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  • Konuyu Başlatan Konuyu Başlatan Furkan61SD
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 435
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Furkan61SD

Bir Kömür Göründü Kaptanım!
Katılım
5 Ocak 2017
Mesajlar
105
Elmaslar
5
Puan
13.560
Yaş
27
Kod:
options:
    p: &8[&e&lEnBabaNW&8]
    uhcmapadı: uhcffa
    permission: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &6&l/uhcffa &c[&bgir&c,&bcik&c]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3cik&8,&3bakim&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &agirdin iyi oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 3
            else:
                send "{@p} &c&lZaten &e&lUHCFFA &cOynuyorsun!"
        if arg-1 is "cik":
            if {uhcffada.%player%} is false:
                send "{@p} &4&lZaten &e&lUHCFFA &4Oynamiyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "warp spawn %player%"
                send "{@p} &e&lUHCFFA'dan &cciktin!"
        if arg-1 is "bakim":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "warp spawn %loop-player%"
                        send "{@p} &e&lUHCFFA &b&lBakima alindi!" to loop-player
                send "{@p} &e&lUHCFFA &b&lBakima alindi" to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &9%location of player% &7Koordinatları &e&lUHCFFA &7spawn bölgelerine eklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on respawn:
    if world of player is "{@uhcmapadı}":
        set {_uhctp} to random element of {uhctp::*}
        teleport player to {_uhctp}
        set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
        set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
        set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
        set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
        set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
        set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
        set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
        set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
        set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
        set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
        set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
        set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
        set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
        set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
        make player wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false
        clear player's inventory

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar gapple yemek için bekle ! Tekrar yiyebilmek için &e%{_applecooldown}%&f &7süre kaldı!"
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan blokların sadece uhcffa mapinde silinmesi sağlar
on break:
    if player don't have the permission "{@permission}":
        cancel event

on break cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event

on break stone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event   

on place stone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air
        else:
            cancel event           
  
on break planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
  
on break water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
      
on break lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event

on place cobblestone:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air
        else:
            cancel event
      
on place planks:1:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air
        else:
            cancel event
      
on place water:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air
        else:
            cancel event
      
on place lava:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air
        else:
            cancel event
      
on break obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
        else:
            cancel event
      
on place obsidian:
    if player don't have the permission "{@permission}":
        if world of player is "{@uhcmapadı}":
            uncancel event
            wait 10 seconds
            set event-block to air


on respawn:
    if world of player is "ffaffa":
        execute console command "warp ffa %player%"
Arkadaşlar böyle bir uhcffa skript var ben buna kit kaydet eklemek istiyorum adam kital yazıcak uhcffa kiti gelicek bunlar bu arada tabelada olacak kital ve kitkaydet adam envanteri düzenledikten sonra kitkaydete basıcak artık uhcffa girince o kitle başlıcak şimdiden teşekkür ederim
Gönderi otomatik olarak birleştirildi:

Kital VE kitkaydet Tabelada Olursa Mutlu Olurum :))
 
BEN PVP SERVER AÇTIM BANA BU LAZIMDI SAOL
 
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