bilektugrul
Demir Cevheri Gibiyim
- Katılım
- 30 Haziran 2015
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- Minecraft
- bilektugrul
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bilektugrul
Merhaba dostlar.
Yine sitemi denemek amacı ile ufak bir sistem kodladım.
Bu sistemi kodlamak zevk veriyor bana, geliştirmeye devam edicem.
TuSKe gerektirmektedir.
Skript güncelliğini yitirmiştir.
Yine sitemi denemek amacı ile ufak bir sistem kodladım.
Bu sistemi kodlamak zevk veriyor bana, geliştirmeye devam edicem.
TuSKe gerektirmektedir.
Skript güncelliğini yitirmiştir.
Kod:
#1VS1
#BU SKRİPT TAMAMİYLE BREAKTHROUGH TARAFINDAN TASARLANMIŞTIR.
#İZİN ALMADAN PAYLAŞMAYINIZ.
options:
p: &a1vs1 &3»
ps: &a&lIstatistik &3»
command /arena [<text>] [<text>] [<text>]:
permission: 1va1.admin
trigger:
arg-1 isn't set:
send "&8&l&m--------&r &a&l1vs1 &8&l&m--------&r"
send "{@p} &e/arena kur &8<&cisim&8>"
send "{@p} &e/arena sil &8<&cisim&8>"
send "{@p} &e/arena p1 &8<&cisim&8>"
send "{@p} &e/arena p2 &8<&cisim&8>"
send "{@p} &e/arena env &8<&cisim&8>"
send "{@p} &e/arena türayarla &8<&cisim&8> &8<&cTür&8>"
send "{@p} &e/arena loc1 &8<&cisim&8>"
send "{@p} &e/arena loc2 &8<&cisim&8>"
send "&8&l&m--------&r &a&l1vs1 &8&l&m--------&r"
arg-1 is "kur":
arg-2 is set:
{arenalar::%arg-2%} isn't set:
set {arenalar::%arg-2%} to arg-2
set {müsaitler::%arg-2%} to arg-2
send "{@p} &a%arg-2% &eadlı arena kuruldu."
set {arena.tür.%arg-2%} to "Special"
send "{@p} &a%arg-2% &eadlı arenanın türü otomatik olarak &aSpecial [Özel] &eolarak ayarlandı."
send "{@p} &eDeğiştirmek için &a/arena türayarla %arg-2% BUHC &ekomutunu kullan."
else:
send "{@p} &cBöyle bir arena zaten var."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "sil":
arg-2 is set:
{arenalar::%arg-2%} is set:
delete {arenalar::%arg-2%}
send "{@p} &a%arg-2% &eadlı arena silindi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "p1":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {arena.%arg-2%.p1} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 1. başlangıç noktası belirlendi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "p2":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {arena.%arg-2%.p2} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 2. başlangıç noktası belirlendi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "env":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {_env.s} to 0
loop 36 times:
set {%arg-2%.inv.%{_env.s}%} to slot {_env.s} of player
add 1 to {_env.s}
set {%arg-2%.kask} to player's helmet
set {%arg-2%.chestp} to player's chestplate
set {%arg-2%.leg} to player's leggings
set {%arg-2%.bot} to player's boots
send "{@p} &a%arg-2% &eadlı arenanın kiti belirlendi."
arg-1 is "türayarla":
arg-2 is set:
{arenalar::%arg-2%} is set:
arg-3 is set:
arg-3 is "buhc":
set {arena.tür.%arg-2%} to "BuildUHC"
send "{@p} &a%arg-2% &eadlı arenanın türü &aBuildUHC &eolarak ayarlandı."
else:
set {arena.tür.%arg-2%} to "Special"
send "{@p} &a%arg-2% &eadlı arenanın türü &aSpecial [Özel] &eolarak ayarlandı."
else:
send "{@p} &cBir tür girmelisin. &8[&cBUHC yazar iseniz oyun bitiminde arenada bulunan bloklar silinir, başka bir şey yazarsanız arena türü özel olarak ayarlanır.]"
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "loc1":
arg-2 is set:
{arenalar::%arg-2%} is set:
{arena.tür.%arg-2%} is "BuildUHC":
set {loc1.%arg-2%} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 1. lokasyonu belirlendi."
else:
send "{@p} &cBu arena bir BuildUHC arenası değil."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "loc2":
arg-2 is set:
{arenalar::%arg-2%} is set:
{arena.tür.%arg-2%} is "BuildUHC":
set {loc2.%arg-2%} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 2. lokasyonu belirlendi."
else:
send "{@p} &cBu arena bir BuildUHC arenası değil."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
quit:
loop {arenalar::*}:
{bekleyen.kişiler.%loop-value%::*} is player:
delete {bekleyen.kişiler.%loop-value%::*}
delete {1vs1.bekliyor.%player%}
delete {size.%loop-value%}
delete {1vs1.bekliyor.%player%}
command /leave:
trigger:
{1vs1.bekliyor.%player%} is set:
loop {arenalar::*}:
{bekleyen.kişiler.%loop-value%::*} is player:
delete {bekleyen.kişiler.%loop-value%::*}
delete {1vs1.bekliyor.%player%}
delete {size.%loop-value%}
send "{@p} &eSıradan çıktın!"
delete {1vs1.bekliyor.%player%}
{1vs1.sırada::*} is player:
delete {1vs1.sırada::*}
send "{@p} &eSıradan çıktın!"
else:
send "{@p} &cSırada değilsin!"
command /1vs1 [<text>]:
trigger:
arg-1 isn't set:
{arenalar::*} is set:
{duel.%player%} isn't set:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{1vs1.sırada::*} isn't set:
set {1vs1.sırada::*} to player
set {1vs1.bekliyor.%player%} to true
send "{@p} &e1vs1 sırasına girdin, bir rakip giriş yapınca rastgele olarak bir arenaya ışınlanacaksın."
else:
delete {1vs1.bekliyor.%player%}
set {rakip.%player%} to random element of {1vs1.sırada::*}
set {rakip.%{rakip.%player%}%} to player
set {arena.%player%} to random element of {müsaitler::*}
set {arena.%{rakip.%player%}%} to {arena.%player%}
delete {1vs1.bekliyor.%{rakip.%player%}%}
delete {1vs1.sırada::*}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &cZaten sıradasın!"
else:
send "{@p} &cZaten sıradasın, bir oyuncunun girmesini bekle."
else:
send "{@p} &eBir düello isteğin var."
else:
send "{@p} &cTüm arenalar dolu veya hiç arena kurulmamış!"
else:
{duel.%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{müsaitler::%arg-1%} is set:
{bekleyen.kişiler.%arg-1%::*} isn't set:
set {1vs1.bekliyor.%player%} to true
set {bekleyen.kişiler.%arg-1%::*} to player
set {size.%arg-1%} to 1
send "{@p} &a%arg-1% &eadlı arenada sıraya girdin, bir rakip bekleniyor!"
else:
delete {size.%arg-1%}
delete {1vs1.bekliyor.%player%}
set {rakip.%player%} to random element of {bekleyen.kişiler.%arg-1%::*}
set {rakip.%{rakip.%player%}%} to player
set {arena.%player%} to arg-1
set {arena.%{rakip.%player%}%} to arg-1
delete {bekleyen.kişiler.%arg-1%::*}
delete {1vs1.bekliyor.%{rakip.%player%}%}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &cBöyle bir arena yok"
else:
send "{@p} &cZaten sıradasın!"
else:
send "{@p} &eBir düello isteğin var."
command /düello [<player>]:
trigger:
arg-1 is set:
arg-1 isn't player:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{1vs1.oyunda::%arg-1%} isn't set:
{1vs1.bekliyor.%arg-1%} isn'T set:
set {duel.%player%} to arg-1
set {duel.%arg-1%} to player
send "{@p} &a%arg-1% &eadlı oyuncuya düello isteği attın!"
send "{@p} &e10 saniye içinde kabul etmezse otomatik olarak iptal edilecek."
send "{@p} &a%player% &eadlı oyuncu sana düello isteği attı!" to arg-1
send "{@p} &e10 saniye içinde kabul etmezsen otomatik olarak iptal edilecek." to arg-1
send "{@p} &eKabul etmek için&8: &a/kabulet" to arg-1
wait 10 seconds
{duel.%player%} is set:
{duel.%arg-1%} is set:
send "{@p} &a%player% &eadlı oyuncunun sana attığı düello isteği iptal edildi."
send "{@p} &a%arg-1% &eadlı oyuncuya attığın düello isteği iptal edildi."
delete {duel.%player%}
delete {duel.%arg-1%}
else:
send "{@p} &cDüello isteği attığın kişi zaten sırada."
else:
send "{@p} &cDüello isteği attığın kişi 1vs1 oynuyor."
else:
send "{@p} &cZaten sıradasın."
else:
send "{@p} &cZaten 1vs1 oynuyorsun."
else:
send "{@p} &cKendine düello isteği atamazsın."
else:
send "{@p} &cBir oyuncu ismi girmelisin."
command /kabulet:
trigger:
{duel.%player%} is set:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
send "{@p} &a%{duel.%player%}% &eadlı oyuncudan gelen düello isteğini kabul ettin!"
send "{@p} &a%player% &eadlı oyuncu düello isteğini kabul etti, bir arena seç!"
set {duel.arena.%{duel.%player%}%} to true
size of {arenalar::*} is between 0 and 9:
open virtual chest inventory with 1 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
size of {arenalar::*} is between 10 and 18:
open virtual chest inventory with 2 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
size of {arenalar::*} is between 19 and 27:
open virtual chest inventory with 3 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
set {_slot} to 0
loop (size of {arenalar::*}+1) times:
format gui slot {_slot} of player with red stained glass pane named "&f" to nothing
add 1 to {_slot}
{arenalar::*} is set:
set {_slot} to 0
loop {arenalar::*}:
{kullanılan.arenalar::%loop-value%} isn't set:
{size.%loop-value%} isn't set:
format gui slot {_slot} of player with 0 159:5 named "&a%loop-value%" with lore "&eDurum&8: &aBoşta||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "duelarena %loop-value%"
add 1 to {_slot}
else:
send "{@p} &cSıradayken düello atamazsın."
else:
send "{@p} &c1vs1 oynuyorken düello atamazsın."
else:
send "{@p} &cBir düello isteğin yok."
command /duelarena [<text>]:
trigger:
{duel.arena.%player%} is set:
set {arena.%player%} to arg-1
set {arena.%{duel.%player%}%} to arg-1
set {rakip.%player%} to {duel.%player%}
set {rakip.%{duel.%player%}%} to player
delete {duel.%{duel.%player%}%}
delete {duel.%player%}
delete {duel.arena.%player%}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &eBir düello isteğin yok veya rakibin isteği henüz kabul etmemiş."
death of player:
{1vs1.oyunda::%player%} is set:
delete {1vs1.oyunda::%player%}
delete {1vs1.oyunda::%{rakip.%player%}%}
delete {kullanılan.arenalar::%{arena.%player%}%}
{arena.tür.%{arena.%player%}%} is "BuildUHC":
loop blocks within {loc1.%{arena.%player%}%} to {loc2.%{arena.%player%}%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
set {müsaitler::%{arena.%player%}%} to {arena.%player%}
send "{@p} &9&lMaç sonu&7;" to player and {rakip.%player%}
send "{@p} &aKazanan&8: &e%{rakip.%player%}% &8(&c%{rakip.%player%}'s health%♥&8)" to player and {rakip.%player%}
send "{@p} &aKaybeden&8: &e%player%" to player and {rakip.%player%}
clear player's inventory
clear {rakip.%player%}'s inventory
heal player
heal {rakip.%player%}
execute console command "spawn %player%"
execute console command "spawn %{rakip.%player%}%"
execute console command "effect %player% clear"
execute console command "effect %{rakip.%player%}% clear"
add 1 to {kill.%{rakip.%player%}%}
add 1 to {1vs1.kazanma.%{rakip.%player%}%}
add 1 to {death.%player%}
extinguish {rakip.%player%}
extinguish player
delete {rakip.%{rakip.%player%}%}
delete {rakip.%player%}
quit:
{1vs1.oyunda::%player%} is set:
delete {1vs1.oyunda::%player%}
delete {1vs1.oyunda::%{rakip.%player%}%}
delete {kullanılan.arenalar::%{arena.%player%}%}
{arena.tür.%{arena.%player%}%} is "BuildUHC":
loop blocks within {loc1.%{arena.%player%}%} to {loc2.%{arena.%player%}%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
set {müsaitler::%{arena.%player%}%} to {arena.%player%}
send "{@p} &9&lMaç sonu&7;" to player and {rakip.%player%}
send "{@p} &aKazanan&8: &e%{rakip.%player%}% &8(&c%{rakip.%player%}'s health%♥&8)" to player and {rakip.%player%}
send "{@p} &aKaybeden&8: &e%player%" to player and {rakip.%player%}
clear player's inventory
clear {rakip.%player%}'s inventory
heal player
heal {rakip.%player%}
execute console command "spawn %player%"
execute console command "spawn %{rakip.%player%}%"
execute console command "effect %player% clear"
execute console command "effect %{rakip.%player%}% clear"
add 1 to {kill.%{rakip.%player%}%}
add 1 to {1vs1.kazanma.%{rakip.%player%}%}
add 1 to {death.%player%}
extinguish {rakip.%player%}
delete {rakip.%{rakip.%player%}%}
delete {rakip.%player%}
load:
{1vs1.oyunda::*} is set:
loop {1vs1.oyunda::*}:
delete {1vs1.oyunda::%loop-value%}
delete {kullanılan.arenalar::%{arena.%loop-value%}%}
set {müsaitler::%{arena.%loop-value%}%} to {arena.%loop-value%}
delete {arena.%loop-value%}
execute console command "spawn %loop-value%"
{arenalar::*} is set:
loop {arenalar::*}:
{arena.tür.%loop-value%} is "BuildUHC":
loop blocks within {loc1.%loop-value%} to {loc2.%loop-value%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
loop {bekleyen.kişiler.%loop-value%::*}:
delete {1vs1.bekliyor.%loop-value-2%}
delete {bekleyen.kişiler.%loop-value%::*}
delete {size.%loop-value%}
{1vs1.sırada::*} is set:
loop {1vs1.sırada::*}:
delete {1vs1.bekliyor.%loop-value%}
execute loop-value command "leave"
delete {1vs1.sırada::*}
send "&C1VS1 SİSTEMİ" to console
send "&cBU SİSTEM BREAKTHROUGH TARAFINDAN TASARLANMIŞTIR!" to console
send "&cIYI OYUNLAR!" to console
function chestAc(p: player):
size of {arenalar::*} is between 0 and 9:
open virtual chest inventory with 1 rows named "&e&l1vs1 &a&lBETA" to {_p}
size of {arenalar::*} is between 10 and 18:
open virtual chest inventory with 2 rows named "&e&l1vs1 &a&lBETA" to {_p}
size of {arenalar::*} is between 19 and 27:
open virtual chest inventory with 3 rows named "&e&l1vs1 &a&lBETA" to {_p}
sign change:
line 1 is "1vs1"
line 2 is set
{arenalar::%line 2%} is set:
set line 1 to "&8&m----------------"
set line 4 to "&8&m----------------"
set {komut.%event-block%} to line 2
set line 2 to "&a&l1vs1"
set line 3 to "&9%{komut.%event-block%}%"
else:
line 2 isn't "le"
set block at event-block to air
send "{@p} &cBöyle bir arena yok!"
line 2 is "le":
set line 1 to "&8&m----------------"
set line 4 to "&8&m----------------"
set {komut.%event-block%} to "leave"
set line 2 to "&a&l1vs1"
set line 3 to "&e&lSıradan çık"
rightclick on sign:
{komut.%event-block%} is "leave":
execute player command "leave"
else:
line 2 is "&a&l1vs1"
execute player command "1vs1 %{komut.%event-block%}%"
command /battle [<text>]:
trigger:
arg-1 isn't set:
chestAc(player)
set {_slot} to 0
loop (size of {arenalar::*}) times:
format gui slot {_slot} of player with red stained glass pane named "&f" to nothing
add 1 to {_slot}
{arenalar::*} is set:
set {_slot} to 0
loop {arenalar::*}:
{kullanılan.arenalar::%loop-value%} isn't set:
if {size.%loop-value%} is set:
{size.%loop-value%} is set:
format gui slot {_slot} of player with a 159:4 named "&a%loop-value%" with lore "&eDurum&8: &aBekleniyor... ||&eBekleyen&8: &a%{bekleyen.kişiler.%loop-value%::*}%||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
{kullanılan.arenalar::%loop-value%} isn't set:
{size.%loop-value%} isn't set:
format gui slot {_slot} of player with 0 159:5 named "&a%loop-value%" with lore "&eDurum&8: &aBoşta||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
else if {kullanılan.arenalar::%loop-value%} is set:
format gui slot {_slot} of player with 2 159:14 named "&a%loop-value%" with lore "&eDurum&8: &aKullanılıyor||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
else:
close player's inventory
send "{@p} &eHiç arena yok."
join:
add 0 to {kill.%player%}
add 0 to {death.%player%}
add 0 to {1vs1.kazanma.%player%}
first join:
add 0 to {kill.%player%}
add 0 to {death.%player%}
add 0 to {1vs1.kazanma.%player%}
death of player:
attacker is a player
{1vs1.oyunda::%player%} isn't set:
add 1 to {kill.%attacker%}
add 1 to {death.%player%}
heal attacker
heal player
extinguish player
extinguish attacker
command /stats [<offlineplayer>]:
trigger:
arg-1 is set:
arg-1 has played on this server before:
send "&8&m-----------&r &a&lIstatistik &8&m-----------"
send "{@ps} &eOyuncu&8: &9%arg-1%"
send "{@ps} &eÖldürme&8: &9%{kill.%arg-1%}%"
send "{@ps} &eÖlme&8: &9%{death.%arg-1%}%"
send "{@ps} &eÖldürme &8/ &eÖlme Oranı&8: &9%{kill.%arg-1%}/{death.%arg-1%}%"
send "{@ps} &e1vs1 Kazanma&8: &9%{1vs1.kazanma.%player%}%"
send "&8&m-----------&r &a&lIstatistik &8&m-----------"
else:
send "{@ps} &2%arg-1% &cadındaki oyuncu sunucuda hiç oynamamış."
else:
execute player command "/stats %player%"
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