options:
p: &aMc-&cTr &8→
diapara: 100 # ADET!
emepara: 250
golpara: 70
iropara: 50
coapara: 40
lapara: 50
command /sat:
trigger:
create a gui with virtual chest with 6 rows named "Satılacakları buraya Koy":
open last gui to player
run when close the gui:
set {_Variable::*} to all items of gui-inventory
loop {_Variable::*}:
if loop-value isn't diamond or iron ingot or golden ingot or emerald or coal or lapis:
give {_Variable::*} to player
send "{@p} Bunları satamazsın!"
stop
set {_dia} to number of diamond in event-inventory
set {_eme} to number of emerald in event-inventory
set {_gol} to number of gold ingot in event-inventory
set {_coa} to number of coal in event-inventory
set {_iro} to number of iron ingot in event-inventory
set {_lap} to number of lapis in event-inventory
chance of 50%:
set {_total} to ({_lap} * {@lapara}) + ({_iro} * {@iropara}) + ({_coa} * {@coapara}) + ({_gol} * {@golpara}) + ({_eme} * {@emepara}) + ({_dia} * {@diapara}) * 2
if size of {_Variable::*} > 0:
add ({_iro} * {@iropara} * 2) to player's balance
add ({_coa} * {@coapara} * 2) to player's balance
add ({_gol} * {@golpara} * 2) to player's balance
add ({_eme} * {@emepara} * 2) to player's balance
add ({_dia} * {@diapara} * 2) to player's balance
add ({_lap} * {@diapara} * 2) player's balance
send "{@p} Bunları başarıyla sattın, Hesabına %{_total}% eklendi!"
else:
send "{@p} Satmak için bir şeyler yerleştirmelisin, havayı satamazsın!"
chance of 50%:
send "{@p} &cŞansızsın! tüm eşyaların satılırken silindi!" to player