» DenizYvz » TOPLU SKRİPT

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DenizYavuzZ

Biz ATATÜRK'ÜN Askerleriyiz !
Katılım
13 Temmuz 2016
Mesajlar
482
Elmaslar
178
Puan
0
Yaş
24
Konum
Adana
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Merhaba arkadaşlar bugün sizlere şuana kadar paylaştığım skriptleri toplu halde vereceğim :)
,
Daha fazla skript vardı ama hastabine yüklediğimden bazıları gitmiş durumda :(.


cizgi.png


+ Zombi skript
+ Event skript
+ Ban menüsü skript
+ Oyuncu menü skript
+ FFA skript
+ Takas sistemi skript
+ Youtuber skript
+ Online süre skript
+ Motd skript
+ Ceza skript
+ Kredi skript
+ Renk değiştirme skript
+ Tablist skript

Daha fazla ama hastabine yüklediğimden kaybolmuş
Grubumuza katılırsanız daha kullanışlı skriptlere sahip olabilirsiniz.
PHP:
ZOMBİ SKRİPT ;

command /zombi <players>:
        permission: giant.spawn
        trigger:
                give arg 1 zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]"

on place:
    player is holding zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]"
    cancel event
    remove 1 zombie spawn egg named "&6&lYvzNetWORK &2&l[ ZOMBİ ]" from player
    spawn 1 Giant at event-location
    
EVENT SKRİPT ;

#-----------------------------------------------------------= AYARLAR =----------------------------------------------------------------------------#
options:

    #Event Zamanlarını Belirleyin
    
    EventSaati: 0:00 #Örnek: 1:15(Gece 1) , 14:22 , 7:06
    
    # Event Ayarları
    
    ServerIsim: YvzNetWork
    
    # Eğer Yeni Item Eklemek Istiyorsanız "-" 'yi silin. Eklediginiz Itemi Kaldirmak Istiyorsanız Yazıyı Silip "-" koyun.
    
    EventItemi: diamond sword
    EventItemi2: iron ingot
    EventItemi3: 25 diamond
    EventItemi4: 3 gold ingot
    EventItemi5: -
    EventItemi6: -
    EventItemi7: -
    EventItemi8: -
    EventItemi9: -
    EventItemi10: -
    
#-----------------------------------------------------------= ^^^^ =----------------------------------------------------------------------------#   




    
command /event [<text>] [<text>] [<number>]:
    trigger:
        player is op:
            arg-1 is "ayarla":
                arg 2 is "yer.event":
                    set {EventLoc} to location of player
                    send "&7[&6{@ServerIsim}&7] &bBaşarıyla &eEvent Yeri &bSeçildi"
                arg 2 is "yer.spawn":
                    set {SpawnLoc} to location of player
                    send "&7[&6{@ServerIsim}&7] &bBaşarıyla &eSpawn Yeri &bSeçildi"
                arg 2 is "debug":
                    delete {Event.Durum}
                    send "&7[&6{@ServerIsim}&7] &bBaşarılı Debug"
            arg 1 isn't set:
                send "&e/event ayarla yer.spawn"
                send "&e/event ayarla yer.event"
                send "&e/event ayarla debug &7- Server Durunca Kullanılır."
                
every second:
    set {_zaman} to "%hour%:%minutes%"
    if {_zaman} is "{@EventSaati}":
        loop players:
            {Event.Durum} isn't set:
                set {Event.Durum} to true
                send "&7[&6{@ServerIsim}&7] &bOtomatik Eventin Başlamasına &c5 Saniye !" to loop-player
                wait 5 second
                send "&7[&6{@ServerIsim}&7] &bOtomatik Event Başladı Işınlanıyorsunuz !" to loop-player
                teleport loop-player to {EventLoc}
                "{@EventItemi}" isn't "-":
                    give loop-player {@EventItemi} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi2}" isn't "-":
                    give loop-player {@EventItemi2} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi3}" isn't "-":
                    give loop-player {@EventItemi3} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi4}" isn't "-":
                    give loop-player {@EventItemi4} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi5}" isn't "-":
                    give loop-player {@EventItemi5} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi6}" isn't "-":
                    give loop-player {@EventItemi6} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi7}" isn't "-":
                    give loop-player {@EventItemi7} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi8}" isn't "-":
                    give loop-player {@EventItemi8} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi9}" isn't "-":
                    give loop-player {@EventItemi9} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                wait 1 second
                "{@EventItemi10}" isn't "-":
                    give loop-player {@EventItemi10} named "&7[&6{@ServerIsim} &aHEDIYESI&7]"
                send "&7[&6{@ServerIsim}&7] &bOtomatik Event Bitmiştir Spawna Işınlanıyorsunuz.." to loop-player
                teleport loop-player to {SpawnLoc}
                wait 1 minutes
                delete {Event.Durum}
                

BAN MENÜSÜ ;

command /ban [<offline player>] [<text>]:
    aliases: /tempban
    permission: ban.use
    permission message: &cYetkiniz Yok
    trigger:
        if arg-1 is not set:
            send "&7[&cYvzNetWORK&7] &c/ban &7<player> [reason]"
        if arg-1 is set:
            open chest with 2 rows named "&b&lBan Sebebi" to player
            wait 1 tick
            format slot 0 of player with iron sword named "&aKill Aura" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Kill Aura"]
            format slot 1 of player with lead named "&aAnti-Knockback" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Anti-Knockback"]
            format slot 2 of player with ghast tear named "&aFlying" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Flying"]
            format slot 3 of player with speed potion named "&aSpeed" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Speed"]
            format slot 4 of player with apple named "&aFast Eat" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Fast Eat"]
            format slot 5 of player with compass named "&aBan Evasion" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% Ban Evasion"]
            format slot 6 of player with daylight sensor named "&aBug Abuse" with lore "" to close then run [make player execute command "/litebans:tempban %arg-1% 2d Bug Abuse"]
            format slot 7 of player with melon slice named "&aNo Slowdown" with lore "" to close then run [make player execute command "/ban %arg-1% No Slowdown"]
            format slot 8 of player with boat named "&aOther" with lore "" to close then run [make player execute command "/litebans:ban %arg-1% %arg 2%"]
            format slot 17 of player with red wool named "&aÇıkış" with lore "" to close
            
        
TAKAS SİSTEMİ ;

Options:
  marketadi: Takas #Tabelanin basina [,] icinde yazilacak yazi.Orn: [Takas]
  izin: takas.tabela #Oyuncularin tabeladan takas yapabilmesi icin gerekli olan izin.Orn: takas.tabela
  sayi: 2 #Oyuncuda neyden kac tane olmasi gerektigi.Orn: Bu takasi yapmasi icin 2 altini olmasi gerek
  esya: diamond #Oyuncuda takas yapabilmesi icin gerekli olan item.
  silineceksayi: 1 #Takasdan sonraki alinacak itemin sayisi
  silinecekesya: diamond #Takasdan sonraki alinacak item
  verileceksayi: 32 #Hangi itemden kactane verilecegi
  verilecekesya: bread #Hangi item verilecek
  renkkodu: aqua #Renk Orn: Red

on rightclick:
        block is a sign
        line 1 of sign is "[{@marketadi}]"
        player has permission "{@izin}"
        else:
        message "<red> Bunun icin iznin yok!"
        player has {@sayi} {@esya}
        else:
        message "<red> Yeteri kadar esyan yok!"
        remove {@silineceksayi} {@silincekesya} from player
        give player {@verileceksayi} {@verilecekesya}
        message "<{@renkkodu}>{@marketadi} ile {@silineceksayi} {@silincekesya} ini vererek {@verileceksayi} tane {@verilecekesya} aldin."
        
        
OYUNCU MENÜ ;

command /komutyap <player> <text>:
    executable by: console
    trigger:
        execute arg 1 command "/%arg 2%"

command /Menu:
    trigger:
        wait 3 ticks
        open chest with 1 rows named "&c&lOyuncu Menusu: &6&l%player%" to player
        format slot 0 of player with grass named "&c&lSpawna Git" to close then run "komutyap %player% spawn"
        format slot 2 of player with red wool named "&c&lEvini Ayarla" to close then run "komutyap %player% sethome"
        format slot 4 of player with gold ingot named "&c&lParana Bak" to close then run "komutyap %player% money"
        format slot 6 of player with redstone named "&c&lEvine git" to close then run "komutyap %player% home"
        format slot 8 of player with pumpkin named "&c&lIsmin:&6&l%player%" to close
        
        
FFA SKRİPT ;

#==============================================================================================================#
#
#                         SKRIPT TO DYVZ
#                            FFA
#                   MC-TR.COM  -  DYVZ
#                           Version: 1.0
# Olacak Eklentiler: Skript 2.2, Skqery, Wildscript, Skryfall , Umbaska
# SKYPE:  YAKINDA
#==============================================================================================================#


options:
    Prefix: &a&lFFA &b&l>> 

variables:
    {kills.%player%} = 0
    {deaths.%player%} = 0
    {ks.%player%} = 0
    
on join:
    set {ks.%player%} to 0
    make player execute command "ffa leave"
    stop
  
on chat:
    if {FFA.Join::Command} is true:
        if {FFA.Message.Rank.%player%} is set:
            cancel event
            broadcast "&a&l%{DUEL::PLAYER::%player%::ELO}% &c?&b&l Diamond &c? &e%player% &b%message%"
        if {FFA.Message.Rank.%player%} is not set:           
            cancel event
            broadcast "&6&l%{DUEL::PLAYER::%player%::ELO}% &7%player% &a%message%"
        
every 10 seconds:
    loop all players:
        wipe loop-player's sidebar
        set name of sidebar of loop-player to "&6? &c&L<< &b&LFFA &c&l>> &6?"
        set score "&e&l&m----------------------" in sidebar of loop-player to 23
        set score "&f" in sidebar of loop-player to 21
        set score "&c? &fKazanma : &a&l%number of all players%" in sidebar of loop-player to 20
        set score "&c? &fÖldürme :   &a&l%{kills.%loop-player%}%" in sidebar of loop-player to 16
        set score "&c? &fÖlme :   &a&l%{Deaths.%loop-player%}%" in sidebar of loop-player to 15 
        set score "&c? &fPuan :   &a&l%{DUEL::PLAYER::%loop-player%::ELO}%" in sidebar of loop-player to 14
        set score "&c? &fKillStreak :   &a&l%{ks.%loop-player%}%" in sidebar of loop-player to 15         
        set score "&f" in sidebar of loop-player to 12
        set score "&f" in sidebar of loop-player to 11
        set score "         &eDeveloper DenizYvz" in sidebar of loop-player to 9
        set score "&c&l&m----------------------" in sidebar of loop-player to 8       
        
        
command /itemsffa4798:
    trigger:
        wait 2 ticks
        set slot 4 of player to paper named "&6&lStats"
        set slot 0 of player to diamond sword named "&c&lKits"
        set slot 8 of player to redstone named "&b&lOptions"       
        set player's health to 20
        set player's hunger to 20
        set player's gamemode to survival
        
command /stats:
    trigger:
        open chest with 3 rows named "&aSTATS" to player
        format slot 10 of player with sunflower named "&b&lPuan" with lore "&a&l%{DUEL::PLAYER::%player%::ELO}%" to close
        format slot 12 of player with snowball named "&b&lÖlme" with lore "&a&l%{Deaths.%player%}%" to close
        format slot 14 of player with carrot named "&b&lÖldürme" with lore "&a&l%{kills.%player%}%" to close
        format slot 16 of player with ender pearl named "&b&lKillStreak" with lore "&a&l%{ks.%player%}%" to close
    

command /FFA [<text>] [<text>] [<text>]:
    aliases: ffa
    usage: &b&lType &c&l/ffa help
    trigger:
        if arg 1 is not set:
            send "c&l&m--------------------"
            send "&F"
            send "&e&l  > &a/ffa join       "
            send "&e&l  > &a/ffa leave      "
            send "&e&l  > &a/ffa spect      "   
            send "&f"
            send "c&l&m--------------------"
            if player has permission "ffa.admin":
                send "c&l&m---------------------------------"
                send "&f          Kodlar Admin"
                send "&f"               
                send "&2&l    > &b/ffa setspawn"
                send "&2&l    > &b/ffa setspect           &a&lCreator: &6&lDenizYvz "
                send "&2&l    > &b/ffa setreload            &d&l&n  FFA "
                send "&f"
                send "c&l&m----------------------------------"
                stop
            else:
                send "&c&lCreator DenizYvz"
        if arg 1 is "help":
            make player execute command "ffa help"
        if arg 1 is "setreload":
            wait 1 tick
            make player execute command "skript reload FFA"
            wait 2 second
            send "&c&lReload Başarılı"
        if arg 1 is "setspawn":
            if player has permission "ffa.admin":
                wait 1 tick
                set {FFA.Spawn} to location of player
                wait 3 tick
                send "&b&lSpawn Belirlendi"
        if arg 1 is "setspect":
            if player has permission "ffa.admin":
                wait 1 tick
                set {FFA.Setspect} to location of player
                wait 3 ticks
                send "&e&lSetSpect Belirlendi"               
        if arg 1 is "sethologram":
            make player execute command "ffa:hologram"
        if arg 1 is "join":
            if {FFA.Spawn} is set:
                teleport player to {FFA.Spawn}
                set {FFA.Join::Command} to on
                wait 5 ticks
                clear player's inventory
                wait 2 ticks
                make player execute command "itemsffa4798"
                wait 1 tick
                send "&b&l[-------------------------------]"
                send "&f"
                send "&c&l           > &6Sunucumuza Hoşgeldiniz &c&lFFA"
                send "&c&l     > &6Hile Veya Takım Olmak Ban Sebebidir"
                send "&f&l"
                send "&b&l[-------------------------------]"   
        if arg 1 is "leave":
            wait 1 second
            teleport player to {FFA.Spawn}
            clear player's inventory
            delete {FFA.Join::Command}
            send "&cYou have left the FFA mode !"
        if arg 1 is "spect":
            execute console command "gamemode 3 %player%"
            teleport player to {FFA.Setspect}
            send "&aOyuna Katılmanız İçin : - &b/ffa join"
            
                
on rightclick with diamond sword:
    tool's display name is "&c&lKits":
    wait 1 tick
    make player execute command "kitsffa"
 
on rightclick with paper:
    tool's display name is "&6&lStats":
    wait 1 tick
    make player execute command "stats"
    
on rightclick with redstone:
    tool's display name is "&b&lOptions":
    wait 1 tick
    make player execute command "options"   
    
command /options [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            open chest with 1 rows named "&c&l    AYARLAR" to player
            wait 3 ticks
            format slot 4 of player with sugar named "&e&lEffect" with lore "&cSadece Yetkililer Alır" to run [make player execute command "/options effect"]
            format slot 2 of player with enchantment table named "&a&lRank Satın Al" with lore "&cSadece Yetkililer Alır" to run [make player execute command "/options rank"]
        if arg 1 is "effect":     
            open chest with 1 rows named "&B&L       Effect on Kill" to player
            wait 5 ticks
            format slot 3 of player with emerald named "&e&LAktif" with lore "&2Aktif Etmek İçin Tıkla" to run [make player execute command "/options effect on"]
            format slot 5 of player with diamond named "&6Devredışı" with lore "&cDevre Dışı Bırakmak İçin Tıkla" to run [make player execute command "/options effect off"]
        if arg 1 is "effect":
            if arg 2 is "on":
                set {FFA.Options::Strike.%player%} to true
                send "&aYou have activated the death effect"
                close player's inventory
            if arg 2 is "off":
                delete {FFA.Options::Strike.%player%}
                send "&cYou have disabled the death effect"
                close player's inventory
        if arg 1 is "rank":
            open chest with 1 rows named "&B&L       RANKS" to player
            wait 3 ticks
            format slot 3 of player with book named "&e&LSatın Al > Diamond Rank" with lore "&2Tıkla!||&eBirçok Özelliğe Sahip Olcaksın!||&cTıklayarak Satın Alabilirsin" to run [make player execute command "/options rank buy"]
            format slot 5 of player with crafting table named "&6Örnek Bir Rank" with lore "&cTıkla ve neler olacağını gör" to run [make player execute command "/options rank example"]
        if arg 1 is "rank":
            if arg 2 is "example":
                close player's inventory
                wait 3 ticks
                send "&a&l%{DUEL::PLAYER::%player%::ELO}% &c?&b&l Diamond &c? &e%player% &7&l> &bBunun Gibi Örnek , Satın Almak İçin Tıkla"
        if arg 1 is "rank":
            if arg 2 is "buy":
                if {FFA.Join::Command} is true:
                    if {DUEL::PLAYER::%player%::ELO} >= 1000:
                        remove 1000 from {DUEL::PLAYER::%player%::ELO}
                        set {FFA.Message.Rank.%player%} to true
                        close player's inventory
                        wait 1 second
                        play raw sound "random.anvil_use" at player with pitch 1 volume 2
                        send "&b&l--------------------------------------"
                        send "&f"
                        send "&a   Başarıyla &b&lDiamond &arank aldınız"
                        send "&f"
                        send "&b&l--------------------------------------"                       
                    else:
                        close player's inventory
                        wait 3 ticks
                        send "&b&l--------------------------------------"
                        send "&f"                   
                        send "      &cSenin Bu Kadar Puanın Yok. Puanın &b%{DUEL::PLAYER::%player%::ELO}% "
                        send "&f"
                        send "&b&l--------------------------------------"                     
command /kitsffa:
    trigger:
        open chest with 3 rows named "&c&lKits" to player
        format slot 11 of player with iron chestplate named "&b&lNormal" to close then run [make player execute command "/kit normal"]
        format slot 15 of player with diamond chestplate named "&c&lRank" to close then run [make player execute command "/kits rank"]
#Kits
command /kit normal:
    trigger:
        wait 3 ticks
        clear player's inventory
        wait 1 tick
        set slot 0 of player to iron sword named "&b&lSword Normal"
        set slot 1 of player to bow named "&c&lBow Normal"
        set slot 2 of player to fishing rod named "&b&lFishing Normal"
        set slot 9 of player to 16 arrow
        set slot 8 of player to 32 cooked beef named "C&lSteak"
        set helmet of player to iron helmet
        set chestplate of player to iron chestplate
        set leggings of player to iron leggings
        set boots of player to iron boots
        send "&bYou have chosen the Normal kit"
            
command /kits rank:
    trigger:
        if player has permission "ffa.kit.Rank":
            wait 3 ticks
            clear player's inventory
            wait 1 tick
            set slot 0 of player to iron sword named "&b&lSword Rank"
            set slot 1 of player to bow named "&c&lBow Rank"
            set slot 2 of player to fishing rod named "&b&lFishing Rank"
            set slot 9 of player to 16 arrow
            set slot 8 of player to 32 cooked beef named "C&lSteak"
            set helmet of player to iron helmet
            set chestplate of player to diamond chestplate
            set leggings of player to iron leggings
            set boots of player to iron boots
            send "&bYou have chosen the Rank kit"
        else:
            send "&bYou need at least one range to have this kit!"         

on drop:
    cancel event   
    
on death of player:
    if attacker is a player:
        if {FFA.Options::Strike.%player%} is set:
            strike lightning effect at victim
        
        
    
on rightclick with golden apple:
    if name of player's tool contains "&6Apple Head":
        apply regeneration 2 to the player for 8 seconds
        play raw sound "random.burp" at player with pitch 2 volume 1
        stop   
        
on damage of a player:
    if attacker is a player:
        if projectile is set:
            if projectile is arrow:
                wait 0.10 ticks
                send "{@Prefix} &b&l%victim% &c&l its now &b&l%health of victim*2%&c&l? " to attacker
                stop       
on projectile hit:
    if projectile is arrow:
        clear projectile
                
on weather change to rain or thunder:
    cancel event

on damage of a player:
    if {FFA.Join::Command} is set:
        damage cause is fall:
            cancel event
            stop   
    
on sign change:
    if line 1 is "[FFA]":
        if line 2 is "Join":
            if player has permission "FFA.Admin":
                set line 1 to "&l[&c&lFFA&l]"
                set line 2 to ""
                set line 3 to "&5&lClick To Join"
                set line 4 to ""
                stop

on rightclick on sign:
    if line 1 of clicked block is "&l[&c&lFFA&l]]":
        if line 2 of clicked block is "":
            if line 3 of clicked block is "&5&lClick To Join":
                if line 4 of clicked block is "":
                    make player execute command "/ffa join"
                    stop   
                    
command /points give4798:
    trigger:
        if {FFA.Join::Command} is set:
            add 200 to {DUEL::PLAYER::%player%::ELO}     
            send "&aYou received 20 points for your KillStreak"
    
on death of player:
    if attacker is a player:
        if {FFA.Join::Command} is set:
        clear drops
        set death message to ""
        wait 2 ticks
        drop golden apple named "&6Apple Head" at block 1 above block in front of victim
        set action bar of attacker to "&c&lYou have been given &b+ &l5 &c&lPoints"       
        add 1 to {Deaths.%victim%}
        set {ks.%victim%} to 0
        add 1 to {kills.%attacker%}
        add 1 to {ks.%attacker%}
        add 5 to {DUEL::PLAYER::%attacker%::ELO}
        remove 5 from {DUEL::PLAYER::%victim%::ELO}
        if {ks.%attacker%} = 5:
            make player execute command "points give4798"     
            broadcast "{@Prefix} &c%attacker% &bÖldürmen 5'e ulaştı . &cAMATÖR !"
            stop
        if {ks.%attacker%} = 8:
            make player execute command "points give4798"     
            broadcast "{@Prefix} &c%attacker% &bÖldürmen 8'e ulaştı . &cEHH BABA BE !"
            stop     
        if {ks.%attacker%} = 12:
            make player execute command "points give4798"     
            broadcast "{@Prefix} &c%attacker% &bÖldürmen 12'ye ulaştı . &cGÜZELL!"
            stop
        if {ks.%attacker%} = 20:
            make player execute command "points give4798"     
            broadcast "{@Prefix} &c%attacker% &bÖldürmen 20'ye ulaştı. &cADAMIM !"
            stop           
on respawn:
    teleport player to {FFA.Spawn}
    make player execute command "itemsffa4798"
        
on quit:
    make player execute command "ffa leave"
    stop               
                    
                    
ONLİNE SÜRE ;

#Options
options:
 komut: onlinetime

variables:
 {onlinetime.second.%player%} = 0
 {onlinetime.minute.%player%} = 0

on login:
 while player is online:
  wait 1 second
  add 1 to {onlinetime.second.%player%}
  {onlinetime.second.%player%} is bigger than or equal to 60:
   remove 60 from {onlinetime.second.%player%}
   add 1 to {onlinetime.minute.%player%}
 
command /{@komut}:
 trigger:
  open chest with 1 rows named "&8OnlineTİME" to player
  format slot 0 of player with end portal named "&a" to close
  format slot 8 of player with end portal named "&a" to close
  format slot 4 of player with gray dye named "&aOnline Süreniz:" with lore "&7Oyun süreniz: %{onlinetime.minute.%player%}%dk, %{onlinetime.second.%player%}%sn'dir." to close
 
on quit:
 delete {onlinetime.second.%player%}
 
 
 MOTD SKRİPT ;
 
 command /motd <text>:
    permission: skript.setmotd
    description: MOTD Ayarla!
    trigger:
        message "&6&lYeni MOTD: &3&l'%argument%<reset>'"
        set {motd} to argument

command /goster:
    description: MOTD Goster!
    trigger:
        message {motd}

command /yapimci:
    description: Skript Hakkinda Bilgi
    trigger:
        message "&6&lDenizYvz / DenizYavuz"
        message "&3&lSkype : YVZ | DenizYvz"
        message "&2&lİyi Forumlar !"
        
command /motdyardim:
    description: Skript Hakkinda Bilgi!
    permission: skript.motdy
    trigger:
        message "&2&lMotd Ayarlamak Icin: &6&l/motd <text>"
        message "&2&lYaptigin Motd'u Gormek Icin: &6&l/goster"
        message "&2&lYapimci'yi Okumayi Unutmayin!: &6&l/yapimci"
        message "&9&l----------------------------------------"
      
      
CEZA SKRİPT ;

variables:
    {uyarilar.%player%} = 0
    
on join:
    if {uyarilar.%player%} is 0:
        wait 8 seconds
        message ""
        message ""
        message ""
        message "&9&lCEZA&8&l» &7&lTebrikler! Hiç Uyarı Almamışsınız! Böyle Devam Edin!"
        message ""
        message ""
        message ""
    else if {uyarilar.%player%} is larger than 0:
        wait 8 seconds
        message ""
        message ""
        message ""
        message "&9&lCEZA&8&l» &7&lToplam Olarak &c%{uyarilar.%player%}% &7&lKadar Uyarınız Var. Dikkatli Olun. Uyarı Sayınız Fazlalaştıkça Ceza Alma Riskiniz Yükselir."
        message ""
        message ""
        message ""
    
command /uyari [<text>] [<player>] [<integer>] [<text>]:
    trigger:
        if arg 1 is set:
            if arg 1 is "bak":
                message ""
                message ""
                message ""
                message "&9&lCEZA&8&l» &7&lŞu ana Kadar Toplam %{uyarilar.%player%}% Kadar Uyarı Aldınız."
                message ""
                message ""
                message ""
            else if arg 1 is "ver":
                if arg 2 is set:
                    if arg 3 is set:
                        if arg 4 is set:
                            if player has permission "uyari.ver":
                                add arg 3 to {uyarilar.%arg 2%}
                                message ""
                                message ""
                                message "&9&lCEZA&8&l» &7&lBaşarıyla %arg 2% Adlı Kişiye %arg 3% Uyarı Verdiniz."
                                message "&8&lUyarınızın Sebebi: &7&l%arg 4%"
                                message ""
                                message ""
                                send "" to arg 2
                                send "" to arg 2
                                send "" to arg 2
                                send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                send "&8&l@                                     " to arg 2
                                send "&8&l@ &7&l%arg 3% Uyarı Aldınız!            " to arg 2
                                send "&8&l@ &8&lUyarıyı Veren Kişi: &7&l%player%    " to arg 2
                                send "&8&l@ &8&lSebep: &7&l%arg 4%                  " to arg 2
                                send "&8&l@                                     " to arg 2
                                send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                send "&9&lCEZA&8&l» &7&lLütfen Daha Dikkatli Olun!" to arg 2
                                execute console command "/playsound mob.enderdragon.end %arg 2% 0 0 0 100"
                            else:
                                message ""
                                message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
                                message ""
                        else:
                            message ""
                            message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
                            message ""
                    else:
                        message ""
                        message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
                        message ""
                else:
                    message ""
                    message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari ver <Oyuncu> <Uyarı Sayısı> <Sebep>"
                    message ""
            else if arg 1 is "al":
                if arg 2 is set:
                    if arg 3 is set:
                        if arg 4 is set:
                            if player has permission "uyari.al":
                                remove arg 3 from {uyarilar.%arg 2%}
                                message ""
                                message ""
                                message "&9&lCEZA&8&l» &7&lBaşarıyla %arg 2% Adlı Kişinin %arg 3% Uyarısını Aldınız."
                                message "&8&lUyarısını Almanızın Sebebi: &7&l%arg 4%"
                                message ""
                                message ""
                                send "" to arg 2
                                send "" to arg 2
                                send "" to arg 2
                                send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                send "&8&l@                                     " to arg 2
                                send "&8&l@ &7&lBir Yetkili %arg 3% Uyarınızı Aldı!" to arg 2
                                send "&8&l@ &8&lUyarınızı Alan Kişi: &7&l%player%   " to arg 2
                                send "&8&l@ &8&lSebep: &7&l%arg 4%                  " to arg 2
                                send "&8&l@                                     " to arg 2
                                send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                send "&9&lCEZA&8&l» &7&lBöyle Devam Edin!" to arg 2
                            else:
                                message ""
                                message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
                                message ""
                        else:
                            message ""
                            message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
                            message ""
                    else:
                        message ""
                        message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
                        message ""
                else:
                    message ""
                    message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari al <Oyuncu> <Uyarı Sayısı> <Sebep>"
                    message ""
            else if arg 1 is "zorlabak":
                if arg 2 is set:
                    if player has permission "uyari.zorlabak":
                        message ""
                        message ""
                        message "&9&lCEZA&8&l» &7&l%arg 2% Adlı Kişinin Uyarıları: &c%{uyarilar.%arg 2%}%"
                        message ""
                        message ""
                    else:
                        message ""
                        message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
                        message ""
                else:
                    message ""
                    message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari zorlabak <Oyuncu>"
                    message ""
            else if arg 1 is "cezaver":
                if arg 2 is set:
                    if player has permission "op":
                        if {uyarilar.%arg 2%} is smaller than 3:
                            message ""
                            message "&9&lCEZA&8&l» &7&lBu Kişiye Ceza Veremessin! Çünkü Uyarıları 3 veya 3'den az."
                            message ""
                            stop
                        else:
                            if {uyarilar.%arg 2%} is equal to 3:
                                message ""
                                message "&9&lCEZA&8&l» &7&lBu Kişiye Ceza Veremessin! Çünkü Uyarıları 3 veya 3'den az."
                                message ""
                                stop
                            else:
                                message ""
                                message ""
                                message "&9&lCEZA&8&l» &7&l%arg 2% Adlı Kişinin Uyarı Sayısına Göre Ceza Verdiniz. Kişinin Uyarıları Sıfırlandı."
                                message ""
                                message ""
                                if {uyarilar.%arg 2%} is larger than 19:
                                    execute console command "ban %arg 2%"
                                    set {uyarilar.%arg 2%} to 0
                                else if {uyarilar.%arg 2%} is larger than 15:
                                    execute console command "tempban %arg 2% 259200"
                                    set {uyarilar.%arg 2%} to 0
                                else if {uyarilar.%arg 2%} is larger than 11:
                                    execute console command "tempban %arg 2% 86400"
                                    set {uyarilar.%arg 2%} to 0
                                else if {uyarilar.%arg 2%} is larger than 7:
                                    execute console command "mute %arg 2% 1800"
                                    send "" to arg 2
                                    send "" to arg 2
                                    send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                    send "&8&l@                                     " to arg 2
                                    send "&8&l@ &7&lUyarılarınız Fazla Olduğu İçin Ceza Aldınız!" to arg 2
                                    send "&8&l@ &8&lCezayı Veren Kişi: &7&l%player%   " to arg 2
                                    send "&8&l@ &8&lAldığınız Ceza: &c30 Dakika Susturulma                  " to arg 2
                                    send "&8&l@                                     " to arg 2
                                    send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                    set {uyarilar.%arg 2%} to 0
                                else if {uyarilar.%arg 2%} is larger than 3:
                                    execute console command "mute %arg 2% 600"
                                    send "" to arg 2
                                    send "" to arg 2
                                    send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                    send "&8&l@                                     " to arg 2
                                    send "&8&l@ &7&lUyarılarınız Fazla Olduğu İçin Ceza Aldınız!" to arg 2
                                    send "&8&l@ &8&lCezayı Veren Kişi: &7&l%player%   " to arg 2
                                    send "&8&l@ &8&lAldığınız Ceza: &c10 Dakika Susturulma                  " to arg 2
                                    send "&8&l@                                     " to arg 2
                                    send "&4@&8&l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&4@" to arg 2
                                    set {uyarilar.%arg 2%} to 0
                    else:
                        message ""
                        message "&9&lCEZA&8&l» &cBunun İçin Gerekli İzniniz Yok!"
                        message ""
                else:
                    message ""
                    message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari cezaver <Oyuncu>"
                    message ""                   
            else if arg 1 is not set:
                message ""
                message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari bak/ver/al/zorlabak/cezaver"
                message ""
            else if arg 1 is not "bak" or "ver" or "al" or "zorlabak" or "cezaver":
                message ""
                message "&9&lCEZA&8&l» &7&lKomut Kullanımı: /uyari bak/ver/al/zorlabak/cezaver"
                message ""
                
                
YOUTUBER SKRİPT ;

options:
    Eksi : &7&l[&b&l-&7&l]
    Versiyon : &d&lV1.0

command /youtube:
    trigger:
        open chest with 1 row named "&8&l Youtuber {@Versiyon}" to player
        format slot 1 of player with human head named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal"]
        format slot 3 of player with eye of ender named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal1"]
        format slot 5 of player with human head named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal2"]
        format slot 7 of player with eye of ender named "&b&k | | &6YvzNetWork! &b&k | |" with lore "&c&k | | &2BanaTıkla! &c&k | |" to close then run [make player execute command "kanal3"]
      
command /kanal:
    trigger:
        send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
      
command /kanal1:
    trigger:
        send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"

command /kanal2:
    trigger:
        send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"

command /kanal3:
    trigger:
        send "{@Eksi} &6&lLINKE TIKLA. {@Eksi} &6&lhttps://www.youtube.com/"
        
        
KREDİ SİSTEMİ SKRİPT ;

on join:
    if {kredi.database::%player%} is not set:
        set {kredi.database::%player%} to 0
    if {kredi.database::%player%} < -1:
        set {kredi.database::%player%} to 0

command /kredi [<text>] [<player>] [<integer>]:
    trigger:
        player is op
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    send "&cEksik komut girdin.." to player
        if arg 1 is "yardım":
            if arg 2 is not set:
                if arg 3 is not set:
                    send "&7-----&a&lKREDI SISTEMI YARDIM&7-----" to player
                    send "                                    " to player
                    send "&6/&ekredi &aver &7<player> &8<miktar>" to player
                    send "&6/&ekredi &aal &7<player> &8<miktar>" to player
                    send "&6/&ekredi &abak &7<player>" to player
                    send "&6/&ekredi &asıfırla &7<player>" to player
        if arg 1 is "ver":
            if arg 2 is set:
                if arg 3 is set:
                    if {kredi.database::%arg 2%} is set:
                        if {kredi.database::%arg 2%} > -1:
                            add arg 3 to {kredi.database::%arg 2%}
                            send "&6%arg 2%&a'e &3%arg 3% &aMiktarında kredi verildi!" to player
                        else:
                            send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
                            set {kredi.database::%arg 2%} to 0
                else:
                    send "&cNe kadar kredi vereceğini girmen lazım!" to player
            else:
                send "&cKime kredi vereceğini girmen lazım!" to player
        if arg 1 is "al":
            if arg 2 is set:
                if arg 3 is set:
                    if {kredi.database::%arg 2%} is set:
                        set {_arg 3} to "%arg 3%" parsed as a number
                        if {_arg 3} >= 1:
                            if {kredi.database::%arg 2%} > -1:
                                set {_alinacakpara} to "%arg 3%" parsed as a number
                                if {kredi.database::%arg 2%} >= {_alinacakpara}:
                                    subtract arg 3 from {kredi.database::%arg 2%}
                                    send "&6%arg 2%&a'e &3%arg 3% &aMiktarında kredi alindi!" to player
                                else:
                                    send "&6%arg 2%&a'in parası alıcağınız paradan az o yüzden yazdığınız miktarda para alamadınız!" to player
                                    stop trigger
                            else:
                                send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
                                set {kredi.database::%arg 2%} to 0
                        else:
                            send "&cAlıcağınız para - den veya 0 dan büyük olmak zorunda!" to player
                else:
                    send "&cNe kadar kredi alacağını girmen lazım!" to player
            else:
                send "&cKime kredi alacağını girmen lazım!" to player
        if arg 1 is "bak":
            if arg 2 is set:
                if arg 3 is not set:
                    if {kredi.database::%arg 2%} is set:
                        if {kredi.database::%arg 2%} > -1:
                            send "&7----&6%arg 2%&7----" to player
                            send "                     " to player
                            send "&a&nKredi&8: &9%{kredi.database::%arg 2%}%" to player
                            send "                     " to player
                            send "&7----&6%arg 2%&7----" to player
                        else:
                            send "&6%arg 2%&a'in para miktarı 0'dan kücük o yüzden parası sıfırlandı!" to player
                            set {kredi.database::%arg 2%} to 0
            else:
                send "&cKimin kredisine bakacağını girmen lazım!" to player
        if arg 1 is "sıfırla":
            if arg 2 is set:
                if arg 3 is not set:
                    if {kredi.database::%arg 2%} is set:
                        set {kredi.database::%arg 2%} to 0
                        send "&6%arg 2%&a'nin kredisi sıfırlandı!" to player
            else:
                send "&cKimin kredisini sıfırlayacağını girmen lazım!" to player

command /kredim:
    trigger:
        if {kredi.database::%player%} is set:
            if {kredi.database::%player%} > -1:
                send "&9&lKredi &7: &c&l%{kredi.database::%player%}%" to player
            else:
                send "&cKrediniz &60&c'dan kücük o yüzden krediniz &60&c'landı!" to player
                set {kredi.database::%player%} to 0
        else:
            send "&cKrediniz bulunmamakta! &7| &aKredi olusturuldu!" to player
            set {kredi.database::%player%} to 0
            
            
RENK SKRİPT ;

renkommand /renk [<text>]:
    permission: {@permission}
    permission message: {@nopermission}
    trigger:
        if arg 1 is "renkolors":
            message " &renkRed, &eYellow, &bBlue, &aGreen, &F&Lrenklear"
        if arg 1 is not "Red" or "yellow" or "blue" or "green" or "renklear":
            message "&4&lGeçersiz Renk &8> &f%arg-1%"
        if arg 1 is "RED":
            set {renk.%player%} to "&renk"
            message "&7Senin Şuanki Rengin >> &renkRed&7."
        if arg 1 is "YELLOW":
            set {renk.%player%} to "&e"
            message "&7Senin Şuanki Rengin >> &eYellow&7."
        if arg 1 is "BLUE":
            set {renk.%player%} to "&9"
            message "&7Senin Şuanki Rengin >> &bBlue&7."
        if arg 1 is "GREEN":
            set {renk.%player%} to "&a"
            message "&7Senin Şuanki Rengin >> &aGreen&7."
        if arg 1 is "renklear":
            delete {renk.%player%}
            message "&7Senin Şuanki Rengin >> &fWhite&7."
        if arg 1 is not set:
            message "&b/renk Yazarak Rengini Seçip Arkadaşlarına Hava At."
            message "&b/Bunun İçinde Vip Alman Gerekmekte"

on renkhat:
    if {renk.%player%} is set:
        set message format to "{@messageformat}"
        
        
TABLİST SKRİPT ;

#===========Ayarlar===========#

options:
    prefix: &aTablist &8>> &7
    TagSetOwnMessage: &cBaşarılı Şekilde Yapılandı &c
    TagSetOtherMessage: &7Başarıyla Tab İsmin Güncellendi &c
    TagResetMessage: &7Tab Adın Resetlendi

#===========Commands===========#

command /TagSetOwn <text>:
    permission: TablistTags.SetOwn
    permission message: &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TagSetOwn NickName
    trigger:
        set the player's display name to "%colored arg 1%"
        set tablist name of player to "%colored arg 1%"
        message "{@prefix} {@TagSetOwnMessage}%colored arg 1%"

command /TagSetOther <player> <text>:
    permission: TablistTags.SetOther
    permission message: &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TagSet Player NickName
    trigger:
        set arg 1 display name to "%colored arg 2%"
        set tablist name of arg 1 to "%colored arg 2%"
        message "{@prefix} &c%arg 1% {@TagSetOtherMessage}%colored arg 2%"

command /TagReset <player>:
    permission: TablistTags.ResetOther
    permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TagReset Player
    trigger:
        set argument 1 display name to "%arg 1%"
        set tablist name of argument 1 to "%arg 1%"
        message "{@prefix} &c%arg 1%'s {@TagResetMessage}"

command /TablistTags:
    permission: TablistTags.help
    permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
    trigger:
        message "&9&m==============================================="
        message "&a  Plugin - &a&lTablist Tags"   
        message "&a   "
        message "&7    /TagSetOwn "
        message "&7    /TagSetOther "
        message "&7    /TagReset "
        message "&a   "
        message "&7 BİLGİ - &a&lTablist  &7Türkçeleştiren &3&lDenizYvz"
        message "&9&m==============================================="



command /TablistTags:TagSetOwn <text>:
    permission: TablistTags.SetOwn
    permission message: &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TablistTags:TagSetOwn NickName
    trigger:
        set the player's display name to "%colored arg 1%"
        set tablist name of player to "%colored arg 1%"
        message "{@prefix} {@TagSetOwnMessage}%colored arg 1%"

command /TablistTags:TagSetOther <player> <text>:
    permission: TablistTags.SetOther
    permission message: &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TablistTags:TagSetOther Player NickName
    trigger:
        set arg 1 display name to "%colored arg 2%"
        set tablist name of arg 1 to "%colored arg 2%"
        message "{@prefix} &c%arg 1% {@TagSetOtherMessage}%colored arg 2%"

command /TablistTags:TagReset <player>:
    permission: TablistTags.ResetOther
    permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
    usage: &e/TablistTags:TagReset Player
    trigger:
        set argument 1 display name to "%arg 1%"
        set tablist name of argument 1 to "%arg 1%"
        message "{@prefix} &c%arg 1%'s {@TagResetMessage}"

command /TablistTags:Help:
    permission: TablistTags.help
    permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
    trigger:
        message "&9&m==============================================="
        message "&a  Plugin - &a&lTablist "   
        message "&a   "
        message "&7    /TagSetOwn"
        message "&7    /TagSetOther"
        message "&7    /TagReset"
        message "&7    /TTGui"
        message "&a   "
        message "&7 BİLGİ - &a&lTablist  &7Türkçeleştiren &3&lDenizYvz"
        message "&9&m==============================================="

command /TablistTags:TablistTags:
    permission: TablistTags.help
    permission message: {@prefix} &cBunun İçin Yetkin Bulunmamaktadır !
    trigger:
        message "&9&m==============================================="
        message "&a  Plugin - &a&lTablist Tags"   
        message "&a   "
        message "&7    /TagSetOwn"
        message "&7    /TagSetOther"
        message "&7    /TagReset"
        message "&7    /TTGui"
        message "&a   "
        message "&7 BİLGİ - &a&lTablist  &7Türkçeleştiren &3&lDenizYvz
        message "&9&m==============================================="

command /TTGUI:
    permission: TablistTags.help
    trigger:
        open chest with 1 row named "&8&l&nTablist Menü" to player
        wait 6 tick
        format slot 0 of player with nether star named "&cTagSetOwn" with lore "" to close then run [make player execute command "TagSetOwn"]
        format slot 4 of player with nether star named "&cTagSetOther" with lore "" to close then run [make player execute command "TagSetOther"]
        format slot 8 of player with nether star named "&cTagReset" with lore "" to close then run [make player execute command "TagReset"]

command /TablistTags:TTGUI:
    permission: TablistTags.help
    trigger:
        open chest with 1 row named "&8&l&nTablist Menü" to player
        wait 6 tick
        format slot 0 of player with nether star named "&cTagSetOwn" with lore "" to close then run [make player execute command "TagSetOwn"]
        format slot 4 of player with nether star named "&cTagSetOther" with lore "" to close then run [make player execute command "TagSetOther"]
        format slot 8 of player with nether star named "&cTagReset" with lore "" to close then run [make player execute command "TagReset"]

 
Başarılı ancak "Ban Menüsü Skript" forumda bulunmakta. Ama sen küçük şekilde yapmışsın olsun :)
 
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