options:
unranked: &9UnRanked
ranked: &aRanked
c1: &1 #Blue
c2: &2 #Green
c3: &3 #DarkAqua
c4: &4 #Red
c5: &5 #Purple
c6: &6 #Gold
cc: &c #LightRed
ca: &a #LightGreen
ce: &e #Yellow
p: &r
perm: &cYou don't have the permission to execute this command!
on quit:
make player execute command "/leave"
if {grade.%player%} is not set:
set {grade.%player%} to "default"
make player execute command "/leave"
set {_slot0} to 0
set {_slot1} to 1
set {_slot2} to 2
set {_slot3} to 3
set {_slot4} to 4
set {_slot5} to 5
set {_slot6} to 6
set {_slot7} to 7
set {_slot8} to 8
set {_slot9} to 9
set {_slot10} to 10
set {_slot11} to 11
set {_slot12} to 12
set {_slot13} to 13
set {_slot14} to 14
set {_slot15} to 15
set {_slot16} to 16
set {_slot17} to 17
set {_type0} to {slot.%{_slot0}%.name}
set {_type1} to {slot.%{_slot1}%.name}
set {_type2} to {slot.%{_slot2}%.name}
set {_type3} to {slot.%{_slot3}%.name}
set {_type4} to {slot.%{_slot4}%.name}
set {_type5} to {slot.%{_slot5}%.name}
set {_type6} to {slot.%{_slot6}%.name}
set {_type7} to {slot.%{_slot7}%.name}
set {_type8} to {slot.%{_slot8}%.name}
set {_type9} to {slot.%{_slot9}%.name}
set {_type10} to {slot.%{_slot10}%.name}
set {_type11} to {slot.%{_slot11}%.name}
set {_type12} to {slot.%{_slot12}%.name}
set {_type13} to {slot.%{_slot13}%.name}
set {_type14} to {slot.%{_slot14}%.name}
set {_type15} to {slot.%{_slot15}%.name}
set {_type16} to {slot.%{_slot16}%.name}
set {_type17} to {slot.%{_slot17}%.name}
if {elo.%{_type0}%.%player%} is not set:
set {elo.%{_type0}%.%player%} to 1000
if {elo.%{_type1}%.%player%} is not set:
set {elo.%{_type1}%.%player%} to 1000
if {elo.%{_type2}%.%player%} is not set:
set {elo.%{_type2}%.%player%} to 1000
if {elo.%{_type3}%.%player%} is not set:
set {elo.%{_type3}%.%player%} to 1000
if {elo.%{_type4}%.%player%} is not set:
set {elo.%{_type4}%.%player%} to 1000
if {elo.%{_type5}%.%player%} is not set:
set {elo.%{_type5}%.%player%} to 1000
if {elo.%{_type6}%.%player%} is not set:
set {elo.%{_type6}%.%player%} to 1000
if {elo.%{_type7}%.%player%} is not set:
set {elo.%{_type7}%.%player%} to 1000
if {elo.%{_type8}%.%player%} is not set:
set {elo.%{_type8}%.%player%} to 1000
if {elo.%{_type9}%.%player%} is not set:
set {elo.%{_type9}%.%player%} to 1000
if {elo.%{_type10}%.%player%} is not set:
set {elo.%{_type10}%.%player%} to 1000
if {elo.%{_type11}%.%player%} is not set:
set {elo.%{_type11}%.%player%} to 1000
if {elo.%{_type12}%.%player%} is not set:
set {elo.%{_type12}%.%player%} to 1000
if {elo.%{_type13}%.%player%} is not set:
set {elo.%{_type13}%.%player%} to 1000
if {elo.%{_type14}%.%player%} is not set:
set {elo.%{_type14}%.%player%} to 1000
if {elo.%{_type15}%.%player%} is not set:
set {elo.%{_type15}%.%player%} to 1000
if {elo.%{_type16}%.%player%} is not set:
set {elo.%{_type16}%.%player%} to 1000
if {elo.%{_type17}%.%player%} is not set:
set {elo.%{_type17}%.%player%} to 1000
on join:
if {grade.%player%} is not set:
set {grade.%player%} to "default"
make player execute command "/leave"
set {_slot0} to 0
set {_slot1} to 1
set {_slot2} to 2
set {_slot3} to 3
set {_slot4} to 4
set {_slot5} to 5
set {_slot6} to 6
set {_slot7} to 7
set {_slot8} to 8
set {_slot9} to 9
set {_slot10} to 10
set {_slot11} to 11
set {_slot12} to 12
set {_slot13} to 13
set {_slot14} to 14
set {_slot15} to 15
set {_slot16} to 16
set {_slot17} to 17
set {_type0} to {slot.%{_slot0}%.name}
set {_type1} to {slot.%{_slot1}%.name}
set {_type2} to {slot.%{_slot2}%.name}
set {_type3} to {slot.%{_slot3}%.name}
set {_type4} to {slot.%{_slot4}%.name}
set {_type5} to {slot.%{_slot5}%.name}
set {_type6} to {slot.%{_slot6}%.name}
set {_type7} to {slot.%{_slot7}%.name}
set {_type8} to {slot.%{_slot8}%.name}
set {_type9} to {slot.%{_slot9}%.name}
set {_type10} to {slot.%{_slot10}%.name}
set {_type11} to {slot.%{_slot11}%.name}
set {_type12} to {slot.%{_slot12}%.name}
set {_type13} to {slot.%{_slot13}%.name}
set {_type14} to {slot.%{_slot14}%.name}
set {_type15} to {slot.%{_slot15}%.name}
set {_type16} to {slot.%{_slot16}%.name}
set {_type17} to {slot.%{_slot17}%.name}
if {elo.%{_type0}%.%player%} is not set:
set {elo.%{_type0}%.%player%} to 1000
if {elo.%{_type1}%.%player%} is not set:
set {elo.%{_type1}%.%player%} to 1000
if {elo.%{_type2}%.%player%} is not set:
set {elo.%{_type2}%.%player%} to 1000
if {elo.%{_type3}%.%player%} is not set:
set {elo.%{_type3}%.%player%} to 1000
if {elo.%{_type4}%.%player%} is not set:
set {elo.%{_type4}%.%player%} to 1000
if {elo.%{_type5}%.%player%} is not set:
set {elo.%{_type5}%.%player%} to 1000
if {elo.%{_type6}%.%player%} is not set:
set {elo.%{_type6}%.%player%} to 1000
if {elo.%{_type7}%.%player%} is not set:
set {elo.%{_type7}%.%player%} to 1000
if {elo.%{_type8}%.%player%} is not set:
set {elo.%{_type8}%.%player%} to 1000
if {elo.%{_type9}%.%player%} is not set:
set {elo.%{_type9}%.%player%} to 1000
if {elo.%{_type10}%.%player%} is not set:
set {elo.%{_type10}%.%player%} to 1000
if {elo.%{_type11}%.%player%} is not set:
set {elo.%{_type11}%.%player%} to 1000
if {elo.%{_type12}%.%player%} is not set:
set {elo.%{_type12}%.%player%} to 1000
if {elo.%{_type13}%.%player%} is not set:
set {elo.%{_type13}%.%player%} to 1000
if {elo.%{_type14}%.%player%} is not set:
set {elo.%{_type14}%.%player%} to 1000
if {elo.%{_type15}%.%player%} is not set:
set {elo.%{_type15}%.%player%} to 1000
if {elo.%{_type16}%.%player%} is not set:
set {elo.%{_type16}%.%player%} to 1000
if {elo.%{_type17}%.%player%} is not set:
set {elo.%{_type17}%.%player%} to 1000
command /grade <player> <text>:
permission: grade
permission message: {@perm}
usage: /grade <player> <basic/gold/donator/platium/default/mod/mod+/seniormod/admin/dev/owner>
trigger:
if arg-2 is "basic":
set {grade.%arg-1%} to "Basic"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "platium":
set {grade.%arg-1%} to "platium"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "gold":
set {grade.%arg-1%} to "gold"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "donator":
set {grade.%arg-1%} to "donator"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "default":
set {grade.%arg-1%} to "default"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "mod":
set {grade.%arg-1%} to "mod"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "mod+":
set {grade.%arg-1%} to "mod+"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "seniormod":
set {grade.%arg-1%} to "seniormod"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "dev":
set {grade.%arg-1%} to "dev"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
if arg-2 is "owner":
set {grade.%arg-1%} to "owner"
send "&eNow, &a%arg-1% &ehas grade &a%arg-2%"
on chat:
if {grade.%player%} is "default":
set message format to "&a%player%&r: %message%"
if {grade.%player%} is "basic":
set message format to "&9¤&a%player%&r: %message%"
if {grade.%player%} is "donator":
set message format to "&8¤&7%player%&r: %message%"
if {grade.%player%} is "gold":
set message format to "&e¤&6%player%&r: %message%"
if {grade.%player%} is "platium":
set message format to "&9¤&b%player%&r: %message%"
if {grade.%player%} is "mod":
set message format to "&7[&3Mod&7] &3%player%&r: %message%"
if {grade.%player%} is "mod+":
set message format to "&7[&3Mod+&7] &3%player%&r: %message%"
if {grade.%player%} is "seniormod":
set message format to "&7[&cSeniorMod&7] &c%player%&r: %message%"
if {grade.%player%} is "dev":
set message format to "&7[&6Dev&7] &6%player%&r: %message%"
if {grade.%player%} is "owner":
set message format to "&7[&5Owner&7] &5%player%&r: %message%"
command /duel <player> [<text>]:
trigger:
if arg-1 is set:
if arg-1 is player:
send "{@p} {@cc}Error : You cannot duel Yourself!" to player
stop trigger
else:
if {dueled.%arg-1%} is true:
send "{@p} {@cc}%arg-1% is already in duel!" to player
stop trigger
else:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!"
stop trigger
else:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
set {_type9} to 9
set {_type10} to 10
set {_type11} to 11
set {_type12} to 12
set {_type13} to 13
set {_type14} to 14
set {_type15} to 15
set {_type16} to 16
set {_type17} to 17
open chest with 2 rows named "&9Please select a Duel match" to player
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type0}%.name}%"]
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type1}%.name}%"]
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type2}%.name}%"]
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type3}%.name}%"]
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type4}%.name}%"]
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type5}%.name}%"]
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type6}%.name}%"]
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type7}%.name}%"]
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type8}%.name}%"]
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type9}%.name}%"]
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type10}%.name}%"]
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type11}%.name}%"]
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type12}%.name}%"]
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type13}%.name}%"]
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type14}%.name}%"]
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type15}%.name}%"]
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type16}%.name}%"]
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type17}%.name}%"]
if arg-2 is set:
if arg-1 is player:
send "{@p} {@cc}Error : You cannot duel Yourself!" to player
stop trigger
else:
if {dueled.%arg-1%} is true:
send "{@p} {@cc}%arg-1% is already in duel!" to player
stop trigger
else:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!"
stop trigger
else:
set {wanted.%player%} to arg-1
send "{@p}{@ce} You have been duel %arg-1% in map %arg-2%"
send json "{@p}{@ca}%player%{@ce} has request you into a duel in map :{@ca} %arg-2%" tooltip "&bClick to accept" run "/accept %player% %arg-2%" to player argument 1
command /accept <player> [<text>]:
trigger:
if arg-1 is player:
send "{@p} {@cc}Error : You cannot duel Yourself!" to player
stop trigger
else:
if {dueled.%arg-1%} is true:
send "{@p} {@cc}%arg-1% is already in duel!" to player
stop trigger
else:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!"
stop trigger
else:
if {wanted.%arg-1%} is player:
set {_player2} to arg-1
wait 1 tick
send "{@ce}Starting duel against {@ca}%{_Player2}%" to player
send "{@ce}Starting duel against {@ca}%player%" to {_Player2}
wait 1 tick
set {dueled.%player%} to true
set {dueled.%{_Player2}%} to true
set {Opposant.%player%} to {_Player2}
set {Opposant.%{_Player2}%} to player
remove player from {umatchlist.%arg-2%::*}
remove player from {rmatchlist.%arg-2%::*}
remove {_Player2} from {rmatchlist.%arg-2%::*}
remove {_Player2} from {umatchlist.%arg-2%::*}
clear player's inventory
clear {_Player2}'s inventory
give enchanted book named "&bDefault %arg-2%" to slot 0 of player
give enchanted book named "&bCustom %arg-2%" to slot 2 of player
give enchanted book named "&bCustom %arg-2%" to slot 2 of {_player2}
give enchanted book named "&bDefault %arg-2%" to slot 0 of {_Player2}
set {_max} to {max}
set {_Random} to a random integer between 0 and {_max}
set {waitmatch.%player%} to arg-2
set {waitmatch.%{_player2}%} to arg-2
if {_Random} is 0:
set {_Random} to 1
wait 1 tick
teleport player to {Arena%{_Random}%.1}
teleport {_Player2} to {Arena%{_Random}%.2}
hide all players to player
hide player to all players
hide all players to {_Player2}
hide {_Player2} to all players
set {inqueue.%player%} to false
set {inqueue.%{_Player2}%} to false
send "&aStarting in &e5 &aseconds!" to player
send "&aStarting in &e5 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e4 &aseconds!" to player
send "&aStarting in &e4 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e3 &aseconds!" to player
send "&aStarting in &e3 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e2 &aseconds!" to player
send "&aStarting in &e2 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e1 &aseconds!" to player
send "&aStarting in &e1 &aseconds!" to {_Player2}
wait 1 seconds
send "&aDuel starting now!" to player
send "&aDuel starting now!" to {_Player2}
reveal {_Player2} to player
reveal {_Player2} to {_Player2}
reveal player to player
reveal player to {_Player2}
command /setarena1 <int>:
permission: setarena1
permission message: {@perm}
trigger:
if arg 1 is set:
set {Arena%arg-1%.1} to player's location
send "{@p} &eYou have set the spawn 1 for the arena &a%arg-1%"
command /setarena2 <int>:
permission: setarena2
permission message: {@perm}
trigger:
if arg 1 is set:
set {Arena%arg-1%.2} to player's location
send "{@p} &eYou have set the spawn 2 for the arena &a%arg-1%"
command /maxarenas <int>:
permission: maxarenas
permission message: {@perm}
trigger:
if arg 1 is set:
set {max} to arg-1
send "{@p} &eThe number of arenas is &a%arg-1% &enow"
command /gametype <text>:
permission: gametype
permission message: {@perm}
trigger:
if arg 1 is set:
if {dueltype::%arg-1%} is set:
send "{@cc}Error : This gametype already exist!" to player
add player to {umatchlist.%arg-1%::*}
remove player from {umatchlist.%arg-1%::*}
stop trigger
else:
set {dueltype::%arg-1%} to arg-1
send "{@p} {@ce}You have been create the gametype : {@ca}%arg-1%" to player
stop trigger
command /gametypedel <text> <int>:
permission: gametypedel
permission message: {@perm}
trigger:
if {dueltype::%arg-1%} is not set:
send "{@p} {@cc}Error : This gametype does not exist" to player
stop trigger
else:
delete {dueltype::%arg-1%}
delete {slot.%arg-2%.name}
delete {slot.%arg-2%.item}
delete {typeset::%arg-2%}
send "{@p}{@ce} You have been delete the gametype :{@ca} %arg-1%" to player
stop trigger
command /gametypeslot <text> <integer> <item>:
permission: gametypeslot
permission message: {@perm}
trigger:
if {dueltype::%arg-1%} is set:
if arg-2 <= 17:
set {_slot} to arg-2
clear {slot.%{_slot}%.name}
clear {slot.%{_slot}%.item}
loop {duel.%arg-1%::*}:
set {_slotdelinv} to loop-value
delete {typeset::%{_slotdelinv}%}
clear {slot.%{_slotdelinv}%.item}
clear {slot.%{_slotdelinv}%.name}
wait 1 tick
set {slot.%{_slot}%.name} to arg-1
set {slot.%{_slot}%.item} to arg-3
set {typeset::%arg-2%} to arg-2
clear {duel.%arg-1%::*}
wait 1 tick
add arg-2 to {duel.%arg-1%::*}
send "{@p} {@ce}You have set the item :{@ca} %arg-3%, {@ce}to the slot : {@ca}%arg-2%{@ce}, for the gametype : {@ca}%arg-1%" to player
stop trigger
else:
send "{@p} {@cc}Error : Invalid Slot!"
else:
send "{@p} {@cc}Error : This gametype doesn't exist!" to player
stop trigger
command /gametypeinv <text>:
permission: gametypeinv
permission message: {@perm}
trigger:
if {dueltype::%arg-1%} is set:
player can't hold 36 wooden swords:
clear {default.%arg-1%}
set {default.%arg-1%} to player's serialized inventory
set {helmdefault.%arg-1%} to helmet of the player
set {chestdefault.%arg-1%} to chestplate of the player
set {legsdefault.%arg-1%} to leggings of the player
set {bootsdefault.%arg-1%} to boots of the player
message "{@p}{@ce} Default inventory succesfully saved." to player
player can hold 36 wooden swords:
message "{@p}{@cc} Error : Your inventory is empty!" to player
stop
else:
send "{@p}{@cc} Error : Invalid Gametype"
stop trigger
command /§defaultinv <text>:
trigger:
if {dueltype::%arg-1%} is set:
clear player's inventory
set {_type} to arg-1
restore inventory of player from {default.%{_type}%}
equip player with {bootsdefault.%{_type}%}
equip player with {chestdefault.%{_type}%}
equip player with {legsdefault.%{_type}%}
equip player with {helmdefault.%{_type}%}
send "{@p}{@ce} Giving to you the {@ca}%arg-1% {@ce}kit"
stop
command /unranked [<text>]:
trigger:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!" to player
stop trigger
else if {inqueue.%player%} is true:
send "{@p}{@cc} Error : You are in queue!" to player
stop trigger
if arg-1 is not set:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
set {_type9} to 9
set {_type10} to 10
set {_type11} to 11
set {_type12} to 12
set {_type13} to 13
set {_type14} to 14
set {_type15} to 15
set {_type16} to 16
set {_type17} to 17
open chest with 2 rows named "&9Please select a Unranked Queue" to player
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type0}%.name}%"]
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type1}%.name}%"]
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type2}%.name}%"]
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type3}%.name}%"]
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type4}%.name}%"]
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type5}%.name}%"]
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type6}%.name}%"]
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type7}%.name}%"]
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type8}%.name}%"]
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type9}%.name}%"]
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type10}%.name}%"]
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type11}%.name}%"]
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type12}%.name}%"]
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type13}%.name}%"]
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type14}%.name}%"]
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type15}%.name}%"]
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type16}%.name}%"]
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type17}%.name}%"]
if arg-1 is set:
if {inqueue.%player%} is true:
send "{@p}{@cc} Error : You are in queue!" to player
stop trigger
else if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!" to player
stop trigger
if {umatchlist.%arg-1%::*} contains player:
send "{@p}{@ce} You have been added to the {@ca}%arg-1% {@ce}queue, please wait for an another player" to player
delete {waitmatch.%player%}
set {waitmatch.%player%} to arg-1
add player to {umatchlist.%arg-1%::*}
set {inqueue.%player%} to true
clear player's inventory
give a orange dye of sharpness 3 named "{@cc}Right click to leave {@ce}%arg-1% {@cc}queue" to slot 8 of player
if (size of {umatchlist.%arg-1%::*}) is less than 1:
send "{@p}{@ce} You have been added to the {@ca}%arg-1% {@ce}queue, please wait for an another player" to player
delete {waitmatch.%player%}
set {waitmatch.%player%} to arg-1
add player to {umatchlist.%arg-1%::*}
set {inqueue.%player%} to true
clear player's inventory
give a orange dye of sharpness 3 named "{@cc}Right click to leave {@ce}%arg-1% {@cc}queue" to slot 8 of player
else:
delete {dueled.%player%}
add player to {umatchlist.%arg-1%::*}
set {_Player2} to a random element of {umatchlist.%arg-1%::*}
while {_Player2} is player:
set {_Player2} to a random element of {umatchlist.%arg-1%::*}
wait 1 tick
send "&eStarting duel against &a%{_Player2}%" to player
send "&eStarting duel against &a%player%" to {_Player2}
wait 1 tick
set {dueled.%player%} to true
set {dueled.%{_Player2}%} to true
set {Opposant.%player%} to {_Player2}
set {Opposant.%{_Player2}%} to player
remove player from {umatchlist.%arg-1%::*}
set {waitmatch.%player%} to arg-1
set {waitmatch.%{_player2}%} to arg-1
remove {_Player2} from {umatchlist.%arg-1%::*}
clear player's inventory
clear {_Player2}'s inventory
give enchanted book named "&bDefault %arg-1%" to slot 0 of player
give enchanted book named "&bCustom %arg-1%" to slot 2 of player
give enchanted book named "&bCustom %arg-1%" to slot 2 of {_player2}
give enchanted book named "&bDefault %arg-1%" to slot 0 of {_Player2}
set {_max} to {max}
set {_Random} to a random integer between 0 and {_max}
if {_Random} is 0:
set {_Random} to 1
wait 1 tick
teleport player to {Arena%{_Random}%.1}
teleport {_Player2} to {Arena%{_Random}%.2}
hide all players to player
hide player to all players
hide all players to {_Player2}
hide {_Player2} to all players
set {inqueue.%player%} to false
send "&aStarting in &e5 &aseconds!" to player
send "&aStarting in &e5 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e4 &aseconds!" to player
send "&aStarting in &e4 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e3 &aseconds!" to player
send "&aStarting in &e3 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e2 &aseconds!" to player
send "&aStarting in &e2 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e1 &aseconds!" to player
send "&aStarting in &e1 &aseconds!" to {_Player2}
wait 1 seconds
send "&aDuel starting now!" to player
send "&aDuel starting now!" to {_Player2}
reveal {_Player2} to player
reveal {_Player2} to {_Player2}
reveal player to player
reveal player to {_Player2}
command /ranked [<text>]:
trigger:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!" to player
stop trigger
else if {inqueue.%player%} is true:
send "{@p}{@cc} Error : You are in queue!" to player
stop trigger
if arg-1 is not set:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
set {_type9} to 9
set {_type10} to 10
set {_type11} to 11
set {_type12} to 12
set {_type13} to 13
set {_type14} to 14
set {_type15} to 15
set {_type16} to 16
set {_type17} to 17
open chest with 2 rows named "&9Please select a Ranked Queue" to player
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type0}%.name}%"]
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type1}%.name}%"]
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type2}%.name}%"]
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type3}%.name}%"]
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type4}%.name}%"]
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type5}%.name}%"]
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type6}%.name}%"]
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type7}%.name}%"]
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type8}%.name}%"]
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type9}%.name}%"]
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type10}%.name}%"]
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type11}%.name}%"]
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type12}%.name}%"]
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type13}%.name}%"]
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type14}%.name}%"]
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type15}%.name}%"]
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type16}%.name}%"]
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type17}%.name}%"]
if arg-1 is set:
set {PlayerRanked.%player%} to arg-1
set {Ranked.%arg-1%.%player%} to true
set {PlayerRanked.%{_Player2}%} to arg-1
set {Ranked.%arg-1%.%{_Player2}%} to true
if {inqueue.%player%} is true:
send "{@p}{@cc} Error : You are in queue!" to player
stop trigger
else if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!" to player
stop trigger
if {rmatchlist.%arg-1%::*} contains player:
send "{@p}{@ce} You have been added to the {@ca}%arg-1% {@ce} ranked queue" to player
send "{@p}{@ce} You have &a%{elo.%arg-1%.%player%}% &ein map &a%arg-1%" to player
delete {waitmatch.%player%}
set {waitmatch.%player%} to arg-1
add player to {rmatchlist.%arg-1%::*}
set {inqueue.%player%} to true
set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50
set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50
send "{@p}{@ce} Search players {@ca}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]"
add 50 to {elosearch1.%player%}
remove 50 from {elosearch2.%player%}
clear player's inventory
give a orange dye of sharpness 3 named "{@cc}Right click to leave {@ce}%arg-1% {@cc}queue" to slot 8 of player
loop 12 times:
if {dueled.%player%} is false:
if {inqueue.%player%} is true:
wait 5 seconds
send "{@p}{@ce} Search players {@ca}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]"
add 50 to {elosearch1.%player%}
remove 50 from {elosearch2.%player%}
else:
stop loop
if {dueled.%player%} is false:
if {inqueue.%player%} is true:
make player execute command "/leave"
send "{@p} &cCannot find a ranked match"
stop
if (size of {rmatchlist.%arg-1%::*}) is less than 1:
send "{@p}{@ce} You have been added to the {@ca}%arg-1% {@ce} ranked queue" to player
send "{@p}{@ce} You have &a%{elo.%arg-1%.%player%}% &ein map &a%arg-1%" to player
delete {waitmatch.%player%}
set {waitmatch.%player%} to arg-1
add player to {rmatchlist.%arg-1%::*}
set {inqueue.%player%} to true
set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50
set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50
send "{@p}{@ce} Search players {@ca}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]"
add 50 to {elosearch1.%player%}
remove 50 from {elosearch2.%player%}
clear player's inventory
give a orange dye of sharpness 3 named "{@cc}Right click to leave {@ce}%arg-1% {@cc}queue" to slot 8 of player
loop 12 times:
if {dueled.%player%} is false:
if {inqueue.%player%} is true:
wait 5 seconds
send "{@p}{@ce} Search players {@ca}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]"
add 50 to {elosearch1.%player%}
remove 50 from {elosearch2.%player%}
else:
stop loop
if {dueled.%player%} is false:
if {inqueue.%player%} is true:
make player execute command "/leave"
send "{@p} &cCannot find a ranked match"
stop
else:
delete {dueled.%player%}
add player to {rmatchlist.%arg-1%::*}
set {_Player2} to a random element of {rmatchlist.%arg-1%::*}
while {_Player2} is player:
set {_Player2} to a random element of {rmatchlist.%arg-1%::*}
wait 1 tick
send "&a%arg-1% match found : &a%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &evs &a%player%(%{elo.%arg-1%.%player%}%)" to player
send "&a%arg-1% match found : &a%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &evs &a%player%(%{elo.%arg-1%.%player%}%)" to {_player2}
wait 1 tick
set {dueled.%player%} to true
set {dueled.%{_Player2}%} to true
set {Opposant.%player%} to {_Player2}
set {Opposant.%{_Player2}%} to player
remove player from {rmatchlist.%arg-1%::*}
remove {_Player2} from {rmatchlist.%arg-1%::*}
clear player's inventory
clear {_Player2}'s inventory
set {waitmatch.%player%} to arg-1
set {waitmatch.%{_player2}%} to arg-1
give enchanted book named "&bDefault %arg-1%" to slot 0 of player
give enchanted book named "&bCustom %arg-1%" to slot 2 of player
give enchanted book named "&bCustom %arg-1%" to slot 2 of {_player2}
give enchanted book named "&bDefault %arg-1%" to slot 0 of {_Player2}
set {_max} to {max}
set {_Random} to a random integer between 0 and {_max}
if {_Random} is 0:
set {_Random} to 1
wait 1 tick
teleport player to {Arena%{_Random}%.1}
teleport {_Player2} to {Arena%{_Random}%.2}
hide all players to player
hide player to all players
hide all players to {_Player2}
hide {_Player2} to all players
set {inqueue.%player%} to false
send "&aStarting in &e5 &aseconds!" to player
send "&aStarting in &e5 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e4 &aseconds!" to player
send "&aStarting in &e4 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e3 &aseconds!" to player
send "&aStarting in &e3 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e2 &aseconds!" to player
send "&aStarting in &e2 &aseconds!" to {_Player2}
wait 1 seconds
send "&aStarting in &e1 &aseconds!" to player
send "&aStarting in &e1 &aseconds!" to {_Player2}
wait 1 seconds
send "&aDuel starting now!" to player
send "&aDuel starting now!" to {_Player2}
reveal {_Player2} to player
reveal {_Player2} to {_Player2}
reveal player to player
reveal player to {_Player2}
command /savekit <text>:
trigger:
if arg 1 is set:
set {save.%player%.lastused} to now
clear {kitnodebuff.%player%}
wait 1 tick
set {kit.%arg-1%.%player%} to player's serialized inventory
set {kithelm.%arg-1%.%player%} to helmet of player
set {kitchest.%arg-1%.%player%} to chestplate of player
set {kitlegs.%arg-1%.%player%} to leggings of player
set {kitboots.%arg-1%.%player%} to boots of player
clear player's helmet
clear player's chestplate
clear player's leggings
clear player's boots
equip player with {kithelm.%arg-1%.%player%}
equip player with {kitchest.%arg-1%.%player%}
equip player with {kitlegs.%arg-1%.%player%}
equip player with {kitboots.%arg-1%.%player%}
set {kit.%arg-1%.save.%player%} to true
message "&aKit Save %arg-1%" to player
stop
command /elo [<offline player>]:
trigger:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
if arg 1 is not set:
open chest with 2 rows named "&6%player%" to player
wait 3 tick
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" with lore "%{elo.%{slot.%{_type0}%.name}%.%player%}%" to close
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" with lore "%{elo.%{slot.%{_type1}%.name}%.%player%}%" to close
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "%{elo.%{slot.%{_type2}%.name}%.%player%}%" to close
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" with lore "%{elo.%{slot.%{_type3}%.name}%.%player%}%" to close
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" with lore "%{elo.%{slot.%{_type4}%.name}%.%player%}%" to close
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" with lore "%{elo.%{slot.%{_type5}%.name}%.%player%}%" to close
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" with lore "%{elo.%{slot.%{_type6}%.name}%.%player%}%" to close
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "%{elo.%{slot.%{_type7}%.name}%.%player%}%" to close
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "%{elo.%{slot.%{_type8}%.name}%.%player%}%" to close
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "%{elo.%{slot.%{_type9}%.name}%.%player%}%" to close
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "%{elo.%{slot.%{_type10}%.name}%.%player%}%" to close
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "%{elo.%{slot.%{_type11}%.name}%.%player%}%" to close
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "%{elo.%{slot.%{_type12}%.name}%.%player%}%" to close
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "%{elo.%{slot.%{_type13}%.name}%.%player%}%" to close
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "%{elo.%{slot.%{_type14}%.name}%.%player%}%" to close
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "%{elo.%{slot.%{_type15}%.name}%.%player%}%" to close
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "%{elo.%{slot.%{_type16}%.name}%.%player%}%" to close
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "%{elo.%{slot.%{_type17}%.name}%.%player%}%" to close
else:
open chest with 2 rows named "&6%arg-1%" to player
wait 3 tick
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" with lore "%{elo.%{slot.%{_type0}%.name}%.%arg 1%}%" to close
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" with lore "%{elo.%{slot.%{_type1}%.name}%.%arg 1%}%" to close
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "%{elo.%{slot.%{_type2}%.name}%.%arg 1%}%" to close
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" with lore "%{elo.%{slot.%{_type3}%.name}%.%arg 1%}%" to close
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" with lore "%{elo.%{slot.%{_type4}%.name}%.%arg 1%}%" to close
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" with lore "%{elo.%{slot.%{_type5}%.name}%.%arg 1%}%" to close
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" with lore "%{elo.%{slot.%{_type6}%.name}%.%arg 1%}%" to close
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "%{elo.%{slot.%{_type7}%.name}%.%arg 1%}%" to close
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "%{elo.%{slot.%{_type8}%.name}%.%arg 1%}%" to close
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "%{elo.%{slot.%{_type9}%.name}%.%arg 1%}%" to close
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "%{elo.%{slot.%{_type10}%.name}%.%arg 1%}%" to close
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "%{elo.%{slot.%{_type11}%.name}%.%arg 1%}%" to close
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "%{elo.%{slot.%{_type12}%.name}%.%arg 1%}%" to close
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "%{elo.%{slot.%{_type13}%.name}%.%arg 1%}%" to close
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "%{elo.%{slot.%{_type14}%.name}%.%arg 1%}%" to close
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "%{elo.%{slot.%{_type15}%.name}%.%arg 1%}%" to close
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "%{elo.%{slot.%{_type16}%.name}%.%arg 1%}%" to close
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "%{elo.%{slot.%{_type17}%.name}%.%arg 1%}%" to close
on rightclick with a book:
name of tool is "&6Edit Kit"
make player execute command "/§edc"
on rightclick with a enchanted book:
name of tool is "&bDefault %{waitmatch.%player%}%"
make player execute command "/§defaultinv %{waitmatch.%player%}%"
on rightclick with a enchanted book:
name of tool is "&bCustom %{waitmatch.%player%}%"
make player execute command "/§loadkit %{waitmatch.%player%}%"
command /§loadkit <text>:
trigger:
if {kit.%arg-1%.save.%player%} is true:
clear player's inventory
restore inventory of player from {kit.%arg-1%.%player%}
equip player with {kithelm.%arg-1%.%player%}
equip player with {kitchest.%arg-1%.%player%}
equip player with {kitlegs.%arg-1%.%player%}
equip player with {kitboots.%arg-1%.%player%}
else:
send "{@p}{@cc} You don't have set your kit!"
command /§delkit <text>:
trigger:
delete {kit.%arg-1%.%player%}
delete {kithelm.%arg-1%.%player%}
delete {kitchest.%arg-1%.%player%}
delete {kitlegs.%arg-1%.%player%}
delete {kitboots.%arg-1%.%player%}
set {kit.%arg-1%.save.%player%} to false
on rightclick on a anvil:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
if {edit.%{slot.%{_type0}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type0}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type0}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type0}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type0}%.name}%"]
if {edit.%{slot.%{_type1}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type1}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type1}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type1}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type1}%.name}%"]
if {edit.%{slot.%{_type2}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type2}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type2}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type2}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type2}%.name}%"]
if {edit.%{slot.%{_type3}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type3}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type3}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type3}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type3}%.name}%"]
if {edit.%{slot.%{_type4}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type4}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type4}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type4}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type4}%.name}%"]
if {edit.%{slot.%{_type5}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type5}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type5}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type5}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type5}%.name}%"]
if {edit.%{slot.%{_type6}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type6}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type6}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type6}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type6}%.name}%"]
if {edit.%{slot.%{_type7}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type7}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type7}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type7}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type7}%.name}%"]
if {edit.%{slot.%{_type8}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type8}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type8}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type8}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type8}%.name}%"]
if {edit.%{slot.%{_type9}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type9}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type9}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type9}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type9}%.name}%"]
if {edit.%{slot.%{_type10}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type10}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type10}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type10}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type10}%.name}%"]
if {edit.%{slot.%{_type11}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type11}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type11}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type11}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type11}%.name}%"]
if {edit.%{slot.%{_type12}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type12}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type12}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type12}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type12}%.name}%"]
if {edit.%{slot.%{_type13}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type13}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type13}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type13}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type13}%.name}%"]
if {edit.%{slot.%{_type14}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type14}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type14}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type14}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type14}%.name}%"]
if {edit.%{slot.%{_type15}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type15}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type15}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type15}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type15}%.name}%"]
if {edit.%{slot.%{_type16}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type16}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type16}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type16}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type16}%.name}%"]
if {edit.%{slot.%{_type17}%.name}%.%player%} is true:
cancel event
open chest with 5 rows named "&bKit %{slot.%{_type17}%.name}%" to player
wait 3 tick
format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type17}%.name}%"]
format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type17}%.name}%"]
format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type17}%.name}%"]
command /§edit <text>:
trigger:
teleport player to {edit.%arg-1%}
clear player's inventory
make player execute command "/§defaultinv %arg-1%"
set {edit.%arg-1%.%player%} to true
command /setedit <text>:
permission: setedit
permission message: {@perm}
trigger:
if {dueltype::%arg-1%} is set:
send "{@p}{@ca} You have set the editkit for {@ce}%arg-1%" to player
set {edit.%arg-1%} to player's location
stop trigger
else:
send "{@p}{@cc} Error : Invalid Gametype!"
on rightclick on a sign:
if line 1 of clicked block is "spawn":
set line 1 of clicked block to "&0Rightclick to"
set line 2 of clicked block to "&0Back to Spawn"
if line 1 of clicked block is "&0Rightclick to":
clear player's inventory
wait 3 ticks
make player execute command "/leave"
teleport player to {spawn}
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
set {_type9} to 9
set {_type10} to 10
set {_type11} to 11
set {_type12} to 12
set {_type13} to 13
set {_type14} to 14
set {_type15} to 15
set {_type16} to 16
set {_type17} to 17
delete {edit.%{slot.%{_type0}%.name}%.%player%}
delete {edit.%{slot.%{_type1}%.name}%.%player%}
delete {edit.%{slot.%{_type2}%.name}%.%player%}
delete {edit.%{slot.%{_type3}%.name}%.%player%}
delete {edit.%{slot.%{_type4}%.name}%.%player%}
delete {edit.%{slot.%{_type5}%.name}%.%player%}
delete {edit.%{slot.%{_type6}%.name}%.%player%}
delete {edit.%{slot.%{_type7}%.name}%.%player%}
delete {edit.%{slot.%{_type8}%.name}%.%player%}
delete {edit.%{slot.%{_type9}%.name}%.%player%}
delete {edit.%{slot.%{_type10}%.name}%.%player%}
delete {edit.%{slot.%{_type11}%.name}%.%player%}
delete {edit.%{slot.%{_type12}%.name}%.%player%}
delete {edit.%{slot.%{_type13}%.name}%.%player%}
delete {edit.%{slot.%{_type14}%.name}%.%player%}
delete {edit.%{slot.%{_type15}%.name}%.%player%}
delete {edit.%{slot.%{_type16}%.name}%.%player%}
delete {edit.%{slot.%{_type17}%.name}%.%player%}
command /§edc:
trigger:
set {_type0} to 0
set {_type1} to 1
set {_type2} to 2
set {_type3} to 3
set {_type4} to 4
set {_type5} to 5
set {_type6} to 6
set {_type7} to 7
set {_type8} to 8
set {_type9} to 9
set {_type10} to 10
set {_type11} to 11
set {_type12} to 12
set {_type13} to 13
set {_type14} to 14
set {_type15} to 15
set {_type16} to 16
set {_type17} to 17
open chest with 2 rows named "&9Please select a kit to edit" to player
wait 3 ticks
if {typeset::%{_type0}%} is set:
format slot {_type0} of player with {slot.%{_type0}%.item} named "{@ce}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type0}%.name}%"]
if {typeset::%{_type1}%} is set:
format slot {_type1} of player with {slot.%{_type1}%.item} named "{@ce}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type1}%.name}%"]
if {typeset::%{_type2}%} is set:
format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type2}%.name}%"]
if {typeset::%{_type3}%} is set:
format slot {_type3} of player with {slot.%{_type3}%.item} named "{@ce}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type3}%.name}%"]
if {typeset::%{_type4}%} is set:
format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type4}%.name}%"]
if {typeset::%{_type5}%} is set:
format slot {_type5} of player with {slot.%{_type5}%.item} named "{@ce}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type5}%.name}%"]
if {typeset::%{_type6}%} is set:
format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type6}%.name}%"]
if {typeset::%{_type7}%} is set:
format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type7}%.name}%"]
if {typeset::%{_type8}%} is set:
format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type8}%.name}%"]
if {typeset::%{_type9}%} is set:
format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type9}%.name}%"]
if {typeset::%{_type10}%} is set:
format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type10}%.name}%"]
if {typeset::%{_type11}%} is set:
format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type11}%.name}%"]
if {typeset::%{_type12}%} is set:
format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type12}%.name}%"]
if {typeset::%{_type13}%} is set:
format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type13}%.name}%"]
if {typeset::%{_type14}%} is set:
format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type14}%.name}%"]
if {typeset::%{_type15}%} is set:
format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type15}%.name}%"]
if {typeset::%{_type16}%} is set:
format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type16}%.name}%"]
if {typeset::%{_type17}%} is set:
format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type17}%.name}%"]
command /test [<text>]:
trigger:
send "%{umatchlist.%arg-1%::*}%"
send "%{PlayerRanked.%player%}%"
send "%{Ranked.%arg-1%.%player%}%"
command /setspawn:
permission: setspawn
permission message: {@perm}
trigger:
set {spawn} to player's location
send "Ok"
on rightclick with orange dye:
name of tool is "&cRight click to leave &e%{waitmatch.%player%}% &cqueue"
make player execute command "/leave"
command /leave:
trigger:
if {dueled.%player%} is true:
send "{@p}{@cc} Error : You are in duel!" to player
stop trigger
else:
remove player from {umatchlist.%{waitmatch.%player%}%::*}
remove player from {rmatchlist.%{waitmatch.%player%}%::*}
delete {PlayerRanked.%player%}
set {Ranked.%{waitmatch.%player%}%.%player%} to false
set {dueled.%player%} to false
if {inqueue.%player%} is true:
send "{@p}{@ce} You have been removed from {@ca}%{waitmatch.%player%}% {@ce}queue"
clear player's inventory
wait 4 ticks
set {inqueue.%player%} to false
give iron sword named "{@unranked}" to slot 7 of player
give diamond sword named "{@ranked}" to slot 8 of player
give book named "&6Edit Kit" to slot 0 of player
teleport player to {spawn}
on rightclick with iron sword:
name of tool is "{@unranked}"
make player execute command "/unranked"
on rightclick with diamond sword:
name of tool is "{@ranked}"
make player execute command "/ranked"
on death:
delete {wanted.%attacker%}
delete {wanted.%victim%}
set {_slot} to 0
loop 36 times:
set {slot.viewinv.%{_slot}%.%attacker%} to slot {_slot} of attacker
add 1 to {_slot}
set {_slot1} to 0
loop 36 times:
set {slot.viewinv.%{_slot1}%.%victim%} to slot {_slot1} of victim
add 1 to {_slot1}
wait 2 ticks
send "&6(Inventories)" to attacker
send "&6(Inventories)" to victim
send json "&e- %victim%" tooltip "&6Click here!" run "/viewinv %victim%" to attacker
send json "&e- %victim%" tooltip "&6Click here!" run "/viewinv %victim%" to victim
send json "&e- %attacker%" tooltip "&6Click here!" run "/viewinv %attacker%" to attacker
send json "&e- %attacker%" tooltip "&6Click here!" run "/viewinv %attacker%" to victim
command /viewinv [<offline player>]:
trigger:
open chest with 4 rows named "&eInventory of %arg-1%" to player
set {_slot} to 0
loop 36 times:
format slot {_slot} of player with {slot.viewinv.%{_slot}%.%arg-1%} to be unstealable
add 1 to {_slot}
on respawn:
teleport player to {spawn}
on death:
heal victim
teleport victim to {spawn}
set death message to ""
set {inqueue.%attacker%} to false
set {dueled.%attacker%} to false
set {inqueue.%victim%} to false
set {dueled.%victim%} to false
remove attacker from {umatchlist.%{waitmatch.%attacker%}%::*}
remove victim from {umatchlist.%{waitmatch.%victim%}%::*}
send "&eWinner : %attacker%" to attacker
send "&eWinner : %attacker%" to victim
delete {dueled.%attacker%}
delete {dueled.%victim%}
delete {Opposant.%attacker%}
delete {Opposant.%victim%}
clear drops
set {inqueue.%victim%} to false
remove speed from victim
set {inqueue.%attacker%} to false
remove speed from attacker
remove fire resistance from attacker
clear victim's inventory
wait 1 tick
give iron sword named "{@unranked}" to slot 7 of victim
give diamond sword named "{@ranked}" to slot 8 of victim
give book named "&6Edit Kit" to slot 0 of victim
clear attacker's inventory
teleport attacker to {spawn}
heal attacker
reveal all players to player
reveal player to all players
reveal all players to {_Player2}
reveal {_Player2} to all players
give iron sword named "{@unranked}" to slot 7 of attacker
give diamond sword named "{@ranked}" to slot 8 of attacker
give book named "&6Edit Kit" to slot 0 of attacker
delete {PlayerRanked.%attacker%}
delete {PlayerRanked.%victim%}
set {Ranked.%{waitmatch.%attacker%}%.%attacker%} to false
set {Ranked.%{waitmatch.%victim%}%.%victim%} to false
remove fire resistance from victim
on death:
set {_type} to {PlayerRanked.%victim%}
if {Ranked.%{_type}%.%victim%} is true:
if {Ranked.%{_type}%.%attacker%} is true:
if {elo.%{_type}%.%attacker%} is not set:
set {elo.%{_type}%.%attacker%} to 1000
if {elo.%{_type}%.%attacker%} is not set:
set {elo.%{_type}%.%attacker%} to 1000
victim is a player
attacker is a player
delete {PlayerRanked.%victim%}
delete {PlayerRanked.%attacker%}
delete {Ranked.%{_type}%.%attacker%}
delete {Ranked.%{_type}%.%victim%}
if {elo.%{_type}%.%attacker%} <= {elo.%{_type}%.%victim%}:
set {_elobetwin} to {elo.%{_type}%.%victim%}-{elo.%{_type}%.%attacker%}
if {_elobetwin} is between 0 and 24:
add 16 to {elo.%{_type}%.%attacker%}
remove 16 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% +16 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -16 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% +16 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -16 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 25 and 49:
add 17 to {elo.%{_type}%.%attacker%}
remove 17 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 17 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -17 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 17 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -17 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 50 and 74:
add 18 to {elo.%{_type}%.%attacker%}
remove 18 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 18 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -18 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 18 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -18 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 75 and 99:
add 19 to {elo.%{_type}%.%attacker%}
remove 19 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 19 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -19 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 19 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -19 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 100 and 124:
add 20 to {elo.%{_type}%.%attacker%}
remove 20 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 20 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -20 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 20 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -20 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 125 and 149:
add 21 to {elo.%{_type}%.%attacker%}
remove 21 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 21 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -21 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 21 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -21 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 150 and 174:
add 22 to {elo.%{_type}%.%attacker%}
remove 22 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 22 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -22 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 22 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -22 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 175 and 199:
add 23 to {elo.%{_type}%.%attacker%}
remove 23 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 23 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -23 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 23 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -23 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 200 and 224:
add 24 to {elo.%{_type}%.%attacker%}
remove 24 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 24 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -24 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 24 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -24 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 225 and 249:
add 25 to {elo.%{_type}%.%attacker%}
remove 25 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 25 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -25 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 25 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -25 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 250 and 274:
add 26 to {elo.%{_type}%.%attacker%}
remove 26 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 26 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -26 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 26 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -26 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 275 and 299:
add 27 to {elo.%{_type}%.%attacker%}
remove 27 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 27 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -27 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 27 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -27 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 300 and 324:
add 28 to {elo.%{_type}%.%attacker%}
remove 28 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 28 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -28 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 28 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -28 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 325 and 349:
add 29 to {elo.%{_type}%.%attacker%}
remove 29 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 29 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -29 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 29 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -29 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 350 and 399:
add 30 to {elo.%{_type}%.%attacker%}
remove 30 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 30 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -30 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 30 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -30 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} > 400:
add 31 to {elo.%{_type}%.%attacker%}
remove 31 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 31 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -31 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 31 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -31 (%{elo.%{_type}%.%victim%}%)" to attacker
else:
set {_elobetwin} to {elo.%{_type}%.%attacker%}-{elo.%{_type}%.%victim%}
if {_elobetwin} is between 0 and 24:
add 16 to {elo.%{_type}%.%attacker%}
remove 16 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% +16 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -16 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% +16 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -16 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 25 and 49:
add 15 to {elo.%{_type}%.%attacker%}
remove 15 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 15 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -15 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 15 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -15 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 50 and 74:
add 14 to {elo.%{_type}%.%attacker%}
remove 14 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 14 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -14 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 14 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -14 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 75 and 99:
add 13 to {elo.%{_type}%.%attacker%}
remove 13 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 13 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -13 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 13 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -13 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 100 and 124:
add 12 to {elo.%{_type}%.%attacker%}
remove 12 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 12 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -12 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 12 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -12 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 125 and 149:
add 11 to {elo.%{_type}%.%attacker%}
remove 11 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 11 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -11 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 11 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -11 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 150 and 174:
add 10 to {elo.%{_type}%.%attacker%}
remove 10 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 10 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -10 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 10 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -10 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 175 and 199:
add 9 to {elo.%{_type}%.%attacker%}
remove 9 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 9 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -9 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 9 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -9 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 200 and 224:
add 8 to {elo.%{_type}%.%attacker%}
remove 8 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 8 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -8 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 8 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -8 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 225 and 249:
add 7 to {elo.%{_type}%.%attacker%}
remove 7 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 7 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -7 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 7 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -7 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 250 and 274:
add 6 to {elo.%{_type}%.%attacker%}
remove 6 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 6 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -6 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 6 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -6 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 275 and 299:
add 5 to {elo.%{_type}%.%attacker%}
remove 5 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 5 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -5 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 5 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -5 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 300 and 324:
add 4 to {elo.%{_type}%.%attacker%}
remove 4 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 4 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -4 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 4 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -4 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 325 and 349:
add 3 to {elo.%{_type}%.%attacker%}
remove 3 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 3 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -3 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 3 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -3 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} is between 350 and 399:
add 2 to {elo.%{_type}%.%attacker%}
remove 2 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 2 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -2 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 2 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -2 (%{elo.%{_type}%.%victim%}%)" to attacker
if {_elobetwin} > 400:
add 1 to {elo.%{_type}%.%attacker%}
remove 1 from {elo.%{_type}%.%victim%}
wait 3 ticks
send "{@ce}Elo change: {@ca}%attacker% + 1 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -1 (%{elo.%{_type}%.%victim%}%)" to victim
send "{@ce}Elo change: {@ca}%attacker% + 1 (%{elo.%{_type}%.%attacker%}%) - {@cc}%victim% -1 (%{elo.%{_type}%.%victim%}%)" to attacker
on rightclick with ender pearl:
if {cooldown.enderpearl.time.%player%} is not set:
set {cooldown.enderpearl.time.%player%} to 0
if {cooldown.enderpearl.time.%player%} > 0:
send "{@p} &ePlease wait &a%{cooldown.enderpearl.time.%player%}%&e for use another pearl."
cancel event
stop
else:
set {cooldown.enderpearl.time.%player%} to 8
wait 1 second
set {cooldown.enderpearl.time.%player%} to 7
wait 1 second
set {cooldown.enderpearl.time.%player%} to 6
wait 1 second
set {cooldown.enderpearl.time.%player%} to 5
wait 1 second
set {cooldown.enderpearl.time.%player%} to 4
wait 1 second
set {cooldown.enderpearl.time.%player%} to 3
wait 1 second
set {cooldown.enderpearl.time.%player%} to 2
wait 1 second
set {cooldown.enderpearl.time.%player%} to 1
wait 1 second
set {cooldown.enderpearl.time.%player%} to 0
on break:
if player is op:
stop
else:
cancel event
on place:
if player is op:
stop
else:
cancel event
on damage:
if {dueled.%victim%} is false:
cancel event
on leftclick:
set {verifmod.%player%} to false
add 1 to {click.%player%}
add 1 to {clickaa.%player%}
wait 1 seconds
loop all players:
if loop-player has permission "mod":
if {clickaa.%player%} > 14:
send "&7[&4&lAntiCheat&7] Possible autoclick with : &4&l%player% (%{clickaa.%player%}% CPS)" to loop-player
if {clickaa.%player%} > 45:
send "&7[&4&lAntiCheat&7] Sure autoclick with : &4&l%player% (%{clickaa.%player%}% CPS)" to loop-player
wait 1 tick
set {clickaa.%player%} to 0
on quit:
set {maxclick.%player%} to 0
on command:
set {verifmod.%player%} to false
on any movement:
set {verifmod.%player%} to false
if {maxclick.%player%} is not set:
set {maxclick.%player%} to 0
if {maxclick.%player%} is 0:
set {maxclick.%player%} to 1
set {_slot} to 0
loop 36 times:
set {verif.inv.%player%.%{_slot}%} to slot {_slot} of player
add 1 to {_slot}
command /verif [<offline player>]:
permission: mod
permission message: &cYou don't have the permission
trigger:
if arg-1 is offline:
send "&cCe joueur n'est pas connecté!"
stop trigger
if arg-1 is set:
set {verifmod.%player%} to true
set {click.%arg-1%} to 0
if {maxclick.%arg-1%} is not set:
set {maxclick.%arg-1%} to 0
open chest with 5 rows named "&aVerif > %arg-1%" to player
format slot 40 of player with arg-1's skull named "&4&l%arg-1%" to be unstealable
set {_slot} to 0
loop 36 times:
format slot {_slot} of player with {verif.inv.%arg-1%.%{_slot}%} named "&4&lSlot %{_slot}% de %arg-1%" to be unstealable
add 1 to {_slot}
loop 600 times:
if {verifmod.%player%} is true:
format slot 37 of player with 1 block of diamond named "&4&lMaxCPS : " with lore "%{maxclick.%arg-1%}%" to be unstealable
set {_click} to {click.%arg-1%}
set {_max} to {maxclick.%arg-1%}
wait 1 seconds
format slot 36 of player with redstone block named "&4&lCPS : " with lore "%{click.%arg-1%}%" to be unstealable
if {click.%arg-1%} > {maxclick.%arg-1%} :
set {maxclick.%arg-1%} to {click.%arg-1%}
wait 1 tick
set {_click} to 0
set {click.%arg-1%} to 0
else:
send "&cUsage : /verif <player>"
stop trigger