v2} &eKiti" with lore "&e{@sp2f} Kredi ||&a" to close then run "km %player% v2"
format slot 21 of player with stone pickaxe named "&a{@v3} &eKiti" with lore "&e{@sp3f} Kredi ||&a" to close then run "km %player% v3"
format slot 22 of player with iron pickaxe named "&a{@v4} &eKiti" with lore "&e{@sp4f} Kredi ||&a" to close then run "km %player% v4"
format slot 23 of player with diamond pickaxe named "&a{@v5} &eKiti" with lore "&e{@sp5f} Kredi ||&a" to close then run "km %player% v5"
command /krediver [<player>] [<int>]:
permission: krediver.admin
permission message: &cBu Komutu Kullanmaya Izniniz Yok!
trigger:
arg 1 is not set:
send "&1Kullanım &c&k:: &c/krediver (oyuncu) (kredi)"
arg 1 is set:
add arg-2 to {kredim.%arg 1%}
send "&6Oyuncuya basariyla gonderildi"
command /km [<player>] [<text>]:
trigger:
if arg 1 is set:
if arg 2 is "spawner":
if {kredim.%arg 1%} >= {@sp1f}:
remove {@sp1f} from {kredim.%arg 1%}
execute console command "ss give %arg-1% Cow 1"
wait 1 seconds
send "&e1 Adet {@sp1} Spawner Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@sp1f}" to arg 1
if arg 2 is "spawner2":
if {kredim.%arg 1%} >= {@sp2f}:
remove {@sp2f} from {kredim.%arg 1%}
send "&e1 Adet {@sp2} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp2} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@sp2f}" to arg 1
if arg 2 is "spawner3":
if {kredim.%arg 1%} >= {@sp3f}:
remove {@sp3f} from {kredim.%arg 1%}
send "&e1 Adet {@sp3} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp3} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@sp3f}" to arg 1
if arg 2 is "spawner4":
if {kredim.%arg 1%} >= {@sp4f}:
remove {@sp4f} from {kredim.%arg 1%}
send "&e1 Adet {@sp4} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp4} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@sp4f}" to arg 1
if arg 2 is "spawner5":
if {kredim.%arg 1%} >= {@sp5f}:
remove {@sp5f} from {kredim.%arg 1%}
send "&e1 Adet {@sp5} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp5} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@sp5f}" to arg 1
if arg 2 is "spawner6":
if {kredim.%arg 1%} >= {@sp6f}:
remove {@sp6f} from {kredim.%arg 1%}
send "&e1 Adet {@sp6} Spawner Aldın" to arg 1
execute console command "ss give %arg-1% {@sp6} 1"
if arg 2 is "v1":
if {kredim.%arg 1%} >= {@v1f}:
remove {@v1f} from {kredim.%arg 1%}
send "&a{@v1} &eSatın Aldın" to arg 1
execute console command "kit {@v1} %arg-1%"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@v1f}" to arg 1
if arg 2 is "v2":
if {kredim.%arg 1%} >= {@v2f}:
remove {@v2f} from {kredim.%arg 1%}
send "&a{@v2} &eSatın Aldın" to arg 1
execute console command "kit {@v2} %arg-1%"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@v2f}" to arg 1
if arg 2 is "v3":
if {kredim.%arg 1%} >= {@v3f}:
remove {@v3f} from {kredim.%arg 1%}
send "&a{@v3} &eSatın Aldın" to arg 1
execute console command "kit {@v3} %arg-1%"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@v3f}" to arg 1
if arg 2 is "v4":
if {kredim.%arg 1%} >= {@v4f}:
remove {@v4f} from {kredim.%arg 1%}
send "&a{@v4} &eSatın Aldın" to arg 1
execute console command "kit {@v4} %arg-1%"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@v4f}" to arg 1
if arg 2 is "v5":
if {kredim.%arg 1%} >= {@v5f}:
remove {@v5f} from {kredim.%arg 1%}
send "&a{@v5} &eSatın Aldın" to arg 1
execute console command "kit {@v5} %arg-1%"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/{@v5f}" to arg 1
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@RecepMC @FekeBey @CSTRF
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