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Alpho320

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Katılım
20 Haziran 2018
Mesajlar
1.422
Elmaslar
1.284
Puan
17.175
Konum
Istanbul
Minecraft
Alpho320

Discord:

Alpho320#9202

Merhaba Sayın Mc-Tr Ailes
Bir Skript İsteğim Var Bir Yerde Gördüm Kendim Editlemeye Çalıştım Ama olmadı
Lütfen yardım edin
Kod:
place of gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        send "&bBlok yerleştirildi!"
leftclick on gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            cancel event
            set event-block to air   
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player
command /altinpara:
    trigger:
        give a gold block named "&6Altın Blok" to player
        
        
        
        
        
        
        
        
        place of diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        send "&bBlok yerleştirildi!"
leftclick on diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            cancel event
            set event-block to air   
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
command /elmaspara:
    trigger:
        give a diamond block named "&1Elmas Blok" to player
        
        
        
    place of emrald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        send "&bBlok yerleştirildi!"
leftclick on emrald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            cancel event
            set event-block to air   
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
command /zumrutpara:
    trigger:
        give a emrald block named "&2Zumrut Blok" to player
Ben böyle Bir Şey İstiyorum Ama Hatalı Bir Kod.Biraz sizi Yorucam Ama Kusura Bakmayın Buna Ait Bir Gui İstiyorum tek Satırlık.
Bunu Bir Oyuncu 1 saatte 1 alsın Bu Bloğu Koyunca Üstünde Hologram Çıkabilirmi ? Mesela Zumrut Bloksa Zumrut Blok Diye
Şimdiden Teşekkürler.​
 
Kim yazmış bu skripti yav :D bekle düzenliyorum.
Gönderi otomatik olarak birleştirildi:

Kod:
on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        send "&bBlok yerleştirildi!"
       
on leftclick gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            cancel event
            set event-block to air  
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player
command /altinpara:
    trigger:
        give a gold block named "&6Altın Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        send "&bBlok yerleştirildi!"
on leftclick diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            cancel event
            set event-block to air  
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
command /elmaspara:
    trigger:
        give a diamond block named "&1Elmas Blok" to player
       
on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        send "&bBlok yerleştirildi!"
       
on leftclick emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            cancel event
            set event-block to air  
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
               
command /zumrutpara:
    trigger:
        give a emrald block named "&2Zumrut Blok" to player
Gönderi otomatik olarak birleştirildi:

Kim yazmış bu skripti yav :D bekle düzenliyorum.
Gönderi otomatik olarak birleştirildi:

Kod:
on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        send "&bBlok yerleştirildi!"
      
on leftclick gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player
command /altinpara:
    trigger:
        give a gold block named "&6Altın Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        send "&bBlok yerleştirildi!"
on leftclick diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
command /elmaspara:
    trigger:
        give a diamond block named "&1Elmas Blok" to player
      
on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        send "&bBlok yerleştirildi!"
      
on leftclick emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
              
command /zumrutpara:
    trigger:
        give a emrald block named "&2Zumrut Blok" to player

Not: Sadece düzenledim. İsteklerini eklemedim.
 
Son düzenleme:
Kim yazmış bu skripti yav :D bekle düzenliyorum.
Gönderi otomatik olarak birleştirildi:

Kod:
on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        send "&bBlok yerleştirildi!"
      
on leftclick gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player
command /altinpara:
    trigger:
        give a gold block named "&6Altın Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        send "&bBlok yerleştirildi!"
on leftclick diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
command /elmaspara:
    trigger:
        give a diamond block named "&1Elmas Blok" to player
      
on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        send "&bBlok yerleştirildi!"
      
on leftclick emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            cancel event
            set event-block to air 
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
              
command /zumrutpara:
    trigger:
        give a emrald block named "&2Zumrut Blok" to player
Gönderi otomatik olarak birleştirildi:



Not: Sadece düzenledim. İsteklerini eklemedim.
Çok Teşekkür Ederim İstediklerimi Başka Arkadaşlar Yapabilirmi ?
 
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
ve
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
gerektirir.

Kod:
command /altinpara:
    trigger:
        if difference between {altin::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {altin::%player%} to now
            give a gold block named "&6Altın Blok" to player

on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        create holo object "ItemStack:gold block;&eAltın Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
     
on leftclick on gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player

command /elmaspara:
    trigger:
        if difference between {elmas::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {elmas::%player%} to now
            give a diamond block named "&1Elmas Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        create holo object "ItemStack:diamond block;&bElmas Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"

on leftclick on diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
     
command /zumrutpara:
    trigger:
        if difference between {zumrut::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {zumrut::%player%} to now
            give a emerald block named "&2Zumrut Blok" to player

on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        create holo object "ItemStack:emerald block;&aZümrüt Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
     
on leftclick on emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
 
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
ve
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
gerektirir.

Kod:
command /altinpara:
    trigger:
        if difference between {altin::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {altin::%player%} to now
            give a gold block named "&6Altın Blok" to player

on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        create holo object "ItemStack:gold block;&eAltın Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
    
on leftclick on gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player

command /elmaspara:
    trigger:
        if difference between {elmas::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {elmas::%player%} to now
            give a diamond block named "&1Elmas Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        create holo object "ItemStack:diamond block;&bElmas Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"

on leftclick on diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
    
command /zumrutpara:
    trigger:
        if difference between {zumrut::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {zumrut::%player%} to now
            give a emerald block named "&2Zumrut Blok" to player

on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        create holo object "ItemStack:emerald block;&aZümrüt Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
    
on leftclick on emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player

Bahsettiğim yardımsever arkadaşlardan birisi :D
 
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
ve
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
gerektirir.

Kod:
command /altinpara:
    trigger:
        if difference between {altin::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {altin::%player%} to now
            give a gold block named "&6Altın Blok" to player

on place gold block:
    if player's tool's name is "&6Altın Blok":
        add location of event-block to {altinblok::*}
        create holo object "ItemStack:gold block;&eAltın Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
    
on leftclick on gold block:
    loop {altinblok::*}:
        if loop-value is event-location:
            remove event-location from {altinblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 20000 to player's balance
                send "&6Altın bloku kırarak &320K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&6Altın bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 40000 to player's balance
                send "&6Altın bloku kırarak &340K &6kazandın." to player

command /elmaspara:
    trigger:
        if difference between {elmas::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {elmas::%player%} to now
            give a diamond block named "&1Elmas Blok" to player

on place diamond block:
    if player's tool's name is "&1Elmas Blok":
        add location of event-block to {elmasblok::*}
        create holo object "ItemStack:diamond block;&bElmas Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"

on leftclick on diamond block:
    loop {elmasblok::*}:
        if loop-value is event-location:
            remove event-location from {elmasblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 30000 to player's balance
                send "&bElmas bloku kırarak &330K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&1Elmas bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&1Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 50000 to player's balance
                send "&1Elmas bloku kırarak &350K &6kazandın." to player
    
command /zumrutpara:
    trigger:
        if difference between {zumrut::%player%} and now < a hour:
            send "&7Bu komudu kullanmak için 1 saat beklemelisin!"
            stop
        else:
            set {zumrut::%player%} to now
            give a emerald block named "&2Zumrut Blok" to player

on place emerald block:
    if player's tool's name is "&2Zumrut Blok":
        add location of event-block to {zumrutblok::*}
        create holo object "ItemStack:emerald block;&aZümrüt Kasa" with id "%location of event-block%" at location 1 meters above event-block
        send "&bBlok yerleştirildi!"
    
on leftclick on emerald block:
    loop {zumrutblok::*}:
        if loop-value is event-location:
            remove event-location from {zumrutblok::*}
            delete holo object "%location of event-block%"
            cancel event
            set event-block to air
            if chance of 10%:
                add 35000 to player's balance
                send "&2Zumrut bloku kırarak &335K &6kazandın." to player
            else if chance of 15%:
                add 15000 to player's balance
                send "&2Zumrut bloku kırarak &315K &6kazandın." to player
            else if chance of 15%:
                add 10000 to player's balance
                send "&2Elmas bloku kırarak &310K &6kazandın." to player
            else if chance of 5%:
                add 75000 to player's balance
                send "&2Zumrut bloku kırarak &375K &6kazandın." to player
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