variables:
{rutbe::%player%} = 1
options:
prefix: &6Rutbe
bronze1: &a[&eBRONZ &dI&a]
bronze2: &a[&eBRONZ &dII&a]
bronze3: &a[&eBRONZ &dIII&a]
bronze4: &a[&eBRONZ &dIV&a]
bronze5: &a[&eBRONZ &dV&a]
silver1: &a[&7GUMUS &dI&a]
silver2: &a[&7GUMUS &dII&a]
silver3: &a[&7GUMUS &dIII&a]
silver4: &a[&7GUMUS &dIV&a]
silver5: &a[&7GUMUS &dV&a]
gold1: &a[&6ALTIN &dI&a]
gold2: &a[&6ALTIN &dII&a]
gold3: &a[&6ALTIN &dIII&a]
gold4: &a[&6ALTIN &dIV&a]
gold5: &a[&6ALTIN &dV&a]
zumrut1: &4[&2ZUMRUT &dI&4]
zumrut2: &4[&2ZUMRUT &dII&4]
zumrut3: &4[&2ZUMRUT &dIII&4]
zumrut4: &4[&2ZUMRUT &dIV&4]
zumrut5: &4[&2ZUMRUT &dV&4]
platinum1: &a[&8PLATINYUM &dI&a]
platinum2: &a[&8PLATINYUM &dII&a]
platinum3: &a[&8PLATINYUM &dIII&a]
platinum4: &a[&8PLATINYUM &dIV&a]
platinum5: &a[&8PLATINYUM &dV&a]
elmas1: &a[&9ELMAS &dI&a]
elmas2: &a[&9ELMAS &dII&a]
elmas3: &a[&9ELMAS &dIII&a]
elmas4: &a[&9ELMAS &dIV&a]
elmas5: &a[&9ELMAS &dV&a]
kristal1: &a[&3KRISTAL &dI&a]
kristal2: &a[&3KRISTAL &dII&a]
kristal3: &a[&3KRISTAL &dIII&a]
kristal4: &a[&3KRISTAL &dIV&a]
kristal5: &a[&3KRISTAL &dV&a]
challenger: &a[&c&lChallenger&a]
command /rutbeler:
trigger:
send "&3&l**********************Rutbeler**********************" to the player
send "&eBronz1 : 1 - 10 puan Bronz2 : 11 - 20 puan Bronz3 : 21 - 30 Bronz4 : 31 - 40 Bronz5 : 41 - 50" to the player
send "&7Silver1 : 51 - 60 Silver2 : 61 - 70 Silver3 : 71 - 80 Silver4 : 81 - 90 Silver5 : 91 - 100" to the player
send "&6Gold1 : 101 - 110 Gold2 : 111 - 120 Gold3 : 121 - 130 Gold4 : 131 - 140 Gold5 : 141 - 150" to the player
send "&2Zumrut1 : 151 - 160 Zumrut2 : 161 - 170 Zumrut3 : 171 - 180 Zumrut4 : 181 - 190 Zumrut5 : 191 - 200" to the player
send "&8Platinum1 : 201 - 210 Platinum2 : 211 - 220 Platinum3 : 221 - 230 Platinum4 : 231 - 240 Platinum5 : 241 - 250" to the player
send "&9Elmas1 : 251 - 270 Elmas2 : 271 - 290 Elmas3 : 291 - 310 Elmas4 : 311 - 330 Elmas5 : 331 - 350" to the player
send "&3Kristal1 : 351 - 360 Kristal2 : 361 - 370 Kristal3 : 371 - 380 Kristal4 : 381 - 390 Kristal5 : 391 - 400" to the player
send "&c&lChallenger : 401 Ve Ustu" to the player
command /puansifirla:
trigger:
set {puan::%player%} to 0
set {rutbe::%player%} to ""
send "&ePuaniniz ve rutbeniz basariyla sifirlandi." to player
every 15 minutes:
broadcast "{@prefix} &3Puaninizi Ve Rutbenizi Ogrenmek Icin /puanogren Komutunu Kullanabilirsiniz!"
every 15 minutes:
broadcast "{@prefix} &3Rutbeler Hakkinda Bilgi Icin /rutbeler Komutunu Kullanabilirsiniz!"
every 15 minutes:
broadcast "{@prefix} &3Bir Kisiyi oldurdugunuzde 1 Puan Yukselir - oldugunuzde Ise 1 Puan Duser!"
on death:
attacker is a player
victim is a player
add 1 to {puan::%attacker%}
send "{@prefix} %victim% &aAdli Oyuncuyu oldurerek 1 Puan Kazandiniz" to the attacker
on death:
attacker is a player
victim is a player
add -1 to {puan::%victim%}
send "{@prefix} %attacker% &4Adli Oyuncu Tarafindan olduruldugun Icin 1 Puan Kaybettin" to the victim
command /puanogren:
trigger:
send "&6Puanin: &a%{puan::%player%}%" to the player
send "Rutben: %{rutbe::%player%}%" to the player
command /puanver:
permission: puanver.exe
trigger:
set {puan::%player%} to 2000
set {rutbe::%player%} to "challenger"
send "&eBasariyla puaniniz verildi." to player
on death:
victim is a player
attacker is a player
if {puan::%attacker%} is 1:
send "&0BRONZ &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "bronz1"
else:
if {puan::%attacker%} is 11:
send "&0BRONZ &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "bronz2"
else:
if {puan::%attacker%} is 21:
send "&0BRONZ &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "bronz3"
else:
if {puan::%attacker%} is 31:
send "&0BRONZ &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "bronz4"
else:
if {puan::%attacker%} is 41:
send "&0BRONZ &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "bronz5"
else:
if {puan::%attacker%} is 51:
send "&0GUMUS &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "gumus1"
else:
if {puan::%attacker%} is 61:
send "&0GUMUS &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "gumus2"
else:
if {puan::%attacker%} is 71:
send "&0GUMUS &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "gumus3"
else:
if {puan::%attacker%} is 81:
send "&0GUMUS &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "gumus4"
else:
if {puan::%attacker%} is 91:
send "&0GUMUS &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "gumus5"
else:
if {puan::%attacker%} is 101:
send "&0ALTIN &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "altin1"
else:
if {puan::%attacker%} is 111:
send "&0ALTIN &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "altin2"
else:
if {puan::%attacker%} is 121:
send "&0ALTIN &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "altin3"
else:
if {puan::%attacker%} is 131:
send "&0ALTIN &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "altin4"
else:
if {puan::%attacker%} is 141:
send "&0ALTIN &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "altin5"
else:
if {puan::%attacker%} is 151:
send "&0ZUMRUT &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "zumrut1"
else:
if {puan::%attacker%} is 161:
send "&0ZUMRUT &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "zumrut2"
else:
if {puan::%attacker%} is 171:
send "&0ZUMRUT &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "zumrut3"
else:
if {puan::%attacker%} is 181:
send "&0ZUMRUT &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "zumrut4"
else:
if {puan::%attacker%} is 191:
send "&0ZUMRUT &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "zumrut5"
else:
if {puan::%attacker%} is 201:
send "&0PLATINYUM &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "platinum1"
else:
if {puan::%attacker%} is 211:
send "&0PLATINYUM &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "platinum2"
else:
if {puan::%attacker%} is 221:
send "&0PLATINYUM &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "platinum3"
else:
if {puan::%attacker%} is 231:
send "&0PLATINYUM &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "platinum4"
else:
if {puan::%attacker%} is 241:
send "&0PLATINYUM &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "platinum5"
else:
if {puan::%attacker%} is 351:
send "&0ELMAS &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "elmas1"
else:
if {puan::%attacker%} is 361:
send "&0ELMAS &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "elmas2"
else:
if {puan::%attacker%} is 371:
send "&0ELMAS &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "elmas3"
else:
if {puan::%attacker%} is 381:
send "&0ELMAS &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "elmas4"
else:
if {puan::%attacker%} is 400:
send "&0ELMAS &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "elmas5"
else:
if {puan::%attacker%} is 191:
send "&0KRISTAL &dI &aOLDUN" to the attacker
set {rutbe::%attacker%} to "kristal1"
else:
if {puan::%attacker%} is 191:
send "&0KRISTAL &dII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "kristal2"
else:
if {puan::%attacker%} is 191:
send "&0KRISTAL &dIII &aOLDUN" to the attacker
set {rutbe::%attacker%} to "kristal3"
else:
if {puan::%attacker%} is 191:
send "&0KRISTAL &dIV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "kristal4"
else:
if {puan::%attacker%} is 191:
send "&0KRISTAL &dV &aOLDUN" to the attacker
set {rutbe::%attacker%} to "kristal5"
else:
if {puan::&%attacker%} is 401:
send "&c&lChallenger &aOLDUN &3HELAL OLSUN !." to the attacker
set {rutbe::%attacker%} to "challenger"
on chat:
cancel event
if {rutbe::%player%} is "bronz1":
broadcast "&8:&r{@bronze1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "bronz2":
broadcast "&8:&r{@bronze2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "bronz3":
broadcast "&8:&r{@bronze3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "bronz4":
broadcast "&8:&r{@bronze4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "bronz5":
broadcast "&8:&r{@bronze5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "gumus1":
broadcast "&8:&r{@silver1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "gumus2":
broadcast "&8:&r{@silver2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "gumus3":
broadcast "&8:&r{@silver3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "gumus4":
broadcast "&8:&r{@silver4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "gumus5":
broadcast "&8:&r{@silver5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "altin1":
broadcast "&8:&r{@gold1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "altin2":
broadcast "&8:&r{@gold2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "altin3":
broadcast "&8:&r{@gold3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "altin4":
broadcast "&8:&r{@gold4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "altin5":
broadcast "&8:&r{@gold5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "zumrut1":
broadcast "&8:&r{@zumrut1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "zumrut2":
broadcast "&8:&r{@zumrut2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "zumrut3":
broadcast "&8:&r{@zumrut3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "zumrut4":
broadcast "&8:&r{@zumrut4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "zumrut5":
broadcast "&8:&r{@zumrut5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "platinum1":
broadcast "&8:&r{@platinum1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "platinum2":
broadcast "&8:&r{@platinum2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "platinum3":
broadcast "&8:&r{@platinum3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "platinum4":
broadcast "&8:&r{@platinum4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "platinum5":
broadcast "&8:&r{@platinum5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "elmas1":
broadcast "&8:&r{@elmas1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "elmas2":
broadcast "&8:&r{@elmas2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "elmas3":
broadcast "&8:&r{@elmas3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "elmas4":
broadcast "&8:&r{@elmas4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "elmas5":
broadcast "&8:&r{@elmas5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "kristal1":
broadcast "&8:&r{@kristal1} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "kristal2":
broadcast "&8:&r{@kristal2} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "kristal3":
broadcast "&8:&r{@kristal3} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "kristal4":
broadcast "&8:&r{@kristal4} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "kristal5":
broadcast "&8:&r{@kristal5} %colored player's prefix%%player% &8:&r %message%"
else:
if {rutbe::%player%} is "challenger":
broadcast "&8:&r{@challenger} %colored player's prefix%%player% &8:&r %message%"
else:
broadcast "&8%colored player's prefix%%player%&8:&r %message%"