Citrus
Arcenia Network & Team Zephyr
- Katılım
- 11 Ağustos 2015
- Mesajlar
- 1.062
- Elmaslar
- 938
- Puan
- 16.030
- Konum
- Antalya
- Discord İzni

- Minecraft
- HyperCitrus
Discord:
Citrus#4361
Merhaba MC-TR Ailesi !
Bu Gün Sizlere Kodladığım FFA (Free For All) Skriptini
Göstericeğim (Vereceğim).
Skriptin Özellikleri:
- Özel ScoreBoard
- Elo Rank Sistemi
- Gapple Cooldown
- RandomTP
- BuildUHC FFA
- Lag Oranı Az
- Lav Ve Su Koyulduktan Sonra Otomatik Yok Olur
- Kırıktaş Ve Tahta Koyulduktan Sonra Otomatik Yok Olur
Komut 1: /elo > Kendi Elonuzu Gösterir. | /elo <oyuncu> Oyuncunun Eloosunu Gosterir.
Komut 2: /ffa > Yazdiginizda OP iseniz otomatik Admin Komutlarıyla beraber gösterir.
Komut 3: /ranklar > Elo sistemi ile çalışan Rankların kaç elo gerektirdiğini gösterir.
Komut 2: /ffa > Yazdiginizda OP iseniz otomatik Admin Komutlarıyla beraber gösterir.
Komut 3: /ranklar > Elo sistemi ile çalışan Rankların kaç elo gerektirdiğini gösterir.
+ FFA (Free For All) Nedir ?
- FFA (Free For All) Herkezin Tek Olduğu Bir Bölgede Savaşmaktaktır.
Kurulum:
1. Skripti plugins/skript/scripts klasörünün içine atın.
2. Sunucuyu başlatın ve sunucuya girin.
3. FFA Lobisini ayarlamak için lobiye gidin ve /ffa builduhc lobi yazın.
4. Oyuncuların doğacağı yeri ayarlamak için ise harita içinden farklı farklı yerlere geçip bunu yazın /ffa builduhc 1 / 2 / 3 / 4 / 5
5. Oyuncular /ffa lobi yazdıklarında ffa katılmış olucaklar.
2. Sunucuyu başlatın ve sunucuya girin.
3. FFA Lobisini ayarlamak için lobiye gidin ve /ffa builduhc lobi yazın.
4. Oyuncuların doğacağı yeri ayarlamak için ise harita içinden farklı farklı yerlere geçip bunu yazın /ffa builduhc 1 / 2 / 3 / 4 / 5
5. Oyuncular /ffa lobi yazdıklarında ffa katılmış olucaklar.
+ Elo Rank Sistemi Nedir ?
- Elo Rank Sisteminde Elo Denen Bir Derece Vardır. Bu Dereceyi Arttırdıkça Rütbenizde Artar.
Ranklar Nelerdir ?
Bronze III > 1000 Elo
Bronze II > 1100 Elo
Bronze I > 1200 Elo
Silver V > 1300 Elo
Silver IV > 1400 Elo
Silver III > 1500 Elo
Silver II > 1600 Elo
Silver I > 1700 Elo
Gold V > 1800 Elo
Gold IV > 1900 Elo
Gold III > 2000 Elo
Gold II > 2100 Elo
Gold I > 2200 Elo
Diamond V > 2300 Elo
Diamond IV > 2400 Elo
Diamond III > 2500 Elo
Diamond II > 2600 Elo
Diamond I > 2700 Elo
Emerald V > 2800 Elo
Emerald IV > 2900 Elo
Emerald III > 3000 Elo
Emerald II > 3100 Elo
Emerald I > 3200 Elo
Bronze II > 1100 Elo
Bronze I > 1200 Elo
Silver V > 1300 Elo
Silver IV > 1400 Elo
Silver III > 1500 Elo
Silver II > 1600 Elo
Silver I > 1700 Elo
Gold V > 1800 Elo
Gold IV > 1900 Elo
Gold III > 2000 Elo
Gold II > 2100 Elo
Gold I > 2200 Elo
Diamond V > 2300 Elo
Diamond IV > 2400 Elo
Diamond III > 2500 Elo
Diamond II > 2600 Elo
Diamond I > 2700 Elo
Emerald V > 2800 Elo
Emerald IV > 2900 Elo
Emerald III > 3000 Elo
Emerald II > 3100 Elo
Emerald I > 3200 Elo
Hotbar: (kağıt > istatistik | blaze rod > oyuna katilir | saat > ayarlar menusunu açar | elmas > rankları gösterir)
Kit:
ScoreBoard:
Hastebin:
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Pastebin:
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Kod:
Kod:
#
Kod:
Kod:
Kod:
Kod:
[FONT=Courier New][SIZE=5][I]
[B]# Bu Skript FlowSkript Tarafindan Kodlanmistir.
# Calinmasi Durumunda Veya Ben Yaptim Diye Gosterilmesi Durumunda
# Telif Haklari Nedeniyle Ceza Alıcaktır!
# _______________________________________________________________
#
# Free For All (FFA) Skript
# Version: 1.0
# Author: FlowSkript
#
options:
prefix: &6&l&oF&e&l&oF&f&l&oA &8&l>
permission: ffa.builduhc
website: &cwww.siteadi.net
map: ffa
on join:
set {flowffa:join:%player%} to true
if {elo.%player%} is greater than 999:
clear {rank.%player%}
set {rank.%player%} to "&6&l[Bronze III]"
if {elo.%player%} is greater than 1099:
clear {rank.%player%}
set {rank.%player%} to "&6&l[Bronze II]"
if {elo.%player%} is greater than 1199:
clear {rank.%player%}
set {rank.%player%} to "&6&l[Bronze I]"
if {elo.%player%} is greater than 1299:
clear {rank.%player%}
set {rank.%player%} to "&7&l[Silver V]"
if {elo.%player%} is greater than 1399:
clear {rank.%player%}
set {rank.%player%} to "&7&l[Silver IV]"
if {elo.%player%} is greater than 1499:
clear {rank.%player%}
set {rank.%player%} to "&7&l[Silver III]"
if {elo.%player%} is greater than 1599:
clear {rank.%player%}
set {rank.%player%} to "&7&l[Silver II]"
if {elo.%player%} is greater than 1699:
clear {rank.%player%}
set {rank.%player%} to "&7&l[Silver I]"
if {elo.%player%} is greater than 1799:
clear {rank.%player%}
set {rank.%player%} to "&e&l[Gold V]"
if {elo.%player%} is greater than 1899:
clear {rank.%player%}
set {rank.%player%} to "&e&l[Gold IV]"
if {elo.%player%} is greater than 1999:
clear {rank.%player%}
set {rank.%player%} to "&e&l[Gold III]"
if {elo.%player%} is greater than 2199:
clear {rank.%player%}
set {rank.%player%} to "&e&l[Gold II]"
if {elo.%player%} is greater than 2299:
clear {rank.%player%}
set {rank.%player%} to "&e&l[Gold I]"
if {elo.%player%} is greater than 2399:
clear {rank.%player%}
set {rank.%player%} to "&b&l[Diamond V]"
if {elo.%player%} is greater than 2499:
clear {rank.%player%}
set {rank.%player%} to "&b&l[Diamond IV]"
if {elo.%player%} is greater than 2599:
clear {rank.%player%}
set {rank.%player%} to "&b&l[Diamond III]"
if {elo.%player%} is greater than 2699:
clear {rank.%player%}
set {rank.%player%} to "&b&l[Diamond II]"
if {elo.%player%} is greater than 2799:
clear {rank.%player%}
set {rank.%player%} to "&b&l[Diamond I]"
if {elo.%player%} is greater than 2899:
clear {rank.%player%}
set {rank.%player%} to "&a&l[Emerald V]"
if {elo.%player%} is greater than 2999:
clear {rank.%player%}
set {rank.%player%} to "&a&l[Emerald IV]"
if {elo.%player%} is greater than 3099:
clear {rank.%player%}
set {rank.%player%} to "&a&l[Emerald III]"
if {elo.%player%} is greater than 3199:
clear {rank.%player%}
set {rank.%player%} to "&a&l[Emerald II]"
if {elo.%player%} is greater than 3299:
clear {rank.%player%}
set {rank.%player%} to "&a&l[Emerald I]"
if {ffa.olum.%player%} isn't set:
set {ffa.olum.%player%} to 0
if {ffa.oldurme.%player%} isn't set:
set {ffa.oldurme.%player%} to 0
on chat:
if {flowffa:join:%player%} is true:
if {rank.%player%} is "&6&l[Bronze III]":
cancel event
broadcast "&6&l[Bronze III] &7%player%: &a%message%"
if {rank.%player%} is "&6&l[Bronze II]":
cancel event
broadcast "&6&l[Bronze II] &7%player%: &a%message%"
if {rank.%player%} is "&6&l[Bronze I]":
cancel event
broadcast "&6&l[Bronze I] &7%player%: &a%message%"
if {rank.%player%} is "&7&l[Silver V]":
cancel event
broadcast "&7&l[Silver V] &7%player%: &a%message%"
if {rank.%player%} is "&7&l[Silver IV]":
cancel event
broadcast "&7&l[Silver IV] &7%player%: &a%message%"
if {rank.%player%} is "&7&l[Silver III]":
cancel event
broadcast "&7&l[Silver III] &7%player%: &a%message%"
if {rank.%player%} is "&7&l[Silver II]":
cancel event
broadcast "&7&l[Silver II] &7%player%: &a%message%"
if {rank.%player%} is "&7&l[Silver I]":
cancel event
broadcast "&7&l[Silver I] &7%player%: &a%message%"
if {rank.%player%} is "&e&l[Gold V]":
cancel event
broadcast "&e&l[Gold V] &7%player%: &a%message%"
if {rank.%player%} is "&e&l[Gold IV]":
cancel event
broadcast "&e&l[Gold IV] &7%player%: &a%message%"
if {rank.%player%} is "&e&l[Gold III]":
cancel event
broadcast "&e&l[Gold III] &7%player%: &a%message%"
if {rank.%player%} is "&e&l[Gold II]":
cancel event
broadcast "&e&l[Gold II] &7%player%: &a%message%"
if {rank.%player%} is "&e&l[Gold I]":
cancel event
broadcast "&e&l[Gold I] &7%player%: &a%message%"
if {rank.%player%} is "&b&l[Diamond V]":
cancel event
broadcast "&b&l[Diamond V] &7%player%: &a%message%"
if {rank.%player%} is "&b&l[Diamond IV]":
cancel event
broadcast "&b&l[Diamond IV] &7%player%: &a%message%"
if {rank.%player%} is "&b&l[Diamond III]":
cancel event
broadcast "&b&l[Diamond III] &7%player%: &a%message%"
if {rank.%player%} is "&b&l[Diamond II]":
cancel event
broadcast "&b&l[Diamond II] &7%player%: &a%message%"
if {rank.%player%} is "&b&l[Diamond I]":
cancel event
broadcast "&b&l[Diamond I] &7%player%: &a%message%"
if {rank.%player%} is "&a&l[Emerald V]":
cancel event
broadcast "&a&l[Emerald V] &7%player%: &a%message%"
if {rank.%player%} is "&a&l[Emerald IV]":
cancel event
broadcast "&a&l[Emerald IV] &7%player%: &a%message%"
if {rank.%player%} is "&a&l[Emerald III]":
cancel event
broadcast "&a&l[Emerald III] &7%player%: &a%message%"
if {rank.%player%} is "&a&l[Emerald II]":
cancel event
broadcast "&a&l[Emerald II] &7%player%: &a%message%"
if {rank.%player%} is "&a&l[Emerald I]":
cancel event
broadcast "&a&l[Emerald I] &7%player%: &a%message%"
on first join:
set {elo.%player%} to 1000
on join:
if {elo.%player%} is not set:
set {elo.%player%} to 1000
on respawn:
if player's world is "{@map}":
teleport player to {ffa.lobi}
set slot 0 of player to paper named "&eIstatistik"
set slot 4 of player to blaze rod named "&e> &aKatil &e<"
set slot 7 of player to clock named "&eAyarlar"
set slot 8 of player to diamond named "&eRanklar"
wait 2 seconds
on death:
if player's world is "{@map}":
clear drops
if attacker is a player:
if victim is a player:
teleport player to {ffa.lobi}
apply slowness to the victim for 2 tick
add 1 to {ffa.oldurme.%attacker%}
add 1 to {ffa.olum.%victim%}
give attacker 10 arrow
apply regeneration 2 to the attacker for 10 seconds
set death message to "{@prefix} &a%victim% &7 adli kisi &a%attacker% &7adli kisi tarafindan katledildi!"
set {_1} to {elo.%victim%}/100
set {_value} to rounded {_1}
add {_value} to {elo.%attacker%}
send "{@prefix} &a+%{_value}% elo" to attacker
remove {_value} from {elo.%victim%}
send "{@prefix} &4-%{_value}% elo" to victim
command /elo [<player>]:
trigger:
if arg 1 is not set:
send "{@prefix} &6Sahip Oldugun Elo: &e%{elo.%player%}% elo"
if arg 1 is set:
send "{@prefix} &6%arg 1% adli kisi &e%{elo.%arg 1%}% &6eloya sahip."
on consume of golden apple:
if name of player's tool contains "&eGolden Head":
apply regeneration 2 to the player for 10 seconds
on consume of golden apple:
{goldenapple.%player%.cooldown} was less than 5 seconds ago:
set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
if {_applecooldown} is less than 5 seconds:
set {_applecooldown} to difference between {_applecooldown} and 5 seconds
message "{@prefix} &7Tekrar Gapple yemek icin bekle ! Tekrar yiyebilmek icin &e%{_applecooldown}%&f &7sure kaldi!"
cancel event
stop
set {goldenapple.%player%.cooldown} to now
on damage:
if projectile is a arrow:
if victim is a player:
if victim's world is "{@map}":
send "{@prefix} &a%victim% &7'in Kalan Cani &8 :&a &a%victim's health% ♥" to attacker
command /ffa [<text>] [<text>]:
trigger:
if arg 1 is not set:
if arg 2 is not set:
message "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------"
message "{@prefix} &e/ffa lobi"
message "{@prefix} &e/ffa istatistik"
if player has permission "{@permission}":
message "{@prefix} &e/ffa builduhc &f1 &7/ &f2 &7/ &f3 &7/ &f4 &7/ &f5"
message "{@prefix} &e/ffa yenile"
message "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------"
if arg 1 is "istatistik":
message "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------"
message "&aOldurme &7&l> &e%{ffa.oldurme.%player%}%"
message "&cOlme &7&l> &e%{ffa.olum.%player%}%"
message "&eElo &7&l> &e%{elo.%player%}%"
message "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------"
if arg 1 is "lobi" or "lobitp":
if arg 2 is not set:
teleport player to {ffa.lobi}
apply saturation to player for 999999 seconds
clear player's inventory
wait 2 ticks
clear player's inventory
set slot 0 of player to paper named "&eIstatistik"
set slot 4 of player to blaze rod named "&e> &aKatil &e<"
set slot 7 of player to clock named "&eAyarlar"
set slot 8 of player to diamond named "&eRanklar"
event-world is "{@map}"
wait 2 seconds
if arg 1 is "builduhc":
if player has permission "{@permission}":
if arg 2 is not set:
message "{@prefix} &c&lDogru Kullanim&8&l: &f/ffa builduhc &e1 &7/ &e2 &7/ &e3 &7/ &e4 &7/ &e5"
if arg 2 is "1":
set {normal.1} to player's location
message "{@prefix} &cTP1 &ebolgesini belirledin!"
if arg 2 is "2":
set {normal.2} to player's location
message "{@prefix} &cTP2 &ebolgesini belirledin!"
if arg 2 is "3":
set {normal.3} to player's location
message "{@prefix} &cTP3 &Ebolgesini belirledin!"
if arg 2 is "4":
set {normal.4} to player's location
message "{@prefix} &cTP4 &ebolgesini belirledin!"
if arg 2 is "5":
set {normal.4} to player's location
message "{@prefix} &cTP5 &ebolgesini belirledin!"
if arg 2 is "lobi":
set {ffa.lobi} to player's location
message "{@prefix} &cBuildFFA &7Lobi bolgesini belirledin!"
else:
message "&6&l&oF&e&l&oF&f&l&oA &8&l> &4Yetkin yok kardesim kusura bakma !"
if arg 1 is "yenile":
if player has permission "{@permission}":
make player execute command "/sk reload FlowFFA"
on right click with blaze rod:
event-world is "{@map}"
if name of tool of player is "&e> &aKatil &e<":
cancel event
clear player's inventory
send player title "{@prefix}" with subtitle "&cEkipmanlarin hazirlaniyor biraz bekle ..." for 4 seconds
wait 2 ticks
clear player's inventory
set the player's gamemode to survival
wait 2 tick
apply slowness to player for 4 seconds
wait 1 ticks
send player title "{@prefix}" with subtitle "&7Son &c3 &7saniye!" for 2 seconds
wait 1 seconds
send player title "{@prefix}" with subtitle "&7Son &c2 &7saniye!" for 2 seconds
wait 1 seconds
send player title "{@prefix}" with subtitle "&7Son &c1 &7saniye!" for 2 seconds
wait 1 seconds
teleport player to {normal.1} or {normal.2} or {normal.3} or {normal.4} or {normal.5}
play "ENDERMAN_TELEPORT" to player at volume 100
equip player with all diamond armour
set slot 0 of player's inventory to diamond sword of sharpness 3
set slot 1 of player's inventory to bow of power 3
set slot 4 of player's inventory to lava bucket named "&eLav Kovasi"
set slot 2 of player's inventory to fishing rod
set slot 3 of player's inventory to water bucket named "&eSu Kovasi"
set slot 5 of player's inventory to 3 golden apple named "&eGolden Head"
set slot 6 of player's inventory to 6 golden apple
set slot 7 of player's inventory to 64 planks:1 named "&eTahta"
set slot 8 of player's inventory to diamond axe
set slot 9 of player's inventory to 64 arrow
set slot 34 of player's inventory to 64 cobblestone named "&eKiriktas"
set slot 30 of player's inventory to water bucket named "&eSu Kovasi"
set slot 27 of player's inventory to 64 cooked beef
set slot 35 of player's inventory to diamond pickaxe
set slot 31 of player's inventory to lava bucket named "&eLav Kovasi"
enchant the player's chestplate with protection 2
enchant the player's boots with protection 2
enchant the player's helmet with protection 2
enchant the player's leggings with protection 2
apply blindness to player for 2 seconds
on right click with paper:
if name of tool of player is "&eIstatistik":
event-world is "{@map}"
make player execute command "/ffa istatistik"
on left click with paper:
if name of tool of player is "&eIstatistik":
event-world is "{@map}"
make player execute command "/ffa istatistik"
on right click with diamond:
if name of tool of player is "&eRanklar":
event-world is "{@map}"
make player execute command "/ranklar"
on left click with diamond:
if name of tool of player is "&eRanklar":
event-world is "{@map}"
make player execute command "/ranklar"
on place of cobblestone:
if name of tool of player is "&eKiriktas":
if player's world is "{@map}":
if player has permission "{@permission}":
wait 3 seconds
set block to air
else:
cancel event
on place of planks:
if name of tool of player is "&eTahta":
if player's world is "{@map}":
if player has permission "{@permission}":
wait 3 seconds
set block to air
else:
cancel event
on place of lava:
if name of tool of player is "&eLav Kovasi":
if player's world is "{@map}":
if player has permission "{@permission}":
wait 2 seconds
set block to air
else:
cancel event
on place of water:
if name of tool of player is "&eSu Kovasi":
if player's world is "{@map}":
if player has permission "{@permission}":
wait 1 seconds
set block to air
else:
cancel event
on drop:
if player's world is "{@map}":
if player has permission "{@permission}":
stop
else:
cancel event
on break:
if player's world is "{@map}":
if player has permission "{@permission}":
stop
else:
cancel event
on damage of a player:
loop all players:
show 20 "redstone" particles at location of victim for loop-player offset by 0.5, 1.5, 0.5
on right click with clock:
if tool's name is "&eAyarlar":
if world of player is "{@map}":
make player execute command "/ayarlar"
command /ayarkaydet:
trigger:
close player's inventory
play "ENDERMAN_TELEPORT" to player at volume 100
message "{@prefix} &aAyarlar basariyla kaydedildi!"
command /ranklar:
trigger:
send "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------" to player
send "&6&lBronze III &8&l> &e1000 Elo" to player
send "&6&lBronze II &8&l> &e1100 Elo" to player
send "&6&lBronze I &8&l> &e1200 Elo" to player
send "&7&lSilver V &8&l> &e1300 Elo" to player
send "&7&lSilver IV &8&l> &e1400 Elo" to player
send "&7&lSilver III &8&l> &e1500 Elo" to player
send "&7&lSilver II &8&l> &e1600 Elo" to player
send "&7&lSilver I &8&l> &e1700 Elo" to player
send "&e&lGold V &8&l> &e1800 Elo" to player
send "&e&lGold IV &8&l> &e1900 Elo" to player
send "&e&lGold III &8&l> &e2000 Elo" to player
send "&e&lGold II &8&l> &e2100 Elo" to player
send "&e&lGold I &8&l> &e2200 Elo" to player
send "&b&lDiamond V &8&l> &e2300 Elo" to player
send "&b&lDiamond IV &8&l> &e2400 Elo" to player
send "&b&lDiamond III &8&l> &e2500 Elo" to player
send "&b&lDiamond II &8&l> &e2600 Elo" to player
send "&b&lDiamond I &8&l> &e2700 Elo" to player
send "&a&lEmerald V &8&l> &e2800 Elo" to player
send "&a&lEmerald IV &8&l> &e2900 Elo" to player
send "&a&lEmerald III &8&l> &e3000 Elo" to player
send "&a&lEmerald II &8&l> &e3100 Elo" to player
send "&a&lEmerald I &8&l> &e3200 Elo" to player
send "&7&l&m-------------> &6&l&oF&e&l&oF&f&l&oA &7&l&m<-------------" to player
[/B][/I][/SIZE][/FONT]
Kod:
#
# Bu Skript FlowSkript Tarafindan Kodlanmistir.
# Calinmasi Durumunda Veya Ben Yaptim Diye Gosterilmesi Durumunda
# Telif Haklari Nedeniyle Ceza Alıcaktır!
# _______________________________________________________________
#
# Free For All (FFA) Skript > ScoreBoard
# Version: 1.0
# Author: FlowSkript
#
options:
prefix: &6&l&oF&e&l&oF&f&l&oA &8&l>
website: www.siteadi.net
variables:
{scoreboard.%player%} = true
on join:
wait 20 tick
if player's world is "ffa":
if {scoreboard.%player%} is true:
while player is online:
wait 1 seconds
wipe player's sidebar
set name of sidebar of player to "&6&l&oF&e&l&oF&f&l&oA"
set score "&d" in sidebar of player to 14
set score "&e&l&o> Sen&f&l:" in sidebar of player to 13
set score " &f%player%" in sidebar of player to 12
set score "&5" in sidebar of player to 11
set score "&e&l&oRank&f&l:" in sidebar of player to 10
set score " &f%{rank.%player%}%" in sidebar of player to 9
set score "&8" in sidebar of player to 8
set score "&e&l&o> Istatistikler&f&l:" in sidebar of player to 7
set score "&b" in sidebar of player to 6
set score " &aOldurme: &f%{ffa.oldurme.%player%}%" in sidebar of player to 5
set score " &aOlme: &f%{ffa.olum.%player%}%" in sidebar of player to 4
set score " &aElo: &f%{elo.%player%}%" in sidebar of player to 3
set score "&1" in sidebar of player to 2
set score "&c{@website}" in sidebar of player to 1
set score "&9" in sidebar of player to 0
else:
send "{@prefix} &cScoreBoard Kapali !" to player
every 1 minute:
loop all players:
if {scoreboard.%loop-player%} is true:
while loop-player is online:
wipe loop-player's sidebar
set name of sidebar of loop-player to "&6&l&oF&e&l&oF&f&l&oA"
set score "&d" in sidebar of loop-player to 14
set score "&e&l&o> Sen&f&l:" in sidebar of loop-player to 13
set score " &f%loop-player%" in sidebar of loop-player to 12
set score "&5" in sidebar of loop-player to 11
set score "&e&l&oRank&f&l:" in sidebar of loop-player to 10
set score " &f%{rank.%loop-player%}%" in sidebar of loop-player to 9
set score "&8" in sidebar of loop-player to 8
set score "&e&l&o> Istatistikler&f&l:" in sidebar of loop-player to 7
set score "&b" in sidebar of loop-player to 6
set score " &aOldurme: &f%{ffa.oldurme.%loop-player%}%" in sidebar of loop-player to 5
set score " &aOlme: &f%{ffa.olum.%loop-player%}%" in sidebar of loop-player to 4
set score " &aElo: &f%{elo.%loop-player%}%" in sidebar of loop-player to 3
set score "&1" in sidebar of loop-player to 2
set score "&c{@website}" in sidebar of loop-player to 1
set score "&9" in sidebar of loop-player to 0
on quit:
set {scoreboard.%player%} to false
command /ffaboard [<text>]:
trigger:
if arg 1 is "kapat":
if {scoreboard.%player%} is true:
set {scoreboard.%player%} to false
send "{@prefix} &cScoreBoard Kapatildi!" to player
if arg 1 is "ac":
if {scoreboard.%player%} is false:
set {scoreboard.%player%} to true
send "{@prefix} &aScoreBoard Acildi!" to player
command /ayarlar:
trigger:
if player's world is "ffa":
open chest with 5 rows named "{@prefix} &aAyarlar" to player
wait 2 ticks
format slot 4 of player with 323 named "&6&l> &e&l&oScoreBoard &6&l<" to be unstealable
format slot 30 of player with green glass pane named "&aAktif" with lore "&7Eger &aAktif &7etmek ||&7istiyosan tikla." to run [execute player command "ffaboard ac"]
format slot 31 of player with black glass pane named "&ks" to be unstealable
format slot 32 of player with red glass pane named "&cDeaktif" with lore "&7Eger &cDeaktif &7etmek ||&7istiyosan tikla.." to run [execute player command "ffaboard kapat"]
format slot 40 of player with ender pearl named "&9Kaydet" to run [execute player command "ayarkaydet"]
if {scoreboard.%player%} is true:
format slot 13 of player with green glass pane named "&aAktif" to be unstealable
else:
format slot 13 of player with red glass pane named "&cDeaktif" to be unstealable
Skriptin Çalışması İçin Gerekenler Pluginler:
- Skript
- WildSkript
- skRayFall
- SkQuery
- Skript
- WildSkript
- skRayFall
- SkQuery
NOT: Lütfen Skripti Çalmayın Veya Ben Yaptım Gibi Şeylerle Milleti Kandırmayın Emeğe Saygı!
NOT: Eğer Skripte Hatalı Şeyler Varsa Düzeltebildiyseniz Özelden Atın Konuyu Güncelliyim.
NOT: +Rep Vermeyi Unutmayın Forumda Bir İlk Olan Elo Rank Sistemli FFA yaptım.
İyi Günler MC-TR Ailesi!!