CoCo122
Odunlara Vur Vur Vur!
- Katılım
- 22 Aralık 2017
- Mesajlar
- 26
- Elmaslar
- 2
- Puan
- 13.210
- Yaş
- 28
- Konum
- Zonguldak Çaycuma
- Minecraft
- zero_paper
Discord:
Cloud
Merhaba arkadaşlar ben hub sunucu yapıyorum ama bir skıntı var bedwarsı türkçe yapdığım halde türkçe olmuyor! Bide siz tr yapmayı deneyin pls
işte config
işte config
config-version: "3.7.17_release"
tracker:
enabled: true
# Broadcaster Types (CASE SENSITIVE!)
# BossBar - on bossbar
# ActionBar - on action bar (1.11 +)
# Title - on title
#
# Note: If broadcaster type is invalid or not found
# it will automatically switched to BossBar (or ActionBar for 1.11+)
#
# Placeholders
# ${teamcolor} - The team color
# ${teamname} - The team name
# ${team} - The team name with color
# ${teamprefix} - The team prefix
# ${name} - The player name
# ${bed_distance} - The bed distance
# ${tracked} - The tracked player
# ${tracked_distance} - The tracked player distance
# ${tracked_teamcolor} - The tracked team color
# ${tracked_teamname} - The tracked team name
# ${tracked_team} - The tracked team
# ${tracked_teamprefix} - The tracked team prefix
# ${tracking_timeleft} - The tracking time left
refresh-rate: 2 #ticks (20 ticks = 1 seconds)
broadcaster-bed-mode: ActionBar
# You can set same broadcaster type
broadcaster-tracking-mode: BossBar
bed-mode: "${teamcolor}&l${teamname} &eBed Distance: &d${bed_distance}"
tracking-mode: "&8[&a${tracking_timeleft}&8] &eYou are &d${tracked_distance} &eblocks far away from ${teamcolor}${tracked}"
tracking-mode-duration: 60 #seconds
# In order to show the tracker, the player must hold a compass
tracking-must-hold-compass: true
bed-must-hold-compass: false
scoreboard-panel:
enabled: true
strings:
team-eliminated: "${teamcolor}&l${teamprefix} &f${teamname}: &c✘ &7${is_you}"
team-destroyed: "${teamcolor}&l${teamprefix} &f${teamname}: &a${teamplayers} &7${is_you}"
team-alive: "${teamcolor}&l${teamprefix} &f${teamname}: &a✔ &7${is_you}"
is-you: "&7YOU"
date: "dd/MM/yyyy"
refresh-ticks: 10 #ticks (20 ticks = 1 seconds)
frame-refresh-ticks: 80 #ticks (depends on refresh-ticks)
frames:
# Placeholders
# ${<placeholdername>}
#
# upgrade_time_<generatorname> - The upgrade time countdown for generator
# countdown_<generatorname> - The generator drop countdown time
# generator_level_<generatorname> - The current generator level name
# generator_nextlevel_<generatornam> - The next generator level name (will show "Maxed" if its on the max level)
# time_left - The game time left
# selected_kit - The selected kit ("&cNone" if not selected any kit)
# teams - Team strings iterator
# game - The game name
# date - The date
# players - Amount of players
# maxplayers - Max players
# minplayers - Min players
# remainplayers - Required players to start
# name - The player name
# health - The player health
# displayname - The player nick/displayname
# team - The team name with color
# teamcolor - The team color
# teamname - The team name
# teamplayers - The amount of team players
# teamplayer - The player team iterator
# teammaxplayers - The amount of team max players
# teamprefix - The first char of team name (example: Red -> R)
# bed_distance - The bed distance
# tracked - The tracked player
# tracked_distance - The tracked player distance
# tracked_team - The tracked team name with color
# tracked_teamname - The tracked team name
# tracked_teamcolor - The tracked team color
# tracking_timeleft - The tracking time left
# Maximum 32 Chars! Including the string after placeholder replacement!
suspend:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Kit:"
- "&a${selected_kit}"
- "&8"
- "Team: &7(&b${teamplayers}&7/&b${teammaxplayers}&7)"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "&9"
- "&ewww.spigotmc.org"
lobby:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Players: &a${players}/${maxplayers}"
- "&8"
- "&d&o${remainplayers} more player"
- "&d&oto start the game."
- "&9"
- "&ewww.spigotmc.org"
game:
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Iron ${generator_level_iron}:"
- "&a${upgrade_time_iron}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Gold ${generator_level_gold}:"
- "&a${upgrade_time_gold}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Time Left:"
- "&a${time_left}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
kit-manager:
enabled: true
# The plugin will never inject these arenas
blacklisted-arenas:
- example_arena
game-cage:
enabled: true
# delay before the arena start
time: 10
cage: GLASS
center: BEACON
# in seconds (also depends on the distance, bigger the distance, longer the delay)
invincible-delay: 6
# Distance from team's spawn location (up)
distance: 30
# The time out time of kit selecting stage
kit-time: 20
kit-item:
display: "&a&lSELECT KIT"
type: CHEST
lore:
- "Click here or interact using this item to open kit selector"
game-selector:
permission: "bedwarsrelgenerator.selector"
title-category: "&8&m--&1 Bedwars Game Category &8&m--"
title-game: "&8&m--&1 Bedwars Games - <category> &8&m--"
game-item-waiting:
type: "BED"
display: "&8[ &a<name> &8]"
lore:
- "&7Click here to play"
- "&7"
- "&7Time: &b<time>"
- "&7Players: &b<players>/<max>"
- "&e&o* Requires <remains> players to start!"
game-item-running:
type: "BED"
display: "&8[ &d<name> &8]"
lore:
- "* Currently Playing *"
- "&7Click here to spectate!"
- "&7"
- "&7Players: &b<players>/<max>"
- "&7Time Left: &b<timeleft>"
game-item-stopped:
type: "BED"
display: "&8[ &c<name> &8]"
lore:
- "&7- Unavailable -"
category-item:
type: BED
display: "&8&l>&a <category> &8&l<"
lore:
- "&7Available Games: &b<games>"
team-upgrades-handler:
enabled: true
title: "&8&m--&1 Team Upgrades &8&m--"
not-enough: "&cYou don't have enough item to buy this!"
purchased: "&ePurchased upgrade: {0} to level {1}"
npc-skins:
- Notch
- Steve
- Alex
- jeb_
npc-types:
- COW
- PLAYER
- BLAZE
- SHEEP
- ZOMBIE
- SKELETON
- WITHER_SKELETON
- HUSK
- CREEPER
- ENDERMAN
- IRON_GOLEM
- WITCH
- SNOWMAN
- MUSHROOM_COW
- PIG
- PIG_ZOMBIE
arena-handler:
# in seconds
respawn-delay: 5
death-item-drops:
- "GOLD_INGOT"
- "IRON_INGOT"
- "BRICK"
death-item-message: "&eYou got &b{0}x {1} &efrom killing &a{2}"
max-death-drops: 20
titles:
bed-destroy:
enabled: true
title: "&c&lBED DESTROYED"
subtitle: "&eYour Bed has been Destroyed!"
died:
enabled: true
interval: 3
titles:
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lYOU DIED"
respawn-count:
enabled: true
interval: 2
subtitles:
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
respawned:
enabled: true
title:
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lRESPAWNED"
kit-timeout:
enabled: true
subtitle: "&cKits timeout in {0} seconds..."
suspend-time:
enabled: true
subtitle: "&eStarts in &b{0} &eseconds..."
suspend-time-ready:
enabled: true
title: "&bStarts in {0} seconds..."
subtitle: "&eGet prepared for the battle!"
# This uses special title. Can be used for all titles!
arena-start:
enabled: true
# in ticks (20 ticks = 1 seconds)
interval: 3
# for animated title, please use "titles" instead of "title"
titles:
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lFIGHT!"
bed-trap-triggered:
enabled: true
title: "&6&lBED TRAP TRIGGERED!"
# deprecated
announcements:
upgrades:
enabled: true
message: "&a[UPGRADES] {0} upgraded {1} Team Upgrade to level {2}!"
upgrades:
bed-trap:
enabled: true
name: "Bed Trap Upgrades"
narrow-name: "Bed Trap"
icon: "PUMPKIN"
# Only for Bed Trap
triggered-message: "&6BED TRAP HAS BEEN TRIGGERED! Bed trap downgraded 1 level!"
levels:
no-trap:
name: "No Trap"
level: 0
effects: []
cost:
type: AIR
amount: 0
loadout: []
conf:
name: "Blindness"
level: 1
# only for BedTrap
radius: 7
effects:
- "BLINDNESS:2"
cost:
type: GOLD_INGOT
amount: 15
loadout: []
armor:
enabled: true
name: "Armor Upgrades"
narrow-name: "Armor"
icon: IRON_CHESTPLATE
levels:
defaulttier:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
# Warning! If loadout is not empty/setted, the upgrades will affect the loadout items only
loadout:
- "LEATHER_CHESTPLATE"
tier1:
name: "Tier I"
level: 1
effects:
# Put all enchantments here (only for armor type)
- "PROTECTION_ENVIRONMENTAL:4"
cost:
type: IRON_INGOT
amount: 40
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
tier2:
name: "Tier II"
level: 2
effects:
- "PROTECTION_ENVIRONMENTAL:5"
- "PROTECTION_FIRE:1"
cost:
type: IRON_INGOT
amount: 90
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tier3:
name: "Tier III"
level: 3
effects:
- "PROTECTION_ENVIRONMENTAL:5"
- "PROTECTION_FIRE:1"
- "PROTECTION_PROJECTILE:1"
cost:
type: GOLD_INGOT
amount: 45
loadout:
- "LEATHER_HELMETS"
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tool:
enabled: true
name: "Tool Upgrades"
narrow-name: "Tool"
icon: IRON_AXE
levels:
norm:
name: "- * ?? * -"
level: 0
effects: []
cost:
type: AIR
amount: 0
tier1:
name: "Tier I"
level: 1
effects:
- "DIG_SPEED:1"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 5
tier2:
name: "Tier II"
level: 2
effects:
- "DIG_SPEED:2"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 15
sword:
enabled: true
name: "Sword Upgrades"
narrow-name: "Sword"
icon: IRON_SWORD
levels:
defaultlvl:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
# Default Items when spawned to the game
loadout:
- "WOODEN_SWORD"
tier1:
name: "Tier I"
level: 1
effects:
- "DAMAGE_ALL:1"
cost:
type: IRON_INGOT
amount: 50
loadout:
- "STONE_SWORD"
tier2:
name: "Tier II"
level: 2
effects:
- "DAMAGE_ALL:2"
cost:
type: GOLD_INGOT
amount: 10
loadout:
- "STONE_SWORD"
tier3:
name: "Tier III"
level: 3
effects:
- "DAMAGE_ALL:2"
- "KNOCKBACK:1"
cost:
type: GOLD_INGOT
amount: 25
loadout:
- "STONE_SWORD"
tier4:
name: "Tier IV"
level: 4
effects:
- "DAMAGE_ALL:3"
- "KNOCKBACK:1"
cost:
type: GOLD_INGOT
amount: 45
loadout:
- "IRON_SWORD"
beacon:
enabled: true
name: "Beacon Upgrades"
narrow-name: "Beacon"
icon: BEACON
levels:
normal:
name: "No Effect"
level: 0
effects: []
cost:
type: AIR
amount: 0
speed:
name: "Speed Up"
level: 1
effects:
# Put all potion effects here (only for beacon type)
- "SPEED:0"
cost:
type: GOLD_INGOT
amount: 25
jump:
name: "Jump Boost"
level: 2
effects:
- "JUMP:0"
- "SPEED:0"
cost:
type: GOLD_INGOT
amount: 57
heal:
name: "Healing"
level: 3
effects:
- "JUMP:0"
- "SPEED:0"
- "regeneration:0"
cost:
type: GOLD_INGOT
amount: 85
bed-handler:
enabled: true
defend: "&a&lDEFEND YOUR BED!"
destroyed: "&c&lBED HAS BEEN DESTROYED"
generator:
enabled: true
lines:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Next Upgrade In <upgradecountdown>"
- "&7&oSpawned in &c<countdown>"
lines-maxed:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Maxed"
- "&7&oSpawned in &c<countdown>"
messages:
level-max: "LEVEL MAXIMUM"
maxed: "Maxed"
levels:
TIER1:
name: "Tier I"
# in seconds
upgrade-countdown: 120
level: 1
seconds-decreasement: 1
TIER2:
name: "Tier II"
level: 2
upgrade-countdown: 180
seconds-decreasement: 2
TIER3:
name: "Tier III"
level: 3
upgrade-countdown: 240
seconds-decreasement: 4
TIER4:
name: "Tier IV"
level: 4
# this is ignored cause this is the max level
upgrade-countdown: 300
seconds-decreasement: 6
GEAR1:
name: "Gear I"
upgrade-countdown: 150
level: 1
seconds-decreasement: 2
GEAR2:
name: "Gear II"
level: 2
upgrade-countdown: 210
seconds-decreasement: 3
GEAR3:
name: "Gear III"
level: 3
upgrade-countdown: 270
seconds-decreasement: 5
types:
# These things are BedwarsRel config based.
# In order to spawn a generator. Just add a Resource Spawner at BedwarsRel plugin.
# v THIS IS THE NAME OF THE RESOURCESPAWNER FROM BEDWARSREL CONFIG.YML
iron:
type-name: "IRON"
type-block: "IRON_BLOCK"
type-prefix: "&a&l"
interval: 20
levels:
- TIER1
- TIER2
- TIER3
- TIER4
gold:
type-name: "GOLD"
type-block: "GOLD_BLOCK"
type-prefix: "&a&l"
interval: 45
levels:
- GEAR1
- GEAR2
- GEAR3
tracker:
enabled: true
# Broadcaster Types (CASE SENSITIVE!)
# BossBar - on bossbar
# ActionBar - on action bar (1.11 +)
# Title - on title
#
# Note: If broadcaster type is invalid or not found
# it will automatically switched to BossBar (or ActionBar for 1.11+)
#
# Placeholders
# ${teamcolor} - The team color
# ${teamname} - The team name
# ${team} - The team name with color
# ${teamprefix} - The team prefix
# ${name} - The player name
# ${bed_distance} - The bed distance
# ${tracked} - The tracked player
# ${tracked_distance} - The tracked player distance
# ${tracked_teamcolor} - The tracked team color
# ${tracked_teamname} - The tracked team name
# ${tracked_team} - The tracked team
# ${tracked_teamprefix} - The tracked team prefix
# ${tracking_timeleft} - The tracking time left
refresh-rate: 2 #ticks (20 ticks = 1 seconds)
broadcaster-bed-mode: ActionBar
# You can set same broadcaster type
broadcaster-tracking-mode: BossBar
bed-mode: "${teamcolor}&l${teamname} &eBed Distance: &d${bed_distance}"
tracking-mode: "&8[&a${tracking_timeleft}&8] &eYou are &d${tracked_distance} &eblocks far away from ${teamcolor}${tracked}"
tracking-mode-duration: 60 #seconds
# In order to show the tracker, the player must hold a compass
tracking-must-hold-compass: true
bed-must-hold-compass: false
scoreboard-panel:
enabled: true
strings:
team-eliminated: "${teamcolor}&l${teamprefix} &f${teamname}: &c✘ &7${is_you}"
team-destroyed: "${teamcolor}&l${teamprefix} &f${teamname}: &a${teamplayers} &7${is_you}"
team-alive: "${teamcolor}&l${teamprefix} &f${teamname}: &a✔ &7${is_you}"
is-you: "&7YOU"
date: "dd/MM/yyyy"
refresh-ticks: 10 #ticks (20 ticks = 1 seconds)
frame-refresh-ticks: 80 #ticks (depends on refresh-ticks)
frames:
# Placeholders
# ${<placeholdername>}
#
# upgrade_time_<generatorname> - The upgrade time countdown for generator
# countdown_<generatorname> - The generator drop countdown time
# generator_level_<generatorname> - The current generator level name
# generator_nextlevel_<generatornam> - The next generator level name (will show "Maxed" if its on the max level)
# time_left - The game time left
# selected_kit - The selected kit ("&cNone" if not selected any kit)
# teams - Team strings iterator
# game - The game name
# date - The date
# players - Amount of players
# maxplayers - Max players
# minplayers - Min players
# remainplayers - Required players to start
# name - The player name
# health - The player health
# displayname - The player nick/displayname
# team - The team name with color
# teamcolor - The team color
# teamname - The team name
# teamplayers - The amount of team players
# teamplayer - The player team iterator
# teammaxplayers - The amount of team max players
# teamprefix - The first char of team name (example: Red -> R)
# bed_distance - The bed distance
# tracked - The tracked player
# tracked_distance - The tracked player distance
# tracked_team - The tracked team name with color
# tracked_teamname - The tracked team name
# tracked_teamcolor - The tracked team color
# tracking_timeleft - The tracking time left
# Maximum 32 Chars! Including the string after placeholder replacement!
suspend:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Kit:"
- "&a${selected_kit}"
- "&8"
- "Team: &7(&b${teamplayers}&7/&b${teammaxplayers}&7)"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "&9"
- "&ewww.spigotmc.org"
lobby:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Players: &a${players}/${maxplayers}"
- "&8"
- "&d&o${remainplayers} more player"
- "&d&oto start the game."
- "&9"
- "&ewww.spigotmc.org"
game:
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Iron ${generator_level_iron}:"
- "&a${upgrade_time_iron}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Gold ${generator_level_gold}:"
- "&a${upgrade_time_gold}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Time Left:"
- "&a${time_left}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
kit-manager:
enabled: true
# The plugin will never inject these arenas
blacklisted-arenas:
- example_arena
game-cage:
enabled: true
# delay before the arena start
time: 10
cage: GLASS
center: BEACON
# in seconds (also depends on the distance, bigger the distance, longer the delay)
invincible-delay: 6
# Distance from team's spawn location (up)
distance: 30
# The time out time of kit selecting stage
kit-time: 20
kit-item:
display: "&a&lSELECT KIT"
type: CHEST
lore:
- "Click here or interact using this item to open kit selector"
game-selector:
permission: "bedwarsrelgenerator.selector"
title-category: "&8&m--&1 Bedwars Game Category &8&m--"
title-game: "&8&m--&1 Bedwars Games - <category> &8&m--"
game-item-waiting:
type: "BED"
display: "&8[ &a<name> &8]"
lore:
- "&7Click here to play"
- "&7"
- "&7Time: &b<time>"
- "&7Players: &b<players>/<max>"
- "&e&o* Requires <remains> players to start!"
game-item-running:
type: "BED"
display: "&8[ &d<name> &8]"
lore:
- "* Currently Playing *"
- "&7Click here to spectate!"
- "&7"
- "&7Players: &b<players>/<max>"
- "&7Time Left: &b<timeleft>"
game-item-stopped:
type: "BED"
display: "&8[ &c<name> &8]"
lore:
- "&7- Unavailable -"
category-item:
type: BED
display: "&8&l>&a <category> &8&l<"
lore:
- "&7Available Games: &b<games>"
team-upgrades-handler:
enabled: true
title: "&8&m--&1 Team Upgrades &8&m--"
not-enough: "&cYou don't have enough item to buy this!"
purchased: "&ePurchased upgrade: {0} to level {1}"
npc-skins:
- Notch
- Steve
- Alex
- jeb_
npc-types:
- COW
- PLAYER
- BLAZE
- SHEEP
- ZOMBIE
- SKELETON
- WITHER_SKELETON
- HUSK
- CREEPER
- ENDERMAN
- IRON_GOLEM
- WITCH
- SNOWMAN
- MUSHROOM_COW
- PIG
- PIG_ZOMBIE
arena-handler:
# in seconds
respawn-delay: 5
death-item-drops:
- "GOLD_INGOT"
- "IRON_INGOT"
- "BRICK"
death-item-message: "&eYou got &b{0}x {1} &efrom killing &a{2}"
max-death-drops: 20
titles:
bed-destroy:
enabled: true
title: "&c&lBED DESTROYED"
subtitle: "&eYour Bed has been Destroyed!"
died:
enabled: true
interval: 3
titles:
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lYOU DIED"
respawn-count:
enabled: true
interval: 2
subtitles:
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
respawned:
enabled: true
title:
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lRESPAWNED"
kit-timeout:
enabled: true
subtitle: "&cKits timeout in {0} seconds..."
suspend-time:
enabled: true
subtitle: "&eStarts in &b{0} &eseconds..."
suspend-time-ready:
enabled: true
title: "&bStarts in {0} seconds..."
subtitle: "&eGet prepared for the battle!"
# This uses special title. Can be used for all titles!
arena-start:
enabled: true
# in ticks (20 ticks = 1 seconds)
interval: 3
# for animated title, please use "titles" instead of "title"
titles:
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lFIGHT!"
bed-trap-triggered:
enabled: true
title: "&6&lBED TRAP TRIGGERED!"
# deprecated
announcements:
upgrades:
enabled: true
message: "&a[UPGRADES] {0} upgraded {1} Team Upgrade to level {2}!"
upgrades:
bed-trap:
enabled: true
name: "Bed Trap Upgrades"
narrow-name: "Bed Trap"
icon: "PUMPKIN"
# Only for Bed Trap
triggered-message: "&6BED TRAP HAS BEEN TRIGGERED! Bed trap downgraded 1 level!"
levels:
no-trap:
name: "No Trap"
level: 0
effects: []
cost:
type: AIR
amount: 0
loadout: []
conf:
name: "Blindness"
level: 1
# only for BedTrap
radius: 7
effects:
- "BLINDNESS:2"
cost:
type: GOLD_INGOT
amount: 15
loadout: []
armor:
enabled: true
name: "Armor Upgrades"
narrow-name: "Armor"
icon: IRON_CHESTPLATE
levels:
defaulttier:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
# Warning! If loadout is not empty/setted, the upgrades will affect the loadout items only
loadout:
- "LEATHER_CHESTPLATE"
tier1:
name: "Tier I"
level: 1
effects:
# Put all enchantments here (only for armor type)
- "PROTECTION_ENVIRONMENTAL:4"
cost:
type: IRON_INGOT
amount: 40
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
tier2:
name: "Tier II"
level: 2
effects:
- "PROTECTION_ENVIRONMENTAL:5"
- "PROTECTION_FIRE:1"
cost:
type: IRON_INGOT
amount: 90
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tier3:
name: "Tier III"
level: 3
effects:
- "PROTECTION_ENVIRONMENTAL:5"
- "PROTECTION_FIRE:1"
- "PROTECTION_PROJECTILE:1"
cost:
type: GOLD_INGOT
amount: 45
loadout:
- "LEATHER_HELMETS"
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tool:
enabled: true
name: "Tool Upgrades"
narrow-name: "Tool"
icon: IRON_AXE
levels:
norm:
name: "- * ?? * -"
level: 0
effects: []
cost:
type: AIR
amount: 0
tier1:
name: "Tier I"
level: 1
effects:
- "DIG_SPEED:1"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 5
tier2:
name: "Tier II"
level: 2
effects:
- "DIG_SPEED:2"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 15
sword:
enabled: true
name: "Sword Upgrades"
narrow-name: "Sword"
icon: IRON_SWORD
levels:
defaultlvl:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
# Default Items when spawned to the game
loadout:
- "WOODEN_SWORD"
tier1:
name: "Tier I"
level: 1
effects:
- "DAMAGE_ALL:1"
cost:
type: IRON_INGOT
amount: 50
loadout:
- "STONE_SWORD"
tier2:
name: "Tier II"
level: 2
effects:
- "DAMAGE_ALL:2"
cost:
type: GOLD_INGOT
amount: 10
loadout:
- "STONE_SWORD"
tier3:
name: "Tier III"
level: 3
effects:
- "DAMAGE_ALL:2"
- "KNOCKBACK:1"
cost:
type: GOLD_INGOT
amount: 25
loadout:
- "STONE_SWORD"
tier4:
name: "Tier IV"
level: 4
effects:
- "DAMAGE_ALL:3"
- "KNOCKBACK:1"
cost:
type: GOLD_INGOT
amount: 45
loadout:
- "IRON_SWORD"
beacon:
enabled: true
name: "Beacon Upgrades"
narrow-name: "Beacon"
icon: BEACON
levels:
normal:
name: "No Effect"
level: 0
effects: []
cost:
type: AIR
amount: 0
speed:
name: "Speed Up"
level: 1
effects:
# Put all potion effects here (only for beacon type)
- "SPEED:0"
cost:
type: GOLD_INGOT
amount: 25
jump:
name: "Jump Boost"
level: 2
effects:
- "JUMP:0"
- "SPEED:0"
cost:
type: GOLD_INGOT
amount: 57
heal:
name: "Healing"
level: 3
effects:
- "JUMP:0"
- "SPEED:0"
- "regeneration:0"
cost:
type: GOLD_INGOT
amount: 85
bed-handler:
enabled: true
defend: "&a&lDEFEND YOUR BED!"
destroyed: "&c&lBED HAS BEEN DESTROYED"
generator:
enabled: true
lines:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Next Upgrade In <upgradecountdown>"
- "&7&oSpawned in &c<countdown>"
lines-maxed:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Maxed"
- "&7&oSpawned in &c<countdown>"
messages:
level-max: "LEVEL MAXIMUM"
maxed: "Maxed"
levels:
TIER1:
name: "Tier I"
# in seconds
upgrade-countdown: 120
level: 1
seconds-decreasement: 1
TIER2:
name: "Tier II"
level: 2
upgrade-countdown: 180
seconds-decreasement: 2
TIER3:
name: "Tier III"
level: 3
upgrade-countdown: 240
seconds-decreasement: 4
TIER4:
name: "Tier IV"
level: 4
# this is ignored cause this is the max level
upgrade-countdown: 300
seconds-decreasement: 6
GEAR1:
name: "Gear I"
upgrade-countdown: 150
level: 1
seconds-decreasement: 2
GEAR2:
name: "Gear II"
level: 2
upgrade-countdown: 210
seconds-decreasement: 3
GEAR3:
name: "Gear III"
level: 3
upgrade-countdown: 270
seconds-decreasement: 5
types:
# These things are BedwarsRel config based.
# In order to spawn a generator. Just add a Resource Spawner at BedwarsRel plugin.
# v THIS IS THE NAME OF THE RESOURCESPAWNER FROM BEDWARSREL CONFIG.YML
iron:
type-name: "IRON"
type-block: "IRON_BLOCK"
type-prefix: "&a&l"
interval: 20
levels:
- TIER1
- TIER2
- TIER3
- TIER4
gold:
type-name: "GOLD"
type-block: "GOLD_BLOCK"
type-prefix: "&a&l"
interval: 45
levels:
- GEAR1
- GEAR2
- GEAR3
