Skript Paylaşımı Karışık Skriptler İstediğiniz Gibi Kullanın

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gircemiste

Odunlara Vur Vur Vur!
Katılım
1 Mart 2021
Mesajlar
29
Elmaslar
8
Puan
910
Yaş
26
Minecraft
Coldchaosx8

Discord:

kral#3745

Merhaba Arkadaşlar Bugün Sizlere Karışık Toplam 64,5 KB (66,125 bayt)'lık skript vereceğim isterseniz Bu Linkten :
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
Yada Burdan Kopyalayıp Alabilirsiniz. Bi Hata Varsa Affola

Kod:
options:
    ClickAutoBan: 2
    Prefix: &a[&3AntiMacro&a]

every 2 seconds:
    loop all players:
        clear {autoclickertestclicks.%loop-player%}
        set {autoclickertest.%loop-player%} to true
        wait 1 second
        set {autoclickertest.%loop-player%} to false
        if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}:
            if {AutoBan} is "on":
                execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
                stop
            if {AutoBan} is "off":
                stop
            if {AutoBan} is "alert":
                execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
            if {AutoBan} is "safe":
                if {safemodedetection.%loop-player%} > {@ClickAutoBan}:
                    execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
                    clear {safemodedetection.%loop-player%}
                    stop
                else:
                    add 1 to {safemodedetection.%loop-player%}
                    execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
                    
on left click:
    {autoclickertest.%player%} is true
    add 1 to {autoclickertestclicks.%player%}
on join:
    set {autoclickertest.%player%} to false
command /alert <text> <text>:
    permission: AntiMacro.admin
    trigger:
        loop all players:
            if loop-player have permission "AntiMacro.admin":
                send "{@Prefix} &b%arg 1% &6clicked &b%arg 2% &6Clicks In 1 seconds!" to loop-player
command /autoban [<text>]:
    permission: AntiMacro.admin
    trigger:
        if arg 1 is not set:
            send "{@Prefix} &6on = autoban"
            send "{@Prefix} &6off = nothing"
            send "{@Prefix} &6alert = alert staff"
            send "{@Prefix} &6current mode is %{AutoBan}%"
            stop
        if arg 1 is "on":
            set {AutoBan} to "on"
            send "{@Prefix} &6mode >> on"
            stop
        if arg 1 is "off":
            set {AutoBan} to "off"
            send "{@Prefix} &6mode >> off"
            stop
        if arg 1 is "alert":
            set {AutoBan} to "alert"
            send "{@Prefix} &6mode >> alert"
            stop
        if arg 1 is "safe":
            set {antiautomode} to "safe"
            send "{@Prefix} &6mode >> safe"
            stop
        else:
            send "{@Prefix} &6On = autoban"
            send "{@Prefix} &6Safe = autoban after 3 detection"
            send "{@Prefix} &6Off = nothing"
            send "{@Prefix} &6Alert = alert staff"
            send "{@Prefix} &6Now is &c%{AutoBan}%"
            stop
-----------------------------------------------------------------------------------------------------------------------------------------
every 2 seconds:
    loop all players:
        clear {click.%loop-player%}
        wait 1 second
        if {click.%loop-player%} > 20:
            execute console command "/kick %loop-player% &8[&bSw ADI&8] &cAnti Macro&8!"
            stop
on left click:
    add 1 to {click.%player%}
------------------------------------------------------------------------------------------------------
command /cps [<player>]:
    permission: skript.CPS
    permission message: §cYetkin Yok!
    trigger:
        if arg 1 is set:
            if {cps.check.%arg-1%} is not set:
                set {cps.check.%arg-1%} to true
                wait 5 seconds
                delete {cps.check.%arg-1%}
                send "&b[CPS] &c%arg-1%&7 Adlı Oyuncunun &aCPS &7Sayısı : &c%{cps.sec.%arg-1%}/5% &7(&c%{cps.sec.%arg-1%}% &75 Saniyedeki Tıklama Sayısı)"
                delete {cps.sec.%arg-1%}
                stop trigger
            else:
                send "&b[CPS] &cHATA: Başkası zaten kontrol ediyor %arg-1%'s CPS!"
                stop trigger
        else:
            send "&b[CPS] &cHATA: Bir oyuncu seçin!"
-----------------------------------------------------------------------------------------------------

on left click:
    if {cps.check.%player%} is true:
        add 1 to {cps.sec.%player%}

--------------------------------------------------------------------------------------------------------

options:
    p: &c&lAntiMACRO &f&l»

on click:
    add 1 to {click::%player%}
    
on damage:
    add 1 to {click::%attacker%}
    
every 1 seconds:
    loop all players:
        delete {click::%loop-player%}
    wait 0.1 seconds
    loop all players:
        if {click::%loop-player%} is greater than 6:
            loop-player doesn't have permission "anticheat.macro":
                wait 0.01 seconds
                kick loop-player due to "{@p} &4&lBANNED!&r &cSen tarafından yasaklandı anticheat!"
                broadcast "{@p} &c%loop-player% &6Anticheat tarafından yasaklandı &cAutoClicker/Macro&6."
                wait 0.01 seconds
                add 1 to {bans.%loop-player%}
                set {reason.%loop-player%} to "AutoClicker/Macro"
                stop
                
on connect:
    if {reason.%player%} is set:
        kick the player due to "{@p} &4&lHAYIR!&r &6için yasaklandı &c%{reason.%player%}%&6!"
        stop
        
command /anticheat [<text>] [<offline player>]:
    permission: anticheat.command
    permission message: {@p} &cYou don't have permission to use this command.
    trigger:
        if arg 2 is not set:
            message "{@p} &7Usage: &c/anticheat <option> <player>"
            message "&4Seçenekler:"
            message "&4Check: &cBir oyuncu kaç defa yasakdı."
            message "&4Unban: &cBir oyuncu unban."
            stop
        if arg 1 is not "check" or "unban":
            message "{@p} &4Hata yaptın..."
            message "&4Seçenekler:"
            message "&4Check: &cBir oyuncu kaç defa yasakdı."
            message "&4Unban: &cUnban a player."
            stop
        if arg 1 is "check":
            if {bans.%arg 2%} is not set:
                set {bans.%arg 2%} to 0
            message "{@p} &4%arg 1% &cyasaklandı &4%{bans.%arg 2%}% &ctime(s)."
            stop
        if arg 1 is "unban":
            if {reason.%arg 2%} is not set:
                message "{@p} &cSry, &4%arg 1% &cis not banned."
                stop
            message "{@p} &cSenin Banın Kalktı &4%arg 2%&c."
            delete {reason.%arg 2%}
            loop all players:
                loop-player is not player:
                    send "{@p} &4%arg 2% &ctarafından Oyundan Yasaklandı &4%player%&c." to loop-player
                    stop
-----------------------------------------------------------------------------------------------------------------------------------------
options:
    ClickAutoBan: 2
    Prefix: &a[&3AntiMacro&a]

every 2 seconds:
    loop all players:
        clear {autoclickertestclicks.%loop-player%}
        set {autoclickertest.%loop-player%} to true
        wait 1 second
        set {autoclickertest.%loop-player%} to false
        if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}:
            if {AutoBan} is "on":
                execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
                stop
            if {AutoBan} is "off":
                stop
            if {AutoBan} is "alert":
                execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
            if {AutoBan} is "safe":
                if {safemodedetection.%loop-player%} > {@ClickAutoBan}:
                    execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
                    clear {safemodedetection.%loop-player%}
                    stop
                else:
                    add 1 to {safemodedetection.%loop-player%}
                    execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
                    
on left click:
    {autoclickertest.%player%} is true
    add 1 to {autoclickertestclicks.%player%}
on join:
    set {autoclickertest.%player%} to false
command /alert <text> <text>:
    permission: AntiMacro.admin
    trigger:
        loop all players:
            if loop-player have permission "AntiMacro.admin":
                send "{@Prefix} &b%arg 1% &6clicked &b%arg 2% &6Clicks In 1 seconds!" to loop-player
command /autoban [<text>]:
    permission: AntiMacro.admin
    trigger:
        if arg 1 is not set:
            send "{@Prefix} &6on = autoban"
            send "{@Prefix} &6off = nothing"
            send "{@Prefix} &6alert = alert staff"
            send "{@Prefix} &6current mode is %{AutoBan}%"
            stop
        if arg 1 is "on":
            set {AutoBan} to "on"
            send "{@Prefix} &6mode >> on"
            stop
        if arg 1 is "off":
            set {AutoBan} to "off"
            send "{@Prefix} &6mode >> off"
            stop
        if arg 1 is "alert":
            set {AutoBan} to "alert"
            send "{@Prefix} &6mode >> alert"
            stop
        if arg 1 is "safe":
            set {antiautomode} to "safe"
            send "{@Prefix} &6mode >> safe"
            stop
        else:
            send "{@Prefix} &6On = autoban"
            send "{@Prefix} &6Safe = autoban after 3 detection"
            send "{@Prefix} &6Off = nothing"
            send "{@Prefix} &6Alert = alert staff"
            send "{@Prefix} &6Now is &c%{AutoBan}%"
            stop
-------------------------------------------------------------------------------------------------

Options:
    cpssınır: 16

on left click:
    add 1 to {cps::%player%}
    if {cps::%player%} > {@cpssınır}:
        loop players:
            if loop-player has permission "cps.görmek":
                send "&6%player% &7Adlı Oyuncu &8&l[ &3&l%{cps::%player%}% &8&l]&7 Cps Vuruyor" to loop-player

every 1 seconds:
    loop players:
        delete {cps::%loop-player%}
-----------------------------------------------------------------------------------------------------------------------------------------
options:
    p: &cÖzel Kasa &7» &e
on death of EnderDragon:
    chance of 100%:
        if {h::loot} isn't set:
            set {h::loot} to 10
            set block 1 above location of victim to chest
            set {k::loot} to block 1 above location of victim
            create holo object "&a10&7/&c%{h::loot}%" with id "1" at location 1.01 meters above {k::loot}
            drawComplexCircle particle "redstone", RGB 5, 255, 193, center location of {k::loot}, id "kd", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
            drawComplexCircle particle "redstone", RGB 0, 255, 0, center location of {k::loot}, id "kd", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
            drawComplexCircle particle "redstone", RGB 255, 0, 0, center location of {k::loot}, id "kd", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
            drawComplexCircle particle "redstone", RGB 0, 0, 255, center location of {k::loot}, id "kd", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
      
      
on leftclick on chest:
    if event-block is {k::loot}:
        if {h} is not smaller than 1:
            remove 1 from {h::loot}
            delete holo object "1"
            create holo object "&a10&7/&c%{h::loot}%" with id "1" at location 1.01 meters above {k::loot}
            chance of 30%:
                push player behind at speed 2
            chance of 90%:
                spawn 2 zombie at location of player
            chance of 57%:
                apply potion of Blindness 2 to player for 5 seconds
                send "{@p} 5 Saniyelik Körlük Efekti ile Lanetlendin"
            chance of 98%:
                strike lightning at the player
        else:
            drop 127 diamond at location of event-block
            delete event-block
            delete {h::loot}
            delete {k::loot}
            delete holo object "1"
            stopEffect id "kd"     

on rightclick on chest:
    if event-block is {k::loot}:
        cancel event
        send "{@p} Özel Kasa Açılamaz"
-----------------------------------------------------------------------------------------------------------------------------------------
command /feedall:
    trigger:
        if player has permission "bc.feedall":
            broadcast "&6&lDuyuru &8» &6Yönetici %player%&7, herkesin açlığını sildi!"
            loop all players:
                execute console command "feed %loop-player%"
        else:
            message "&4&lHata &8» &7Bu komutu kullanabilmek için gerekli yetkiniz yok."        
----------------------------------------------------------------------------------------------------------------------------------
#Ayarlamaları bu kısımdan yapın.
options:
#Prefix
Prefix: &5Koruma&f »
#Kelimeler:
1: *
2: *
3: * çocuğu
4: rastgeleeeee
5: rastgeleeee
6: *
7: serefsiz
8: * sikeyim
9: anneni sikeyim
10: * cocugu
11: saksoo
12: saksoooo
13: * çocuğu
14: * çocugu
15: saklinetwork
16: saklınetwork
17: network
18: ebeni sikeyim
19: ebeni *
20: *
21: yavşak
22: *
23: ibne
24: *
25: *
26: am kuklası
27: *
28: kelime41
29: kelime42
30: hax
31: kelime31
32: kelime32
33: kelime33
34: kelime34
35: kelime35
36: kelime36
37: kelime37
38: kelime38
39: kelime39
40: kelime40
#Küfür içerse bile yazılınca işlem yapılmayacak kelimeler. Örnek: Pickup "Pic" kelimesini içerse bile uyarı almaz.
i1: block
i2: ocak
i7: çocuk
i8: çocuğum
i9: knockback
i10: hocam
i11: kocaman
i12: çocuğu
i13: çocuku
i14: istisna14
i15: istisna15
i16: istisna16
i17: istisna17
i18: istisna18
i19: istisna19
i20: istisna20
i21: istisna21
i22: istisna22
i23: istisna23
i24: istisna24
i25: istisna25
i26: istisna26
i27: istisna27
i28: istisna28
i29: istisna29
i30: istisna30
i31: istisna31
i32: istisna32
i33: istisna33
i34: istisna34
i35: istisna35
i36: istisna36
i37: istisna37
i38: istisna38
i39: istisna39
i40: istisna40

# Efektler
korluk: true
bulanti: true
yavaslik: true
efektsuresi: 10 #Saniye olarak
ses: false #Küfür edildiğinde ses çıksın mı ?
mutesuresi: 10 #Saniye olarak
antispam: true #Sohbet yavaşlatma açılsın mı ?
antispamsure: 2 #Saniye olarak, kaç saniyede bir yazı yazılsın ?

#------Ayarlamaları Üst taraftan yapabilirsiniz.------

on chat:
if player doesn't have the permission "kufur.engel":
  message contains "{@1}" or "{@2}" or "{@3}" or "{@4}" or "{@5}" or "{@6}" or "{@7}" or "{@8}" or "{@9}" or "{@10}" or "{@11}" or "{@12}" or "{@13}" or "{@14}" or "{@15}" or "{@16}" or "{@17}" or "{@18}" or "{@19}" or "{@20}" or "{@21}" or "{@22}" or "{@23}" or "{@24}" or "{@25}" or "{@26}" or "{@27}" or "{@28}" or "{@29}" or "{@30}" or "{@31}" or "{@32}" or "{@33}" or "{@34}" or "{@35}" or "{@36}" or "{@37}" or "{@38}" or "{@39}" or "{@40}":
   message contains "{@i1}" or "{@i2}" or "{@i3}" or "{@i4}" or "{@i5}" or "{@i6}" or "{@i7}" or "{@i8}" or "{@i9}" or "{@i10}" or "{@i11}" or "{@i12}" or "{@i13}" or "{@i14}" or "{@i15}" or "{@i16}" or "{@i17}" or "{@i18}" or "{@i19}" or "{@i20}" or "{@i21}" or "{@i22}" or "{@i23}" or "{@i24}" or "{@i25}" or "{@i26}" or "{@i27}" or "{@i28}" or "{@i29}" or "{@i30}" or "{@i31}" or "{@i32}" or "{@i33}" or "{@i34}" or "{@i35}" or "{@i36}" or "{@i37}" or "{@i38}" or "{@i39}" or "{@i40}":
    stop
   replace all "{@1}" or "{@2}" or "{@3}" or "{@4}" or "{@5}" or "{@6}" or "{@7}" or "{@8}" or "{@9}" or "{@10}" or "{@11}" or "{@12}" or "{@13}" or "{@14}" or "{@15}" or "{@16}" or "{@17}" or "{@18}" or "{@19}" or "{@20}" or "{@21}" or "{@22}" or "{@23}" or "{@24}" or "{@25}" or "{@26}" or "{@27}" or "{@28}" or "{@29}" or "{@30}" or "{@31}" or "{@32}" or "{@33}" or "{@34}" or "{@35}" or "{@36}" or "{@37}" or "{@38}" or "{@39}" or "{@40}" with "***" in the message
   if {@korluk} is true:
    apply potion of Blindness 1 to the player for {@efektsuresi} seconds
   if {@bulanti} is true:
    apply potion of Nausea 1 to the player for {@efektsuresi} seconds
   if {@yavaslik} is true:
    apply potion of Slowness 1 to the player for {@efektsuresi} seconds
   if {@ses} is true:
    loop 10 times:
     execute console command "/playsound mob.ghast.scream %player%"
   add 1 to {uyari.%player%}
   wait 0.2 second
   if {uyari.%player%} is equal to 1: 
    send "&c&l- &a&l1 &8Kez yasaklı kelime kullandınız. &c&l1/3"
   if {uyari.%player%} is equal to 2:
    send "&c&l- &a&l2 &8Kez yasaklı kelime kullandınız. &c&l2/3"
   if {uyari.%player%} is equal to 3:
    send "&c&l- &a&l3 &8Kez yasaklı kelime kullandınız. &c&l3/3"
    execute console command "/tempmute %player% 10 minutes Kötü Kelime"
    send "&0--------" to player
    send "&0--------" to player
    send "&0--------" to player 
    send "&0--------            &7< &6< &cThe Crime &6> &7>" to player    
    send "&d-&5-&7-&0--&7-&5-&d-  &cKötü Kelime kullandığın için susturuldun." to player
    send "&0--------" to player
    send "&0--------" to player
    send "&0--------" to player
    add -4 to {uyari.%player%}
    
command /sohbet [<text>]:
    usage: &6/sohbet &e<sebep>
    permission: sohbeti.kapat
    trigger:
        if {sohbetkapat} is not set:
            if arg-1 is set:
                set {sohbetkapat} to true
                broadcast "&7=========[ &cSohbet Kapatıldı &7]=========" 
                broadcast " "
                broadcast "    &7Yetkili &e%player% &7sohbeti kapattı."
                broadcast "    &7Sohbetin kapatılma sebebi: &c%arg 1%"
                broadcast " "
                broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
            else:
                set {sohbetkapat} to true
                broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
                broadcast " "
                broadcast "    &7Yetkili &e%player% &7sohbeti kapattı."
                broadcast " "
                broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
        else:
            delete {sohbetkapat}
            broadcast "&7=========[ &aSohbet Açıldı &7]========="
            broadcast " "
            broadcast "    &7Yetkili &e%player% &7sohbeti açtı."
            broadcast "    &7Artık konuşabilirsiniz."
            broadcast " "
            broadcast "&7=========[ &aSohbet Açıldı &7]========="

  
on chat:
    if {sohbetkapat} is true:
        if player has permission "sohbet.izin":
            stop
        else:
            cancel event
            message "{@Prefix} &7Sohbet şuan kapalıdır."
       

on join:
    set join message to ""
    
on quit:
    set quit message to ""


options:
antispam: true 
antispamsure: 2

  
on chat:
if {@antispam} is true:
  if {antispamsure.%player%} is set:
   cancel event
   send "{@Prefix} &c{@antispamsure} saniyede bir konuşabilirsin."   
  else:
   set {antispamsure.%player%} to 1
   wait {@antispamsure} second
   delete {antispamsure.%player%}
on join:
if {@antispam} is true:
  delete {antispamsure.%player%}
  
on chat:
  if player has permission "chat.spam":
    delete {antispamsure.%player%}
-----------------------------------------------------------------------------------------------------------------------------------------
command /mute [<text>] [<text>] [<text>]:
    permission: essentials.mute
    permission message: &cBunu yapmak için yetkin yok!
    trigger:
        if arg 1 is set:
            if arg 2 is set:
                if arg 3 is set:
                    loop 100 times:
                        broadcast " "
                    execute console command "essentials:mute %arg 1% %arg 2%"
                    broadcast " &b&m|----------------------- |"
                    broadcast "  &6&lCEZA TIPI: &eSUSTURMA"
                    broadcast "   &e> &aYetkili: &d%player%"
                    broadcast "   &e> &aSusturulan: &d%arg 1%"
                    broadcast "   &e> &aSaat: &d%arg 2%"
                    broadcast "   &e> &aSebeb: &9%arg 3%"
                    broadcast " &b&m|----------------------- |"
                else:
                    send " &7> &cSebep yazmadın."
-----------------------------------------------------------------------------------------------------------------------------------------
on bed enter:
    world is in "Map ismini gir":
    wait 2 seconds
    execute console command "time day >Mapin ismini Yaz<"
    send "&3server &8» &6&o(Dünya Zamanı Sabah Oldu)" to player
---------------------------------------------------------------------------------------------------
on weather change:
    is raining in "İstediğin Mapin Adı":
        set {yoylama} to true
        loop all players:
            set {yoy.%loop-player%} to true
        broadcast " "
        broadcast "              &8&m---[ &4&lOyunlar &f&lBurada]---"
        broadcast "       &7Yağmur yağdığı için &dyağmur oylaması &7başlatıldı."
        broadcast "      &7Yağmurun Oylaması İçin &d/yagmur &7Yazınız."
        broadcast "      &7Saniye sonra oylama bitecek &8» &6[30]"
        broadcast "               &8&m-------------- "
        play raw sound "mob.guardian.curse" at players with pitch 1 volume 25
        wait 25 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[5] <"
        wait 1 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[4] <"
        wait 1 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[3] <"
        wait 1 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[2] <"
        wait 1 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[1] <"
        wait 1 second
        execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[0] <"
        wait 1 second
        execute console command "tm broadcast &aOylama Bitmiştir."
        wait 1 second
        if {yevett} is greater than {yhayirr}:
            set weather to sunny
            play raw sound "mob.chicken.plop" at players with pitch 1 volume 25
            broadcast "&4&lOyunlar &f&lBurada &8» &7Hava durumu &6güneşli &7olarak karar verilmiştir!"
        if {yhayirr} is greater than {yevett}:
            play raw sound "mob.chicken.plop" at players with pitch 1 volume 25
            broadcast "&4&lOyunlar &f&lBurada &8» &7Hava durumu &9yağmurlu &7olarak karar verilmiştir!"
        set {yoylama} to false
        set {yevett} to 0
        set {yhayirr} to 0
-----------------------------------------------------------------------------------------------------------------------------------------
command /yetkilisohbet [<text>]:
    permission: ys.admin
    permission message: &cYetkiniz Yok &eys.admin
    trigger:
        if arg-1 is "gir":
            set {ys::join::%player%} to true
            set "&3AdminSohbet&8» &7Giriş Yaptın şu permission &fys.admin &7 olana gösterecektir"
            
        if arg-1 is "çık":
            set {ys::join::%player%} to false
            send "&3AdminSohbet&8» &7Çıkış Yaptınız"
        if arg-1 is not set:
            send "&b /ys çık &eAdmin Sohbet den çıkar"
            send "&b /ys gir &eAdmin Sohbet de girer"
        if arg-1 is "help" or "yardım" or "info":
            execute player command "/ys"

on chat:
    if %{ys::join::%player%}% is true:
        loop all players:
            if loop-player has permission "ys.admin":
                send "&1Yetkili Sohbet &e%player% &7» &e%message%" to loop-player
-----------------------------------------------------------------------------------------------------------------------------------------
options:
    botToken: ""
    botName: ""
    channelID: ""
on load:
    login to {@botToken} with name {@botName}
command /discord [<text>] [<offlineplayer=%player%>]:
    trigger:
        if arg-1 is "doğrula":
            if {dogrulamaSistemi::oyuncular::%player%::dcID} isn't set:
                if {dogrulamaSistemi::oyuncular::%player%::kodAldı} isn't set:
                    set {_code} to random string matching "[A-Za-z0-9]{8}"
                    set {dogrulamaSistemi::kodlar::%{_code}%} to player
                    set {dogrulamaSistemi::oyuncular::%player%::kodAldı} to {_code}
                    send "Kodun: &n<suggest command:%{_code}%>%{_code}%&r %last character of nl%" and "Üstüne tıkladığında kod sohbetinin yazı yazma kısmına gelecektir, kopyalayabilirsin."
                    send "Discord sunucumuzdaki doğrulama kanalına bu kodu attığında işlem tamamlanacaktır." and "Eğer 5 dakika içerisinde kodu kullanmazsan kod iptal edilir."
                    wait 5 minutes
                    delete {dogrulamaSistemi::oyuncular::%player%::kodAldı}
                    delete {dogrulamaSistemi::kodlar::%{_code}%}
                    send "Doğrulama kodun geç kaldığın için iptal edildi."
                else:
                    send "Kodun: &n<suggest command:%{dogrulamaSistemi::oyuncular::%player%::kodAldı}%>%{dogrulamaSistemi::oyuncular::%player%::kodAldı}%&r %last character of nl%" and "Discord sunucumuzdaki doğrulama kanalına bu kodu atarak hesabını bağlayabilirsin."
            else:
                send "Zaten doğrulamışsın."
        else if arg-1 is "bilgi":
            if {dogrulamaSistemi::oyuncular::%arg-2%::dcID} is set:
                send "Discord sunucumuzdaki kullanıcı adın: %name of user with id {dogrulamaSistemi::oyuncular::%arg-2%::dcID}%##%discriminator of user with id {dogrulamaSistemi::oyuncular::%arg-2%::dcID}%"
            else:
                send "%arg-2% adlı oyuncu hesabını Discord sunucumuza bağlamamış."
        else:
            send "/discord bilgi [<isim>]" and "/discord doğrula"
on server message received seen by {@botName}:
    if id of event-channel is {@channelID}:
        delete event-message
        if {dogrulamaSistemi::kodlar::%event-message%} is set:
            set {dogrulamaSistemi::oyuncular::%{dogrulamaSistemi::kodlar::%event-message%}%::dcID} to id of event-user
            send "Hesabın doğrulandı %mention tag of event-user%! Oyundaki ismin: **%{dogrulamaSistemi::kodlar::%event-message%}%**" to event-channel with {@botName}
            send "Hesabın ""@%name of user with id id of event-user%##%discriminator of user with id id of event-user%"" ile bağlandı." to {dogrulamaSistemi::kodlar::%event-message%}
            delete {dogrulamaSistemi::kodlar::%event-message%}
            delete {dogrulamaSistemi::oyuncular::%{dogrulamaSistemi::kodlar::%event-message%}%::kodAldı}
on unload:
    logout {@botName}
-----------------------------------------------------------------------------------------------------------------------------------------
command /youtube:
    trigger:
        send "&8&m-----------------------------------------------------" to player
        send "&e             &aYouTube &7Abone olarak Bize Destek Ver!" to player
        send "&e            &7veya Katılarak Bize Daha Çok Destek Ver!" to player
        send "&e" to player
        send "&e                                 <link:YOUTUBE LİNKİNİZ%3E&a&nTıkla ve Youtube katıl!" to player
        send "&8&m-----------------------------------------------------" to player
-----------------------------------------------------------------------------------------------------------------------------------------
command /adayardim:
    trigger:
        send "&3&m----------------&e&lSkyBlock &dKomutları&3&m----------------"
        send "&e/is &e» &aAda Oluşturur ya da Adaya Işınlar"
        send "&e/is go &e» &aAdana Gitmeni Sağlar"
        send "&e/is reset &e» &aAdanı Sıfırlar"
        send "&e/is level &e» &aAdanın Seviyesini Gösterir"
        send "&e/is level &7<Oyuncu> &e» &aBaşka Oyuncunun Ada Seviyesine Bakarsın"
        send "&e/is name <İsim> &e» &aAdana Bir İsim Verirsin"
        send "&e/is top &e» &aEn İyi Adaları Görürsün"
        send "&e/is warps &e» &aKullanılabilir Tüm Ada Warplarını Görürsün"
        send "&e/is warp <Oyuncu> &e» &aİstediğin Oyuncunun Adasına Gidersin"
        send "&e/is team &e» &aAda Takımın Hakkında Bilgi Alırsın"
        send "&e/is invite <Oyuncu> &e» &aAdana İstediğini Davet Edersin"
        send "&e/is leave &e» &aAdadan Ayrılırsın"
        send "&e/is kick <Oyuncu> &e» &aAdandan Birini Atarsın"
        send "&e/is <accept/reject> &e» &aAda Davetini Kabul ya da Ret Edersin"
        send "&e/is makeleader <Oyuncu> &e» &aAdanı Birine Devredersin"
        send "&e/c &e» &aAda Görevlerini Görürsün"
        send "&e/is expel <Oyuncu> &e» &aİstediğini Adandan Atarsın"
        send "&e/is ban <Oyuncu> &e» &aİstediğin Oyuncuyu Banlarsın"
        send "&e/is unban <Oyuncu> &e» &aİstediğin Oyuncunun Banını Kaldırırsın"
        send "&3&m------------------------------------------------"
-----------------------------------------------------------------------------------------------------------------------------------------
command /ayna [<number>] [<text>]:
    trigger:
        if arg 1 or 2 is not set:
            send ""
            send " &f/ayna <miktar> <altın/elmas/zumrut>"
            send ""
            send ""
        if arg 1 is set:
            if arg 2 is "altın":
                if player has arg-1 of gold inggot:
                    remove arg-1 of gold inggot from player's inventory
                    if chance of 50%:
                        seT {_2x} to arg-1
                        add {_2x} + arg-1 of gold inggot to player's inventory
                        send " &7Altınları katıladın sırada zengin olmak var :)"
                    else:
                        send "Kaybetin :("
                else if arg 2 is "elmas":
                    if player has arg-1 of diamond:
                        remove arg-1 of diamond from player's inventory
                        if chance of 50%:
                            ser {_2x} to arg-1
                            add {_2x} + arg-1 of diamond to player's inventory
                            send " &7Elmasları katıladın sırada zengin olmak var :)"
                        else:
                                send "Kaybetin :("
                else if arg 2 is "zümrüt":
                    if player has arg-1 of emerald:
                        if chance of 50%:
                            ser {_2x} to arg-1
                            add {_2x} + arg-1 of emerald to player's inventory
                            send " &7Zümrütleri katıladın sırada zengin olmak var :)"
                        else:
                            send "Kaybetin :("
-----------------------------------------------------------------------------------------------------------------------------------------
on chat:
    if message is "hg":
        replace all "hg" with "Hosgeldin" in the message
-----------------------------------------------------------------------------
on right click holding fire charge:
    make the player shoot an fireball at speed 1
    remove 1 fire charge from player's inventory  
------------------------------------------------------------------------------
command /çarp <player>:
    permission: carp.sk
    permission message: &4Yetkin Yok!
    usage: /çarp <oyuncu>
    trigger:
        loop 20 times:
            execute console command "thor %arg-1%"
        send "&7Üye &aBaşarı &7ile Çarpıldı!
------------------------------------------------------------------------------
on drink of water bottle:
    if name of event-item is "&fGüç iksiri III":
        execute console command "effect %player% 5 90 2"
        
command /güç3iksiri:
    trigger:
        give player 1 of 373:8233 with no nbt named "&fGüç iksiri III" with lore "&7Güç III (1:30)||||&5Uygulanırsa:||&49+390%% Saldırı Hasarı"
            
on drink of water bottle:
    if name of event-item is "&fGüç iksiri IV":
        execute console command "effect %player% 5 90 3"
        
command /güç4iksiri:
    trigger:
        give player 1 of 373:8233 with no nbt named "&fGüç iksiri IV" with lore "&7Güç IV (1:30)||||&5Uygulanırsa:||&49+520%% Saldırı Hasarı"

on drink of water bottle:
    if name of event-item is "&fGüç iksiri IV":
        execute console command "effect %player% 5 90 3"
        
command /güç60iksiri:
    trigger:
        give player 1 of 373:8233 with no nbt named "&fGüç iksiri    LX" with lore "&7Güç LX (5:30)||||&5Uygulanırsa:||&460+520%% Saldırı Hasarı"
-----------------------------------------------------------------------------------------------------------------------------------------
variables:
    {seviye::%player%} = 0
    {öldürme::%player%} = 0
    {kırma::%player%} = 0
    {mobkesme::%player%} = 0

on death:
    if victim is skeleton or zombie or creeper or spider:
        if {mobkesme::%player%} is 20:
            send "&720 Mob öldürdüğün için Seviye atladın! &a%{seviye::%player%}%"
        else:
            add 1 to {mobkesme::%player%}
    else:
        victim is a player
        attacker is a player
        add 1 to {öldürme::%attacker%}
        execute attacker command "seviyeatla"

command /seviyeatla:
    trigger:
        if {öldürme::%player%} is bigger than 10:
            add 1 to {seviye::%player%}
            send "&7Seviye atladın! Yeni seviyen: &a%{seviye::%player%}%"

on chat:
    cancel event
    send "&7[&eSvy %{seviye::%player%}%&7] &f%player% &8» &7%message%" to all players
    
on break:
    if {kırma::%player%} is 500:
        add 1 to {seviye::%player%}
        send "&7Seviye atladın! Yeni seviyen: &a%{seviye::%player%}%"
    else:
        add 1 to {kırma::%player%}
        
command /sıralama:
    trigger:
        loop {seviye::*}:
            add 1 to {_size}
            if {_low.to.high.list::%loop-value%} is not set:
                set {_low.to.high.list::%loop-value%} to loop-index
            else:
                set {_n} to 0
                loop {_size} times:
                    set {_n} to {_n}+1
                    {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
                    set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
                    stop loop
        wait 1 tick
        set {_n} to size of {_low.to.high.list::*}
        loop {_low.to.high.list::*}:
            set {_high.to.low.list::%{_n}%} to loop-value
            set {_n} to {_n}-1
        wait 1 tick
        open virtual chest with size 4 named " &7&m ----- &a TOP 26 SEVIYE &7&m ----- " to player
        make gui slot 32 of player with fire charge named "&aYenile" with lore "&7Sayfayı &eyenilemek &7için tıklayın" to close then run player command "sıralama"
        make gui slot 30 of player with book named "&aSenin Seviyen" with lore "&7Seviye &e%{seviye::%player%}%" to nothing
        loop {_high.to.low.list::*}:
            add 1 to {_result}
            make gui slot ({_result}-1) of player with skull of ("%loop-value%" parsed as offline player) named "&f%{_result}% &e%loop-value% &a%{seviye::%loop-value%}% TL" to nothing
            if {_result} is 26:
                stop
-----------------------------------------------------------------------------------------------------------------------------------------
function sonsoz(text:text,olen:location,olduren:text,olens:text):
    set {_line::1} to "&o&l&6Ölduren Kişi    &f%{_olduren}%"
    set {_line::2} to "&o&l&6Ölen Kişi    &f%{_olens}%"
    set {_line::3} to "&8Sonsöz: &o&m&e%{_text}%"
    set {_olen}'s y coords to {_olen}'s y coords + 2
    create a new hologram with line "%{_line::1}%","%{_line::2}%", " " and "%{_line::3}%" at {_olen} and store in {_sonsöz}
    wait 15 seconds
    delete holo {_sonsöz}
on skript start:
    loop all holograms:
        delete holo loop-value
on load:
    set {sonsözler::*} to "Bir dahaki el kazanacam;5000" and "Şaşkınlık içerisindeyim"
command /sonsözal:
    trigger:
        wait a tick
        open virtual chest with size 5 named "&6Son söz market" to player
        wait a tick
        make gui slot integers between 0 and 9 of player with black stained glass pane with name " " to close
        make gui slot integers between 36 and 44 of player with black stained glass pane with name " " to close
        make gui slot 17 and 26 and 35 and 18 and 27 of player with black stained glass pane with name " " to close
        set {_n} to 10
        loop {sonsözler::*}:
            delete {_fiyat::*}
            {_n} is 17 or 26:
                add 2 to {_n}
            {_n} is 35:
                stop
            set {_a} to "%loop-value%"  
            set {_fiyat::*} to split {_a} at ";"
            replace all ";%{_fiyat::2}%" with "" in {_a}
            "%{_fiyat::2}%" contains "<none>":
                set {_fiyat::2} to 1000
            make gui slot {_n} of player with paper with name "&b%{_a}%" with lore "&8Fiyat: &f%{_fiyat::2}%" to run:
                set {_a} to "%uncoloured lore of clicked item%"
                replace all "Fiyat: " with "" in {_a}
                set {_a} to {_a} parsed as number
                player's balance >= {_a}:
                    send "&2Bir sonsöz aldın"
                    add "%uncoloured name of clicked item%" to {sonsöz::%player%::*}
                    remove {_a} from player's balance
                    execute player command "sonsözal"
                else:
                    send "&cparan yok"
            "%{sonsöz::%player%::*}%" contains "%{_a}%":
                make gui slot {_n} of player with paper with name "&b%{_a}%" with lore "&cAlınmış" to nothing
            add 1 to {_n}  
on death of player:  
    attacker is a player
    {sonsöz::%victim%} is set
    sonsoz("%{sonsöz::%victim%}%",victim,"%attacker%","%victim%")
command /sonsözlerim:
    trigger:
        open virtual chest with size 5 named "&6Son sözlerin" to player
        wait a tick
        make gui slot integers between 0 and 9 of player with black stained glass pane with name " " to close
        make gui slot integers between 36 and 44 of player with black stained glass pane with name " " to close
        make gui slot 17 and 26 and 35 and 18 and 27 of player with black stained glass pane with name " " to close
        set {_n} to 10
        loop {sonsöz::%player%::*}:
            {_n} is 17 or 26:
                add 2 to {_n}
            {_n} is 35:
                stop
            "%{sonsözler::*}%" contains "%loop-value%"
            make gui slot {_n} of player with paper with name "&b%loop-value%" with lore "&2Son söz seç" to run:
                set {sonsöz::%player%} to "%uncoloured name of clicked item%"
                send "&2Seçildi; &8%{sonsöz::%player%}%"
            add 1 to {_n}
-----------------------------------------------------------------------------------------------------------------------------------------
variables:
    {yenilenme} = 10
    {dolar} = 1200
    {altin} = 1600
    {bitcoin} = 55000
    {sahipdolar.%player%} = 0
    {sahipaltin.%player%} = 0
    {sahipbitcoin.%player%} = 0

every 10 minutes:
    set {yenilenme} to 10
    set {dolar} to random integer between 300 and 2000
    set {bitcoin} to random integer between 50000 and 75000
    set {altin} to random integer between 500 and 5000
    broadcast "&6Borsa &8» &fBorsa Durumu Yenilendi:"
    broadcast "&aDolar &7: &f %{dolar}% TL"
    broadcast "&eAltın &7: &f%{altin}% TL"
    broadcast "&6Bitcoin &7: &f%{bitcoin}% TL"
    execute console command "hd setline borsadd 2 &aDolar &7: &f %{dolar}% TL"
    execute console command "hd setline borsadd 3 &eAltın &7: &f%{altin}% TL"
    execute console command "hd setline borsadd 4 &6Bitcoin &7: &f%{bitcoin}% TL"

every minutes:
    remove 1 from {yenilenme}
    execute console command "hd setline borsadd 6 &b• &7&oYenilenmeye : &3%{yenilenme}% &7&odakika"

command /borsadegis:
    permission: *.admin
    permission message: &cGerekli yetkiye sahip değilsiniz.
    trigger:
        set {dolar} to random integer between 300 and 2000
        set {bitcoin} to random integer between 50000 and 75000
        set {altin} to random integer between 500 and 5000
        broadcast "&6Borsa &8» &fBorsa Durumu Yenilendi:"
        broadcast "&aDolar &7: &f %{dolar}% TL"
        broadcast "&eAltın &7: &f%{altin}% TL"
        broadcast "&6Bitcoin &7: &f%{bitcoin}% TL"
        execute console command "hd setline borsadd 2 &aDolar &7: &f %{dolar}% TL"
        execute console command "hd setline borsadd 3 &eAltın &7: &f%{altin}% TL"
        execute console command "hd setline borsadd 4 &6Bitcoin &7: &f%{bitcoin}% TL"

command /borsaholo:
    permission: *.admin
    permission message: &cGerekli yetkiye sahip değilsiniz.
    trigger:
        execute player command "hd create borsadd &8&l&m-----&4&l Borsa Durumu &8&l&m-----"
        execute player command "hd addline borsadd &aDolar &7: &f %{dolar}% TL"
        execute player command "hd addline borsadd &eAltın &7: &f%{altin}% TL"
        execute player command "hd addline borsadd &6Bitcoin &7: &f%{bitcoin}% TL"
        execute player command "hd addline borsadd &8&l&m------------------------"
        execute player command "hd addline borsadd &b• &7&oYenilenmeye : &3%{yenilenme}% &7&odakika"
        execute player command "hd addline borsadd &4&lSkript by &cHarunBulbull"

command /borsa:
    trigger:
        open chest with 1 row named "&4Borsa" to the player
        format slot 0 of player with Iron Ingot named "&aDolar" with lore "|| &8• &7Tiklayarak &aDolar &7alabilir/bozdurabilirsin.|| &8• &7&o%{dolar}% TL" to close then run [make player execute command "borsadolarmenu"]
        format slot 1 of player with Gold Ingot named "&eAltın" with lore "|| &8• &7Tiklayarak &eAltın &7alabilir/bozdurabilirsin.|| &8• &7&o%{Altin}% TL" to close then run [make player execute command "borsaaltinmenu"]
        format slot 2 of player with Diamond named "&6Bitcoin" with lore "|| &8• &7Tiklayarak &6Bitcoin &7alabilir/bozdurabilirsin.|| &8• &7&o%{Bitcoin}% TL" to close then run [make player execute command "borsabcmenu"]
        format slot 4 of player with Book named "&f&lSahip Oldukların:" with lore "|| &8• &aDolar &7: &o%{sahipdolar.%player%}%|| &8• &eAltın &7: &o%{sahipaltin.%player%}%|| &8• &6Bitcoin &7: &o%{sahipbitcoin.%player%}%||" to close then run [make player execute command "borsa"]
        format slot 7 of player with Paper named "&4Borsa Durumu:" with lore "|| &8• &aDolar &7: &o%{Dolar}% TL|| &8• &eAltın &7: &o%{altin}% TL|| &8• &6Bitcoin &7: &o%{bitcoin}% TL||" to close then run [make player execute command "borsa"]
        format slot 8 of player with redstone block named "&4Menüyü kapat" to close
    
command /borsadolarmenu:
    trigger:
        send "&8&l&m--&8&l>&4&l Borsa > Dolar"
        send "&f&oMevcut Dolar'ın: &6%{sahipdolar.%player%}%"
        send "&f&oDolar Kuru: &6&o%{dolar}% TL"
        send json of "&cBozdur" run "/bozdur dolar" tooltip "&8• &aDolar : &7&o%{dolar}% TL" to player
        send json of "&aAl" run "/al dolar" tooltip "&8• &aDolar : &7&o%{dolar}% TL" to player
    
command /borsaaltinmenu:
    trigger:
        send "&8&l&m--&8&l>&4&l Borsa > Altın"
        send "&f&oMevcut Altın'ın: &6%{sahipaltin.%player%}%"
        send "&f&oAltın Kuru: &6&o%{altin}% TL"
        send json of "&cBozdur" run "/bozdur altin" tooltip "&8• &eAltın : &7&o%{altin}% TL" to player
        send json of "&aAl" run "/al altin" tooltip "&8• &eAltın : &7&o%{altin}% TL"  to player
    
command /borsabcmenu:
    trigger:
        send "&8&l&m--&8&l>&4&l Borsa > Bitcoin"
        send "&f&oMevcut Bitcoin'in: &6%{sahipbitcoin.%player%}%"
        send "&f&oBitcoin Kuru: &6&o%{bitcoin}% TL"
        send json of "&cBozdur" run "/bozdur bitcoin" tooltip "&8• &6Bitcoin : &7&o%{Bitcoin}% TL" to player
        send json of "&aAl" run "/al bitcoin" tooltip "&8• &6Bitcoin : &7&o%{Bitcoin}% TL" to player
    
command /bozdur <text>:
    trigger:
        if arg-1 isn't set:
            send "&eBorsa &8» &7Neyini bozdurmak istiyorsun?"
            stop
        else:
            if arg-1 isn't "dolar" or "altın" or "altin" or "bitcoin":
                send "&eBorsa &8» &7Maalesef, bunu bozduramazsın!"
                stop
            if arg-1 is "dolar" or "altın" or "altin" or "bitcoin":
                if arg-1 is "dolar":
                    if {sahipdolar.%player%} is less than 1:
                        send "&eBorsa &8» &7Yeterli &aDolar&7'ın yok!"
                        stop
                    else:
                        execute console command "money give %player% %{dolar}%"
                        remove 1 from {sahipdolar.%player%}
                        send "&eBorsa &8» &71 adet dolarını &6%{dolar}% &7TL karşılığında bozdurdun!"
                        stop
                if arg-1 is "altın" or "altin":
                    if {sahipaltin.%player%} is less than 1:
                        send "&eBorsa &8» &7Yeterli &eAltın&7'ın yok!"
                        stop
                    else:
                        execute console command "money give %player% %{altin}%"
                        remove 1 from {sahipaltin.%player%}
                        send "&eBorsa &8» &71 adet altını &6%{altin}% &7TL karşılığında bozdurdun!"
                        stop
                if arg-1 is "bitcoin":
                    if {sahipaltin.%player%} is less than 1:
                        send "&eBorsa &8» &7Yeterli &6Bitcoin&7'in yok!"
                        stop
                    else:
                        execute console command "money give %player% %{bitcoin}%"
                        remove 1 from {sahipbitcoin.%player%}
                        send "&eBorsa &8» &71 adet bitcoini &6%{bitcoin}% &7TL karşılığında bozdurdun!"
                        stop
                    
command /al <text>:
    trigger:
        if arg-1 isn't set:
            send "&eBorsa &8» &7Ne almak istiyorsun?"
            stop
        else:
            if arg-1 isn't "dolar" or "altın" or "altin" or "bitcoin":
                send "&eBorsa &8» &7Maalesef, bunu alamazsın!"
                stop
            if arg-1 is "dolar" or "altın" or "altin" or "bitcoin":
                if arg-1 is "dolar":
                    if player's balance is less than {dolar}:
                        send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
                    else:
                        add 1 to {sahipdolar.%player%}
                        execute console command "money take %player% %{dolar}%"
                        send "&eBorsa &8» &6%{dolar}% &7TL karşılığında 1 adet &aDolar aldın!"
                if arg-1 is "altın" or "altin":
                    if player's balance is less than {altin}:
                        send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
                    else:
                        add 1 to {sahipaltin.%player%}
                        execute console command "money take %player% %{altin}%"
                        send "&eBorsa &8» &6%{altin}% &7TL karşılığında 1 adet &eAltın aldın!"
                if arg-1 is "bitcoin":
                    if player's balance is less than {bitcoin}:
                        send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
                    else:
                        add 1 to {sahipbitcoin.%player%}
                        execute console command "money take %player% %{bitcoin}%"
                        send "&eBorsa &8» &6%{bitcoin}% &7TL karşılığında 1 adet &aDolar aldın!"
                    
command /borsaadmin <text> <text> <offlineplayer> <number>:
    permission: *.admin
    permission message: &cGerekli yetkiye sahip değilsiniz!
    trigger:
        if arg-1 is "ver":
            if arg-2 is "dolar":
                if arg-3 is set:
                    if arg-4 is set:
                        add arg-4 to {sahipdolar.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &a&oDolar verdiniz!" to player
                        send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &a&oDolar verdi!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
            if arg-2 is "altin" or "altın":
                if arg-3 is set:
                    if arg-4 is set:
                        add arg-4 to {sahipaltin.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &e&oAltın verdiniz!" to player
                        send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &e&oAltın verdi!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
            if arg-2 is "bitcoin":
                if arg-3 is set:
                    if arg-4 is set:
                        add arg-4 to {sahipdolar.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &6&oBitcoin verdiniz!" to player
                        send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &6&oBitcoin verdi!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
        if arg-1 is "al":
            if arg-2 is "dolar":
                if arg-3 is set:
                    if arg-4 is set:
                        remove arg-4 from {sahipdolar.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncudan, &6&o%arg-4% &fadet &a&oDolar aldınız!" to player
                        send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &a&oDolar aldı!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                        stop
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                    stop
            if arg-2 is "altin" or "altın":
                if arg-3 is set:
                    if arg-4 is set:
                        remove arg-4 from {sahipaltin.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuydan, &6&o%arg-4% &fadet &e&oAltın aldınız!" to player
                        send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &e&oAltın aldı!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                        stop
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                    stop
            if arg-2 is "bitcoin":
                if arg-3 is set:
                    if arg-4 is set:
                        remove arg-4 from {sahipdolar.%arg-3%}
                        send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuydan, &6&o%arg-4% &fadet &6&oBitcoin aldınız!" to player
                        send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &6&oBitcoin aldı!" to arg-3
                    else:
                        send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                        stop
                else:
                    send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                    stop
                    
                    
command /borsagönder <text> <player> <number>:
    trigger:
        if arg-1 is set:
            if arg-1 isn't "dolar" or "altin" or "altın" or "bitcoin":
                send "&eBorsa &8» Maalesef, bunu gönderemezsin!"
            if arg-1 is "dolar":
                if arg-2 is set:
                    if arg-2 is player:
                        send "&eBorsa &8» Kendine mi göndereceksin?"
                        stop
                    else:
                        if arg-3 is set:
                            if {sahipdolar.%player%} is greater than arg-3:
                                remove arg-3 from {sahipdolar.%player%}
                                add arg-3 to {sahipdolar.%arg-2%}
                                send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &a&oDolar &fgönderdin!" to player
                                send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &a&oDolar gönderdi!" to arg-2
                                stop
                            else:
                                send "&eBorsa &8» Yeterli Dolar'ın yok!"
                                stop
                        else:
                            send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                            stop
                if arg-1 is "altın" or "altin":
                    if arg-2 is set:
                        if arg-3 is set:
                            if {sahipaltin.%player%} is greater than arg-3:
                                remove arg-3 from {sahipaltin.%player%}
                                add arg-3 to {sahipaltin.%arg-2%}
                                send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &e&oAltın &fgönderdin!" to player
                                send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &e&oAltın gönderdi!" to arg-2
                                stop
                            else:
                                send "&eBorsa &8» Yeterli Altın'ın yok!"
                                stop
                        else:
                            send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                            stop
                    else:
                        send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                        stop
                if arg-1 is "bitcoin":
                    if arg-2 is set:
                        if arg-3 is set:
                            if {sahipbitcoin.%player%} is greater than arg-3:
                                remove arg-3 from {sahipbitcoin.%player%}
                                add arg-3 to {sahipbitcoin.%arg-2%}
                                send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &6&oBitcoin &fgönderdin!" to player
                                send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &6&oBitcoinn gönderdi!" to arg-2
                                stop
                            else:
                                send "&eBorsa &8» Yeterli Bitcoin'in yok!"
                                stop
                        else:
                            send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                            stop
                    else:
                        send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
                        stop
        else:
            send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
            stop
-----------------------------------------------------------------------------------------------------------------------------------------
on throwing of egg:
    tool's name is "&bElmas Yumurtlayan Tavuk":
        spawn chicken
        set display name of spawned chicken to "&bElmas Yumurtlayan Tavuk"

every 2160000 second:
    loop all chickens:
        loop-chicken's name contains "&bElmas Yumurtlayan Tavuk"
        chance of 100%:
            drop 50 of diamond at loop-chicken
            stop

command /yumurtaver:
    trigger:
        give 1 egg named "&bElmas Yumurtlayan Tavuk" to player
------------------------------------------------------------------------------------------------------
on connect:
if {safewall::%player%} is not set:
  if player doesn't have permission "safe.giris":
   kick the player because "&a[&4Bot Korumasi&a] &b3 Saniye Sonra Tekrar giris yapin."
   wait 3.5 second
   set {safewall::%player%} to 1
   stop
on quit:
delete {safewall::%player%}
on skript start:
delete {safewall}
-------------------------------------------------------------------------------------------------------------
on chat:
    if {hizliyaz.%player%} isn't set:
        cancel event
        send "%player's display name% &r: %colored message%" to players
        if player does not have permission "mctr.opspam":
            set {mctrantispam.%player%} to false
            wait 2 second
            delete {mctrantispam.%player%}
    else:
        cancel event
        send "&4Bescon&F-&BCraft &c2 &aSaniyede &c1 &aKere Konuşabilirsin" to player


on login:
    delete {mctrantispam.%player%}


on first login:
    delete {mctrantispam.%player%}
---------------------------------------------------------------------------------------------------------------------
command /adakit:
    trigger:
        {berkfakyus.%player%} isn't set:
            set {berkfakyus.%player%} to true
            execute console command "crate key %player% etkinlik 30"
            execute console command "itemsp ver %player% demirblok 24"
            execute console command "itemsp ver %player% demir 8"
            execute console command "give %player% 169 64"
            execute console command "give %player% 168 128"
            execute console command "give %player% 121 128"
            execute console command "give %player% 19 128"
            execute console command "give %player% 57 640"
            execute console command "eco give %player% 100000000"
            send "&3Skyblock &8&l> &aAdakit Başarıyla Alındı"
        else:
            send "&3Skyblock &8&l> &cBunu Yalnızca 1 kere kullanabilirsin."

command /adakitsifirla <player>:
    permission: adakit.sifirla
    trigger:
        clear {berkfakyus.%arg-1%}
        send "&3SkyBlock &f» &a%arg-1% &7adlı oyuncunun ada kiti sıfırlandı." to players
        send "&3SkyBlock &f» &7Ada kitin sıfırlandı." to arg-1
-----------------------------------------------------------------------------------------------------------------------------------------
command /troll
    permission: trol.esya
    permission message: &cYetkin Yok!
    trigger:
         give 1 stick of power 10 named "&8> &b&lYıldırım Çubuğu &8<" with lore "&5Sağ Tık İle Yıldırım Çaktırır!" to player
         send "&8> &b&lYıldırım Çubuğu &aVerildi" to player

on rightclick with stick:
    strike lightning at targeted block
-----------------------------------------------------------------------------------------------------------------------------------------
command /çarp <player>:
    permission: carp.sk
    permission message: &4Yetkin Yok!
    usage: /çarp <oyuncu>
    trigger:
        loop 100 times:
            execute console command "thor %arg-1%"
        send "&7Üye &aBaşarı &7ile Çarpıldı!"
-----------------------------------------------------------------------------------------------------------------------------------------
options:
    p: &b&lDÖNÜŞÜM »

Variables:
    {disguise.oldu.%player%}= "&cOlmadı"


command /disguise [<text>]:
    aliases: /d
    permission: disguise.yetki
    permission message: Bilinmeyen komut girdiniz...
    trigger:
        if arg-1 is set:
            if {disguise.oldu.%player%} is "&cOlmadı":
                execute console command "/manuadd %player% oyuncu"
                loop 200 times:
                    send ""
                wait 1 seconds
                broadcast "&6[&c-&6] %player%"
                set {disguise.isim.%player%} to arg-1
                set {disguise.oldu.%player%} to "&aOldu"
                send "{@p} &aBaşarıyla görünmez oldun!"
                send "{@p} &aYeni ismin: &f%arg-1%!"
                wait 2 seconds
                broadcast "&6[&a+&6] %{disguise.isim.%player%}%"
                set player's tab name to "&a[Oyuncu]&7 %arg-1%"
            else:
                send "{@p} &eZaten görünmez olmuşsun!"
        else:
            send "{@p} &eGörünmezliği kullanmak için bir isim girmeniz lazım!"


command /undisguise:
    aliases: /ud
    permission: disguise.yetki
    permission message: Bilinmeyen komut girdiniz...
    trigger:
        if {disguise.oldu.%player%} is "&aOldu":
            execute console command "/manuadd %player% kurucu"
            loop 200 times:
                send ""
            wait 1 seconds
            broadcast "&6[&c-&6] %{disguise.isim.%player%}%"
            set player tab name to "%player%"
            set {disguise.oldu.%player%} to "&cOlmadı"
            delete {disguise.isim.%player%}
            send "{@p} &aBaşarıyla görünmezliği kapattın" to player
            wait 2 seconds
            broadcast "&6[&a+&6] %player%"
        else:
            send "{@p} &eGörünmezlikten çıkmak için görünmez olmalısın!"
----------------------------------------------------------------------------------------------------------------------------------------
 
Son düzenleme:
clear {autoclickertestclicks.%loop-player%}
set {autoclickertest.%loop-player%} to true
wait 1 second
set {autoclickertest.%loop-player%} to false
if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}

anladım
 
clear {autoclickertestclicks.%loop-player%}
set {autoclickertest.%loop-player%} to true
wait 1 second
set {autoclickertest.%loop-player%} to false
if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}

anladım
neyi ben bu yazıyı hatırlayamadım.
 
clear {autoclickertestclicks.%loop-player%}
set {autoclickertest.%loop-player%} to true
wait 1 second
set {autoclickertest.%loop-player%} to false
if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}

anladım
kankam sen bunu kullan
Kod:
Options:
    cpssınır: 16

on left click:
    add 1 to {cps::%player%}
    if {cps::%player%} > {@cpssınır}:
        loop players:
            if loop-player has permission "cps.görmek":
                send "&6%player% &7Adlı Oyuncu &8&l[ &3&l%{cps::%player%}% &8&l]&7 Cps Vuruyor" to loop-player

every 1 seconds:
    loop players:
        delete {cps::%loop-player%}
 
Durum
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