options:
prefix: &6&lTurkey&f&lCraft &8» #Yazının başını ayarlar.
lapisadet: 64 #Kaç tanede oto olarak satılacağını ayarlar.
lapisfiyat: 10000 #Oto olarak ne kadara satılacağını ayarlar.
lapisblockfiyat: 640000 #Oto olarak ne kadara satılacağını ayarlar.
elmasadet: 64 #Kaç tanede oto olarak satılacağını ayarlar.
elmasfiyat: 64000 #Oto olarak ne kadara satılacağını ayarlar.
elmasblockfiyat: 760000 #Oto olarak ne kadara satılacağını ayarlar.
demiradet: 64 #Kaç tanede oto olarak satılacağını ayarlar.
demirfiyat: 32000 #Oto olarak ne kadara satılacağını ayarlar.
demirblockfiyat: 380000 #Oto olarak ne kadara satılacağını ayarlar.
altinadet: 64 #Kaç tanede oto olarak satılacağını ayarlar.
altinfiyat: 45000 #Oto olarak ne kadara satılacağını ayarlar.
altinblockfiyat: 600000 #Oto olarak ne kadara satılacağını ayarlar.
zumrutadet: 64 #Kaç tanede oto olarak satılacağını ayarlar.
zumrutfiyat: 57500 #Oto olarak ne kadara satılacağını ayarlar.
zumrutblockfiyat: 725000 #Oto olarak ne kadara satılacağını ayarlar.
on first login:
set {lapis.%player%} to true
set {elmas.%player%} to true
set {demir.%player%} to true
set {altin.%player%} to true
set {zumrut.%player%} to true
wait 2 seconds
send "{@prefix} &e&lSunucuya ilk defa giriş yaptığınız için bütün oto-satışlar aktif edildi!"
command /otolapis:
trigger:
if {lapis.%player%} is false:
send "&eOtomatik lapis satışı aktif edildi." to player
set {lapis.%player%} to true
else:
send "&eOtomatik lapis satışı de-aktif edildi." to player
set {lapis.%player%} to false
on break 21 or 56 or 14 or 15 or 129:
if {lapis.%player%} is true:
if player has {@lapisadet} lapis lazuli:
remove {@lapisadet} lapis lazuli from player
send " {@Prefix} &c{@lapisadet} &eTane lapisi &c{@lapisfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@lapisfiyati}"
stop
on break 21 or 56 or 14 or 15 or 129 or 57 or 22 or 133 or 41 or 42:
if {lapis.%player%} is true:
if player has {@lapisadet} 22:
remove {@lapisadet} 22 from player
send " {@Prefix} &c{@lapisadet} &eTane lapis bloğunu &c{@lapisblockfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@lapisblockfiyat}"
stop
command /otoelmas:
trigger:
if {elmas.%player%} is false:
send "&bOto Elmas Satma Aktif" to player
set {elmas.%player%} to true
else:
send "&bOto Elmas Satma Deaktif" to player
set {elmas.%player%} to false
on break 21 or 56 or 14 or 15 or 129:
if {elmas.%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player
send " {@Prefix} &c{@elmasadet} &eTane demiri &c{@elmasfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@elmasfiyat}"
stop
on break 21 or 56 or 14 or 15 or 129 or 57 or 22 or 133 or 41 or 42:
if {elmas.%player%} is true:
if player has {@elmasadet} diamond block:
remove {@elmasadet} diamond block from player
send " {@Prefix} &c{@lapisadet} &eTane demir bloğunu &c{@elmasblockfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@elmasblockfiyat}"
stop
command /otodemir:
trigger:
if {demir.%player%} is false:
send "&bOto Demir Satma Aktif" to player
set {demir.%player%} to true
else:
send "&bOto Demir Satma Deaktif" to player
set {demir.%player%} to false
on break 21 or 56 or 14 or 15 or 129:
if {demir.%player%} is true:
if player has {@demiradet} iron ingot:
remove {@demiradet} iron ingot from player
send " {@Prefix} &c{@demiradet} &eTane demiri &c{@demirfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@demirfiyat}"
stop
on break 21 or 56 or 14 or 15 or 129 or 57 or 22 or 133 or 41 or 42:
if {demir.%player%} is true:
if player has {@demiradet} iron block:
remove {@demiradet} iron block from player
send " {@Prefix} &c{@demiradet} &eTane demir bloğunu &c{@demirblockfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@demirblockfiyat}"
stop
command /otoaltın:
trigger:
if {altin.%player%} is false:
send "&bOto Altin Satma Aktif" to player
set {altin.%player%} to true
else:
send "&bOto Altin Satma Deaktif" to player
set {altin.%player%} to false
on break 21 or 56 or 14 or 15 or 129:
if {altin.%player%} is true:
if player has {@altinadet} gold ingot:
remove {@altinadet} gold ingot from player
send " {@Prefix} &c{@altinadet} &eTane altını &c{@altinfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@altinfiyat}"
stop
on break 21 or 56 or 14 or 15 or 129 or 57 or 22 or 133 or 41 or 42:
if {altin.%player%} is true:
if player has {@altinadet} gold block:
remove {@altinadet} gold block from player
send " {@Prefix} &c{@altinadet} &eTane altın bloğunu &c{@altinblockfiyat}TL &ekarşılığında sattın!" to player
execute console command "/eco give %player% {@altinblockfiyat}"
stop
command /otozümrüt:
trigger:
if {zumrut.%player%} is false:
send "&bOto Zumrut Satma Aktif" to player
set {zumrut.%player%} to true
else:
send "&bOto Zumrut Satma Deaktif" to player
set {zumrut.%player%} to false
on break 21 or 56 or 14 or 15 or 129:
if {zumrut.%player%} is true:
if player has {@zumrutadet} emerald:
remove {@zumrutadet} emerald from player
send " {@Prefix} &c{@zumrutadet} &eTane zümrütü &c{@zumrutfiyat}TL &ekarşılığında sattın!"
execute console command "/eco give %player% {@zumrutfiyat}"
stop
on break 21 or 56 or 14 or 15 or 129 or 57 or 22 or 133 or 41 or 42:
if {zumrut.%player%} is true:
if player has {@zumrutadet} emerald block:
remove {@zumrutadet} emerald block from player
send " {@Prefix} &c{@zumrutadet} &eTane zümrüt bloğunu &c{@zumrutblockfiyat}TL &ekarşılığında sattın!"
execute console command "/eco give %player% {@zumrutblockfiyat}"
stop
command /otosat:
trigger:
open chest with 3 rows named "&m&b----&c]{@prefix}&m&c[&b----" to player
if {lapis.%player%} is true:
format slot 9 of player with lapis lazuli named "&6&lOto Lapis Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&c&lDurum: &aAçık" to close then run "otolapis"
if {lapis.%player%} is false:
format slot 9 of player with lapis lazuli named "&6&lOto Lapis Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&a&lDurum: &cKapalı" to close then run "otolapis"
if {elmas.%player%} is true:
format slot 11 of player with diamond named "&6&lOto Elmas Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&c&lDurum: &aAçık" to close then run "otoelmas"
if {elmas.%player%} is false:
format slot 11 of player with diamond named "&6&lOto Elmas Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&a&lDurum: &cKapalı" to close then run "otoelmas"
if {demir.%player%} is true:
format slot 13 of player with iron ingot named "&6&lOto Demir Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&c&lDurum: &aAçık" to close then run "otodemir"
if {demir.%player%} is false:
format slot 13 of player with iron ingot named "&6&lOto Demir Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&a&lDurum: &cKapalı" to close then run "otodemir"
if {altin.%player%} is true:
format slot 15 of player with gold ingot named "&6&lOto Altın Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&c&lDurum: &aAçık" to close then run "otoaltın"
if {altin.%player%} is false:
format slot 15 of player with gold ingot named "&6&lOto Altın Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&a&lDurum: &cKapalı" to close then run "otoaltın"
if {zumrut.%player%} is true:
format slot 17 of player with emerald named "&6&lOto Zümrüt Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&c&lDurum: &aAçık" to close then run "otozümrüt"
if {zumrut.%player%} is false:
format slot 17 of player with emerald named "&6&lOto Zümrüt Satışı" with lore "&3&lHem Blok Halini Hemde Ham Halini Satar ||&a&lDurum: &cKapalı" to close then run "otozümrüt"
format slot 0 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 1 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 2 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 3 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 4 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 5 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 6 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 7 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 8 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 10 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 12 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 14 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 16 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 18 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 19 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 20 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 21 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 22 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 23 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 24 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 25 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
format slot 26 of player with white stained glass pane of unbreaking 1, named " " with lore "" to close then run "otosat"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!