Bulundu DİSGUİSE SKRİPT

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LiderOyuncu

O Sıktığın Kurşun Beni Yere Düşüremez!
Katılım
21 Nisan 2020
Mesajlar
34
Elmaslar
11
Puan
910
Yaş
29
Konum
Samsun
Minecraft
zCeneakStrqfe
Merhabalar arkadaşlar, sunucum için disguise skripti lazım lütfen isimler ayarlanmış şekilde yollarmısınız? iyi günler diliyorum.
 
dostum sunucuna destek vermek isterim skript bilgim vb var
ekle beni discord dan ム Riaxo | Flowzer#2483
 
benim de birçok skript bilgim var 2 imiz de ekleyebilirsin tabii 『KenoTakosta』#6978
 
Kod:
options:
    p: &5&lSUNUCU İSİM &3>
    p3: &5&lSUNUCU İSİM &3>
    perm: &cYetkin yok!

command /d [<text>]:
    permission: RandomDisguise.Disguise
    permission message: {@perm}
    aliases: /disguise
    trigger:
        if amount of {kul.names::*} = 0:
            send "{@p} &cNot found nicknames!"
            stop
        else:
            if arg 1 is not set:
                if {disguise::%player%} is not set:
                    set {_disguise-name} to random element of {kul.names::*}
                    set {statsname::%player%} to "%{_disguise-name}%"
                    remove {statsname::%player%} from {kul.names::*}
                    add "%{_disguise-name}%" to {disguisehistory::%player%}
                    set {disguise-realname::%player%} to "%player's display name%"
                    wait 0.2 seconds
                    set player's display name to "&2%{_disguise-name}%"
                    message "{@p3} &c&lWarning! &cThis Command is loged!"
                    message "{@p3} &cStaff can see your real name!"
                    message "{@p3} &e&oGenerating Random Username..."
                    wait 1 seconds
                    message "{@p3} &eYou now appear as &2%{_disguise-name}%"
                    message "{@p3} &eTo Undisguise, use &8[&6/undisguise&8]"
                    set {disguise::%player%} to {_disguise-name}
                    log "[%now%] %player% Disguised to: %{_disguise-name}%" to "plugins/Disguise/disguise.yml"
                else:
                    message "{@p} &4Already You disguised!"
            else:
                message "{@p} &4Already You disguised!"

 
 
command /undisguise:
    permission: RandomDisguise.Disguise
    permission message: {@perm}
    aliases: /ud
    trigger:
        set player's display name to "%{Name.%player%}%"
        add {statsname::%player%} to {kul.names::*}
        delete {disguise::%player%}
        delete {statsname::%player%}
        message "{@p3} &aYou have been Undisguised&8."
 
command /disguisecheck [<player>]:
    permission: Xoro.admin
    permission message: {@perm}
    aliases: /dc
    trigger:
        if arg 1 is set:
            if arg 1 is online:
                if {disguise::%argument 1%} is set:
                    message "{@p3} &6Real Name: &2%{Name.%arg-1%}% &2>> &6Disguise Name: &2%{Disguise::%arg-1%}%&8!"
                else:
                    message "{@p3} &cPlayer is not disguise&8." to player
            else:
                message "{@p3} &cPlayer is not online&8." to player
        else:
            message "{@p3} &c/disguisecheck &a<disguisename>" to player
            
on join:
    set {realname.%player%} to "&c%player%"
    set {Name.%player%} to "%player's display name%"
 
command /list:
    aliases: /l
    trigger:
        if player does not have the permission "xkmb.panel":
            message "{@p} &fThere are &8[&6%number of all players%&8/&632&8] &fplayers online&8."
            set {_list} to "%nickname of players%"
            replace " and " with ", " in {_list}
            replace "," with "&7," in {_list}
            message "%{_list}%"
        else:
            message "{@p} &fThere are &8[&6%number of all players%&8/&632&8] &fplayers online&8."
            set {_list} to "%nickname of players%"
            loop all players:
                if {disguise::%loop-player%} is set:
                replace "%{disguise::%loop-player%}%" with "%{disguise::%loop-player%}%&8(%{realname.%loop-player%}%&8)" in {_list}
            replace " and " with ", " in {_list}
            replace "," with "&7," in {_list}
            message "&8&l&m-&r &2Ingame&r&8:&r&l %{_list}%"
            
command /name [<Text>] [<Text>]:
    trigger:
        if arg 1 is not set:
            send "{@p} /Name [Add/Remove/List] [String]"
            stop
        if arg 1 is "add":
            if arg 2 is not set:
                send "{@p} &eYou must put a nickname!"
                stop
            else:
                if {%arg 2%.isim.true} is true:
                    send "{@p} &cThis nickname already set!"
                    stop
                else:
                    set {%arg 2%.isim.true} to true
                    add arg 2 to {names::*}
                    add arg 2 to {kul.names::*}
                    send "{@p} &a%arg 2%, added to nicknames."
                    
        if arg 1 is "remove":
            if arg 2 is not set:
                send "{@p} &eYou must put a nickname!"
                stop
            else:
                if {%arg 2%.isim.true} is false:
                    send "{@p} &cThis nickname already not set!"
                    stop
                else:
                    set {%arg 2%.isim.true} to false
                    remove arg 2 from {names::*}
                    remove arg 2 from {kul.names::*}
                    send "{@p} &a%arg 2%, removed from nicknames."
                
        if arg 1 is "list":
            if amount of {names::*} < 1:
                send "{@p} &cNot found nicknames!"
                stop
            else:
                send "{@p} &aNicknames:"
                loop {names::*}:
                    send "{@p} [%loop-index%] %loop-value%"
                if amount of {kul.names::*} < 1:
                    send "{@p} &cNot found available nicknames!"
                    stop
                else:
                    send "{@p} &aAvailable nicknames:"
                    loop {kul.names::*}:
                        send "{@p} [%loop-index%] %loop-value%"
            
        if arg 1 is "fix":
            if amount of {names::*} < 1:
                send "{@p} &cNot found nicknames!"
                stop
            else:
                clear {kul.names::*}
                loop {names::*}:
                    add loop-value to {kul.names::*}
                send "{@p} &aNicknames list fixed."
 
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