Faction tükçe lang.yml dosyası

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01selim

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Elinizde faction un lang dosyasnın lang.yml si varsa verebilirimisiniz ?
 
yok o farklı birazdaha
 
yok o farklı birazdaha
Kod:
# FactionsUUID by drtshock
# Report issues https://github.com/drtshock/Factions/issues?state=open
# Live support http://webchat.esper.net/?channels=factions&prompt=1

# Made with love <3

# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug: false

# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
#   set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
  cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  log: false

### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
#   people in relation to HCF servers. All settings are set to the normal Factions
#   behavior by default.

# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
#   in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
default-relation: "neutral"

# Portal Creation
# Do you want to limit portal creation?
portals:
  limit: false # will disable the below check if set to false

  # What should the minimum relation be to create a portal in territory?
  # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  # Minimum relation allows that and all listed to the right to create portals.
  # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.

### Hard Core Settings ###

# Warps
# What should be the max amount of warps that a Factoin can set?
max-warps: 5

# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
warp-cost:
  enabled: false
  setwarp: 5
  delwarp: 5
  warp: 5

# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false

# ToolTips
# This section is to configure tooltips for things like /f list
tooltips:

  # List
  # This shows up when someone does /f list for the top factions.
  # It will not sure up for factionless of course, just actual factions.
  # You can use color codes here.
  list:
    - "&6Leader: &f{leader}"
    - "&6Claimed: &f{chunks}"
    - "&6Raidable: &f{raidable}"
    - "&6Warps: &f{warps}"
    - "&6Power: &f{power}/{maxPower}"
    - "&6Üyeler: &f{online}/{members}"

  # Show
  # This shows up when someone does /f show.
  # It adds tooltips to each player in the list here, nothing else.
  # {group} will show the players primary group if you have vault installed.
  # {balance} will show their balance if you have vault installed.
  # {lastSeen} will show human readable info on when the player was last seen, or online.
  show:
    - "&6Son Görülme: &f{lastSeen}"
    - "&6Power: &f{power}"
    - "&6Rütbe: &f{group}"
    - "&6Para: &a${player-balance}"

# Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look.
# Make sure that no lines are duplicates of each other otherwise only the first will display.
# Use &0-9a-f for colors and include messages in "quotes"
scoreboard:

# send faction change message as well when scoreboard is up?
  also-send-chat: true
# How long do we want scoreboards to stay if set temporarily.
  expiration: 7

# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
# Things to be replaced in this:
# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
# {raidable} - true if the faction can be claimed over, otherwise false.
# {warps} - the number of warps that a faction has set.
# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
# Commenting this section out will cause the info to appear in chat as the plugin originally did.
  finfo-enabled: false # Default to false to keep original functionality.
  finfo:
    - "&6Power"
    - "{power}"
    - "&3Üyeler"
    - "{online}/{members}"
    - "&4Lider"
    - "{leader}"
    - "&bBölge"
    - "{chunks}"

# Default board that will always show up if a player wants it to.
# This can show any arbitrary text or you can use a lot of variables to replace things.
# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
# {totalOnline} - total players on the server. {balance} - player's balance.
# {maxPower} - player's max power.
# {powerBoost} - player's powerboost.

  default-enabled: false # Default to false to keep original functionality.
  default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  default-update-interval: 2 # in seconds.

  # This will show faction prefixes colored based on relation on nametags and in the tab.
  #   The scoreboard needs to be enabled for this to work.
  default-prefixes: true

  default:
    - "&6Senin Klanın"
    - "{faction}"
    - "&3Senin Power"
    - "{power}"
    - "&aParae"
    - "${balance}"

  factionless-enabled: false
  factionless:
    - "Yeni Klan Açmak için"
    - "Komut /f create"

# Configration section for warmups.
# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
warmups:
  # Delay for /f home
  f-home: 0
  # Delay for /f warp
  f-warp: 0

######################################################
#################### HCF Features ####################
######################################################
# These features were requested as part of Hardcore Factions or something.
# All of them are disabled by default.

# Max Relation Types
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
max-relations:
  enabled: false
  ally: 10
  truce: 10
  neutral: -1
  enemy: 10

# WorldBorder support
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
world-border:
  buffer: 0
 
# Raids
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
#   allowing factions to open chests, break blocks, etc. if they
#   have claimed chunks >= power.
hcf:
  raidable: false

  # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  dtr: false

  # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  # This has always been true, allowing factions to over claim others.
  allow-overclaim: true

  # Power Freeze
  # After a player dies, how long should the faction not be able to regen power?
  # This resets on each death but does not accumulate.
  # Set to 0 for no freeze. Time is in seconds.
  powerfreeze: 0

  # Buffer Zone
  # Buffer Zone is an chunk area required between claims of different Factions.
  # This is default to 0 and has always been that way. Meaning Factions can have
  #   claims that border each other.
  # If this is set to 3, then Factions need to have 3 chunks between their claim
  #   and another Faction's claim.
  # It's recommended to keep this pretty low as the radius check could be a
  #   heavy operation if set to a large number.
  # If this is set to 0, we won't even bother checking which is how Factions has
  #   always been.
  buffer-zone: 0

  stuck:
    delay: 30
    radius: 10

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f show                  | #
# +------------------------------------------------------+ #
############################################################

# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
show:
  # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  - '{header}'
  - '<a>Açıklama: <i>{description}'
  - '<a>Katılma: <i>{joining}    {peaceful}'
  - '<a>Arazi / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
  - '<a>Kuruluş Tarihi: <i>{create-date}'
  - '<a>Bu Klan Kalıcıdır, Üye Olmadan Bile Kalır.' # only shows if faction is permanent
  - '<a>Arazi Değeri: <i>{land-value} {land-refund}'
  - '<a>Paran: <i>{balance}'
  - '<a>Dost Klan(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
  - '<a>Çevrimiçi: (<i>{online}<a>/<i>{members}<a>): {online-list}'
  - '<a>Çevrimdışı: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'

# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
minimal-show: false

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f list                  | #
# +------------------------------------------------------+ #
############################################################

list:
  # You can only use {pagenumber} and {pagecount} in the header
  header: '&e&m----------&r&c[ &aKlanlar Listesi &9{pagenumber}&6/&9{pagecount} &c]&e&m----------'
  # You can use any variables here
  factionless: '<i>Factionless<i> {factionless} çevrimiçi'
  # You can use any variable here
  entry: '<a>{faction} <i>{online} / {members} çevrimiçi, <a>Arazi / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'

############################################################
# +------------------------------------------------------+ #
# |                Configurable /f help                  | #
# +------------------------------------------------------+ #
############################################################

# set to true to use legacy factions help
use-old-help: true

help:
  # You can change the page name to whatever you like
  # We use '1' to preserve default functionality of /f help 1
  '1':
    - '&e&m----------------------------------------------'
    - '                  &c&lKlan Yardım                 '
    - '&e&m----------------------------------------------'
    - '&3/f create  &e>>  &7Yeni klan kurar'
    - '&3/f who      &e>>  &7Klan bilgilerine bakar'
    - '&3/f tag      &e>>  &7Klanın adını değiştirir'
    - '&3/f join     &e>>  &7Klana katılır'
    - '&3/f list      &e>>  &7Klanların listesine bakar'
    - '&e&m--------------&r &2/f help 2 for more &e&m--------------'
  '2':
    - '&e&m------------------&r&c&l Page 2 &e&m--------------------'
    - '&3/f home     &e>>  &7Klan evine ışınlanır'
    - '&3/f sethome &e>>  &7Klan evini belirler'
    - '&3/f leave    &e>>  &7Klandan ayrılır'
    - '&3/f invite    &e>>  &7Klana oyuncu davet eder'
    - '&3/f deinvite &e>>  &7Atılan daveti iptal eder'
    - '&e&m--------------&r &2/f help 3 for more &e&m--------------'
  '3':
    - '&e&m------------------&r&c&l Page 3 &e&m--------------------'
    - '&3/f claim     &e>>  &7Araziye claim atar'
    - '&3/f unclaim  &e>>  &7Araziden claimi kaldırır'
    - '&3/f kick      &e>>  &7Klandan oyuncuyu atar'
    - '&3/f mod      &e>>  &7Klanın modunu belirler'
    - '&3/f chat     &e>>  &7Klan konuşmasını açar'
    - '&e&m--------------&r &2/f help 4 for more &e&m--------------'
  '4':
    - '&e&m------------------&r&c&l Page 4 &e&m--------------------'
    - '&3/f version &e>>  &7Pluginin sürüm bilgisini gösterir'
    - '&e&m--------------&r&2 End of /f help &e&m-----------------'

############################################################
# +------------------------------------------------------+ #
# |                Big List of variables                 | #
# +------------------------------------------------------+ #
############################################################
# Fancy variables. Can only be used in /f show
#  - {allies-list}  : Lists each faction ally with tooltips
#  - {enemies-list} : Lists each faction enemy with tooltips
#  - {online-list}  : Lists all online members with tooltips
#  - {offline-list} : Lists all offline members with tooltips
# Player variables. Can be used in tooltips.show, scoreboards, or /f show
#  - {group}     : Players group
#  - {name}      : Players name
#  - {lastSeen}  : Last time player was seen (if offline), or just 'Online'
#  - {balance} : Players balance
#  - {player-kills} : # of kills the player has
#  - {player-deaths}: # of deaths the player has
# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
#  - {header}    : Default factions header (ex. /f show)
#  - {faction}   : Factions tag (if none, uses lang.yml for factionless name)
#  - {joining}   : How to join this faction
#  - {power}     : Factions deaths until raidable value
#  - {power-boost}  : DTR Symbol based on current DTR (max, regen, frozen, raidable)
#  - {maxPower}  : Factions max deaths until raidable value
#  - {chunks}    : # of claims faction has (in chunks)
#  - {warps}     : # of warps faction has
#  - {description} : Factions description
#  - {create-date} : Date faction was created
#  - {leader}    : Faction leader
#  - {land-value}  : Value of all claims
#  - {land-refund} : Calculated refund value
#  - {allies}    : # of allies faction has
#  - {enemies}   : # of enemies faction has
#  - {online}    : # of faction members online
#  - {offline}   : # of faction members offline
#  - {members}   : # of faction members (includes offline)
#  - {faction-balance}      : Faction bank balance
#  - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
#  - {faction-kills} : # of kills the faction has
#  - {faction-deaths}: # of deaths the faction has
# General variables. Can be used anywhere.
# - {total-online}  : Total # of players on the server
# - {max-warps}     : Max # of warps a faction can set
# - {max-allies}    : Max # of allies a faction can have
# - {max-enemies}   : Max # of enemies a faction can have
# - {factionless}   : Count of all factionless players online
 
bana lang gerekli bu config
Gönderi otomatik olarak birleştirildi:

Kod:
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3



root:
  AUTHOR: misc
  RESPONSIBLE: misc
  LANGUAGE: English
  ENCODING: UTF-8
  LOCALE: en_US
  REQUIRESUNICODE: 'false'
  DEFAULT: 'true'
  STATE: complete
  LOCAL:
    AUTHOR: misc
    RESPONSIBLE: misc
    LANGUAGE: English
    REGION: US
    STATE: complete
COMMAND:
  ADMIN:
    NOTMEMBER: '%1$s<i> is not a member in your faction.'
    NOTADMIN: <b>You are not the faction admin.
    TARGETSELF: <b>The target player musn't be yourself.
    DEMOTES: <i>You have demoted %1$s<i> from the position of faction admin.
    DEMOTED: <i>You have been demoted from the position of faction admin by %1$s<i>.
    PROMOTES: <i>You have promoted %1$s<i> to the position of faction admin.
    PROMOTED: '%1$s<i> gave %2$s<i> the leadership of %3$s<i>.'
    DESCRIPTION: Hand over your admin rights
  AHOME:
    DESCRIPTION: Send a player to their f home no matter what.
    NOHOME: '%1$s doesn''t have an f home.'
    SUCCESS: $1%s was sent to their f home.
    OFFLINE: '%1$s is offline.'
    TARGET: You were sent to your f home.
  ANNOUNCE:
    DESCRIPTION: Announce a message to players in faction.
  AUTOCLAIM:
    ENABLED: <i>Now auto-claiming land for <h>%1$s<i>.
    DISABLED: <i>Auto-claiming of land disabled.
    REQUIREDRANK: <b>You must be <h>%1$s<b> to claim land.
    OTHERFACTION: <b>You can't claim land for <h>%1$s<b>.
    DESCRIPTION: Auto-claim land as you walk around
  AUTOHELP:
    HELPFOR: Help for command "
  BOOM:
    PEACEFULONLY: <b>This command is only usable by factions which are specifically designated as peaceful.
    TOTOGGLE: to toggle explosions
    FORTOGGLE: for toggling explosions
    ENABLED: '%1$s<i> has %2$s explosions in your faction''s territory.'
    DESCRIPTION: Toggle explosions (peaceful factions only)
  BYPASS:
    ENABLE: <i>You have enabled admin bypass mode. You will be able to build or destroy anywhere.
    ENABLELOG: ' has ENABLED admin bypass mode.'
    DISABLE: <i>You have disabled admin bypass mode.
    DISABLELOG: ' has DISABLED admin bypass mode.'
    DESCRIPTION: Enable admin bypass mode
  CHAT:
    DISABLED: <b>The built in chat channels are disabled on this server.
    INVALIDMODE: <b>Unrecognised chat mode. <i>Please enter either 'a','f' or 'p'
    DESCRIPTION: Change chat mode
    MODE:
      PUBLIC: <i>Public chat mode.
      ALLIANCE: <i>Alliance only chat mode.
      TRUCE: <i>Truce only chat mode.
      FACTION: <i>Faction only chat mode.
  CHATSPY:
    ENABLE: <i>You have enabled chat spying mode.
    ENABLELOG: ' has ENABLED chat spying mode.'
    DISABLE: <i>You have disabled chat spying mode.
    DISABLELOG: ' has DISABLED chat spying mode.'
    DESCRIPTION: Enable admin chat spy mode
  CLAIM:
    INVALIDRADIUS: <b>If you specify a radius, it must be at least 1.
    DENIED: <b>You do not have permission to claim in a radius.
    DESCRIPTION: Claim land from where you are standing
  CLAIMLINE:
    INVALIDRADIUS: <b>If you specify a distance, it must be at least 1.
    DENIED: <b>You do not have permission to claim in a line.
    DESCRIPTION: Claim land in a straight line.
    ABOVEMAX: <b>The maximum limit for claim line is <b>%s<b>.
    NOTVALID: '%s<b> is not a cardinal direction. You may use <h>north<b>, <h>east<b>,
      <h>south <b>or <h>west<b>.'
  CONFIG:
    NOEXIST: <b>No configuration setting "<h>%1$s<b>" exists.
    SET:
      'TRUE': '" option set to true (enabled).'
      'FALSE': '" option set to false (disabled).'
      ADDED: '"%1$s" set: "%2$s" added.'
      REMOVED: '"%1$s" set: "%2$s" removed.'
    OPTIONSET: '" option set to '
    COLOURSET: '" color option set to "'
    INTREQUIRED: 'Cannot set "%1$s": An integer (whole number) value required.'
    LONGREQUIRED: 'Cannot set "%1$s": A long integer (whole number) value required.'
    DOUBLEREQUIRED: 'Cannot set "%1$s": A double (numeric) value required.'
    FLOATREQUIRED: 'Cannot set "%1$s": A float (numeric) value required.'
    INVALID:
      COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid color.'
      COLLECTION: '"%1$s" is not a data collection type which can be modified with
        this command.'
      MATERIAL: 'Cannot change "%1$s" set: "%2$s" is not a valid material.'
      TYPESET: '"%1$s" is not a data type set which can be modified with this command.'
    MATERIAL:
      ADDED: '"%1$s" set: Material "%2$s" added.'
      REMOVED: '"%1$s" set: Material "%2$s" removed.'
    LOG: ' (Command was run by %1$s.)'
    ERROR:
      SETTING: Error setting configuration setting "%1$s" to "%2$s".
      MATCHING: Configuration setting "%1$s" couldn't be matched, though it should be... please report this error.
      TYPE: '''%1$s'' is of type ''%2$s'', which cannot be modified with this command.'
    DESCRIPTION: Change a conf.json setting
  CONVERT:
    BACKEND:
      RUNNING: Already running that backend.
      INVALID: Invalid backend
    DESCRIPTION: Convert the plugin backend
  CREATE:
    MUSTLEAVE: <b>You must leave your current faction first.
    INUSE: <b>That tag is already in use.
    TOCREATE: to create a new faction
    FORCREATE: for creating a new faction
    ERROR: <b>There was an internal error while trying to create your faction. Please try again.
    CREATED: '%1$s<i> created a new faction %2$s'
    YOUSHOULD: '<i>You should now: %1$s'
    CREATEDLOG: ' created a new faction: '
    DESCRIPTION: Create a new faction
  DEINVITE:
    CANDEINVITE: 'Players you can deinvite: '
    CLICKTODEINVITE: Click to revoke invite for %1$s
    ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
    MIGHTWANT: '<i>You might want to: %1$s'
    REVOKED: '%1$s<i> revoked your invitation to <h>%2$s<i>.'
    REVOKES: '%1$s<i> revoked %2$s''s<i> invitation.'
    DESCRIPTION: Remove a pending invitation
  DELFWARP:
    DELETED: <i>Deleted warp <a>%1$s
    INVALID: <i>Couldn't find warp <a>%1$s
    TODELETE: to delete warp
    FORDELETE: for deleting warp
    DESCRIPTION: Delete a faction warp
  DESCRIPTION:
    CHANGES: 'You have changed the description for <h>%1$s<i> to:'
    CHANGED: '<i>The faction %1$s<i> changed their description to:'
    TOCHANGE: to change faction description
    FORCHANGE: for changing faction description
    DESCRIPTION: Change the faction description
  DISBAND:
    IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
    MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
    BROADCAST:
      YOURS: <h>%1$s<i> disbanded your faction.
      NOTYOURS: <h>%1$s<i> disbanded the faction %2$s.
    HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %1$s.
    DESCRIPTION: Disband a faction
  FWARP:
    CLICKTOWARP: Click to warp!
    COMMANDFORMAT: <i>/f warp <warpname>
    WARPED: <i>Warped to <a>%1$s
    INVALID: <i>Couldn't find warp <a>%1$s
    TOWARP: to warp
    FORWARPING: for warping
    WARPS: 'Warps: '
    DESCRIPTION: Teleport to a faction warp
  HELP:
    '404': <b>This page does not exist
    NEXTCREATE: <i>Learn how to create a faction on the next page.
    HOME: '<i>And don''t forget to set your home:'
    BANK:
      '1': <i>Your faction has a bank which is used to pay for certain
      '2': <i>things, so it will need to have money deposited into it.
      '3': <i>To learn more, use the money command.
    PLAYERTITLES: <i>Player titles are just for fun. No rules connected to them.
    OWNERSHIP:
      '1': <i>Claimed land with ownership set is further protected so
      '2': <i>that only the owner(s), faction admin, and possibly the
      '3': <i>faction moderators have full access.
    RELATIONS:
      '1': <i>Set the relation you WISH to have with another faction.
      '2': <i>Your default relation with other factions will be neutral.
      '3': <i>If BOTH factions choose "ally" you will be allies.
      '4': <i>If ONE faction chooses "enemy" you will be enemies.
      '5': <i>You can never hurt members or allies.
      '6': <i>You can not hurt neutrals in their own territory.
      '7': <i>You can always hurt enemies and players without faction.
      '8': ''
      '9': <i>Damage from enemies is reduced in your own territory.
      '10': <i>When you die you lose power. It is restored over time.
      '11': <i>The power of a faction is the sum of all member power.
      '12': <i>The power of a faction determines how much land it can hold.
      '13': <i>You can claim land from factions with too little power.
    PERMISSIONS:
      '1': <i>Only faction members can build and destroy in their own
      '2': '<i>territory. Usage of the following items is also restricted:'
      '3': <i>Door, Chest, Furnace, Dispenser, Diode.
      '4': ''
      '5': <i>Make sure to put pressure plates in front of doors for your
      '6': <i>guest visitors. Otherwise they can't get through. You can
      '7': <i>also use this to create member only areas.
      '8': <i>As dispensers are protected, you can create traps without
      '9': <i>worrying about those arrows getting stolen.
    ADMIN:
      '1': <c>/f claim safezone <i>claim land for the Safe Zone
      '2': <c>/f claim warzone <i>claim land for the War Zone
      '3': <c>/f autoclaim [safezone|warzone] <i>take a guess
    MOAR:
      '1': 'Finally some commands for the server admins:'
      '2': '<i>More commands for server admins:'
      '3': '<i>Even more commands for server admins:'
    DESCRIPTION: Display a help page
  HOME:
    DISABLED: <b>Sorry, Faction homes are disabled on this server.
    TELEPORTDISABLED: <b>Sorry, the ability to teleport to Faction homes is disabled on this server.
    NOHOME: '<b>Your faction does not have a home. '
    INENEMY: <b>You cannot teleport to your faction home while in the territory of an enemy faction.
    WRONGWORLD: <b>You cannot teleport to your faction home while in a different world.
    ENEMYNEAR: <b>You cannot teleport to your faction home while an enemy is within %s blocks of you.
    TOTELEPORT: to teleport to your faction home
    FORTELEPORT: for teleporting to your faction home
    DESCRIPTION: Teleport to the faction home
  INVITE:
    TOINVITE: to invite someone
    FORINVITE: for inviting someone
    CLICKTOJOIN: Click to join!
    INVITEDYOU: ' has invited you to join '
    INVITED: '%1$s<i> invited %2$s<i> to your faction.'
    ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
    DESCRIPTION: Invite a player to your faction
  JOIN:
    CANNOTFORCE: <b>You do not have permission to move other players into a faction.
    SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
    ALREADYMEMBER: <b>%1$s %2$s already a member of %3$s
    ATLIMIT: ' <b>!<white> The faction %1$s is at the limit of %2$d members, so %3$s
      cannot currently join.'
    INOTHERFACTION: <b>%1$s must leave %2$s current faction first.
    NEGATIVEPOWER: <b>%1$s cannot join a faction with a negative power level.
    REQUIRESINVITATION: <i>This faction requires invitation.
    ATTEMPTEDJOIN: '%1$s<i> tried to join your faction.'
    TOJOIN: to join a faction
    FORJOIN: for joining a faction
    SUCCESS: <i>%1$s successfully joined %2$s.
    MOVED: <i>%1$s moved you into the faction %2$s.
    JOINED: <i>%1$s joined your faction.
    JOINEDLOG: '%1$s joined the faction %2$s.'
    MOVEDLOG: '%1$s moved the player %2$s into the faction %3$s.'
    DESCRIPTION: Join a faction
  KICK:
    CANDIDATES: 'Players you can kick: '
    CLICKTOKICK: 'Click to kick '
    SELF: <b>You cannot kick yourself.
    NONE: That player is not in a faction.
    NOTMEMBER: '%1$s<b> is not a member of %2$s'
    INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
    NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
    TOKICK: to kick someone from the faction
    FORKICK: for kicking someone from the faction
    FACTION: '%1$s<i> kicked %2$s<i> from the faction! :O'
    KICKS: <i>You kicked %1$s<i> from the faction %2$s<i>!
    KICKED: '%1$s<i> kicked you from %2$s<i>! :O'
    DESCRIPTION: Kick a player from the faction
  LIST:
    FACTIONLIST: 'Faction List '
    TOLIST: to list the factions
    FORLIST: for listing the factions
    ONLINEFACTIONLESS: 'Online factionless: '
    DESCRIPTION: See a list of the factions
  LOCK:
    LOCKED: <i>Factions is now locked
    UNLOCKED: <i>Factions in now unlocked
    DESCRIPTION: Lock all write stuff. Apparently.
  LOGINS:
    TOGGLE: '<i>Set login / logout notifications for Faction members to: <a>%s'
    DESCRIPTION: Toggle(?) login / logout notifications for Faction members
  MAP:
    TOSHOW: to show the map
    FORSHOW: for showing the map
    UPDATE:
      ENABLED: <i>Map auto update <green>ENABLED.
      DISABLED: <i>Map auto update <red>DISABLED.
    DESCRIPTION: Show the territory map, and set optional auto update
  MOD:
    CANDIDATES: 'Players you can promote: '
    CLICKTOPROMOTE: 'Click to promote '
    NOTMEMBER: '%1$s<b> is not a member in your faction.'
    NOTADMIN: <b>You are not the faction admin.
    SELF: <b>The target player musn't be yourself.
    TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
    REVOKES: <i>You have removed moderator status from %1$s<i>.
    REVOKED: '%1$s<i> is no longer moderator in your faction.'
    PROMOTES: '%1$s<i> was promoted to moderator in your faction.'
    PROMOTED: <i>You have promoted %1$s<i> to moderator.
    DESCRIPTION: Give or revoke moderator rights
  MODIFYPOWER:
    ADDED: '<i>Added <a>%1$f <i>power to <a>%2$s. <i>New total rounded power: <a>%3$d'
    DESCRIPTION: Modify the power of a faction/player
  MONEY:
    LONG: <i>The faction money commands.
    DESCRIPTION: Faction money commands
  MONEYBALANCE:
    SHORT: show faction balance
    DESCRIPTION: Show your factions current money balance
  MONEYDEPOSIT:
    DESCRIPTION: Deposit money
    DEPOSITED: '%1$s deposited %2$s in the faction bank: %3$s'
  MONEYTRANSFERFF:
    DESCRIPTION: Transfer f -> f
    TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the faction "%4$s"'
  MONEYTRANSFERFP:
    DESCRIPTION: Transfer f -> p
    TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the player "%4$s"'
  MONEYTRANSFERPF:
    DESCRIPTION: Transfer p -> f
    TRANSFER: '%1$s transferred %2$s from the player "%3$s" to the faction "%4$s"'
  MONEYWITHDRAW:
    DESCRIPTION: Withdraw money
    WITHDRAW: '%1$s withdrew %2$s from the faction bank: %3$s'
  OPEN:
    TOOPEN: to open or close the faction
    FOROPEN: for opening or closing the faction
    OPEN: open
    CLOSED: closed
    CHANGES: '%1$s<i> changed the faction to <h>%2$s<i>.'
    CHANGED: <i>The faction %1$s<i> is now %2$s
    DESCRIPTION: Switch if invitation is required to join
  OWNER:
    DISABLED: <b>Sorry, but owned areas are disabled on this server.
    LIMIT: <b>Sorry, but you have reached the server's <h>limit of %1$d <b>owned areas per faction.
    WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
    NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
    NOTMEMBER: '%1$s<i> is not a member of this faction.'
    CLEARED: <i>You have cleared ownership for this claimed area.
    REMOVED: <i>You have removed ownership of this claimed land from %1$s<i>.
    TOSET: to set ownership of claimed land
    FORSET: for setting ownership of claimed land
    ADDED: <i>You have added %1$s<i> to the owner list for this claimed land.
    DESCRIPTION: Set ownership of claimed land
  OWNERLIST:
    DISABLED: <b>Sorry, but owned areas are disabled on this server.
    WRONGFACTION: <b>This land is not claimed by your faction.
    NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
    NONE: <i>No owners are set here; everyone in the faction has access.
    OWNERS: '<i>Current owner(s) of this land: %1$s'
    DESCRIPTION: List owner(s) of this claimed land
  PEACEFUL:
    DESCRIPTION: Set a faction to peaceful
    YOURS: '%1$s has %2$s your faction'
    OTHER: '%s<i> has %s the faction ''%s<i>''.'
    GRANT: granted peaceful status to
    REVOKE: removed peaceful status from
  PERMANENT:
    DESCRIPTION: Toggles a faction's permanence
    GRANT: added permanent status to
    REVOKE: removed permanent status from
    YOURS: '%1$s has %2$s your faction'
    OTHER: '%s<i> has %s the faction ''%s<i>''.'
  PERMANENTPOWER:
    DESCRIPTION: Toggle faction power permanence
    GRANT: added permanentpower status to
    REVOKE: removed permanentpower status from
    SUCCESS: <i>You %s <h>%s<i>.
    FACTION: '%s<i> %s your faction'
  POWER:
    TOSHOW: to show player power info
    FORSHOW: for showing player power info
    POWER: '%1$s<a> - Power / Maxpower: <i>%2$d / %3$d %4$s'
    BONUS: ' (bonus: '
    PENALTY: ' (penalty: '
    DESCRIPTION: Show player power info
  POWERBOOST:
    HELP:
      '1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
      '2': <b>ex. /f powerboost p SomePlayer 0.5  -or-  /f powerboost f SomeFaction -5
    INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
    PLAYER: Player "%1$s"
    FACTION: Faction "%1$s"
    BOOST: <i>%1$s now has a power bonus/penalty of %2$d to min and max power levels.
    BOOSTLOG: '%1$s has set the power bonus/penalty for %2$s to %3$d.'
    DESCRIPTION: Apply permanent power bonus/penalty to specified player or faction
  RELATIONS:
    ALLTHENOPE: <b>Nope! You can't.
    MORENOPE: <b>Nope! You can't declare a relation to yourself :)
    ALREADYINRELATIONSHIP: <b>You already have that relation wish set with %1$s.
    TOMARRY: to change a relation wish
    FORMARRY: for changing a relation wish
    MUTUAL: <i>Your faction is now %1$s<i> to %2$s
    PEACEFUL: <i>This will have no effect while your faction is peaceful.
    PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
    DESCRIPTION: Set relation wish to another faction
    EXCEEDS:
      ME: <i>Failed to set relation wish. You can only have %1$s %2$s.
      THEY: <i>Failed to set relation wish. They can only have %1$s %2$s.
    PROPOSAL:
      '1': '%1$s<i> wishes to be your %2$s'
      '2': <i>Type <c>/%1$s %2$s %3$s<i> to accept.
      SENT: '%1$s<i> were informed that you wish to be %2$s'
  RELOAD:
    TIME: <i>Reloaded <h>all configuration files <i>from disk, took <h>%1$d ms<i>.
    DESCRIPTION: Reload data file(s) from disk
  SAFEUNCLAIMALL:
    DESCRIPTION: Unclaim all safezone land
    UNCLAIMED: <i>You unclaimed ALL safe zone land.
    UNCLAIMEDLOG: '%1$s unclaimed all safe zones.'
  SAVEALL:
    SUCCESS: <i>Factions saved to disk!
    DESCRIPTION: Save all data to disk
  SCOREBOARD:
    DESCRIPTION: Scoreboardy things
  SETFWARP:
    NOTCLAIMED: <i>You can only set warps in your faction territory.
    LIMIT: <i>Your Faction already has the max amount of warps set <a>(%1$d).
    SET: <i>Set warp <a>%1$s <i>to your location.
    TOSET: to set warp
    FORSET: for setting warp
    DESCRIPTION: Set a faction warp
  SETHOME:
    DISABLED: <b>Sorry, Faction homes are disabled on this server.
    NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
    TOSET: to set the faction home
    FORSET: for setting the faction home
    SET: '%1$s<i> set the home for your faction. You can now use:'
    SETOTHER: <b>You have set the home for the %1$s<i> faction.
    DESCRIPTION: Set the faction home
  SETMAXVAULTS:
    DESCRIPTION: Set max vaults for a Faction.
    SUCCESS: '&aSet max vaults for &e%s &ato &b%d'
  VAULT:
    DESCRIPTION: /f vault <number> to open one of your Faction's vaults.
    TOOHIGH: '&cYou tried to open vault %d but your Faction only has %d vaults.'
  SHOW:
    NOFACTION:
      SELF: You are not in a faction
      OTHER: That's not a faction
    TOSHOW: to show faction information
    FORSHOW: for showing faction information
    DESCRIPTION: '<a>Description: <i>%1$s'
    PEACEFUL: This faction is Peaceful
    PERMANENT: <a>This faction is permanent, remaining even with no members.
    JOINING: '<a>Joining: <i>%1$s '
    INVITATION: invitation is required
    UNINVITED: no invitation is needed
    NOHOME: n/a
    POWER: '<a>Land / Power / Maxpower: <i> %1$d/%2$d/%3$d %4$s.'
    BONUS: ' (bonus: '
    PENALTY: ' (penalty: '
    DEPRECIATED: (%1$s depreciated)
    LANDVALUE: '<a>Total land value: <i>%1$s %2$s'
    BANKCONTAINS: '<a>Bank contains: <i>%1$s'
    ALLIES: 'Allies: '
    ENEMIES: 'Enemies: '
    MEMBERSONLINE: 'Members online: '
    MEMBERSOFFLINE: 'Members offline: '
    COMMANDDESCRIPTION: Show faction information
    DEATHS:
      TIL:
        RAIDABLE: '<i>DTR: %1$d'
  SHOWINVITES:
    PENDING: 'Players with pending invites: '
    CLICKTOREVOKE: Click to revoke invite for %1$s
    DESCRIPTION: Show pending faction invites
  STATUS:
    FORMAT: '%1$s Power: %2$s Last Seen: %3$s'
    ONLINE: Online
    AGOSUFFIX: ' ago.'
    DESCRIPTION: Show the status of a player
  STUCK:
    TIMEFORMAT: m 'minutes', s 'seconds.'
    CANCELLED: <a>Teleport cancelled because you were damaged
    OUTSIDE: <a>Teleport cancelled because you left <i>%1$d <a>block radius
    EXISTS: <a>You are already teleporting, you must wait <i>%1$s
    START: '<a>Teleport will commence in <i>%s<a>. Don''t take or deal damage. '
    TELEPORT: <a>Teleported safely to %1$d, %2$d, %3$d.
    TOSTUCK: to safely teleport %1$s out
    FORSTUCK: for %1$s initiating a safe teleport out
    DESCRIPTION: Safely teleports you out of enemy faction
  TAG:
    TAKEN: <b>That tag is already taken
    TOCHANGE: to change the faction tag
    FORCHANGE: for changing the faction tag
    FACTION: '%1$s<i> changed your faction tag to %2$s'
    CHANGED: <i>The faction %1$s<i> changed their name to %2$s.
    DESCRIPTION: Change the faction tag
  TITLE:
    TOCHANGE: to change a players title
    FORCHANGE: for changing a players title
    CHANGED: '%1$s<i> changed a title: %2$s'
    DESCRIPTION: Set or remove a players title
  TOGGLEALLIANCECHAT:
    DESCRIPTION: Toggles whether or not you will see alliance chat
    IGNORE: Alliance chat is now ignored
    UNIGNORE: Alliance chat is no longer ignored
  TOGGLESB:
    DISABLED: You can't toggle scoreboards while they are disabled.
  TOP:
    DESCRIPTION: Sort Factions to see the top of some criteria.
    TOP: Top Factions by %s. Page %d/%d
    LINE: '%d. &6%s: &c%s'
    INVALID: Could not sort by %s. Try balance, online, members, power or land.
  UNCLAIM:
    SAFEZONE:
      SUCCESS: <i>Safe zone was unclaimed.
      NOPERM: <b>This is a safe zone. You lack permissions to unclaim.
    WARZONE:
      SUCCESS: <i>War zone was unclaimed.
      NOPERM: <b>This is a war zone. You lack permissions to unclaim.
    UNCLAIMED: '%1$s<i> unclaimed some of your land.'
    UNCLAIMS: <i>You unclaimed this land.
    LOG: '%1$s unclaimed land at (%2$s) from the faction: %3$s'
    WRONGFACTION: <b>You don't own this land.
    TOUNCLAIM: to unclaim this land
    FORUNCLAIM: for unclaiming this land
    FACTIONUNCLAIMED: '%1$s<i> unclaimed some land.'
    DESCRIPTION: Unclaim the land where you are standing
  UNCLAIMALL:
    TOUNCLAIM: to unclaim all faction land
    FORUNCLAIM: for unclaiming all faction land
    UNCLAIMED: '%1$s<i> unclaimed ALL of your faction''s land.'
    LOG: '%1$s unclaimed everything for the faction: %2$s'
    DESCRIPTION: Unclaim all of your factions land
  VERSION:
    VERSION: <i>You are running %1$s
    DESCRIPTION: Show plugin and translation version information
  WARUNCLAIMALL:
    DESCRIPTION: Unclaim all warzone land
    SUCCESS: <i>You unclaimed ALL war zone land.
    LOG: '%1$s unclaimed all war zones.'
command:
  help:
    invitations: '<i>You might want to close it and use invitations:'
LEAVE:
  PASSADMIN: <b>You must give the admin role to someone else first.
  NEGATIVEPOWER: <b>You cannot leave until your power is positive.
  TOLEAVE: to leave your faction.
  FORLEAVE: for leaving your faction.
  LEFT: '%s<i> left faction %s<i>.'
  DISBANDED: <i>%s<i> was disbanded.
  DISBANDEDLOG: The faction %s (%s) was disbanded due to the last player (%s) leaving.
  DESCRIPTION: Leave your faction
CLAIM:
  PROTECTED: <b>This land is protected
  DISABLED: <b>Sorry, this world has land claiming disabled.
  CANTCLAIM: <b>You can't claim land for <h>%s<b>.
  ALREADYOWN: '%s<i> already own this land.'
  MUSTBE: <b>You must be <h>%s<b> to claim land.
  MEMBERS: Factions must have at least <h>%s<b> members to claim land.
  SAFEZONE: <b>You can not claim a Safe Zone.
  WARZONE: <b>You can not claim a War Zone.
  POWER: <b>You can't claim more land! You need more power!
  LIMIT: <b>Limit reached. You can't claim more land!
  ALLY: <b>You can't claim the land of your allies.
  CONTIGIOUS: <b>You can only claim additional land which is connected to your first claim or controlled by another faction!
  FACTIONCONTIGUOUS: <b>You can only claim additional land which is connected to your first claim!
  PEACEFUL: '%s<i> owns this land. Your faction is peaceful, so you cannot claim land
    from other factions.'
  PEACEFULTARGET: '%s<i> owns this land, and is a peaceful faction. You cannot claim
    land from them.'
  THISISSPARTA: '%s<i> owns this land and is strong enough to keep it.'
  BORDER: <b>You must start claiming land at the border of the territory.
  TOCLAIM: to claim this land
  FORCLAIM: for claiming this land
  TOOVERCLAIM: to overclaim this land
  FOROVERCLAIM: for over claiming this land
  CLAIMED: <h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.
  CLAIMEDLOG: '%s claimed land at (%s) for the faction: %s'
  OVERCLAIM:
    DISABLED: <i>Over claiming is disabled on this server.
  TOOCLOSETOOTHERFACTION: <i>Your claim is too close to another Faction. Buffer required is %d
  OUTSIDEWORLDBORDER: <i>Your claim is outside the border.
  OUTSIDEBORDERBUFFER: <i>Your claim is outside the border. %d chunks away world edge required.
GENERIC:
  YOU: you
  YOURFACTION: your faction
  NOPERMISSION: <b>You don't have permission to %1$s.
  DOTHAT: do that
  NOPLAYERMATCH: <b>No player match found for "<p>%1$s<b>".
  NOPLAYERFOUND: <b>No player "<p>%1$s<b>" could not be found.
  ARGS:
    TOOFEW: '<b>Too few arguments. <i>Use like this:'
    TOOMANY: '<b>Strange argument "<p>%1$s<b>". <i>Use the command like this:'
  DEFAULTDESCRIPTION: Default faction description :(
  OWNERS: 'Owner(s): %1$s'
  PUBLICLAND: Public faction land.
  FACTIONLESS: factionless
  SERVERADMIN: A server admin
  DISABLED: disabled
  ENABLED: enabled
  INFINITY: ∞
  CONSOLEONLY: This command cannot be run as a player.
  PLAYERONLY: <b>This command can only be used by ingame players.
  ASKYOURLEADER: '<i> Ask your leader to:'
  YOUSHOULD: '<i>You should:'
  YOUMAYWANT: '<i>You may want to: '
  TRANSLATION:
    VERSION: 'Translation: %1$s(%2$s,%3$s) State: %4$s'
    CONTRIBUTORS: 'Translation contributors: %1$s'
    RESPONSIBLE: 'Responsible for translation: %1$s'
  FACTIONTAG:
    TOOSHORT: <i>The faction tag can't be shorter than <h>%1$s<i> chars.
    TOOLONG: <i>The faction tag can't be longer than <h>%s<i> chars.
    ALPHANUMERIC: <i>Faction tag must be alphanumeric. "<h>%s<i>" is not allowed.
  PLACEHOLDER: <This is a placeholder for a message you should not see>
COMPASS:
  SHORT:
    NORTH: N
    EAST: E
    SOUTH: S
    WEST: W
CHAT:
  FACTION: faction chat
  ALLIANCE: alliance chat
  TRUCE: truce chat
  PUBLIC: public chat
ECON:
  'OFF': no %s
RELATION:
  MEMBER:
    SINGULAR: member
    PLURAL: members
  ALLY:
    SINGULAR: ally
    PLURAL: allies
  TRUCE:
    SINGULAR: truce
    PLURAL: truces
  NEUTRAL:
    SINGULAR: neutral
    PLURAL: neutrals
  ENEMY:
    SINGULAR: enemy
    PLURAL: enemies
ROLE:
  ADMIN: admin
  MODERATOR: moderator
  NORMAL: normal member
REGION:
  SAFEZONE: safezone
  WARZONE: warzone
  WILDERNESS: wilderness
  PEACEFUL: peaceful territory
PLAYER:
  CANTHURT: <i>You may not harm other players in %s
  SAFEAUTO: <i>This land is now a safe zone.
  WARAUTO: <i>This land is now a war zone.
  OUCH: <b>Ouch, that is starting to hurt. You should give it a rest.
  USE:
    WILDERNESS: <b>You can't use <h>%s<b> in the wilderness.
    SAFEZONE: <b>You can't use <h>%s<b> in a safe zone.
    WARZONE: <b>You can't use <h>%s<b> in a war zone.
    TERRITORY: <b>You can't <h>%s<b> in the territory of <h>%s<b>.
    OWNED: '<b>You can''t use <h>%s<b> in this territory, it is owned by: %s<b>.'
  COMMAND:
    WARZONE: <b>You can't use the command '%s' in warzone.
    NEUTRAL: <b>You can't use the command '%s' in neutral territory.
    ENEMY: <b>You can't use the command '%s' in enemy territory.
    PERMANENT: <b>You can't use the command '%s' because you are in a permanent faction.
    ALLY: <b>You can't use the command '%s' in ally territory.
    WILDERNESS: <b>You can't use the command '%s' in the wilderness.
  POWER:
    NOLOSS:
      PEACEFUL: <i>You didn't lose any power since you are in a peaceful faction.
      WORLD: <i>You didn't lose any power due to the world you died in.
      WILDERNESS: <i>You didn't lose any power since you were in the wilderness.
      WARZONE: <i>You didn't lose any power since you were in a war zone.
    LOSS:
      WARZONE: |-
        <b>The world you are in has power loss normally disabled, but you still lost power since you were in a war zone.
        <i>Your power is now <h>%d / %d
    NOW: <i>Your power is now <h>%d / %d
  PVP:
    LOGIN: <i>You can't hurt other players for %d seconds after logging in.
    REQUIREFACTION: <i>You can't hurt other players until you join a faction.
    FACTIONLESS: <i>You can't hurt players who are not currently in a faction.
    PEACEFUL: <i>Peaceful players cannot participate in combat.
    NEUTRAL: <i>You can't hurt neutral factions. Declare them as an enemy.
    CANTHURT: <i>You can't hurt %s<i>.
    NEUTRALFAIL: <i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.
    TRIED: '%s<i> tried to hurt you.'
NOPAGES: <i>Sorry. No Pages available.
INVALIDPAGE: <i>Invalid page. Must be between 1 and %1$d
title: '&bFaction &0|&r'
wilderness: '&2Kir'
wilderness-description: ''
warzone: '&4Savas Bolgesi'
warzone-description: Not the safest place to be.
safezone: '&6Guvenli Bolge'
safezone-description: Free from pvp and monsters.
toggle-sb: You now have scoreboards set to {value}
faction-leave: <a>Ayrililiyor %1$s, <a>Giriliyor %2$s
default-prefix: '{relationcolor}[{faction}] &r'
faction-login: '&e%1$s &9giris yapti.'
faction-logout: '&e%1$s &9cikis yapti..'
nofactions-prefix: '&6[&a4-&6]&r'
date-format: MM/d/yy h:ma
raidable-true: 'true'
raidable-false: 'false'
WARMUPS:
  NOTIFY:
    TELEPORT: '&eYou will teleport to &d%1$s &ein &d%2$d &eseconds.'
  ALREADY: '&cYou are already warming up.'
  CANCELLED: '&cYou have cancelled your warmup.'
 
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