on break:
add 1 to {blok::%player%}
on join:
if {blok::%player%} is not set:
set {blok::%player%} to 0
command /blok [<offline player>]:
trigger:
if arg 1 is not set:
send "&7Sen &a%{blok::%player%}% &7blok kırmışsın." to player
stop
if arg 1 is set:
if arg 1 is "top":
loop {blok::*}:
add 1 to {_size}
if {_low.to.high.list::%loop-value%} is not set:
set {_low.to.high.list::%loop-value%} to loop-index
else:
set {_n} to 0
loop {_size} times:
set {_n} to {_n}+1
{_low.to.high.list::%loop-value-1%.%{_n}%} is not set
set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
stop loop
wait 1 tick
set {_n} to size of {_low.to.high.list::*}
loop {_low.to.high.list::*}:
set {_high.to.low.list::%{_n}%} to loop-value
set {_n} to {_n}-1
wait 1 tick
message " &e&TOP 10"
loop {_high.to.low.list::*}:
add 1 to {_result}
send "&6%loop-value%: &e%{blok::%loop-value%}% Blok"
if {_result} is 10:
stop
else:
if {blok::%arg 1%} is not set:
set {blok::%arg 1%} to 0
send "&7%arg 1%, &a%{blok::%arg 1%}% &7blok kırmış." to player
stop
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!