on break of cobblestone:
set block to air
give player 1 cobblestone
on break of cobblestone:
{tas.%player%} is set:
add 1 to {tas.%player%}
{tas.%player%} is 1000:
give diamond named "&a&lServerAdı &8&l» &1Tavuk Spawner" to player
{tas.%player%} is 10000:
give diamond named "&a&lServerAdı &8&l» &2Domuz Spawner" to player
{tas.%player%} is 50000:
give diamond named "&a&lServerAdı &8&l» &3Inek Spawner" to player
{tas.%player%} is 100000:
give diamond named "&a&lServerAdı &8&l» &4Zombi Spawner" to player
{tas.%player%} is 200000:
give diamond named "&a&lServerAdı &8&l» &5Creeper Spawner" to player
{tas.%player%} is 300000:
give diamond named "&a&lServerAdı &8&l» &6İskelet Spawner" to player
{tas.%player%} is 400000:
give diamond named "&a&lServerAdı &8&l» &7Blaze Spawner" to player
{tas.%player%} is 500000:
give diamond named "&a&lServerAdı &8&l» &8Koyun Spawner" to player
{tas.%player%} is 600000:
give diamond named "&a&lServerAdı &8&l» &9Mööntar Spawner" to player
{tas.%player%} is 700000:
give diamond named "&a&lServerAdı &8&l» &1&lÖrümcek Spawner" to player
{tas.%player%} is 800000:
give diamond named "&a&lServerAdı &8&l» &2&lMagma Küpü Spawner" to player
{tas.%player%} is 900000:
give diamond named "&a&lServerAdı &8&l» &3&lBalçık Spawner" to player
{tas.%player%} is 1000000:
give diamond named "&a&lServerAdı &8&l» &4&lDemir Golem Spawner" to player
{tas.%player%} is 10000000:
give diamond named "&a&lServerAdı &8&l» &c&lDemir Spawner" to player
else:
set {tas.%player%} to 1
command /bak:
trigger:
set {_a} to "Bilinmeyen Hata."
{tas.%player%} is smaller than 9999:
set {_a} to 1000 - {tas.%player%}
{tas.%player%} is bigger than 9999:
{tas.%player%} is smaller than 100000
set {_a} to 10000 - {tas.%player%}
{tas.%player%} is bigger than 19999:
{tas.%player%} is smaller than 200000
set {_a} to 20000 - {tas.%player%}
send " &cKırdığın Taş Sayısı:&b %{tas.%player%}% &eÖdül Almak İçin Geriye Kalan Kırılması Gereken Taş:&b %{_a}%"