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HardRolePlay

Odunlara Vur Vur Vur!
Katılım
12 Haziran 2023
Mesajlar
35
Elmaslar
6
Puanlar
410
Yer
istanbul
Minecraft
ozqurdenizadal

Discord:

ozgurdenizadal_35117

Arkadaşlar yardımcı olan kişiye bir adet hediyem olacak.

Siteden kayıt olduğumuzda /login yapıyoruz kullanıcı yok diyor ancak register yazınca kayıtlı kullanıcı var diyor.
 
authme configini db bilgileri harici atar mısın?
 
authme configini db bilgileri harici atar mısın?
YAML:
DataSource:

    # What type of database do you want to use?

    # Valid values: SQLITE, MYSQL, POSTGRESQL

    backend: MYSQL

    # Enable the database caching system, should be disabled on bungeecord environments

    # or when a website integration is being used.

    caching: false

    # Database host address

    mySQLHost: 185.93.68.7

    # Database port

    mySQLPort: '3306'

    # Connect to MySQL database over SSL

    mySQLUseSSL: true

    # Verification of server's certificate.

    # We would not recommend to set this option to false.

    # Set this option to false at your own risk if and only if you know what you're doing

    mySQLCheckServerCertificate: true

    # Username to connect to the MySQL database

    mySQLUsername: usarname

    # Password to connect to the MySQL database

    mySQLPassword: 'şifre'

    # Driver Name of the MySQL database.

    # Built-in drivers:

    #     MySQL: 'com.mysql.cj.jdbc.Driver'

    #     MariaDB: 'org.mariadb.jdbc.Driver'

    mySQLDriverClassName: com.mysql.cj.jdbc.Driver

    # Database Name, use with converters or as SQLITE database name

    mySQLDatabase: hardrole_hardroleplay

    # Table of the database

    mySQLTablename: accounts

    # Column of IDs to sort data

    mySQLColumnId: id

    # Column for storing or checking players nickname

    mySQLColumnName: username

    # Column for storing or checking players RealName

    mySQLRealName: realname

    # Column for storing players passwords

    mySQLColumnPassword: password

    # Column for storing players passwords salts

    mySQLColumnSalt: ''

    # Column for storing players emails

    mySQLColumnEmail: email

    # Column for storing if a player is logged in or not

    mySQLColumnLogged: isLogged

    # Column for storing if a player has a valid session or not

    mySQLColumnHasSession: hasSession

    # Column for storing a player's TOTP key (for two-factor authentication)

    mySQLtotpKey: totp

    # Column for storing the player's last IP

    mySQLColumnIp: ip

    # Column for storing players lastlogins

    mySQLColumnLastLogin: lastlogin

    # Column storing the registration date

    mySQLColumnRegisterDate: regdate

    # Column for storing the IP address at the time of registration

    mySQLColumnRegisterIp: regip

    # Column for storing player LastLocation - X

    mySQLlastlocX: x

    # Column for storing player LastLocation - Y

    mySQLlastlocY: y

    # Column for storing player LastLocation - Z

    mySQLlastlocZ: z

    # Column for storing player LastLocation - World Name

    mySQLlastlocWorld: world

    # Column for storing player LastLocation - Yaw

    mySQLlastlocYaw: yaw

    # Column for storing player LastLocation - Pitch

    mySQLlastlocPitch: pitch

    # Column for storing players uuids (optional)

    mySQLPlayerUUID: ''

    # Overrides the size of the DB Connection Pool, default = 10

    poolSize: 10

    # The maximum lifetime of a connection in the pool, default = 1800 seconds

    # You should set this at least 30 seconds less than mysql server wait_timeout

    maxLifetime: 1800

ExternalBoardOptions:

    # Column for storing players groups

    mySQLColumnGroup: ''

    # -1 means disabled. If you want that only activated players

    # can log into your server, you can set here the group number

    # of unactivated users, needed for some forum/CMS support

    nonActivedUserGroup: -1

    # Other MySQL columns where we need to put the username (case-sensitive)

    mySQLOtherUsernameColumns: []

    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)

    bCryptLog2Round: 12

    # phpBB table prefix defined during the phpBB installation process

    phpbbTablePrefix: phpbb_

    # phpBB activated group ID; 2 is the default registered group defined by phpBB

    phpbbActivatedGroupId: 2

    # IP Board table prefix defined during the IP Board installation process

    IPBTablePrefix: ipb_

    # IP Board default group ID; 3 is the default registered group defined by IP Board

    IPBActivatedGroupId: 3

    # Xenforo table prefix defined during the Xenforo installation process

    XFTablePrefix: xf_

    # XenForo default group ID; 2 is the default registered group defined by Xenforo

    XFActivatedGroupId: 2

    # Wordpress prefix defined during WordPress installation

    wordpressTablePrefix: wp_

settings:

    sessions:

        # Do you want to enable the session feature?

        # If enabled, when a player authenticates successfully,

        # his IP and his nickname is saved.

        # The next time the player joins the server, if his IP

        # is the same as last time and the timeout hasn't

        # expired, he will not need to authenticate.

        enabled: false

        # After how many minutes should a session expire?

        # A player's session ends after the timeout or if his IP has changed

        timeout: 10

    # Message language, available languages:

    # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md

    messagesLanguage: en

    # Forces authme to hook into Vault instead of a specific permission handler system.

    forceVaultHook: false

    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,

    # FINE for some additional detailed ones (like password failed),

    # and DEBUG for debugging

    logLevel: FINE

    # By default we schedule async tasks when talking to the database. If you want

    # typical communication with the database to happen synchronously, set this to false

    useAsyncTasks: true

    # The name of the server, used in some placeholders.

    serverName: Your Minecraft Server

    restrictions:

        # Can not authenticated players chat?

        # Keep in mind that this feature also blocks all commands not

        # listed in the list below.

        allowChat: false

        # Hide the chat log from players who are not authenticated?

        hideChat: false

        # Allowed commands for unauthenticated players

        allowCommands:

        - /login

        - /log

        - /l

        - /register

        - /reg

        - /email

        - /captcha

        - /2fa

        - /totp

        # Max number of allowed registrations per IP

        # The value 0 means an unlimited number of registrations!

        maxRegPerIp: 5

        # Minimum allowed username length

        minNicknameLength: 3

        # Maximum allowed username length

        maxNicknameLength: 16

        # When this setting is enabled, online players can't be kicked out

        # due to "Logged in from another Location"

        # This setting will prevent potential security exploits.

        ForceSingleSession: true

        ForceSpawnLocOnJoin:

            # If enabled, every player that spawn in one of the world listed in

            # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful

            # authentication. The quit location of the player will be overwritten.

            # This is different from "teleportUnAuthedToSpawn" that teleport player

            # to the spawnpoint on join.

            enabled: false

            # WorldNames where we need to force the spawn location

            # Case-sensitive!

            worlds:

            - world

            - world_nether

            - world_the_end

        # This option will save the quit location of the players.

        SaveQuitLocation: false

        # To activate the restricted user feature you need

        # to enable this option and configure the AllowedRestrictedUser field.

        AllowRestrictedUser: false

        # The restricted user feature will kick players listed below

        # if they don't match the defined IP address. Names are case-insensitive.

        # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*

        # Example:

        #     AllowedRestrictedUser:

        #     - playername;127.0.0.1

        #     - playername;regex:127\.0\.0\..*

        AllowedRestrictedUser: []

        # Ban unknown IPs trying to log in with a restricted username?

        banUnsafedIP: false

        # Should unregistered players be kicked immediately?

        kickNonRegistered: false

        # Should players be kicked on wrong password?

        kickOnWrongPassword: true

        # Should not logged in players be teleported to the spawn?

        # After the authentication they will be teleported back to

        # their normal position.

        teleportUnAuthedToSpawn: false

        # Can unregistered players walk around?

        allowMovement: false

        # After how many seconds should players who fail to login or register

        # be kicked? Set to 0 to disable.

        timeout: 30

        # Regex pattern of allowed characters in the player name.

        allowedNicknameCharacters: '[a-zA-Z0-9_]*'

        # How far can unregistered players walk?

        # Set to 0 for unlimited radius

        allowedMovementRadius: 100

        # Should we protect the player inventory before logging in? Requires ProtocolLib.

        ProtectInventoryBeforeLogIn: true

        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.

        DenyTabCompleteBeforeLogin: false

        # Should we display all other accounts from a player when he joins?

        # permission: /authme.admin.accounts

        displayOtherAccounts: true

        # Spawn priority; values: authme, essentials, cmi, multiverse, default

        spawnPriority: authme,essentials,cmi,multiverse,default

        # Maximum Login authorized by IP

        maxLoginPerIp: 0

        # Maximum Join authorized by IP

        maxJoinPerIp: 0

        # AuthMe will NEVER teleport players if set to true!

        noTeleport: false

        # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII

        # characters, which is what we recommend. See also http://asciitable.com

        # You can test your regex with https://regex101.com

        allowedPasswordCharacters: '[!-~]*'

    GameMode:

        # Force survival gamemode when player joins?

        ForceSurvivalMode: false

    unrestrictions:

        # Below you can list all account names that AuthMe will ignore

        # for registration or login. Configure it at your own risk!!

        # This option adds compatibility with BuildCraft and some other mods.

        # It is case-insensitive! Example:

        # UnrestrictedName:

        # - 'npcPlayer'

        # - 'npcPlayer2'

        UnrestrictedName: []

        # Below you can list all inventories names that AuthMe will ignore

        # for registration or login. Configure it at your own risk!!

        # This option adds compatibility with some mods.

        # It is case-insensitive! Example:

        # UnrestrictedInventories:

        # - 'myCustomInventory1'

        # - 'myCustomInventory2'

        UnrestrictedInventories: []

    security:

        # Minimum length of password

        minPasswordLength: 5

        # Maximum length of password

        passwordMaxLength: 30

        # Possible values: MD5, SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,

        # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,

        # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at

        # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md

        # If you use ARGON2, check that you have the argon2 c library on your system

        passwordHash: MD5

        # If a password check fails, AuthMe will also try to check with the following hash methods.

        # Use this setting when you change from one hash method to another.

        # AuthMe will update the password to the new hash. Example:

        # legacyHashes:

        # - 'SHA1'

        legacyHashes:

        - MD5

        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)

        doubleMD5SaltLength: 8

        # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000

        pbkdf2Rounds: 10000

        # Prevent unsafe passwords from being used; put them in lowercase!

        # You should always set 'help' as unsafePassword due to possible conflicts.

        # unsafePasswords:

        # - '123456'

        # - 'password'

        # - 'help'

        unsafePasswords:

        - '123456'

        - password

        - qwerty

        - '12345'

        - '54321'

        - '123456789'

        - help

    registration:

        # Enable registration on the server?

        enabled: true

        # Send every X seconds a message to a player to

        # remind him that he has to login/register

        messageInterval: 5

        # Only registered and logged in players can play.

        # See restrictions for exceptions

        force: true

        # Type of registration: PASSWORD or EMAIL

        # PASSWORD = account is registered with a password supplied by the user;

        # EMAIL = password is generated and sent to the email provided by the user.

        # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration

        type: PASSWORD

        # Second argument the /register command should take: NONE = no 2nd argument

        # CONFIRMATION = must repeat first argument (pass or email)

        # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address

        # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address

        secondArg: CONFIRMATION

        # Do we force kick a player after a successful registration?

        # Do not use with login feature below

        forceKickAfterRegister: false

        # Does AuthMe need to enforce a /login after a successful registration?

        forceLoginAfterRegister: false

    # Enable to display the welcome message (welcome.txt) after a login

    # You can use colors in this welcome.txt + some replaced strings:

    # {PLAYER}: player name, {ONLINE}: display number of online players,

    # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,

    # {WORLD}: player current world, {SERVER}: server name

    # {VERSION}: get current bukkit version, {COUNTRY}: player country

    useWelcomeMessage: true

    # Broadcast the welcome message to the server or only to the player?

    # set true for server or false for player

    broadcastWelcomeMessage: false

    # Should we delay the join message and display it once the player has logged in?

    delayJoinMessage: false

    # The custom join message that will be sent after a successful login,

    # keep empty to use the original one.

    # Available variables:

    # {PLAYERNAME}: the player name (no colors)

    # {DISPLAYNAME}: the player display name (with colors)

    # {DISPLAYNAMENOCOLOR}: the player display name (without colors)

    customJoinMessage: ''

    # Should we remove the leave messages of unlogged users?

    removeUnloggedLeaveMessage: false

    # Should we remove join messages altogether?

    removeJoinMessage: false

    # Should we remove leave messages altogether?

    removeLeaveMessage: false

    # Do we need to add potion effect Blinding before login/register?

    applyBlindEffect: false

    # Do we need to prevent people to login with another case?

    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI

    preventOtherCase: true

GroupOptions:

    # Enables switching a player to defined permission groups before they log in.

    # See below for a detailed explanation.

    enablePermissionCheck: false

    # This is a very important option: if a registered player joins the server

    # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.

    # You can set up your permission plugin with this special group to have no permissions,

    # or only permission to chat (or permission to send private messages etc.).

    # The better way is to set up this group with few permissions, so if a player

    # tries to exploit an account they can do only what you've defined for the group.

    # After login, the player will be moved to his correct permissions group!

    # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'

    # Otherwise your group will be wiped and the player will join in the default group []!

    # Example: registeredPlayerGroup: 'NotLogged'

    registeredPlayerGroup: ''

    # Similar to above, unregistered players can be set to the following

    # permissions group

    unregisteredPlayerGroup: ''

Email:

    # Email SMTP server host

    mailSMTP: smtp.gmail.com

    # Email SMTP server port

    mailPort: 465

    # Only affects port 25: enable TLS/STARTTLS?

    useTls: true

    # Email account which sends the mails

    mailAccount: ''

    # Email account password

    mailPassword: ''

    # Email address, fill when mailAccount is not the email address of the account

    mailAddress: ''

    # Custom sender name, replacing the mailAccount name in the email

    mailSenderName: ''

    # Recovery password length

    RecoveryPasswordLength: 8

    # Mail Subject

    mailSubject: Your new AuthMe password

    # Like maxRegPerIP but with email

    maxRegPerEmail: 1

    # Recall players to add an email?

    recallPlayers: false

    # Delay in minute for the recall scheduler

    delayRecall: 5

    # Blacklist these domains for emails

    emailBlacklisted:

    - 10minutemail.com

    # Whitelist ONLY these domains for emails

    emailWhitelisted: []

    # Send the new password drawn in an image?

    generateImage: false

    # The OAuth2 token

    emailOauth2Token: ''

Hooks:

    # Do we need to hook with multiverse for spawn checking?

    multiverse: true

    # Do we need to hook with BungeeCord?

    bungeecord: true

    # Send player to this BungeeCord server after register/login

    sendPlayerTo: ''

    # Do we need to disable Essentials SocialSpy on join?

    disableSocialSpy: false

    # Do we need to force /motd Essentials command on join?

    useEssentialsMotd: false

Protection:

    # Enable some servers protection (country based login, antibot)

    enableProtection: false

    # Apply the protection also to registered usernames

    enableProtectionRegistered: true

    geoIpDatabase:

        # The MaxMind clientId used to download the GeoIp database,

        # get one at https://www.maxmind.com/en/accounts/current/license-key

        # The EssentialsX project has a very useful tutorial on how to generate

        # the license key: https://essentialsx.cf/wiki/GeoIP.html

        clientId: ''

        # The MaxMind licenseKey used to download the GeoIp database.

        licenseKey: ''

    # Countries allowed to join the server and register. For country codes, see

    # https://dev.maxmind.com/geoip/legacy/codes/iso3166/

    # Use "LOCALHOST" for local addresses.

    # PLEASE USE QUOTES!

    countries:

    - US

    - GB

    - LOCALHOST

    # Countries not allowed to join the server and register

    # PLEASE USE QUOTES!

    countriesBlacklist:

    - A1

    # Do we need to enable automatic antibot system?

    enableAntiBot: true

    # The interval in seconds

    antiBotInterval: 5

    # Max number of players allowed to login in the interval

    # before the AntiBot system is enabled automatically

    antiBotSensibility: 10

    # Duration in minutes of the antibot automatic system

    antiBotDuration: 10

    # Delay in seconds before the antibot activation

    antiBotDelay: 60

    quickCommands:

        # Kicks the player that issued a command before the defined time after the join process

        denyCommandsBeforeMilliseconds: 1000

Purge:

    # If enabled, AuthMe automatically purges old, unused accounts

    useAutoPurge: false

    # Number of days after which an account should be purged

    daysBeforeRemovePlayer: 60

    # Do we need to remove the player.dat file during purge process?

    removePlayerDat: false

    # Do we need to remove the Essentials/userdata/player.yml file during purge process?

    removeEssentialsFile: false

    # World in which the players.dat are stored

    defaultWorld: world

    # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?

    removeLimitedCreativesInventories: false

    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?

    removeAntiXRayFile: false

    # Do we need to remove permissions?

    removePermissions: false

Security:

    SQLProblem:

        # Stop the server if we can't contact the sql database

        # Take care with this, if you set this to false,

        # AuthMe will automatically disable and the server won't be protected!

        stopServer: true

    console:

        # Copy AuthMe log output in a separate file as well?

        logConsole: true

    captcha:

        # Enable captcha when a player uses wrong password too many times

        useCaptcha: false

        # Max allowed tries before a captcha is required

        maxLoginTry: 5

        # Captcha length

        captchaLength: 5

        # Minutes after which login attempts count is reset for a player

        captchaCountReset: 60

        # Require captcha before a player may register?

        requireForRegistration: false

    tempban:

        # Tempban a user's IP address if they enter the wrong password too many times

        enableTempban: false

        # How many times a user can attempt to login before their IP being tempbanned

        maxLoginTries: 10

        # The length of time a IP address will be tempbanned in minutes

        # Default: 480 minutes, or 8 hours

        tempbanLength: 480

        # How many minutes before resetting the count for failed logins by IP and username

        # Default: 480 minutes (8 hours)

        minutesBeforeCounterReset: 480

        # The command to execute instead of using the internal ban system, empty if disabled.

        # Available placeholders: %player%, %ip%

        customCommand: ''

    recoveryCode:

        # Number of characters a recovery code should have (0 to disable)

        length: 8

        # How many hours is a recovery code valid for?

        validForHours: 4

        # Max number of tries to enter recovery code

        maxTries: 3

        # How long a player has after password recovery to change their password

        # without logging in. This is in minutes.

        # Default: 2 minutes

        passwordChangeTimeout: 2

    emailRecovery:

        # Seconds a user has to wait for before a password recovery mail may be sent again

        # This prevents an attacker from abusing AuthMe's email feature.

        cooldown: 60

    privacy:

        # The mail shown using /email show will be partially hidden

        # E.g. (if enabled)

        #  original email: [email protected]

        #  hidden email: my.***@***mple.com

        enableEmailMasking: false

        # Minutes after which a verification code will expire

        verificationCodeExpiration: 10

# Before a user logs in, various properties are temporarily removed from the player,

# such as OP status, ability to fly, and walk/fly speed.

# Once the user is logged in, we add back the properties we previously saved.

# In this section, you may define how these properties should be handled.

# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players

limbo:

    persistence:

        # Besides storing the data in memory, you can define if/how the data should be persisted

        # on disk. This is useful in case of a server crash, so next time the server starts we can

        # properly restore things like OP status, ability to fly, and walk/fly speed.

        # DISABLED: no disk storage,

        # INDIVIDUAL_FILES: each player data in its own file,

        # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below

        type: INDIVIDUAL_FILES

        # This setting only affects DISTRIBUTED_FILES persistence. The distributed file

        # persistence attempts to reduce the number of files by distributing players into various

        # buckets based on their UUID. This setting defines into how many files the players should

        # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,

        # ONE_TWENTY for 128, TWO_FIFTY for 256.

        # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average

        # 6.25 players per file (100 / 16).

        # Note: if you change this setting all data will be migrated. If you have a lot of data,

        # change this setting only on server restart, not with /authme reload.

        distributionSize: SIXTEEN

    # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.

    # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe

    # from modifying the 'allow flight' property on the player.

    restoreAllowFlight: RESTORE

    # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.

    # RESTORE: restore the speed the player had;

    # DEFAULT: always set to default speed;

    # MAX_RESTORE: take the maximum of the player's current speed and the previous one

    # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0

    restoreFlySpeed: RESTORE_NO_ZERO

    # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.

    # See above for a description of the values.

    restoreWalkSpeed: RESTORE_NO_ZERO

BackupSystem:

    # General configuration for backups: if false, no backups are possible

    ActivateBackup: false

    # Create backup at every start of server

    OnServerStart: false

    # Create backup at every stop of server

    OnServerStop: true

    # Windows only: MySQL installation path

    MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\

# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters

Converter:

    Rakamak:

        # Rakamak file name

        fileName: users.rak

        # Rakamak use IP?

        useIP: false

        # Rakamak IP file name

        ipFileName: UsersIp.rak

    CrazyLogin:

        # CrazyLogin database file name

        fileName: accounts.db

    loginSecurity:

        # LoginSecurity: convert from SQLite; if false we use MySQL

        useSqlite: true

        mySql:

            # LoginSecurity MySQL: database host

            host: 185.93.68.7

            # LoginSecurity MySQL: database name

            database: hardrole_hardroleplay

            # LoginSecurity MySQL: database user

            user:

            # LoginSecurity MySQL: password for database user

            password: ''
 
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