Citrus
Arcenia Network & Team Zephyr
- Katılım
- 11 Ağustos 2015
- Mesajlar
- 1.062
- Elmaslar
- 938
- Puan
- 16.030
- Konum
- Antalya
- Discord İzni

- Minecraft
- HyperCitrus
Discord:
Citrus#4361
Merhaba MC-TR Ailesi bu gün sizlere CS:GO Stili Kasa Skriptini vereceğim ve tanıtacağım.
Öncelikle skript bana ait değil çok yakın bir arkadaşım (Ringingdeath) yaptı ve ondan izin alarak paylaşıyorum.
Skriptin Çalışması İçin Gerekli Pluginler:
- İconomy
- SkQuery
- SkRayFall
- Skript
- Umbaska
- Vault
- WildSkript
Komutlar:
- /kasalar > Kasa Menüsünü Açar.
Hemen Skripte Geçelim...!
Kod:
options:
#------------#
#SİLAH KASASI#
#------------#
#Ringingdeath#
#------------#
# 1.ci Silah
#Eşyanın % oranı
silah1y: 23
#Eşyanın Adı
silah1i: iron axe
#Eşyanın Miktarı
silah1m: 1
# 2.ci Silah
#Eşyanın % oranı
silah2y: 26
#Eşyanın Adı
silah2i: iron pickaxe
#Eşyanın Miktarı
silah2m: 1
# 3.cü Silah
#Eşyanın % oranı
silah3y: 65
#Eşyanın Adı
silah3i: wooden axe
#Eşyanın Miktarı
silah3m: 1
# 4.cü Silah
#Eşyanın % oranı
silah4y: 35
#Eşyanın Adı
silah4i: fishing rod
#Eşyanın Miktarı
silah4m: 1
# 5.ci Silah
#Eşyanın % oranı
silah5y: 88
#Eşyanın Adı
silah5i: compass
#Eşyanın Miktarı
silah5m: 1
# 6.cı Silah
#Eşyanın % oranı
silah6y: 25
#Eşyanın Adı
silah6i: bow
#Eşyanın Miktarı
silah6m: 1
# 7.ci Silah
#Eşyanın % oranı
silah7y: 38
#Eşyanın Adı
silah7i: wooden sword
#Eşyanın Miktarı
silah7m: 1
# 8.ci Silah
#Eşyanın % oranı
silah8y: 53
#Eşyanın Adı
silah8i: stone pickaxe
#Eşyanın Miktarı
silah8m: 1
# 9.cu Silah
#Eşyanın % oranı
silah9y: 56
#Eşyanın Adı
silah9i: stone spade
#Eşyanın Miktarı
silah9m: 1
# 10.cu Silah
#Eşyanın % oranı
silah10y: 70
#Eşyanın Adı
silah10i: arrow
#Eşyanın Miktarı
silah10m: 1
#--------------#
#PREMİUM KASASI#
#--------------#
# 1.ci Premium
#Eşyanın % oranı
premium1y: 30
#Eşyanın Adı
premium1i: diamond pickaxe
#Eşyanın Miktarı
premium1m: 1
# 2.ci Premium
#Eşyanın % oranı
premium2y: 35
#Eşyanın Adı
premium2i: diamond spade
#Eşyanın Miktarı
premium2m: 1
# 3.cü Premium
#Eşyanın % oranı
premium3y: 33
#Eşyanın Adı
premium3i: diamond axe
#Eşyanın Miktarı
premium3m: 1
# 4.cü Premium
#Eşyanın % oranı
premium4y: 55
#Eşyanın Adı
premium4i: golden pickaxe
#Eşyanın Miktarı
premium4m: 1
# 5.ci Premium
#Eşyanın % oranı
premium5y: 75
#Eşyanın Adı
premium5i: stone hoe
#Eşyanın Miktarı
premium5m: 1
# 6.cı Premium
#Eşyanın % oranı
premium6y: 45
#Eşyanın Adı
premium6i: diamond hoe
#Eşyanın Miktarı
premium6m: 1
# 7.ci Premium
#Eşyanın % oranı
premium7y: 53
#Eşyanın Adı
premium7i: lead
#Eşyanın Miktarı
premium7m: 1
# 8.ci Premium
#Eşyanın % oranı
premium8y: 25
#Eşyanın Adı
premium8i: flint and steel
#Eşyanın Miktarı
premium8m: 1
# 9.cu Premium
#Eşyanın % oranı
premium9y: 49
#Eşyanın Adı
premium9i: diamond chestplate
#Eşyanın Miktarı
premium9m: 1
# 10.cu Premium
#Eşyanın % oranı
premium10y: 47
#Eşyanın Adı
premium10i: diamond sword
#Eşyanın Miktarı
premium10m: 1
#------------#
#BIÇAK KASASI#
#------------#
# 1.ci Bıçak
#Eşyanın % oranı
bicak1y: 25
#Eşyanın Adı
bicak1i: diamond sword
#Eşyanın Miktarı
bicak1m: 1
# 2.ci Bıçak
#Eşyanın % oranı
bicak2y: 56
#Eşyanın Adı
bicak2i: shears
#Eşyanın Miktarı
bicak2m: 1
# 3.cü Bıçak
#Eşyanın % oranı
bicak3y: 73
#Eşyanın Adı
bicak3i: wooden sword
#Eşyanın Miktarı
bicak3m: 1
command /kasalar:
trigger:
open chest with 1 row named "&6Kasalar" to player
format slot 0 of player with chest named "&3&lSilah Kasası" with lore "&5Içerdikleri || || &7Demir Balta || &7Demir Kazma || &7Tahta Balta || &7Olta || &7Pusula || &7Yay || &7Tahta Kılıç || &7Taş Kazma || &7Taş Kürek || &7Ok" to close then run [make player execute command "/kasa silah"]
format slot 1 of player with chest named "&3&lSilah Kasası Al" with lore "&51 Adet Silah Kasası kazanırsınız || || &a1000 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa silahal"]
format slot 2 of player with black glass pane named "&cX" to be unstealable
format slot 3 of player with chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" with lore "&5Içerdikleri || || &bElmas Kazma || &bElmas Kürek || &bElmas Balta || &bAltın Kazma || &bTaş Çapa || &bElmas Çapa || &bKayış || &bÇakmak Taşı || &bElmas Zırh || &bElmas Kılıç" to close then run [make player execute command "/kasa premium"]
format slot 4 of player with chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" with lore "&51 Adet &aP&er&ce&bm&di&fu&7m &5Kasası kazanırsınız || || &a1500 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa premiumal"]
format slot 5 of player with black glass pane named "&cX" to be unstealable
format slot 6 of player with chest named "&dBıçak &aKasası" with lore "&5Içerdikleri || || &eElmas Kılıç || &eMakas || &eTahta Kılıç" to close then run [make player execute command "/kasa bicak"]
format slot 7 of player with chest named "&dBıçak &aKasası" with lore "&51 Adet &dBıçak &5Kasası kazanırsınız || || &a2000 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa bicakal"]
format slot 8 of player with black glass pane named "&cX" to be unstealable
command /kasa <text>:
trigger:
if text-argument is "silah":
if player has chest named "&3&lSilah Kasası":
remove 1 chest named "&3&lSilah Kasası" from player's inventory
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 10 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 10 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 15 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 15 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 20 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 20 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 25 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 25 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 30 ticks
send player title "&3&lSilah Kasası" with subtitle "" for 30 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
chance of {@silah1y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah1m} {@silah1i} named "&eDemir Balta" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah1m} &aAdet &9[&c&l{@silah1i}&9] &aKazandın!" to player
stop
chance of {@silah2y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah2m} {@silah2i} named "&eDemir Kazma" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah2m} &aAdet &9[&c&l{@silah2i}&9] &aKazandın!" to player
stop
chance of {@silah3y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah3m} {@silah3i} named "&eTahta Balta" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah3m} &aAdet &9[&c&l{@silah3i}&9] &aKazandın!" to player
stop
chance of {@silah4y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah4m} {@silah4i} named "&eOlta" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah4m} &aAdet &9[&c&l{@silah4i}&9] &aKazandın!" to player
stop
chance of {@silah5y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah5m} {@silah5i} named "&ePusula" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah5m} &aAdet &9[&c&l{@silah5i}&9] &aKazandın!" to player
stop
chance of {@silah6y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah6m} {@silah6i} named "&eYay" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah6m} &aAdet &9[&c&l{@silah6i}&9] &aKazandın!" to player
stop
chance of {@silah7y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah7m} {@silah7i} named "&eTahta Kılıç" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah7m} &aAdet &9[&c&l{@silah7i}&9] &aKazandın!" to player
stop
chance of {@silah8y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah8m} {@silah8i} named "&eTaş Kazma" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah8m} &aAdet &9[&c&l{@silah8i}&9] &aKazandın!" to player
stop
chance of {@silah9y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah9m} {@silah9i} named "&eTaş Kürek" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah9m} &aAdet &9[&c&l{@silah9i}&9] &aKazandın!" to player
stop
chance of {@silah10y}%:
send "&6Silah Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@silah10m} {@silah10i} named "&eOk" with lore " || || &3&lSilah Kasasından Çıktı!" to player
send "&5{@silah10m} &aAdet &9[&c&l{@silah10i}&9] &aKazandın!" to player
stop
else:
send "&cSilah Kasan yok!" to player
if text-argument is "silahal":
if balance of player is greater than or equal to 1000:
remove 1000 from player's balance
send "&3Silah Kasası Satın Aldın!" to player
give a chest named "&3&lSilah Kasası" to the player
else:
send "&cYeterli Paran Yok! &9Gerekli para &6(&a1000&6)" to player
if text-argument is "premium":
if player has chest named "&aP&er&ce&bm&di&fu&7m &6Kasası":
remove 1 chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" from player's inventory
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 10 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 10 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 15 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 15 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 20 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 20 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 25 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 25 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 30 ticks
send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 30 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
chance of {@premium1y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium1m} {@premium1i} named "&bElmas &eKazma" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium1m} &aAdet &9[&c&l{@premium1i}&9] &aKazandın!" to player
stop
chance of {@premium2y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium2m} {@premium2i} named "&bElmas &eKürek" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium2m} &aAdet &9[&c&l{@premium2i}&9] &aKazandın!" to player
stop
chance of {@premium3y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium3m} {@premium3i} named "&bElmas &eBalta" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium3m} &aAdet &9[&c&l{@premium3i}&9] &aKazandın!" to player
stop
chance of {@premium4y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium4m} {@premium4i} named "&bAltın &eKazma" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium4m} &aAdet &9[&c&l{@premium4i}&9] &aKazandın!" to player
stop
chance of {@premium5y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium5m} {@premium5i} named "&bTaş &eÇapa" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium5m} &aAdet &9[&c&l{@premium5i}&9] &aKazandın!" to player
stop
chance of {@premium6y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium6m} {@premium6i} named "&bElmas &eÇapa" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium6m} &aAdet &9[&c&l{@premium6i}&9] &aKazandın!" to player
stop
chance of {@premium7y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium7m} {@premium7i} named "&bKayış" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium7m} &aAdet &9[&c&l{@premium7i}&9] &aKazandın!" to player
stop
chance of {@premium8y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium8m} {@premium8i} named "&bÇakmak &eTaşı" with lore " || || &&aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium8m} &aAdet &9[&c&l{@premium8i}&9] &aKazandın!" to player
stop
chance of {@premium9y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium9m} {@premium9i} named "&bElmas &eZırh" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium9m} &aAdet &9[&c&l{@premium9i}&9] &aKazandın!" to player
stop
chance of {@premium10y}%:
send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@premium10m} {@premium10i} named "&bElmas &eKılıç" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player
send "&5{@premium10m} &aAdet &9[&c&l{@premium10i}&9] &aKazandın!" to player
stop
else:
send "&aP&er&ce&bm&di&fu&7m &6Kasan yok!" to player
if text-argument is "premiumal":
if balance of player is greater than or equal to 1500:
remove 1500 from player's balance
send "&aP&er&ce&bm&di&fu&7m &6Kasası Satın Aldın!" to player
give a chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" to the player
else:
send "&cYeterli Paran Yok! &9Gerekli para &6(&a1500&6)" to player
if text-argument is "bicak":
if player has chest named "&dBıçak &aKasası":
remove 1 chest named "&dBıçak &aKasası" from player's inventory
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 10 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 10 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 15 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 15 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 20 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 20 ticks
send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 25 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 25 ticks
send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 30 ticks
send player title "&dBıçak &aKasası" with subtitle "" for 30 ticks
send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
play raw sound "dig.stone" at player with pitch 2 volume 10
wait 5 ticks
chance of {@bicak1y}%:
send "&dBıçak &aKasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@bicak1m} {@bicak1i} named "&eElmas Kılıç" with lore " || || &dBıçak &aKasasından Çıktı!" to player
send "&5{@bicak1m} &aAdet &9[&c&l{@bicak1i}&9] &aKazandın!" to player
stop
chance of {@bicak2y}%:
send "&dBıçak &aKasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@bicak2m} {@bicak2i} named "&eMakas" with lore " || || &dBıçak &aKasasından Çıktı!" to player
send "&5{@bicak2m} &aAdet &9[&c&l{@bicak2i}&9] &aKazandın!" to player
stop
chance of {@bicak3y}%:
send "&dBıçak &aKasası açıldı!" to player
play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
wait 10 ticks
give {@bicak3m} {@bicak3i} named "&eTahta Kılıç" with lore " || || &dBıçak &aKasasından Çıktı!" to player
send "&5{@bicak3m} &aAdet &9[&c&l{@bicak3i}&9] &aKazandın!" to player
stop
else:
send "&dBıçak &aKasan yok!" to player
if text-argument is "bicakal":
if balance of player is greater than or equal to 2000:
remove 2000 from player's balance
send "&dBıçak &aKasası Satın Aldın!" to player
give a chest named "&dBıçak &aKasası" to the player
else:
send "&cYeterli Paran Yok! &9Gerekli para &6(&a2000&6)" to player
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