Bulundu FFA Skripti

  • Konuyu Başlatan Konuyu Başlatan FluffyBR
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 1.028
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

FluffyBR

Somon Balığı Selam Vermeye Geldi
Katılım
28 Haziran 2018
Mesajlar
18
Elmaslar
1
Puan
0
Yaş
21
Minecraft
FluffyBR
Biliyorum Bu zor bir skript fakat sunucumuz Hub olduğu için ffa getirmek istiyorum siz diyeceksiniz şimdi forumda daha önceden paylaşıldı fakat paylaşılan skriptlerin çoğunu denedim (gerekli pluginleri ile) fakat hepsinde 10-18-8 error alıyorum o yüzden sizlerden FFA skripti istiyorum Eğer Yapan Birisi Olursa Ona sunucumuzda Skipter Tagı verebiliriz Okuduğunuz için Teşekkürler vaktinizi aldım :D
 
Hatalı satırları bilmiyorum fakat sadece bu skripti bulamadım diğer skriptler sitelerden kalkmış galiba bu arada hosting aternos olduğu için plugin paketi yüklenmiyor yani sadece lisanslı pluginler yükleniyor örnek: GroupManager Essentials VB...






Skript:
Kod:
#|==========================================================================|#

#|                                                                          |#

#|                           Skript: FFA                              |#

#|                           Author: @DenizYvz                         |#

#|                           Version: 0.1                                   |#

#|                                                                          |#

#|==========================================================================|#



# Test Sunucu Sürümü:

# - 1.8.X



Options:

#======================== AYARLAR ========================#



    Chat-Suffix: &b%player%&7: &r%message%

    NoPermission: &cYetkin Bulunmamaktadır !

    SpawnSet: &aSpawn Yeri Düzenlendi!

    LobbySet: &aLobby Yeri Düzenlendi!

    DiedMsg: &cGeberdiN By &7: &a%attacker%

    KilledMsg: &aBravo  , Adamı Nusretledin By &7: &c%victim%

    BowHealth: &b&l%victim% &6&l➸ Şuan ki  &f%health of victim*2%&c❤

    CommandBlocked: &cCommand Blocked! Çıkmak İçin /leave FFA

    SpawnNotSet: &c&4Error&7: &cSpawn Yeri Belirlenemedi

    MsgLeave: &cÇıkmak İçin&7: &a/FFA Leave



#====================================CODE======================================#



command /FFA [<text>] [<text>] [<text>]:

    trigger:

        if arg 1 is not set:

            play raw sound "random.pop" at player with pitch 1 volume 1

            send "&8&l&m----------------------------------------------"

            send " "

            send "    &c• &a/FFA Join"

            send "    &c• &a/FFA Leave"

            send " "

            send "&8&l&m----------------------------------------------"

            if player has permission "FFA.Admin":

                send "&8&l&m-----------------------&aAdmins&8&l&m-----------------------"

                send " "

                send "    &c• &a/FFA SetLobby &b&l-> &aLobby Yerini Düzenler"

                send "    &c• &a/FFA SetSpawn <Mode> &b&l-> &aSpawn Yerini Düzenler!"

                send "    &c• &a/FFA Reload &b&l-> &aYenilenir."

                send " "

                send "   &bModlar&7: &8&l(&eNormal&8&l) - &8&l(&cBuildUHC&8&l) - &8&l(&6SG&8&l) "

                send "                     &8&l(&dCombo&8&l) - &8&l(&9Soup&8&l)"

                send " "

                send "&8&l&m-----------------------&aAdmins&8&l&m-----------------------"

            else:

                send "%{FFA::;prefix}% {@NoPermission}"

        if arg 1 is "Help":

            play raw sound "random.pop" at player with pitch 1 volume 1

            send "&8&l&m----------------------------------------------"

            send " "

            send "    &c• &a/FFA Join"

            send "    &c• &a/FFA Leave"

            send " "

            send "&8&l&m----------------------------------------------"

            if player has permission "FFA.Admin":

                send "&8&l&m-----------------------&aAdmins&8&l&m-----------------------"

                send " "

                send "    &c• &a/FFA SetLobby &b&l-> &aLobby Yerini Düzenler"

                send "    &c• &a/FFA SetSpawn <Mode> &b&l-> &aSpawn Yerini Düzenler!"

                send "    &c• &a/FFA Reload &b&l-> &aYenilenir."

                send " "

                send "   &bModlar&7: &8&l(&eNormal&8&l) - &8&l(&cBuildUHC&8&l) - &8&l(&6SG&8&l) "

                send "                     &8&l(&dCombo&8&l) - &8&l(&9Soup&8&l)"

                send " "

                send "&8&l&m-----------------------&aAdmins&8&l&m-----------------------"

            else:

                send "%{FFA::;prefix}% {@NoPermission}"

        if arg 1 is "Reload":

            if player has permission "FFA.Admin":

                play raw sound "random.pop" at player with pitch 1 volume 1

                make console execute command "/skript reload %script%"

                wait 1 tick

                send "%{FFA::;prefix}% &aYenilendi > YvzNetWORK!"

            else:

                send "%{FFA::;prefix}% {@NoPermission}"

        if arg 1 is "Join":

            if {FFA.Lobby} is set:

                set {FFA.%player%.Leave} to location of player

                if {FFA.%player%.Leave} is set:

                    if {FFA.Join.%player%} is false:

                        set {FFA.Slot0.%player%} to slot 0 of player

                        set {_Slot} to 0

                        set {FFA.Helmet.%player%} to helmet of player

                        set {FFA.Chestplate.%player%} to chestplate of player

                        set {FFA.Leggings.%player%} to leggings of player

                        set {FFA.Boots.%player%} to boots of player

                        loop 36 times:

                            set {FFA.Slot.%{_Slot}%.%player%} to slot {_Slot} of player's inventory

                            add 1 to {_Slot}

                        set {FFA.Join.%player%} to true

                        wait 0.1 second

                        teleport player to {FFA.Lobby}

                        set {FFA.Streak.%player%} to 0

                        clear player's inventory

                        set player's health to 20

                        set player's hunger to 20

                        set player's gamemode to adventure

                        remove invisibility and speed and haste and regeneration and absorption and strength from player

                        wait 0.1 ticks

                        set slot 0 of player's inventory to nether star named "&a&lFFA Modları" with lore "&6Click To Select Mode"

                        set slot 4 of player's inventory to player's skull named "&6&lStats"

                        set slot 8 of player's inventory to redstone named "&c&lÇıkış"

                        stop

            else if {FFA::BungeeMode} is "true":

                if {FFA.Lobby} is set:

                    set {FFA.Join.%player%} to true

                    wait 0.1 second

                    teleport player to {FFA.Lobby}

                    set {FFA.Streak.%player%} to 0

                    clear player's inventory

                    set player's health to 20

                    set player's hunger to 20

                    set player's gamemode to adventure

                    remove invisibility and speed and haste and regeneration and absorption and strength from player

                    wait 0.1 ticks

                        set slot 0 of player's inventory to nether star named "&a&lFFA Modları" with lore "&6Click To Select Mode"

                        set slot 4 of player's inventory to player's skull named "&6&lStats"

                        set slot 8 of player's inventory to redstone named "&c&lÇıkış"

                    stop

                else:

                    if player has permission "FFA.Admin":

                        send "%{FFA::;prefix}% &cLobby yeri belirlenemedi ; &a/FFA SetLobby"

                    else:

                        send "%{FFA::;prefix}% &cLobby Yeri Belirlenemedi! &cHub'a bağlanıyor..."

                        bungeecord connect player to "%{FFA::BungeeMode::Hub}%"

                        wait 6 seconds

                        if player is online:

                            kick player due to "%{FFA::;prefix}% &4&lSunucudan " Kick " yediniz. Haksız olduğunuzu düşünüyorsanız yetkiliye ulaşınız."

                        stop

            else:

                send "%{FFA::;prefix}% &cLobby yeri belirlenemedi &a/FFA SetLobby"

        if arg 1 is "Leave":

            if {FFA.Join.%player%} is true:

                if {FFA::BungeeMode} is not "true":

                    clear player's inventory

                    if {FFA.%player%.Mode.Normal} is true:

                        set {FFA.%player%.Mode.Normal} to false

                        if {Normal.Players} is more than 0:

                            remove 1 from {Normal.Players}

                    if {FFA.%player%.Mode.BuildUHC} is true:

                        set {FFA.%player%.Mode.BuildUHC} to false

                        if {BuildUHC.Players} is more than 0:

                            remove 1 from {BuildUHC.Players}

                    if {FFA.%player%.Mode.SG} is true:

                        set {FFA.%player%.Mode.SG} to false

                        if {SG.Players} is more than 0:

                            remove 1 from {SG.Players}

                    if {FFA.%player%.Mode.Combo} is true:

                        set {FFA.%player%.Mode.Combo} to false

                        if {Combo.Players} is more than 0:

                            remove 1 from {Combo.Players}

                    if {FFA.%player%.Mode.Soup} is true:

                        set {FFA.%player%.Mode.Soup} to false

                        if {Soup.Players} is more than 0:

                            remove 1 from {Soup.Players}

                    set {FFA.Join.%player%} to false

                    wait 0.1 ticks

                    set {_Slot} to 0

                    set the player's helmet to {FFA.Helmet.%player%}

                    set the player's chestplate to {FFA.Chestplate.%player%}

                    set the player's leggings to {FFA.Leggings.%player%}

                    set the player's boots to {FFA.Boots.%player%}

                    loop 36 times:

                        set slot {_Slot} of player to {FFA.Slot.%{_Slot}%.%player%}

                        add 1 to {_Slot}

                    set slot 0 of player to {FFA.Slot0.%player%}

                    remove invisibility and speed and haste and regeneration and absorption and strength from player

                    teleport player to {FFA.%player%.Leave}

                    set {FFA.Streak.%player%} to 0

                    display board named "" to player

                    set maximum damage delay of player to 1 seconds

                    stop

                else if {FFA::BungeeMode} is "true":

                    send "%{FFA::;prefix}% &cLeaving The FFA! &aConnecting To Hub..."

                    bungeecord connect player to "%{FFA::BungeeMode::Hub}%"

                    wait 6 seconds

                    if player is online:

                        kick player due to "%{FFA::;prefix}% &4&lSunucudan " Kick " yediniz. Haksız olduğunuzu düşünüyorsanız yetkiliye ulaşınız."

                    stop

        if arg 1 is "SetLobby":

            if player has permission "FFA.Admin":

                if arg 2 is not set:

                    set {FFA.Lobby} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@LobbySet}"

            else:

                send "%{FFA::;prefix}% {@NoPermission}"

        if arg 1 is "SetSpawn":

            if player has permission "FFA.Admin":

                if arg 2 is "Normal":

                    set {FFA.Spawn.Normal} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@SpawnSet}"

                if arg 2 is "BuildUHC":

                    set {FFA.Spawn.BuildUHC} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@SpawnSet}"

                if arg 2 is "SG":

                    set {FFA.Spawn.SG} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@SpawnSet}"

                if arg 2 is "Combo":

                    set {FFA.Spawn.Combo} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@SpawnSet}"

                if arg 2 is "Soup":

                    set {FFA.Spawn.Soup} to location of player

                    play raw sound "random.pop" at player with pitch 1 volume 1

                    send "%{FFA::;prefix}% {@SpawnSet}"

                if arg 2 is not set:

                    send " "

                    send "%{FFA::;prefix}% &cPlease Use&7: &a/FFA SetSpawn <Mode>"

                    send " "

                    send "   &bModlar&7: &8&l(&eNormal&8&l) - &8&l(&cBuildUHC&8&l) - &8&l(&6SG&8&l) "

                    send "                         &8&l(&6Combo&8&l) - &8&l(&6Soup&8&l)"

                    send " "

                if arg 2 is not "Normal" or "BuildUHC" or "SG" or "Combo" or "Soup":

                    send " "

                    send "%{FFA::;prefix}% &cDoğru Kullanım&7: &a/FFA SetSpawn <Mod>"

                    send " "

                    send "   &bModlar&7: &8&l(&eNormal&8&l) - &8&l(&cBuildUHC&8&l) - &8&l(&6SG&8&l) "

                    send "                         &8&l(&6Combo&8&l) - &8&l(&6Soup&8&l)"

                    send " "

            else:

                send "%{FFA::;prefix}% {@NoPermission}"

        if arg 1 is "Normal":

            if {FFA.Join.%player%} is true:

                if {FFA.Spawn.Normal} is set:

                    set {FFA.%player%.Mode.Normal} to true

                    teleport player to {FFA.Spawn.Normal}

                    set player's gamemode to survival

                    add 1 to {Normal.Players}

                    wait 1 ticks

                    clear player's inventory

                    wait 2 ticks

                    set slot 0 of player to iron sword

                    set slot 1 of player to bow

                    set slot 2 of player to fishing rod

                    set slot 3 of player to 64 arrow

                    set helmet of player to iron helmet

                    set chestplate of player to iron chestplate

                    set leggings of player to iron leggings

                    set boots of player to iron boots

                    send "%{FFA::;prefix}% {@MsgLeave}"

                else:

                    send "%{FFA::;prefix}% {@SpawnNotSet}"

        if arg 1 is "BuildUHC":

            if {FFA.Join.%player%} is true:

                if {FFA.Spawn.BuildUHC} is set:

                    set {FFA.%player%.Mode.BuildUHC} to true

                    teleport player to {FFA.Spawn.BuildUHC}

                    set player's gamemode to survival

                    add 1 to {BuildUHC.Players}

                    wait 1 ticks

                    clear player's inventory

                    wait 2 ticks

                    set slot 0 of player to diamond sword of sharpness 3

                    set slot 1 of player to bow of power 3

                    set slot 2 of player to fishing rod

                    set slot 3 of player to 6 golden apple

                    set slot 4 of player to 3 golden apple named "&6Golden Head"

                    set slot 5 of player to 64 cooked beef

                    set slot 6 of player to 64 cobblestone

                    set slot 7 of player to 64 planks:0

                    set slot 8 of player to 64 arrow

                    set helmet of player to diamond helmet of protection 3

                    set chestplate of player to diamond chestplate of projectile protection 3

                    set leggings of player to diamond leggings of projectile protection 3

                    set boots of player to diamond boots of protection 3

                    send "%{FFA::;prefix}% {@MsgLeave}"

                else:

                    send "%{FFA::;prefix}% {@SpawnNotSet}"

        if arg 1 is "SG":

            if {FFA.Join.%player%} is true:

                if {FFA.Spawn.SG} is set:

                    set {FFA.%player%.Mode.SG} to true

                    teleport player to {FFA.Spawn.SG}

                    set player's gamemode to survival

                    add 1 to {SG.Players}

                    wait 1 ticks

                    clear player's inventory

                    wait 2 ticks

                    set slot 0 of player to stone sword

                    set slot 1 of player to bow

                    set slot 2 of player to fishing rod

                    set slot 3 of player to 1 flint and steel:64

                    set slot 4 of player to 2 golden apple

                    set slot 5 of player to 2 apple

                    set slot 6 of player to 1 bread

                    set slot 7 of player to 2 melon slice

                    set slot 8 of player to 2 pumpkin pie

                    set slot 10 of player to 12 arrow

                    set helmet of player to golden helmet

                    set chestplate of player to iron chestplate

                    set leggings of player to chainmail leggings

                    set boots of player to iron boots

                    send "%{FFA::;prefix}% {@MsgLeave}"

                else:

                    send "%{FFA::;prefix}% {@SpawnNotSet}"

        if arg 1 is "Combo":

            if {FFA.Join.%player%} is true:

                if {FFA.Spawn.Combo} is set:

                    set {FFA.%player%.Mode.Combo} to true

                    teleport player to {FFA.Spawn.Combo}

                    set player's gamemode to survival

                    add 1 to {Combo.Players}

                    wait 1 ticks

                    clear player's inventory

                    wait 2 ticks

                    set slot 0 of player to diamond sword of sharpness 3

                    set slot 1 of player to 64 enchanted golden apple

                    set slot 2 of player to potion:8258

                    set slot 3 of player to potion:8265

                    set slot 4 of player to potion:8258

                    set slot 5 of player to potion:8265

                    set slot 6 of player to potion:8258

                    set slot 7 of player to potion:8265

                    set slot 8 of player to potion:8258

                    set slot 9 of player to potion:8265

                    set helmet of player to diamond helmet of protection 4

                    set chestplate of player to diamond chestplate of protection 4

                    set leggings of player to diamond leggings of protection 4

                    set boots of player to diamond boots of protection 4

                    set maximum damage delay of player to 0.2 seconds

                    send "%{FFA::;prefix}% {@MsgLeave}"

                else:

                    send "%{FFA::;prefix}% {@SpawnNotSet}"

        if arg 1 is "Soup":

            if {FFA.Join.%player%} is true:

                if {FFA.Spawn.Soup} is set:

                    set {FFA.%player%.Mode.Soup} to true

                    teleport player to {FFA.Spawn.Soup}

                    set player's gamemode to survival

                    add 1 to {Soup.Players}

                    wait 1 ticks

                    clear player's inventory

                    wait 2 ticks

                    set slot 0 of player to iron sword

                    give 35 mushroom stew to player

                    set helmet of player to iron helmet

                    set chestplate of player to iron chestplate

                    set leggings of player to iron leggings

                    set boots of player to iron boots

                    send "%{FFA::;prefix}% {@MsgLeave}"

                else:

                    send "%{FFA::;prefix}% {@SpawnNotSet}"



on rightclick:

    if name of player's tool contains "&a&lFFA Mod":

        if {FFA.Join.%player%} is true:

            cancel event

            open chest with 1 rows named "&6&lFFA Modları" to player

            play raw sound "note.pling" at player with pitch 1 volume 1

            wait 2 ticks

            format slot 0 of player with iron sword named "&eNormal" with lore "&6Players&7: &a%{Normal.Players}%" to run [make player execute command "/FFA Normal" or "/edit"]

            format slot 1 of player with black glass named "&6" to be unstealable

            format slot 2 of player with lava bucket named "&eBuildUHC"  with lore "&6Players&7: &a%{BuildUHC.Players}%" to run [make player execute command "/FFA BuildUHC"]

            format slot 3 of player with black glass named "&6" to be unstealable

            format slot 4 of player with fishing rod named "&eSG" with lore "&6Players&7: &a%{SG.Players}%" to run [make player execute command "/FFA SG"]

            format slot 5 of player with black glass named "&6" to be unstealable

            format slot 6 of player with diamond sword named "&eCombo" with lore "&6Players&7: &a%{Combo.Players}%" to run [make player execute command "/FFA Combo"]

            format slot 7 of player with black glass named "&6" to be unstealable

            format slot 8 of player with mushroom stew named "&eSoup" with lore "&6Players&7: &a%{Soup.Players}%" to run [make player execute command "/FFA Soup"]

    else if name of player's tool contains "&6&lStats":

        if {FFA.Join.%player%} is true:

            cancel event

            open chest with 1 rows named "&6&lStats" to player

            play raw sound "note.pling" at player with pitch 1 volume 1

            wait 2 ticks

            format slot 0 of player with iron sword named "&eNormal" with lore "&aÖldürme&7: &6%{FFA.Kills.%player%.Normal}%||&cDeaths&7: &6%{FFA.Deaths.%player%.Normal}%" to be unstealable

            format slot 1 of player with black glass named "&6" to be unstealable

            format slot 2 of player with lava bucket named "&eBuildUHC" with lore "&aÖldürme&7&7: &6%{FFA.Kills.%player%.BuildUHC}%||&cDeaths&7: &6%{FFA.Deaths.%player%.BuildUHC}%" to be unstealable

            format slot 3 of player with black glass named "&6" to be unstealable

            format slot 4 of player with fishing rod named "&eSG" with lore "&aÖldürme&7: &6%{FFA.Kills.%player%.SG}%||&cDeaths&7: &6%{FFA.Deaths.%player%.SG}%" to be unstealable

            format slot 5 of player with black glass named "&6" to be unstealable

            format slot 6 of player with diamond sword named "&eCombo" with lore "&aÖldürme&7: &6%{FFA.Kills.%player%.Combo}%||&cDeaths&7: &6%{FFA.Deaths.%player%.Combo}%" to be unstealable

            format slot 7 of player with black glass named "&6" to be unstealable

            format slot 8 of player with mushroom stew named "&eSoup" with lore "&aÖldürme&7: &a%{FFA.Kills.%player%.Soup}%||&cDeaths&7: &c%{FFA.Deaths.%player%.Soup}%" to be unstealable

    else if name of player's tool contains "&c&lLeave":

        if {FFA.Join.%player%} is true:

            cancel event

            make player execute command "/FFA Leave"



on weather change to rain or thunder:

    if {FFA::AntiRain} is "true":

        cancel event



on quit:

    if {FFA.Join.%player%} is true:

        if {FFA::BungeeMode} is not "true":

            make player execute command "/FFA Leave"

            teleport player to spawn

        else if {FFA::BungeeMode} is "true":

            set {FFA.Join.%player%} to false

            teleport player to {FFA.Lobby}



on join:

    set {FFA.Join.%player%} to false

    set {EnderPearl.%player%} to 0

    if {FFA.Deaths.%player%} is not set:

        set {FFA.Deaths.%player%} to 0

    if {FFA.Kills.%player%} is not set:

        set {FFA.Kills.%player%} to 0

    set {FFA.Streak.%player%} to 0

    if {FFA.%player%.Mode.Normal} is not set:

        set {FFA.Kills.%player%.Normal} to 0

        set {FFA.Deaths.%player%.Normal} to 0

    if {FFA.%player%.Mode.BuildUHC} is not set:

        set {FFA.Kills.%player%.BuildUHC} to 0

        set {FFA.Deaths.%player%.BuildUHC} to 0

    if {FFA.%player%.Mode.SG} is not set:

        set {FFA.Kills.%player%.SG} to 0

        set {FFA.Deaths.%player%.SG} to 0

    if {FFA.%player%.Mode.Combo} is not set:

        set {FFA.Kills.%player%.Combo} to 0

        set {FFA.Deaths.%player%.Combo} to 0

    if {FFA.%player%.Mode.Soup} is not set:

        set {FFA.Kills.%player%.Soup} to 0

        set {FFA.Deaths.%player%.Soup} to 0

    if {FFA.Kills.%player%} is not set:

        set {FFA.Kills.%player%} to 0

    if {FFA.Deaths.%player%} is not set:

        set {FFA.Deaths.%player%} to 0



on hunger meter change:

    if {FFA.Join.%player%} is true:

        if {FFA.%player%.Mode.Soup} is true:

            cancel event

            stop



on break:

    if {FFA.Join.%player%} is true:

        cancel event

        stop



on place:

    if {FFA.Join.%player%} is true:

        if {FFA.%player%.Mode.BuildUHC} is true:

            wait 5 seconds

            set event-block to air

            stop

        else if player is not holding a flint and steel:

            cancel event   



on damage of a player:

    if {FFA.Join.%attacker%} is true:

        if attacker is a player:

            if projectile is set:

                if projectile is arrow:

                    wait 0.10 ticks

                    send "%{FFA::;prefix}% {@BowHealth}" to attacker

                    stop



on projectile hit:

    if {FFA.Join.%shooter%} is true:

        wait 5 second

        clear projectile

        stop



on drop:

    if {FFA.Join.%player%} is true:

        if item is nether star named "&a&lFFA Mode":

            cancel event

            stop

        if item is player head named "&6&lStats":

            cancel event

            stop

        if item is redstone named "&c&lLeave":

            cancel event

            stop



on death of a player:

    if {FFA.Join.%player%} is true:

        clear drops   

        set death message to ""

        strike lightning effect at victim

        give 1 golden apple named "&6Golden Head" to attacker

        play raw sound "random.levelup" at attacker with pitch 2 volume 0.3

        if {FFA::Firework} is "true":

            launch burst firework colored red at attacker timed 1

        add 1 to {FFA.Kills.%attacker%}

        add 1 to {FFA.Deaths.%victim%}

        add 1 to {FFA.Streak.%attacker%}

        set {FFA.Streak.%victim%} to 0

        if {FFA.%attacker%.Mode.Normal} is true:

            add 1 to {FFA.Kills.%attacker%.Normal}

            add 1 to {FFA.Deaths.%victim%.Normal}

        if {FFA.%attacker%.Mode.BuildUHC} is true:

            add 1 to {FFA.Kills.%attacker%.BuildUHC}

            add 1 to {FFA.Deaths.%victim%.BuildUHC}

        if {FFA.%attacker%.Mode.SG} is true:

            add 1 to {FFA.Kills.%attacker%.SG}

            add 1 to {FFA.Deaths.%victim%.SG}

        if {FFA.%attacker%.Mode.Combo} is true:

            add 1 to {FFA.Kills.%attacker%.Combo}

            add 1 to {FFA.Deaths.%victim%.Combo}

        if {FFA%attacker%.Mode.Soup} is true:

            add 1 to {FFA.Kills.%attacker%.Soup}

            add 1 to {FFA.Deaths.%victim%.Soup}

        send "%{FFA::;prefix}% {@DiedMsg}" to victim

        send "%{FFA::;prefix}% {@KilledMsg}" to attacker

        force respawn victim

        stop



on respawn:

    if {FFA.Join.%player%} is true:

        if {FFA.%player%.Mode.Normal} is true:

            teleport player to {FFA.Spawn.Normal}

            wait 1 ticks

            clear player's inventory

            wait 2 ticks

            set slot 0 of player to iron sword

            set slot 1 of player to bow

            set slot 2 of player to fishing rod

            set slot 3 of player to 64 cooked beef

            set slot 4 of player to 64 arrow

            set helmet of player to iron helmet

            set chestplate of player to iron chestplate

            set leggings of player to iron leggings

            set boots of player to iron boots

        if {FFA.%player%.Mode.BuildUHC} is true:

            teleport player to {FFA.Spawn.BuildUHC}

            wait 1 ticks

            clear player's inventory

            wait 2 ticks

            set slot 0 of player to diamond sword of sharpness 3

            set slot 1 of player to bow of power 3

            set slot 2 of player to fishing rod

            set slot 3 of player to 6 golden apple

            set slot 4 of player to 3 golden apple named "&6Golden Head"

            set slot 5 of player to 64 cooked beef

            set slot 6 of player to 64 cobblestone

            set slot 7 of player to 64 planks:0

            set slot 8 of player to 64 arrow

            set helmet of player to diamond helmet of protection 3

            set chestplate of player to diamond chestplate of projectile protection 3

            set leggings of player to diamond leggings of projectile protection 3

            set boots of player to diamond boots of protection 3

        if {FFA.%player%.Mode.SG} is true:

            teleport player to {FFA.Spawn.SG}

            wait 1 ticks

            clear player's inventory

            wait 2 ticks

            set slot 0 of player to stone sword

            set slot 1 of player to bow

            set slot 2 of player to fishing rod

            set slot 3 of player to 1 flint and steel:64

            set slot 4 of player to 2 golden apple

            set slot 5 of player to 2 apple

            set slot 6 of player to 1 bread

            set slot 7 of player to 2 melon slice

            set slot 8 of player to 2 pumpkin pie

            set slot 10 of player to 12 arrow

            set helmet of player to golden helmet

            set chestplate of player to iron chestplate

            set leggings of player to chainmail leggings

            set boots of player to iron boots

        if {FFA.%player%.Mode.Combo} is true:

            teleport player to {FFA.Spawn.Combo}

            wait 1 ticks

            clear player's inventory

            wait 2 ticks

            set slot 0 of player to diamond sword of sharpness 3

            set slot 1 of player to 64 enchanted golden apple

            set slot 2 of player to potion:8258

            set slot 3 of player to potion:8265

            set slot 4 of player to potion:8258

            set slot 5 of player to potion:8265

            set slot 6 of player to potion:8258

            set slot 7 of player to potion:8265

            set slot 8 of player to potion:8258

            set slot 9 of player to potion:8265

            set helmet of player to diamond helmet of protection 5

            set chestplate of player to diamond chestplate of protection 5

            set leggings of player to diamond leggings of protection 5

            set boots of player to diamond boots of protection 5

            set maximum damage delay of player to 0.2 seconds

        if {FFA.%player%.Mode.Soup} is true:

            teleport player to {FFA.Spawn.Soup}

            wait 1 ticks

            clear player's inventory

            wait 2 ticks

            set slot 0 of player to iron sword

            give 35 mushroom stew to player

            set helmet of player to iron helmet

            set chestplate of player to iron chestplate

            set leggings of player to iron leggings

            set boots of player to iron boots



on consume of golden apple:

    if name of player's tool contains "&6Golden Head":

        apply regeneration 2 to the player for 8 seconds

        stop



on damage of a player:

    if {FFA.Join.%victim%} is true:

        damage cause is fall:

            cancel event

            stop



on damage of a player:

    loop all players:

        if {FFA.Join.%loop-player%} is true:

            if {FFA::;pvP-Sounds} is "true":

                play raw sound "mob.irongolem.hit" at victim with pitch 2 volume 0.1

            if {FFA::Blood} is "true":

                show {FFA::Blood::Cuantity} "redstone" particles at location of victim for loop-player offset by 0.5, 1.5, 0.5

          

on damage of a player:

    if {FFA::;pvP-Effects} is "true":

        if {FFA.Join.%attacker%} is true:

            chance of 1%:

                apply speed 2 to the attacker for 5 seconds

            chance of 1%:

                apply weakness 2 to the attacker for 5 seconds

            chance of 1%:

                apply health boost 2 to the attacker for 5 seconds

                heal the attacker

            chance of 1%:

                apply slowness 2 to the attacker for 5 seconds

            chance of 1%:

                apply regeneration 2 to the attacker for 5 seconds

            chance of 1%:

                apply blindness 2 to the attacker for 5 seconds



on click with mushroom stew:

    if {FFA.Join.%player%} is true:

        if {FFA.%player%.Mode.Soup} is true:

            if health of player is less than 10:

                play raw sound "random.burp" at player with pitch 2 volume 0.5

                cancel event

                heal the player by 3.5 hearts

                set tool to bowl

                stop



on heal:

    if {FFA.%player%.Mode.BuildUHC} is true:

        if "%regen reason%" is not "MAGIC_REGEN":

            cancel event

            stop



on load:

    set {Normal.Players} to 0

    set {BuildUHC.Players} to 0

    set {SG.Players} to 0

    set {Combo.Players} to 0

    set {Soup.Players} to 0

    loop all players:

        if {FFA.Join.%loop-player%} is true:

            if {FFA.%loop-player%.Mode.Normal} is true:

                add 1 to {Normal.Players}

            if {FFA.%loop-player%.Mode.BuildUHC} is true:

                add 1 to {BuildUHC.Players}

            if {FFA.%loop-player%.Mode.SG} is true:

                add 1 to {SG.Players}

            if {FFA.%loop-player%.Mode.Combo} is true:

                add 1 to {Combo.Players}

            if {FFA.%loop-player%.Mode.Soup} is true:

                add 1 to {Soup.Players}



on sign change:

    if line 1 is "[CFFA]" or "[FFA]" or "[FFA]":

        if line 2 is "Join":

            if player has permission "FFA.Admin":

                set line 1 to "&8&l[&9&lFFA&8&l]"

                set line 2 to ""

                set line 3 to "&a&lKATIL"

                set line 4 to ""



on sign change:

    if line 1 is "[CFFA]" or "[FFA]" or "[FFA]":

        if line 2 is "Soup":

            if player has permission "FFA.Admin":

                set line 1 to "&8&l[&9&lFFA&8&l]"

                set line 2 to ""

                set line 3 to "&6&lSoups Al"

                set line 4 to ""



on sign change:

    if line 1 is "[CFFA]" or "[FFA]" or "[FFA]":

        if line 2 is "Leave":

            if player has permission "FFA.Admin":

                set line 1 to "&8&l[&9&lFFA&8&l]"

                set line 2 to ""

                set line 3 to "&c&lCıkış Yap"

                set line 4 to ""



on rightclick on sign:

    if line 1 of clicked block is "&8&l[&9&lFFA&8&l]":

        if line 2 of clicked block is "":

            if line 3 of clicked block is "&a&lKATIL":

                if line 4 of clicked block is "":

                    make player execute command "/FFA Join"



on rightclick on sign:

    if line 1 of clicked block is "&8&l[&9&lFFA&8&l]":

        if line 2 of clicked block is "":

            if line 3 of clicked block is "&6&lSoups Al":

                if line 4 of clicked block is "":

                    if {FFA.Join.%player%} is true:

                        give 35 mushroom stew to player



on rightclick on sign:

    if line 1 of clicked block is "&8&l[&9&lFFA&8&l]":

        if line 2 of clicked block is "":

            if line 3 of clicked block is "&c&lCıkış Yap":

                if line 4 of clicked block is "":

                    make player execute command "/FFA Leave"



on join:

    if {FFA::BungeeMode} is "true":

        make player execute command "/FFA Join"





on load:

    send "&b&l«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»" to console

    send "" to console

    send "               &c-> &aFFA v0.1 Yukleniyor &c<-               " to console

    send "" to console

    send "&b&l«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»«=»" to console

    if folder "plugins/FFA" doesn't exists:

        create folder "plugins/FFA"

    if file "plugins/FFA/Config.yml" doesn't exists:

        create file "plugins/FFA/Config.yml"

        wf "##-------------------------------------- " to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "##     ____                             _          _____   _____      _        " to "plugins/FFA/Config.yml"

        wf "##    / ___|   ___    ___   _ __ ___   (_)   ___  |  ___| |  ___|    / \       " to "plugins/FFA/Config.yml"

        wf "##   | |      / _ \  / __| | '_ ` _ \  | |  / __| | |_    | |_      / _ \      " to "plugins/FFA/Config.yml"

        wf "##   | |___  | (_) | \__ \ | | | | | | | | | (__  |  _|   |  _|    / ___ \     " to "plugins/FFA/Config.yml"

        wf "##    \____|  \___/  |___/ |_| |_| |_| |_|  \___| |_|     |_|     /_/   \_\    " to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "## Created By CleusGamer201" to "plugins/FFA/Config.yml"

        wf "## " to "plugins/FFA/Config.yml"

        wf "##-----------------------------------------" to "plugins/FFA/Config.yml"

        wf "Prefix: '&8&l[&9&lFFA&8&l]->'" to "plugins/FFA/Config.yml"

        wf "BungeeMode: 'false' ##Improved Please Report Any Bug!" to "plugins/FFA/Config.yml"

        wf "BungeeMode-Hub: 'Lobby' ##Improved Please Report Any Bug!" to "plugins/FFA/Config.yml"

        wf "PvP-Sounds: 'true'" to "plugins/FFA/Config.yml"

        wf "Blood: 'true'" to "plugins/FFA/Config.yml"

        wf "Blood-Cuantity: '5'" to "plugins/FFA/Config.yml"

        wf "AntiRain: 'true'" to "plugins/FFA/Config.yml"

        wf "PvP-Effects: 'true'" to "plugins/FFA/Config.yml"

        wf "Death-Firework: 'true'" to "plugins/FFA/Config.yml"                       



    wait 10 tick

    set {FFA::;prefix} to colored value "Prefix" get of "plugins/FFA/Config.yml"

    set {FFA::BungeeMode} to single value "BungeeMode" get of "plugins/FFA/Config.yml"

    set {FFA::BungeeMode::Hub} to single value "BungeeMode-Hub" get of "plugins/FFA/Config.yml"

    set {FFA::;pvP-Sounds} to single value "PvP-Sounds" get of "plugins/FFA/Config.yml"

    set {FFA::Blood} to single value "Blood" get of "plugins/FFA/Config.yml"

    set {FFA::Blood::Cuantity} to value "Blood-Cuantity" get of "plugins/FFA/Config.yml" parsed as integer

    set {FFA::AntiRain} to single value "AntiRain" get of "plugins/FFA/Config.yml"

    set {FFA::;pvP-Effects} to single value "PvP-Effects" get of "plugins/FFA/Config.yml"

    set {FFA::Firework} to single value "Death-Firework" get of "plugins/FFA/Config.yml"
 
Moderatör tarafından düzenlendi:
Kod içine alıp atınız. Ayrıca hataları da atın.
 
Böyle Diyor Gerekli PlUGİNLER yüklü hatalı satırlar galiba bunlar bi bakarsanız sevinirim
 

Ekli dosyalar

  • 2018-08-26_16.46.20.png
    2018-08-26_16.46.20.png
    478,4 KB · Görüntüleme: 223
yalnız hub diyorsunuzda bir sunucuda multiverse + skript veya perworld pluginleri ile yapılmış bir sunucuya hub diyemezsin.
 
sadece o pluginler olduğunu nerden biliyorsun ? hem aternosta Bungeecord yok ama başka hub pluginleri var
 
Bak kendin bile dedin Bungeecord yok.
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst