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Çözüldü COMBATLOGX DÜZGÜN ÇALIŞMIYOR

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Katılım
31 Mayıs 2022
Mesajlar
133
Elmaslar
9
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2.145
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Türkiye
Minecraft
ooo33
1.griefprevention claimli alanda pvpyo kapatamiyorum

2.yine pvpdeyken claimli ve worldguard ile korunan aranlari arazilerin etrafını camla kapatıyor

3. pvpdeyken başkasının claimli arazinideki bloklar kırılıyor
 
JavaScript:
options:
    p: &3Sunucuİsim&8»
    time: 30
    message: &7Kalan Süre: &e%{_cooldown}%

on quit:
    {combatlog::players::%player%::in.combat} is true
    kill player
    broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!"
    delete {combatlog::players::%player%::*}

on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%victim%::in.combat} is true:
        set {combatlog::players::%victim%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim
    set {combatlog::players::%victim%::in.combat} to true
    set {combatlog::players::%victim%::in.seconds.until.out} to 20
    while {combatlog::players::%victim%::in.seconds.until.out} is more than 1:
        {combatlog::players::%victim%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%victim%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim
 
on death:
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
 
on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%attacker%::in.combat} is true:
        set {combatlog::players::%attacker%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker
    set {combatlog::players::%attacker%::in.combat} to true
    set {combatlog::players::%attacker%::in.seconds.until.out} to 20
    while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1:
        {combatlog::players::%attacker%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%attacker%::in.combat}
    delete {combatlog::players::%attacker%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker
 
on join:
    delete {combatlog::players::%player%::*}
 
on script load:
    delete {combatlog::players::*}
   
on command:
    if {combatlog::players::%player%::in.combat} is set:
        if command is not {combatlog::players::%player%::in.combat}:
            cancel event
            send "{@p} &cSavaşda komut kullanımı yasaktır!"
     
on join:
    set {dontcmd::%player%} to true
    wait 3 seconds
    delete {dontcmd::%player%}
       
on craft:
    if {combatlog::players::%player%::in.combat} is set:
        cancel event
        send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player
        stop
       
on damage of player:
    attacker is online
    set attacker's flight mode to false
    set victim's flight mode to false
    if {savaşta::%attacker%} is not set:
        message "&3Savaş &8» &c%victim% &7ile savaşa girdin"
    set {savaşta::%attacker%} to 20
    if {savaşta::%victim%} is not set:
        message "&3Savaş &8» &c%attacker% ile savaşa girdin"
    set {savaşta::%victim%} to 20
   
On rightclick holding an ender pearl:
    if {cooldown::%player%} is not set:
        set {cooldown::%player%} to now
        stop
    set {_time} to difference between {cooldown::%player%} and now
    if {_time} is less than {@time} seconds:
        cancel event
        set {_cooldown} to {@time} seconds
        subtract {_time} from {_cooldown}
        send "{@p} {@message}" to player
    else:
        set {cooldown::%player%} to now
bu scripti dener misin
 
2. so
JavaScript:
options:
    p: &3Sunucuİsim&8»
    time: 30
    message: &7Kalan Süre: &e%{_cooldown}%

on quit:
    {combatlog::players::%player%::in.combat} is true
    kill player
    broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!"
    delete {combatlog::players::%player%::*}

on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%victim%::in.combat} is true:
        set {combatlog::players::%victim%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim
    set {combatlog::players::%victim%::in.combat} to true
    set {combatlog::players::%victim%::in.seconds.until.out} to 20
    while {combatlog::players::%victim%::in.seconds.until.out} is more than 1:
        {combatlog::players::%victim%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%victim%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim
 
on death:
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
 
on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%attacker%::in.combat} is true:
        set {combatlog::players::%attacker%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker
    set {combatlog::players::%attacker%::in.combat} to true
    set {combatlog::players::%attacker%::in.seconds.until.out} to 20
    while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1:
        {combatlog::players::%attacker%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%attacker%::in.combat}
    delete {combatlog::players::%attacker%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker
 
on join:
    delete {combatlog::players::%player%::*}
 
on script load:
    delete {combatlog::players::*}
  
on command:
    if {combatlog::players::%player%::in.combat} is set:
        if command is not {combatlog::players::%player%::in.combat}:
            cancel event
            send "{@p} &cSavaşda komut kullanımı yasaktır!"
    
on join:
    set {dontcmd::%player%} to true
    wait 3 seconds
    delete {dontcmd::%player%}
      
on craft:
    if {combatlog::players::%player%::in.combat} is set:
        cancel event
        send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player
        stop
      
on damage of player:
    attacker is online
    set attacker's flight mode to false
    set victim's flight mode to false
    if {savaşta::%attacker%} is not set:
        message "&3Savaş &8» &c%victim% &7ile savaşa girdin"
    set {savaşta::%attacker%} to 20
    if {savaşta::%victim%} is not set:
        message "&3Savaş &8» &c%attacker% ile savaşa girdin"
    set {savaşta::%victim%} to 20
  
On rightclick holding an ender pearl:
    if {cooldown::%player%} is not set:
        set {cooldown::%player%} to now
        stop
    set {_time} to difference between {cooldown::%player%} and now
    if {_time} is less than {@time} seconds:
        cancel event
        set {_cooldown} to {@time} seconds
        subtract {_time} from {_cooldown}
        send "{@p} {@message}" to player
    else:
        set {cooldown::%player%} to now
b
2. sorunum için çözümün varmı
u scripti dener misin
 
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