Bulundu Arkadaşlar Acil Bir Skript Kodlayabilirmisiniz

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RifatEren

Sunucumuza Buyurun !
Katılım
10 Ağustos 2019
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Discord:

Rifat#1686

Skript Kodlamayı Bilen Arkadaşlardan Bir Ricam Var Arkadaşlar Bilindik metintaşı skripti istiyorum.
p: &bMetin&3Tasi &8»

Obsidyene bakıp /tasayarla 1 diyince 500 olan
Obsidyene bakıp /tasayarla 2 diyince 1000 olan
Obsidyene bakıp /tasayarla 3 diyince 1500 olan

Örneğin 3 Taş Olsun 1 i 500 can 2. si 1000 can 3. sü 1500 can Olsun

1K olanı Kırana 2 demir sp Komutu "itemsp ver %player% demir 2"
2K olanı Kırana 2 altin sp Komutu "itemsp ver %player% altin 2"
3k olanı Kırana 2 zümrüt sp Komutu "itemsp ver %%player zumrut 2'

Kazarken Oyuncuya Zombi Felan Gelmesin Damage Alsın Canı Azalsın , Yorgunluk , Körlük Felan Alsın

YAPAN ARKADASA SIMDIDEN TESEKKURLER
 
Son düzenleme:
Bir şey Değil Sen yeter ki iste

Kod:
options:
    p: &bMetin&3Tasi &8»

command /tasayarla [<text>]:
    permission: tasayarla.kur
    permission message: tasayarla.kur Yetkisine Sahip değilsiniz
    trigger:
        if arg-1 is "1":
            if targeted block is obsidian:
                if {tas2::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas1::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas1::%{_location}%} to {_location}
                            send "&d&lTaş&e&l1 &a&lAyarlandı"
                            stop
                        else if {tas1::%location of targeted block%} is set:
                            clear {tas1::%location of targeted block%}
                            send "&d&lTaş&e&l1 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "2":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas2::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas2::%{_location}%} to {_location}
                            send "&d&lTaş&e&l2 &a&lAyarlandı"
                            stop
                        else if {tas2::%location of targeted block%} is set:
                            clear {tas2::%location of targeted block%}
                            send "&d&lTaş&e&l2 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "3":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas2::%location of targeted block%} is not set:
                        if {tas3::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas3::%{_location}%} to {_location}
                            send "&d&lTaş&e&l3 &a&lAyarlandı"
                            stop
                        else if {tas3::%location of targeted block%} is set:
                            clear {tas3::%location of targeted block%}
                            send "&d&lTaş&e&l3 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"

on break of obsidian:
    if {tas3::%location of event-block%} is set:
        if {tas1::can} < 0:
            cancel event
            send "&f[&a%{tas1::can}% &7x {@p} Kırdın !i&f]"
            execute console command "/itemsp ver %player% demir 2"
            set {tas1::can} to 500
            set event-block to air
            send "&a&lOyuncular {@p} Parçalandı" to players
            wait 180 seconds
            set event-block to obsidian
            send "{@p} &a&lYeniden Oluştu" to players
    if {tas1::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas1::can}% &7x &f]"
        remove 1 from {tas1::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p} &7- &e| {@p} &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p} &7- &e| {@p} &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas2::%location of event-block%} is set:
        if {tas2::can} < 0:
            cancel event
            send "&f[&a%{tas2::can}% &7x {@p}2 Kırdın !i&f]"
            execute console command "/itemsp ver %player% altin 2"
            set {tas2::can} to 1000
            set event-block to air
            send "&a&lOyuncular {@p}2 Parçalandı" to players
            wait 180 seconds
            set event-block to obsidian
            send "{@p}2 &a&lYeniden Oluştu" to players
    if {tas2::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas2::can}% &7x &f]"
        remove 1 from {tas2::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}2 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}2 &7- &e| {@p}2 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas3::%location of event-block%} is set:
        if {tas3::can} < 0:
            cancel event
            send "&f[&a%{tas3::can}% &7x {@p}3 Kırdın !i&f]"
            execute console command "/itemsp ver %player% zumrut 2"
            set {tas3::can} to 1500
            set event-block to air
            send "&a&lOyuncular {@p}3 Parçalandı" to players
            wait 180 seconds
            set event-block to obsidian
            send "{@p}3 &a&lYeniden Oluştu" to players
    if {tas3::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas3::can}% &7x &f]"
        remove 1 from {tas3::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}3 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}3 &7- &e| {@p}3 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

ELMASLARIMI BEKLİYORUM :)
 
Son düzenleme:
Bir şey Değil Sen yeter ki iste

Kod:
options:
    p: &bMetin&3Tasi &8»

command /tasayarla [<text>]:
    permission: tasayarla.kur
    permission message: tasayarla.kur Yetkisine Sahip değilsiniz
    trigger:
        if arg-1 is "1":
            if targeted block is obsidian:
                if {tas2::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas1::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas1::%{_location}%} to {_location}
                            send "&d&lTaş&e&l1 &a&lAyarlandı"
                            stop
                        else if {tas1::%location of targeted block%} is set:
                            clear {tas1::%location of targeted block%}
                            send "&d&lTaş&e&l1 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "2":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas2::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas2::%{_location}%} to {_location}
                            send "&d&lTaş&e&l2 &a&lAyarlandı"
                            stop
                        else if {tas2::%location of targeted block%} is set:
                            clear {tas2::%location of targeted block%}
                            send "&d&lTaş&e&l2 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "3":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas2::%location of targeted block%} is not set:
                        if {tas3::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas3::%{_location}%} to {_location}
                            send "&d&lTaş&e&l3 &a&lAyarlandı"
                            stop
                        else if {tas3::%location of targeted block%} is set:
                            clear {tas3::%location of targeted block%}
                            send "&d&lTaş&e&l3 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"

on break of obsidian:
    if {tas1::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas1::can}% &7x {@p} Kırdın !i&f]"
        execute console command "/itemsp ver %player% demir 2"
        set {tas1::can} to 500
        set event-block to air
        send "&a&lOyuncular {@p} Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p} &a&lYeniden Oluştu" to players
    if {tas1::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas1::can}% &7x &f]"
        remove 1 from {tas1::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p} &7- &e| {@p} &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p} &7- &e| {@p} &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas2::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas2::can}% &7x {@p}2 Kırdın !i&f]"
        execute console command "/itemsp ver %player% altin 2"
        set {tas2::can} to 1000
        set event-block to air
        send "&a&lOyuncular {@p}2 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}2 &a&lYeniden Oluştu" to players
    if {tas2::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas2::can}% &7x &f]"
        remove 1 from {tas2::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}2 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}2 &7- &e| {@p}2 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas3::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas3::can}% &7x {@p}3 Kırdın !i&f]"
        execute console command "/itemsp ver %player% zumrut 2"
        set {tas3::can} to 1500
        set event-block to air
        send "&a&lOyuncular {@p}3 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}3 &a&lYeniden Oluştu" to players
    if {tas3::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas3::can}% &7x &f]"
        remove 1 from {tas3::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}3 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}3 &7- &e| {@p}3 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

ELMASLARIMI BEKLİYORUM :)
Birinin yapacağına mücize gözüyle bakıyordum :D
 
:D Bende ilk başta bunun imkansız ola bileceğini düşündüm sonradan kendim buldum eventi karıştıra karıştıra bende yaptım böyle

Teşekkürler
 
Bir şey Değil Sen yeter ki iste

Kod:
options:
    p: &bMetin&3Tasi &8»

command /tasayarla [<text>]:
    permission: tasayarla.kur
    permission message: tasayarla.kur Yetkisine Sahip değilsiniz
    trigger:
        if arg-1 is "1":
            if targeted block is obsidian:
                if {tas2::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas1::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas1::%{_location}%} to {_location}
                            send "&d&lTaş&e&l1 &a&lAyarlandı"
                            stop
                        else if {tas1::%location of targeted block%} is set:
                            clear {tas1::%location of targeted block%}
                            send "&d&lTaş&e&l1 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "2":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas2::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas2::%{_location}%} to {_location}
                            send "&d&lTaş&e&l2 &a&lAyarlandı"
                            stop
                        else if {tas2::%location of targeted block%} is set:
                            clear {tas2::%location of targeted block%}
                            send "&d&lTaş&e&l2 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "3":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas2::%location of targeted block%} is not set:
                        if {tas3::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas3::%{_location}%} to {_location}
                            send "&d&lTaş&e&l3 &a&lAyarlandı"
                            stop
                        else if {tas3::%location of targeted block%} is set:
                            clear {tas3::%location of targeted block%}
                            send "&d&lTaş&e&l3 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"

on break of obsidian:
    if {tas1::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas1::can}% &7x {@p} Kırdın !i&f]"
        execute console command "/itemsp ver %player% demir 2"
        set {tas1::can} to 500
        set event-block to air
        send "&a&lOyuncular {@p} Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p} &a&lYeniden Oluştu" to players
    if {tas1::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas1::can}% &7x &f]"
        remove 1 from {tas1::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p} &7- &e| {@p} &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p} &7- &e| {@p} &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas2::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas2::can}% &7x {@p}2 Kırdın !i&f]"
        execute console command "/itemsp ver %player% altin 2"
        set {tas2::can} to 1000
        set event-block to air
        send "&a&lOyuncular {@p}2 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}2 &a&lYeniden Oluştu" to players
    if {tas2::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas2::can}% &7x &f]"
        remove 1 from {tas2::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}2 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}2 &7- &e| {@p}2 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas3::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas3::can}% &7x {@p}3 Kırdın !i&f]"
        execute console command "/itemsp ver %player% zumrut 2"
        set {tas3::can} to 1500
        set event-block to air
        send "&a&lOyuncular {@p}3 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}3 &a&lYeniden Oluştu" to players
    if {tas3::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas3::can}% &7x &f]"
        remove 1 from {tas3::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}3 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}3 &7- &e| {@p}3 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

ELMASLARIMI BEKLİYORUM :)
Çok Ama Çok Teşekkür Ediyorum <3
 
Konu Çözüldü Kapatılabilir
 
Bir şey değil
 
Evet öyle olması lazım denedim 3 ünüde

180sn sonra yenilenir onu yapacak kişi op olduğu için ilk başta yenilensin hata olup ilk 500 le başlamasın diye yaptım
 
Bir şey Değil Sen yeter ki iste

Kod:
options:
    p: &bMetin&3Tasi &8»

command /tasayarla [<text>]:
    permission: tasayarla.kur
    permission message: tasayarla.kur Yetkisine Sahip değilsiniz
    trigger:
        if arg-1 is "1":
            if targeted block is obsidian:
                if {tas2::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas1::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas1::%{_location}%} to {_location}
                            send "&d&lTaş&e&l1 &a&lAyarlandı"
                            stop
                        else if {tas1::%location of targeted block%} is set:
                            clear {tas1::%location of targeted block%}
                            send "&d&lTaş&e&l1 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "2":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas3::%location of targeted block%} is not set:
                        if {tas2::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas2::%{_location}%} to {_location}
                            send "&d&lTaş&e&l2 &a&lAyarlandı"
                            stop
                        else if {tas2::%location of targeted block%} is set:
                            clear {tas2::%location of targeted block%}
                            send "&d&lTaş&e&l2 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"
        if arg-1 is "3":
            if targeted block is obsidian:
                if {tas1::%location of targeted block%} is not set:
                    if {tas2::%location of targeted block%} is not set:
                        if {tas3::%location of targeted block%} is not set:
                            set {_location} to location of targeted block
                            set {tas3::%{_location}%} to {_location}
                            send "&d&lTaş&e&l3 &a&lAyarlandı"
                            stop
                        else if {tas3::%location of targeted block%} is set:
                            clear {tas3::%location of targeted block%}
                            send "&d&lTaş&e&l3 &b&lNormale &a&lAyarlandı Tekrar Taş1 yapmak istiyorsanız tekrar Obsidian a bakıp yazınız aynı komutu"
            else:
                send "&a&lBir Obsidyene bakmanız gerekmektedir bu komutu gerçekleştire bilmek için"

on break of obsidian:
    if {tas1::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas1::can}% &7x {@p} Kırdın !i&f]"
        execute console command "/itemsp ver %player% demir 2"
        set {tas1::can} to 500
        set event-block to air
        send "&a&lOyuncular {@p} Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p} &a&lYeniden Oluştu" to players
    if {tas1::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas1::can}% &7x &f]"
        remove 1 from {tas1::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p} &7- &e| {@p} &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p} &7- &e| {@p} &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas2::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas2::can}% &7x {@p}2 Kırdın !i&f]"
        execute console command "/itemsp ver %player% altin 2"
        set {tas2::can} to 1000
        set event-block to air
        send "&a&lOyuncular {@p}2 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}2 &a&lYeniden Oluştu" to players
    if {tas2::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas2::can}% &7x &f]"
        remove 1 from {tas2::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}2 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}2 &7- &e| {@p}2 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

on break of obsidian:
    if {tas3::can} is smaller than 0:
        cancel event
        send "&f[&a%{tas3::can}% &7x {@p}3 Kırdın !i&f]"
        execute console command "/itemsp ver %player% zumrut 2"
        set {tas3::can} to 1500
        set event-block to air
        send "&a&lOyuncular {@p}3 Parçalandı" to players
        wait 180 seconds
        set event-block to obsidian
        send "{@p}3 &a&lYeniden Oluştu" to players
    if {tas3::%location of event-block%} is set:
        cancel event
        send "&f[ &cCAN &7x &a%{tas3::can}% &7x &f]"
        remove 1 from {tas3::can}
        set event-block to obsidian
        chance of 20%:
            damage the player by 1 heart
            chance of 20%:
                damage the player by 3 heart
                message "&e| &7- {@p}3 &7- &e| {@p}2 &4Kritik Vurus &7yaptin .. !!" to player
            chance of 5%:
                damage the player by 4 heart
                send "&e| &7- {@p}3 &7- &e| {@p}3 &cDelici Vurus &7yaptin .. !!" to player
            chance of 70%:
                apply potion of blindness 2 to the player for 10 seconds
            chance of 20%:
                apply potion of mining fatigue 255 to the player for 10 seconds

ELMASLARIMI BEKLİYORUM :)
Ben bedavaya yapan olmaz diyordumda , yardımseverlikte sınır tanımamışsın.
Ondan önce ben verirdim elmasını.
 
Evet öyle olması lazım denedim 3 ünüde

180sn sonra yenilenir onu yapacak kişi op olduğu için ilk başta yenilensin hata olup ilk 500 le başlamasın diye yaptım
galiba bir bug var örneğin tas2 nin canı 1 tas3 un canı 100 ama o anda tas3 ü kıran adam tas2 yi kırmıs oluyor ödül ona gidiyor
 
galiba bir bug var örneğin tas2 nin canı 1 tas3 un canı 100 ama o anda tas3 ü kıran adam tas2 yi kırmıs oluyor ödül ona gidiyor
bu arada tasları kırdım tekrar ayarladım sorun gitti gibi
 
Skript şöyle son vuruşu yapan alıyor ama istersen spawner yere düşmesini sağlaya bilirim

onun için spawner skriptini ver çünkü isimlerine göre düşürcem spleri

biz bu konuyu dc den konuşalım bence
♚ ???????? ♚#1856
 
Şimdi dene bu arada dc isminide atki bende 1den fazla ark isteği olduğu için karışıyor
 
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