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Çözüldü COMBATLOGX DÜZGÜN ÇALIŞMIYOR

RADNOX

Bir Kömür Göründü Kaptanım!
Katılım
31 Mayıs 2022
Mesajlar
133
Elmaslar
9
Puanlar
2.145
Yer
Türkiye
Minecraft
ooo33
1.griefprevention claimli alanda pvpyo kapatamiyorum

2.yine pvpdeyken claimli ve worldguard ile korunan aranlari arazilerin etrafını camla kapatıyor

3. pvpdeyken başkasının claimli arazinideki bloklar kırılıyor
 

Murmur0618

Fırında Isıttığım İlk Taş

Discord:

Murmur#0001

Katılım
2 Ağustos 2020
Mesajlar
84
Elmaslar
13
Puanlar
4.005
Minecraft
Murmur
JavaScript:
options:
    p: &3Sunucuİsim&8»
    time: 30
    message: &7Kalan Süre: &e%{_cooldown}%

on quit:
    {combatlog::players::%player%::in.combat} is true
    kill player
    broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!"
    delete {combatlog::players::%player%::*}

on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%victim%::in.combat} is true:
        set {combatlog::players::%victim%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim
    set {combatlog::players::%victim%::in.combat} to true
    set {combatlog::players::%victim%::in.seconds.until.out} to 20
    while {combatlog::players::%victim%::in.seconds.until.out} is more than 1:
        {combatlog::players::%victim%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%victim%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim
 
on death:
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
 
on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%attacker%::in.combat} is true:
        set {combatlog::players::%attacker%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker
    set {combatlog::players::%attacker%::in.combat} to true
    set {combatlog::players::%attacker%::in.seconds.until.out} to 20
    while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1:
        {combatlog::players::%attacker%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%attacker%::in.combat}
    delete {combatlog::players::%attacker%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker
 
on join:
    delete {combatlog::players::%player%::*}
 
on script load:
    delete {combatlog::players::*}
   
on command:
    if {combatlog::players::%player%::in.combat} is set:
        if command is not {combatlog::players::%player%::in.combat}:
            cancel event
            send "{@p} &cSavaşda komut kullanımı yasaktır!"
     
on join:
    set {dontcmd::%player%} to true
    wait 3 seconds
    delete {dontcmd::%player%}
       
on craft:
    if {combatlog::players::%player%::in.combat} is set:
        cancel event
        send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player
        stop
       
on damage of player:
    attacker is online
    set attacker's flight mode to false
    set victim's flight mode to false
    if {savaşta::%attacker%} is not set:
        message "&3Savaş &8» &c%victim% &7ile savaşa girdin"
    set {savaşta::%attacker%} to 20
    if {savaşta::%victim%} is not set:
        message "&3Savaş &8» &c%attacker% ile savaşa girdin"
    set {savaşta::%victim%} to 20
   
On rightclick holding an ender pearl:
    if {cooldown::%player%} is not set:
        set {cooldown::%player%} to now
        stop
    set {_time} to difference between {cooldown::%player%} and now
    if {_time} is less than {@time} seconds:
        cancel event
        set {_cooldown} to {@time} seconds
        subtract {_time} from {_cooldown}
        send "{@p} {@message}" to player
    else:
        set {cooldown::%player%} to now
bu scripti dener misin
 

RADNOX

Bir Kömür Göründü Kaptanım!
Katılım
31 Mayıs 2022
Mesajlar
133
Elmaslar
9
Puanlar
2.145
Yer
Türkiye
Minecraft
ooo33
2. so
JavaScript:
options:
    p: &3Sunucuİsim&8»
    time: 30
    message: &7Kalan Süre: &e%{_cooldown}%

on quit:
    {combatlog::players::%player%::in.combat} is true
    kill player
    broadcast "{@p} &c%player% &esavaşdan kaçdığı için öldürüldü!"
    delete {combatlog::players::%player%::*}

on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%victim%::in.combat} is true:
        set {combatlog::players::%victim%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to victim
    set {combatlog::players::%victim%::in.combat} to true
    set {combatlog::players::%victim%::in.seconds.until.out} to 20
    while {combatlog::players::%victim%::in.seconds.until.out} is more than 1:
        {combatlog::players::%victim%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%victim%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to victim
 
on death:
    delete {combatlog::players::%victim%::in.combat}
    delete {combatlog::players::%victim%::in.seconds.until.out}
 
on damage:
    victim is a player
    attacker is a player
    if {combatlog::players::%attacker%::in.combat} is true:
        set {combatlog::players::%attacker%::in.seconds.until.out} to 20
        stop
    send "{@p} &7Artık savaşdasın, sakın oyundan çıkma!" to attacker
    set {combatlog::players::%attacker%::in.combat} to true
    set {combatlog::players::%attacker%::in.seconds.until.out} to 20
    while {combatlog::players::%attacker%::in.seconds.until.out} is more than 1:
        {combatlog::players::%attacker%::in.seconds.until.out} is not set:
            stop
        subtract 1 from {combatlog::players::%attacker%::in.seconds.until.out}
        wait 1 second
    delete {combatlog::players::%attacker%::in.combat}
    delete {combatlog::players::%attacker%::in.seconds.until.out}
    send "{@p} &aArtık savaşda değilsin, özgürsün!" to attacker
 
on join:
    delete {combatlog::players::%player%::*}
 
on script load:
    delete {combatlog::players::*}
  
on command:
    if {combatlog::players::%player%::in.combat} is set:
        if command is not {combatlog::players::%player%::in.combat}:
            cancel event
            send "{@p} &cSavaşda komut kullanımı yasaktır!"
    
on join:
    set {dontcmd::%player%} to true
    wait 3 seconds
    delete {dontcmd::%player%}
      
on craft:
    if {combatlog::players::%player%::in.combat} is set:
        cancel event
        send "{@p} &cSavaş sırasında birşey oluşturamazsın!" to player
        stop
      
on damage of player:
    attacker is online
    set attacker's flight mode to false
    set victim's flight mode to false
    if {savaşta::%attacker%} is not set:
        message "&3Savaş &8» &c%victim% &7ile savaşa girdin"
    set {savaşta::%attacker%} to 20
    if {savaşta::%victim%} is not set:
        message "&3Savaş &8» &c%attacker% ile savaşa girdin"
    set {savaşta::%victim%} to 20
  
On rightclick holding an ender pearl:
    if {cooldown::%player%} is not set:
        set {cooldown::%player%} to now
        stop
    set {_time} to difference between {cooldown::%player%} and now
    if {_time} is less than {@time} seconds:
        cancel event
        set {_cooldown} to {@time} seconds
        subtract {_time} from {_cooldown}
        send "{@p} {@message}" to player
    else:
        set {cooldown::%player%} to now
b
2. sorunum için çözümün varmı
u scripti dener misin
 

Murmur0618

Fırında Isıttığım İlk Taş

Discord:

Murmur#0001

Katılım
2 Ağustos 2020
Mesajlar
84
Elmaslar
13
Puanlar
4.005
Minecraft
Murmur
Knkm Sana Attığım Skripti Kullanım CombatLogX Pluginini Silersen Sorunların Çözülcektir İyi Forumlar
 
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