on death of a player:
if attacker is a player:
if {killlistesi::%attacker%} is not set:
set {killlistesi.oldurme::%attacker%} to 0
add 1 to {killlistesi.oldurme::%attacker%}
stop
command /kl:
trigger:
loop {killlistesi.oldurme::*}:
add 1 to {_size}
if {_low.to.high.list::%loop-value%} is not set:
set {_low.to.high.list::%loop-value%} to loop-index
else:
set {_n} to 0
loop {_size} times:
set {_n} to {_n}+1
{_low.to.high.list::%loop-value-1%.%{_n}%} is not set
set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
stop loop
wait 1 tick
set {_n} to size of {_low.to.high.list::*}
loop {_low.to.high.list::*}:
set {_high.to.low.list::%{_n}%} to loop-value
set {_n} to {_n}-1
wait 1 tick
send "&7&m--------------------"
send " &8[&aKill&7Listesi&8] "
send " "
loop {_high.to.low.list::*}:
add 1 to {_result}
send "&a%loop-value%&8: &e%{killlistesi.oldurme::%loop-value%}% Öldürme" to player
if {_result} is 10:
stop
command /klreset:
permission: killlistesi.reset
trigger:
delete {killlistesi.oldurme::*}
delete {_high.to.low.list::*}
delete {_size}
delete {_n}
delete {_high.to.low.list::%{_n}%}