Çözüldü CombatLogX

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Salih09

Odunlara Vur Vur Vur!
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24 Ekim 2025
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1.20 Sunucumda CombatLogX eklentisini kullanıyorum ama oyuncuların sadece birbirleriyle savaşırken eklentinin aktif olmasını istiyorum şuan moblara vurunca veya yüksekten düşünce bile eklenti devreye giriyor bunu nasıl kapatabilirim
 
merhaba config.yml yi iletirmisiniz
 
merhaba config.yml yi iletirmisiniz
# CombatLogX Configuration File
# This file is in YAML format.
# YAML Format Information:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

# Make sure your editor is setup to use spaces instead of TAB characters.
# You should also ensure that this file is saved as UTF-8.

# DO NOT change this value or your config may be corrupted
generated-by-version: "11.6.0.0.1286"

# Should debug messages be sent to the console?
# This option should be enabled if you are reporting an error or bug.
# Default: false
debug-mode: false

# These are toggles for the different broadcast messages
broadcast:
on-load: true
on-enable: true
on-disable: true

# This is a list of worlds that CombatLogX will ignore when tagging players.
# World names are case-sensitive. "world" is not the same as "WoRlD"
# Make sure you are not using the world aliases from Multiverse
#
# Empty list example
# disabled-world-list: []
#
# YAML List format example
# disabled-world-list:
# - "disabled_world_1"
# - "DiSaBlEd_WoRlD_2"
disabled-world-list: [ ]

# This option changes the 'disabled-world-list' to a list of enabled worlds.
# You can use this when you have fewer combat worlds than disabled worlds.
# Default: false
disabled-world-list-inverted: false

# CombatLogX can link pets, such as wolves, cats, and other animals that can be tamed, to their owner.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-pets: true

# CombatLogX can link projectiles, such as arrows from skeletons, to their shooter.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-projectiles: true

# Which projectiles will be ignored when the 'link-projectiles' option is enabled?
# If 'link-projectiles' is false, all projectiles will be ignored.
# You can find a list of valid projectile types on the Spigot javadocs:
#
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

ignored-projectiles:
- EGG
- ENDER_PEARL
- SNOWBALL

# CombatLogX can link a fishing rod to the entity that cast it.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-fishing-rod: true

# CombatLogX can sometimes link TNT to the entity that caused it to explode.
# This will only link the attacker, not the entity that was attacked.
# Default: true
link-tnt: true

timer:
# CombatLogX has two different types of timers that you can select.
#
# GLOBAL:
# Every player will be tagged for the length of the 'default-timer' value.
#
# PERMISSION:
# Each player will be tagged for a different amount of time based on a permission.
# Permission Format: "combatlogx.timer.<seconds>"
# Permission Example: "combatlogx.timer.30"
# Any player that does not have a permission will be tagged with the 'default-timer' value.
#
# Default: GLOBAL
type: GLOBAL

# This is the default amount of time that players will be tagged (in seconds).
# This value will be used if the timer type is GLOBAL or if a permission cannot be detected.
# Default: 10
default-timer: 10

# Which permission will prevent players from being tagged into combat?
# You must add this permission manually.
# OPs do not have this permission by default.
#
# Setting the value of this option to "" will disable the bypass feature.
# Default: "combatlogx.bypass"
bypass-permission: "combatlogx.bypass"

# Should CombatLogX tag players when they shoot themselves with a projectile?
# Default: false
self-combat: false

# Should CombatLogX remove players from combat when they are killed?
# Default: true
untag-on-death: true

# Should CombatLogX remove players from combat when their enemy is killed?
# This also removed combat if the enemy is a creeper and decides to explode.
# Default: true
untag-on-enemy-death: true

# Should CombatLogX attempt to remove any damage cooldown effects from players during login and teleport events?
# Default: true
remove-no-damage-cooldown: true

# How long must players wait between requests?
# This cooldown is for the `/clx forgive request' command.
# Default: 30 (seconds)
forgive-request-cooldown: 30

# How long does a request last before it expires?
# This cooldown is for the `/clx forgive request' command.
# Default: 10 (seconds)
forgive-request-expire: 10

# What is the minimum server TPS to allow tagging?
minimum-tps: 15.0

# Which tag reasons are allowed?
# You can see a full list here:
#
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

# Default: all
enabled-tag-reasons:
- "*"

## END OF CONFIG.YML
## YOU ARE NOT FINISHED
## Don't forget to configure your expansions and other files
## commands.yml, language.yml, punish.yml
## /plugins/CombatLogX/expansions/
 
enabled-tag-reasons:
- "PLAYER_ATTACK"
- "PLAYER_PROJECTILE"

Bu ayarları ekleyin ekleyin eğer olmazsa eklentiyi silin yeniden farklı bir sürümünü kurun
 
Moderatör tarafından düzenlendi:
ve içindeki expasionslardan kaynaklı olabilir (yazımını yanlış yazmış olabilirim)
 
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