pro_44
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Merhaba arkadaşlar Askyblock ta blok seviyelrini nasıl ayarlayacağım mesela bir örneğe bakayım dedim dosyada
DIAMOND_BLOCK: 300 yazıyor 300 seviye ne anlamadım birde hiç level bloğu almayınca adada level -1 oluyor onu nasıl çözerim
anlayan birisi ayralayabilir mi rica etsem şu şekilde olacak:
bu şekilde bilen bir arkadaş ayarlarsa çok sevinirim diğer bloklar level getirmesin bunların harici
askyblock>blockvalue.yml
DIAMOND_BLOCK: 300 yazıyor 300 seviye ne anlamadım birde hiç level bloğu almayınca adada level -1 oluyor onu nasıl çözerim
anlayan birisi ayralayabilir mi rica etsem şu şekilde olacak:
çimen bloğu:0.07 level
tahta çeşitleri 0.025 level
obsidiyen 0.25 level
kırıktaş: 0.025 level
taş 0.045 level
taş tuğla 0.045 level
kuvars bloğu 0.60 level
düzgün taş 0.075 level
Redstone blok 0.15 level
demir blok 0.20 level
altın blok 0.40 level
elmas blok 0.8 level
zümrüt blok 1 level
fener 25 level
end çerçevesi 10 level
end taşı 0.50 level
tahta çeşitleri 0.025 level
obsidiyen 0.25 level
kırıktaş: 0.025 level
taş 0.045 level
taş tuğla 0.045 level
kuvars bloğu 0.60 level
düzgün taş 0.075 level
Redstone blok 0.15 level
demir blok 0.20 level
altın blok 0.40 level
elmas blok 0.8 level
zümrüt blok 1 level
fener 25 level
end çerçevesi 10 level
end taşı 0.50 level
bu şekilde bilen bir arkadaş ayarlarsa çok sevinirim diğer bloklar level getirmesin bunların harici
askyblock>blockvalue.yml
Kod:
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_DOOR: 1
ACACIA_STAIRS: 1
ACACIA_FENCE: 1
ACACIA_FENCE_GATE: 1
ACTIVATOR_RAIL: 10
AIR: 0
ANVIL: 10
ARMOR_STAND: 2
BANNER: 2
BEACON: 100
BED_BLOCK: 1
BEDROCK: 0
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 2
BOAT_ACACIA: 2
BOAT_BIRCH: 2
BOAT_DARK_OAK: 2
BOAT_JUNGLE: 2
BOAT_SPRUCE: 2
BONE_BLOCK: 1
BOOKSHELF: 5
BREWING_STAND: 20
BRICK: 5
BRICK_STAIRS: 5
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 10
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 10
CHEST: 2
CHORUS_FLOWER: 1
CHORUS_PLANT: 1
CLAY: 2
COAL_BLOCK: 9
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 1
COBBLESTONE_STAIRS: 1
COCOA: 1
CONCRETE: 1
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 10
DAYLIGHT_DETECTOR_INVERTED: 10
DEAD_BUSH: 1
DETECTOR_RAIL: 10
DIAMOND_BLOCK: 300
DIODE: 5
DIODE_BLOCK_OFF: 5
DIODE_BLOCK_ON: 5
DIRT: 2
DISPENSER: 5
DOUBLE_PLANT: 2
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 150
DROPPER: 5
EMERALD_BLOCK: 150
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 150
END_BRICKS: 2
ENDER_CHEST: 150
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 2
EXPLOSIVE_MINECART: 10
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 5
FROSTED_ICE: 1
FURNACE: 10
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 150
GOLD_ORE: 0
GRASS: 5
GRASS_PATH: 5
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 2
HAY_BLOCK: 2
HOPPER: 10
HOPPER_MINECART: 20
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 5
IRON_BLOCK: 10
IRON_DOOR_BLOCK: 5
IRON_FENCE: 5
IRON_ORE: 0
IRON_PLATE: 5
IRON_TRAPDOOR: 1
ITEM_FRAME: 2
JACK_O_LANTERN: 1
JUKEBOX: 10
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 10
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 1
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 10
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 2
MYCEL: 5
NETHER_BRICK: 2
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 2
NETHER_STALK: 1
NETHER_WART_BLOCK: 2
NETHERRACK: 1
NOTE_BLOCK: 10
OBSERVER: 1
OBSIDIAN: 10
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 5
PAINTING: 2
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: 2
PISTON_STICKY_BASE: 2
PORTAL: 0
POWERED_MINECART: 10
POWERED_RAIL: 10
PRISMARINE: 10
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 2
RED_ROSE: 1
RED_SANDSTONE: 1
RED_SANDSTONE_STAIRS: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 10
REDSTONE_COMPARATOR_OFF: 10
REDSTONE_COMPARATOR_ON: 10
REDSTONE_COMPARATOR: 10
REDSTONE_LAMP_OFF: 10
REDSTONE_LAMP_ON: 10
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 5
REDSTONE_TORCH_ON: 5
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 1
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 10
SLIME_BLOCK: 10
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 10
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 10
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 5
TORCH: 2
TRAP_DOOR: 5
TRAPPED_CHEST: 10
TRIPWIRE_HOOK: 2
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 5
WEB: 10
WHEAT: 1
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1