Skript Paylaşımı > CS:GO Stili Kasa Skripti

  • Konuyu Başlatan Konuyu Başlatan Citrus
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 3.930
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Citrus

Arcenia Network & Team Zephyr
Katılım
11 Ağustos 2015
Mesajlar
1.062
Elmaslar
938
Puan
16.030
Konum
Antalya
Discord İzni
Minecraft
HyperCitrus

Discord:

Citrus#4361

nRb9gM.png

Merhaba MC-TR Ailesi bu gün sizlere CS:GO Stili Kasa Skriptini vereceğim ve tanıtacağım.
Öncelikle skript bana ait değil çok yakın bir arkadaşım (Ringingdeath) yaptı ve ondan izin alarak paylaşıyorum.

Skriptin Çalışması İçin Gerekli Pluginler:
- İconomy
- SkQuery
- SkRayFall
- Skript
- Umbaska
- Vault
- WildSkript

Komutlar:
- /kasalar > Kasa Menüsünü Açar.

Hemen Skripte Geçelim...!

ZZ5zlk.gif

dPLN9r.png
ZZ5zmz.png
gqPYEb.png
P07am7.png
7qB15a.png
r30Nn1.png
LyvRmb.png

NpL2zN.gif

R0gpWG.png
p05NdN.png
kbM8q7.png

EgOA7n.gif

Kod:
options:
#------------#
#SİLAH KASASI#
#------------#
#Ringingdeath#
#------------#

# 1.ci Silah  
#Eşyanın % oranı  
    silah1y: 23  
#Eşyanın Adı  
    silah1i: iron axe
#Eşyanın Miktarı  
    silah1m: 1

# 2.ci Silah  
#Eşyanın % oranı  
    silah2y: 26  
#Eşyanın Adı  
    silah2i: iron pickaxe  
#Eşyanın Miktarı  
    silah2m: 1
   
# 3.cü Silah  
#Eşyanın % oranı  
    silah3y: 65  
#Eşyanın Adı  
    silah3i: wooden axe  
#Eşyanın Miktarı  
    silah3m: 1
   
# 4.cü Silah  
#Eşyanın % oranı  
    silah4y: 35  
#Eşyanın Adı  
    silah4i: fishing rod  
#Eşyanın Miktarı  
    silah4m: 1
   
# 5.ci Silah  
#Eşyanın % oranı  
    silah5y: 88  
#Eşyanın Adı  
    silah5i: compass  
#Eşyanın Miktarı  
    silah5m: 1
   
# 6.cı Silah  
#Eşyanın % oranı  
    silah6y: 25  
#Eşyanın Adı  
    silah6i: bow  
#Eşyanın Miktarı  
    silah6m: 1
   
# 7.ci Silah
#Eşyanın % oranı  
    silah7y: 38  
#Eşyanın Adı  
    silah7i: wooden sword
#Eşyanın Miktarı  
    silah7m: 1
   
# 8.ci Silah  
#Eşyanın % oranı  
    silah8y: 53
#Eşyanın Adı  
    silah8i: stone pickaxe  
#Eşyanın Miktarı  
    silah8m: 1
   
# 9.cu Silah  
#Eşyanın % oranı  
    silah9y: 56  
#Eşyanın Adı  
    silah9i: stone spade
#Eşyanın Miktarı  
    silah9m: 1

# 10.cu Silah
#Eşyanın % oranı  
    silah10y: 70  
#Eşyanın Adı  
    silah10i: arrow  
#Eşyanın Miktarı  
    silah10m: 1
   
#--------------#
#PREMİUM KASASI#
#--------------#
       
# 1.ci Premium  
#Eşyanın % oranı  
    premium1y: 30
#Eşyanın Adı  
    premium1i: diamond pickaxe
#Eşyanın Miktarı  
    premium1m: 1

# 2.ci Premium  
#Eşyanın % oranı  
    premium2y: 35
#Eşyanın Adı  
    premium2i: diamond spade  
#Eşyanın Miktarı  
    premium2m: 1
   
# 3.cü Premium  
#Eşyanın % oranı  
    premium3y: 33  
#Eşyanın Adı  
    premium3i: diamond axe  
#Eşyanın Miktarı  
    premium3m: 1
   
# 4.cü Premium  
#Eşyanın % oranı  
    premium4y: 55  
#Eşyanın Adı  
    premium4i: golden pickaxe  
#Eşyanın Miktarı  
    premium4m: 1
   
# 5.ci Premium  
#Eşyanın % oranı  
    premium5y: 75
#Eşyanın Adı  
    premium5i: stone hoe  
#Eşyanın Miktarı  
    premium5m: 1
   
# 6.cı Premium  
#Eşyanın % oranı  
    premium6y: 45  
#Eşyanın Adı  
    premium6i: diamond hoe  
#Eşyanın Miktarı  
    premium6m: 1
   
# 7.ci Premium
#Eşyanın % oranı  
    premium7y: 53  
#Eşyanın Adı
    premium7i: lead
#Eşyanın Miktarı  
    premium7m: 1
   
# 8.ci Premium  
#Eşyanın % oranı  
    premium8y: 25
#Eşyanın Adı  
    premium8i: flint and steel  
#Eşyanın Miktarı  
    premium8m: 1
   
# 9.cu Premium  
#Eşyanın % oranı  
    premium9y: 49
#Eşyanın Adı  
    premium9i: diamond chestplate
#Eşyanın Miktarı  
    premium9m: 1

# 10.cu Premium
#Eşyanın % oranı  
    premium10y: 47
#Eşyanın Adı  
    premium10i: diamond sword  
#Eşyanın Miktarı  
    premium10m: 1

#------------#
#BIÇAK KASASI#
#------------#
       
# 1.ci Bıçak  
#Eşyanın % oranı  
    bicak1y: 25
#Eşyanın Adı  
    bicak1i: diamond sword
#Eşyanın Miktarı  
    bicak1m: 1

# 2.ci Bıçak  
#Eşyanın % oranı  
    bicak2y: 56
#Eşyanın Adı  
    bicak2i: shears  
#Eşyanın Miktarı  
    bicak2m: 1
   
# 3.cü Bıçak  
#Eşyanın % oranı  
    bicak3y: 73
#Eşyanın Adı  
    bicak3i: wooden sword  
#Eşyanın Miktarı  
    bicak3m: 1
   
command /kasalar:
    trigger:
        open chest with 1 row named "&6Kasalar" to player
        format slot 0 of player with chest named "&3&lSilah Kasası" with lore "&5Içerdikleri || || &7Demir Balta || &7Demir Kazma || &7Tahta Balta || &7Olta || &7Pusula || &7Yay || &7Tahta Kılıç || &7Taş Kazma || &7Taş Kürek || &7Ok" to close then run [make player execute command "/kasa silah"]
        format slot 1 of player with chest named "&3&lSilah Kasası Al" with lore "&51 Adet Silah Kasası kazanırsınız || || &a1000 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa silahal"]
        format slot 2 of player with black glass pane named "&cX" to be unstealable
        format slot 3 of player with chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" with lore "&5Içerdikleri || || &bElmas Kazma || &bElmas Kürek || &bElmas Balta || &bAltın Kazma || &bTaş Çapa || &bElmas Çapa || &bKayış || &bÇakmak Taşı || &bElmas Zırh || &bElmas Kılıç" to close then run [make player execute command "/kasa premium"]
        format slot 4 of player with chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" with lore "&51 Adet &aP&er&ce&bm&di&fu&7m &5Kasası kazanırsınız || || &a1500 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa premiumal"]
        format slot 5 of player with black glass pane named "&cX" to be unstealable
        format slot 6 of player with chest named "&dBıçak &aKasası" with lore "&5Içerdikleri || || &eElmas Kılıç || &eMakas || &eTahta Kılıç" to close then run [make player execute command "/kasa bicak"]
        format slot 7 of player with chest named "&dBıçak &aKasası" with lore "&51 Adet &dBıçak &5Kasası kazanırsınız || || &a2000 TL || || &cSatın Almak için tıkla!" to close then run [make player execute command "/kasa bicakal"]
        format slot 8 of player with black glass pane named "&cX" to be unstealable
       
command /kasa <text>:
    trigger:
        if text-argument is "silah":
            if player has chest named "&3&lSilah Kasası":
                remove 1 chest named "&3&lSilah Kasası" from player's inventory
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 10 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 10 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 15 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 15 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 20 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 20 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 25 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 25 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 30 ticks
                send player title "&3&lSilah Kasası" with subtitle "" for 30 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                chance of {@silah1y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks
                    give {@silah1m} {@silah1i} named "&eDemir Balta" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah1m} &aAdet &9[&c&l{@silah1i}&9] &aKazandın!" to player                      
                    stop          
                chance of {@silah2y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah2m} {@silah2i} named "&eDemir Kazma" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah2m} &aAdet &9[&c&l{@silah2i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@silah3y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah3m} {@silah3i} named "&eTahta Balta" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah3m} &aAdet &9[&c&l{@silah3i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@silah4y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah4m} {@silah4i} named "&eOlta" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah4m} &aAdet &9[&c&l{@silah4i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@silah5y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah5m} {@silah5i} named "&ePusula" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah5m} &aAdet &9[&c&l{@silah5i}&9] &aKazandın!" to player                      
                    stop
                chance of {@silah6y}%:  
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah6m} {@silah6i} named "&eYay" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah6m} &aAdet &9[&c&l{@silah6i}&9] &aKazandın!" to player                      
                    stop
                chance of {@silah7y}%:  
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah7m} {@silah7i} named "&eTahta Kılıç" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah7m} &aAdet &9[&c&l{@silah7i}&9] &aKazandın!" to player                      
                    stop
                chance of {@silah8y}%:
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah8m} {@silah8i} named "&eTaş Kazma" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah8m} &aAdet &9[&c&l{@silah8i}&9] &aKazandın!" to player                      
                    stop
                chance of {@silah9y}%:  
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah9m} {@silah9i} named "&eTaş Kürek" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah9m} &aAdet &9[&c&l{@silah9i}&9] &aKazandın!" to player                      
                    stop
                chance of {@silah10y}%:  
                    send "&6Silah Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@silah10m} {@silah10i} named "&eOk" with lore " || || &3&lSilah Kasasından Çıktı!" to player                      
                    send "&5{@silah10m} &aAdet &9[&c&l{@silah10i}&9] &aKazandın!" to player                      
                    stop
            else:
                send "&cSilah Kasan yok!" to player
        if text-argument is "silahal":
            if balance of player is greater than or equal to 1000:
                remove 1000 from player's balance
                send "&3Silah Kasası Satın Aldın!" to player
                give a chest named "&3&lSilah Kasası" to the player
            else:
                send "&cYeterli Paran Yok! &9Gerekli para &6(&a1000&6)" to player
        if text-argument is "premium":
            if player has chest named "&aP&er&ce&bm&di&fu&7m &6Kasası":
                remove 1 chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" from player's inventory
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 10 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 10 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 15 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 15 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 20 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 20 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 25 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 25 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 30 ticks
                send player title "&aP&er&ce&bm&di&fu&7m &6Kasası" with subtitle "" for 30 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                chance of {@premium1y}%:                
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks
                    give {@premium1m} {@premium1i} named "&bElmas &eKazma" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium1m} &aAdet &9[&c&l{@premium1i}&9] &aKazandın!" to player                      
                    stop          
                chance of {@premium2y}%:
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium2m} {@premium2i} named "&bElmas &eKürek" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium2m} &aAdet &9[&c&l{@premium2i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@premium3y}%:
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium3m} {@premium3i} named "&bElmas &eBalta" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium3m} &aAdet &9[&c&l{@premium3i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@premium4y}%:
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium4m} {@premium4i} named "&bAltın &eKazma" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium4m} &aAdet &9[&c&l{@premium4i}&9] &aKazandın!" to player                      
                    stop                  
                chance of {@premium5y}%:
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium5m} {@premium5i} named "&bTaş &eÇapa" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium5m} &aAdet &9[&c&l{@premium5i}&9] &aKazandın!" to player                      
                    stop
                chance of {@premium6y}%:  
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium6m} {@premium6i} named "&bElmas &eÇapa" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium6m} &aAdet &9[&c&l{@premium6i}&9] &aKazandın!" to player                      
                    stop
                chance of {@premium7y}%:  
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium7m} {@premium7i} named "&bKayış" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium7m} &aAdet &9[&c&l{@premium7i}&9] &aKazandın!" to player                      
                    stop
                chance of {@premium8y}%:
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium8m} {@premium8i} named "&bÇakmak &eTaşı" with lore " || || &&aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium8m} &aAdet &9[&c&l{@premium8i}&9] &aKazandın!" to player                      
                    stop
                chance of {@premium9y}%:  
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium9m} {@premium9i} named "&bElmas &eZırh" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium9m} &aAdet &9[&c&l{@premium9i}&9] &aKazandın!" to player                      
                    stop
                chance of {@premium10y}%:  
                    send "&aP&er&ce&bm&di&fu&7m &6Kasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@premium10m} {@premium10i} named "&bElmas &eKılıç" with lore " || || &aP&er&ce&bm&di&fu&7m &6Kasasından Çıktı!" to player                      
                    send "&5{@premium10m} &aAdet &9[&c&l{@premium10i}&9] &aKazandın!" to player                      
                    stop
            else:
                send "&aP&er&ce&bm&di&fu&7m &6Kasan yok!" to player
        if text-argument is "premiumal":
            if balance of player is greater than or equal to 1500:
                remove 1500 from player's balance
                send "&aP&er&ce&bm&di&fu&7m &6Kasası Satın Aldın!" to player
                give a chest named "&aP&er&ce&bm&di&fu&7m &6Kasası" to the player
            else:
                send "&cYeterli Paran Yok! &9Gerekli para &6(&a1500&6)" to player
        if text-argument is "bicak":
            if player has chest named "&dBıçak &aKasası":
                remove 1 chest named "&dBıçak &aKasası" from player's inventory
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 5 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 10 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 10 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 15 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 15 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 20 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 20 ticks
                send action bar from "&fKasa açılıyor &3&l⬛⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 25 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 25 ticks
                send action bar from "&fKasa açılıyor &3&l⬛&a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 30 ticks
                send player title "&dBıçak &aKasası" with subtitle "" for 30 ticks
                send action bar from "&fKasa açılıyor &a⬛&3&l⬛⬛⬛⬛⬛⬛⬛⬛⬛ &f..." to player
                play raw sound "dig.stone" at player with pitch 2 volume 10
                wait 5 ticks
                chance of {@bicak1y}%:
                    send "&dBıçak &aKasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@bicak1m} {@bicak1i} named "&eElmas Kılıç" with lore " || || &dBıçak &aKasasından Çıktı!" to player                      
                    send "&5{@bicak1m} &aAdet &9[&c&l{@bicak1i}&9] &aKazandın!" to player                      
                    stop
                chance of {@bicak2y}%:  
                    send "&dBıçak &aKasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@bicak2m} {@bicak2i} named "&eMakas" with lore " || || &dBıçak &aKasasından Çıktı!" to player                      
                    send "&5{@bicak2m} &aAdet &9[&c&l{@bicak2i}&9] &aKazandın!" to player                      
                    stop
                chance of {@bicak3y}%:  
                    send "&dBıçak &aKasası açıldı!" to player
                    play raw sound "item.fireCharge.use" at player with pitch 2 volume 10
                    wait 10 ticks              
                    give {@bicak3m} {@bicak3i} named "&eTahta Kılıç" with lore " || || &dBıçak &aKasasından Çıktı!" to player                      
                    send "&5{@bicak3m} &aAdet &9[&c&l{@bicak3i}&9] &aKazandın!" to player                      
                    stop
            else:
                send "&dBıçak &aKasan yok!" to player
        if text-argument is "bicakal":
            if balance of player is greater than or equal to 2000:
                remove 2000 from player's balance
                send "&dBıçak &aKasası Satın Aldın!" to player
                give a chest named "&dBıçak &aKasası" to the player
            else:
                send "&cYeterli Paran Yok! &9Gerekli para &6(&a2000&6)" to player
Herkeze İyi Forumlar MC-TR Ailesi...!
 
Son düzenleme:
Uğraşılmış Emek Var Rep Verdim ;)
 
Resim Eklersen Güzel Olur Yoksa Böle Güzel Konunun Gitmesini İstemeyiz Demi ';)' 6 Rep Verdim
 
Yorumlariniz için teşekkürler ama asıl emek skripti kodlayan arkadasin ben tek konusunu açtım
 
Ellerinize sağlık güzel bir skript kodlamışsınız.
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst