Çözüldü Factions plugin

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Arweneos

UI/UX DESIGN
Katılım
5 Temmuz 2017
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219
Elmaslar
55
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Minecraft
Arweneos

Discord:

Arweneos#3667

Merhaba Arkadaşlar
Faction Sunucum Bulunuyor
Ve Factions Plugini Türkce Yapmak isdiyorum aşagıdaki fotografdaki komutları nasıl türkce yaparım?

FOTOGRAF
Screenshot_1.png
 
Config dosyasından;

Buyrun, Türkçe config:

Kod:
# FactionsUUID by drtshock
# Report issues https://github.com/drtshock/Factions/issues?state=open
# Live support http://webchat.esper.net/?channels=factions&prompt=1

# Made with love <3

# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug: false

# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
#   set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
  cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  log: false

### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
#   people in relation to HCF servers. All settings are set to the normal Factions
#   behavior by default.

# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
#   in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
default-relation: "neutral"

# Portal Creation
# Do you want to limit portal creation?
portals:
  limit: false # will disable the below check if set to false

  # What should the minimum relation be to create a portal in territory?
  # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  # Minimum relation allows that and all listed to the right to create portals.
  # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.

### Hard Core Settings ###

# Warps
# What should be the max amount of warps that a Factoin can set?
max-warps: 5

# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
warp-cost:
  enabled: false
  setwarp: 5
  delwarp: 5
  warp: 5

# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false

# ToolTips
# This section is to configure tooltips for things like /f list
tooltips:

  # List
  # This shows up when someone does /f list for the top factions.
  # It will not sure up for factionless of course, just actual factions.
  # You can use color codes here.
  list:
    - "&6Leader: &f{leader}"
    - "&6Claimed: &f{chunks}"
    - "&6Raidable: &f{raidable}"
    - "&6Warps: &f{warps}"
    - "&6Power: &f{power}/{maxPower}"
    - "&6Üyeler: &f{online}/{members}"

  # Show
  # This shows up when someone does /f show.
  # It adds tooltips to each player in the list here, nothing else.
  # {group} will show the players primary group if you have vault installed.
  # {balance} will show their balance if you have vault installed.
  # {lastSeen} will show human readable info on when the player was last seen, or online.
  show:
    - "&6Son Görülme: &f{lastSeen}"
    - "&6Power: &f{power}"
    - "&6Rütbe: &f{group}"
    - "&6Para: &a${player-balance}"

# Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look.
# Make sure that no lines are duplicates of each other otherwise only the first will display.
# Use &0-9a-f for colors and include messages in "quotes"
scoreboard:

# send faction change message as well when scoreboard is up?
  also-send-chat: true
# How long do we want scoreboards to stay if set temporarily.
  expiration: 7

# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
# Things to be replaced in this:
# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
# {raidable} - true if the faction can be claimed over, otherwise false.
# {warps} - the number of warps that a faction has set.
# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
# Commenting this section out will cause the info to appear in chat as the plugin originally did.
  finfo-enabled: false # Default to false to keep original functionality.
  finfo:
    - "&6Power"
    - "{power}"
    - "&3Üyeler"
    - "{online}/{members}"
    - "&4Lider"
    - "{leader}"
    - "&bBölge"
    - "{chunks}"

# Default board that will always show up if a player wants it to.
# This can show any arbitrary text or you can use a lot of variables to replace things.
# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
# {totalOnline} - total players on the server. {balance} - player's balance.
# {maxPower} - player's max power.
# {powerBoost} - player's powerboost.

  default-enabled: false # Default to false to keep original functionality.
  default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  default-update-interval: 2 # in seconds.

  # This will show faction prefixes colored based on relation on nametags and in the tab.
  #   The scoreboard needs to be enabled for this to work.
  default-prefixes: true

  default:
    - "&6Senin Klanın"
    - "{faction}"
    - "&3Senin Power"
    - "{power}"
    - "&aParae"
    - "${balance}"

  factionless-enabled: false
  factionless:
    - "Yeni Klan Açmak için"
    - "Komut /f create"

# Configration section for warmups.
# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
warmups:
  # Delay for /f home
  f-home: 0
  # Delay for /f warp
  f-warp: 0

######################################################
#################### HCF Features ####################
######################################################
# These features were requested as part of Hardcore Factions or something.
# All of them are disabled by default.

# Max Relation Types
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
max-relations:
  enabled: false
  ally: 10
  truce: 10
  neutral: -1
  enemy: 10

# WorldBorder support
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
world-border:
  buffer: 0
 
# Raids
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
#   allowing factions to open chests, break blocks, etc. if they
#   have claimed chunks >= power.
hcf:
  raidable: false

  # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  dtr: false

  # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  # This has always been true, allowing factions to over claim others.
  allow-overclaim: true

  # Power Freeze
  # After a player dies, how long should the faction not be able to regen power?
  # This resets on each death but does not accumulate.
  # Set to 0 for no freeze. Time is in seconds.
  powerfreeze: 0

  # Buffer Zone
  # Buffer Zone is an chunk area required between claims of different Factions.
  # This is default to 0 and has always been that way. Meaning Factions can have
  #   claims that border each other.
  # If this is set to 3, then Factions need to have 3 chunks between their claim
  #   and another Faction's claim.
  # It's recommended to keep this pretty low as the radius check could be a
  #   heavy operation if set to a large number.
  # If this is set to 0, we won't even bother checking which is how Factions has
  #   always been.
  buffer-zone: 0

  stuck:
    delay: 30
    radius: 10

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f show                  | #
# +------------------------------------------------------+ #
############################################################

# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
show:
  # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  - '{header}'
  - '<a>Açıklama: <i>{description}'
  - '<a>Katılma: <i>{joining}    {peaceful}'
  - '<a>Arazi / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
  - '<a>Kuruluş Tarihi: <i>{create-date}'
  - '<a>Bu Klan Kalıcıdır, Üye Olmadan Bile Kalır.' # only shows if faction is permanent
  - '<a>Arazi Değeri: <i>{land-value} {land-refund}'
  - '<a>Paran: <i>{balance}'
  - '<a>Dost Klan(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
  - '<a>Çevrimiçi: (<i>{online}<a>/<i>{members}<a>): {online-list}'
  - '<a>Çevrimdışı: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'

# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
minimal-show: false

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f list                  | #
# +------------------------------------------------------+ #
############################################################

list:
  # You can only use {pagenumber} and {pagecount} in the header
  header: '&e&m----------&r&c[ &aKlanlar Listesi &9{pagenumber}&6/&9{pagecount} &c]&e&m----------'
  # You can use any variables here
  factionless: '<i>Factionless<i> {factionless} çevrimiçi'
  # You can use any variable here
  entry: '<a>{faction} <i>{online} / {members} çevrimiçi, <a>Arazi / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f help                  | #
# +------------------------------------------------------+ #
############################################################

# set to true to use legacy factions help
use-old-help: true

help:
  # You can change the page name to whatever you like
  # We use '1' to preserve default functionality of /f help 1
  '1':
    - '&e&m----------------------------------------------'
    - '                  &c&lKlan Yardım                 '
    - '&e&m----------------------------------------------'
    - '&3/f create  &e>>  &7Yeni klan kurar'
    - '&3/f who      &e>>  &7Klan bilgilerine bakar'
    - '&3/f tag      &e>>  &7Klanın adını değiştirir'
    - '&3/f join     &e>>  &7Klana katılır'
    - '&3/f list      &e>>  &7Klanların listesine bakar'
    - '&e&m--------------&r &2/f help 2 for more &e&m--------------'
  '2':
    - '&e&m------------------&r&c&l Page 2 &e&m--------------------'
    - '&3/f home     &e>>  &7Klan evine ışınlanır'
    - '&3/f sethome &e>>  &7Klan evini belirler'
    - '&3/f leave    &e>>  &7Klandan ayrılır'
    - '&3/f invite    &e>>  &7Klana oyuncu davet eder'
    - '&3/f deinvite &e>>  &7Atılan daveti iptal eder'
    - '&e&m--------------&r &2/f help 3 for more &e&m--------------'
  '3':
    - '&e&m------------------&r&c&l Page 3 &e&m--------------------'
    - '&3/f claim     &e>>  &7Araziye claim atar'
    - '&3/f unclaim  &e>>  &7Araziden claimi kaldırır'
    - '&3/f kick      &e>>  &7Klandan oyuncuyu atar'
    - '&3/f mod      &e>>  &7Klanın modunu belirler'
    - '&3/f chat     &e>>  &7Klan konuşmasını açar'
    - '&e&m--------------&r &2/f help 4 for more &e&m--------------'
  '4':
    - '&e&m------------------&r&c&l Page 4 &e&m--------------------'
    - '&3/f version &e>>  &7Pluginin sürüm bilgisini gösterir'
    - '&e&m--------------&r&2 End of /f help &e&m-----------------'

############################################################
# +------------------------------------------------------+ #
# |                Big List of variables                 | #
# +------------------------------------------------------+ #
############################################################
# Fancy variables. Can only be used in /f show
#  - {allies-list}  : Lists each faction ally with tooltips
#  - {enemies-list} : Lists each faction enemy with tooltips
#  - {online-list}  : Lists all online members with tooltips
#  - {offline-list} : Lists all offline members with tooltips
# Player variables. Can be used in tooltips.show, scoreboards, or /f show
#  - {group}     : Players group
#  - {name}      : Players name
#  - {lastSeen}  : Last time player was seen (if offline), or just 'Online'
#  - {balance} : Players balance
#  - {player-kills} : # of kills the player has
#  - {player-deaths}: # of deaths the player has
# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
#  - {header}    : Default factions header (ex. /f show)
#  - {faction}   : Factions tag (if none, uses lang.yml for factionless name)
#  - {joining}   : How to join this faction
#  - {power}     : Factions deaths until raidable value
#  - {power-boost}  : DTR Symbol based on current DTR (max, regen, frozen, raidable)
#  - {maxPower}  : Factions max deaths until raidable value
#  - {chunks}    : # of claims faction has (in chunks)
#  - {warps}     : # of warps faction has
#  - {description} : Factions description
#  - {create-date} : Date faction was created
#  - {leader}    : Faction leader
#  - {land-value}  : Value of all claims
#  - {land-refund} : Calculated refund value
#  - {allies}    : # of allies faction has
#  - {enemies}   : # of enemies faction has
#  - {online}    : # of faction members online
#  - {offline}   : # of faction members offline
#  - {members}   : # of faction members (includes offline)
#  - {faction-balance}      : Faction bank balance
#  - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
#  - {faction-kills} : # of kills the faction has
#  - {faction-deaths}: # of deaths the faction has
# General variables. Can be used anywhere.
# - {total-online}  : Total # of players on the server
# - {max-warps}     : Max # of warps a faction can set
# - {max-allies}    : Max # of allies a faction can have
# - {max-enemies}   : Max # of enemies a faction can have
# - {factionless}   : Count of all factionless players online

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