- Katılım
- 15 Mart 2015
- Mesajlar
- 152
- Elmaslar
- 67
- Puanlar
- 0
- Yaş
- 26
- Yer
- turkey istanbul
- Minecraft
- RoocerTR
Has been coder ByRoocerTR
Gerekli Eklentiler:
- Skript: bensku/Skript
- skquery (Skript addon): [Unofficial] SkQuery fork [1.6-1.12+]
enc.user - Enchant menu open perm en-EN perm
ench.user - Enchant menu open perm tr-TR perm
Menüleri kullana bilmek için yetkileri vermeniz gerekmektedir.
English
Turkish
virustotal
JavaScript:
options:
p: TPP
on rightclick on enchantment table:
cancel event
if player has permission "ench.user":
if player's held item is sword:
open chest with 6 row named "&4&lKILIÇ BÜYÜLERİ" to player
wait 1 tick
format slot 0 of player with book named "&c&lKESKİNLİK" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eKeskinlik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 1 %player%"
format slot 2 of player with enchanted book named "&eKeskinlik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 2 %player%"
format slot 3 of player with enchanted book named "&eKeskinlik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 3 %player%"
format slot 4 of player with enchanted book named "&eKeskinlik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 4 %player%"
format slot 5 of player with enchanted book named "&eKeskinlik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer keskinlik 5 %player%"
format slot 9 of player with book named "&c&lEKLEMBACAKLILARIN KIYAMETI" with lore "&e--->" to close then run ""
format slot 14 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 5 %player%"
format slot 13 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 4 %player%"
format slot 12 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 3 %player%"
format slot 11 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 2 %player%"
format slot 10 of player with enchanted book named "&eEklembacaklıların Kıyameti &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer bac 1 %player%"
format slot 18 of player with book named "&c&lDARBE" with lore "&e--->" to close then run ""
format slot 23 of player with enchanted book named "&eDarbe &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 5 %player%"
format slot 22 of player with enchanted book named "&eDarbe &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 4 %player%"
format slot 21 of player with enchanted book named "&eDarbe &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 3 %player%"
format slot 20 of player with enchanted book named "&eDarbe &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 2 %player%"
format slot 19 of player with enchanted book named "&eDarbe &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer darbe 1 %player%"
format slot 27 of player with book named "&c&lSAVURMA" with lore "&e--->" to close then run ""
format slot 28 of player with enchanted book named "&eSavurma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 1 %player%"
format slot 29 of player with enchanted book named "&eSavurma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer savurma 2 %player%"
format slot 36 of player with book named "&c&lALEVDEN ÇEHRE" with lore "&e--->" to close then run ""
format slot 37 of player with enchanted book named "&eAlevden Çehre &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 1 %player%"
format slot 38 of player with enchanted book named "&eAlevden Çehre &6&lII" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alev 2 %player%"
format slot 45 of player with book named "&c&lGANIMET" with lore "&e--->" to close then run ""
format slot 46 of player with enchanted book named "&eGanimet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 1 %player%"
format slot 47 of player with enchanted book named "&eGanimet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 2 %player%"
format slot 48 of player with enchanted book named "&eGanimet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer loot 3 %player%"
format slot 53 of player with book named "&c&lKIRILMAZLIK" with lore "&e<---" to close then run ""
format slot 52 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 51 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 50 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
if player's held item is pickaxe or shovel or axe:
open chest with 4 row named "&4&lALET BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lVERiMLiLiK" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eVerimlilik &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 1 %player%"
format slot 2 of player with enchanted book named "&eVerimlilik &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 2 %player%"
format slot 3 of player with enchanted book named "&eVerimlilik &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 3 %player%"
format slot 4 of player with enchanted book named "&eVerimlilik &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 4 %player%"
format slot 5 of player with enchanted book named "&eVerimlilik &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer verimlilik 5 %player%"
format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
format slot 18 of player with book named "&c&lSERVET" with lore "&e--->" to close then run ""
format slot 19 of player with enchanted book named "&eServet &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 1 %player%"
format slot 20 of player with enchanted book named "&eServet &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 2 %player%"
format slot 21 of player with enchanted book named "&eServet &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer servet 3 %player%"
format slot 27 of player with book named "&c&lIPEKSI" with lore "&e--->" to close then run ""
format slot 28 of player with enchanted book named "&eipeksi &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer ipeksi 1 %player%"
if player's held item is bow:
open chest with 5 row named "&4&lYAY BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lGÜÇ" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eGüç &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 1 %player%"
format slot 2 of player with enchanted book named "&eGüç &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 2 %player%"
format slot 3 of player with enchanted book named "&eGüç &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 3 %player%"
format slot 4 of player with enchanted book named "&eGüç &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 4 %player%"
format slot 5 of player with enchanted book named "&eGüç &6&lV" with lore "&7Gereken &c35 &7Level exp" to close then run "sudo %player% enchbuyusu roocer power 5 %player%"
format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
format slot 18 of player with book named "&c&lYUMRUK" with lore "&e--->" to close then run ""
format slot 19 of player with enchanted book named "&eYumruk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 1 %player%"
format slot 20 of player with enchanted book named "&eYumruk &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer yumruk 2 %player%"
format slot 27 of player with book named "&c&lALEV" with lore "&e--->" to close then run ""
format slot 28 of player with enchanted book named "&eAlev &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 1 %player%"
format slot 29 of player with enchanted book named "&eAlev &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer alevv 2 %player%"
format slot 36 of player with book named "&c&lSONSUZLUK" with lore "&e--->" to close then run ""
format slot 37 of player with enchanted book named "&eSonsuzluk &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer sonsuzluk 1 %player%"
if player's held item is fishing rod:
open chest with 2 row named "&4&lOLTA BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lDENIZ ŞANSI" with lore "&e--->" to close then run ""
format slot 1 of player with enchanted book named "&eDeniz Şansı &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 1 %player%"
format slot 2 of player with enchanted book named "&eDeniz Şansı &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 2 %player%"
format slot 3 of player with enchanted book named "&eDeniz Şansı &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer lure 3 %player%"
format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
if player's held item is chestplate or leggings:
open chest with 3 row named "&4&lZIRH BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
if player's held item is boots:
open chest with 4 row named "&4&lZIRH BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
format slot 9 of player with book named "&c&lTUY DUSUSU" with lore "&e-->" to close then run ""
format slot 10 of player with enchanted book named "&eTüy Düşüşü &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 1 %player%"
format slot 11 of player with enchanted book named "&eTüy Düşüşü &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 2 %player%"
format slot 12 of player with enchanted book named "&eTüy Düşüşü &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 3 %player%"
format slot 13 of player with enchanted book named "&eTüy Düşüşü &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer tuy 4 %player%"
format slot 18 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 19 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 20 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 21 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
format slot 27 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
format slot 28 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
format slot 29 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
format slot 30 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
if player's held item is helmet:
open chest with 5 row named "&4&lZIRH BÜYÜLERi" to player
wait 1 tick
format slot 0 of player with book named "&c&lKORUMA" with lore "&e-->" to close then run ""
format slot 1 of player with enchanted book named "&eKoruma &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 1 %player%"
format slot 2 of player with enchanted book named "&eKoruma &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 2 %player%"
format slot 3 of player with enchanted book named "&eKoruma &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 3 %player%"
format slot 4 of player with enchanted book named "&eKoruma &6&lIV" with lore "&7Gereken &c30 &7Level exp" to close then run "sudo %player% enchbuyusu roocer koruma 4 %player%"
format slot 9 of player with book named "&c&lKIRILMAZLIK" with lore "&e--->" to close then run ""
format slot 10 of player with enchanted book named "&eKırılmazlık &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 1 %player%"
format slot 11 of player with enchanted book named "&eKırılmazlık &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 2 %player%"
format slot 12 of player with enchanted book named "&eKırılmazlık &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer kirilmazlik 3 %player%"
format slot 18 of player with book named "&c&lDiKENLER" with lore "&e-->" to close then run ""
format slot 19 of player with enchanted book named "&eDikenler &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 1 %player%"
format slot 20 of player with enchanted book named "&eDikenler &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 2 %player%"
format slot 21 of player with enchanted book named "&eDikenler &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer dikenler 3 %player%"
format slot 27 of player with book named "&c&lSOLUNGAÇ" with lore "&e-->" to close then run ""
format slot 28 of player with enchanted book named "&eSolungaçlar &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 1 %player%"
format slot 29 of player with enchanted book named "&eSolungaçlar &6&lII" with lore "&7Gereken &c20 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 2 %player%"
format slot 30 of player with enchanted book named "&eSolungaçlar &6&lIII" with lore "&7Gereken &c25 &7Level exp" to close then run "sudo %player% enchbuyusu roocer solungac 3 %player%"
format slot 36 of player with book named "&c&lSU ADAPTASYONU" with lore "&e-->" to close then run ""
format slot 37 of player with enchanted book named "&eSu adaptasyonu &6&lI" with lore "&7Gereken &c10 &7Level exp" to close then run "sudo %player% enchbuyusu roocer water 1 %player%"
else:
uncancel event
else:
uncancel event
command /enchbuyusu [<text>] [<text>] [<text>] [<player>]:
trigger:
if arg 1 is "roocer":
if arg 2 is "water":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Su Adaptasyonu &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with aqua affinity 1
send "&c&l{@p} &8» &6Başarıyla &bSu Adaptasyonu &l1 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "solungac":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Solungaç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with respiration 1
send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Solungaç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with respiration 2
send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Solungaç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with respiration 3
send "&c&l{@p} &8» &6Başarıyla &bSolungaç &l3 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "tuy":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Tüy Düşüşü &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with Feather falling 1
send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Tüy Düşüşü &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with Feather falling 2
send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with Feather falling 3
send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Tüy Düşüşü &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with Feather falling 4
send "&c&l{@p} &8» &6Başarıyla &bTüy Düşüşü &l4 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "dikenler":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Dikenler &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with thorns 1
send "&c&l{@p} &8» &6Başarıyla &bDikenler &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Dikenler &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with thorns 2
send "&c&l{@p} &8» &6Başarıyla &bDikenler &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Dikenler &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with thorns 3
send "&c&l{@p} &8» &6Başarıyla &bDikenler &l3 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "koruma":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Koruma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with protection 1
send "&c&l{@p} &8» &6Başarıyla &bKoruma &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Koruma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with protection 2
send "&c&l{@p} &8» &6Başarıyla &bKoruma &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Koruma &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with protection 3
send "&c&l{@p} &8» &6Başarıyla &bKoruma &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Koruma &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with protection 4
send "&c&l{@p} &8» &6Başarıyla &bKoruma &l4 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "ipeksi":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Ipeksi &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with silk touch 1
send "&c&l{@p} &8» &6Başarıyla &bIpeksi &l1 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "bac":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with bane of arthropods 1
send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with bane of arthropods 2
send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with bane of arthropods 3
send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with bane of arthropods 4
send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l4 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "5":
if player-argument's level is less than 35:
send "&4&lHATA! &b&o(Eklembacaklıların Kıyameti &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with bane of arthropods 5
send "&c&l{@p} &8» &6Başarıyla &bEklembacaklıların Kıyameti &l5 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "keskinlik":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Keskinlik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with sharpness 1
send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Keskinlik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with sharpness 2
send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Keskinlik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with sharpness 3
send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Keskinlik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with sharpness 4
send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l4 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "5":
if player-argument's level is less than 35:
send "&4&lHATA! &b&o(Keskinlik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with sharpness 5
send "&c&l{@p} &8» &6Başarıyla &bKeskinlik &l5 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "darbe":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Darbe &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with smite 1
send "&c&l{@p} &8» &6Başarıyla &bDarbe &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Darbe &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with smite 2
send "&c&l{@p} &8» &6Başarıyla &bDarbe &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Darbe &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with smite 3
send "&c&l{@p} &8» &6Başarıyla &bDarbe &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Darbe &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with smite 4
send "&c&l{@p} &8» &6Başarıyla &bDarbe &l4 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "5":
if player-argument's level is less than 35:
send "&4&lHATA! &b&o(Darbe &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with smite 5
send "&c&l{@p} &8» &6Başarıyla &bDarbe &l5 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "alev":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Alevden Çehre &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fire aspect 1
send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Alevden Çehre &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fire aspect 2
send "&c&l{@p} &8» &6Başarıyla &bAlevden Çehre &l2 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "loot":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Ganimet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with looting 1
send "&c&l{@p} &8» &6Başarıyla &bGanimet &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Ganimet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with looting 2
send "&c&l{@p} &8» &6Başarıyla &bGanimet &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Ganimet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with looting 3
send "&c&l{@p} &8» &6Başarıyla &bGanimet &l3 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "savurma":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Savurma &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with knockback 1
send "&c&l{@p} &8» &6Başarıyla &bSavurma &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Savurma &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with knockback 2
send "&c&l{@p} &8» &6Başarıyla &bSavurma &l2 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "verimlilik":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Verimlilik &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with efficiency 1
send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Verimlilik &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with efficiency 2
send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Verimlilik &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with efficiency 3
send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Verimlilik &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with efficiency 4
send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l4 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "5":
if player-argument's level is less than 35:
send "&4&lHATA! &b&o(Verimlilik &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with efficiency 5
send "&c&l{@p} &8» &6Başarıyla &bVerimlilik &l5 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "kirilmazlik":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Kırılmazlık &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with unbreaking 1
send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Kırılmazlık &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with unbreaking 2
send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Kırılmazlık &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with unbreaking 3
send "&c&l{@p} &8» &6Başarıyla &bKırılmazlık &l3 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "servet":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Servet &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fortune 1
send "&c&l{@p} &8» &6Başarıyla &bServet &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Servet &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fortune 2
send "&c&l{@p} &8» &6Başarıyla &bServet &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Servet &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with fortune 3
send "&c&l{@p} &8» &6Başarıyla &bServet &l3 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "power":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Güç &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with power 1
send "&c&l{@p} &8» &6Başarıyla &bGüç &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Güç &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with power 2
send "&c&l{@p} &8» &6Başarıyla &bGüç &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Güç &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with power 3
send "&c&l{@p} &8» &6Başarıyla &bGüç &l3 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "4":
if player-argument's level is less than 30:
send "&4&lHATA! &b&o(Güç &b&lIV&b&o) &cBüyüsü basmak için 30 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with power 4
send "&c&l{@p} &8» &6Başarıyla &bGüç &l4 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "5":
if player-argument's level is less than 35:
send "&4&lHATA! &b&o(Güç &b&lV&b&o) &cBüyüsü basmak için 35 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with power 5
send "&c&l{@p} &8» &6Başarıyla &bGüç &l5 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "yumruk":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Yumruk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with punch 1
send "&c&l{@p} &8» &6Başarıyla &bYumruk &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Yumruk &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with punch 2
send "&c&l{@p} &8» &6Başarıyla &bYumruk &l2 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "alevv":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Alev &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with flame 1
send "&c&l{@p} &8» &6Başarıyla &bAlev &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Alev &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with flame 2
send "&c&l{@p} &8» &6Başarıyla &bAlev &l2 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "sonsuzluk":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Sonsuzluk &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with Infinity 1
send "&c&l{@p} &8» &6Başarıyla &bSonsuzluk &l1 &6Büyüsü eklediniz!." to arg-4
if arg 2 is "lure":
if arg 3 is "1":
if player-argument's level is less than 10:
send "&4&lHATA! &b&o(Deniz Şansı &b&lI&b&o) &cBüyüsü basmak için 10 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with lure 1
send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l1 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "2":
if player-argument's level is less than 20:
send "&4&lHATA! &b&o(Deniz Şansı &b&lII&b&o) &cBüyüsü basmak için 20 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with lure 2
send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l2 &6Büyüsü eklediniz!." to arg-4
if arg 3 is "3":
if player-argument's level is less than 25:
send "&4&lHATA! &b&o(Deniz Şansı &b&lIII&b&o) &cBüyüsü basmak için 25 Level olmalısın&l!" to arg-4
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with lure 3
send "&c&l{@p} &8» &6Başarıyla &bDeniz Şansı &l3 &6Büyüsü eklediniz!." to arg-4
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