on death:
if victim is a player:
if attacker is a player:
if {oldurme::%attacker%} is not set:
set {oldurme::%attacker%} to 0
add 1 to {oldurme::%attacker%}
if {olme::%victim%} is not set:
set {olme::%victim%} to 0
add 1 to {olme::%victim%}
stop
on chat:
cancel event
send "&8[<tooltip:&8» &5Oyuncu Bilgileri ||&fOyuncu:&6%player% ||&fAda Leveli: &6%{ISLAND_LEVEL}% ||&fÖldürme:&6%{oldurme::%player%}% ||&fÖlme: &6%{olme::%player%}% ||&fPara: &6%player's balance%><command:/msg %player%>&c&lK<reset><reset>&8] %player's display name% &8» &7%message%" to players