BarisBingol2
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- Katılım
- 22 Mart 2018
- Mesajlar
- 106
- Elmaslar
- 10
- Puan
- 6.420
Discord:
@Deagle#8994
@Deagle#8994
EMEKTAR
@Deagle#8994
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100.
levelcost: 100
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_STAIRS: 1
ACTIVATOR_RAIL: 10
AIR: 0
ANVIL: 10
BEACON: 100
BED_BLOCK: 1
BEDROCK: 0
BIRCH_WOOD_STAIRS: 1
BOAT: 2
BOOKSHELF: 5
BREWING_STAND: 2
BRICK: 5
BRICK_STAIRS: 5
BURNING_FURNACE: 10
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 10
CHEST: 2
CLAY: 2
COAL_BLOCK: 9
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 1
COBBLESTONE_STAIRS: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 10
DEAD_BUSH: 1
DETECTOR_RAIL: 10
DIAMOND_BLOCK: 300
DIODE: 5
DIODE_BLOCK_OFF: 5
DIODE_BLOCK_ON: 5
DIRT: 2
DISPENSER: 2
DOUBLE_PLANT: 2
DOUBLE_STEP: 1
DRAGON_EGG: 150
DROPPER: 5
EMERALD_BLOCK: 200
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 15
ENDER_CHEST: 15
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 5000
EXPLOSIVE_MINECART: 10
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 5
FURNACE: 10
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 150
GOLD_ORE: 0
GRASS: 5
GRAVEL: 1
HARD_CLAY: 2
HAY_BLOCK: 2
HOPPER: 10
HOPPER_MINECART: 20
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 5
IRON_BLOCK: 150
IRON_DOOR_BLOCK: 5
IRON_FENCE: 5
IRON_ORE: 0
IRON_PLATE: 5
ITEM_FRAME: 2
JACK_O_LANTERN: 1
JUKEBOX: 10
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 10
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 10
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 2
MYCEL: 5
NETHER_BRICK: 2
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 2
NETHER_STALK: 1
NETHERRACK: 1
NOTE_BLOCK: 10
OBSIDIAN: 10
PACKED_ICE: 5
PAINTING: 2
PISTON_BASE: 2
PISTON_STICKY_BASE: 2
PORTAL: 0
POWERED_MINECART: 10
POWERED_RAIL: 10
PUMPKIN_STEM: 1
PUMPKIN: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_ROSE: 1
REDSTONE_BLOCK: 10
REDSTONE_COMPARATOR_OFF: 10
REDSTONE_COMPARATOR_ON: 10
REDSTONE_COMPARATOR: 10
REDSTONE_LAMP_OFF: 10
REDSTONE_LAMP_ON: 10
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 5
REDSTONE_TORCH_ON: 5
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SIGN_POST: 1
SKULL: 10
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 2000
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 10
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 5
TORCH: 2
TRAP_DOOR: 5
TRAPPED_CHEST: 10
TRIPWIRE_HOOK: 2
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 5
WEB: 10
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
@Deagle#8994
blockvalues.yml dosyasına gir Sponge'yi bul. Mesela 2000 level vermek istiyorsan. 2000x100= 200000 Yaz sayı kısmına. Kaydet /asadmin reload yaz.
oketmm önce
bunu deneyim sonra onu
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!