ZiyaBRN#8832
command /adminjackpot [<text>] [<integer>]:
trigger:
if arg 1 isn't set:
send "&6JackPot &7>> &a/AdminJackPot Baslat <Miktar>"
else:
if arg 1 isn't "baslat":
send "&6JackPot &7>> &cKomut bulunamadi! (/AdminJackPot Baslat <Miktar>)"
else:
if arg 2 is set:
send "&6JackPot &7>> &cLutfen bir miktar secin!"
else:
set {JackPot} to true
set {JackPot.Ucret} to arg 2
broadcast "&6JackPot &7>> &aJackPot Basladi! &c1 saat &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 15 minutes
broadcast "&6JackPot &7>> &aJackPot &c45 dakika &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 15 minutes
broadcast "&6JackPot &7>> &aJackPot &c30 dakika &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 15 minutes
broadcast "&6JackPot &7>> &aJackPot &c15 dakika &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 10 minutes
broadcast "&6JackPot &7>> &aJackPot &c5 dakika &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 4 minutes
broadcast "&6JackPot &7>> &aJackPot &c1 dakika &aicinde bitecektir."
broadcast "&6JackPot &7>> &aElinizi cabuk tutun. Katilim ucreti &c%arg 2% tl."
broadcast "&6JackPot &7>> &aKatilmak icin &7> &b/JackPot &ayazmaniz gerek."
wait 1 minutes
set {JackPot} to false
broadcast "&6JackPot &7>> &aJackPot Bitti!"
broadcast "&6JackPot &7>> &aRasgele bir kazanan secilecek!"
broadcast "&6JackPot &7>> &a10 saniye icinde kazanan belli olacak!"
wait 10 seconds
set {_kazanan} to random element of {JackPot::*}
loop {JackPot::*}:
add arg 2 to {_kazanc}
add {_kazanc} to {_kazanan}'w balance
send "&6JackPot &7>> &aJackPot'u kazanan %{_kazanan}%"
send "&6JackPot &7>> &aKazandigi miktar %{_kazanc}%"
command /jackpot:
trigger:
if {JackPot} is false:
send "&6JackPot &7>> &cSuanda yururlukte bir jackpot yok!"
if {JackPot} is true:
if {JackPot::%player%} is set:
send "&6JackPot &7>> &cSen zaten jackpot'a katildin!"
else:
if player's balance is greater than or equal to {JackPot.Ucret}:
remove {JackPot.Ucret} from player's balance
send "&6JackPot &7>> &a%{JackPot.Ucret}% Karsiliginde jackpot'a katildin! Bol sans."
set {JackPot::%player%} to player
else:
send "&6JackPot &7>> &cUzgunum yeterli paran yok!"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!