DenizYavuzZ
Biz ATATÜRK'ÜN Askerleriyiz !
Merhaba arkadaşlar bugün sizlere şuana kadar paylaştığım skriptleri toplu halde vereceğim :)
,
Daha fazla skript vardı ama hastabine yüklediğimden bazıları gitmiş durumda :(.
+ Zombi skript
+ Event skript
+ Ban menüsü skript
+ Oyuncu menü skript
+ FFA skript
+ Takas sistemi skript
+ Youtuber skript
+ Online süre skript
+ Motd skript
+ Ceza skript
+ Kredi skript
+ Renk değiştirme skript
+ Tablist skript
Daha fazla ama hastabine yüklediğimden kaybolmuş
Grubumuza katılırsanız daha kullanışlı skriptlere sahip olabilirsiniz.
PHP:
ZOMBİ SKRİPT ;
command /zombi <players>:
permission: giant.spawn
trigger:
give arg 1 zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]"
on place:
player is holding zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]"
cancel event
remove 1 zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]" from player
spawn 1 Giant at event-location
EVENT SKRİPT ;
#-----------------------------------------------------------= AYARLAR =----------------------------------------------------------------------------#
options:
#Event Zamanlarını Belirleyin
EventSaati: 0:00 #Örnek: 1:15(Gece 1) , 14:22 , 7:06
# Event Ayarları
ServerIsim: YvzNetWork
# Eğer Yeni Item Eklemek Istiyorsanız "-" 'yi silin. Eklediginiz Itemi Kaldirmak Istiyorsanız Yazıyı Silip "-" koyun.
EventItemi: diamond sword
EventItemi2: iron ingot
EventItemi3: 25 diamond
EventItemi4: 3 gold ingot
EventItemi5: -
EventItemi6: -
EventItemi7: -
EventItemi8: -
EventItemi9: -
EventItemi10: -
#-----------------------------------------------------------= ^^^^ =----------------------------------------------------------------------------#
command /event [<text>] [<text>] [<number>]:
trigger:
player is op:
arg-1 is "ayarla":
arg 2 is "yer.event":
set {EventLoc} to location of player
send "&7[&6{@ServerIsim}&7] &bBaşarıyla &eEvent Yeri &bSeçildi"
arg 2 is "yer.spawn":
set {SpawnLoc} to location of player
send "&7[&6{@ServerIsim}&7] &bBaşarıyla &eSpawn Yeri &bSeçildi"
arg 2 is "debug":
delete {Event.Durum}
send "&7[&6{@ServerIsim}&7] &bBaşarılı Debug"
arg 1 isn't set:
send "&e/event ayarla yer.spawn"
send "&e/event ayarla yer.event"
send "&e/event ayarla debug &7- Server Durunca Kullanılır."
every second:
set {_zaman} to "%hour%:%minutes%"
if {_zaman} is "{@EventSaati}":
loop players:
{Event.Durum} isn't set:
set {Event.Durum} to true
send "&7[&6{@ServerIsim}&7] &bOtomatik Eventin Başlamasına &c5 Saniye !" to loop-player
wait 5 second
send "&7[&6{@ServerIsim}&7] &bOtomatik Event Başladı Işınlanıyorsunuz !" to loop-player
teleport loop-player to {EventLoc}
"{@EventItemi}" isn't "-":
give loop-player {@EventItemi} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi2}" isn't "-":
give loop-player {@EventItemi2} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi3}" isn't "-":
give loop-player {@EventItemi3} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi4}" isn't "-":
give loop-player {@EventItemi4} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi5}" isn't "-":
give loop-player {@EventItemi5} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi6}" isn't "-":
give loop-player {@EventItemi6} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi7}" isn't "-":
give loop-player {@EventItemi7} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi8}" isn't "-":
give loop-player {@EventItemi8} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi9}" isn't "-":
give loop-player {@EventItemi9} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
wait 1 second
"{@EventItemi10}" isn't "-":
give loop-player {@EventItemi10} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
send "&7[&6{@ServerIsim}&7] &bOtomatik Event Bitmiştir Spawna Işınlanıyorsunuz.." to loop-player
teleport loop-player to {SpawnLoc}
wait 1 minutes
delete {Event.Durum}
BAN MENÜSÜ ;
command /ban [<offline player>] [<text>]:
aliases: /tempban
permission: ban.use
permission message: &cYetkiniz Yok
trigger:
if arg-1 is not set:
send "&7[&cYvzNetWORK&7] &c/ban &7<player> [reason]"
if arg-1 is set:
open chest with 2 rows named "&b&lBan Sebebi" to player
wait 1 tick
format slot 0 of player with iron sword named "&aKill Aura" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Kill Aura"]
format slot 1 of player with lead named "&aAnti-Knockback" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Anti-Knockback"]
format slot 2 of player with ghast tear named "&aFlying" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Flying"]
format slot 3 of player with speed potion named "&aSpeed" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Speed"]
format slot 4 of player with apple named "&aFast Eat" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Fast Eat"]
format slot 5 of player with compass named "&aBan Evasion" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Ban Evasion"]
format slot 6 of player with daylight sensor named "&aBug Abuse" with lore "" to close then run [make player execute command "/litebans:tempban %arg-1% 2d Bug Abuse"]
format slot 7 of player with melon slice named "&aNo Slowdown" with lore "" to close then run [make player execute command "/ban %arg-1% No Slowdown"]
format slot 8 of player with boat named "&aOther" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% %arg 2%"]
format slot 17 of player with red wool named "&aÇıkış" with lore "" to close
TAKAS SİSTEMİ ;
Options:
marketadi: Takas #Tabelanin basina [,] icinde yazilacak yazi.Orn: [Takas]
izin: takas.tabela #Oyuncularin tabeladan takas yapabilmesi icin gerekli olan izin.Orn: takas.tabela
sayi: 2 #Oyuncuda neyden kac tane olmasi gerektigi.Orn: Bu takasi yapmasi icin 2 altini olmasi gerek
esya: diamond #Oyuncuda takas yapabilmesi icin gerekli olan item.
silineceksayi: 1 #Takasdan sonraki alinacak itemin sayisi
silinecekesya: diamond #Takasdan sonraki alinacak item
verileceksayi: 32 #Hangi itemden kactane verilecegi
verilecekesya: bread #Hangi item verilecek
renkkodu: aqua #Renk Orn: Red
on rightclick:
block is a sign
line 1 of sign is "[{@marketadi}]"
player has permission "{@izin}"
else:
message "<red> Bunun icin iznin yok!"
player has {@sayi} {@esya}
else:
message "<red> Yeteri kadar esyan yok!"
remove {@silineceksayi} {@silincekesya} from player
give player {@verileceksayi} {@verilecekesya}
message "<{@renkkodu}>{@marketadi} ile {@silineceksayi} {@silincekesya} ini vererek {@verileceksayi} tane {@verilecekesya} aldin."
OYUNCU MENÜ ;
command /komutyap <player> <text>:
executable by: console
trigger:
execute arg 1 command "/%arg 2%"
command /Menu:
trigger:
wait 3 ticks
open chest with 1 rows named "&c&lOyuncu Menusu: &6&l%player%" to player
format slot 0 of player with grass named "&c&lSpawna Git" to close then run "komutyap %player% spawn"
format slot 2 of player with red wool named "&c&lEvini Ayarla" to close then run "komutyap %player% sethome"
format slot 4 of player with gold ingot named "&c&lParana Bak" to close then run "komutyap %player% money"
format slot 6 of player with redstone named "&c&lEvine git" to close then run "komutyap %player% home"
format slot 8 of player with pumpkin named "&c&lIsmin:&6&l%player%" to close
FFA SKRİPT ;
#==============================================================================================================#
#
# SKRIPT TO DYVZ
# FFA
# MC-TR.COM - DYVZ
# Version: 1.0
# Olacak Eklentiler: Skript 2.2, Skqery, Wildscript, Skryfall , Umbaska
# SKYPE: YAKINDA
#==============================================================================================================#
options:
Prefix: &a&lFFA &b&l>>
variables:
{kills.%player%} = 0
{deaths.%player%} = 0
{ks.%player%} = 0
on join:
set {ks.%player%} to 0
make player execute command "ffa leave"
stop
on chat:
if {FFA.Join::Command} is true:
if {FFA.Message.Rank.%player%} is set:
cancel event
broadcast "&a&l%{DUEL::PLAYER::%player%::ELO}% &c?&b&l Diamond &c? &e%player% &b%message%"
if {FFA.Message.Rank.%player%} is not set:
cancel event
broadcast "&6&l%{DUEL::PLAYER::%player%::ELO}% &7%player% &a%message%"
every 10 seconds:
loop all players:
wipe loop-player's sidebar
set name of sidebar of loop-player to "&6? &c&L<< &b&LFFA &c&l>> &6?"
set score "&e&l&m----------------------" in sidebar of loop-player to 23
set score "&f" in sidebar of loop-player to 21
set score "&c? &fKazanma : &a&l%number of all players%" in sidebar of loop-player to 20
set score "&c? &fÖldürme : &a&l%{kills.%loop-player%}%" in sidebar of loop-player to 16
set score "&c? &fÖlme : &a&l%{Deaths.%loop-player%}%" in sidebar of loop-player to 15
set score "&c? &fPuan : &a&l%{DUEL::PLAYER::%loop-player%::ELO}%" in sidebar of loop-player to 14
set score "&c? &fKillStreak : &a&l%{ks.%loop-player%}%" in sidebar of loop-player to 15
set score "&f" in sidebar of loop-player to 12
set score "&f" in sidebar of loop-player to 11
set score " &eDeveloper DenizYvz" in sidebar of loop-player to 9
set score "&c&l&m----------------------" in sidebar of loop-player to 8
command /itemsffa4798:
trigger:
wait 2 ticks
set slot 4 of player to paper named "&6&lStats"
set slot 0 of player to diamond sword named "&c&lKits"
set slot 8 of player to redstone named "&b&lOptions"
set player's health to 20
set player's hunger to 20
set player's gamemode to survival
command /stats:
trigger:
open chest with 3 rows named "&aSTATS" to player
format slot 10 of player with sunflower named "&b&lPuan" with lore "&a&l%{DUEL::PLAYER::%player%::ELO}%" to close
format slot 12 of player with snowball named "&b&lÖlme" with lore "&a&l%{Deaths.%player%}%" to close
format slot 14 of player with carrot named "&b&lÖldürme" with lore "&a&l%{kills.%player%}%" to close
format slot 16 of player with ender pearl named "&b&lKillStreak" with lore "&a&l%{ks.%player%}%" to close
command /FFA [<text>] [<text>] [<text>]:
aliases: ffa
usage: &b&lType &c&l/ffa help
trigger:
if arg 1 is not set:
send "c&l&m--------------------"
send "&F"
send "&e&l > &a/ffa join "
send "&e&l > &a/ffa leave "
send "&e&l > &a/ffa spect "
send "&f"
send "c&l&m--------------------"
if player has permission "ffa.admin":
send "c&l&m---------------------------------"
send "&f Kodlar Admin"
send "&f"
send "&2&l > &b/ffa setspawn"
send "&2&l > &b/ffa setspect &a&lCreator: &6&lDenizYvz "
send "&2&l > &b/ffa setreload &d&l&n FFA "
send "&f"
send "c&l&m----------------------------------"
stop
else:
send "&c&lCreator DenizYvz"
if arg 1 is "help":
make player execute command "ffa help"
if arg 1 is "setreload":
wait 1 tick
make player execute command "skript reload FFA"
wait 2 second
send "&c&lReload Başarılı"
if arg 1 is "setspawn":
if player has permission "ffa.admin":
wait 1 tick
set {FFA.Spawn} to location of player
wait 3 tick
send "&b&lSpawn Belirlendi"
if arg 1 is "setspect":
if player has permission "ffa.admin":
wait 1 tick
set {FFA.Setspect} to location of player
wait 3 ticks
send "&e&lSetSpect Belirlendi"
if arg 1 is "sethologram":
make player execute command "ffa:hologram"
if arg 1 is "join":
if {FFA.Spawn} is set:
teleport player to {FFA.Spawn}
set {FFA.Join::Command} to on
wait 5 ticks
clear player's inventory
wait 2 ticks
make player execute command "itemsffa4798"
wait 1 tick
send "&b&l[-------------------------------]"
send "&f"
send "&c&l > &6Sunucumuza Hoşgeldiniz &c&lFFA"
send "&c&l > &6Hile Veya Takım Olmak Ban Sebebidir"
send "&f&l"
send "&b&l[-------------------------------]"
if arg 1 is "leave":
wait 1 second
teleport player to {FFA.Spawn}
clear player's inventory
delete {FFA.Join::Command}
send "&cYou have left the FFA mode !"
if arg 1 is "spect":
execute console command "gamemode 3 %player%"
teleport player to {FFA.Setspect}
send "&aOyuna Katılmanız İçin : - &b/ffa join"
on rightclick with diamond sword:
tool's display name is "&c&lKits":
wait 1 tick
make player execute command "kitsffa"
on rightclick with paper:
tool's display name is "&6&lStats":
wait 1 tick
make player execute command "stats"
on rightclick with redstone:
tool's display name is "&b&lOptions":
wait 1 tick
make player execute command "options"
command /options [<text>] [<text>]:
trigger:
if arg 1 is not set:
open chest with 1 rows named "&c&l AYARLAR" to player
wait 3 ticks
format slot 4 of player with sugar named "&e&lEffect" with lore "&cSadece Yetkililer Alır" to run [make player execute command "/options effect"]
format slot 2 of player with enchantment table named "&a&lRank Satın Al" with lore "&cSadece Yetkililer Alır" to run [make player execute command "/options rank"]
if arg 1 is "effect":
open chest with 1 rows named "&B&L Effect on Kill" to player
wait 5 ticks
format slot 3 of player with emerald named "&e&LAktif" with lore "&2Aktif Etmek İçin Tıkla" to run [make player execute command "/options effect on"]
format slot 5 of player with diamond named "&6Devredışı" with lore "&cDevre Dışı Bırakmak İçin Tıkla" to run [make player execute command "/options effect off"]
if arg 1 is "effect":
if arg 2 is "on":
set {FFA.Options::Strike.%player%} to true
send "&aYou have activated the death effect"
close player's inventory
if arg 2 is "off":
delete {FFA.Options::Strike.%player%}
send "&cYou have disabled the death effect"
close player's inventory
if arg 1 is "rank":
open chest with 1 rows named "&B&L RANKS" to player
wait 3 ticks
format slot 3 of player with book named "&e&LSatın Al > Diamond Rank" with lore "&2Tıkla!||&eBirçok Özelliğe Sahip Olcaksın!||&cTıklayarak Satın Alabilirsin" to run [make player execute command "/options rank buy"]
format slot 5 of player with crafting table named "&6Örnek Bir Rank" with lore "&cTıkla ve neler olacağını gör" to run [make player execute command "/options rank example"]
if arg 1 is "rank":
if arg 2 is "example":
close player's inventory
wait 3 ticks
send "&a&l%{DUEL::PLAYER::%player%::ELO}% &c?&b&l Diamond &c? &e%player% &7&l> &bBunun Gibi Örnek , Satın Almak İçin Tıkla"
if arg 1 is "rank":
if arg 2 is "buy":
if {FFA.Join::Command} is true:
if {DUEL::PLAYER::%player%::ELO} >= 1000:
remove 1000 from {DUEL::PLAYER::%player%::ELO}
set {FFA.Message.Rank.%player%} to true
close player's inventory
wait 1 second
play raw sound "random.anvil_use" at player with pitch 1 volume 2
send "&b&l--------------------------------------"
send "&f"
send "&a Başarıyla &b&lDiamond &arank aldınız"
send "&f"
send "&b&l--------------------------------------"
else:
close player's inventory
wait 3 ticks
send "&b&l--------------------------------------"
send "&f"
send " &cSenin Bu Kadar Puanın Yok. Puanın &b%{DUEL::PLAYER::%player%::ELO}% "
send "&f"
send "&b&l--------------------------------------"
command /kitsffa:
trigger:
open chest with 3 rows named "&c&lKits" to player
format slot 11 of player with iron chestplate named "&b&lNormal" to close then run [make player execute command "/kit normal"]
format slot 15 of player with diamond chestplate named "&c&lRank" to close then run [make player execute command "/kits rank"]
#Kits
command /kit normal:
trigger:
wait 3 ticks
clear player's inventory
wait 1 tick
set slot 0 of player to iron sword named "&b&lSword Normal"
set slot 1 of player to bow named "&c&lBow Normal"
set slot 2 of player to fishing rod named "&b&lFishing Normal"
set slot 9 of player to 16 arrow
set slot 8 of player to 32 cooked beef named "C&lSteak"
set helmet of player to iron helmet
set chestplate of player to iron chestplate
set leggings of player to iron leggings
set boots of player to iron boots
send "&bYou have chosen the Normal kit"
command /kits rank:
trigger:
if player has permission "ffa.kit.Rank":
wait 3 ticks
clear player's inventory
wait 1 tick
set slot 0 of player to iron sword named "&b&lSword Rank"
set slot 1 of player to bow named "&c&lBow Rank"
set slot 2 of player to fishing rod named "&b&lFishing Rank"
set slot 9 of player to 16 arrow
set slot 8 of player to 32 cooked beef named "C&lSteak"
set helmet of player to iron helmet
set chestplate of player to diamond chestplate
set leggings of player to iron leggings
set boots of player to iron boots
send "&bYou have chosen the Rank kit"
else:
send "&bYou need at least one range to have this kit!"
on drop:
cancel event
on death of player:
if attacker is a player:
if {FFA.Options::Strike.%player%} is set:
strike lightning effect at victim
on rightclick with golden apple:
if name of player's tool contains "&6Apple Head":
apply regeneration 2 to the player for 8 seconds
play raw sound "random.burp" at player with pitch 2 volume 1
stop
on damage of a player:
if attacker is a player:
if projectile is set:
if projectile is arrow:
wait 0.10 ticks
send "{@Prefix} &b&l%victim% &c&l its now &b&l%health of victim*2%&c&l? " to attacker
stop
on projectile hit:
if projectile is arrow:
clear projectile
on weather change to rain or thunder:
cancel event
on damage of a player:
if {FFA.Join::Command} is set:
damage cause is fall:
cancel event
stop
on sign change:
if line 1 is "[FFA]":
if line 2 is "Join":
if player has permission "FFA.Admin":
set line 1 to "&l[&c&lFFA&l]"
set line 2 to ""
set line 3 to "&5&lClick To Join"
set line 4 to ""
stop
on rightclick on sign:
if line 1 of clicked block is "&l[&c&lFFA&l]]":
if line 2 of clicked block is "":
if line 3 of clicked block is "&5&lClick To Join":
if line 4 of clicked block is "":
make player execute command "/ffa join"
stop
command /points give4798:
trigger:
if {FFA.Join::Command} is set:
add 200 to {DUEL::PLAYER::%player%::ELO}
send "&aYou received 20 points for your KillStreak"
on death of player:
if attacker is a player:
if {FFA.Join::Command} is set:
clear drops
set death message to ""
wait 2 ticks
drop golden apple named "&6Apple Head" at block 1 above block in front of victim
set action bar of attacker to "&c&lYou have been given &b+ &l5 &c&lPoints"
add 1 to {Deaths.%victim%}
set {ks.%victim%} to 0
add 1 to {kills.%attacker%}
add 1 to {ks.%attacker%}
add 5 to {DUEL::PLAYER::%attacker%::ELO}
remove 5 from {DUEL::PLAYER::%victim%::ELO}
if {ks.%attacker%} = 5:
make player execute command "points give4798"
broadcast "{@Prefix} &c%attacker% &bÖldürmen 5'e ulaştı . &cAMATÖR !"
stop
if {ks.%attacker%} = 8:
make player execute command "points give4798"
broadcast "{@Prefix} &c%attacker% &bÖldürmen 8'e ulaştı . &cEHH BABA BE !"
stop
if {ks.%attacker%} = 12:
make player execute command "points give4798"
broadcast "{@Prefix} &c%attacker% &bÖldürmen 12'ye ulaştı . &cGÜZELL!"
stop
if {ks.%attacker%} = 20:
make player execute command "points give4798"
broadcast "{@Prefix} &c%attacker% &bÖldürmen 20'ye ulaştı. &cADAMIM !"
stop
on respawn:
teleport player to {FFA.Spawn}
make player execute command "itemsffa4798"
on quit:
make player execute command "ffa leave"
stop
ONLİNE SÜRE ;
#Options
options:
komut: onlinetime
variables:
{onlinetime.second.%player%} = 0
{onlinetime.minute.%player%} = 0
on login:
while player is online:
wait 1 second
add 1 to {onlinetime.second.%player%}
{onlinetime.second.%player%} is bigger than or equal to 60:
remove 60 from {onlinetime.second.%player%}
add 1 to {onlinetime.minute.%player%}
command /{@komut}:
trigger:
open chest with 1 rows named "&8OnlineTİME" to player
format slot 0 of player with end portal named "&a" to close
format slot 8 of player with end portal named "&a" to close
format slot 4 of player with gray dye named "&aOnline Süreniz:" with lore "&7Oyun süreniz: %{onlinetime.minute.%player%}%dk, %{onlinetime.second.%player%}%sn'dir." to close
on quit:
delete {onlinetime.second.%player%}
MOTD SKRİPT ;
command /motd <text>:
permission: skript.setmotd
description: MOTD Ayarla!
trigger:
message "&6&lYeni MOTD: &3&l'%argument%<reset>'"
set {motd} to argument
command /goster:
description: MOTD Goster!
trigger:
message {motd}
command /yapimci:
description: Skript Hakkinda Bilgi
trigger:
message "&6&lDenizYvz / DenizYavuz"
message "&3&lSkype : YVZ | DenizYvz"
message "&2&lİyi Forumlar !"
command /motdyardim:
description: Skript Hakkinda Bilgi!
permission: skript.motdy
trigger:
message "&2&lMotd Ayarlamak Icin: &6&l/motd <text>"
message "&2&lYaptigin Motd'u Gormek Icin: &6&l/goster"
message "&2&lYapimci'yi Okumayi Unutmayin!: &6&l/yapimci"
message "&9&l----------------------------------------"
CEZA SKRİPT ;
variables:
{uyarilar.%player%} = 0
on join:
if {uyarilar.%player%} is 0:
wait 8 seconds
message ""
message ""
message ""
message "&9&lCEZA&8&l» &7&lTebrikler! Hiç Uyarı Almamışsınız! Böyle Devam Edin!"
message ""
message ""
message ""
else if {uyarilar.%player%} is larger than 0:
wait 8 seconds
message ""
message ""
message ""
message "&9&lCEZA&8&l» &7&lToplam Olarak &c%{uyarilar.%player%}% &7&lKadar Uyarınız Var. Dikkatli Olun. Uyarı Sayınız Fazlalaştıkça Ceza Alma Riskiniz Yükselir."
message ""
message ""
message ""
command /uyari [<text>] [<player>] [<integer>] [<text>]:
trigger:
if arg 1 is set:
if arg 1 is "bak":
message ""
message ""
message ""
message "&9&lCEZA&8&l» &7&lŞu ana Kadar Toplam %{uyarilar.%player%}% Kadar Uyarı Aldınız."
message ""
message ""
message ""
else if arg 1 is "ver":
if arg 2 is set:
if arg 3 is set:
if arg 4 is set:
if player has permission "uyari.ver":
add arg 3 to {uyarilar.%arg 2%}
message ""
message ""
message "&9&lCEZA&8&l» &7&lBaşarıyla %arg 2% Adlı Kişiye %arg 3% Uyarı Verdiniz."
message "&8&lUyarınızın Sebebi: &7&l%arg 4%"
message ""
message ""
send "" to arg 2
send "" to arg 2
send "" to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&8&l@ " to arg 2
send "&8&l@ &7&l%arg 3% Uyarı Aldınız! " to arg 2
send "&8&l@ &8&lUyarıyı Veren Kişi: &7&l%player% " to arg 2
send "&8&l@ &8&lSebep: &7&l%arg 4% " to arg 2
send "&8&l@ " to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&9&lCEZA&8&l» &7&lLütfen Daha Dikkatli Olun!" to arg 2
execute console command "/playsound mob.enderdragon.end %arg 2% 0 0 0 100"
else:
message ""
message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else if arg 1 is "al":
if arg 2 is set:
if arg 3 is set:
if arg 4 is set:
if player has permission "uyari.al":
remove arg 3 from {uyarilar.%arg 2%}
message ""
message ""
message "&9&lCEZA&8&l» &7&lBaşarıyla %arg 2% Adlı Kişinin %arg 3% Uyarısını Aldınız."
message "&8&lUyarısını Almanızın Sebebi: &7&l%arg 4%"
message ""
message ""
send "" to arg 2
send "" to arg 2
send "" to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&8&l@ " to arg 2
send "&8&l@ &7&lBir Yetkili %arg 3% Uyarınızı Aldı!" to arg 2
send "&8&l@ &8&lUyarınızı Alan Kişi: &7&l%player% " to arg 2
send "&8&l@ &8&lSebep: &7&l%arg 4% " to arg 2
send "&8&l@ " to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&9&lCEZA&8&l» &7&lBöyle Devam Edin!" to arg 2
else:
message ""
message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
message ""
else if arg 1 is "zorlabak":
if arg 2 is set:
if player has permission "uyari.zorlabak":
message ""
message ""
message "&9&lCEZA&8&l» &7&l%arg 2% Adlı Kişinin Uyarıları: &c%{uyarilar.%arg 2%}%"
message ""
message ""
else:
message ""
message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari zorlabak <Oyuncu>"
message ""
else if arg 1 is "cezaver":
if arg 2 is set:
if player has permission "op":
if {uyarilar.%arg 2%} is smaller than 3:
message ""
message "&9&lCEZA&8&l» &7&lBu Kişiye Ceza Veremessin! Çünkü Uyarıları 3 veya 3'den az."
message ""
stop
else:
if {uyarilar.%arg 2%} is equal to 3:
message ""
message "&9&lCEZA&8&l» &7&lBu Kişiye Ceza Veremessin! Çünkü Uyarıları 3 veya 3'den az."
message ""
stop
else:
message ""
message ""
message "&9&lCEZA&8&l» &7&l%arg 2% Adlı Kişinin Uyarı Sayısına Göre Ceza Verdiniz. Kişinin Uyarıları Sıfırlandı."
message ""
message ""
if {uyarilar.%arg 2%} is larger than 19:
execute console command "ban %arg 2%"
set {uyarilar.%arg 2%} to 0
else if {uyarilar.%arg 2%} is larger than 15:
execute console command "tempban %arg 2% 259200"
set {uyarilar.%arg 2%} to 0
else if {uyarilar.%arg 2%} is larger than 11:
execute console command "tempban %arg 2% 86400"
set {uyarilar.%arg 2%} to 0
else if {uyarilar.%arg 2%} is larger than 7:
execute console command "mute %arg 2% 1800"
send "" to arg 2
send "" to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&8&l@ " to arg 2
send "&8&l@ &7&lUyarılarınız Fazla Olduğu İçin Ceza Aldınız!" to arg 2
send "&8&l@ &8&lCezayı Veren Kişi: &7&l%player% " to arg 2
send "&8&l@ &8&lAldığınız Ceza: &c30 Dakika Susturulma " to arg 2
send "&8&l@ " to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
set {uyarilar.%arg 2%} to 0
else if {uyarilar.%arg 2%} is larger than 3:
execute console command "mute %arg 2% 600"
send "" to arg 2
send "" to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
send "&8&l@ " to arg 2
send "&8&l@ &7&lUyarılarınız Fazla Olduğu İçin Ceza Aldınız!" to arg 2
send "&8&l@ &8&lCezayı Veren Kişi: &7&l%player% " to arg 2
send "&8&l@ &8&lAldığınız Ceza: &c10 Dakika Susturulma " to arg 2
send "&8&l@ " to arg 2
send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
set {uyarilar.%arg 2%} to 0
else:
message ""
message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
message ""
else:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari cezaver <Oyuncu>"
message ""
else if arg 1 is not set:
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari bak/ver/al/zorlabak/cezaver"
message ""
else if arg 1 is not "bak" or "ver" or "al" or "zorlabak" or "cezaver":
message ""
message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari bak/ver/al/zorlabak/cezaver"
message ""
YOUTUBER SKRİPT ;
options:
Eksi : &7&l[&b&l-&7&l]
Versiyon : &d&lV1.0
command /youtube:
trigger:
open chest with 1 row named "&8&l Youtuber {@Versiyon}" to player
format slot 1 of player with human head named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal"]
format slot 3 of player with eye of ender named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal1"]
format slot 5 of player with human head named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal2"]
format slot 7 of player with eye of ender named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal3"]
command /kanal:
trigger:
send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
command /kanal1:
trigger:
send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
command /kanal2:
trigger:
send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
command /kanal3:
trigger:
send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
KREDİ SİSTEMİ SKRİPT ;
on join:
if {kredi.database::%player%} is not set:
set {kredi.database::%player%} to 0
if {kredi.database::%player%} < -1:
set {kredi.database::%player%} to 0
command /kredi [<text>] [<player>] [<integer>]:
trigger:
player is op
if arg 1 is not set:
if arg 2 is not set:
if arg 3 is not set:
send "&cEksik komut girdin.." to player
if arg 1 is "yardım":
if arg 2 is not set:
if arg 3 is not set:
send "&7-----&a&lKREDI SISTEMI YARDIM&7-----" to player
send " " to player
send "&6/&ekredi &aver &7<player> &8<miktar>" to player
send "&6/&ekredi &aal &7<player> &8<miktar>" to player
send "&6/&ekredi &abak &7<player>" to player
send "&6/&ekredi &asıfırla &7<player>" to player
if arg 1 is "ver":
if arg 2 is set:
if arg 3 is set:
if {kredi.database::%arg 2%} is set:
if {kredi.database::%arg 2%} > -1:
add arg 3 to {kredi.database::%arg 2%}
send "&6%arg 2%&a'e &3%arg 3% &aMiktarında kredi verildi!" to player
else:
send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
set {kredi.database::%arg 2%} to 0
else:
send "&cNe kadar kredi vereceğini girmen lazım!" to player
else:
send "&cKime kredi vereceğini girmen lazım!" to player
if arg 1 is "al":
if arg 2 is set:
if arg 3 is set:
if {kredi.database::%arg 2%} is set:
set {_arg 3} to "%arg 3%" parsed as a number
if {_arg 3} >= 1:
if {kredi.database::%arg 2%} > -1:
set {_alinacakpara} to "%arg 3%" parsed as a number
if {kredi.database::%arg 2%} >= {_alinacakpara}:
subtract arg 3 from {kredi.database::%arg 2%}
send "&6%arg 2%&a'e &3%arg 3% &aMiktarında kredi alindi!" to player
else:
send "&6%arg 2%&a'in parası alıcağınız paradan az o yüzden yazdığınız miktarda para alamadınız!" to player
stop trigger
else:
send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
set {kredi.database::%arg 2%} to 0
else:
send "&cAlıcağınız para - den veya 0 dan büyük olmak zorunda!" to player
else:
send "&cNe kadar kredi alacağını girmen lazım!" to player
else:
send "&cKime kredi alacağını girmen lazım!" to player
if arg 1 is "bak":
if arg 2 is set:
if arg 3 is not set:
if {kredi.database::%arg 2%} is set:
if {kredi.database::%arg 2%} > -1:
send "&7----&6%arg 2%&7----" to player
send " " to player
send "&a&nKredi&8: &9%{kredi.database::%arg 2%}%" to player
send " " to player
send "&7----&6%arg 2%&7----" to player
else:
send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
set {kredi.database::%arg 2%} to 0
else:
send "&cKimin kredisine bakacağını girmen lazım!" to player
if arg 1 is "sıfırla":
if arg 2 is set:
if arg 3 is not set:
if {kredi.database::%arg 2%} is set:
set {kredi.database::%arg 2%} to 0
send "&6%arg 2%&a'nin kredisi sıfırlandı!" to player
else:
send "&cKimin kredisini sıfırlayacağını girmen lazım!" to player
command /kredim:
trigger:
if {kredi.database::%player%} is set:
if {kredi.database::%player%} > -1:
send "&9&lKredi &7: &c&l%{kredi.database::%player%}%" to player
else:
send "&cKrediniz &60&c'dan kücük o yüzden krediniz &60&c'landı!" to player
set {kredi.database::%player%} to 0
else:
send "&cKrediniz bulunmamakta! &7| &aKredi olusturuldu!" to player
set {kredi.database::%player%} to 0
RENK SKRİPT ;
renkommand /renk [<text>]:
permission: {@permission}
permission message: {@nopermission}
trigger:
if arg 1 is "renkolors":
message " &renkRed, &eYellow, &bBlue, &aGreen, &F&Lrenklear"
if arg 1 is not "Red" or "yellow" or "blue" or "green" or "renklear":
message "&4&lGeçersiz Renk &8> &f%arg-1%"
if arg 1 is "RED":
set {renk.%player%} to "&renk"
message "&7Senin Şuanki Rengin >> &renkRed&7."
if arg 1 is "YELLOW":
set {renk.%player%} to "&e"
message "&7Senin Şuanki Rengin >> &eYellow&7."
if arg 1 is "BLUE":
set {renk.%player%} to "&9"
message "&7Senin Şuanki Rengin >> &bBlue&7."
if arg 1 is "GREEN":
set {renk.%player%} to "&a"
message "&7Senin Şuanki Rengin >> &aGreen&7."
if arg 1 is "renklear":
delete {renk.%player%}
message "&7Senin Şuanki Rengin >> &fWhite&7."
if arg 1 is not set:
message "&b/renk Yazarak Rengini Seçip Arkadaşlarına Hava At."
message "&b/Bunun İçinde Vip Alman Gerekmekte"
on renkhat:
if {renk.%player%} is set:
set message format to "{@messageformat}"
TABLİST SKRİPT ;
#===========Ayarlar===========#
options:
prefix: &aTablist &8>> &7
TagSetOwnMessage: &cBaşarılı Şekilde Yapılandı &c
TagSetOtherMessage: &7Başarıyla Tab İsmin Güncellendi &c
TagResetMessage: &7Tab Adın Resetlendi
#===========Commands===========#
command /TagSetOwn <text>:
permission: TablistTags.SetOwn
permission message: &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TagSetOwn NickName
trigger:
set the player's display name to "%colored arg 1%"
set tablist name of player to "%colored arg 1%"
message "{@prefix} {@TagSetOwnMessage}%colored arg 1%"
command /TagSetOther <player> <text>:
permission: TablistTags.SetOther
permission message: &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TagSet Player NickName
trigger:
set arg 1 display name to "%colored arg 2%"
set tablist name of arg 1 to "%colored arg 2%"
message "{@prefix} &c%arg 1% {@TagSetOtherMessage}%colored arg 2%"
command /TagReset <player>:
permission: TablistTags.ResetOther
permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TagReset Player
trigger:
set argument 1 display name to "%arg 1%"
set tablist name of argument 1 to "%arg 1%"
message "{@prefix} &c%arg 1%'s {@TagResetMessage}"
command /TablistTags:
permission: TablistTags.help
permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
trigger:
message "&9&m==============================================="
message "&a Plugin - &a&lTablist Tags"
message "&a "
message "&7 /TagSetOwn "
message "&7 /TagSetOther "
message "&7 /TagReset "
message "&a "
message "&7 BİLGİ - &a&lTablist &7Türkçeleştiren &3&lDenizYvz"
message "&9&m==============================================="
command /TablistTags:TagSetOwn <text>:
permission: TablistTags.SetOwn
permission message: &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TablistTags:TagSetOwn NickName
trigger:
set the player's display name to "%colored arg 1%"
set tablist name of player to "%colored arg 1%"
message "{@prefix} {@TagSetOwnMessage}%colored arg 1%"
command /TablistTags:TagSetOther <player> <text>:
permission: TablistTags.SetOther
permission message: &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TablistTags:TagSetOther Player NickName
trigger:
set arg 1 display name to "%colored arg 2%"
set tablist name of arg 1 to "%colored arg 2%"
message "{@prefix} &c%arg 1% {@TagSetOtherMessage}%colored arg 2%"
command /TablistTags:TagReset <player>:
permission: TablistTags.ResetOther
permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
usage: &e/TablistTags:TagReset Player
trigger:
set argument 1 display name to "%arg 1%"
set tablist name of argument 1 to "%arg 1%"
message "{@prefix} &c%arg 1%'s {@TagResetMessage}"
command /TablistTags:Help:
permission: TablistTags.help
permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
trigger:
message "&9&m==============================================="
message "&a Plugin - &a&lTablist "
message "&a "
message "&7 /TagSetOwn"
message "&7 /TagSetOther"
message "&7 /TagReset"
message "&7 /TTGui"
message "&a "
message "&7 BİLGİ - &a&lTablist &7Türkçeleştiren &3&lDenizYvz"
message "&9&m==============================================="
command /TablistTags:TablistTags:
permission: TablistTags.help
permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
trigger:
message "&9&m==============================================="
message "&a Plugin - &a&lTablist Tags"
message "&a "
message "&7 /TagSetOwn"
message "&7 /TagSetOther"
message "&7 /TagReset"
message "&7 /TTGui"
message "&a "
message "&7 BİLGİ - &a&lTablist &7Türkçeleştiren &3&lDenizYvz
message "&9&m==============================================="
command /TTGUI:
permission: TablistTags.help
trigger:
open chest with 1 row named "&8&l&nTablist Menü" to player
wait 6 tick
format slot 0 of player with nether star named "&cTagSetOwn" with lore "" to close then run [make player execute command "TagSetOwn"]
format slot 4 of player with nether star named "&cTagSetOther" with lore "" to close then run [make player execute command "TagSetOther"]
format slot 8 of player with nether star named "&cTagReset" with lore "" to close then run [make player execute command "TagReset"]
command /TablistTags:TTGUI:
permission: TablistTags.help
trigger:
open chest with 1 row named "&8&l&nTablist Menü" to player
wait 6 tick
format slot 0 of player with nether star named "&cTagSetOwn" with lore "" to close then run [make player execute command "TagSetOwn"]
format slot 4 of player with nether star named "&cTagSetOther" with lore "" to close then run [make player execute command "TagSetOther"]
format slot 8 of player with nether star named "&cTagReset" with lore "" to close then run [make player execute command "TagReset"]