Çözüldü Arkadaşlar Lütfen Bi El Atın Çete Skripti Sadece Türkçeleştirmeniz Gerek Pls.

  • Konuyu Başlatan Konuyu Başlatan BaRaNz
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 601
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BaRaNz

Odunlara Vur Vur Vur!
Katılım
13 Ocak 2019
Mesajlar
45
Elmaslar
5
Puan
0
Yaş
26
Minecraft
SoulMan
Kod:
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

#   ____
#  / ___|   __ _   _ __     __ _   ___
# | |  _   / _` | | '_ \   / _` | / __|
# | |_| | | (_| | | | | | | (_| | \__ \
#  \____|  \__,_| |_| |_|  \__, | |___/
#                          |___/

#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#
options:
#   ____                    __   _
#  / ___|   ___    _ __    / _| (_)   __ _
# | |      / _ \  | '_ \  | |_  | |  / _` |
# | |___  | (_) | | | | | |  _| | | | (_| |
#  \____|  \___/  |_| |_| |_|   |_|  \__, |
#
    prefix: &8[&aGANGS&8] &7
    version: build(pre-alpha).0.2
    author: Candid Development Group
    broadcastNewGangs: false
    customChatFormat: false
    noFriendlyPvP: false
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

Command /gang [<text>] [<text>]:
    aliases: g
    trigger:
        arg-1 is set:
            arg-1 is "create":
                {gang.%uuid of player%} is set:
                    send "{@prefix} &c&lERROR! &7You're already in a gang!"
                else:
                    {gangowner.%arg-2%} is set:
                        send "{@prefix} &c&lERROR! &7A gang with this name already exists."
                    else:
                        arg-2 is set:
                            set {gang.%uuid of player%} to arg-2
                            set {gangowner.%arg-2%} to uuid of player
                            send "{@prefix} &a&lSUCCESS! &7You created a gang!"
                            {@broadcastNewGangs} is true
                            broadcast "{@prefix} &7%player% created new gang &a%arg-2%"
            else if arg-1 is "join":
                {gangowner.%arg-2%} is set:
                    {gang.isOpen.%arg-2%} is true:
                        {gang.%uuid of player%} is set:
                            send "{@prefix} &c&lERROR! &7You are already in a gang."
                        else:
                            loop all players:
                                {gang.%uuid of loop-player%} is arg-2
                                send "{@prefix} &a%player% &7joined the gang." to loop-player
                            set {gang.%uuid of player%} to arg-2
                            add uuid of player to {gangmembers.%{gang.%uuid of player%}%::*}
                            {gang.%{gang.%uuid of player%}%.motd} is set
                            send "%{gang.%{gang.%uuid of player%}%.motd}%"
                    else:
                        send "{@prefix} &c&lERROR! &7This gang requires invitiation to join."
                else:
                    send "{@prefix} &c&lERROR! &7That gang does not exist!"
            else if arg-1 is "invite":
                arg-2 is set:
                    send "{@prefix} &c&lERROR! &7You must specify a player."
                else:
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to true
                    send "{@prefix} &aYou've been invited to join %{gang.%uuid of player%}%. Type /gang join %{gang.%uuid of player%}% to join. (You have 5 minutes until this invite expires.)" to arg-2 parsed as player
                    send "{@prefix} &aInvite successfully sent. Expires in 5 minutes."
                    wait 5 minutes
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to false
                    {gang.%arg-2%} is not {gang.%uuid of player%}
                    send "{@prefix} &aYour invite has expired." to arg-2 parsed as player
                    send "{@prefix} &aInvite sent to %arg-2% has expired."
            else if arg-1 is "disband":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    loop {gangmembers.%{gang.%uuid of player%}%::*}:
                        delete {gang.%uuid of loop-value parsed as offlineplayer%}
                    {@broadcastNewGangs} is true:
                        broadcast "{@prefix} &7%player% disbanded gang &a%{gang.%uuid of player%}%"
                    else:
                        send "{@prefix} &7You disbanded your gang."
                    delete {gang.%uuid of player%}
                    delete {gangowner.%{gang.%uuid of player%}%}
                else:
                    send "{@prefix} &c&lERROR! &7Only the guild owner can disband the guild."
            else if arg-1 is "settings":
                send "&a&lGANG SETTINGS &8:: {@version}"
                send ""
                send "{@prefix}&7 /gang joinoption (open/closed)"
                send "{@prefix}&7 /gang motd (text)"
                send ""
                send "&7Created by {@author}"

            # settings subcommands VV
            else if arg-1 is "joinoption":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is "open":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to true
                        send "{@prefix} &7Gang is now open!"
                    else if arg-2 is "closed":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to false
                        send "{@prefix} &7Gang is now closed!"
                    else:
                        send "{@prefix} &c&lERROR! &7Available argument(s): open, closed"
                else:
                    send "{@prefix} &c&lERROR! &7Only the gang owner can edit this option!"
            else if arg-1 is "motd":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    set {gang.%{gang.%uuid of player%}%.motd} to arg-2
                    send "{@prefix} Gang MOTD updated successfully"
                else:
                    send "{@prefix} &c&lERROR! &7Only the gang owner can edit this option!"
            else if arg-1 is "kick":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is player:
                        send "{@prefix} &c&lERROR! &7You cannot kick yourself from the gang."
                    else:
                        remove (uuid of arg-2 parsed as offline player) from {gangmembers.%{gang.%uuid of player%}%::*}
                        clear {gang.%uuid of arg-2 parsed as offline player%}
                        send "{@prefix} &aSuccessfully kicked player."
                else:
                    send "{@prefix} &c&lERROR! &7Only the gang owner can run this command!"
            else:
                send "{@prefix} &c&lERROR! &7Invalid argument. Type &o/gang &cfor more information"
            else if arg-1 is "chat":
                arg-2 is set:
                    loop all players:
                        {gang.%uuid of player%} = {gang.%uuid of loop-player%}
                        send "&8[&2&l%{gang.%uuid of player%}%&8] &7%player% &8: &f%message%"
                else:
                    send "{@prefix} &c&lERROR! &7You have to be in a gang to execute this command"
        else:
            send "&a&lGANG COMMANDS &8:: {@version}"
            send ""
            send "{@prefix}&7 /gang create (name)"
            send "{@prefix}&7 /gang join (name)"
            send "{@prefix}&7 /gang invite (player)"
            send "{@prefix}&7 /gang disband"
            send "{@prefix}&7 /gang kick (player)"
            send "{@prefix}&7 /gang settings"
            send "{@prefix}&7 /gang chat (message)"
            send ""
            send "&7Created by {@author}"
on damage:
    {gang.%uuid of attacker%} = {gang.%uuid of victim%}
    {@noFriendlyPvp} is true
    cancel event
    send "&c&lERROR! &7You can't attack your gang members" to attacker
    send "&7%attacker% tried to attack you." to victim
on join:
    {gang.%{gang.%uuid of player%}%.motd} is set
    send "%{gang.%{gang.%uuid of player%}%.motd}%"

on chat:
    {@customChatFormat} is true
    cancel event
    if {gang.%uuid of player%} is set:
        broadcast "&8[&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gangowner.%{gang.%uuid of player%}%} is uuid of player:
        broadcast "&8[&6&l✰&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gang.%uuid of player%} is not set:
        broadcast "&7%player%&f: %message%"
Bunu türkçeleştirebilirmisiniz lütfen
 
Kod:
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

#   ____
#  / ___|   __ _   _ __     __ _   ___
# | |  _   / _` | | '_ \   / _` | / __|
# | |_| | | (_| | | | | | | (_| | \__ \
#  \____|  \__,_| |_| |_|  \__, | |___/
#                          |___/

#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#
options:
#   ____                    __   _
#  / ___|   ___    _ __    / _| (_)   __ _
# | |      / _ \  | '_ \  | |_  | |  / _` |
# | |___  | (_) | | | | | |  _| | | | (_| |
#  \____|  \___/  |_| |_| |_|   |_|  \__, |
#
    prefix: &8[&aGANGS&8] &7
    version: build(pre-alpha).0.2
    author: Candid Development Group
    broadcastNewGangs: false
    customChatFormat: false
    noFriendlyPvP: false
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

Command /gang [<text>] [<text>]:
    aliases: g
    trigger:
        arg-1 is set:
            arg-1 is "create":
                {gang.%uuid of player%} is set:
                    send "{@prefix} &c&lZaten bir çetedesin!"
                else:
                    {gangowner.%arg-2%} is set:
                        send "{@prefix} &c&lBu isimde bir çete zaten var."
                    else:
                        arg-2 is set:
                            set {gang.%uuid of player%} to arg-2
                            set {gangowner.%arg-2%} to uuid of player
                            send "{@prefix} &a&lBaşarıyla çete oluşturdunuz!"
                            {@broadcastNewGangs} is true
                            broadcast "{@prefix} &7%player% &a%arg-2% isimli çeteyi kurdu."
            else if arg-1 is "join":
                {gangowner.%arg-2%} is set:
                    {gang.isOpen.%arg-2%} is true:
                        {gang.%uuid of player%} is set:
                            send "{@prefix} &c&lZaten bir çetedesin."
                        else:
                            loop all players:
                                {gang.%uuid of loop-player%} is arg-2
                                send "{@prefix} &a%player% &7çeteye katıldı." to loop-player
                            set {gang.%uuid of player%} to arg-2
                            add uuid of player to {gangmembers.%{gang.%uuid of player%}%::*}
                            {gang.%{gang.%uuid of player%}%.motd} is set
                            send "%{gang.%{gang.%uuid of player%}%.motd}%"
                    else:
                        send "{@prefix} &c&lBu çete seni davet etmemiş."
                else:
                    send "{@prefix} &c&lBu isimde bir çete yok!"
            else if arg-1 is "invite":
                arg-2 isn't set:
                    send "{@prefix} &c&lOyuncu ismi girmelisin."
                else:
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to true
                    send "{@prefix} &a%{gang.%uuid of player%}% isimli kişi seni çetesine davet etti. Katılmak için /gang join %{gang.%uuid of player%}% yaz. (Bu davet 5 dakika sonra geçerliliğini yitirecek.)" to arg-2 parsed as player
                    send "{@prefix} &aDavet gönderildi.5 Dakika içerisinde kabul etmezse süresi dolacak."
                    wait 5 minutes
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to false
                    {gang.%arg-2%} is not {gang.%uuid of player%}
                    send "{@prefix} &aSana gelen davetin süresi doldu." to arg-2 parsed as player
                    send "{@prefix} &a%arg-2% isimli kişiye gönderdiğin davetin süresi doldu ."
            else if arg-1 is "disband":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    loop {gangmembers.%{gang.%uuid of player%}%::*}:
                        delete {gang.%uuid of loop-value parsed as offlineplayer%}
                    {@broadcastNewGangs} is true:
                        broadcast "{@prefix} &7%player% &a%{gang.%uuid of player%}% isimli çetesini kapattı!"
                    else:
                        send "{@prefix} &7Çeteni sildin."
                    delete {gang.%uuid of player%}
                    delete {gangowner.%{gang.%uuid of player%}%}
                else:
                    send "{@prefix} &c&lSadece liderler çeteyi kapatabilir."
            else if arg-1 is "settings":
                send "&a&lÇETE AYARLARI &8:: {@version}"
                send ""
                send "{@prefix}&7 /gang joinoption (open/closed)"
                send "{@prefix}&7 /gang motd (text)"
                send ""
                send "&7{@author} tarafından yazıldı."

            # settings subcommands VV
            else if arg-1 is "joinoption":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is "open":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to true
                        send "{@prefix} &7Çete katılımları açık!"
                    else if arg-2 is "closed":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to false
                        send "{@prefix} &7Çete katılımları kapalı!"
                    else:
                        send "{@prefix} &c&lHatalı komut! Kullanabileceklerin&7: open, closed"
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "motd":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    set {gang.%{gang.%uuid of player%}%.motd} to arg-2
                    send "{@prefix} Çete açıklaması düzenlendi."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "kick":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is player:
                        send "{@prefix} &c&lKendini çeteden atamazsın."
                    else:
                        remove (uuid of arg-2 parsed as offline player) from {gangmembers.%{gang.%uuid of player%}%::*}
                        clear {gang.%uuid of arg-2 parsed as offline player%}
                        send "{@prefix} &aOyuncu başarıyla çeteden atıldı."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else:
                send "{@prefix} &c&lHatalı komut.&cDaha fazla bilgi için &o/gang &cyaz."
            else if arg-1 is "chat":
                arg-2 is set:
                    loop all players:
                        {gang.%uuid of player%} = {gang.%uuid of loop-player%}
                        send "&8[&2&l%{gang.%uuid of player%}%&8] &7%player% &8: &f%message%"
                else:
                    send "{@prefix} &c&lBir çetede değilsiniz."
        else:
            send "&a&lÇETE KOMUTLARI &8:: {@version}"
            send ""
            send "{@prefix}&7 /gang create (çeteadı)"
            send "{@prefix}&7 /gang join (çeteadı)"
            send "{@prefix}&7 /gang invite (oyuncu)"
            send "{@prefix}&7 /gang disband"
            send "{@prefix}&7 /gang kick (oyuncu)"
            send "{@prefix}&7 /gang settings"
            send "{@prefix}&7 /gang chat (mesaj)"
            send ""
            send "&7Created by {@author}"
on damage:
    {gang.%uuid of attacker%} = {gang.%uuid of victim%}
    {@noFriendlyPvp} is true
    cancel event
    send "&c&lÇetendeki üyelere saldıramazsın." to attacker
    send "&7Çetenizden %attacker% size saldırmayı denedi." to victim
on join:
    {gang.%{gang.%uuid of player%}%.motd} is set
    send "%{gang.%{gang.%uuid of player%}%.motd}%"

on chat:
    {@customChatFormat} is true
    cancel event
    if {gang.%uuid of player%} is set:
        broadcast "&8[&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gangowner.%{gang.%uuid of player%}%} is uuid of player:
        broadcast "&8[&6&l✰&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gang.%uuid of player%} is not set:
        broadcast "&7%player%&f: %message%"
 
Kod:
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

#   ____
#  / ___|   __ _   _ __     __ _   ___
# | |  _   / _` | | '_ \   / _` | / __|
# | |_| | | (_| | | | | | | (_| | \__ \
#  \____|  \__,_| |_| |_|  \__, | |___/
#                          |___/

#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#
options:
#   ____                    __   _
#  / ___|   ___    _ __    / _| (_)   __ _
# | |      / _ \  | '_ \  | |_  | |  / _` |
# | |___  | (_) | | | | | |  _| | | | (_| |
#  \____|  \___/  |_| |_| |_|   |_|  \__, |
#
    prefix: &8[&aGANGS&8] &7
    version: build(pre-alpha).0.2
    author: Candid Development Group
    broadcastNewGangs: false
    customChatFormat: false
    noFriendlyPvP: false
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

Command /gang [<text>] [<text>]:
    aliases: g
    trigger:
        arg-1 is set:
            arg-1 is "create":
                {gang.%uuid of player%} is set:
                    send "{@prefix} &c&lZaten bir çetedesin!"
                else:
                    {gangowner.%arg-2%} is set:
                        send "{@prefix} &c&lBu isimde bir çete zaten var."
                    else:
                        arg-2 is set:
                            set {gang.%uuid of player%} to arg-2
                            set {gangowner.%arg-2%} to uuid of player
                            send "{@prefix} &a&lBaşarıyla çete oluşturdunuz!"
                            {@broadcastNewGangs} is true
                            broadcast "{@prefix} &7%player% &a%arg-2% isimli çeteyi kurdu."
            else if arg-1 is "join":
                {gangowner.%arg-2%} is set:
                    {gang.isOpen.%arg-2%} is true:
                        {gang.%uuid of player%} is set:
                            send "{@prefix} &c&lZaten bir çetedesin."
                        else:
                            loop all players:
                                {gang.%uuid of loop-player%} is arg-2
                                send "{@prefix} &a%player% &7çeteye katıldı." to loop-player
                            set {gang.%uuid of player%} to arg-2
                            add uuid of player to {gangmembers.%{gang.%uuid of player%}%::*}
                            {gang.%{gang.%uuid of player%}%.motd} is set
                            send "%{gang.%{gang.%uuid of player%}%.motd}%"
                    else:
                        send "{@prefix} &c&lBu çete seni davet etmemiş."
                else:
                    send "{@prefix} &c&lBu isimde bir çete yok!"
            else if arg-1 is "invite":
                arg-2 isn't set:
                    send "{@prefix} &c&lOyuncu ismi girmelisin."
                else:
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to true
                    send "{@prefix} &a%{gang.%uuid of player%}% isimli kişi seni çetesine davet etti. Katılmak için /gang join %{gang.%uuid of player%}% yaz. (Bu davet 5 dakika sonra geçerliliğini yitirecek.)" to arg-2 parsed as player
                    send "{@prefix} &aDavet gönderildi.5 Dakika içerisinde kabul etmezse süresi dolacak."
                    wait 5 minutes
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to false
                    {gang.%arg-2%} is not {gang.%uuid of player%}
                    send "{@prefix} &aSana gelen davetin süresi doldu." to arg-2 parsed as player
                    send "{@prefix} &a%arg-2% isimli kişiye gönderdiğin davetin süresi doldu ."
            else if arg-1 is "disband":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    loop {gangmembers.%{gang.%uuid of player%}%::*}:
                        delete {gang.%uuid of loop-value parsed as offlineplayer%}
                    {@broadcastNewGangs} is true:
                        broadcast "{@prefix} &7%player% &a%{gang.%uuid of player%}% isimli çetesini kapattı!"
                    else:
                        send "{@prefix} &7Çeteni sildin."
                    delete {gang.%uuid of player%}
                    delete {gangowner.%{gang.%uuid of player%}%}
                else:
                    send "{@prefix} &c&lSadece liderler çeteyi kapatabilir."
            else if arg-1 is "settings":
                send "&a&lÇETE AYARLARI &8:: {@version}"
                send ""
                send "{@prefix}&7 /gang joinoption (open/closed)"
                send "{@prefix}&7 /gang motd (text)"
                send ""
                send "&7{@author} tarafından yazıldı."

            # settings subcommands VV
            else if arg-1 is "joinoption":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is "open":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to true
                        send "{@prefix} &7Çete katılımları açık!"
                    else if arg-2 is "closed":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to false
                        send "{@prefix} &7Çete katılımları kapalı!"
                    else:
                        send "{@prefix} &c&lHatalı komut! Kullanabileceklerin&7: open, closed"
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "motd":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    set {gang.%{gang.%uuid of player%}%.motd} to arg-2
                    send "{@prefix} Çete açıklaması düzenlendi."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "kick":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is player:
                        send "{@prefix} &c&lKendini çeteden atamazsın."
                    else:
                        remove (uuid of arg-2 parsed as offline player) from {gangmembers.%{gang.%uuid of player%}%::*}
                        clear {gang.%uuid of arg-2 parsed as offline player%}
                        send "{@prefix} &aOyuncu başarıyla çeteden atıldı."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else:
                send "{@prefix} &c&lHatalı komut.&cDaha fazla bilgi için &o/gang &cyaz."
            else if arg-1 is "chat":
                arg-2 is set:
                    loop all players:
                        {gang.%uuid of player%} = {gang.%uuid of loop-player%}
                        send "&8[&2&l%{gang.%uuid of player%}%&8] &7%player% &8: &f%message%"
                else:
                    send "{@prefix} &c&lBir çetede değilsiniz."
        else:
            send "&a&lÇETE KOMUTLARI &8:: {@version}"
            send ""
            send "{@prefix}&7 /gang create (çeteadı)"
            send "{@prefix}&7 /gang join (çeteadı)"
            send "{@prefix}&7 /gang invite (oyuncu)"
            send "{@prefix}&7 /gang disband"
            send "{@prefix}&7 /gang kick (oyuncu)"
            send "{@prefix}&7 /gang settings"
            send "{@prefix}&7 /gang chat (mesaj)"
            send ""
            send "&7Created by {@author}"
on damage:
    {gang.%uuid of attacker%} = {gang.%uuid of victim%}
    {@noFriendlyPvp} is true
    cancel event
    send "&c&lÇetendeki üyelere saldıramazsın." to attacker
    send "&7Çetenizden %attacker% size saldırmayı denedi." to victim
on join:
    {gang.%{gang.%uuid of player%}%.motd} is set
    send "%{gang.%{gang.%uuid of player%}%.motd}%"

on chat:
    {@customChatFormat} is true
    cancel event
    if {gang.%uuid of player%} is set:
        broadcast "&8[&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gangowner.%{gang.%uuid of player%}%} is uuid of player:
        broadcast "&8[&6&l✰&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gang.%uuid of player%} is not set:
        broadcast "&7%player%&f: %message%"
Bunun komutlarınıda türkçeleştirebilirmisiniz. Teşekkürler bu arada
 
Komutların Türkçe haline bakmak için oyun içerisinden /çete ve /çete ayarlar yazabilirsin.
Bunun komutlarınıda türkçeleştirebilirmisiniz. Teşekkürler bu arada
Kod:
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

#   ____
#  / ___|   __ _   _ __     __ _   ___
# | |  _   / _` | | '_ \   / _` | / __|
# | |_| | | (_| | | | | | | (_| | \__ \
#  \____|  \__,_| |_| |_|  \__, | |___/
#                          |___/

#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#
options:
#   ____                    __   _
#  / ___|   ___    _ __    / _| (_)   __ _
# | |      / _ \  | '_ \  | |_  | |  / _` |
# | |___  | (_) | | | | | |  _| | | | (_| |
#  \____|  \___/  |_| |_| |_|   |_|  \__, |
#
    prefix: &8[&aÇETE&8] &7
    version: build(pre-alpha).0.2
    author: Candid Development Group
    broadcastNewGangs: false
    customChatFormat: false
    noFriendlyPvP: false
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

Command /çete [<text>] [<text>]:
    aliases: gang
    trigger:
        arg-1 is set:
            arg-1 is "oluştur":
                {gang.%uuid of player%} is set:
                    send "{@prefix} &c&lZaten bir çetedesin!"
                else:
                    {gangowner.%arg-2%} is set:
                        send "{@prefix} &c&lBu isimde bir çete zaten var."
                    else:
                        arg-2 is set:
                            set {gang.%uuid of player%} to arg-2
                            set {gangowner.%arg-2%} to uuid of player
                            send "{@prefix} &a&lBaşarıyla çete oluşturdunuz!"
                            {@broadcastNewGangs} is true
                            broadcast "{@prefix} &7%player% &a%arg-2% isimli çeteyi kurdu."
            else if arg-1 is "katıl":
                {gangowner.%arg-2%} is set:
                    {gang.isOpen.%arg-2%} is true:
                        {gang.%uuid of player%} is set:
                            send "{@prefix} &c&lZaten bir çetedesin."
                        else:
                            loop all players:
                                {gang.%uuid of loop-player%} is arg-2
                                send "{@prefix} &a%player% &7çeteye katıldı." to loop-player
                            set {gang.%uuid of player%} to arg-2
                            add uuid of player to {gangmembers.%{gang.%uuid of player%}%::*}
                            {gang.%{gang.%uuid of player%}%.motd} is set
                            send "%{gang.%{gang.%uuid of player%}%.motd}%"
                    else:
                        send "{@prefix} &c&lBu çete seni davet etmemiş."
                else:
                    send "{@prefix} &c&lBu isimde bir çete yok!"
            else if arg-1 is "davet":
                arg-2 isn't set:
                    send "{@prefix} &c&lOyuncu ismi girmelisin."
                else:
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to true
                    send "{@prefix} &a%{gang.%uuid of player%}% isimli kişi seni çetesine davet etti. Katılmak için /çete katıl %{gang.%uuid of player%}% yaz. (Bu davet 5 dakika sonra geçerliliğini yitirecek.)" to arg-2 parsed as player
                    send "{@prefix} &aDavet gönderildi.5 Dakika içerisinde kabul etmezse süresi dolacak."
                    wait 5 minutes
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to false
                    {gang.%arg-2%} is not {gang.%uuid of player%}
                    send "{@prefix} &aSana gelen davetin süresi doldu." to arg-2 parsed as player
                    send "{@prefix} &a%arg-2% isimli kişiye gönderdiğin davetin süresi doldu ."
            else if arg-1 is "kapat":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    loop {gangmembers.%{gang.%uuid of player%}%::*}:
                        delete {gang.%uuid of loop-value parsed as offlineplayer%}
                    {@broadcastNewGangs} is true:
                        broadcast "{@prefix} &7%player% &a%{gang.%uuid of player%}% isimli çetesini kapattı!"
                    else:
                        send "{@prefix} &7Çeteni sildin."
                    delete {gang.%uuid of player%}
                    delete {gangowner.%{gang.%uuid of player%}%}
                else:
                    send "{@prefix} &c&lSadece liderler çeteyi kapatabilir."
            else if arg-1 is "ayarlar":
                send "&a&lÇETE AYARLARI &8:: {@version}"
                send ""
                send "{@prefix}&7 /çete katılım (aç/kapat)"
                send "{@prefix}&7 /çete açıklama (mesaj)"
                send ""
                send "&7{@author} tarafından yazıldı."

            # settings subcommands VV
            else if arg-1 is "katılım":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is "aç":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to true
                        send "{@prefix} &7Çete katılımları açık!"
                    else if arg-2 is "kapat":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to false
                        send "{@prefix} &7Çete katılımları kapalı!"
                    else:
                        send "{@prefix} &c&lHatalı komut! Kullanabileceklerin&7: aç , kapat"
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "açıklama":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    set {gang.%{gang.%uuid of player%}%.motd} to arg-2
                    send "{@prefix} Çete açıklaması düzenlendi."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "at":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is player:
                        send "{@prefix} &c&lKendini çeteden atamazsın."
                    else:
                        remove (uuid of arg-2 parsed as offline player) from {gangmembers.%{gang.%uuid of player%}%::*}
                        clear {gang.%uuid of arg-2 parsed as offline player%}
                        send "{@prefix} &aOyuncu başarıyla çeteden atıldı."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else:
                send "{@prefix} &c&lHatalı komut.&cDaha fazla bilgi için &o/gang &cyaz."
            else if arg-1 is "sohbet":
                arg-2 is set:
                    loop all players:
                        {gang.%uuid of player%} = {gang.%uuid of loop-player%}
                        send "&8[&2&l%{gang.%uuid of player%}%&8] &7%player% &8: &f%message%"
                else:
                    send "{@prefix} &c&lBir çetede değilsiniz."
        else:
            send "&a&lÇETE KOMUTLARI &8:: {@version}"
            send ""
            send "{@prefix}&7 /çete oluştur (çeteadı)"
            send "{@prefix}&7 /çete katıl (çeteadı)"
            send "{@prefix}&7 /çete davet (oyuncu)"
            send "{@prefix}&7 /çete kapat"
            send "{@prefix}&7 /çete at (oyuncu)"
            send "{@prefix}&7 /çete ayarlar"
            send "{@prefix}&7 /çete sohbet (mesaj)"
            send ""
            send "&7{@author} tarafından yazıldı."
on damage:
    {gang.%uuid of attacker%} = {gang.%uuid of victim%}
    {@noFriendlyPvp} is true
    cancel event
    send "&c&lÇetendeki üyelere saldıramazsın." to attacker
    send "&7Çetenizden %attacker% size saldırmayı denedi." to victim
on join:
    {gang.%{gang.%uuid of player%}%.motd} is set
    send "%{gang.%{gang.%uuid of player%}%.motd}%"

on chat:
    {@customChatFormat} is true
    cancel event
    if {gang.%uuid of player%} is set:
        broadcast "&8[&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gangowner.%{gang.%uuid of player%}%} is uuid of player:
        broadcast "&8[&6&l✰&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gang.%uuid of player%} is not set:
        broadcast "&7%player%&f: %message%"
 
Komutların Türkçe haline bakmak için oyun içerisinden /çete ve /çete ayarlar yazabilirsin.

Kod:
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

#   ____
#  / ___|   __ _   _ __     __ _   ___
# | |  _   / _` | | '_ \   / _` | / __|
# | |_| | | (_| | | | | | | (_| | \__ \
#  \____|  \__,_| |_| |_|  \__, | |___/
#                          |___/

#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#
options:
#   ____                    __   _
#  / ___|   ___    _ __    / _| (_)   __ _
# | |      / _ \  | '_ \  | |_  | |  / _` |
# | |___  | (_) | | | | | |  _| | | | (_| |
#  \____|  \___/  |_| |_| |_|   |_|  \__, |
#
    prefix: &8[&aÇETE&8] &7
    version: build(pre-alpha).0.2
    author: Candid Development Group
    broadcastNewGangs: false
    customChatFormat: false
    noFriendlyPvP: false
#  _____   _____   _____   _____   _____   _____   _____   _____   _____
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
# |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____|
#

Command /çete [<text>] [<text>]:
    aliases: gang
    trigger:
        arg-1 is set:
            arg-1 is "oluştur":
                {gang.%uuid of player%} is set:
                    send "{@prefix} &c&lZaten bir çetedesin!"
                else:
                    {gangowner.%arg-2%} is set:
                        send "{@prefix} &c&lBu isimde bir çete zaten var."
                    else:
                        arg-2 is set:
                            set {gang.%uuid of player%} to arg-2
                            set {gangowner.%arg-2%} to uuid of player
                            send "{@prefix} &a&lBaşarıyla çete oluşturdunuz!"
                            {@broadcastNewGangs} is true
                            broadcast "{@prefix} &7%player% &a%arg-2% isimli çeteyi kurdu."
            else if arg-1 is "katıl":
                {gangowner.%arg-2%} is set:
                    {gang.isOpen.%arg-2%} is true:
                        {gang.%uuid of player%} is set:
                            send "{@prefix} &c&lZaten bir çetedesin."
                        else:
                            loop all players:
                                {gang.%uuid of loop-player%} is arg-2
                                send "{@prefix} &a%player% &7çeteye katıldı." to loop-player
                            set {gang.%uuid of player%} to arg-2
                            add uuid of player to {gangmembers.%{gang.%uuid of player%}%::*}
                            {gang.%{gang.%uuid of player%}%.motd} is set
                            send "%{gang.%{gang.%uuid of player%}%.motd}%"
                    else:
                        send "{@prefix} &c&lBu çete seni davet etmemiş."
                else:
                    send "{@prefix} &c&lBu isimde bir çete yok!"
            else if arg-1 is "davet":
                arg-2 isn't set:
                    send "{@prefix} &c&lOyuncu ismi girmelisin."
                else:
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to true
                    send "{@prefix} &a%{gang.%uuid of player%}% isimli kişi seni çetesine davet etti. Katılmak için /çete katıl %{gang.%uuid of player%}% yaz. (Bu davet 5 dakika sonra geçerliliğini yitirecek.)" to arg-2 parsed as player
                    send "{@prefix} &aDavet gönderildi.5 Dakika içerisinde kabul etmezse süresi dolacak."
                    wait 5 minutes
                    set {gang.%{gang.%uuid of player%}%.invited.%arg-2%} to false
                    {gang.%arg-2%} is not {gang.%uuid of player%}
                    send "{@prefix} &aSana gelen davetin süresi doldu." to arg-2 parsed as player
                    send "{@prefix} &a%arg-2% isimli kişiye gönderdiğin davetin süresi doldu ."
            else if arg-1 is "kapat":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    loop {gangmembers.%{gang.%uuid of player%}%::*}:
                        delete {gang.%uuid of loop-value parsed as offlineplayer%}
                    {@broadcastNewGangs} is true:
                        broadcast "{@prefix} &7%player% &a%{gang.%uuid of player%}% isimli çetesini kapattı!"
                    else:
                        send "{@prefix} &7Çeteni sildin."
                    delete {gang.%uuid of player%}
                    delete {gangowner.%{gang.%uuid of player%}%}
                else:
                    send "{@prefix} &c&lSadece liderler çeteyi kapatabilir."
            else if arg-1 is "ayarlar":
                send "&a&lÇETE AYARLARI &8:: {@version}"
                send ""
                send "{@prefix}&7 /çete katılım (aç/kapat)"
                send "{@prefix}&7 /çete açıklama (mesaj)"
                send ""
                send "&7{@author} tarafından yazıldı."

            # settings subcommands VV
            else if arg-1 is "katılım":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is "aç":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to true
                        send "{@prefix} &7Çete katılımları açık!"
                    else if arg-2 is "kapat":
                        set {gang.isOpen.%{gang.%uuid of player%}%} to false
                        send "{@prefix} &7Çete katılımları kapalı!"
                    else:
                        send "{@prefix} &c&lHatalı komut! Kullanabileceklerin&7: aç , kapat"
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "açıklama":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    set {gang.%{gang.%uuid of player%}%.motd} to arg-2
                    send "{@prefix} Çete açıklaması düzenlendi."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else if arg-1 is "at":
                {gangowner.%{gang.%uuid of player%}%} is uuid of player:
                    arg-2 is player:
                        send "{@prefix} &c&lKendini çeteden atamazsın."
                    else:
                        remove (uuid of arg-2 parsed as offline player) from {gangmembers.%{gang.%uuid of player%}%::*}
                        clear {gang.%uuid of arg-2 parsed as offline player%}
                        send "{@prefix} &aOyuncu başarıyla çeteden atıldı."
                else:
                    send "{@prefix} &c&lAyarları sadece çete liderleri düzenleyebilir!"
            else:
                send "{@prefix} &c&lHatalı komut.&cDaha fazla bilgi için &o/gang &cyaz."
            else if arg-1 is "sohbet":
                arg-2 is set:
                    loop all players:
                        {gang.%uuid of player%} = {gang.%uuid of loop-player%}
                        send "&8[&2&l%{gang.%uuid of player%}%&8] &7%player% &8: &f%message%"
                else:
                    send "{@prefix} &c&lBir çetede değilsiniz."
        else:
            send "&a&lÇETE KOMUTLARI &8:: {@version}"
            send ""
            send "{@prefix}&7 /çete oluştur (çeteadı)"
            send "{@prefix}&7 /çete katıl (çeteadı)"
            send "{@prefix}&7 /çete davet (oyuncu)"
            send "{@prefix}&7 /çete kapat"
            send "{@prefix}&7 /çete at (oyuncu)"
            send "{@prefix}&7 /çete ayarlar"
            send "{@prefix}&7 /çete sohbet (mesaj)"
            send ""
            send "&7{@author} tarafından yazıldı."
on damage:
    {gang.%uuid of attacker%} = {gang.%uuid of victim%}
    {@noFriendlyPvp} is true
    cancel event
    send "&c&lÇetendeki üyelere saldıramazsın." to attacker
    send "&7Çetenizden %attacker% size saldırmayı denedi." to victim
on join:
    {gang.%{gang.%uuid of player%}%.motd} is set
    send "%{gang.%{gang.%uuid of player%}%.motd}%"

on chat:
    {@customChatFormat} is true
    cancel event
    if {gang.%uuid of player%} is set:
        broadcast "&8[&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gangowner.%{gang.%uuid of player%}%} is uuid of player:
        broadcast "&8[&6&l✰&7%{gang.%uuid of player%}%&8] &7%player%&f: %message%"
    else if {gang.%uuid of player%} is not set:
        broadcast "&7%player%&f: %message%"
Teşekkür ederim. Konu Kilit.
 
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