xXYigitKingXx
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- 29 Ocak 2018
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- Mersin
- Minecraft
- xXYigitKingXx
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?quArex?#9860
arkadaşlar başlıktada belirttiğim gibi featherboard hata veior nedense yardım edermisiniz lütfen oyunda girdimde bazen ya başkasnın skor tablosunu gösterior ya is level çekince levelini kaydetmior ya sw de 6 kişi varsa 3 dio 4 dio falan yardım pls
FeatherBoarddaki scoreboards dosyasının içindeki default yani normalde kullanılan skor tablosu:
Config:
FeatherBoarddaki scoreboards dosyasının içindeki default yani normalde kullanılan skor tablosu:
Kod:
# Default FeatherBoard comes with a board called "default". All players have the permission
# featherboard.group.default (by default) meaning all players should see the scoreboard unless
# the permission is negated.
# Example of the use of settings
# This section is optional
settings:
# If you quickly want to change the
# the label color change it here.
# It replaces $setting_label-color$ throughout the entire config
label-color: "&e"
# Show or hide the health
# This is an example of the script
show-health: true
# The priority of the scoreboard. The higher the number -> higher priority
# Used when having more than one scoreboard assigned
priority: 10
# Example of pre processing script
# This section is optional
script-pre: |
if (settings['show-health'] == "true"){
board.getMeta().setSetting("enable-health","");
}else{
board.getMeta().setSetting("enable-health","|disabled|");
}
# This section is required. Those are your scoreboard lines
lines:
# Every section here are different lines. The first section will be used as the title
# the following sections will be used as the lines on the scoreboard (max 15)
# Just as the scoreboard names you can name these 'lines' whatever you want. But to make
# things simple I will use logical names such as "title", "spacer", "header", ...
title:
# Every line has its own frames. The animation will loop through these frames on intervals
# that you configure below.
# Put all your frames under 'text:'. You can make as many lines as you want and use
# placeholders and preset effects.
# Keep in mind that there is a limit in line width!
frames:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
#- '<glow glowsize="5">FeatherBoard</glow>' # This is the basic glow effect without custom colors
- ''
# Interval is the animation interval in TICKS (20 ticks is one second).
# Every X ticks the animation goes to the next frame (see above)
# Once all frames are finished it will start over from the first one
interval: 3
# If you don't want a static order of the frames and want to show each frame at random
# you can enable this option.
random: false
# A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
# that is why it is advised to have something on your scoreboard that is bigger then all other lines.
# These lines (usually a header or footer) are also good for decoration.
player-label:
text:
- ' &6&lOyuncu Bilgileri:'
interval: 100
random: false
player-line1:
text:
- ' &b➥&a Merhaba &3{player}'
interval: 100
random: false
player-line2:
text:
- ' &b➥&a Ping: &c{ping}ms'
interval: 1
random: false
5:
frames:
- ' &b➥&a Yetki: &c{group}'
random: false
6:
frames:
- ' &b➥&a Edit Coin: &c{skript:ec::%player%}'
random: false
7:
frames:
- ''
random: false
spacer1:
text:
- ' &b➥&a Öldürme: &7{stat_pkills}'
interval: 3
random: false
news-info:
text:
- ' &b➥&a Ölme: &7{stat_deaths}'
interval: 3
random: false
bakıye:
text:
- ' &b➥&a Bakiye: &7{money}'
aktif:
text:
- ' &b➥&a Aktif: &b{onlineplayers}'
interval: 1
random: false
saat:
text:
- ' &b➥&a Saat: &7{time}'
interval: 1
random: false
saats:
text:
- ' &b➥&a Ada Leveli: &7{askyblock_island_level}'
interval: 1
random: false
bos3:
text:
- ''
interval: 1
random: false
web-site:
text:
- ' &bwww.turktim.mc.tc &6| &b/ininal'
interval: 100
random: false
Kod:
# ------------------------------------ #
#
# FeatherBoard 4
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------------ #
# Plugin requirements:
# (Required) MVdWPlaceholderAPI 2 or higher
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 5000+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in lines
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
## Config version (DO NOT EDIT)
config: 4
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log:
enabled: true
# Reset log on startup
reset: true
## Update checking
update:
# RECOMMENDED YOU LEAVE THIS TRUE
# Support for older versions is not provided
check: true
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Toggling allows you to disable the scoreboard
database:
# If you want the toggle to stay even when your users
# log off you can enable this. Keep in mind that this requires a
# MySQL or SQLite database.
# If you are configuring the plugin for the first time it is advised
# to stay away from these settings until you managed the scoreboard
# set up.
persistent: false
# Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
# with isolation, url, driver, ...
# Database name
database: "featherboard"
# Database username
username: bukkit
# Database password
password: walrus
# Database driver URL
# {DIR} will be replaced with the plugin directory
# {NAME} will be replaced wit the plugin name
url: jdbc:sqlite:{DIR}{NAME}.db
# Save interval in ticks
save-interval: 6000
# Disabled worlds. Add your world name in this list to disable it.
disabled-worlds:
- 'example_world'
# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can have multiple ways of assigning a scoreboard, but
# keep in mind that it uses a "first come first served" principal
# Multiple assign methods is only recommended when using things like
# TIME or WORLD in combination with something else.
#
# PERMISSION - Assign scoreboards based on permissions
# This is the default setting (since 2014)
# featherboard.group.<scoreboard>
#
# GROUP - Assign scoreboards based on Vault groups
# this means the scoreboard name has to
# have the name of your Vault group.
#
# WORLD - Assign scoreboards based on the world
# the player is in.
#
# TIME - Assign the scoreboard based on the day.
# "day" for Day and "night" for night.
#
# NONE - Do no assign scoreboards and just rely on
# manual assigning (triggers, etc...)
#
# LANGUAGE - Client language (en,nl,fr) Two letter language code
#
# PLACEHOLDER:* - Assign the scoreboard based on a placeholder
# this method can be very intensive for certain non cached
# placeholders.
# It will look for scoreboardname.yml files matching the result
# of the placeholder.
# Replace "*" with an actual placeholder (ex. "PLACEHOLDER:{isflying}" )
# KEEP IN MIND: Fast switching scoreboards is not a good thing.
#
# SPAWN_DISTANCE - Assign the scoreboard based on the distance to the world's spawn
# Name your scoreboard: "spawn_distance_*" where * is a number
# representing the distance. (ex. "spawn_distance_10")
# The example would math the scoreboard if you are within 10 blocks
# to the spawn.
scoreboard-assigning:
- 'PERMISSION'
# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
# This is the title of the GUI
title: "Scoreboards"
# Size of the GUI (leave to -1 to make it dynamic)
# Sizes: 9,27,54
size: -1
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# ADVANCED SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Placeholder settings
placeholder:
# Placeholder update method
# COMPATIBLE - Only downloads compatible placeholders.
# FORCE - Force download all placeholders.
# UPDATE_ONLY - Only update existing downloaded placeholders.
update-method: "COMPATIBLE"
# Clear unused placeholders that are not enabled.
clear-unused: true
# Config cache only
# This will only keep placeholders you use in the config
# This breaks:
# 1) MVdWPlaceholderAPI hooked plugins that make you use placeholders
# in their plugins.
# 2) Plugins that add custom placeholders to MVdWPlaceholderAPI
config-cache: false
# Scoreboards file path. This is the folder path containing the .yml files containing
# the scoreboards.
scoreboards-location: "scoreboards"
# Modules file path. This is the folder path containing the JAR files for additional
# placeholder or featherboard modules.
modules-location: "modules"
# Tweaks to increase or tune performance
tweaks:
# Reset all scoreboard on startup
# this is similar to manually deleting the scoreboard.dat
reset-scoreboard-data: false
# This option does not send scoreboard remove packets
# to the client on join.
keep-scoreboard-join: false
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keep-scoreboard-quit: false
# Trust or do not trust scoreboard scripts.
# Normally you leave this to true
# When disabled scoreboard scripts will be disabled
trust-scoreboard-scripts: true
# Some placeholders have a slow process behind them. Meaning they might contact a database
# and take a while to 'resolve'. This will never cause lag since the placeholders are loaded
# separate from the sending. But can slow down the animation because it has to wait
# for the placeholder to be loaded. When having multiple lines like a text that shows
# the information about the placeholders you put below it, this can cause problems.
# Enabling this will output a message in the console and ingame to operators
# saying when a placeholder is causing delays.
detect-animation-lag: false
# Putting this to true will SPAM your console with timings report per placeholder/animation
# refresh. Used for debugging purposes.
# This requires detect-placeholderdelay to true
verbose-animation-timings: false
# Show delay on join. Useful if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
# Please note that there is a static show-delay build in of 5 ticks that you can
# not change. This is because a lot of data is send in the first moment a player
# joins.
show-delay: 0
# The update speed multiplier can increase the update speed of the scoreboard
# A normal scoreboard would have a max refresh rate of 20 ticks per second
# When changing this multiplier you can make this slower or faster.
# Support for faster multipliers is not provided as it depends on your server
# hardware if it can handle it.
# This feature is mostly meant for advanced users that want to create something unique
# or when stress testing.
speed-multiplier: 1.0
# Scoreboard script engine to use
scoreboard-script-engine: "JavaScript"
scoreboard-update:
# Scoreboard update method
# This is the method used to send the scoreboard.
# ANTI_FLICKER_V1 - This method works for 1.7-1.13. It will prevent the
# scoreboard lines from jumping.
# This is the only supported method for Cauldron servers.
# Pros:
# - No flickering or jumping lines
# - Fast animations
# - Less packets after the scoreboard is loaded
# - Static line support with ~72 characters
# Cons:
# - This method sends more packets when the scoreboard first loads
# - Maximum of 28 characters with colors
# ANTI_FLICKER_V2 - This method works for 1.9-1.13. It will prevent the
# scoreboard lines from jumping.
# This method is in BETA
# Pros:
# - No flickering or jumping lines
# - Fast animations
# - Full 68-70 character animations
# Cons:
# - More CPU/RAM usage than V1 due to frame buffer
# - Scoreboards will have a delay of 3 ticks (not really noticeable)
# - Does not work with Team plugins, 'especially' those that use packets
#
#
# SWITCH_LINES - This method works for 1.7-1.13. It will reset individual
# scoreboard lines that need updating. Causing jumping lines.
# DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
# SWITCH_OBJECTIVE - This method works for 1.9-1.13. It will swap out
# the scoreboard objective. Causing flicker.
# DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
method: 'ANTI_FLICKER_V1'
animation-update:
# Animation update method
# This is the method used to update the line animations
# (Updating the frames, placeholders ,...)
# EFFICIENT - Will update the scoreboards using X workers.
# The advantage is that it makes optimal use of the
# processor to update the animations.
# The downside is that some placeholders
# may delay the scoreboard.
# Use this if you have many scoreboards
# OPTIMAL - This default option will assign a dedicated worker
# per scoreboard config. Lines are therefor synchronized.
# If you have no idea what the other strategies do, use this
# SYNCHRONOUS - This option will update all scoreboard lines of all
# scoreboards in a single worker. Meaning that for many
# boards this can cause delays.
# Use this if you have no more than 2 different scoreboards
# ASYNCHRONOUS - This option will create a task for each scoreboard line
# it was default for FeatherBoard 3 and previous versions.
# However it is not really optimized.
method: 'OPTIMAL'