Çözüldü Hack Koruma Skripti Yada Plugini

  • Konuyu Başlatan Konuyu Başlatan dachel342
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 1.286
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

dachel342

Somon Balığı Selam Vermeye Geldi
Katılım
8 Kasım 2018
Mesajlar
12
Elmaslar
0
Puan
0
Yaş
20
Minecraft
dachel
Arkadaşlar Suncumda Hackler Çok Arttı Plugin Yada Skript Verebilirmisiniz
 
Skript ile pek yapılacabileceğini düşünmüyorum.
Kod:
#-------------------
#GENERAL OPTIONS
#-------------------
options:
 prefix: &b[InteractCheats]

#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
 player is op:
  set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
  {_x} is not "1.1.1":
   message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."

#-------------------
#KILLAURA
#-------------------
#on login:
 #create citizen named "DontCheat-%player%" at location of player
 #set {id.%player%} to last created citizen id
 #hide citizen {id.%player%} from player
 #while player is online:
  #wait 6 tick
  #{killaura.mob.%player%} is set:
   #teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
   #hide citizen {id.%player%} from {killaura.mob.%player%}
   #reveal citizen {id.%player%} from player
  #{killaura.mob.%player%} isn't set:
   #hide citizen {id.%player%} from player
  #{killaura.%player%} is bigger than or equal to 4:
   #kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
   #set {killaura.%player%} to 0

#on npc left click:
 #add 1 to {killaura.%player%}
 #{killaura.%player%} is bigger than 2:
  #message "&cKillaura hilesi kullandığınız tespit edildi."

#on quit:
 #execute console command "/npc remove DontCheat-%player%"

#on kick:
 #execute console command "/npc remove DontCheat-%player%"

#on damage:
 #attacker is player:
  #set {killaura.mob.%attacker%} to victim
  #wait 2 second
  #delete {killaura.mob.%attacker%}

#-------------------
#DISCONNECT
#-------------------
on disconnect:
 delete {fly::%player%}
 delete {speed.%player%}
 delete {fastladder.%player%}
 delete {nocobweb.%player%}
 delete {jump.%player%}

#-------------------
#SPEED
#-------------------
on any movement:
 {fly::%player%} isn't set:
  block at player's location is not ladder:
   set {_speed} to player's location
   wait 0.3 second
   distance between {_speed} and player is bigger than 2.8:
    teleport player to {speed.%player%}
    {speed.%player%} isn't set:
     message "{@prefix} &f%player% suspected for speed hacks !" to player
     set {speed.%player%} to player's location
     wait 10 second
     delete {speed.%player%}

#-------------------
#ANTIBOT
#-------------------
on login:
 player hasn't played before:
  add 1 to {antibots}
 {antibots} is bigger than 3:
  kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz."
  wait 10 second
  set {antibots} to 0

on load:
 set {antibots} to 0

#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
 block at victim is not cobweb:
  victim is not riding:
   set {_k1} to block north east victim
   set {_k2} to block south west victim
   blocks within {_k1} to {_k2} is air:
    set {_k1} to victim's location
    wait 10 ticks
    set {_k2} to victim's location
   distance between {_k1} and {_k2} is less than or equal to 0:
    message "&cKnockback hilesi kullandığınız tespit edildi." to victim
    teleport victim to {_k1}

#-------------------
#SPEED, ANTISLOWDOWN, ANTISPRINT
#------------------
every 6 second:
 delete {fly::*}

on login:
 while player is online:
  wait 1 second
  player's gamemode is not creative:
   set player's walk speed to 0.2
   set player's fly speed to 0.1

#-------------------
#ANTIFLY, PHASE, AIRWALK
#-------------------
   {jump.%player%} is not set:
    set {_f1} to block 0 below player
    set {_f2} to block 1.1 below player
    blocks within {_f1} to {_f2} is air:
     block 0.1 above player is air:
      if {fly::%player%} is bigger than 2:
       delete {fly::%player%}
       kick player due to "{@prefix} &f%player% suspected for fly hacks !"
      add 1 to {fly::%player%}

#-------------------
#NOWEB
#-------------------
   block at player's location is cobweb:
    set {_web} to player's location
    wait 0.3 second
    distance between {_web} and player is bigger than 0.4:
     teleport player to {nocobweb.%player%}

     {nocobweb.%player%} isn't set:
      message "{@prefix} &f%player% suspected for noweb hacks !" to player
      set {nocobweb.%player%} to player's location
      wait 5 second
      delete {cobweb.%player%}

#------------------
#FASTLADDER
#------------------
   set {_ladder} to block 3 below player
   set {_l1} to block above player
   set {_l2} to block below player
   {_l1} is ladder:
    {_l2} is ladder:
     set {_l3} to player's location
     wait 6 tick
     set {_l4} to player's location
     if distance between {_l3} and {_l4} is greater than 1.4:
      teleport player to {_ladder}
      message "{@prefix} &f%player% suspected for fastladder hacks !"

#------------------
#FASTBOW
#------------------
on projectile hit:
 shooter is player
 {fastbow.%shooter%} is set:
  kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi."
 {fastbow.%shooter%}  isn't set:
  set {fastbow.%shooter%} to true
  wait 15 tick
  delete  {fastbow.%shooter%}

#-------------------
#HIGHJUMP
#-------------------
on jump:
 {jump.%player%} isn't set:
  set {jump.%player%} to true
  set {_loc} to player's location
  set {_j1} to player's altitude
  wait 0.2 second
  set {_j2} to {_j1}+2.5
  wait 0.2 second
  player's altitude is bigger than {_j2}:
   block at player is not ladder:
    teleport player to {_loc}
    message "{@prefix} &f%player% suspected for hacks !"
    delete {jump.%player%}
   delete {jump.%player%}
  delete {jump.%player%}
 
 

on disconnect:
 delete {jump.%player%}

#-------------------
#FORCEFIELD
#-------------------
on damage:
 attacker's tool is any sword:
  target of attacker isn't victim:
   add 1 to {forcefield.%attacker%}
  {forcefield.%attacker%} is bigger than 3:
   kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
   delete {forcefield.%attacker%}

#-------------------
#FASTEAT
#-------------------
on eat:
 add 1 to {fasteat.%player%}
 {fasteat.%player%} is bigger than 3:
  kick player due to "&cFasteat hilesi kullandığınız tespit edildi."
  delete {fasteat.%player%}
  stop
 wait 1 second
 delete {fasteat.%player%}

#-------------------
#REGEN
#-------------------
on heal:
 set {_regen} to player's health
 if difference between {regen.%player%} and now is less than 3 ticks:
  if {health.%player%} is not set:
   set {health.%player%} to player's health
  if difference between {health.%player%} and {_regen} > 4:       
   cancel event
   set {regen.%player%} to now
   message "{@prefix} &f%player% suspected for regen hacks !"
   stop
  set {regen.%player%} to now
  delete {health.%player%}

#-------------------
#FASTPLACE
#-------------------
on place:
 {fastplace.%player%} is bigger than 3:
  message "{@prefix} &f%player% suspected for fastplace hacks !"
  delete {fastplace.%player%}
  cancel event
  stop
 add 1 to {fastplace.%player%}
 wait 5 tick
 delete {fastplace.%player%}

#-------------------
#REACH
#-------------------
on damage of player:
 attacker is player:
  projectile is not set:
   attacker's gamemode is not creative:
    distance between attacker and victim is greater than 5:
     message "{@prefix} &f%player% suspected for reach hacks !" to attacker
     cancel event

#-------------------
#BLOCK REACH
#-------------------
on block damage:
 player's gamemode is not creative:
  distance between player and event-block is greater than 5:
   message "&cReach hilesi kullandığınız tespit edildi."
   cancel event

#-------------------
#ANTISNEAK
#-------------------
on chat:
 player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on inventory click:
 player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on command:
 player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

#-------------------
#SPAM
#-------------------
on chat:
 player is not op:
  {spam.%player%} isn't set:
   set {spam.%player%} to true
   wait 0.8 second
   delete {spam.%player%}
  {spam.%player%} is set:
   cancel event
   message "&cSpam yaptığınız için biraz beklemelisiniz."

on disconnect:
 delete {spam.%player%}

#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
 {combatlog.%attacker%} isn't set:
  set {combatlog.%attacker%} to true
  set {combatlog.%victim%} to true
  wait 5 second
  delete {combatlog.%attacker%}
  delete {combatlog.%victim%}

on disconnect:
 {combatlog.%player%} is set:
  loop all items in player's inventory:
   drop 1 loop-item at player
  kick player due to "&cAutoDisconncet hilesi tespit edildi."
  clear player's inventory
bu işinize yarıyabilir , alıntıdır.
 
Skript ile pek yapılacabileceğini düşünmüyorum.
Kod:
#-------------------
#GENERAL OPTIONS
#-------------------
options:
prefix: &b[InteractCheats]

#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
  set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
  {_x} is not "1.1.1":
   message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."

#-------------------
#KILLAURA
#-------------------
#on login:
#create citizen named "DontCheat-%player%" at location of player
#set {id.%player%} to last created citizen id
#hide citizen {id.%player%} from player
#while player is online:
  #wait 6 tick
  #{killaura.mob.%player%} is set:
   #teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
   #hide citizen {id.%player%} from {killaura.mob.%player%}
   #reveal citizen {id.%player%} from player
  #{killaura.mob.%player%} isn't set:
   #hide citizen {id.%player%} from player
  #{killaura.%player%} is bigger than or equal to 4:
   #kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
   #set {killaura.%player%} to 0

#on npc left click:
#add 1 to {killaura.%player%}
#{killaura.%player%} is bigger than 2:
  #message "&cKillaura hilesi kullandığınız tespit edildi."

#on quit:
#execute console command "/npc remove DontCheat-%player%"

#on kick:
#execute console command "/npc remove DontCheat-%player%"

#on damage:
#attacker is player:
  #set {killaura.mob.%attacker%} to victim
  #wait 2 second
  #delete {killaura.mob.%attacker%}

#-------------------
#DISCONNECT
#-------------------
on disconnect:
delete {fly::%player%}
delete {speed.%player%}
delete {fastladder.%player%}
delete {nocobweb.%player%}
delete {jump.%player%}

#-------------------
#SPEED
#-------------------
on any movement:
{fly::%player%} isn't set:
  block at player's location is not ladder:
   set {_speed} to player's location
   wait 0.3 second
   distance between {_speed} and player is bigger than 2.8:
    teleport player to {speed.%player%}
    {speed.%player%} isn't set:
     message "{@prefix} &f%player% suspected for speed hacks !" to player
     set {speed.%player%} to player's location
     wait 10 second
     delete {speed.%player%}

#-------------------
#ANTIBOT
#-------------------
on login:
player hasn't played before:
  add 1 to {antibots}
{antibots} is bigger than 3:
  kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz."
  wait 10 second
  set {antibots} to 0

on load:
set {antibots} to 0

#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
block at victim is not cobweb:
  victim is not riding:
   set {_k1} to block north east victim
   set {_k2} to block south west victim
   blocks within {_k1} to {_k2} is air:
    set {_k1} to victim's location
    wait 10 ticks
    set {_k2} to victim's location
   distance between {_k1} and {_k2} is less than or equal to 0:
    message "&cKnockback hilesi kullandığınız tespit edildi." to victim
    teleport victim to {_k1}

#-------------------
#SPEED, ANTISLOWDOWN, ANTISPRINT
#------------------
every 6 second:
delete {fly::*}

on login:
while player is online:
  wait 1 second
  player's gamemode is not creative:
   set player's walk speed to 0.2
   set player's fly speed to 0.1

#-------------------
#ANTIFLY, PHASE, AIRWALK
#-------------------
   {jump.%player%} is not set:
    set {_f1} to block 0 below player
    set {_f2} to block 1.1 below player
    blocks within {_f1} to {_f2} is air:
     block 0.1 above player is air:
      if {fly::%player%} is bigger than 2:
       delete {fly::%player%}
       kick player due to "{@prefix} &f%player% suspected for fly hacks !"
      add 1 to {fly::%player%}

#-------------------
#NOWEB
#-------------------
   block at player's location is cobweb:
    set {_web} to player's location
    wait 0.3 second
    distance between {_web} and player is bigger than 0.4:
     teleport player to {nocobweb.%player%}

     {nocobweb.%player%} isn't set:
      message "{@prefix} &f%player% suspected for noweb hacks !" to player
      set {nocobweb.%player%} to player's location
      wait 5 second
      delete {cobweb.%player%}

#------------------
#FASTLADDER
#------------------
   set {_ladder} to block 3 below player
   set {_l1} to block above player
   set {_l2} to block below player
   {_l1} is ladder:
    {_l2} is ladder:
     set {_l3} to player's location
     wait 6 tick
     set {_l4} to player's location
     if distance between {_l3} and {_l4} is greater than 1.4:
      teleport player to {_ladder}
      message "{@prefix} &f%player% suspected for fastladder hacks !"

#------------------
#FASTBOW
#------------------
on projectile hit:
shooter is player
{fastbow.%shooter%} is set:
  kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi."
{fastbow.%shooter%}  isn't set:
  set {fastbow.%shooter%} to true
  wait 15 tick
  delete  {fastbow.%shooter%}

#-------------------
#HIGHJUMP
#-------------------
on jump:
{jump.%player%} isn't set:
  set {jump.%player%} to true
  set {_loc} to player's location
  set {_j1} to player's altitude
  wait 0.2 second
  set {_j2} to {_j1}+2.5
  wait 0.2 second
  player's altitude is bigger than {_j2}:
   block at player is not ladder:
    teleport player to {_loc}
    message "{@prefix} &f%player% suspected for hacks !"
    delete {jump.%player%}
   delete {jump.%player%}
  delete {jump.%player%}



on disconnect:
delete {jump.%player%}

#-------------------
#FORCEFIELD
#-------------------
on damage:
attacker's tool is any sword:
  target of attacker isn't victim:
   add 1 to {forcefield.%attacker%}
  {forcefield.%attacker%} is bigger than 3:
   kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
   delete {forcefield.%attacker%}

#-------------------
#FASTEAT
#-------------------
on eat:
add 1 to {fasteat.%player%}
{fasteat.%player%} is bigger than 3:
  kick player due to "&cFasteat hilesi kullandığınız tespit edildi."
  delete {fasteat.%player%}
  stop
wait 1 second
delete {fasteat.%player%}

#-------------------
#REGEN
#-------------------
on heal:
set {_regen} to player's health
if difference between {regen.%player%} and now is less than 3 ticks:
  if {health.%player%} is not set:
   set {health.%player%} to player's health
  if difference between {health.%player%} and {_regen} > 4:      
   cancel event
   set {regen.%player%} to now
   message "{@prefix} &f%player% suspected for regen hacks !"
   stop
  set {regen.%player%} to now
  delete {health.%player%}

#-------------------
#FASTPLACE
#-------------------
on place:
{fastplace.%player%} is bigger than 3:
  message "{@prefix} &f%player% suspected for fastplace hacks !"
  delete {fastplace.%player%}
  cancel event
  stop
add 1 to {fastplace.%player%}
wait 5 tick
delete {fastplace.%player%}

#-------------------
#REACH
#-------------------
on damage of player:
attacker is player:
  projectile is not set:
   attacker's gamemode is not creative:
    distance between attacker and victim is greater than 5:
     message "{@prefix} &f%player% suspected for reach hacks !" to attacker
     cancel event

#-------------------
#BLOCK REACH
#-------------------
on block damage:
player's gamemode is not creative:
  distance between player and event-block is greater than 5:
   message "&cReach hilesi kullandığınız tespit edildi."
   cancel event

#-------------------
#ANTISNEAK
#-------------------
on chat:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on inventory click:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on command:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

#-------------------
#SPAM
#-------------------
on chat:
player is not op:
  {spam.%player%} isn't set:
   set {spam.%player%} to true
   wait 0.8 second
   delete {spam.%player%}
  {spam.%player%} is set:
   cancel event
   message "&cSpam yaptığınız için biraz beklemelisiniz."

on disconnect:
delete {spam.%player%}

#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
{combatlog.%attacker%} isn't set:
  set {combatlog.%attacker%} to true
  set {combatlog.%victim%} to true
  wait 5 second
  delete {combatlog.%attacker%}
  delete {combatlog.%victim%}

on disconnect:
{combatlog.%player%} is set:
  loop all items in player's inventory:
   drop 1 loop-item at player
  kick player due to "&cAutoDisconncet hilesi tespit edildi."
  clear player's inventory
bu işinize yarıyabilir , alıntıdır.
galiba bu yetkililerin fly yada speedlerini de algılıyo
Gönderi otomatik olarak birleştirildi:

Skript ile pek yapılacabileceğini düşünmüyorum.
Kod:
#-------------------
#GENERAL OPTIONS
#-------------------
options:
prefix: &b[InteractCheats]

#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
  set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
  {_x} is not "1.1.1":
   message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."

#-------------------
#KILLAURA
#-------------------
#on login:
#create citizen named "DontCheat-%player%" at location of player
#set {id.%player%} to last created citizen id
#hide citizen {id.%player%} from player
#while player is online:
  #wait 6 tick
  #{killaura.mob.%player%} is set:
   #teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
   #hide citizen {id.%player%} from {killaura.mob.%player%}
   #reveal citizen {id.%player%} from player
  #{killaura.mob.%player%} isn't set:
   #hide citizen {id.%player%} from player
  #{killaura.%player%} is bigger than or equal to 4:
   #kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
   #set {killaura.%player%} to 0

#on npc left click:
#add 1 to {killaura.%player%}
#{killaura.%player%} is bigger than 2:
  #message "&cKillaura hilesi kullandığınız tespit edildi."

#on quit:
#execute console command "/npc remove DontCheat-%player%"

#on kick:
#execute console command "/npc remove DontCheat-%player%"

#on damage:
#attacker is player:
  #set {killaura.mob.%attacker%} to victim
  #wait 2 second
  #delete {killaura.mob.%attacker%}

#-------------------
#DISCONNECT
#-------------------
on disconnect:
delete {fly::%player%}
delete {speed.%player%}
delete {fastladder.%player%}
delete {nocobweb.%player%}
delete {jump.%player%}

#-------------------
#SPEED
#-------------------
on any movement:
{fly::%player%} isn't set:
  block at player's location is not ladder:
   set {_speed} to player's location
   wait 0.3 second
   distance between {_speed} and player is bigger than 2.8:
    teleport player to {speed.%player%}
    {speed.%player%} isn't set:
     message "{@prefix} &f%player% suspected for speed hacks !" to player
     set {speed.%player%} to player's location
     wait 10 second
     delete {speed.%player%}

#-------------------
#ANTIBOT
#-------------------
on login:
player hasn't played before:
  add 1 to {antibots}
{antibots} is bigger than 3:
  kick player due to "&cBot tespit edildi 5 saniye sonra tekrar giriniz."
  wait 10 second
  set {antibots} to 0

on load:
set {antibots} to 0

#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
block at victim is not cobweb:
  victim is not riding:
   set {_k1} to block north east victim
   set {_k2} to block south west victim
   blocks within {_k1} to {_k2} is air:
    set {_k1} to victim's location
    wait 10 ticks
    set {_k2} to victim's location
   distance between {_k1} and {_k2} is less than or equal to 0:
    message "&cKnockback hilesi kullandığınız tespit edildi." to victim
    teleport victim to {_k1}

#-------------------
#SPEED, ANTISLOWDOWN, ANTISPRINT
#------------------
every 6 second:
delete {fly::*}

on login:
while player is online:
  wait 1 second
  player's gamemode is not creative:
   set player's walk speed to 0.2
   set player's fly speed to 0.1

#-------------------
#ANTIFLY, PHASE, AIRWALK
#-------------------
   {jump.%player%} is not set:
    set {_f1} to block 0 below player
    set {_f2} to block 1.1 below player
    blocks within {_f1} to {_f2} is air:
     block 0.1 above player is air:
      if {fly::%player%} is bigger than 2:
       delete {fly::%player%}
       kick player due to "{@prefix} &f%player% suspected for fly hacks !"
      add 1 to {fly::%player%}

#-------------------
#NOWEB
#-------------------
   block at player's location is cobweb:
    set {_web} to player's location
    wait 0.3 second
    distance between {_web} and player is bigger than 0.4:
     teleport player to {nocobweb.%player%}

     {nocobweb.%player%} isn't set:
      message "{@prefix} &f%player% suspected for noweb hacks !" to player
      set {nocobweb.%player%} to player's location
      wait 5 second
      delete {cobweb.%player%}

#------------------
#FASTLADDER
#------------------
   set {_ladder} to block 3 below player
   set {_l1} to block above player
   set {_l2} to block below player
   {_l1} is ladder:
    {_l2} is ladder:
     set {_l3} to player's location
     wait 6 tick
     set {_l4} to player's location
     if distance between {_l3} and {_l4} is greater than 1.4:
      teleport player to {_ladder}
      message "{@prefix} &f%player% suspected for fastladder hacks !"

#------------------
#FASTBOW
#------------------
on projectile hit:
shooter is player
{fastbow.%shooter%} is set:
  kick shooter due to "&cFastbow hilesi kullandığınız tespit edildi."
{fastbow.%shooter%}  isn't set:
  set {fastbow.%shooter%} to true
  wait 15 tick
  delete  {fastbow.%shooter%}

#-------------------
#HIGHJUMP
#-------------------
on jump:
{jump.%player%} isn't set:
  set {jump.%player%} to true
  set {_loc} to player's location
  set {_j1} to player's altitude
  wait 0.2 second
  set {_j2} to {_j1}+2.5
  wait 0.2 second
  player's altitude is bigger than {_j2}:
   block at player is not ladder:
    teleport player to {_loc}
    message "{@prefix} &f%player% suspected for hacks !"
    delete {jump.%player%}
   delete {jump.%player%}
  delete {jump.%player%}



on disconnect:
delete {jump.%player%}

#-------------------
#FORCEFIELD
#-------------------
on damage:
attacker's tool is any sword:
  target of attacker isn't victim:
   add 1 to {forcefield.%attacker%}
  {forcefield.%attacker%} is bigger than 3:
   kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
   delete {forcefield.%attacker%}

#-------------------
#FASTEAT
#-------------------
on eat:
add 1 to {fasteat.%player%}
{fasteat.%player%} is bigger than 3:
  kick player due to "&cFasteat hilesi kullandığınız tespit edildi."
  delete {fasteat.%player%}
  stop
wait 1 second
delete {fasteat.%player%}

#-------------------
#REGEN
#-------------------
on heal:
set {_regen} to player's health
if difference between {regen.%player%} and now is less than 3 ticks:
  if {health.%player%} is not set:
   set {health.%player%} to player's health
  if difference between {health.%player%} and {_regen} > 4:      
   cancel event
   set {regen.%player%} to now
   message "{@prefix} &f%player% suspected for regen hacks !"
   stop
  set {regen.%player%} to now
  delete {health.%player%}

#-------------------
#FASTPLACE
#-------------------
on place:
{fastplace.%player%} is bigger than 3:
  message "{@prefix} &f%player% suspected for fastplace hacks !"
  delete {fastplace.%player%}
  cancel event
  stop
add 1 to {fastplace.%player%}
wait 5 tick
delete {fastplace.%player%}

#-------------------
#REACH
#-------------------
on damage of player:
attacker is player:
  projectile is not set:
   attacker's gamemode is not creative:
    distance between attacker and victim is greater than 5:
     message "{@prefix} &f%player% suspected for reach hacks !" to attacker
     cancel event

#-------------------
#BLOCK REACH
#-------------------
on block damage:
player's gamemode is not creative:
  distance between player and event-block is greater than 5:
   message "&cReach hilesi kullandığınız tespit edildi."
   cancel event

#-------------------
#ANTISNEAK
#-------------------
on chat:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on inventory click:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

on command:
player is sneaking:
  kick player due to "&cHile kullandığınız tespit edildi."

#-------------------
#SPAM
#-------------------
on chat:
player is not op:
  {spam.%player%} isn't set:
   set {spam.%player%} to true
   wait 0.8 second
   delete {spam.%player%}
  {spam.%player%} is set:
   cancel event
   message "&cSpam yaptığınız için biraz beklemelisiniz."

on disconnect:
delete {spam.%player%}

#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
{combatlog.%attacker%} isn't set:
  set {combatlog.%attacker%} to true
  set {combatlog.%victim%} to true
  wait 5 second
  delete {combatlog.%attacker%}
  delete {combatlog.%victim%}

on disconnect:
{combatlog.%player%} is set:
  loop all items in player's inventory:
   drop 1 loop-item at player
  kick player due to "&cAutoDisconncet hilesi tespit edildi."
  clear player's inventory
bu işinize yarıyabilir , alıntıdır.
buna perm ekleyip erebilirmisiniz
 
Son düzenleme:
Kod:
#-------------------
#GENERAL OPTIONS
#-------------------
options:
prefix: &b[InteractCheats]

#InteractCheats v1.2
#-------------------
#CHEK UPDATE
#-------------------
on login:
player is op:
  set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
  {_x} is not "1.1.1":
   message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."

#-------------------
#KILLAURA
#-------------------
on login:
    player is not op:
        create citizen named "DontCheat-%player%" at location of player
        set {id.%player%} to last created citizen id
        hide citizen {id.%player%} from player
        while player is online:
        wait 6 tick
        {killaura.mob.%player%} is set:
            teleport citizen {id.%player%} to block 2.4 above {killaura.mob.%player%}
            hide citizen {id.%player%} from {killaura.mob.%player%}
            reveal citizen {id.%player%} from player
        {killaura.mob.%player%} isn't set:
            hide citizen {id.%player%} from player
            {killaura.%player%} is bigger than or equal to 4:
                kick player due to "&cKillaura hilesi kullandığınız tespit edildi."
                set {killaura.%player%} to 0

#-------------------
#DISCONNECT
#-------------------
on disconnect:
delete {fly::%player%}
delete {speed.%player%}
delete {fastladder.%player%}
delete {nocobweb.%player%}
delete {jump.%player%}

#-------------------
#SPEED
#-------------------
on any movement:
    player is not op:
        {fly::%player%} isn't set:
        block at player's location is not ladder:
            set {_speed} to player's location
            wait 0.3 second
            distance between {_speed} and player is bigger than 2.8:
                teleport player to {speed.%player%}
                {speed.%player%} isn't set:
                    message "{@prefix} &f%player% suspected for speed hacks !" to player
                    set {speed.%player%} to player's location
                    wait 10 second
                    delete {speed.%player%}

#-------------------
#ANTIKNOCKBACK
#-------------------
on damage of player:
    player is not op:
        block at victim is not cobweb:
            victim is not riding:
            set {_k1} to block north east victim
            set {_k2} to block south west victim
            blocks within {_k1} to {_k2} is air:
                set {_k1} to victim's location
                wait 10 ticks
                set {_k2} to victim's location
                distance between {_k1} and {_k2} is less than or equal to 0:
                    message "&cKnockback hilesi kullandığınız tespit edildi." to victim
                    teleport victim to {_k1}



#-------------------
#FORCEFIELD
#-------------------
on damage:
    player is not op:
        attacker's tool is any sword:
            target of attacker isn't victim:
            add 1 to {forcefield.%attacker%}
            {forcefield.%attacker%} is bigger than 3:
                kick attacker due to "&cForcefield hilesi kullandığınız tespit edildi."
                delete {forcefield.%attacker%}


#-------------------
#FASTPLACE
#-------------------
on place:
    player is not op:
        add 1 to {fastplace.%player%}
        wait 5 tick
        delete {fastplace.%player%}
        {fastplace.%player%} is bigger than 3:
        message "{@prefix} &f%player% suspected for fastplace hacks !"
        delete {fastplace.%player%}
        cancel event
        stop


#-------------------
#REACH
#-------------------
on damage of player:
    player is not op:
        attacker is player:
            projectile is not set:
                attacker's gamemode is not creative:
                distance between attacker and victim is greater than 5:
                message "{@prefix} &f%player% suspected for reach hacks !" to attacker
                cancel event

#-------------------
#BLOCK REACH
#-------------------
on block damage:
    player is not op:
        player's gamemode is not creative:
        distance between player and event-block is greater than 5:
        message "&cReach hilesi kullandığınız tespit edildi."
        cancel event

#-------------------
#ANTISNEAK
#-------------------
on chat:
    player is not op:
        player is sneaking:
            kick player due to "&cHile kullandığınız tespit edildi."

on inventory click:
    player is not op:
        player is sneaking:
            kick player due to "&cHile kullandığınız tespit edildi."

on command:
    player is not op:
        is sneaking:
            kick player due to "&cHile kullandığınız tespit edildi."

#-------------------
#SPAM
#-------------------
on chat:
player is not op:
  {spam.%player%} isn't set:
   set {spam.%player%} to true
   wait 0.8 second
   delete {spam.%player%}
  {spam.%player%} is set:
   cancel event
   message "&cSpam yaptığınız için biraz beklemelisiniz."



#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
    player is not op:
        {combatlog.%attacker%} isn't set:
        set {combatlog.%attacker%} to true
        set {combatlog.%victim%} to true
        wait 5 second
        delete {combatlog.%attacker%}
        delete {combatlog.%victim%}
 
Son düzenleme:
ekledim dostum.
 
En iyi cevap seçebilirsin dostum.
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst