Burak#7050
Skript Yokmu Acaba?Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
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Burak#7050
#-------------------
#GENERAL OPTIONS
#-------------------
options:
prefix: &b[InteractCheats]
#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
{_x} is not "1.1.1":
message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."
#-------------------
#KILLAURA
#-------------------
#on login:
#create citizen named "DontCheat-%player%" at location of player
#set {id.%player%} to last created citizen id
#hide citizen {id.%player%} from player
#while player is online:
#wait 6 tick
#{killaura.mob.%player%} is set:
#teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
#hide citizen {id.%player%} from {killaura.mob.%player%}
#reveal citizen {id.%player%} from player
#{killaura.mob.%player%} isn't set:
#hide citizen {id.%player%} from player
#{killaura.%player%} is bigger than or equal to 4:
#kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
#set {killaura.%player%} to 0
#on npc left click:
#add 1 to {killaura.%player%}
#{killaura.%player%} is bigger than 2:
#message "&cKillaura hilesi kullandığınız tespit edildi."
#on quit:
#execute console command "/npc remove DontCheat-%player%"
#on kick:
#execute console command "/npc remove DontCheat-%player%"
#on damage:
#attacker is player:
#set {killaura.mob.%attacker%} to victim
#wait 2 second
#delete {killaura.mob.%attacker%}
#-------------------
#DISCONNECT
#-------------------
on disconnect:
delete {fly::%player%}
delete {speed.%player%}
delete {fastladder.%player%}
delete {nocobweb.%player%}
delete {jump.%player%}
#-------------------
#SPEED
#-------------------
on any movement:
{fly::%player%} isn't set:
block at player's location is not ladder:
set {_speed} to player's location
wait 0.3 second
distance between {_speed} and player is bigger than 2.8:
teleport player to {speed.%player%}
{speed.%player%} isn't set:
message "{@prefix} &f%player% suspected for speed hacks !" to player
set {speed.%player%} to player's location
wait 10 second
delete {speed.%player%}
#-------------------
#ANTIBOT
#-------------------
on login:
player hasn't played before:
add 1 to {antibots}
{antibots} is bigger than 3:
kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz."
wait 10 second
set {antibots} to 0
on load:
set {antibots} to 0
#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
block at victim is not cobweb:
victim is not riding:
set {_k1} to block north east victim
set {_k2} to block south west victim
blocks within {_k1} to {_k2} is air:
set {_k1} to victim's location
wait 10 ticks
set {_k2} to victim's location
distance between {_k1} and {_k2} is less than or equal to 0:
message "&cKnockback hilesi kullandığınız tespit edildi." to victim
teleport victim to {_k1}
#-------------------
#SPEED, ANTISLOWDOWN, ANTISPRINT
#------------------
every 6 second:
delete {fly::*}
on login:
while player is online:
wait 1 second
player's gamemode is not creative:
set player's walk speed to 0.2
set player's fly speed to 0.1
#-------------------
#ANTIFLY, PHASE, AIRWALK
#-------------------
{jump.%player%} is not set:
set {_f1} to block 0 below player
set {_f2} to block 1.1 below player
blocks within {_f1} to {_f2} is air:
block 0.1 above player is air:
if {fly::%player%} is bigger than 2:
delete {fly::%player%}
kick player due to "{@prefix} &f%player% suspected for fly hacks !"
add 1 to {fly::%player%}
#-------------------
#NOWEB
#-------------------
block at player's location is cobweb:
set {_web} to player's location
wait 0.3 second
distance between {_web} and player is bigger than 0.4:
teleport player to {nocobweb.%player%}
{nocobweb.%player%} isn't set:
message "{@prefix} &f%player% suspected for noweb hacks !" to player
set {nocobweb.%player%} to player's location
wait 5 second
delete {cobweb.%player%}
#------------------
#FASTLADDER
#------------------
set {_ladder} to block 3 below player
set {_l1} to block above player
set {_l2} to block below player
{_l1} is ladder:
{_l2} is ladder:
set {_l3} to player's location
wait 6 tick
set {_l4} to player's location
if distance between {_l3} and {_l4} is greater than 1.4:
teleport player to {_ladder}
message "{@prefix} &f%player% suspected for fastladder hacks !"
#------------------
#FASTBOW
#------------------
on projectile hit:
shooter is player
{fastbow.%shooter%} is set:
kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi."
{fastbow.%shooter%} isn't set:
set {fastbow.%shooter%} to true
wait 15 tick
delete {fastbow.%shooter%}
#-------------------
#HIGHJUMP
#-------------------
on jump:
{jump.%player%} isn't set:
set {jump.%player%} to true
set {_loc} to player's location
set {_j1} to player's altitude
wait 0.2 second
set {_j2} to {_j1}+2.5
wait 0.2 second
player's altitude is bigger than {_j2}:
block at player is not ladder:
teleport player to {_loc}
message "{@prefix} &f%player% suspected for hacks !"
delete {jump.%player%}
delete {jump.%player%}
delete {jump.%player%}
on disconnect:
delete {jump.%player%}
#-------------------
#FORCEFIELD
#-------------------
on damage:
attacker's tool is any sword:
target of attacker isn't victim:
add 1 to {forcefield.%attacker%}
{forcefield.%attacker%} is bigger than 3:
kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
delete {forcefield.%attacker%}
#-------------------
#FASTEAT
#-------------------
on eat:
add 1 to {fasteat.%player%}
{fasteat.%player%} is bigger than 3:
kick player due to "&cFasteat hilesi kullandığınız tespit edildi."
delete {fasteat.%player%}
stop
wait 1 second
delete {fasteat.%player%}
#-------------------
#REGEN
#-------------------
on heal:
set {_regen} to player's health
if difference between {regen.%player%} and now is less than 3 ticks:
if {health.%player%} is not set:
set {health.%player%} to player's health
if difference between {health.%player%} and {_regen} > 4:
cancel event
set {regen.%player%} to now
message "{@prefix} &f%player% suspected for regen hacks !"
stop
set {regen.%player%} to now
delete {health.%player%}
#-------------------
#FASTPLACE
#-------------------
on place:
{fastplace.%player%} is bigger than 3:
message "{@prefix} &f%player% suspected for fastplace hacks !"
delete {fastplace.%player%}
cancel event
stop
add 1 to {fastplace.%player%}
wait 5 tick
delete {fastplace.%player%}
#-------------------
#REACH
#-------------------
on damage of player:
attacker is player:
projectile is not set:
attacker's gamemode is not creative:
distance between attacker and victim is greater than 5:
message "{@prefix} &f%player% suspected for reach hacks !" to attacker
cancel event
#-------------------
#BLOCK REACH
#-------------------
on block damage:
player's gamemode is not creative:
distance between player and event-block is greater than 5:
message "&cReach hilesi kullandığınız tespit edildi."
cancel event
#-------------------
#ANTISNEAK
#-------------------
on chat:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on inventory click:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on command:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#SPAM
#-------------------
on chat:
player is not op:
{spam.%player%} isn't set:
set {spam.%player%} to true
wait 0.8 second
delete {spam.%player%}
{spam.%player%} is set:
cancel event
message "&cSpam yaptığınız için biraz beklemelisiniz."
on disconnect:
delete {spam.%player%}
#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
{combatlog.%attacker%} isn't set:
set {combatlog.%attacker%} to true
set {combatlog.%victim%} to true
wait 5 second
delete {combatlog.%attacker%}
delete {combatlog.%victim%}
on disconnect:
{combatlog.%player%} is set:
loop all items in player's inventory:
drop 1 loop-item at player
kick player due to "&cAutoDisconncet hilesi tespit edildi."
clear player's inventory
galiba bu yetkililerin fly yada speedlerini de algılıyoSkript ile pek yapılacabileceğini düşünmüyorum.
bu işinize yarıyabilir , alıntıdır.Kod:#------------------- #GENERAL OPTIONS #------------------- options: prefix: &b[InteractCheats] #InteractCheats v1.2 #------------------- #CHEK UPDATE #------------------- on login: player is op: set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo" {_x} is not "1.1.1": message "&cSkript yeni sürümü çıkmış.Update %{_x}%.." #------------------- #KILLAURA #------------------- #on login: #create citizen named "DontCheat-%player%" at location of player #set {id.%player%} to last created citizen id #hide citizen {id.%player%} from player #while player is online: #wait 6 tick #{killaura.mob.%player%} is set: #teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%} #hide citizen {id.%player%} from {killaura.mob.%player%} #reveal citizen {id.%player%} from player #{killaura.mob.%player%} isn't set: #hide citizen {id.%player%} from player #{killaura.%player%} is bigger than or equal to 4: #kick player due to "&cKillaura hilesi kullandığınız tespit edildi." #set {killaura.%player%} to 0 #on npc left click: #add 1 to {killaura.%player%} #{killaura.%player%} is bigger than 2: #message "&cKillaura hilesi kullandığınız tespit edildi." #on quit: #execute console command "/npc remove DontCheat-%player%" #on kick: #execute console command "/npc remove DontCheat-%player%" #on damage: #attacker is player: #set {killaura.mob.%attacker%} to victim #wait 2 second #delete {killaura.mob.%attacker%} #------------------- #DISCONNECT #------------------- on disconnect: delete {fly::%player%} delete {speed.%player%} delete {fastladder.%player%} delete {nocobweb.%player%} delete {jump.%player%} #------------------- #SPEED #------------------- on any movement: {fly::%player%} isn't set: block at player's location is not ladder: set {_speed} to player's location wait 0.3 second distance between {_speed} and player is bigger than 2.8: teleport player to {speed.%player%} {speed.%player%} isn't set: message "{@prefix} &f%player% suspected for speed hacks !" to player set {speed.%player%} to player's location wait 10 second delete {speed.%player%} #------------------- #ANTIBOT #------------------- on login: player hasn't played before: add 1 to {antibots} {antibots} is bigger than 3: kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz." wait 10 second set {antibots} to 0 on load: set {antibots} to 0 #------------------- #ANTIKNOCKBACK #------------------- on damage of player: block at victim is not cobweb: victim is not riding: set {_k1} to block north east victim set {_k2} to block south west victim blocks within {_k1} to {_k2} is air: set {_k1} to victim's location wait 10 ticks set {_k2} to victim's location distance between {_k1} and {_k2} is less than or equal to 0: message "&cKnockback hilesi kullandığınız tespit edildi." to victim teleport victim to {_k1} #------------------- #SPEED, ANTISLOWDOWN, ANTISPRINT #------------------ every 6 second: delete {fly::*} on login: while player is online: wait 1 second player's gamemode is not creative: set player's walk speed to 0.2 set player's fly speed to 0.1 #------------------- #ANTIFLY, PHASE, AIRWALK #------------------- {jump.%player%} is not set: set {_f1} to block 0 below player set {_f2} to block 1.1 below player blocks within {_f1} to {_f2} is air: block 0.1 above player is air: if {fly::%player%} is bigger than 2: delete {fly::%player%} kick player due to "{@prefix} &f%player% suspected for fly hacks !" add 1 to {fly::%player%} #------------------- #NOWEB #------------------- block at player's location is cobweb: set {_web} to player's location wait 0.3 second distance between {_web} and player is bigger than 0.4: teleport player to {nocobweb.%player%} {nocobweb.%player%} isn't set: message "{@prefix} &f%player% suspected for noweb hacks !" to player set {nocobweb.%player%} to player's location wait 5 second delete {cobweb.%player%} #------------------ #FASTLADDER #------------------ set {_ladder} to block 3 below player set {_l1} to block above player set {_l2} to block below player {_l1} is ladder: {_l2} is ladder: set {_l3} to player's location wait 6 tick set {_l4} to player's location if distance between {_l3} and {_l4} is greater than 1.4: teleport player to {_ladder} message "{@prefix} &f%player% suspected for fastladder hacks !" #------------------ #FASTBOW #------------------ on projectile hit: shooter is player {fastbow.%shooter%} is set: kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi." {fastbow.%shooter%} isn't set: set {fastbow.%shooter%} to true wait 15 tick delete {fastbow.%shooter%} #------------------- #HIGHJUMP #------------------- on jump: {jump.%player%} isn't set: set {jump.%player%} to true set {_loc} to player's location set {_j1} to player's altitude wait 0.2 second set {_j2} to {_j1}+2.5 wait 0.2 second player's altitude is bigger than {_j2}: block at player is not ladder: teleport player to {_loc} message "{@prefix} &f%player% suspected for hacks !" delete {jump.%player%} delete {jump.%player%} delete {jump.%player%} on disconnect: delete {jump.%player%} #------------------- #FORCEFIELD #------------------- on damage: attacker's tool is any sword: target of attacker isn't victim: add 1 to {forcefield.%attacker%} {forcefield.%attacker%} is bigger than 3: kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi." delete {forcefield.%attacker%} #------------------- #FASTEAT #------------------- on eat: add 1 to {fasteat.%player%} {fasteat.%player%} is bigger than 3: kick player due to "&cFasteat hilesi kullandığınız tespit edildi." delete {fasteat.%player%} stop wait 1 second delete {fasteat.%player%} #------------------- #REGEN #------------------- on heal: set {_regen} to player's health if difference between {regen.%player%} and now is less than 3 ticks: if {health.%player%} is not set: set {health.%player%} to player's health if difference between {health.%player%} and {_regen} > 4: cancel event set {regen.%player%} to now message "{@prefix} &f%player% suspected for regen hacks !" stop set {regen.%player%} to now delete {health.%player%} #------------------- #FASTPLACE #------------------- on place: {fastplace.%player%} is bigger than 3: message "{@prefix} &f%player% suspected for fastplace hacks !" delete {fastplace.%player%} cancel event stop add 1 to {fastplace.%player%} wait 5 tick delete {fastplace.%player%} #------------------- #REACH #------------------- on damage of player: attacker is player: projectile is not set: attacker's gamemode is not creative: distance between attacker and victim is greater than 5: message "{@prefix} &f%player% suspected for reach hacks !" to attacker cancel event #------------------- #BLOCK REACH #------------------- on block damage: player's gamemode is not creative: distance between player and event-block is greater than 5: message "&cReach hilesi kullandığınız tespit edildi." cancel event #------------------- #ANTISNEAK #------------------- on chat: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on inventory click: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on command: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #SPAM #------------------- on chat: player is not op: {spam.%player%} isn't set: set {spam.%player%} to true wait 0.8 second delete {spam.%player%} {spam.%player%} is set: cancel event message "&cSpam yaptığınız için biraz beklemelisiniz." on disconnect: delete {spam.%player%} #------------------- #AUTO DISCONNECT #------------------- on damage of player: {combatlog.%attacker%} isn't set: set {combatlog.%attacker%} to true set {combatlog.%victim%} to true wait 5 second delete {combatlog.%attacker%} delete {combatlog.%victim%} on disconnect: {combatlog.%player%} is set: loop all items in player's inventory: drop 1 loop-item at player kick player due to "&cAutoDisconncet hilesi tespit edildi." clear player's inventory
buna perm ekleyip erebilirmisinizSkript ile pek yapılacabileceğini düşünmüyorum.
bu işinize yarıyabilir , alıntıdır.Kod:#------------------- #GENERAL OPTIONS #------------------- options: prefix: &b[InteractCheats] #InteractCheats v1.2 #------------------- #CHEK UPDATE #------------------- on login: player is op: set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo" {_x} is not "1.1.1": message "&cSkript yeni sürümü çıkmış.Update %{_x}%.." #------------------- #KILLAURA #------------------- #on login: #create citizen named "DontCheat-%player%" at location of player #set {id.%player%} to last created citizen id #hide citizen {id.%player%} from player #while player is online: #wait 6 tick #{killaura.mob.%player%} is set: #teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%} #hide citizen {id.%player%} from {killaura.mob.%player%} #reveal citizen {id.%player%} from player #{killaura.mob.%player%} isn't set: #hide citizen {id.%player%} from player #{killaura.%player%} is bigger than or equal to 4: #kick player due to "&cKillaura hilesi kullandığınız tespit edildi." #set {killaura.%player%} to 0 #on npc left click: #add 1 to {killaura.%player%} #{killaura.%player%} is bigger than 2: #message "&cKillaura hilesi kullandığınız tespit edildi." #on quit: #execute console command "/npc remove DontCheat-%player%" #on kick: #execute console command "/npc remove DontCheat-%player%" #on damage: #attacker is player: #set {killaura.mob.%attacker%} to victim #wait 2 second #delete {killaura.mob.%attacker%} #------------------- #DISCONNECT #------------------- on disconnect: delete {fly::%player%} delete {speed.%player%} delete {fastladder.%player%} delete {nocobweb.%player%} delete {jump.%player%} #------------------- #SPEED #------------------- on any movement: {fly::%player%} isn't set: block at player's location is not ladder: set {_speed} to player's location wait 0.3 second distance between {_speed} and player is bigger than 2.8: teleport player to {speed.%player%} {speed.%player%} isn't set: message "{@prefix} &f%player% suspected for speed hacks !" to player set {speed.%player%} to player's location wait 10 second delete {speed.%player%} #------------------- #ANTIBOT #------------------- on login: player hasn't played before: add 1 to {antibots} {antibots} is bigger than 3: kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz." wait 10 second set {antibots} to 0 on load: set {antibots} to 0 #------------------- #ANTIKNOCKBACK #------------------- on damage of player: block at victim is not cobweb: victim is not riding: set {_k1} to block north east victim set {_k2} to block south west victim blocks within {_k1} to {_k2} is air: set {_k1} to victim's location wait 10 ticks set {_k2} to victim's location distance between {_k1} and {_k2} is less than or equal to 0: message "&cKnockback hilesi kullandığınız tespit edildi." to victim teleport victim to {_k1} #------------------- #SPEED, ANTISLOWDOWN, ANTISPRINT #------------------ every 6 second: delete {fly::*} on login: while player is online: wait 1 second player's gamemode is not creative: set player's walk speed to 0.2 set player's fly speed to 0.1 #------------------- #ANTIFLY, PHASE, AIRWALK #------------------- {jump.%player%} is not set: set {_f1} to block 0 below player set {_f2} to block 1.1 below player blocks within {_f1} to {_f2} is air: block 0.1 above player is air: if {fly::%player%} is bigger than 2: delete {fly::%player%} kick player due to "{@prefix} &f%player% suspected for fly hacks !" add 1 to {fly::%player%} #------------------- #NOWEB #------------------- block at player's location is cobweb: set {_web} to player's location wait 0.3 second distance between {_web} and player is bigger than 0.4: teleport player to {nocobweb.%player%} {nocobweb.%player%} isn't set: message "{@prefix} &f%player% suspected for noweb hacks !" to player set {nocobweb.%player%} to player's location wait 5 second delete {cobweb.%player%} #------------------ #FASTLADDER #------------------ set {_ladder} to block 3 below player set {_l1} to block above player set {_l2} to block below player {_l1} is ladder: {_l2} is ladder: set {_l3} to player's location wait 6 tick set {_l4} to player's location if distance between {_l3} and {_l4} is greater than 1.4: teleport player to {_ladder} message "{@prefix} &f%player% suspected for fastladder hacks !" #------------------ #FASTBOW #------------------ on projectile hit: shooter is player {fastbow.%shooter%} is set: kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi." {fastbow.%shooter%} isn't set: set {fastbow.%shooter%} to true wait 15 tick delete {fastbow.%shooter%} #------------------- #HIGHJUMP #------------------- on jump: {jump.%player%} isn't set: set {jump.%player%} to true set {_loc} to player's location set {_j1} to player's altitude wait 0.2 second set {_j2} to {_j1}+2.5 wait 0.2 second player's altitude is bigger than {_j2}: block at player is not ladder: teleport player to {_loc} message "{@prefix} &f%player% suspected for hacks !" delete {jump.%player%} delete {jump.%player%} delete {jump.%player%} on disconnect: delete {jump.%player%} #------------------- #FORCEFIELD #------------------- on damage: attacker's tool is any sword: target of attacker isn't victim: add 1 to {forcefield.%attacker%} {forcefield.%attacker%} is bigger than 3: kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi." delete {forcefield.%attacker%} #------------------- #FASTEAT #------------------- on eat: add 1 to {fasteat.%player%} {fasteat.%player%} is bigger than 3: kick player due to "&cFasteat hilesi kullandığınız tespit edildi." delete {fasteat.%player%} stop wait 1 second delete {fasteat.%player%} #------------------- #REGEN #------------------- on heal: set {_regen} to player's health if difference between {regen.%player%} and now is less than 3 ticks: if {health.%player%} is not set: set {health.%player%} to player's health if difference between {health.%player%} and {_regen} > 4: cancel event set {regen.%player%} to now message "{@prefix} &f%player% suspected for regen hacks !" stop set {regen.%player%} to now delete {health.%player%} #------------------- #FASTPLACE #------------------- on place: {fastplace.%player%} is bigger than 3: message "{@prefix} &f%player% suspected for fastplace hacks !" delete {fastplace.%player%} cancel event stop add 1 to {fastplace.%player%} wait 5 tick delete {fastplace.%player%} #------------------- #REACH #------------------- on damage of player: attacker is player: projectile is not set: attacker's gamemode is not creative: distance between attacker and victim is greater than 5: message "{@prefix} &f%player% suspected for reach hacks !" to attacker cancel event #------------------- #BLOCK REACH #------------------- on block damage: player's gamemode is not creative: distance between player and event-block is greater than 5: message "&cReach hilesi kullandığınız tespit edildi." cancel event #------------------- #ANTISNEAK #------------------- on chat: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on inventory click: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on command: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #SPAM #------------------- on chat: player is not op: {spam.%player%} isn't set: set {spam.%player%} to true wait 0.8 second delete {spam.%player%} {spam.%player%} is set: cancel event message "&cSpam yaptığınız için biraz beklemelisiniz." on disconnect: delete {spam.%player%} #------------------- #AUTO DISCONNECT #------------------- on damage of player: {combatlog.%attacker%} isn't set: set {combatlog.%attacker%} to true set {combatlog.%victim%} to true wait 5 second delete {combatlog.%attacker%} delete {combatlog.%victim%} on disconnect: {combatlog.%player%} is set: loop all items in player's inventory: drop 1 loop-item at player kick player due to "&cAutoDisconncet hilesi tespit edildi." clear player's inventory
Burak#7050
#-------------------
#GENERAL OPTIONS
#-------------------
options:
prefix: &b[InteractCheats]
#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
{_x} is not "1.1.1":
message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."
#-------------------
#KILLAURA
#-------------------
on login:
player is not op:
create citizen named "DontCheat-%player%" at location of player
set {id.%player%} to last created citizen id
hide citizen {id.%player%} from player
while player is online:
wait 6 tick
{killaura.mob.%player%} is set:
teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
hide citizen {id.%player%} from {killaura.mob.%player%}
reveal citizen {id.%player%} from player
{killaura.mob.%player%} isn't set:
hide citizen {id.%player%} from player
{killaura.%player%} is bigger than or equal to 4:
kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
set {killaura.%player%} to 0
#-------------------
#DISCONNECT
#-------------------
on disconnect:
delete {fly::%player%}
delete {speed.%player%}
delete {fastladder.%player%}
delete {nocobweb.%player%}
delete {jump.%player%}
#-------------------
#SPEED
#-------------------
on any movement:
player is not op:
{fly::%player%} isn't set:
block at player's location is not ladder:
set {_speed} to player's location
wait 0.3 second
distance between {_speed} and player is bigger than 2.8:
teleport player to {speed.%player%}
{speed.%player%} isn't set:
message "{@prefix} &f%player% suspected for speed hacks !" to player
set {speed.%player%} to player's location
wait 10 second
delete {speed.%player%}
#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
player is not op:
block at victim is not cobweb:
victim is not riding:
set {_k1} to block north east victim
set {_k2} to block south west victim
blocks within {_k1} to {_k2} is air:
set {_k1} to victim's location
wait 10 ticks
set {_k2} to victim's location
distance between {_k1} and {_k2} is less than or equal to 0:
message "&cKnockback hilesi kullandığınız tespit edildi." to victim
teleport victim to {_k1}
#-------------------
#FORCEFIELD
#-------------------
on damage:
player is not op:
attacker's tool is any sword:
target of attacker isn't victim:
add 1 to {forcefield.%attacker%}
{forcefield.%attacker%} is bigger than 3:
kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
delete {forcefield.%attacker%}
#-------------------
#FASTPLACE
#-------------------
on place:
player is not op:
add 1 to {fastplace.%player%}
wait 5 tick
delete {fastplace.%player%}
{fastplace.%player%} is bigger than 3:
message "{@prefix} &f%player% suspected for fastplace hacks !"
delete {fastplace.%player%}
cancel event
stop
#-------------------
#REACH
#-------------------
on damage of player:
player is not op:
attacker is player:
projectile is not set:
attacker's gamemode is not creative:
distance between attacker and victim is greater than 5:
message "{@prefix} &f%player% suspected for reach hacks !" to attacker
cancel event
#-------------------
#BLOCK REACH
#-------------------
on block damage:
player is not op:
player's gamemode is not creative:
distance between player and event-block is greater than 5:
message "&cReach hilesi kullandığınız tespit edildi."
cancel event
#-------------------
#ANTISNEAK
#-------------------
on chat:
player is not op:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on inventory click:
player is not op:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on command:
player is not op:
is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#SPAM
#-------------------
on chat:
player is not op:
{spam.%player%} isn't set:
set {spam.%player%} to true
wait 0.8 second
delete {spam.%player%}
{spam.%player%} is set:
cancel event
message "&cSpam yaptığınız için biraz beklemelisiniz."
#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
player is not op:
{combatlog.%attacker%} isn't set:
set {combatlog.%attacker%} to true
set {combatlog.%victim%} to true
wait 5 second
delete {combatlog.%attacker%}
delete {combatlog.%victim%}
teşekkür ederim ne zaman yaparsınyapıyorum buraya eklerim
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