Skript Paylaşımı Enchant Table Gui Skript 1.7 - 1.11.2

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Foxx470708

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Katılım
15 Mart 2015
Mesajlar
152
Elmaslar
67
Puan
0
Yaş
28
Konum
turkey istanbul
Minecraft
RoocerTR

Discord:

AkuYoh#0616

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Has been coder ByRoocerTR

Gerekli Eklentiler:
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enc.user - Enchant menu open perm en-EN perm
ench.user - Enchant menu open perm tr-TR perm

Menüleri kullana bilmek için yetkileri vermeniz gerekmektedir.

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enchgif.gif


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English

Turkish



Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.




JavaScript:
options:
    p: TPP
on rightclick on enchantment table:
    cancel event
    if player has permission "ench.user":
        if player's held item is sword:
            open chest with 6 row named "&4&lKILIÇ BÜYÜLERİ" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKESKİNLİK" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKeskinlik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 1 %player%"
            format slot 2 of player with enchanted book named "&eKeskinlik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 2 %player%"
            format slot 3 of player with enchanted book named "&eKeskinlik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 3 %player%"
            format slot 4 of player with enchanted book named "&eKeskinlik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 4 %player%"
            format slot 5 of player with enchanted book named "&eKeskinlik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 5 %player%"
            format slot 9 of player with book named "&c&lEKLEMBACAKLILARIN KIYAMETI" with lore "&e--->" to close then run ""
            format slot 14 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 5 %player%"
            format slot 13 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 4 %player%"
            format slot 12 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 3 %player%"
            format slot 11 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 2 %player%"
            format slot 10 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 1 %player%"
            format slot 18 of player with book named "&c&lDARBE" with lore "&e--->" to close then run ""
            format slot 23 of player with enchanted book named "&eDarbe &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 5 %player%"
            format slot 22 of player with enchanted book named "&eDarbe &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 4 %player%"
            format slot 21 of player with enchanted book named "&eDarbe &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 3 %player%"
            format slot 20 of player with enchanted book named "&eDarbe &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 2 %player%"
            format slot 19 of player with enchanted book named "&eDarbe &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 1 %player%"
            format slot 27 of player with book named "&c&lSAVURMA" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eSavurma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 1 %player%"
            format slot 29 of player with enchanted book named "&eSavurma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 2 %player%"
            format slot 36 of player with book named "&c&lALEVDEN ÇEHRE" with lore "&e--->" to close then run ""
            format slot 37 of player with enchanted book named "&eAlevden Çehre &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 1 %player%"
            format slot 38 of player with enchanted book named "&eAlevden Çehre &6&lII" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 2 %player%"
            format slot 45 of player with book named "&c&lGANIMET" with lore "&e--->" to close then run ""
            format slot 46 of player with enchanted book named "&eGanimet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 1 %player%"
            format slot 47 of player with enchanted book named "&eGanimet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 2 %player%"
            format slot 48 of player with enchanted book named "&eGanimet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 3 %player%"
            format slot 53 of player with book named "&c&lKIRILMAZLIK" with lore "&e<---" to close then run ""
            format slot 52 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 51 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 50 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
        if player's held item is pickaxe or shovel or axe:
            open chest with 4 row named "&4&lALET BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lVERiMLiLiK" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eVerimlilik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 1 %player%"
            format slot 2 of player with enchanted book named "&eVerimlilik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 2 %player%"
            format slot 3 of player with enchanted book named "&eVerimlilik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 3 %player%"
            format slot 4 of player with enchanted book named "&eVerimlilik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 4 %player%"
            format slot 5 of player with enchanted book named "&eVerimlilik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 5 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lSERVET" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eServet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 1 %player%"
            format slot 20 of player with enchanted book named "&eServet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 2 %player%"
            format slot 21 of player with enchanted book named "&eServet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 3 %player%"
            format slot 27 of player with book named "&c&lIPEKSI" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eipeksi &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer ipeksi 1 %player%"
        if player's held item is bow:
            open chest with 5 row named "&4&lYAY BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lGÜÇ" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eGüç &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 1 %player%"
            format slot 2 of player with enchanted book named "&eGüç &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 2 %player%"
            format slot 3 of player with enchanted book named "&eGüç &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 3 %player%"
            format slot 4 of player with enchanted book named "&eGüç &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 4 %player%"
            format slot 5 of player with enchanted book named "&eGüç &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 5 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lYUMRUK" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eYumruk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 1 %player%"
            format slot 20 of player with enchanted book named "&eYumruk &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 2 %player%"
            format slot 27 of player with book named "&c&lALEV" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eAlev &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 1 %player%"
            format slot 29 of player with enchanted book named "&eAlev &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 2 %player%"
            format slot 36 of player with book named "&c&lSONSUZLUK" with lore "&e--->" to close then run ""
            format slot 37 of player with enchanted book named "&eSonsuzluk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer sonsuzluk 1 %player%"
        if player's held item is fishing rod:
            open chest with 2 row named "&4&lOLTA BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lDENIZ ŞANSI" with lore "&e--->" to close then run ""
            format slot 1 of player with enchanted book named "&eDeniz Şansı &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 1 %player%"
            format slot 2 of player with enchanted book named "&eDeniz Şansı &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 2 %player%"
            format slot 3 of player with enchanted book named "&eDeniz Şansı &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 3 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
        if player's held item is chestplate or leggings:
            open chest with 3 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
        if player's held item is boots:
            open chest with 4 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lTUY DUSUSU" with lore "&e-->" to close then run ""
            format slot 10 of player with enchanted book named "&eTüy Düşüşü &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 1 %player%"
            format slot 11 of player with enchanted book named "&eTüy Düşüşü &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 2 %player%"
            format slot 12 of player with enchanted book named "&eTüy Düşüşü &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 3 %player%"
            format slot 13 of player with enchanted book named "&eTüy Düşüşü &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 4 %player%"
            format slot 18 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 20 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 21 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 27 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 28 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 29 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 30 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
        if player's held item is helmet:
            open chest with 5 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
            format slot 27 of player with book named "&c&lSOLUNGAÇ" with lore "&e-->" to close then run ""
            format slot 28 of player with enchanted book named "&eSolungaçlar &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 1 %player%"
            format slot 29 of player with enchanted book named "&eSolungaçlar &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 2 %player%"
            format slot 30 of player with enchanted book named "&eSolungaçlar &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 3 %player%"
            format slot 36 of player with book named "&c&lSU ADAPTASYONU" with lore "&e-->" to close then run ""
            format slot 37 of player with enchanted book named "&eSu adaptasyonu &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer water 1 %player%"
        else:
            uncancel event
    else:
        uncancel event
command /enchbuyusu [<text>] [<text>] [<text>] [<player>]:
    trigger:
        if arg 1 is "roocer":
            if arg 2 is "water":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Su Adaptasyonu &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with aqua affinity 1
                        send "&c&l{@p} &8» &6Başarıyla &bSu Adaptasyonu &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "solungac":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Solungaç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with respiration 1
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Solungaç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with respiration 2
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Solungaç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with respiration 3
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "tuy":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with Feather falling 1
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with Feather falling 2
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with Feather falling 3
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with Feather falling 4
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l4 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "dikenler":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Dikenler &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with thorns 1
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Dikenler &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with thorns 2
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Dikenler &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with thorns 3
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "koruma":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Koruma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with protection 1
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Koruma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with protection 2
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Koruma &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with protection 3
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Koruma &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with protection 4
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l4 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "ipeksi":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Ipeksi &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with silk touch 1
                        send "&c&l{@p} &8» &6Başarıyla &bIpeksi &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "bac":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with bane of arthropods 1
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with bane of arthropods 2
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with bane of arthropods 3
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with bane of arthropods 4
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with bane of arthropods 5
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "keskinlik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Keskinlik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with sharpness 1
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Keskinlik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with sharpness 2
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Keskinlik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with sharpness 3
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Keskinlik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with sharpness 4
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Keskinlik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with sharpness 5
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "darbe":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Darbe &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with smite 1
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Darbe &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with smite 2
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Darbe &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with smite 3
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Darbe &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with smite 4
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Darbe &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with smite 5
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "alev":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Alevden Çehre &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with fire aspect 1
                        send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Alevden Çehre &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with fire aspect 2
                        send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "loot":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Ganimet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with looting 1
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Ganimet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with looting 2
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Ganimet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with looting 3
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "savurma":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Savurma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with knockback 1
                        send "&c&l{@p} &8» &6Başarıyla &bSavurma &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Savurma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with knockback 2
                        send "&c&l{@p} &8» &6Başarıyla &bSavurma &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "verimlilik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Verimlilik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with efficiency 1
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Verimlilik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with efficiency 2
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Verimlilik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with efficiency 3
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Verimlilik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with efficiency 4
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Verimlilik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with efficiency 5
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "kirilmazlik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with unbreaking 1
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with unbreaking 2
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with unbreaking 3
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "servet":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Servet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with fortune 1
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Servet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with fortune 2
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Servet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with fortune 3
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "power":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Güç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with power 1
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Güç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with power 2
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Güç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with power 3
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Güç &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with power 4
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Güç &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with power 5
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "yumruk":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Yumruk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with punch 1
                        send "&c&l{@p} &8» &6Başarıyla &bYumruk &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Yumruk &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with punch 2
                        send "&c&l{@p} &8» &6Başarıyla &bYumruk &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "alevv":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Alev &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with flame 1
                        send "&c&l{@p} &8» &6Başarıyla &bAlev &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Alev &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with flame 2
                        send "&c&l{@p} &8» &6Başarıyla &bAlev &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "sonsuzluk":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Sonsuzluk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with Infinity 1
                        send "&c&l{@p} &8» &6Başarıyla &bSonsuzluk &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "lure":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with lure 1
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with lure 2
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with lure 3
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l3 &6Büyüsü eklediniz!." to arg-4
 
Son düzenleme:
Lütfen konuya 24 saat içerisinde kod olarak ekleyiniz. Aksi takdirde konunuz arşive taşınacaktır.
 
Başarılı
 
Oldukça güzel
Gönderi otomatik olarak birleştirildi:

ordaki ench büyüsü rooccer ı anlamadım haricen güzelmis
 
Son düzenleme:
Konu tasarımı kötü olmuş fakat başarılar
Gönderi otomatik olarak birleştirildi:
 
cooltext284154385803474.png

Has been coder ByRoocerTR

Gerekli Eklentiler:
cooltext284154567491324.png

enc.user - Enchant menu open perm en-EN perm
ench.user - Enchant menu open perm tr-TR perm

Menüleri kullana bilmek için yetkileri vermeniz gerekmektedir.

cooltext284154852870915.png

enchgif.gif


cooltext284154933624468.png

English

Turkish



Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.




JavaScript:
options:
    p: TPP
on rightclick on enchantment table:
    cancel event
    if player has permission "ench.user":
        if player's held item is sword:
            open chest with 6 row named "&4&lKILIÇ BÜYÜLERİ" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKESKİNLİK" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKeskinlik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 1 %player%"
            format slot 2 of player with enchanted book named "&eKeskinlik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 2 %player%"
            format slot 3 of player with enchanted book named "&eKeskinlik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 3 %player%"
            format slot 4 of player with enchanted book named "&eKeskinlik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 4 %player%"
            format slot 5 of player with enchanted book named "&eKeskinlik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 5 %player%"
            format slot 9 of player with book named "&c&lEKLEMBACAKLILARIN KIYAMETI" with lore "&e--->" to close then run ""
            format slot 14 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 5 %player%"
            format slot 13 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 4 %player%"
            format slot 12 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 3 %player%"
            format slot 11 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 2 %player%"
            format slot 10 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 1 %player%"
            format slot 18 of player with book named "&c&lDARBE" with lore "&e--->" to close then run ""
            format slot 23 of player with enchanted book named "&eDarbe &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 5 %player%"
            format slot 22 of player with enchanted book named "&eDarbe &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 4 %player%"
            format slot 21 of player with enchanted book named "&eDarbe &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 3 %player%"
            format slot 20 of player with enchanted book named "&eDarbe &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 2 %player%"
            format slot 19 of player with enchanted book named "&eDarbe &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 1 %player%"
            format slot 27 of player with book named "&c&lSAVURMA" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eSavurma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 1 %player%"
            format slot 29 of player with enchanted book named "&eSavurma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 2 %player%"
            format slot 36 of player with book named "&c&lALEVDEN ÇEHRE" with lore "&e--->" to close then run ""
            format slot 37 of player with enchanted book named "&eAlevden Çehre &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 1 %player%"
            format slot 38 of player with enchanted book named "&eAlevden Çehre &6&lII" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 2 %player%"
            format slot 45 of player with book named "&c&lGANIMET" with lore "&e--->" to close then run ""
            format slot 46 of player with enchanted book named "&eGanimet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 1 %player%"
            format slot 47 of player with enchanted book named "&eGanimet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 2 %player%"
            format slot 48 of player with enchanted book named "&eGanimet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 3 %player%"
            format slot 53 of player with book named "&c&lKIRILMAZLIK" with lore "&e<---" to close then run ""
            format slot 52 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 51 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 50 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
        if player's held item is pickaxe or shovel or axe:
            open chest with 4 row named "&4&lALET BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lVERiMLiLiK" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eVerimlilik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 1 %player%"
            format slot 2 of player with enchanted book named "&eVerimlilik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 2 %player%"
            format slot 3 of player with enchanted book named "&eVerimlilik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 3 %player%"
            format slot 4 of player with enchanted book named "&eVerimlilik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 4 %player%"
            format slot 5 of player with enchanted book named "&eVerimlilik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 5 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lSERVET" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eServet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 1 %player%"
            format slot 20 of player with enchanted book named "&eServet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 2 %player%"
            format slot 21 of player with enchanted book named "&eServet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 3 %player%"
            format slot 27 of player with book named "&c&lIPEKSI" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eipeksi &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer ipeksi 1 %player%"
        if player's held item is bow:
            open chest with 5 row named "&4&lYAY BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lGÜÇ" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eGüç &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 1 %player%"
            format slot 2 of player with enchanted book named "&eGüç &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 2 %player%"
            format slot 3 of player with enchanted book named "&eGüç &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 3 %player%"
            format slot 4 of player with enchanted book named "&eGüç &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 4 %player%"
            format slot 5 of player with enchanted book named "&eGüç &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 5 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lYUMRUK" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eYumruk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 1 %player%"
            format slot 20 of player with enchanted book named "&eYumruk &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 2 %player%"
            format slot 27 of player with book named "&c&lALEV" with lore "&e--->" to close then run ""
            format slot 28 of player with enchanted book named "&eAlev &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 1 %player%"
            format slot 29 of player with enchanted book named "&eAlev &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 2 %player%"
            format slot 36 of player with book named "&c&lSONSUZLUK" with lore "&e--->" to close then run ""
            format slot 37 of player with enchanted book named "&eSonsuzluk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer sonsuzluk 1 %player%"
        if player's held item is fishing rod:
            open chest with 2 row named "&4&lOLTA BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lDENIZ ŞANSI" with lore "&e--->" to close then run ""
            format slot 1 of player with enchanted book named "&eDeniz Şansı &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 1 %player%"
            format slot 2 of player with enchanted book named "&eDeniz Şansı &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 2 %player%"
            format slot 3 of player with enchanted book named "&eDeniz Şansı &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 3 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
        if player's held item is chestplate or leggings:
            open chest with 3 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
        if player's held item is boots:
            open chest with 4 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lTUY DUSUSU" with lore "&e-->" to close then run ""
            format slot 10 of player with enchanted book named "&eTüy Düşüşü &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 1 %player%"
            format slot 11 of player with enchanted book named "&eTüy Düşüşü &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 2 %player%"
            format slot 12 of player with enchanted book named "&eTüy Düşüşü &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 3 %player%"
            format slot 13 of player with enchanted book named "&eTüy Düşüşü &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 4 %player%"
            format slot 18 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 19 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 20 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 21 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 27 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 28 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 29 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 30 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
        if player's held item is helmet:
            open chest with 5 row named "&4&lZIRH BÜYÜLERi" to player
            wait 1 tick
            format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
            format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
            format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
            format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
            format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
            format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
            format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
            format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
            format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
            format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
            format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
            format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
            format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
            format slot 27 of player with book named "&c&lSOLUNGAÇ" with lore "&e-->" to close then run ""
            format slot 28 of player with enchanted book named "&eSolungaçlar &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 1 %player%"
            format slot 29 of player with enchanted book named "&eSolungaçlar &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 2 %player%"
            format slot 30 of player with enchanted book named "&eSolungaçlar &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 3 %player%"
            format slot 36 of player with book named "&c&lSU ADAPTASYONU" with lore "&e-->" to close then run ""
            format slot 37 of player with enchanted book named "&eSu adaptasyonu &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer water 1 %player%"
        else:
            uncancel event
    else:
        uncancel event
command /enchbuyusu [<text>] [<text>] [<text>] [<player>]:
    trigger:
        if arg 1 is "roocer":
            if arg 2 is "water":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Su Adaptasyonu &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with aqua affinity 1
                        send "&c&l{@p} &8» &6Başarıyla &bSu Adaptasyonu &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "solungac":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Solungaç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with respiration 1
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Solungaç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with respiration 2
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Solungaç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with respiration 3
                        send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "tuy":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with Feather falling 1
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with Feather falling 2
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with Feather falling 3
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with Feather falling 4
                        send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l4 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "dikenler":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Dikenler &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with thorns 1
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Dikenler &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with thorns 2
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Dikenler &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with thorns 3
                        send "&c&l{@p} &8» &6Başarıyla &bDikenler &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "koruma":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Koruma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with protection 1
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Koruma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with protection 2
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Koruma &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with protection 3
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Koruma &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with protection 4
                        send "&c&l{@p} &8» &6Başarıyla &bKoruma &l4 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "ipeksi":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Ipeksi &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with silk touch 1
                        send "&c&l{@p} &8» &6Başarıyla &bIpeksi &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "bac":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with bane of arthropods 1
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with bane of arthropods 2
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with bane of arthropods 3
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with bane of arthropods 4
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with bane of arthropods 5
                        send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "keskinlik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Keskinlik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with sharpness 1
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Keskinlik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with sharpness 2
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Keskinlik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with sharpness 3
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Keskinlik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with sharpness 4
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Keskinlik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with sharpness 5
                        send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "darbe":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Darbe &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with smite 1
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Darbe &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with smite 2
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Darbe &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with smite 3
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Darbe &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with smite 4
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Darbe &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with smite 5
                        send "&c&l{@p} &8» &6Başarıyla &bDarbe &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "alev":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Alevden Çehre &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with fire aspect 1
                        send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Alevden Çehre &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with fire aspect 2
                        send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "loot":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Ganimet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with looting 1
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Ganimet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with looting 2
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Ganimet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with looting 3
                        send "&c&l{@p} &8» &6Başarıyla &bGanimet &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "savurma":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Savurma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with knockback 1
                        send "&c&l{@p} &8» &6Başarıyla &bSavurma &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Savurma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with knockback 2
                        send "&c&l{@p} &8» &6Başarıyla &bSavurma &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "verimlilik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Verimlilik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with efficiency 1
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Verimlilik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with efficiency 2
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Verimlilik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with efficiency 3
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Verimlilik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with efficiency 4
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Verimlilik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with efficiency 5
                        send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "kirilmazlik":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with unbreaking 1
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with unbreaking 2
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Kırılmazlık &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with unbreaking 3
                        send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "servet":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Servet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with fortune 1
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Servet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with fortune 2
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Servet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with fortune 3
                        send "&c&l{@p} &8» &6Başarıyla &bServet &l3 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "power":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Güç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with power 1
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Güç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with power 2
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Güç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with power 3
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l3 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "4":
                    if player-argument's level is less than 30:
                        send "&4&lHATA! &b&o(Güç &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 30
                        enchant the player-argument's tool with power 4
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l4 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "5":
                    if player-argument's level is less than 35:
                        send "&4&lHATA! &b&o(Güç &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 35
                        enchant the player-argument's tool with power 5
                        send "&c&l{@p} &8» &6Başarıyla &bGüç &l5 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "yumruk":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Yumruk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with punch 1
                        send "&c&l{@p} &8» &6Başarıyla &bYumruk &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Yumruk &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with punch 2
                        send "&c&l{@p} &8» &6Başarıyla &bYumruk &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "alevv":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Alev &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with flame 1
                        send "&c&l{@p} &8» &6Başarıyla &bAlev &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Alev &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with flame 2
                        send "&c&l{@p} &8» &6Başarıyla &bAlev &l2 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "sonsuzluk":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Sonsuzluk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with Infinity 1
                        send "&c&l{@p} &8» &6Başarıyla &bSonsuzluk &l1 &6Büyüsü eklediniz!." to arg-4
            if arg 2 is "lure":
                if arg 3 is "1":
                    if player-argument's level is less than 10:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 10
                        enchant the player-argument's tool with lure 1
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l1 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "2":
                    if player-argument's level is less than 20:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 20
                        enchant the player-argument's tool with lure 2
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l2 &6Büyüsü eklediniz!." to arg-4
                if arg 3 is "3":
                    if player-argument's level is less than 25:
                        send "&4&lHATA! &b&o(Deniz Şansı &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
                    else:
                        reduce the player-argument's level by 25
                        enchant the player-argument's tool with lure 3
                        send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l3 &6Büyüsü eklediniz!." to arg-4

Konu Çok Başarılı Ancak Ben Serverimde Kullandım Ama Oyuncular Ench Basamıyor Bunun Nedeni Nedir Acaba ?
Ench Menüsünü Açıyorlar Ancak Ench Basmaya Kalktıklarında Menü Kapanıyor.
 
Konu Çok Başarılı Ancak Ben Serverimde Kullandım Ama Oyuncular Ench Basamıyor Bunun Nedeni Nedir Acaba ?
Ench Menüsünü Açıyorlar Ancak Ench Basmaya Kalktıklarında Menü Kapanıyor.

Son günlerde inanılmaz üzerinde uğraşmaya başladım yakın bir zamanda skype ve discord üzerinden gelen tavsiyeler doğrultusunda yeni tasarımı ve daha adaletli bir arayüz ile karşılaşacaksınız. eminim ki sunucunda ki oyuncularında bu kullanışlı tasarımdan memnun olacaklardır. Tahmini en geç 2 hafta sonra forum da paylaşırım. :)

Beklenmedik bir gelişme (paraya da ihtiyacım vardı knk dsafsa) sonucu enchant gui skripti eklenti olarak güncelleme ve geliştirme sonucu bir çok sunucunun kullanacağı sistemi ???? sunucusu belirli bir ücret karşılığı satın almıştır. izin alınmadan taklit edildiği takdirde ic3 şikayet de bulunma hakkına sahip.
Gönderi otomatik olarak birleştirildi:

Oldukça güzel
Gönderi otomatik olarak birleştirildi:

ordaki ench büyüsü rooccer ı anlamadım haricen güzelmis
aslında kazma balta kılıç gibi sekmeler halinde ilk baş ayıracaktım efsun türlerini gel zaman git zaman vazgeçip çorba halinde paylaşınca ekstra komut fazlalığı olarak orada öyle kalmış :) ~ hata bildirim yorumunuz için teşekkür eder iyi günler dilerim.
Gönderi otomatik olarak birleştirildi:

bahsettiğiniz gruba ench.user yetkisi verdiniz mi ?​
 
Son düzenleme:
skQuery kullanma TuSKe kullan. Adamlar o kadar para verip almış skQuery nin gui managerında hata var. Haberin olsun.
 
oldukça güzel 2 saat ench aramaktansa guili bir şekilde başarılı :)
 
herşey gui olmamalı dimi fakat emeğine sağlık
 
Durum
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