Kod:
on join:
if {kanbirimi.%player%} isn't set:
set {kanbirimi.%player%} to 0
on death of iron golem:
add 1 to {kanbirimi.%attacker%}
command /yetenek:
trigger:
wait 2 tick
open chest with 3 rows named "&4&lYetenek Menu" to player
format slot 26 of player with redstone named "&4Kan miktarin: &4&l%{kanbirimi.%player%}% birim" to close then run ""
format slot 10 of player with enchanted book named "&4&l[+] &6&lStratejik Hareketler &4&l[+]" with lore "&a&l1/10 &aihtimalle normal bir saldiridan hasar yemezsiniz.||||&aMaliyet: &a&l200 birim kan" to close then run "yetenekk %player% hareket"
format slot 12 of player with enchanted book named "&4&l[+] &6&lKan Alan &4&l[+]" with lore "&aHer 3. vurusunda &a&l1 &akalp can ceker ve,||&arakibe &a&l1 &akalp ekstra hasar verir.||||&aMaliyet: &a&l300 birim kan" to close then run "yetenekk %player% canalan"
format slot 14 of player with enchanted book named "&4&l[+] &6&lKeskin Kilic &4&l[+]" with lore "&aKritik hasari &a&l0,5 &akat daha arttirir.||||&4GUCLU DARBELER YETENEGINI ACMANIZ GEREKLI||||&aMaliyet: &a&l150 birim kan" to close then run "yetenekk %player% keskinkilic"
format slot 16 of player with enchanted book named "&4&l[+] &6&lGuclu Darbeler &4&l[+]" with lore "&a&l1/5 &aihtimalle kritik hasar verir.||&aKritik hasar normal hasarin 2 kati daha fazla hasar verir.||||&aMaliyet: &a&l350 birim kan" to close then run "yetenekk %player% gucludarbeler"
command /yetenekk <player> <text>:
executable by:console
trigger:
if arg 2 is "hareket":
if {hareket.%arg 1%} isn't set:
if {kanbirimi.%arg 1%} is greater than 199:
remove 200 from {kanbirimi.%arg 1%}
set {hareket.%arg 1%} to 1
message "&4&l[&fYetenek&4&l] &a&lStratejik Hareketler &ayetenegi elde edildi!" to arg 1
else:
message "&c&lYeteri kadar kan birimine sahip degilsin. Biraz katliam yapmaya ne dersin?" to arg 1
else:
message "&c&lBu yetenegi zaten ogrendin!" to arg 1
else:
if arg 2 is "canalan":
if {canalan.%arg 1%} isn't set:
if {kanbirimi.%arg 1%} is greater than 299:
remove 300 from {kanbirimi.%arg 1%}
set {canalan.%arg 1%} to 1
message "&4&l[&fYetenek&4&l] &a&lKan Alan &ayetenegi elde edildi!" to arg 1
else:
message "&c&lYeteri kadar kan birimine sahip degilsin. Biraz katliam yapmaya ne dersin?" to arg 1
else:
message "&c&lBu yetenegi zaten ogrendin!" to arg 1
else:
if arg 2 is "keskinkilic":
if {keskinkilic.%arg 1%} isn't set:
if {kanbirimi.%arg 1%} is greater than 149:
if {gucludarbeler.%arg 1%} is greater than 0:
remove 150 from {kanbirimi.%arg 1%}
set {keskinkilic.%arg 1%} to 1
message "&4&l[&fYetenek&4&l] &a&lKeskin Kilic &ayetenegi elde edildi!" to arg 1
else:
message "&c&lIlk Guclu Darbeler yetenegini elde etmeniz gerekmekte!" to arg 1
else:
message "&c&lYeteri kadar kan birimine sahip degilsin. Biraz katliam yapmaya ne dersin?" to arg 1
else:
message "&c&lBu yetenegi zaten ogrendin!" to arg 1
else:
if arg 2 is "gucludarbeler":
if {gucludarbeler.%arg 1%} isn't set:
if {kanbirimi.%arg 1%} is greater than 349:
remove 350 from {kanbirimi.%arg 1%}
set {gucludarbeler.%arg 1%} to 1
message "&4&l[&fYetenek&4&l] &a&lGuclu Darbeler &ayetenegi elde edildi!" to arg 1
else:
message "&c&lYeteri kadar kan birimine sahip degilsin. Biraz katliam yapmaya ne dersin?" to arg 1
else:
message "&c&lBu yetenegi zaten ogrendin!" to arg 1
on damage:
attacker is a player
victim is a player
if {hareket.%victim%} is greater than 0:
chance of 10%:
cancel event
message "&a&lStratejik Hareketler &ayetenegi sayesinde,%attacker% tarafindan gelen saldiriyi engelledin!" to victim
message "&a&l%victim% adli kisi, Stratejik Hareketler &ayetenegi sayesinde saldirinizi engelledi!" to attacker
on damage:
attacker is a player
if {canalan.%attacker%} is greater than 0:
add 1 to {vurus.%attacker%}
if {vurus.%attacker%} is greater than 2:
delete {vurus.%attacker%}
add 1 to health of attacker
remove 1 from health of victim
on damage:
attacker is a player
if {gucludarbeler.%attacker%} is greater than 0:
if {keskinkilic.%attacker%} is greater than 0:
chance of 20%:
set {damage.%attacker%} to damage
set damage to {damage.%attacker%} * 2.5
delete {damage.%attacker%}
message "&a&lKritik vurus yaptin!" to attacker
message "&c&lKritik vurus yedin!" to victim
else:
chance of 20%:
set {damage.%attacker%} to damage
set damage to {damage.%attacker%} * 2.5
delete {damage.%attacker%}
message "&a&lKritik vurus yaptin!" to attacker
message "&c&lKritik vurus yedin!" to victim
command /kanver [<number>]:
permission:kan.ver
trigger:
if arg 1 isn't set:
add 10 to {kanbirimi.%player%}
else:
add arg-1 to {kanbirimi.%player%}
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