on death:
if victim is cow:
if attacker is a player:
if {inek::event} is true:
if {inek::puan::%attacker%} isn't set:
set {inek::puan::%attacker%} to true
add 1 to {inek::puan::%attacker%}
command inekevent:
trigger:
if {inek::event} isn't set:
broadcast "event başlıyor, evente gitmek için /warp inekeventi"
set {inek::event} to true
else if {inek::event} is true:
set {_maxValue} to 0
loop {inek::puan::*}:
set {_player} to loop-index parsed as offline player
if {inek::puan::%{_player}%} > {_maxValue}:
set {_maxValue} to loop-value
set {_maxPlayer} to {_player}
delete {inek::*}
add 100000 to {_maxPlayer}'s balance
broadcast "Etkinliğin kazananı: %{_maxPlayer}%"
broadcast "Etkinlik bitti. Herkes evine."