Çözüldü Duels plugini yardım

  • Konuyu Başlatan Konuyu Başlatan GardropFuat
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  • Görüntüleme 538
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GardropFuat

Ziyaretçi
Merhaba faction sunucumda duels plugini kullanmaktayım. Pluginde istediğim bi özellik eksik veya ben öyle anladım. Ben insanların kendi eşyalarıyla vs atmalarını istiyorum fakat bu pluginde kit seçiliyor. Başka pluginlere de baktım fakat istediğimi bulamadım
 
Skript vereyim sana
Kod:
options:
 kazanan-ödülü: diamond

variables:
 {1vs1.arena1} = 0
on load:
 set {1vs1.arena1} to 0
 delete {1vs1.arena1.kişi-1}
 delete {1vs1.arena1.kişi-2}

command /1v1 [<text>]:
 aliases: /1vs1, /1
 trigger:
  if arg 1 is not set:
   open chest with 1 rows named "&81vs1 Arenalari" to player
   wait 3 tick
   format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2KATIL||&70/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 1:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&71/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 2:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&72/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 3:
    format slot 0 of player with 1 of gray dye named "&aArena 1" with lore "&7Durum: &4&mDOLU" to run "s %player% 1v1 arena1"
  if arg 1 is "arena1":
   if {1vs1.arena1} is 0:
    set {1vs1.arena1.kişi-1} to "%player%"
    set {1vs1.arena1} to 1
    close the player's inventory
    message "&7Arena 1 katildiniz &a1/2"
    execute player command "/1v1"
    stop
   if {1vs1.arena1.kişi-1} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1.kişi-2} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1} is 1:
    set {1vs1.arena1.kişi-2} to "%player%"
    set {1vs1.arena1} to 2
    wait 1 second
    message "&7Arena 1 katildiniz &a2/2 &7oyun başliyor..."
    close the player's inventory
    set {1vs1.arena1} to 3
   if {1vs1.arena1} is 3:
    message "&7Arena 1 isimli oyun başladı son kişi kalana dek devam edecek !" to all players
    loop all players:
     if loop-player is {1vs1.arena1.kişi-1}:
      teleport loop-player to {1vs1.arena1.spawn-1}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player
    loop all players:
     if loop-player is {1vs1.arena1.kişi-2}:
      teleport loop-player to {1vs1.arena1.spawn-2}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player
 
on death of player:
 if attacker is player:
  if victim is {1vs1.arena1.kişi-1}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-2}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
  if victim is {1vs1.arena1.kişi-2}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-1}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
command /ayarla [<text>]:
 trigger:
  if arg 1 is "1":
   set {1vs1.arena1.spawn-1} to location of player
   message "&7oldu"
   stop
  if arg 1 is "2":
   set {1vs1.arena1.spawn-2} to location of player
   message "&7oldu"
   stop

command /s <player> <text>:
 executable by: console
 trigger:
  execute arg 1 command "%arg 2%"
 
arenayı nasıl aya
Skript vereyim sana
Kod:
options:
kazanan-ödülü: diamond

variables:
{1vs1.arena1} = 0
on load:
set {1vs1.arena1} to 0
delete {1vs1.arena1.kişi-1}
delete {1vs1.arena1.kişi-2}

command /1v1 [<text>]:
aliases: /1vs1, /1
trigger:
  if arg 1 is not set:
   open chest with 1 rows named "&81vs1 Arenalari" to player
   wait 3 tick
   format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2KATIL||&70/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 1:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&71/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 2:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&72/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 3:
    format slot 0 of player with 1 of gray dye named "&aArena 1" with lore "&7Durum: &4&mDOLU" to run "s %player% 1v1 arena1"
  if arg 1 is "arena1":
   if {1vs1.arena1} is 0:
    set {1vs1.arena1.kişi-1} to "%player%"
    set {1vs1.arena1} to 1
    close the player's inventory
    message "&7Arena 1 katildiniz &a1/2"
    execute player command "/1v1"
    stop
   if {1vs1.arena1.kişi-1} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1.kişi-2} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1} is 1:
    set {1vs1.arena1.kişi-2} to "%player%"
    set {1vs1.arena1} to 2
    wait 1 second
    message "&7Arena 1 katildiniz &a2/2 &7oyun başliyor..."
    close the player's inventory
    set {1vs1.arena1} to 3
   if {1vs1.arena1} is 3:
    message "&7Arena 1 isimli oyun başladı son kişi kalana dek devam edecek !" to all players
    loop all players:
     if loop-player is {1vs1.arena1.kişi-1}:
      teleport loop-player to {1vs1.arena1.spawn-1}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player
    loop all players:
     if loop-player is {1vs1.arena1.kişi-2}:
      teleport loop-player to {1vs1.arena1.spawn-2}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player

on death of player:
if attacker is player:
  if victim is {1vs1.arena1.kişi-1}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-2}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
  if victim is {1vs1.arena1.kişi-2}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-1}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
command /ayarla [<text>]:
trigger:
  if arg 1 is "1":
   set {1vs1.arena1.spawn-1} to location of player
   message "&7oldu"
   stop
  if arg 1 is "2":
   set {1vs1.arena1.spawn-2} to location of player
   message "&7oldu"
   stop

command /s <player> <text>:
executable by: console
trigger:
  execute arg 1 command "%arg 2
[QUOTE="EmreSHN, post: 573486, member: 102550"]
Skript vereyim sana
[CODE]options:
kazanan-ödülü: diamond

variables:
{1vs1.arena1} = 0
on load:
set {1vs1.arena1} to 0
delete {1vs1.arena1.kişi-1}
delete {1vs1.arena1.kişi-2}

command /1v1 [<text>]:
aliases: /1vs1, /1
trigger:
  if arg 1 is not set:
   open chest with 1 rows named "&81vs1 Arenalari" to player
   wait 3 tick
   format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2KATIL||&70/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 1:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&71/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 2:
    format slot 0 of player with 1 of light green dye named "&aArena 1" with lore "&7Durum: &2BEKLIYOR..||&72/2" to run "s %player% 1v1 arena1"
   if {1vs1.arena1} is 3:
    format slot 0 of player with 1 of gray dye named "&aArena 1" with lore "&7Durum: &4&mDOLU" to run "s %player% 1v1 arena1"
  if arg 1 is "arena1":
   if {1vs1.arena1} is 0:
    set {1vs1.arena1.kişi-1} to "%player%"
    set {1vs1.arena1} to 1
    close the player's inventory
    message "&7Arena 1 katildiniz &a1/2"
    execute player command "/1v1"
    stop
   if {1vs1.arena1.kişi-1} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1.kişi-2} is player:
    message "&7Şuanda beklemedesin lütfen biri bekle !"
    close the player's inventory
    stop trigger
    stop
   if {1vs1.arena1} is 1:
    set {1vs1.arena1.kişi-2} to "%player%"
    set {1vs1.arena1} to 2
    wait 1 second
    message "&7Arena 1 katildiniz &a2/2 &7oyun başliyor..."
    close the player's inventory
    set {1vs1.arena1} to 3
   if {1vs1.arena1} is 3:
    message "&7Arena 1 isimli oyun başladı son kişi kalana dek devam edecek !" to all players
    loop all players:
     if loop-player is {1vs1.arena1.kişi-1}:
      teleport loop-player to {1vs1.arena1.spawn-1}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player
    loop all players:
     if loop-player is {1vs1.arena1.kişi-2}:
      teleport loop-player to {1vs1.arena1.spawn-2}
      equip loop-player with all diamond armour
      give 1 stone sword to the loop-player

on death of player:
if attacker is player:
  if victim is {1vs1.arena1.kişi-1}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-2}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
  if victim is {1vs1.arena1.kişi-2}:
   message "&7Arena 1 isimli oyunu &a%{1vs1.arena1.kişi-1}% &7isimli kişi kazandi !" to all players
   give {@kazanan-ödülü} to the attacker
   set {1vs1.arena1} to 0
   delete {1vs1.arena1.kişi-1}
   stop
command /ayarla [<text>]:
trigger:
  if arg 1 is "1":
   set {1vs1.arena1.spawn-1} to location of player
   message "&7oldu"
   stop
  if arg 1 is "2":
   set {1vs1.arena1.spawn-2} to location of player
   message "&7oldu"
   stop

command /s <player> <text>:
executable by: console
trigger:
  execute arg 1 command "%arg 2%"
arena ayarlarını nasıl ayarlayabilirim
[/QUOTE]
 
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