Çözüldü ASkyBlock | Blok Levelleri Ayarlaması.

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Claures

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14 Ağustos 2017
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Minecraft
allyemir_0

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AliEmirBoztas#8203

Merhabalar, öncelikle herkese günaydın diyerek sözüme başlamak istiyorum.
İçimizden birkaç kişi biliyor ki, bir proje yürütmekteyim şu sıralar. Projenin sonlarına geliyorum. MineFuture projesinde sıkıntı çektiğim yerlerden birisi bu.
ASkyBlock plugininde, ada levelleri baya hard olsun istiyorum. Oyuncular çok kolay gelişmesin istiyorum. Ama blockvalues.yml dosyasını nasıl düzenlesem hala kararlaştıramadım. Elinde sağlam olan varsa atabilir veya yardımcı olabilirsiniz.
 
Askyblock klosörüne gir orda blockvalues olacak oraya gir & ayarla!
Yoruma elmas ver! :'D :'D
 
Merhabalar, öncelikle herkese günaydın diyerek sözüme başlamak istiyorum.
İçimizden birkaç kişi biliyor ki, bir proje yürütmekteyim şu sıralar. Projenin sonlarına geliyorum. MineFuture projesinde sıkıntı çektiğim yerlerden birisi bu.
ASkyBlock plugininde, ada levelleri baya hard olsun istiyorum. Oyuncular çok kolay gelişmesin istiyorum. Ama blockvalues.yml dosyasını nasıl düzenlesem hala kararlaştıramadım. Elinde sağlam olan varsa atabilir veya yardımcı olabilirsiniz.

Bence standart levellerde bırakın yüksek level olmasını istediklerini ayarla bence blockvalues zaten zor
 
Sanan diyoruzki gir oraya bütün blok levellerini düşür
 
Sanan diyoruzki gir oraya bütün blok levellerini düşür
oraya girip yapmasını bende akıl edebiliyorum. Bana yaptığım işi öğretiyorsunuz :D, elinde hazır düşük levelli olanı varsa atar mısınız veya öneriniz var mı diyorum. Konuyu okuyun da öyle yorum yapın ya
 
Kod:
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.

# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.

underwater: 1.0

# Value of one island level. Default 100.
levelcost: 100

# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.

# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3

# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
  COBBLESTONE: 10000
  NETHERRACK: 1000

  #LOG:3: 10



# This section lists the value of a block. Value must be an integer.

# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.

blocks:
  ACACIA_STAIRS: 1
  ACTIVATOR_RAIL: 1
  AIR: 0
  ANVIL: 1
  BEACON: 100
  BED_BLOCK: 1
  BEDROCK: 0
  BIRCH_WOOD_STAIRS: 1
  BOAT: 1
  BOOKSHELF: 5
  BREWING_STAND: 2
  BRICK: 4
  BRICK_STAIRS: 5
  BURNING_FURNACE: 1
  CACTUS: 1
  CAKE_BLOCK: 1
  CARPET: 1
  CAULDRON: 1
  CHEST: 1
  CLAY: 1
  COAL_BLOCK: 1
  COAL_ORE: 0
  COBBLE_WALL: 1
  COBBLESTONE: 1
  COBBLESTONE_STAIRS: 1
  DARK_OAK_STAIRS: 1
  DAYLIGHT_DETECTOR: 1
  DEAD_BUSH: 1
  DETECTOR_RAIL: 1
  DIAMOND_BLOCK: 300
  DIODE: 1
  DIODE_BLOCK_OFF: 1
  DIODE_BLOCK_ON: 1
  DIRT: 3
  DISPENSER: 1
  DOUBLE_PLANT: 1
  DOUBLE_STEP: 1
  DRAGON_EGG: 150
  DROPPER: 1
  EMERALD_BLOCK: 200
  EMERALD_ORE: 0
  ENCHANTMENT_TABLE: 5
  ENDER_CHEST: 5
  ENDER_PORTAL_FRAME: 0
  ENDER_PORTAL: 0
  ENDER_STONE: 100000
  EXPLOSIVE_MINECART: 1
  FENCE: 1
  FENCE_GATE: 1
  FIRE: 0
  FLOWER_POT: 1
  FURNACE: 1
  GLASS: 1
  GLOWSTONE: 1
  GOLD_BLOCK: 150
  GOLD_ORE: 0
  GRASS: 5
  GRAVEL: 1
  HARD_CLAY: 1
  HAY_BLOCK: 1
  HOPPER: 1
  HOPPER_MINECART: 1
  HUGE_MUSHROOM_1: 1
  HUGE_MUSHROOM_2: 1
  ICE: 5
  IRON_BLOCK: 100
  IRON_DOOR_BLOCK: 1
  IRON_FENCE: 1
  IRON_ORE: 0
  IRON_PLATE: 1
  ITEM_FRAME: 1
  JACK_O_LANTERN: 1
  JUKEBOX: 1
  JUNGLE_WOOD_STAIRS: 1
  LADDER: 1
  LAPIS_BLOCK: 10
  LAPIS_ORE: 0
  LAVA: 0
  LEAVES_2: 1
  LEAVES: 1
  LEVER: 1
  LOG: 0
  #Other log types - examples
  #LOG:3: 2
  LOG_2: 0
  LONG_GRASS: 1
  MELON_BLOCK: 1
  MELON_STEM: 1
  MINECART: 1
  MOB_SPAWNER: 0
  MOSSY_COBBLESTONE: 1
  MYCEL: 1
  NETHER_BRICK: 2
  NETHER_BRICK_STAIRS: 1
  NETHER_FENCE: 1
  NETHER_STALK: 1
  NETHERRACK: 1
  NOTE_BLOCK: 1
  OBSIDIAN: 1
  PACKED_ICE: 1
  PAINTING: 1
  PISTON_BASE: 1
  PISTON_STICKY_BASE: 1
  PORTAL: 0
  POWERED_MINECART: 1
  POWERED_RAIL: 1
  PUMPKIN_STEM: 1
  PUMPKIN: 1
  QUARTZ_BLOCK: 1
  QUARTZ_ORE: 0
  QUARTZ_STAIRS: 1
  QUARTZ: 1
  RAILS: 1
  RED_ROSE: 1
  REDSTONE_BLOCK: 10
  REDSTONE_COMPARATOR_OFF: 1
  REDSTONE_COMPARATOR_ON: 1
  REDSTONE_COMPARATOR: 1
  REDSTONE_LAMP_OFF: 1
  REDSTONE_LAMP_ON: 1
  REDSTONE_ORE: 0
  REDSTONE_TORCH_OFF: 1
  REDSTONE_TORCH_ON: 1
  REDSTONE_WIRE: 1
  SAND: 1
  SANDSTONE: 1
  SANDSTONE_STAIRS: 1
  SIGN_POST: 1
  SKULL: 1
  SMOOTH_BRICK: 2
  SMOOTH_STAIRS: 2
  SNOW_BLOCK: 1
  SOIL: 1
  SOUL_SAND: 1
  SPONGE: 50000
  SPRUCE_WOOD_STAIRS: 1
  STAINED_CLAY: 1
  STAINED_GLASS: 1
  STAINED_GLASS_PANE: 1
  STATIONARY_LAVA: 0
  STATIONARY_WATER: 0
  STEP: 1
  STONE: 1
  STONE_BUTTON: 1
  STONE_PLATE: 1
  STORAGE_MINECART: 1
  SUGAR_CANE_BLOCK: 1
  THIN_GLASS: 1
  TNT: 5
  TORCH: 1
  TRAP_DOOR: 1
  TRAPPED_CHEST: 1
  TRIPWIRE_HOOK: 1
  TRIPWIRE: 1
  VINE: 1
  WALL_SIGN: 1
  WATER_LILY: 5
  WEB: 1
  WOOD: 1
  WOOD_BUTTON: 1
  WOOD_DOOR: 1
  WOOD_DOUBLE_STEP: 1
  WOOD_PLATE: 1
  WOOD_STAIRS: 1
  WOOD_STEP: 1
  WOODEN_DOOR: 1
  WOOL: 1
  WORKBENCH: 1
  YELLOW_FLOWER: 1
  PRISMARINE : 5000
buyur knk
 
Kod:
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.

# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0

# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100

# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true


# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
  COBBLESTONE: 10000
  NETHERRACK: 1000
  #LOG:3: 10
 
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.

blocks:
  ACACIA_DOOR: 1
  ACACIA_STAIRS: 1
  ACACIA_FENCE: 1
  ACACIA_FENCE_GATE: 1
  ACACIA_STAIRS: 2
  ACTIVATOR_RAIL: 10
  AIR: 0
  ANVIL: 10
  ARMOR_STAND: 2
  BANNER: 2
  BEACON: 100
  BED_BLOCK: 1
  BEDROCK: 0
  BEETROOT_BLOCK: 1
  BIRCH_DOOR: 1
  BIRCH_FENCE: 1
  BIRCH_FENCE_GATE: 1
  BIRCH_WOOD_STAIRS: 1
  BLACK_GLAZED_TERRACOTTA: 1
  BLACK_SHULKER_BOX: 1
  BLUE_GLAZED_TERRACOTTA: 1
  BLUE_SHULKER_BOX: 1
  BOAT: 2
  BOAT_ACACIA: 2
  BOAT_BIRCH: 2
  BOAT_DARK_OAK: 2
  BOAT_JUNGLE: 2
  BOAT_SPRUCE: 2
  BONE_BLOCK: 1
  BOOKSHELF: 5
  BREWING_STAND: 20
  BRICK: 5
  BRICK_STAIRS: 5
  BROWN_GLAZED_TERRACOTTA: 1
  BROWN_SHULKER_BOX: 1
  BURNING_FURNACE: 10
  CACTUS: 10
  CAKE_BLOCK: 1
  CARPET: 1
  CAULDRON: 10
  CHEST: 2
  CHORUS_FLOWER: 1
  CHORUS_PLANT: 1
  CLAY: 2
  COAL_BLOCK: 9
  COAL_ORE: 0
  COBBLE_WALL: 1
  COBBLESTONE: 1
  COBBLESTONE_STAIRS: 1
  COCOA: 1
  CONCRETE: 1
  CONCRETE_POWDER: 1
  CYAN_GLAZED_TERRACOTTA: 1
  CYAN_SHULKER_BOX: 1
  DARK_OAK_DOOR: 1
  DARK_OAK_FENCE: 1
  DARK_OAK_FENCE_GATE: 1
  DARK_OAK_STAIRS: 1
  DAYLIGHT_DETECTOR: 10
  DAYLIGHT_DETECTOR_INVERTED: 10
  DEAD_BUSH: 1
  DETECTOR_RAIL: 10
  DIAMOND_BLOCK: 500
  DIODE: 5
  DIODE_BLOCK_OFF: 5
  DIODE_BLOCK_ON: 5
  DIRT: 20
  DISPENSER: 5
  DOUBLE_PLANT: 2
  DOUBLE_STEP: 1
  DOUBLE_STONE_SLAB2: 1
  DRAGON_EGG: 150
  DROPPER: 5
  EMERALD_BLOCK: 400
  EMERALD_ORE: 0
  ENCHANTMENT_TABLE: 150
  END_BRICKS: 2
  ENDER_CHEST: 150
  ENDER_PORTAL_FRAME: 0
  ENDER_PORTAL: 0
  ENDER_STONE: 30000
  EXPLOSIVE_MINECART: 10
  FENCE: 1
  FENCE_GATE: 1
  FIRE: 0
  FLOWER_POT: 5
  FROSTED_ICE: 1
  FURNACE: 10
  GLASS: 2
  GLOWSTONE: 1
  GOLD_BLOCK: 300
  GOLD_ORE: 0
  GRASS: 5
  GRASS_PATH: 5
  GRAY_GLAZED_TERRACOTTA: 1
  GRAY_SHULKER_BOX: 1
  GRAVEL: 1
  GREEN_GLAZED_TERRACOTTA: 1
  GREEN_SHULKER_BOX: 1
  HARD_CLAY: 2
  HAY_BLOCK: 2
  HOPPER: 10
  HOPPER_MINECART: 20
  HUGE_MUSHROOM_1: 1
  HUGE_MUSHROOM_2: 1
  ICE: 5
  IRON_BLOCK: 200
  IRON_DOOR_BLOCK: 5
  IRON_FENCE: 5
  IRON_ORE: 0
  IRON_PLATE: 5
  IRON_TRAPDOOR: 1
  ITEM_FRAME: 2
  JACK_O_LANTERN: 1
  JUKEBOX: 10
  JUNGLE_DOOR: 1
  JUNGLE_FENCE: 1
  JUNGLE_FENCE_GATE: 1
  JUNGLE_WOOD_STAIRS: 1
  LADDER: 1
  LAPIS_BLOCK: 10
  LAPIS_ORE: 0
  LAVA: 0
  LEAVES_2: 1
  LEAVES: 1
  LEVER: 1
  LIGHT_BLUE_GLAZED_TERRACOTTA: 1
  LIGHT_BLUE_SHULKER_BOX: 1
  LIME_GLAZED_TERRACOTTA: 1
  LIME_SHULKER_BOX: 1
  LOG: 1
  #Other log types - examples
  #LOG:3: 2
  LOG_2: 1
  LONG_GRASS: 1
  MAGENTA_GLAZED_TERRACOTTA: 1
  MAGENTA_SHULKER_BOX: 1
  MAGMA: 1
  MELON_BLOCK: 1
  MELON_STEM: 1
  MINECART: 10
  MOB_SPAWNER: 9
  MOSSY_COBBLESTONE: 2
  MYCEL: 5
  NETHER_BRICK: 2
  NETHER_BRICK_STAIRS: 2
  NETHER_FENCE: 2
  NETHER_STALK: 1
  NETHER_WART_BLOCK: 2
  NETHERRACK: 1
  NOTE_BLOCK: 10
  OBSERVER: 1
  OBSIDIAN: 10
  ORANGE_GLAZED_TERRACOTTA: 1
  ORANGE_SHULKER_BOX: 1
  PACKED_ICE: 600
  PAINTING: 2
  PINK_GLAZED_TERRACOTTA: 1
  PINK_SHULKER_BOX: 1
  PISTON_BASE: 2
  PISTON_STICKY_BASE: 2
  PORTAL: 0
  POWERED_MINECART: 10
  POWERED_RAIL: 10
  PRISMARINE: 25000
  PUMPKIN_STEM: 1
  PUMPKIN: 1
  PURPLE_GLAZED_TERRACOTTA: 1
  PURPLE_SHULKER_BOX: 1
  PURPUR_BLOCK: 1
  PURPUR_DOUBLE_SLAB: 1
  PURPUR_PILLAR: 1
  PURPUR_SLAB: 1
  PURPUR_STAIRS: 1
  QUARTZ_BLOCK: 1
  QUARTZ_ORE: 0
  QUARTZ_STAIRS: 1
  QUARTZ: 1
  RAILS: 1
  RED_GLAZED_TERRACOTTA: 1
  RED_MUSHROOM: 1
  RED_NETHER_BRICK: 2
  RED_ROSE: 1
  RED_SANDSTONE: 500
  RED_SANDSTONE_STAIRS: 1
  RED_SHULKER_BOX: 1
  REDSTONE_BLOCK: 10
  REDSTONE_COMPARATOR_OFF: 10
  REDSTONE_COMPARATOR_ON: 10
  REDSTONE_COMPARATOR: 10
  REDSTONE_LAMP_OFF: 10
  REDSTONE_LAMP_ON: 10
  REDSTONE_ORE: 0
  REDSTONE_TORCH_OFF: 5
  REDSTONE_TORCH_ON: 5
  REDSTONE_WIRE: 1
  SAND: 1
  SANDSTONE: 1
  SANDSTONE_STAIRS: 1
  SEA_LANTERN: 1
  SIGN_POST: 1
  SILVER_GLAZED_TERRACOTTA: 1
  SILVER_SHULKER_BOX: 1
  SKULL: 10
  SLIME_BLOCK: 10
  SMOOTH_BRICK: 2
  SMOOTH_STAIRS: 2
  SNOW_BLOCK: 1
  SOIL: 2
  SOUL_SAND: 2
  SPONGE: 100000
  SPRUCE_DOOR: 1
  SPRUCE_FENCE: 1
  SPRUCE_FENCE_GATE: 1
  SPRUCE_WOOD_STAIRS: 1
  STAINED_CLAY: 2
  STAINED_GLASS: 2
  STAINED_GLASS_PANE: 1
  STATIONARY_LAVA: 0
  STATIONARY_WATER: 0
  STEP: 1
  STONE: 1
  STONE_BUTTON: 1
  STONE_PLATE: 2
  STORAGE_MINECART: 10
  SUGAR_CANE_BLOCK: 1
  THIN_GLASS: 1
  TNT: 5
  TORCH: 2
  TRAP_DOOR: 5
  TRAPPED_CHEST: 10
  TRIPWIRE_HOOK: 2
  TRIPWIRE: 2
  VINE: 1
  WALL_SIGN: 1
  WATER_LILY: 5
  WEB: 10
  WHEAT: 1
  WHITE_GLAZED_TERRACOTTA: 1
  WHITE_SHULKER_BOX: 1
  WOOD: 1
  WOOD_BUTTON: 1
  WOOD_DOOR: 1
  WOOD_DOUBLE_STEP: 1
  WOOD_PLATE: 1
  WOOD_STAIRS: 1
  WOOD_STEP: 1
  WOODEN_DOOR: 1
  WOOL: 1
  WORKBENCH: 1
  YELLOW_FLOWER: 1
  YELLOW_GLAZED_TERRACOTTA: 1
  YELLOW_SHULKER_BOX: 1
İşini görür sanırım.
 
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