Murmurreis
options:
p: &3Sunucuİsim&8»
time: 30
message: &7Kalan Süre: &e%{_cooldown}%
on quit:
{combatlog::players::%player%::in.combat} is true
kill player
broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!"
delete {combatlog::players::%player%::*}
on damage:
victim is a player
attacker is a player
if {combatlog::players::%victim%::in.combat} is true:
set {combatlog::players::%victim%::in.seconds.until.out} to 20
stop
send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim
set {combatlog::players::%victim%::in.combat} to true
set {combatlog::players::%victim%::in.seconds.until.out} to 20
while {combatlog::players::%victim%::in.seconds.until.out} is more than 1:
{combatlog::players::%victim%::in.seconds.until.out} is not set:
stop
subtract 1 from {combatlog::players::%victim%::in.seconds.until.out}
wait 1 second
delete {combatlog::players::%victim%::in.combat}
delete {combatlog::players::%victim%::in.seconds.until.out}
send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim
on death:
delete {combatlog::players::%victim%::in.combat}
delete {combatlog::players::%victim%::in.seconds.until.out}
on damage:
victim is a player
attacker is a player
if {combatlog::players::%attacker%::in.combat} is true:
set {combatlog::players::%attacker%::in.seconds.until.out} to 20
stop
send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker
set {combatlog::players::%attacker%::in.combat} to true
set {combatlog::players::%attacker%::in.seconds.until.out} to 20
while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1:
{combatlog::players::%attacker%::in.seconds.until.out} is not set:
stop
subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out}
wait 1 second
delete {combatlog::players::%attacker%::in.combat}
delete {combatlog::players::%attacker%::in.seconds.until.out}
send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker
on join:
delete {combatlog::players::%player%::*}
on script load:
delete {combatlog::players::*}
on command:
if {combatlog::players::%player%::in.combat} is set:
if command is not {combatlog::players::%player%::in.combat}:
cancel event
send "{@p} &cSavaşda komut kullanımı yasaktır!"
on join:
set {dontcmd::%player%} to true
wait 3 seconds
delete {dontcmd::%player%}
on craft:
if {combatlog::players::%player%::in.combat} is set:
cancel event
send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player
stop
on damage of player:
attacker is online
set attacker's flight mode to false
set victim's flight mode to false
if {savaşta::%attacker%} is not set:
message "&3Savaş &8» &c%victim% &7ile savaşa girdin"
set {savaşta::%attacker%} to 20
if {savaşta::%victim%} is not set:
message "&3Savaş &8» &c%attacker% ile savaşa girdin"
set {savaşta::%victim%} to 20
On rightclick holding an ender pearl:
if {cooldown::%player%} is not set:
set {cooldown::%player%} to now
stop
set {_time} to difference between {cooldown::%player%} and now
if {_time} is less than {@time} seconds:
cancel event
set {_cooldown} to {@time} seconds
subtract {_time} from {_cooldown}
send "{@p} {@message}" to player
else:
set {cooldown::%player%} to now
2. sorunum için çözümün varmıbJavaScript:options: p: &3Sunucuİsim&8» time: 30 message: &7Kalan Süre: &e%{_cooldown}% on quit: {combatlog::players::%player%::in.combat} is true kill player broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!" delete {combatlog::players::%player%::*} on damage: victim is a player attacker is a player if {combatlog::players::%victim%::in.combat} is true: set {combatlog::players::%victim%::in.seconds.until.out} to 20 stop send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim set {combatlog::players::%victim%::in.combat} to true set {combatlog::players::%victim%::in.seconds.until.out} to 20 while {combatlog::players::%victim%::in.seconds.until.out} is more than 1: {combatlog::players::%victim%::in.seconds.until.out} is not set: stop subtract 1 from {combatlog::players::%victim%::in.seconds.until.out} wait 1 second delete {combatlog::players::%victim%::in.combat} delete {combatlog::players::%victim%::in.seconds.until.out} send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim on death: delete {combatlog::players::%victim%::in.combat} delete {combatlog::players::%victim%::in.seconds.until.out} on damage: victim is a player attacker is a player if {combatlog::players::%attacker%::in.combat} is true: set {combatlog::players::%attacker%::in.seconds.until.out} to 20 stop send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker set {combatlog::players::%attacker%::in.combat} to true set {combatlog::players::%attacker%::in.seconds.until.out} to 20 while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1: {combatlog::players::%attacker%::in.seconds.until.out} is not set: stop subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out} wait 1 second delete {combatlog::players::%attacker%::in.combat} delete {combatlog::players::%attacker%::in.seconds.until.out} send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker on join: delete {combatlog::players::%player%::*} on script load: delete {combatlog::players::*} on command: if {combatlog::players::%player%::in.combat} is set: if command is not {combatlog::players::%player%::in.combat}: cancel event send "{@p} &cSavaşda komut kullanımı yasaktır!" on join: set {dontcmd::%player%} to true wait 3 seconds delete {dontcmd::%player%} on craft: if {combatlog::players::%player%::in.combat} is set: cancel event send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player stop on damage of player: attacker is online set attacker's flight mode to false set victim's flight mode to false if {savaşta::%attacker%} is not set: message "&3Savaş &8» &c%victim% &7ile savaşa girdin" set {savaşta::%attacker%} to 20 if {savaşta::%victim%} is not set: message "&3Savaş &8» &c%attacker% ile savaşa girdin" set {savaşta::%victim%} to 20 On rightclick holding an ender pearl: if {cooldown::%player%} is not set: set {cooldown::%player%} to now stop set {_time} to difference between {cooldown::%player%} and now if {_time} is less than {@time} seconds: cancel event set {_cooldown} to {@time} seconds subtract {_time} from {_cooldown} send "{@p} {@message}" to player else: set {cooldown::%player%} to now
u scripti dener misin
Murmurreis