Çözüldü advancedregionmarket te market kurulmuyor

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1 Mayıs 2022
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advancedregionmarket te quick shop kurulmuyor yetkin yok diyo ben luckpermden verdim yetkiyi hatta market kurabiliyorlar wg siz alanda
 
advancedregionmarket te quick shop kurulmuyor yetkin yok diyo ben luckpermden verdim yetkiyi hatta market kurabiliyorlar wg siz alanda
Advanced regionmarket config.yml atarmisiniz
 
Advanced regionmarket config.yml atarmisiniz
Kod:
############################################
#      db      `7MM"""Mq.  `7MMM.     ,MMF'#
#     ;MM:       MM   `MM.   MMMb    dPMM  #
#    ,V^MM.      MM   ,M9    M YM   ,M MM  #
#   ,M  `MM      MMmmdM9     M  Mb  M' MM  #
#   AbmmmqMA     MM  YM.     M  YM.P'  MM  #
#  A'     VML    MM   `Mb.   M  `YM'   MM  #
#.AMA.   .AMMA..JMML. .JMM..JML. `'  .JMML.#
############################################

# If you are creating a region you can write this instead of the price in the last line of
# the sign and ARM will calculate the price for the region.
# 'static' price is exactly what stands here
# 'per_m2' price gets multiplied with the amount of square meters of the region
# 'per_m3' price gets multiplied with the amount of cubic meters of the region
# If you created a region with an autoprice you can adjust the price for all
# regions with this autoprice by changing the price here. If arm can not find an
# autoprice for a region on startup it will use the default autoprice
AutoPrice:
  example1:
    price: 200.0
    extendTime: 2d
    maxExtendTime: 7d
    autoPriceCalculation: static
  example2:
    price: 2.0
    extendTime: 12h
    maxExtendTime: 2d
    autoPriceCalculation: per_m2
  example3:
    price: 0.05
    extendTime: 7d
    maxExtendTime: 30d
    autoPriceCalculation: per_m3

DefaultAutoprice:
  price: 2.0
  extendTime: 1d
  maxExtendTime: 7d
  autoPriceCalculation: per_m2

FlagGroups:
  # FlagGroups can be used to automatically assign flags and priorities on
  # regions. You can also define Flags that will only be applied if the region
  # is currently available or only if the region is sold. You could use this
  # for example to allow all players to open doors and to use buttons if a region
  # is not sold and only allow owners and members of a region to use these things
  # is the region got bought. You can also allow your players to edit specific
  # flags via "/arm flageditor [REGION]". An example for that would be a greeting
  # greeting message if a player enters the region.
  # You can edit the flaggroups in the file flaggroups.yml.
  enabled: false

# Limits can be assigned to players by giving them the permission arm.limit.LIMITGROUP
# you can set limits by writing a regionkind and the limit behind it. Not existing regionkinds
# will be ignored. If you want to limit regions without a kind use 'Default'. If you want to
# limit the total amount of regions a player can have write total. With '-1' you can set the limit to unlimited
# If a player has more than one limit group ARM will compare the groups and give him the best limits from
# his groups. By default all player have no limit. The permission 'arm.admin.bypasslimit' will set the limit
# to unlimited too.

Limits:
  examplegroup1:
    total: 2
    regionkinds:
      Default: -1
      starter: 1
      small: 3
      medium: 5
      large: 0
      shop: 1
    regionkindgroups:
      citybuild-plot: 4
  examplegroup2:
    total: 10
    regionkinds:
      Default: -1
      starter: 1
      small: 2
      medium: 1
      large: 1
      shop: 1
    regionkindgroups: {}
  examplegroup3:
    total: -1
    regionkinds:
      Default: -1
      starter: 1
      small: 2
      medium: 2
      large: 2
      shop: 2
    regionkindgroups: {}


# InactivityExpirationGroups can be assigned to players by giving them the permission arm.inactivityexpiration.INACTIVITYEXPIRATIONGROUP
# For example use arm.inactivityexpiration.examplegroup1 to assign the examplegroup1 defined below to a player.
# Regions that have inactivityExpiration enabled will be reset if the owner of the region does not come online for the time
# specified in 'resetAfter'. You can give members of the region the opportunity to become the owner the region before it gets reset.
# You can specify the amount of time in 'takeOverAfter'.
# If a player has multiple InactivityExpirationGroups assigned ARM automatically picks the group with the highest amount of days
# If a player has no InactivityExpirationGroups assigned ARM will use the DefaultInactivityExpirationGroup!
# Use arm.inactivityexpiration.unlimited to deactivate TakeOver and InactivityReset for a player

InactivityExpiration:
  examplegroup1:
    resetAfter: '30d'
    takeOverAfter: '20d'
  examplegroup2:
    resetAfter: '60d'
    takeOverAfter: '50d'
  examplegroup3:
    resetAfter: 'none'
    takeOverAfter: 'none'

DefaultInactivityExpiration:
  resetAfter: 'none'
  takeOverAfter: 'none'

SignLinkingMode:
  # The regions listed below will automatically be ignored if you try to select a region via SignLinkingMode
  regionblacklist:
    world:
      - blacklistedTestRegionInWorld1
      - blacklistedTestRegionInWorld2
    world_nether:
      - blacklistedTestRegionInWorld_nether1
      - blacklistedTestRegionInWorld_nether2
    world_the_end:
      - anotherBlacklistedRegion

PriceFormatting:
  # Describes how prices will be formatted. For example:
  # US would format the price like this: 123,456.78
  # DE would format the price like this: 123.456,78
  locale: US
  # Minumum amount of numbers after the ","
  minimumFractionDigits: 2
  # Maximum amount of numbers after the ","
  maximumFractionDigits: 2
  # Minimum amount of numbers before the ","
  minimumIntegerDigits: 1

Other:
  # If users have the permission 'arm.member.restore' they can reset their own regions. The number
  # behind is the cooldown when they can reset their region again.
  userResetCooldown: 7d
  # If set on true the user will be teleported in the middle of their region if they buy one.
  TeleportAfterSellRegionBought: true
  TeleportAfterRentRegionBought: false
  TeleportAfterRentRegionExtend: false
  TeleportAfterContractRegionBought: true
  TeleportAfterRegionBoughtCountdown: false
  # If a player rents a rentregion and it will expire soon, he will get a message when he joins the server
  SendRentRegionExpirationWarning: true
  RentRegionExpirationWarningTime: '2d'
  SendContractRegionExtendMessage: true
  # The updateinterval for all signs and expiration checks in seconds
  SignAndResetUpdateInterval: 2
  # dd for days, MM for months, yyyy for years, hh for hours, mm for minutes
  DateTimeFormat: 'dd.MM.yyyy HH:mm'
  # If enabled ARM will suggest Regions on tab-complete! This may cause lags if you have many regions!
  # Enable it only when you just manage a few regions with ARM!
  CompleteRegionsOnTabComplete: true
  # Time in seconds the server should wait before teleporting someone. If the player moves while the countdown runs the teleportation will abort.
  # Set this to 0 to disable the countdown. Players with the permisison arm.admin.bypassteleportercooldown won't get a countdown
  TeleporterTimer: 0
  # If you execute /arm info arm will display the region borders of the region (only for the player who executes the command)
  RegionInfoParticleBorder: true
  # If true all entities will be removed if the region gets resetted
  RemoveEntitiesOnRegionRestore: true
  #The language of the plugin. Available languages:  en, de, fr, ru, es, zh_cn
  #You can send me your own translations of the plugin and I'll
  #include them into the plugin. You have to remove the messages.yml
  #and reload/restart the plugin if you want that arm regenerates the
  #messages file in your preferred language.
  Language: en

  #These commands will be executed by the player if the clicks on a sign. "buyaction" means the buyaction of the region will be executed (For example extending the region
  #or teminating the contract) you can use all region-variables in your commands.
SignClickActions:
  RightClickNotSneakCmd: "buyaction"
  RightClickSneakCmd: "arm sellback %regionid%"
  LeftClickNotSneakCmd: "arm info %regionid%"
  LeftClickSneakCmd: "arm gui %regionid%"

Backups:
  createBackupOnRegionRestore: true
  createBackupOnRegionUnsell: true

Subregions:
  AllowSubregionUserRestore: false
  SubregionAutoRestore: false
  SubregionMaxMembers: -1
  SubregionInactivityReset: true
  SubregionPaybackPercentage: 0
  deleteSubregionsOnParentRegionUnsell: false
  deleteSubregionsOnParentRegionRestore: false
  allowParentRegionOwnersBuildOnSubregions: true

Reselling:
  Offers:
    # Time in seconds
    OfferTimeOut: 30

#Here you can change the Blocks that will be shown in the GUI. You can use
#this (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) as a List for possible blocks.
#You can change the names of the item and the lore of the items in the messages.yml
GUI:
  RegionOwnerItem: ENDER_CHEST
  RegionMemberItem: CHEST
  RegionFinderItem: COMPASS
  GoBackItem: OAK_DOOR
  WarningYesItem: MELON
  WarningNoItem: REDSTONE_BLOCK
  TPItem: ENDER_PEARL
  SellRegionItem: DIAMOND
  ResetItem: TNT
  ExtendItem: CLOCK
  InfoItem: BOOK
  PromoteMemberToOwnerItem: LADDER
  RemoveMemberItem: LAVA_BUCKET
  FillItem: GRAY_STAINED_GLASS_PANE
  ContractItem: WRITABLE_BOOK
  SubRegionItem: GRASS_BLOCK
  TeleportToSignItem: OAK_SIGN
  TeleportToRegionItem: GRASS_BLOCK
  DeleteItem: BARRIER
  NextPageItem: ARROW
  PrevPageItem: ARROW
  HotelSettingItem: RED_BED
  UnsellItem: NAME_TAG
  FlageditorItem: BANNER
  FlagItem: SIGN
  FlagSettingsSelectedItem: EMERALD_BLOCK
  FlagSettingsNotSelectedItem: REDSTONE_BLOCK
  FlagGroupSelectedItem: EMERALD_BLOCK
  FlagGroupNotSelectedItem: REDSTONE_BLOCK
  FlagRemoveItem: BARRIER
  FlagUserInputItem: WRITABLE_BOOK
  FlageditorResetItem: TNT
  DisplayRegionOwnerButton: true
  DisplayRegionMemberButton: true
  DisplayRegionFinderButton: true
# Can cause lags, because skins need to be fetched from Mojang-Server
  DisplayPlayerSkins: false

#Do not change this
Version: 3.3.3
# Programmed by Alex9849
# If you like my plugin you are free to donate me via PayPal https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2Z6VVLS5SZXJS
 

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