Cylonce#4109
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# FactionsUUID by drtshock
# Report issues https://github.com/drtshock/Factions/issues?state=open
# Live support http://webchat.esper.net/?channels=factions&prompt=1
# Made with love <3
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug: false
# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
log: false
### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
# people in relation to HCF servers. All settings are set to the normal Factions
# behavior by default.
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
default-relation: "neutral"
# Portal Creation
# Do you want to limit portal creation?
portals:
limit: false # will disable the below check if set to false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
### Hard Core Settings ###
# Warps
# What should be the max amount of warps that a Factoin can set?
max-warps: 5
# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
warp-cost:
enabled: false
setwarp: 5
delwarp: 5
warp: 5
# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false
# ToolTips
# This section is to configure tooltips for things like /f list
tooltips:
# List
# This shows up when someone does /f list for the top factions.
# It will not sure up for factionless of course, just actual factions.
# You can use color codes here.
list:
- "&6Leader: &f{leader}"
- "&6Claimed: &f{chunks}"
- "&6Raidable: &f{raidable}"
- "&6Warps: &f{warps}"
- "&6Power: &f{power}/{maxPower}"
- "&6Üyeler: &f{online}/{members}"
# Show
# This shows up when someone does /f show.
# It adds tooltips to each player in the list here, nothing else.
# {group} will show the players primary group if you have vault installed.
# {balance} will show their balance if you have vault installed.
# {lastSeen} will show human readable info on when the player was last seen, or online.
show:
- "&6Son Görülme: &f{lastSeen}"
- "&6Power: &f{power}"
- "&6Rütbe: &f{group}"
- "&6Para: &a${player-balance}"
# Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look.
# Make sure that no lines are duplicates of each other otherwise only the first will display.
# Use &0-9a-f for colors and include messages in "quotes"
scoreboard:
# send faction change message as well when scoreboard is up?
also-send-chat: true
# How long do we want scoreboards to stay if set temporarily.
expiration: 7
# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
# Things to be replaced in this:
# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
# {raidable} - true if the faction can be claimed over, otherwise false.
# {warps} - the number of warps that a faction has set.
# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
# Commenting this section out will cause the info to appear in chat as the plugin originally did.
finfo-enabled: false # Default to false to keep original functionality.
finfo:
- "&6Power"
- "{power}"
- "&3Üyeler"
- "{online}/{members}"
- "&4Lider"
- "{leader}"
- "&bBölge"
- "{chunks}"
# Default board that will always show up if a player wants it to.
# This can show any arbitrary text or you can use a lot of variables to replace things.
# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
# {totalOnline} - total players on the server. {balance} - player's balance.
# {maxPower} - player's max power.
# {powerBoost} - player's powerboost.
default-enabled: false # Default to false to keep original functionality.
default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
default-update-interval: 2 # in seconds.
# This will show faction prefixes colored based on relation on nametags and in the tab.
# The scoreboard needs to be enabled for this to work.
default-prefixes: true
default:
- "&6Senin Klanın"
- "{faction}"
- "&3Senin Power"
- "{power}"
- "&aParae"
- "${balance}"
factionless-enabled: false
factionless:
- "Yeni Klan Açmak için"
- "Komut /f create"
# Configration section for warmups.
# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
warmups:
# Delay for /f home
f-home: 0
# Delay for /f warp
f-warp: 0
######################################################
#################### HCF Features ####################
######################################################
# These features were requested as part of Hardcore Factions or something.
# All of them are disabled by default.
# Max Relation Types
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
max-relations:
enabled: false
ally: 10
truce: 10
neutral: -1
enemy: 10
# WorldBorder support
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
world-border:
buffer: 0
# Raids
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
hcf:
raidable: false
# DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
dtr: false
# Should we allow Factions to over claim if they are raidable (above has no effect on this)?
# This has always been true, allowing factions to over claim others.
allow-overclaim: true
# Power Freeze
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerfreeze: 0
# Buffer Zone
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
buffer-zone: 0
stuck:
delay: 30
radius: 10
############################################################
# +------------------------------------------------------+ #
# | Configurable /f show | #
# +------------------------------------------------------+ #
############################################################
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
show:
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- '{header}'
- '<a>Açıklama: <i>{description}'
- '<a>Katılma: <i>{joining} {peaceful}'
- '<a>Arazi / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
- '<a>Kuruluş Tarihi: <i>{create-date}'
- '<a>Bu Klan Kalıcıdır, Üye Olmadan Bile Kalır.' # only shows if faction is permanent
- '<a>Arazi Değeri: <i>{land-value} {land-refund}'
- '<a>Paran: <i>{balance}'
- '<a>Dost Klan(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
- '<a>Çevrimiçi: (<i>{online}<a>/<i>{members}<a>): {online-list}'
- '<a>Çevrimdışı: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
minimal-show: false
############################################################
# +------------------------------------------------------+ #
# | Configurable /f list | #
# +------------------------------------------------------+ #
############################################################
list:
# You can only use {pagenumber} and {pagecount} in the header
header: '&e&m----------&r&c[ &aKlanlar Listesi &9{pagenumber}&6/&9{pagecount} &c]&e&m----------'
# You can use any variables here
factionless: '<i>Factionless<i> {factionless} çevrimiçi'
# You can use any variable here
entry: '<a>{faction} <i>{online} / {members} çevrimiçi, <a>Arazi / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'
############################################################
# +------------------------------------------------------+ #
# | Configurable /f help | #
# +------------------------------------------------------+ #
############################################################
# set to true to use legacy factions help
use-old-help: true
help:
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
'1':
- '&e&m----------------------------------------------'
- ' &c&lKlan Yardım '
- '&e&m----------------------------------------------'
- '&3/f create &e>> &7Yeni klan kurar'
- '&3/f who &e>> &7Klan bilgilerine bakar'
- '&3/f tag &e>> &7Klanın adını değiştirir'
- '&3/f join &e>> &7Klana katılır'
- '&3/f list &e>> &7Klanların listesine bakar'
- '&e&m--------------&r &2/f help 2 for more &e&m--------------'
'2':
- '&e&m------------------&r&c&l Page 2 &e&m--------------------'
- '&3/f home &e>> &7Klan evine ışınlanır'
- '&3/f sethome &e>> &7Klan evini belirler'
- '&3/f leave &e>> &7Klandan ayrılır'
- '&3/f invite &e>> &7Klana oyuncu davet eder'
- '&3/f deinvite &e>> &7Atılan daveti iptal eder'
- '&e&m--------------&r &2/f help 3 for more &e&m--------------'
'3':
- '&e&m------------------&r&c&l Page 3 &e&m--------------------'
- '&3/f claim &e>> &7Araziye claim atar'
- '&3/f unclaim &e>> &7Araziden claimi kaldırır'
- '&3/f kick &e>> &7Klandan oyuncuyu atar'
- '&3/f mod &e>> &7Klanın modunu belirler'
- '&3/f chat &e>> &7Klan konuşmasını açar'
- '&e&m--------------&r &2/f help 4 for more &e&m--------------'
'4':
- '&e&m------------------&r&c&l Page 4 &e&m--------------------'
- '&3/f version &e>> &7Pluginin sürüm bilgisini gösterir'
- '&e&m--------------&r&2 End of /f help &e&m-----------------'
############################################################
# +------------------------------------------------------+ #
# | Big List of variables | #
# +------------------------------------------------------+ #
############################################################
# Fancy variables. Can only be used in /f show
# - {allies-list} : Lists each faction ally with tooltips
# - {enemies-list} : Lists each faction enemy with tooltips
# - {online-list} : Lists all online members with tooltips
# - {offline-list} : Lists all offline members with tooltips
# Player variables. Can be used in tooltips.show, scoreboards, or /f show
# - {group} : Players group
# - {name} : Players name
# - {lastSeen} : Last time player was seen (if offline), or just 'Online'
# - {balance} : Players balance
# - {player-kills} : # of kills the player has
# - {player-deaths}: # of deaths the player has
# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
# - {header} : Default factions header (ex. /f show)
# - {faction} : Factions tag (if none, uses lang.yml for factionless name)
# - {joining} : How to join this faction
# - {power} : Factions deaths until raidable value
# - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
# - {maxPower} : Factions max deaths until raidable value
# - {chunks} : # of claims faction has (in chunks)
# - {warps} : # of warps faction has
# - {description} : Factions description
# - {create-date} : Date faction was created
# - {leader} : Faction leader
# - {land-value} : Value of all claims
# - {land-refund} : Calculated refund value
# - {allies} : # of allies faction has
# - {enemies} : # of enemies faction has
# - {online} : # of faction members online
# - {offline} : # of faction members offline
# - {members} : # of faction members (includes offline)
# - {faction-balance} : Faction bank balance
# - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
# - {faction-kills} : # of kills the faction has
# - {faction-deaths}: # of deaths the faction has
# General variables. Can be used anywhere.
# - {total-online} : Total # of players on the server
# - {max-warps} : Max # of warps a faction can set
# - {max-allies} : Max # of allies a faction can have
# - {max-enemies} : Max # of enemies a faction can have
# - {factionless} : Count of all factionless players online
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3
root:
AUTHOR: misc
RESPONSIBLE: misc
LANGUAGE: English
ENCODING: UTF-8
LOCALE: en_US
REQUIRESUNICODE: 'false'
DEFAULT: 'true'
STATE: complete
LOCAL:
AUTHOR: misc
RESPONSIBLE: misc
LANGUAGE: English
REGION: US
STATE: complete
COMMAND:
ADMIN:
NOTMEMBER: '%1$s<i> is not a member in your faction.'
NOTADMIN: <b>You are not the faction admin.
TARGETSELF: <b>The target player musn't be yourself.
DEMOTES: <i>You have demoted %1$s<i> from the position of faction admin.
DEMOTED: <i>You have been demoted from the position of faction admin by %1$s<i>.
PROMOTES: <i>You have promoted %1$s<i> to the position of faction admin.
PROMOTED: '%1$s<i> gave %2$s<i> the leadership of %3$s<i>.'
DESCRIPTION: Hand over your admin rights
AHOME:
DESCRIPTION: Send a player to their f home no matter what.
NOHOME: '%1$s doesn''t have an f home.'
SUCCESS: $1%s was sent to their f home.
OFFLINE: '%1$s is offline.'
TARGET: You were sent to your f home.
ANNOUNCE:
DESCRIPTION: Announce a message to players in faction.
AUTOCLAIM:
ENABLED: <i>Now auto-claiming land for <h>%1$s<i>.
DISABLED: <i>Auto-claiming of land disabled.
REQUIREDRANK: <b>You must be <h>%1$s<b> to claim land.
OTHERFACTION: <b>You can't claim land for <h>%1$s<b>.
DESCRIPTION: Auto-claim land as you walk around
AUTOHELP:
HELPFOR: Help for command "
BOOM:
PEACEFULONLY: <b>This command is only usable by factions which are specifically designated as peaceful.
TOTOGGLE: to toggle explosions
FORTOGGLE: for toggling explosions
ENABLED: '%1$s<i> has %2$s explosions in your faction''s territory.'
DESCRIPTION: Toggle explosions (peaceful factions only)
BYPASS:
ENABLE: <i>You have enabled admin bypass mode. You will be able to build or destroy anywhere.
ENABLELOG: ' has ENABLED admin bypass mode.'
DISABLE: <i>You have disabled admin bypass mode.
DISABLELOG: ' has DISABLED admin bypass mode.'
DESCRIPTION: Enable admin bypass mode
CHAT:
DISABLED: <b>The built in chat channels are disabled on this server.
INVALIDMODE: <b>Unrecognised chat mode. <i>Please enter either 'a','f' or 'p'
DESCRIPTION: Change chat mode
MODE:
PUBLIC: <i>Public chat mode.
ALLIANCE: <i>Alliance only chat mode.
TRUCE: <i>Truce only chat mode.
FACTION: <i>Faction only chat mode.
CHATSPY:
ENABLE: <i>You have enabled chat spying mode.
ENABLELOG: ' has ENABLED chat spying mode.'
DISABLE: <i>You have disabled chat spying mode.
DISABLELOG: ' has DISABLED chat spying mode.'
DESCRIPTION: Enable admin chat spy mode
CLAIM:
INVALIDRADIUS: <b>If you specify a radius, it must be at least 1.
DENIED: <b>You do not have permission to claim in a radius.
DESCRIPTION: Claim land from where you are standing
CLAIMLINE:
INVALIDRADIUS: <b>If you specify a distance, it must be at least 1.
DENIED: <b>You do not have permission to claim in a line.
DESCRIPTION: Claim land in a straight line.
ABOVEMAX: <b>The maximum limit for claim line is <b>%s<b>.
NOTVALID: '%s<b> is not a cardinal direction. You may use <h>north<b>, <h>east<b>,
<h>south <b>or <h>west<b>.'
CONFIG:
NOEXIST: <b>No configuration setting "<h>%1$s<b>" exists.
SET:
'TRUE': '" option set to true (enabled).'
'FALSE': '" option set to false (disabled).'
ADDED: '"%1$s" set: "%2$s" added.'
REMOVED: '"%1$s" set: "%2$s" removed.'
OPTIONSET: '" option set to '
COLOURSET: '" color option set to "'
INTREQUIRED: 'Cannot set "%1$s": An integer (whole number) value required.'
LONGREQUIRED: 'Cannot set "%1$s": A long integer (whole number) value required.'
DOUBLEREQUIRED: 'Cannot set "%1$s": A double (numeric) value required.'
FLOATREQUIRED: 'Cannot set "%1$s": A float (numeric) value required.'
INVALID:
COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid color.'
COLLECTION: '"%1$s" is not a data collection type which can be modified with
this command.'
MATERIAL: 'Cannot change "%1$s" set: "%2$s" is not a valid material.'
TYPESET: '"%1$s" is not a data type set which can be modified with this command.'
MATERIAL:
ADDED: '"%1$s" set: Material "%2$s" added.'
REMOVED: '"%1$s" set: Material "%2$s" removed.'
LOG: ' (Command was run by %1$s.)'
ERROR:
SETTING: Error setting configuration setting "%1$s" to "%2$s".
MATCHING: Configuration setting "%1$s" couldn't be matched, though it should be... please report this error.
TYPE: '''%1$s'' is of type ''%2$s'', which cannot be modified with this command.'
DESCRIPTION: Change a conf.json setting
CONVERT:
BACKEND:
RUNNING: Already running that backend.
INVALID: Invalid backend
DESCRIPTION: Convert the plugin backend
CREATE:
MUSTLEAVE: <b>You must leave your current faction first.
INUSE: <b>That tag is already in use.
TOCREATE: to create a new faction
FORCREATE: for creating a new faction
ERROR: <b>There was an internal error while trying to create your faction. Please try again.
CREATED: '%1$s<i> created a new faction %2$s'
YOUSHOULD: '<i>You should now: %1$s'
CREATEDLOG: ' created a new faction: '
DESCRIPTION: Create a new faction
DEINVITE:
CANDEINVITE: 'Players you can deinvite: '
CLICKTODEINVITE: Click to revoke invite for %1$s
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
MIGHTWANT: '<i>You might want to: %1$s'
REVOKED: '%1$s<i> revoked your invitation to <h>%2$s<i>.'
REVOKES: '%1$s<i> revoked %2$s''s<i> invitation.'
DESCRIPTION: Remove a pending invitation
DELFWARP:
DELETED: <i>Deleted warp <a>%1$s
INVALID: <i>Couldn't find warp <a>%1$s
TODELETE: to delete warp
FORDELETE: for deleting warp
DESCRIPTION: Delete a faction warp
DESCRIPTION:
CHANGES: 'You have changed the description for <h>%1$s<i> to:'
CHANGED: '<i>The faction %1$s<i> changed their description to:'
TOCHANGE: to change faction description
FORCHANGE: for changing faction description
DESCRIPTION: Change the faction description
DISBAND:
IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
BROADCAST:
YOURS: <h>%1$s<i> disbanded your faction.
NOTYOURS: <h>%1$s<i> disbanded the faction %2$s.
HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %1$s.
DESCRIPTION: Disband a faction
FWARP:
CLICKTOWARP: Click to warp!
COMMANDFORMAT: <i>/f warp <warpname>
WARPED: <i>Warped to <a>%1$s
INVALID: <i>Couldn't find warp <a>%1$s
TOWARP: to warp
FORWARPING: for warping
WARPS: 'Warps: '
DESCRIPTION: Teleport to a faction warp
HELP:
'404': <b>This page does not exist
NEXTCREATE: <i>Learn how to create a faction on the next page.
HOME: '<i>And don''t forget to set your home:'
BANK:
'1': <i>Your faction has a bank which is used to pay for certain
'2': <i>things, so it will need to have money deposited into it.
'3': <i>To learn more, use the money command.
PLAYERTITLES: <i>Player titles are just for fun. No rules connected to them.
OWNERSHIP:
'1': <i>Claimed land with ownership set is further protected so
'2': <i>that only the owner(s), faction admin, and possibly the
'3': <i>faction moderators have full access.
RELATIONS:
'1': <i>Set the relation you WISH to have with another faction.
'2': <i>Your default relation with other factions will be neutral.
'3': <i>If BOTH factions choose "ally" you will be allies.
'4': <i>If ONE faction chooses "enemy" you will be enemies.
'5': <i>You can never hurt members or allies.
'6': <i>You can not hurt neutrals in their own territory.
'7': <i>You can always hurt enemies and players without faction.
'8': ''
'9': <i>Damage from enemies is reduced in your own territory.
'10': <i>When you die you lose power. It is restored over time.
'11': <i>The power of a faction is the sum of all member power.
'12': <i>The power of a faction determines how much land it can hold.
'13': <i>You can claim land from factions with too little power.
PERMISSIONS:
'1': <i>Only faction members can build and destroy in their own
'2': '<i>territory. Usage of the following items is also restricted:'
'3': <i>Door, Chest, Furnace, Dispenser, Diode.
'4': ''
'5': <i>Make sure to put pressure plates in front of doors for your
'6': <i>guest visitors. Otherwise they can't get through. You can
'7': <i>also use this to create member only areas.
'8': <i>As dispensers are protected, you can create traps without
'9': <i>worrying about those arrows getting stolen.
ADMIN:
'1': <c>/f claim safezone <i>claim land for the Safe Zone
'2': <c>/f claim warzone <i>claim land for the War Zone
'3': <c>/f autoclaim [safezone|warzone] <i>take a guess
MOAR:
'1': 'Finally some commands for the server admins:'
'2': '<i>More commands for server admins:'
'3': '<i>Even more commands for server admins:'
DESCRIPTION: Display a help page
HOME:
DISABLED: <b>Sorry, Faction homes are disabled on this server.
TELEPORTDISABLED: <b>Sorry, the ability to teleport to Faction homes is disabled on this server.
NOHOME: '<b>Your faction does not have a home. '
INENEMY: <b>You cannot teleport to your faction home while in the territory of an enemy faction.
WRONGWORLD: <b>You cannot teleport to your faction home while in a different world.
ENEMYNEAR: <b>You cannot teleport to your faction home while an enemy is within %s blocks of you.
TOTELEPORT: to teleport to your faction home
FORTELEPORT: for teleporting to your faction home
DESCRIPTION: Teleport to the faction home
INVITE:
TOINVITE: to invite someone
FORINVITE: for inviting someone
CLICKTOJOIN: Click to join!
INVITEDYOU: ' has invited you to join '
INVITED: '%1$s<i> invited %2$s<i> to your faction.'
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
DESCRIPTION: Invite a player to your faction
JOIN:
CANNOTFORCE: <b>You do not have permission to move other players into a faction.
SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
ALREADYMEMBER: <b>%1$s %2$s already a member of %3$s
ATLIMIT: ' <b>!<white> The faction %1$s is at the limit of %2$d members, so %3$s
cannot currently join.'
INOTHERFACTION: <b>%1$s must leave %2$s current faction first.
NEGATIVEPOWER: <b>%1$s cannot join a faction with a negative power level.
REQUIRESINVITATION: <i>This faction requires invitation.
ATTEMPTEDJOIN: '%1$s<i> tried to join your faction.'
TOJOIN: to join a faction
FORJOIN: for joining a faction
SUCCESS: <i>%1$s successfully joined %2$s.
MOVED: <i>%1$s moved you into the faction %2$s.
JOINED: <i>%1$s joined your faction.
JOINEDLOG: '%1$s joined the faction %2$s.'
MOVEDLOG: '%1$s moved the player %2$s into the faction %3$s.'
DESCRIPTION: Join a faction
KICK:
CANDIDATES: 'Players you can kick: '
CLICKTOKICK: 'Click to kick '
SELF: <b>You cannot kick yourself.
NONE: That player is not in a faction.
NOTMEMBER: '%1$s<b> is not a member of %2$s'
INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
TOKICK: to kick someone from the faction
FORKICK: for kicking someone from the faction
FACTION: '%1$s<i> kicked %2$s<i> from the faction! :O'
KICKS: <i>You kicked %1$s<i> from the faction %2$s<i>!
KICKED: '%1$s<i> kicked you from %2$s<i>! :O'
DESCRIPTION: Kick a player from the faction
LIST:
FACTIONLIST: 'Faction List '
TOLIST: to list the factions
FORLIST: for listing the factions
ONLINEFACTIONLESS: 'Online factionless: '
DESCRIPTION: See a list of the factions
LOCK:
LOCKED: <i>Factions is now locked
UNLOCKED: <i>Factions in now unlocked
DESCRIPTION: Lock all write stuff. Apparently.
LOGINS:
TOGGLE: '<i>Set login / logout notifications for Faction members to: <a>%s'
DESCRIPTION: Toggle(?) login / logout notifications for Faction members
MAP:
TOSHOW: to show the map
FORSHOW: for showing the map
UPDATE:
ENABLED: <i>Map auto update <green>ENABLED.
DISABLED: <i>Map auto update <red>DISABLED.
DESCRIPTION: Show the territory map, and set optional auto update
MOD:
CANDIDATES: 'Players you can promote: '
CLICKTOPROMOTE: 'Click to promote '
NOTMEMBER: '%1$s<b> is not a member in your faction.'
NOTADMIN: <b>You are not the faction admin.
SELF: <b>The target player musn't be yourself.
TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
REVOKES: <i>You have removed moderator status from %1$s<i>.
REVOKED: '%1$s<i> is no longer moderator in your faction.'
PROMOTES: '%1$s<i> was promoted to moderator in your faction.'
PROMOTED: <i>You have promoted %1$s<i> to moderator.
DESCRIPTION: Give or revoke moderator rights
MODIFYPOWER:
ADDED: '<i>Added <a>%1$f <i>power to <a>%2$s. <i>New total rounded power: <a>%3$d'
DESCRIPTION: Modify the power of a faction/player
MONEY:
LONG: <i>The faction money commands.
DESCRIPTION: Faction money commands
MONEYBALANCE:
SHORT: show faction balance
DESCRIPTION: Show your factions current money balance
MONEYDEPOSIT:
DESCRIPTION: Deposit money
DEPOSITED: '%1$s deposited %2$s in the faction bank: %3$s'
MONEYTRANSFERFF:
DESCRIPTION: Transfer f -> f
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the faction "%4$s"'
MONEYTRANSFERFP:
DESCRIPTION: Transfer f -> p
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the player "%4$s"'
MONEYTRANSFERPF:
DESCRIPTION: Transfer p -> f
TRANSFER: '%1$s transferred %2$s from the player "%3$s" to the faction "%4$s"'
MONEYWITHDRAW:
DESCRIPTION: Withdraw money
WITHDRAW: '%1$s withdrew %2$s from the faction bank: %3$s'
OPEN:
TOOPEN: to open or close the faction
FOROPEN: for opening or closing the faction
OPEN: open
CLOSED: closed
CHANGES: '%1$s<i> changed the faction to <h>%2$s<i>.'
CHANGED: <i>The faction %1$s<i> is now %2$s
DESCRIPTION: Switch if invitation is required to join
OWNER:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
LIMIT: <b>Sorry, but you have reached the server's <h>limit of %1$d <b>owned areas per faction.
WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
NOTMEMBER: '%1$s<i> is not a member of this faction.'
CLEARED: <i>You have cleared ownership for this claimed area.
REMOVED: <i>You have removed ownership of this claimed land from %1$s<i>.
TOSET: to set ownership of claimed land
FORSET: for setting ownership of claimed land
ADDED: <i>You have added %1$s<i> to the owner list for this claimed land.
DESCRIPTION: Set ownership of claimed land
OWNERLIST:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
WRONGFACTION: <b>This land is not claimed by your faction.
NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
NONE: <i>No owners are set here; everyone in the faction has access.
OWNERS: '<i>Current owner(s) of this land: %1$s'
DESCRIPTION: List owner(s) of this claimed land
PEACEFUL:
DESCRIPTION: Set a faction to peaceful
YOURS: '%1$s has %2$s your faction'
OTHER: '%s<i> has %s the faction ''%s<i>''.'
GRANT: granted peaceful status to
REVOKE: removed peaceful status from
PERMANENT:
DESCRIPTION: Toggles a faction's permanence
GRANT: added permanent status to
REVOKE: removed permanent status from
YOURS: '%1$s has %2$s your faction'
OTHER: '%s<i> has %s the faction ''%s<i>''.'
PERMANENTPOWER:
DESCRIPTION: Toggle faction power permanence
GRANT: added permanentpower status to
REVOKE: removed permanentpower status from
SUCCESS: <i>You %s <h>%s<i>.
FACTION: '%s<i> %s your faction'
POWER:
TOSHOW: to show player power info
FORSHOW: for showing player power info
POWER: '%1$s<a> - Power / Maxpower: <i>%2$d / %3$d %4$s'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
DESCRIPTION: Show player power info
POWERBOOST:
HELP:
'1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
'2': <b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5
INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
PLAYER: Player "%1$s"
FACTION: Faction "%1$s"
BOOST: <i>%1$s now has a power bonus/penalty of %2$d to min and max power levels.
BOOSTLOG: '%1$s has set the power bonus/penalty for %2$s to %3$d.'
DESCRIPTION: Apply permanent power bonus/penalty to specified player or faction
RELATIONS:
ALLTHENOPE: <b>Nope! You can't.
MORENOPE: <b>Nope! You can't declare a relation to yourself :)
ALREADYINRELATIONSHIP: <b>You already have that relation wish set with %1$s.
TOMARRY: to change a relation wish
FORMARRY: for changing a relation wish
MUTUAL: <i>Your faction is now %1$s<i> to %2$s
PEACEFUL: <i>This will have no effect while your faction is peaceful.
PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
DESCRIPTION: Set relation wish to another faction
EXCEEDS:
ME: <i>Failed to set relation wish. You can only have %1$s %2$s.
THEY: <i>Failed to set relation wish. They can only have %1$s %2$s.
PROPOSAL:
'1': '%1$s<i> wishes to be your %2$s'
'2': <i>Type <c>/%1$s %2$s %3$s<i> to accept.
SENT: '%1$s<i> were informed that you wish to be %2$s'
RELOAD:
TIME: <i>Reloaded <h>all configuration files <i>from disk, took <h>%1$d ms<i>.
DESCRIPTION: Reload data file(s) from disk
SAFEUNCLAIMALL:
DESCRIPTION: Unclaim all safezone land
UNCLAIMED: <i>You unclaimed ALL safe zone land.
UNCLAIMEDLOG: '%1$s unclaimed all safe zones.'
SAVEALL:
SUCCESS: <i>Factions saved to disk!
DESCRIPTION: Save all data to disk
SCOREBOARD:
DESCRIPTION: Scoreboardy things
SETFWARP:
NOTCLAIMED: <i>You can only set warps in your faction territory.
LIMIT: <i>Your Faction already has the max amount of warps set <a>(%1$d).
SET: <i>Set warp <a>%1$s <i>to your location.
TOSET: to set warp
FORSET: for setting warp
DESCRIPTION: Set a faction warp
SETHOME:
DISABLED: <b>Sorry, Faction homes are disabled on this server.
NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
TOSET: to set the faction home
FORSET: for setting the faction home
SET: '%1$s<i> set the home for your faction. You can now use:'
SETOTHER: <b>You have set the home for the %1$s<i> faction.
DESCRIPTION: Set the faction home
SETMAXVAULTS:
DESCRIPTION: Set max vaults for a Faction.
SUCCESS: '&aSet max vaults for &e%s &ato &b%d'
VAULT:
DESCRIPTION: /f vault <number> to open one of your Faction's vaults.
TOOHIGH: '&cYou tried to open vault %d but your Faction only has %d vaults.'
SHOW:
NOFACTION:
SELF: You are not in a faction
OTHER: That's not a faction
TOSHOW: to show faction information
FORSHOW: for showing faction information
DESCRIPTION: '<a>Description: <i>%1$s'
PEACEFUL: This faction is Peaceful
PERMANENT: <a>This faction is permanent, remaining even with no members.
JOINING: '<a>Joining: <i>%1$s '
INVITATION: invitation is required
UNINVITED: no invitation is needed
NOHOME: n/a
POWER: '<a>Land / Power / Maxpower: <i> %1$d/%2$d/%3$d %4$s.'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
DEPRECIATED: (%1$s depreciated)
LANDVALUE: '<a>Total land value: <i>%1$s %2$s'
BANKCONTAINS: '<a>Bank contains: <i>%1$s'
ALLIES: 'Allies: '
ENEMIES: 'Enemies: '
MEMBERSONLINE: 'Members online: '
MEMBERSOFFLINE: 'Members offline: '
COMMANDDESCRIPTION: Show faction information
DEATHS:
TIL:
RAIDABLE: '<i>DTR: %1$d'
SHOWINVITES:
PENDING: 'Players with pending invites: '
CLICKTOREVOKE: Click to revoke invite for %1$s
DESCRIPTION: Show pending faction invites
STATUS:
FORMAT: '%1$s Power: %2$s Last Seen: %3$s'
ONLINE: Online
AGOSUFFIX: ' ago.'
DESCRIPTION: Show the status of a player
STUCK:
TIMEFORMAT: m 'minutes', s 'seconds.'
CANCELLED: <a>Teleport cancelled because you were damaged
OUTSIDE: <a>Teleport cancelled because you left <i>%1$d <a>block radius
EXISTS: <a>You are already teleporting, you must wait <i>%1$s
START: '<a>Teleport will commence in <i>%s<a>. Don''t take or deal damage. '
TELEPORT: <a>Teleported safely to %1$d, %2$d, %3$d.
TOSTUCK: to safely teleport %1$s out
FORSTUCK: for %1$s initiating a safe teleport out
DESCRIPTION: Safely teleports you out of enemy faction
TAG:
TAKEN: <b>That tag is already taken
TOCHANGE: to change the faction tag
FORCHANGE: for changing the faction tag
FACTION: '%1$s<i> changed your faction tag to %2$s'
CHANGED: <i>The faction %1$s<i> changed their name to %2$s.
DESCRIPTION: Change the faction tag
TITLE:
TOCHANGE: to change a players title
FORCHANGE: for changing a players title
CHANGED: '%1$s<i> changed a title: %2$s'
DESCRIPTION: Set or remove a players title
TOGGLEALLIANCECHAT:
DESCRIPTION: Toggles whether or not you will see alliance chat
IGNORE: Alliance chat is now ignored
UNIGNORE: Alliance chat is no longer ignored
TOGGLESB:
DISABLED: You can't toggle scoreboards while they are disabled.
TOP:
DESCRIPTION: Sort Factions to see the top of some criteria.
TOP: Top Factions by %s. Page %d/%d
LINE: '%d. &6%s: &c%s'
INVALID: Could not sort by %s. Try balance, online, members, power or land.
UNCLAIM:
SAFEZONE:
SUCCESS: <i>Safe zone was unclaimed.
NOPERM: <b>This is a safe zone. You lack permissions to unclaim.
WARZONE:
SUCCESS: <i>War zone was unclaimed.
NOPERM: <b>This is a war zone. You lack permissions to unclaim.
UNCLAIMED: '%1$s<i> unclaimed some of your land.'
UNCLAIMS: <i>You unclaimed this land.
LOG: '%1$s unclaimed land at (%2$s) from the faction: %3$s'
WRONGFACTION: <b>You don't own this land.
TOUNCLAIM: to unclaim this land
FORUNCLAIM: for unclaiming this land
FACTIONUNCLAIMED: '%1$s<i> unclaimed some land.'
DESCRIPTION: Unclaim the land where you are standing
UNCLAIMALL:
TOUNCLAIM: to unclaim all faction land
FORUNCLAIM: for unclaiming all faction land
UNCLAIMED: '%1$s<i> unclaimed ALL of your faction''s land.'
LOG: '%1$s unclaimed everything for the faction: %2$s'
DESCRIPTION: Unclaim all of your factions land
VERSION:
VERSION: <i>You are running %1$s
DESCRIPTION: Show plugin and translation version information
WARUNCLAIMALL:
DESCRIPTION: Unclaim all warzone land
SUCCESS: <i>You unclaimed ALL war zone land.
LOG: '%1$s unclaimed all war zones.'
command:
help:
invitations: '<i>You might want to close it and use invitations:'
LEAVE:
PASSADMIN: <b>You must give the admin role to someone else first.
NEGATIVEPOWER: <b>You cannot leave until your power is positive.
TOLEAVE: to leave your faction.
FORLEAVE: for leaving your faction.
LEFT: '%s<i> left faction %s<i>.'
DISBANDED: <i>%s<i> was disbanded.
DISBANDEDLOG: The faction %s (%s) was disbanded due to the last player (%s) leaving.
DESCRIPTION: Leave your faction
CLAIM:
PROTECTED: <b>This land is protected
DISABLED: <b>Sorry, this world has land claiming disabled.
CANTCLAIM: <b>You can't claim land for <h>%s<b>.
ALREADYOWN: '%s<i> already own this land.'
MUSTBE: <b>You must be <h>%s<b> to claim land.
MEMBERS: Factions must have at least <h>%s<b> members to claim land.
SAFEZONE: <b>You can not claim a Safe Zone.
WARZONE: <b>You can not claim a War Zone.
POWER: <b>You can't claim more land! You need more power!
LIMIT: <b>Limit reached. You can't claim more land!
ALLY: <b>You can't claim the land of your allies.
CONTIGIOUS: <b>You can only claim additional land which is connected to your first claim or controlled by another faction!
FACTIONCONTIGUOUS: <b>You can only claim additional land which is connected to your first claim!
PEACEFUL: '%s<i> owns this land. Your faction is peaceful, so you cannot claim land
from other factions.'
PEACEFULTARGET: '%s<i> owns this land, and is a peaceful faction. You cannot claim
land from them.'
THISISSPARTA: '%s<i> owns this land and is strong enough to keep it.'
BORDER: <b>You must start claiming land at the border of the territory.
TOCLAIM: to claim this land
FORCLAIM: for claiming this land
TOOVERCLAIM: to overclaim this land
FOROVERCLAIM: for over claiming this land
CLAIMED: <h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.
CLAIMEDLOG: '%s claimed land at (%s) for the faction: %s'
OVERCLAIM:
DISABLED: <i>Over claiming is disabled on this server.
TOOCLOSETOOTHERFACTION: <i>Your claim is too close to another Faction. Buffer required is %d
OUTSIDEWORLDBORDER: <i>Your claim is outside the border.
OUTSIDEBORDERBUFFER: <i>Your claim is outside the border. %d chunks away world edge required.
GENERIC:
YOU: you
YOURFACTION: your faction
NOPERMISSION: <b>You don't have permission to %1$s.
DOTHAT: do that
NOPLAYERMATCH: <b>No player match found for "<p>%1$s<b>".
NOPLAYERFOUND: <b>No player "<p>%1$s<b>" could not be found.
ARGS:
TOOFEW: '<b>Too few arguments. <i>Use like this:'
TOOMANY: '<b>Strange argument "<p>%1$s<b>". <i>Use the command like this:'
DEFAULTDESCRIPTION: Default faction description :(
OWNERS: 'Owner(s): %1$s'
PUBLICLAND: Public faction land.
FACTIONLESS: factionless
SERVERADMIN: A server admin
DISABLED: disabled
ENABLED: enabled
INFINITY: ∞
CONSOLEONLY: This command cannot be run as a player.
PLAYERONLY: <b>This command can only be used by ingame players.
ASKYOURLEADER: '<i> Ask your leader to:'
YOUSHOULD: '<i>You should:'
YOUMAYWANT: '<i>You may want to: '
TRANSLATION:
VERSION: 'Translation: %1$s(%2$s,%3$s) State: %4$s'
CONTRIBUTORS: 'Translation contributors: %1$s'
RESPONSIBLE: 'Responsible for translation: %1$s'
FACTIONTAG:
TOOSHORT: <i>The faction tag can't be shorter than <h>%1$s<i> chars.
TOOLONG: <i>The faction tag can't be longer than <h>%s<i> chars.
ALPHANUMERIC: <i>Faction tag must be alphanumeric. "<h>%s<i>" is not allowed.
PLACEHOLDER: <This is a placeholder for a message you should not see>
COMPASS:
SHORT:
NORTH: N
EAST: E
SOUTH: S
WEST: W
CHAT:
FACTION: faction chat
ALLIANCE: alliance chat
TRUCE: truce chat
PUBLIC: public chat
ECON:
'OFF': no %s
RELATION:
MEMBER:
SINGULAR: member
PLURAL: members
ALLY:
SINGULAR: ally
PLURAL: allies
TRUCE:
SINGULAR: truce
PLURAL: truces
NEUTRAL:
SINGULAR: neutral
PLURAL: neutrals
ENEMY:
SINGULAR: enemy
PLURAL: enemies
ROLE:
ADMIN: admin
MODERATOR: moderator
NORMAL: normal member
REGION:
SAFEZONE: safezone
WARZONE: warzone
WILDERNESS: wilderness
PEACEFUL: peaceful territory
PLAYER:
CANTHURT: <i>You may not harm other players in %s
SAFEAUTO: <i>This land is now a safe zone.
WARAUTO: <i>This land is now a war zone.
OUCH: <b>Ouch, that is starting to hurt. You should give it a rest.
USE:
WILDERNESS: <b>You can't use <h>%s<b> in the wilderness.
SAFEZONE: <b>You can't use <h>%s<b> in a safe zone.
WARZONE: <b>You can't use <h>%s<b> in a war zone.
TERRITORY: <b>You can't <h>%s<b> in the territory of <h>%s<b>.
OWNED: '<b>You can''t use <h>%s<b> in this territory, it is owned by: %s<b>.'
COMMAND:
WARZONE: <b>You can't use the command '%s' in warzone.
NEUTRAL: <b>You can't use the command '%s' in neutral territory.
ENEMY: <b>You can't use the command '%s' in enemy territory.
PERMANENT: <b>You can't use the command '%s' because you are in a permanent faction.
ALLY: <b>You can't use the command '%s' in ally territory.
WILDERNESS: <b>You can't use the command '%s' in the wilderness.
POWER:
NOLOSS:
PEACEFUL: <i>You didn't lose any power since you are in a peaceful faction.
WORLD: <i>You didn't lose any power due to the world you died in.
WILDERNESS: <i>You didn't lose any power since you were in the wilderness.
WARZONE: <i>You didn't lose any power since you were in a war zone.
LOSS:
WARZONE: |-
<b>The world you are in has power loss normally disabled, but you still lost power since you were in a war zone.
<i>Your power is now <h>%d / %d
NOW: <i>Your power is now <h>%d / %d
PVP:
LOGIN: <i>You can't hurt other players for %d seconds after logging in.
REQUIREFACTION: <i>You can't hurt other players until you join a faction.
FACTIONLESS: <i>You can't hurt players who are not currently in a faction.
PEACEFUL: <i>Peaceful players cannot participate in combat.
NEUTRAL: <i>You can't hurt neutral factions. Declare them as an enemy.
CANTHURT: <i>You can't hurt %s<i>.
NEUTRALFAIL: <i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.
TRIED: '%s<i> tried to hurt you.'
NOPAGES: <i>Sorry. No Pages available.
INVALIDPAGE: <i>Invalid page. Must be between 1 and %1$d
title: '&bFaction &0|&r'
wilderness: '&2Kir'
wilderness-description: ''
warzone: '&4Savas Bolgesi'
warzone-description: Not the safest place to be.
safezone: '&6Guvenli Bolge'
safezone-description: Free from pvp and monsters.
toggle-sb: You now have scoreboards set to {value}
faction-leave: <a>Ayrililiyor %1$s, <a>Giriliyor %2$s
default-prefix: '{relationcolor}[{faction}] &r'
faction-login: '&e%1$s &9giris yapti.'
faction-logout: '&e%1$s &9cikis yapti..'
nofactions-prefix: '&6[&a4-&6]&r'
date-format: MM/d/yy h:ma
raidable-true: 'true'
raidable-false: 'false'
WARMUPS:
NOTIFY:
TELEPORT: '&eYou will teleport to &d%1$s &ein &d%2$d &eseconds.'
ALREADY: '&cYou are already warming up.'
CANCELLED: '&cYou have cancelled your warmup.'
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!