Görev Skriptime 1 gün delay nasıl ekleyebilirim ?

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
yahu yaptım sk reload all yapınca 0 sıkıntı diyor fakat hala alabiliyorum ===????
Gönderi otomatik olarak birleştirildi:

yeni görev için yarını bekle ! diyor ama alınıyor
Gönderi otomatik olarak birleştirildi:

şu an böyle
Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1: 
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
                                            
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set: 
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
                                                                exit
                else:
                    send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give  %player% 100000"
                execute console command "cc give p kadimkasa 1 %player%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
function questCheck(p: player):
    set {_calculate} to difference between now and {questCheck::%{_p}%}
    {_calculate} is smaller than 1 day:
        send "&8[&b&lO&f&lNW&8] &7Yeni görev için yarını bekle." to {_p}
        stop
    else:
        set {questCheck::%{_p}%} to now                
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p parakasa 1 %%player%%"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 2 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
                    send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 300000"
                    execute console command "cc give p kadimkasa 2 %%player%%"
                    execute console command "cc give p Parakasa 1 %player%"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on death:
    attacker is a player:    
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "cc give p parakasa 1 %%player%%"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
function questCheck(p: player):
    set {_calculate} to difference between now and {questCheck::%{_p}%}
    {_calculate} is smaller than 1 day:
        send "&8[&b&lO&f&lNW&8] &7Yeni görev için yarını bekle." to {_p}
        stop
    else:
        set {questCheck::%{_p}%} to now
 
Son düzenleme:
yahu yaptım sk reload all yapınca 0 sıkıntı diyor fakat hala alabiliyorum ===????
Gönderi otomatik olarak birleştirildi:

yeni görev için yarını bekle ! diyor ama alınıyor
Gönderi otomatik olarak birleştirildi:

şu an böyle
Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1: 
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
                                            
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    questCheck(player)
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set: 
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
                                                                exit
                else:
                    send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give  %player% 100000"
                execute console command "cc give p kadimkasa 1 %player%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
function questCheck(p: player):
    set {_calculate} to difference between now and {questCheck::%{_p}%}
    {_calculate} is smaller than 1 day:
        send "&8[&b&lO&f&lNW&8] &7Yeni görev için yarını bekle." to {_p}
        stop
    else:
        set {questCheck::%{_p}%} to now                
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p parakasa 1 %%player%%"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 2 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
                    send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 300000"
                    execute console command "cc give p kadimkasa 2 %%player%%"
                    execute console command "cc give p Parakasa 1 %player%"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on death:
    attacker is a player:    
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "cc give p parakasa 1 %%player%%"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
function questCheck(p: player):
    set {_calculate} to difference between now and {questCheck::%{_p}%}
    {_calculate} is smaller than 1 day:
        send "&8[&b&lO&f&lNW&8] &7Yeni görev için yarını bekle." to {_p}
        stop
    else:
        set {questCheck::%{_p}%} to now
Alınca fonksiyondan herhangi bir mesaj geliyor mu?
 
evet mesaj geliyor
 
hangi kısıma ? discord vs. var ise verebilirmisin hemen halletsek :S
Gönderi otomatik olarak birleştirildi:

dediğini yaptım , sk reload all da sıkıntı yok . Hala bitirdiğimde alabiliyorum
 
Son düzenleme:
hangi kısıma ? discord vs. var ise verebilirmisin hemen halletsek :S
Gönderi otomatik olarak birleştirildi:

dediğini yaptım , sk reload all da sıkıntı yok . Hala bitirdiğimde alabiliyorum
O halde fonksiyon kullanmadan kodu kullanacağın questCheck(player) yerlerine şu kodu uzun uzun yazman gerekli:
Kod:
set {_calculate} to difference between now and {questCheck::%player%}
{_calculate} is smaller than 1 day:
	send "&7Son görevinizi alalı henüz bir gün geçmemiş." to player
	stop
else:
	set {questCheck::%player%} to now
Bu şekilde stop trigger'a gerek yok.
 
SEN VARYA ADAMSIN ÇOK ÇOK ÇOK ÇKO ÇOK ÇOK TEŞEKKÜRLER
 
Durum
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