UmutcanTR123
Zombi Geldi, Beni Yedi
- Katılım
- 12 Kasım 2016
- Mesajlar
- 236
- Elmaslar
- 14
- Puan
- 13.420
♚ ???????? ♚#1856
command /koylu [<text>]:
permission: op
permission message: &cBunu yapmak için yetkin yok.
trigger:
spawn 1 villager at location of player
set name of spawned villager to "İsmi"
apply slowness 255 to last spawned entity for 99999 days
set {koyludogumyeri} to location of player
send "&aKöylü başarıyla canlandırıldı!"
on damage:
name of victim contains "İsmi"
cancel event
[istersen her 0 tickde bir yapıp hiç haraket etmemsini sağlaya bilirsin örn: every 0 tick:]
every 5 second:
loop all entities:
if loop-entity is villager:
if villager's name is "İsmi":
teleport all entities to {koyludogumyeri}
[villager yerine farklı bir mob da yapa bilirsin]
on rightclick on villager:
name of clicked entity contains "mob İsmi"
close player's inventory #bunu yapmadan önce başka bir chest açıkkan o chest bir şeye tıklayınca buraya ışınlarsa bu olmadan itemler envanterde olur ve onun üstündeki itemler silinir
open chest with [satır miktarı] rows named "açılan gui nin ismi" to player
wait 1 tick #1 tick bekle veya wait 1 second da yazıla bilir
format slot 0 of player with 1 [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to close then run [execute player command "tıklayınca gui nin kapatıp oyuncunun çalıştırdığı komut"]
format slot 1 of player with 1 [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"]
format slot 2 of player with [item miktarı] [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"]
format slot [slot sayısı] of player with [item miktarı] [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"]
format slot 4 of player with 5 diamond named "&aörnek&c&l123" to close then run [execute player command "örn"]
format slot 5 of player with 7 stained glass pane:2 named "&aörnek&c&l123" lore "&aörnekkler&c&l123" to close then run [execute player command "op"]
format slot 6 of player with 2 dye:5 named "&aörnek&c&l123" to close then run [execute player command "login"]
format slot 7 of player with 9 wool:8 named "&aörnek&c&l123" to close then run [execute player command "kill"]
format slot 8 of player with 25 iron ingot named "&aörnek&c&l123" to close then run [execute player command "warp spawn"]
options:
prefix: &2&lBOSS &6&l>
command /bossnpc [<text>]:
permission: op
permission message: &cBunu yapmak için yetkin yok.
trigger:
if arg 1 is "1":
spawn 1 zombie at location of player
set name of spawned zombie to "&a&lBOSS"
apply slowness 255 to last spawned entity for 99999 days
set {koyludogumyeri} to location of player
send "&aBOSS başarıyla canlandırıldı!"
on damage:
name of victim contains "&a&lBOSS"
cancel event
every 0 tick:
trigger:
loop all entities:
if loop-entity is zombie:
if zombie's name is "&a&lBOSS":
teleport all entities to {koyludogumyeri}
on rightclick on zombie:
name of clicked entity contains "&a&lBOSS"
close player's inventory
open chest with 3 rows named "&cBoss Listesi" to player
wait 1 tick
format slot 0 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 1 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 2 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 3 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 4 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 5 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 6 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 7 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 8 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 9 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 10 of player with skull of ("skeleton" parsed as an offline player) named "&7&lSkeleton BOSS" with lore " " to close then run [execute player command "warp boss1"]
format slot 12 of player with skull of ("zombie" parsed as an offline player) named "&2&lZombie BOSS" with lore " " to close then run [execute player command "warp boss2"]
format slot 14 of player with skull of ("wither" parsed as an offline player) named "&8&lWither Skeleton BOSS" with lore " " to close then run [execute player command "warp boss3"]
format slot 16 of player with skull of ("herobrine" parsed as an offline player) named "&c&lHerobrine BOSS" with lore " " to close then run [execute player command "warp boss4"]
format slot 17 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 18 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 19 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 20 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 21 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 22 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 23 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 24 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 25 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
format slot 26 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
Emek Verip Yazdığın İçin Teşekkür Ederim. Sunucumu Açınca Test Ediceğim. Gui İçin Gerekli Pluginler Nelerdi? (Aslında ChestCommands İle Yapcaktım. Ama Yapmıssın Kullanıyım :D)Şey uğraştığım bir skript bence işine yarar
Kod:command /koylu [<text>]: permission: op permission message: &cBunu yapmak için yetkin yok. trigger: spawn 1 villager at location of player set name of spawned villager to "İsmi" apply slowness 255 to last spawned entity for 99999 days set {koyludogumyeri} to location of player send "&aKöylü başarıyla canlandırıldı!" on damage: name of victim contains "İsmi" cancel event [istersen her 0 tickde bir yapıp hiç haraket etmemsini sağlaya bilirsin örn: every 0 tick:] every 5 second: loop all entities: if loop-entity is villager: if villager's name is "İsmi": teleport all entities to {koyludogumyeri} [villager yerine farklı bir mob da yapa bilirsin] on rightclick on villager: name of clicked entity contains "mob İsmi" close player's inventory #bunu yapmadan önce başka bir chest açıkkan o chest bir şeye tıklayınca buraya ışınlarsa bu olmadan itemler envanterde olur ve onun üstündeki itemler silinir open chest with [satır miktarı] rows named "açılan gui nin ismi" to player wait 1 tick #1 tick bekle veya wait 1 second da yazıla bilir format slot 0 of player with 1 [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to close then run [execute player command "tıklayınca gui nin kapatıp oyuncunun çalıştırdığı komut"] format slot 1 of player with 1 [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"] format slot 2 of player with [item miktarı] [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"] format slot [slot sayısı] of player with [item miktarı] [item idsi] named "İtem ismi" lore "İtem altına yazılan info"to run [execute player command "tıklayınca gui nin kapanmayıp oyuncunun çalıştırdığı komut"] format slot 4 of player with 5 diamond named "&aörnek&c&l123" to close then run [execute player command "örn"] format slot 5 of player with 7 stained glass pane:2 named "&aörnek&c&l123" lore "&aörnekkler&c&l123" to close then run [execute player command "op"] format slot 6 of player with 2 dye:5 named "&aörnek&c&l123" to close then run [execute player command "login"] format slot 7 of player with 9 wool:8 named "&aörnek&c&l123" to close then run [execute player command "kill"] format slot 8 of player with 25 iron ingot named "&aörnek&c&l123" to close then run [execute player command "warp spawn"]
örnek vercek olursak
Kod:options: prefix: &2&lBOSS &6&l> command /bossnpc [<text>]: permission: op permission message: &cBunu yapmak için yetkin yok. trigger: if arg 1 is "1": spawn 1 zombie at location of player set name of spawned zombie to "&a&lBOSS" apply slowness 255 to last spawned entity for 99999 days set {koyludogumyeri} to location of player send "&aBOSS başarıyla canlandırıldı!" on damage: name of victim contains "&a&lBOSS" cancel event every 0 tick: trigger: loop all entities: if loop-entity is zombie: if zombie's name is "&a&lBOSS": teleport all entities to {koyludogumyeri} on rightclick on zombie: name of clicked entity contains "&a&lBOSS" close player's inventory open chest with 3 rows named "&cBoss Listesi" to player wait 1 tick format slot 0 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 1 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 2 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 3 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 4 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 5 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 6 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 7 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 8 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 9 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 10 of player with skull of ("skeleton" parsed as an offline player) named "&7&lSkeleton BOSS" with lore " " to close then run [execute player command "warp boss1"] format slot 12 of player with skull of ("zombie" parsed as an offline player) named "&2&lZombie BOSS" with lore " " to close then run [execute player command "warp boss2"] format slot 14 of player with skull of ("wither" parsed as an offline player) named "&8&lWither Skeleton BOSS" with lore " " to close then run [execute player command "warp boss3"] format slot 16 of player with skull of ("herobrine" parsed as an offline player) named "&c&lHerobrine BOSS" with lore " " to close then run [execute player command "warp boss4"] format slot 17 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 18 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 19 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 20 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 21 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 22 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 23 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 24 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 25 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""] format slot 26 of player with 1 stained glass pane:2 named "&e&lPikachu&d&lCraft" to close then run [execute player command ""]
skript de hata var sonra fark ettim hatasını düzeltcem sonra
hjdrhyme
TuSKe GerektirirEmek Verip Yazdığın İçin Teşekkür Ederim. Sunucumu Açınca Test Ediceğim. Gui İçin Gerekli Pluginler Nelerdi? (Aslında ChestCommands İle Yapcaktım. Ama Yapmıssın Kullanıyım :D)
HomeLess#6666
Hocam plugini varken skript kullanma bence npc ye komut ekleyerek yapabilirsinArkadaşlar Ben Başlıktada Belirttiğim Gibi Öyle Bir Skript İstiyorum
Bi Köylü Veya Belirli Her Hangi Bir Moba Bir Oyuncu Tıkladığında Belirli Bir Komut Yazdırsın. (Skyblock Ada Oluşturma Vb. Şeyler İçin Kullanıcağım.)
♚ ???????? ♚#1856
♚ ???????? ♚#1856
Emek Verip Yazdığın İçin Teşekkür Ederim. Sunucumu Açınca Test Ediceğim. Gui İçin Gerekli Pluginler Nelerdi? (Aslında ChestCommands İle Yapcaktım. Ama Yapmıssın Kullanıyım :D)
Elmas attım fakat full hata verdi :/Bu kadar emek verdiğimi düşünüyosan bi elmas veya beğeni atarsın :D
hjdrhyme
command koylu <text>:
permission: admin.koylu
permission message: &cYetkin yok!
trigger:
if arg 1 is set:
set {_isim} to arg 1
spawn a villager at location of player
set name of spawned villager to "%{_isim}%"
apply slowness 999 to last spawned villager for 99999 days
on rightclick on villager:
if villager's name is "%{_isim}%":
execute player command "is c"
on damage:
if victim is a villager:
if victim's name is "%{_isim}%":
cancel event
on any move:
if event-entity is villager:
if villager's name is "%{_isim}%":
cancel event
cant understand this event 'on any move' line 18: on any move:' Hatası verdi. Gerekli bir plugin varmıdır? sadece skript dışındabu daha iyiymiş :D
hjdrhyme
skQuery yüklü müdür sunucunuzda?cant understand this event 'on any move' line 18: on any move:' Hatası verdi. Gerekli bir plugin varmıdır? sadece skript dışında
Evet. + Bide Skriptler Bugün Bi anda çalışmamaya başladı onun içinde yardım ederseniz sevinirim :DskQuery yüklü müdür sunucunuzda?
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!