Paylaşım AdvancedEnchantments Türkçe Çeviri

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wtfrankjs

Viayx Empire
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26 Şubat 2021
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Minecraft
wtfrankjs

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wtfrankjs

Kendi ellerimle çevirdiğim AdvancedEnchantments çevirisi:

Kod:
# Use %p% to insert the plugins prefix.
# All messages support HEX color codes on 1.16+. Format: {#FFFFFF}
# Almost all messages support PlaceholderAPI.
prefix: "&7[&9AdvancedEnchantments&7]&r "

effects:
  steal-money: "&6%attacker% &6%victim% &7adlı oyuncudan &6%amount%&7 çaldı!"
  used: "&r%enchant-color% %level%"

commands:
  no-permission: "&cBunu yapmak için iznin yok!"
  offline-player: "&cBu oyuncu çevrimiçi değil!"
  enchantment-not-found: "&c&n%enchant%&c büyüsü bulunamadı."
  invalid-amount: "&cGeçersiz miktar.1-64 arasında olmalıdır."
  invalid-enchant: "&c%enchant% geçerli bir büyü değil!"
  invalid-level: "&cGeçersiz büyü seviyesi! Şunları dene: %levels%"
  invalid-usage: "&cKullanım: %usage%"
  not-a-number: "&c%number% bir sayı değil!"
  not-holding-item: "&cBir eşya tutuyor olmalısın!"
  enchantment-info:
    invalid-usage: "&cGeçersiz kullanım! Uygun kullanım: %command% <büyüler>"
    open-menu-message: "&e%enchant% &7büyüsü hakkında bilgiler."
  enchants:
    open-menu-message: "&7Tüm büyülerin listesi gösteriliyor..."
  apply:
    cooldown: "&cBu komutu %seconds% saniye içinde kullanabileceksiniz."
    no-args: "&cLütfen hangi oyuncunun etkilenmesi gerektiğini belirtin."
    reapplied: "&aZırhınız yeniden uygulandı."
    reapplied-other: "&a%player% için zırh yeniden uygulandı."
    reapplied-for-all: "&aZırh herkes için yeniden uygulandı!"
  withdrawsouls:
    invalid-usage: "&cKullanım: /withdrawsouls <sayı>"
    less-than-one: "&cSayı pozitif olmalıdır."
    invalid-item: "&cGeçersiz eşya."
  aegive:
    invalid-material: "&cGeçersiz malzeme. Lütfen tüm geçerli malzemeler için 'materials.yml' dosyasına bakın."
    invalid-item-flag: "&cGeçersiz ItemFlagı! Aşağıdakilerden seçim yapabilirsiniz: %itemflags%"
    invalid-enchantment: "&cGeçersiz Büyü!"
    success: "&2%player% &aadlı oyuncuya &2%amount%x%material% &averildi!"
  gedit:
    unknown-gkit: "&c%gkit% geçerli bir gkit değil!"
    edit:
      invalid-usage: "&cKullanım: /gedit edit <gkit>"
    set-permission:
      invalid-usage: "&cKullanım: /gedit setpermission <gkit> <yetki>"
      success: "&6%gkit%&e kitinin izni &6%permission% &eolarak değiştirildi"
    reset:
      invalid-usage: "&cKullanım: /gedit reset <gkit> <oyuncu>"
      success: "&6%gkit% &6gkiti oyuncu &e%player% &6için sıfırlandı"
    list: "&eGKitler: &6%gkits%"
    setdelay:
      invalid-usage: "&cKullanım: /gedit setdelay <gkit> <delay (saniye olarak)>"
      invalid-delay: "&c%delay% geçerli bir tamsayı değil!"
      success: "&6%gkit%&e kitinin gecikmesi &6%delay% &eolarak değiştirildi"
  main:
    unknown-command: "&cYanlış komut kullanımı! Doğru kullanım için \"/ae\" yazın."
    setsouls:
      invalid-usage: "&cGeçersiz kullanım: /ae setsouls <miktar>"
      invalid-item: "&cGeçersiz eşya."
      success: "&cEşyanın ruh sayısı ayarlandı: %amount%"
    unenchant:
      invalid-usage: "&cGeçersiz kullanım: /ae unenchant <büyü>"
      invalid-enchant: "&c%enchant% geçerli bir büyü değil!"
      not-holding-item: "&cBir eşya tutuyor olmalısın!"
      does-not-have-enchant: "&cBu eşya &4%enchant%&c büyüsüne sahip değil!"
      success: "&a%enchant% büyüsü kaldırıldı!"
    zip:
      zip-exists: "&cLütfen tekrar deneyin."
      success: "&e%path% konumunda tüm eklenti verilerini içeren bir zip dosyası oluşturuldu."
      error: "&cDosyalar sıkıştırılırken bir hata oluştu! Daha fazla bilgi için konsolu kontrol edin."
    greset:
      reset: "&a%player% için %gkit% kitini sıfırlayın!"
      reset-all: "&a%player% için tüm GKitleri sıfırla!"
    claim:
      invalid-usage: "&cLütfen büyü jetonunu girin."
    givegkit:
      success: "&c%gkit% kit, %player% adlı oyuncusuna verildi"
    giverandombook:
      success: "&2%player% &aadlı oyuncuya &2%amount%x%group% &akitap verildi!"
    givebook:
      success: "&2%player% &aadlı oyuncuya &2%amount%x%enchant% %level% &a kitap verildi!"
    enchant:
      added: "&a&2%player% &aadlı oyuncuya &2%amount%x%enchant% %level% &a kitap verildi!"
      upgraded: "&2%enchant%, %previous-level% seviyesinden %level% seviyesine yükseltildi."
      downgraded: "&2%enchant%, %previous-level% seviyesinden %level% seviyesine düşürüldü."
      removed: "&cEşyadan %enchant% büyüsü kaldırıldı."
    giveitem:
      success: "&b%player% &7oyuncusu için %amount%x %item%&7 eklendi"
    givercbook:
      success: "&2%player% adlı &aoyuncuya &2%amount%x%grup% &asağ tıklama kitabı verildi!"
    give:
      success: "&a%player% adlı oyuncuya %enchant% %level% kitabı başarıyla verildi!"
    tinkereritem:
      success: "&c%player% adlı oyuncuya x%amount% tamirci eşyası verildi"
    admin:
      invalid-page: "&cGeçersiz sayfa"
    info:
      - "&6%enchant% &ebüyüsü hakkında bilgiler&7:"
      - "&6Açıklama&7: &e%description%"
      - "&6Bunlara uygulanabilir&7: &e%applies%"
      - "&6Max seviye&7: &e%max-level%"

    pastetypes: "&aBüyü türü listesi: %url%"
    pasteenchants: "&aBüyü listesi: %url%"
    open: "&a%player% için %menü% açıldı!"

token:
  success: "&2&lx &aJeton &l%token%&a büyüsü başarıyla indirildi, yeniden yükleniyor..."

interact:
  main-hand-only: "&cBunu sadece ana elinizle yapabilirsiniz!"

enchanter:
  re-buy: "&cLütfen eşyayı büyücüden yeniden satın alın."
  disabled-in-world: "&cBüyücü bu dünyada devre dışı bırakıldı."
  full-inventory: "&cEnvanterin dolu!"
  examine-book: "%group-color%%group-name%&7 kitabını incelediniz ve %enchant-color% %level%'i &7buldunuz"
  unknown-payment-method: "&c%paymentType% ödeme yöntemi doğrulanamadı, lütfen bir yönetici ile iletişime geçin."
  successful-purchase: "&aSatın alma başarılı!"
  cannot-afford:
    - "&cBunu satın almak için yeterli EXP'niz yok."
    - "&7XP'niz: %exp%"

tinkerer:
  trade-accepted: "&aTakas kabul edildi!"
  non-tradeable-item:
    - "&cSunucu Tamircisi bu eşyayı istemiyor!"
    - "&7Yalnızca özel büyülü ekipmanı kabul edecek"

alchemist:
  doesnt-accept: "&cSimyacı bu öğeyi kabul etmiyor!"
  trade-cancelled: "&cTakas iptal edildi."
  cannot-afford: "&cBu işlemi karşılayamazsınız!"
  exceeds-max-level: "&cBirleşik seviyeniz maksimum büyü seviyesini aşıyor!"

gkits:
  no-permission: "&e%gkit%&6 kitini kullanma izniniz yok."
  cooldown: "&eHenüz bu kiti kullanamazsınız, &6%gkit%&e kiti bekleme süresinde &7(%cooldown%)"
  used-kit: "&6%gkit% &ekitini kullandınız."
  missing-permission: "&c%gkit% Gkitinin izni geçersiz veya mevcut değil"
  unknown-gkit: "&c%gkit% GKiti mevcut değil!"
  unknown-enchant: "&7%enchant% büyüsü bulunamadı!"

heroic:
  cannot-apply: "&cBu eşyaya bir kristal yükseltmesi uygulayamazsınız."
  upgrade-failed: "&cKristal yükseltmesi &nbaşarısız %r&coldu!"

orbs:
  cannot-apply: "&cKüre bu eşyaya uygulanamaz!"
  failed: "&cKüre başarısız oldu!"
  incompatible: "&cMevcut slotlardan daha düşük slot küresi uygulanamaz!"

sets:
  commands:
    unknown-command: "&cKomut bulunamadı! Tüm geçerli komutların listesi için \"/asets\" yazın."
    invalid-usage: "&cGeçersiz kullanım! Doğru kullanım için lütfen /asets'e başvurun."
    invalid-set: "&cGeçersiz set."
    invalid-set-piece: "&cGeçersiz set parçası, bunlardan birini kullanabilirsiniz: \n%set pieces%"
    invalid-weapon: "&cSilah geçersiz."
    offline-player: "&cOyuncu çevrimdışı."
    invalid-chances: "&cGeçersiz şans."
    list:
      header: "&eMevcut tüm Setlerin listesi &7[%size%]"
      set: " &8>> &f%set%"
    listweapons:
      header: "&eMevcut tüm Silahların listesi &7[%size%]"
      weapon: " &8>> &f%weapon%"
    give:
      success: "&f%set% &eSeti&f %player% &eadlı oyuncuya verildi."
    givepiece:
      success: "&f%set% &eSetinden %player% &eadlı oyuncuya &f%piece% &everildi."
    weapon:
      success: "&f%weapon% &eSeti&f %player% &eadlı oyuncuya verildi."

items:
  randomization-scroll:
    cannot-apply: "&cBuna bir randomizer uygulayamazsınız!"
    single-items-only: "&cBunu yalnızca tek eşyalarda kullanabilirsiniz!"
  black-scroll:
    full-inventory: "&cEnvanterin dolu!"
    no-enchants: "&cBu eşyanın herhangi bir büyüsü yok!"
    invalid-enchant: "&cBüyü geçersiz olduğu için kaldırılamıyor!"
    cannot-remove: "&c%enchant% büyüsü kaldırılamaz!"
  soul-tracker:
    disabled: "&cRuhlar bu sunucuda etkin değil!"
    apply-successful: "&f&lSoul Tracker'ı &7başarıyla eşyanıza uyguladınız!"
  magic-dust:
    full-inventory: "&cEnvanterin dolu!"
    single-items-only: "&cBunu yalnızca tek eşyalarda kullanabilirsiniz!"
  white-scroll:
    full-inventory: "&cEnvanterin dolu!"
    apply-successful: "&aEşyanıza beyaz white scroll uygulandı!"
    item-saved: "&aWhite scroll öğeyi kaydetti!"

combining:
  already-max-level: "Bu büyü zaten maksimum seviyede!"
  success: "&aBaşarılı! &7%enchant% artık %level% seviyesinde!"
  failure: "&cBirleştirme başarısız oldu!"
  something-went-wrong: "&cBirleştirmeyle ilgili bir sorun oluştu."

enchant-limitations:
  cannot-be-modified: "&cBu eşya değiştirilemez!"

applying:
  not-applicable-with: "&4%enchant1% &cbüyüsü, &4%enchant2%&7 &cbüyüsü ile birlikte uygulanamaz!"
  requires-enchant: "&4%enchant1% &cbüyüsü, &4%enchant2%&7 &cbüyüsünün uygulanmasını gerektirir!"
  already-applied: "&cEşya zaten bu büyüye sahip."
  applied: "&aEşyanıza büyü uygulandı."
  max-level: "&cBu büyü zaten maksimum seviyede!"
  wrong-material: "&cBu büyü bu eşyaya uygulanamaz."

slots:
  limit-reached: "&cBu büyüyü uygulayamazsınız! Boş slot kalmadı!"

chances:
  book-failed: "&cKitabınız başarısız oldu ancak eşya yok edilmedi!"

destroy:
  book-failed: "&cBüyü başarısız oldu!"


Kod:
# << Example configuration >>
# lastchance:    <-- Enchantment name
#  display: "%group-color%Last Chance"    <-- Display in item lore
#  description: "Has a chance to heal when on low hearts"    <-- Enchantment Description
#  applies-to: "Chestplate"    <-- What applies to (display purposes)
#  type: "DEFENSE"    <-- Enchantment type (controls when enchantment activates)
#  group: "COMMON"    <-- Enchantment group (For enchanter and right-click random books)
#  settings:
#    required-enchants:
#      - "springs:1" # Can require specific level
#      - "gears"
#    not-applyable-with:
#      - "frozen"
#  applies:    <-- List of items that it applies
#    - ALL_CHESTPLATE    <-- Item(s) list
#  levels:    < -- All Levels are under here
#    1:     <-- Level indicator
#      chance: 30    <-- Chance for enchantment to activate
#      conditions: "%victim health% > 5 : %stop%"    <-- Condition (read more about it at Conditions)
#      description: "Has the lowest chance to heal when on low hearts"    <-- Per level description (different description for each level - optional)
#      effects:    <-- All enchantment effects
#        - "ADD_HEALTH:2 %victim%"    <-- Effect(s) list

#  Display (String) (No spaces or enchantment will break)
#    Determines how will enchantment look in item lore

#  Applies-to (String)
#    Display used in Custom Enchantment books for %description% variable

#  Group (Setting)
#    INFO: Create enchantment groups in config.yml under enchanter configuration.
#   Enchantment groups are used for enchanter, to sell specific type books. You can group them
#   and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).

#  Enchantment Types List: https://ae.advancedplugins.net/enchantments/creating-enchantments/type-list

#  Applies (Material)
#    Determines which items will have the effects
#    The Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#    NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
#    instantly add availability for all specific armor type pieces.
#    Use "ALL_ARMOR" to add all armor pieces.
#    Use "ALL_HELMET" to add all helmets.
#    Use "ALL_CHESTPLATE" to add all Göğüslük.
#    Use "ALL_BOOTS" to add all boots.
#    Use "ALL_SWORD" to add all swords.
#    Use "ALL_PICKAXE" to add all pickaxes.
#    Use "ALL_AXE" to add all axes.
#    Use "ALL_EDIBLE" to add all foods.
#    And so on, but make sure to use non-plural names of items!

#  Levels (Numbers)
#    Effects for each level, use as display in examples.

#  Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list

#        # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
#        # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
#        # e.g.: "STEAL_MONEY:<random number>10000-50000</random number>"
#        # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
#        # e.g.: "POTION:SPEED:1:100 %attacker% <chance>25</chance>"

#        # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
#        # Example usage: - "POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
#        # If none is provided, effects will be given to the player who had custom enchanted item.
#        # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: "%combo% > 0 && %combo% < 5 : %continue%')
#        # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)

#  Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments
#  Conditions:  https://ae.advancedplugins.net/enchantments/enchantment-conditions

# Settings for enchantments
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
#  settings:
#    required-enchants:
#      - "springs"
#    not-applyable-with:
#      - "frozen"
#    removeable: false # Makes enchantment non-removeable with blackscrolls
#    disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter

harvest:
  display: '%group-color%Hasat'
  description: "3x3 alanda hasat şansı."
  applies-to: Çapa
  type: MINING
  group: ULTIMATE
  applies:
    - ALL_HOE
  levels:
    '1':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 13
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '2':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 26
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '3':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 36
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '4':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 49
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '5':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 59
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '6':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 72
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '7':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 85
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '8':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 90
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}
    '9':
      settings:
        whitelist:
          - CROPS
          - WHEAT
          - CARROT
          - CARROTS
          - POTATO
          - POTATOES
          - BEETROOT
          - BEETROOTS
          - COCOA
          - NETHER_WART
          - NETHER_WARTS
          - TORCHFLOWER
          - PITCHER_CROP
      chance: 100
      effects:
        - BREAK_BLOCK @Trench{r=3,it=true}

autoreel:
  display: '%group-color%Otomatik Makara'
  description: "Bir balık yakaladığında oltayı otomatik geri çeker."
  applies-to: Olta
  type: BITE_HOOK
  group: ULTIMATE
  settings:
    showActionBar: true
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 25
      effects:
        - AUTO_REEL
    '2':
      chance: 50
      effects:
        - AUTO_REEL
    '3':
      chance: 75
      effects:
        - AUTO_REEL
    '4':
      effects:
        - AUTO_REEL
gemify:
  display: '%group-color%Madenci'
  description: "Bir cevheri kırdığında geri cevher olma şansı"
  applies-to: Pickaxe
  type: MINING
  group: FABLED
  settings:
    showActionBar: true
  applies:
    - ALL_PICKAXE
  levels:
    '1':
      conditions:
        - '%block natural% = true : %allow%'
      chance: 3
      cooldown: 5
      effects:
        - PARTICLE:GLOW:30:0.5 @Block
        - PLAY_SOUND:ENTITY_PLAYER_LEVELUP @Self
        - 'SET_BLOCK:GOLD_BLOCK @Block <condition>%block type% contains GOLD_ORE : %allow%</condition>'
        - 'SET_BLOCK:IRON_BLOCK @Block <condition>%block type% contains IRON_ORE : %allow%</condition>'
        - 'SET_BLOCK:COAL_BLOCK @Block <condition>%block type% contains COAL_ORE : %allow%</condition>'
        - 'SET_BLOCK:EMERALD_BLOCK @Block <condition>%block type% contains EMERALD_ORE : %allow%</condition>'
        - 'SET_BLOCK:COPPER_BLOCK @Block <condition>%block type% contains copper_ore : %allow%</condition>'
        - 'SET_BLOCK:REDSTONE_BLOCK @Block <condition>%block type% contains redstone_ore : %allow%</condition>'
        - 'SET_BLOCK:LAPIS_BLOCK @Block <condition>%block type% contains lapis_ore : %allow%</condition>'
        - 'SET_BLOCK:DIAMOND_BLOCK @Block <condition>%block type% contains diamond_ore : %allow%</condition>'
planter:
  display: '%group-color%Ekici'
  description: |-
    Shift+Sağ-Tık ile
    Tohumları 3x3 alana ekin.
  applies-to: Çapa
  type: RIGHT_CLICK
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_HOE
  levels:
    '1':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 3
      effects:
        - PLANT_SEEDS:1
    '2':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 2
      effects:
        - PLANT_SEEDS:1
    '3':
      conditions:
        - '%player is sneaking% = true : %allow%'
      effects:
        - PLANT_SEEDS:1
potatoplanter:
  display: '%group-color%Patetes Ekici'
  description: |-
    Shift+Sağ-Tık ile
    patetesleri 3x3 alana ekin.
  applies-to: Çapa
  type: RIGHT_CLICK
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_HOE
  levels:
    '1':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 3
      effects:
        - PLANT_SEEDS:1:POTATO
    '2':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 2
      effects:
        - PLANT_SEEDS:1:POTATO
    '3':
      conditions:
        - '%player is sneaking% = true : %allow%'
      effects:
        - PLANT_SEEDS:1:POTATO
carrotplanter:
  display: '%group-color%Havuş Ekici'
  description: |-
    Shift+Sağ-Tık ile
    havuçları 3x3 alana ekin.
  applies-to: Çapa
  type: RIGHT_CLICK
  group: ULTIMATE
  settings:
    showActionBar: true
  applies:
    - ALL_HOE
  levels:
    '1':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 3
      effects:
        - PLANT_SEEDS:1:CARROT
    '2':
      conditions:
        - '%player is sneaking% = true : %allow%'
      cooldown: 2
      effects:
        - PLANT_SEEDS:1:CARROT
    '3':
      conditions:
        - '%player is sneaking% = true : %allow%'
      effects:
        - PLANT_SEEDS:2:CARROT
replanter:
  display: '%group-color%Yeniden ekim'
  description: Mahsulleri kırdığınızda yeniden eker.
  applies-to: Çapa
  type: MINING
  group: UNIQUE
  applies:
    - ALL_HOE
  levels:
    '1':
      conditions:
        - '%is crop% = false : %stop%'
        - '%is fully grown% = false : %stop%'
      effects:
        - PLANT_SEEDS:0:%block drop type%
strike:
  display: '%group-color%Şimşek'
  description: |-
    Rakibe yıldırım
    çarpması şansı.
  applies-to: Kılıç, Yay, Arbalet, Trident
  type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: SIMPLE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
    - ALL_SWORD
  levels:
    '1':
      chance: 24
      cooldown: 3
      effects:
        - LIGHTNING @Victim
    '2':
      chance: 32
      cooldown: 3
      effects:
        - LIGHTNING @Victim
    '3':
      chance: 40
      cooldown: 4
      effects:
        - LIGHTNING @Victim
impact:
  display: '%group-color%Darbe'
  description: Verilen hasarı iki katına çıkarma şansı.
  applies-to: Mızrak
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 5
      cooldown: 3
      effects:
        - DOUBLE_DAMAGE @Victim
    '2':
      chance: 8
      cooldown: 3
      effects:
        - DOUBLE_DAMAGE @Victim
    '3':
      chance: 11
      cooldown: 5
      effects:
        - DOUBLE_DAMAGE @Victim
    '4':
      chance: 14
      cooldown: 6
      effects:
        - DOUBLE_DAMAGE @Victim
twinge:
  display: '%group-color%Sancı'
  description: |-
    Yakın dövüş saldırısıyla vurulursa
    düşmanınızın kanamasına neden olur.
  applies-to: Mızrak
  type: ATTACK
  group: LEGENDARY
  settings:
    showActionBar: true
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 5
      cooldown: 3
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - MESSAGE:§4You're bleeding! @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '2':
      chance: 8
      cooldown: 3
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - MESSAGE:§4You're bleeding! @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '3':
      chance: 11
      cooldown: 5
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - MESSAGE:§4You're bleeding! @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '4':
      chance: 14
      cooldown: 6
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - MESSAGE:§4You're bleeding! @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
jellylegs:
  display: '%group-color%Jöle Bacaklar'
  description: Düşme hasarını ortadan kaldırma şansı.
  applies-to: Bot
  type: FALL_DAMAGE
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 40
      effects:
        - CANCEL_EVENT
    '2':
      chance: 80
      effects:
        - CANCEL_EVENT
    '3':
      effects:
        - CANCEL_EVENT
wings:
  display: '%group-color%Kanatlar'
  description: Giyildiğinde uçmayı sağlar.
  applies-to: Bot
  type: EFFECT_STATIC
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      effects:
        - FLY
aquatic:
  display: '%group-color%Sualtı'
  description: Su altında nefes alın.
  applies-to: Kask
  type: EFFECT_STATIC
  group: SIMPLE
  applies:
    - ALL_HELMET
  levels:
    '1':
      effects:
        - POTION:WATER_BREATHING:0
smelting:
  display: '%group-color%Eritme'
  description: Kazdığın madenleri otomatik eritme şansı.
  applies-to: Kazmalar
  type: MINING
  group: SIMPLE
  applies:
    - ALL_PICKAXE
    - ALL_SHOVEL
  levels:
    '1':
      chance: 33
      effects:
        - SMELT
    '2':
      chance: 66
      effects:
        - SMELT
    '3':
      chance: 100
      effects:
        - SMELT
experience:
  display: '%group-color%Deneyim'
  description: Cevherlerden daha fazla deneyim kazanma şansı.
  applies-to: Alet
  type: MINING
  group: SIMPLE
  applies:
    - ALL_PICKAXE
    - ALL_SPADE
    - ALL_AXE
  levels:
    '1':
      chance: 15
      cooldown: 1
      conditions:
        - '%block type% contains ORE : %allow%'
      effects:
        - EXP:<random number>2-5</random number> @Block
    '2':
      chance: 30
      cooldown: 2
      conditions:
        - '%block type% contains ORE : %allow%'
      effects:
        - EXP:<random number>2-5</random number>
    '3':
      chance: 45
      cooldown: 3
      conditions:
        - '%block type% contains ORE : %allow%'
      effects:
        - EXP:<random number>2-5</random number> @Block
    '4':
      chance: 60
      cooldown: 4
      conditions:
        - '%block type% contains ORE : %allow%'
      effects:
        - EXP:<random number>2-5</random number> @Block
    '5':
      chance: 75
      cooldown: 5
      conditions:
        - '%block type% contains ORE : %allow%'
      effects:
        - EXP:<random number>2-5</random number> @Block
hasten:
  display: '%group-color%Acele et'
  description: Blokları kırdıktan sonra Hızlı kırma kazanma şansı.
  applies-to: Alet
  type: MINING
  group: SIMPLE
  applies:
    - ALL_PICKAXE
    - ALL_SPADE
    - ALL_AXE
  levels:
    '1':
      chance: 15
      cooldown: 3
      effects:
        - POTION:FAST_DIGGING:0:40
    '2':
      chance: 25
      cooldown: 3
      effects:
        - POTION:FAST_DIGGING:1:60
    '3':
      chance: 45
      cooldown: 3
      effects:
        - POTION:FAST_DIGGING:2:80
haste:
  display: '%group-color%Acele'
  description: Aletinizi daha hızlı kullanmanızı sağlar.
  applies-to: Alet
  type: HELD
  group: FABLED
  applies:
    - ALL_PICKAXE
    - ALL_SPADE
    - ALL_AXE
  levels:
    '1':
      effects:
        - POTION:FAST_DIGGING:0
    '2':
      effects:
        - POTION:FAST_DIGGING:1
    '3':
      effects:
        - POTION:FAST_DIGGING:2
rebreather:
  display: '%group-color%Solunum'
  description: |-
    Su altında madencilik yaparken
    nefes almanızı sağlar.
  applies-to: Pickaxe
  type: MINING
  group: SIMPLE
  applies:
    - ALL_PICKAXE
  levels:
    '1':
      cooldown: 3
      chance: 30
      effects:
        - AIR
    '2':
      cooldown: 3
      chance: 60
      effects:
        - AIR
glowing:
  display: '%group-color%Parlayan'
  description: Kalıcı gece görüşü sağlar.
  applies-to: Kask
  type: EFFECT_STATIC
  group: SIMPLE
  applies:
    - ALL_HELMET
  levels:
    '1':
      effects:
        - POTION:NIGHT_VISION:0
decapitation:
  display: '%group-color%Baş kesme'
  description: |-
    Öldüğünde rakiplerin kafasının
    düşmesi ihtimali.
  applies-to: Kılıç, Balta
  type: KILL_PLAYER
  settings:
    showActionBar: true
  group: SIMPLE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 5
      cooldown: 10
      effects:
        - DROP_HEAD @Victim
    '2':
      chance: 10
      cooldown: 10
      effects:
        - DROP_HEAD @Victim
    '3':
      chance: 15
      cooldown: 10
      effects:
        - DROP_HEAD @Victim
forcefield:
  display: '%group-color%Güç Alanı'
  description: Rakibinizi savurma şansı.
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  settings:
    showActionBar: true
  group: SIMPLE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 30
      cooldown: 12
      effects:
        - PULL_AWAY:1.0 @Victim
    '2':
      chance: 36
      cooldown: 12
      effects:
        - PULL_AWAY:1.5 @Victim
    '3':
      chance: 42
      cooldown: 12
      effects:
        - PULL_AWAY:2.0 @Victim
    '4':
      chance: 48
      cooldown: 13
      effects:
        - PULL_AWAY:2.5 @Victim
    '5':
      chance: 54
      cooldown: 13
      effects:
        - PULL_AWAY:3.0 @Victim
epicness:
  display: '%group-color%Epiklik'
  description: Parçacıklar ve ses efektleri verir.
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: SIMPLE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 20
      cooldown: 3
      effects:
        - PARTICLE:SMOKE_LARGE:50:1 @Victim
        - PLAY_SOUND:ENTITY_GHAST_SCREAM
    '2':
      chance: 40
      cooldown: 3
      effects:
        - PARTICLE:SMOKE_LARGE:50:1 @Victim
        - PLAY_SOUND:ENTITY_GHAST_SCREAM
    '3':
      chance: 60
      cooldown: 3
      effects:
        - PARTICLE:SMOKE_LARGE:50:1 @Victim
        - PLAY_SOUND:ENTITY_GHAST_SCREAM
famine:
  display: '%group-color%Kıtlık'
  description: Rakibinize açlık efekti verme şansı.
  applies-to: Silahlar
  type: ATTACK
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 12
      cooldown: 8
      effects:
        - POTION:HUNGER:0:80 @Victim
    '2':
      chance: 15
      cooldown: 8
      effects:
        - POTION:HUNGER:0:120 @Victim
    '3':
      chance: 18
      cooldown: 8
      effects:
        - POTION:HUNGER:1:80 @Victim
    '4':
      chance: 22
      cooldown: 8
      effects:
        - POTION:HUNGER:1:120 @Victim
berserk:
  display: '%group-color%Çılgın'
  description: |-
    Güç ve madencilik yorgunluğu
    şansı.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 4
      cooldown: 8
      effects:
        - POTION:SLOW_DIGGING:0:60 @Attacker
        - POTION:INCREASE_DAMAGE:0:60 @Attacker
    '2':
      chance: 8
      cooldown: 7
      effects:
        - POTION:SLOW_DIGGING:0:80 @Attacker
        - POTION:INCREASE_DAMAGE:0:80 @Attacker
    '3':
      chance: 12
      cooldown: 6
      effects:
        - POTION:SLOW_DIGGING:0:100 @Attacker
        - POTION:INCREASE_DAMAGE:0:100 @Attacker
    '4':
      chance: 16
      cooldown: 5
      effects:
        - POTION:SLOW_DIGGING:1:80 @Attacker
        - POTION:INCREASE_DAMAGE:1:80 @Attacker
    '5':
      chance: 20
      cooldown: 4
      effects:
        - POTION:SLOW_DIGGING:1:100 @Attacker
        - POTION:INCREASE_DAMAGE:1:100 @Attacker
reflect:
  display: '%group-color%Ayna'
  description: |-
    Düşman hasarını absorbe
    ve geri yansıtın.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: UNIQUE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 3
      cooldown: 5
      effects:
        - CANCEL_EVENT
        - DO_HARM:%damage% @Attacker
        - CACTUS @Victim
    '2':
      chance: 4
      cooldown: 5
      effects:
        - CANCEL_EVENT
        - DO_HARM:%damage% @Attacker
        - CACTUS @Victim
    '3':
      chance: 5
      cooldown: 5
      effects:
        - CANCEL_EVENT
        - DO_HARM:%damage% @Attacker
        - CACTUS @Victim
    '4':
      chance: 6
      cooldown: 5
      effects:
        - CANCEL_EVENT
        - DO_HARM:%damage% @Attacker
        - CACTUS @Victim
    '5':
      chance: 7
      cooldown: 5
      effects:
        - CANCEL_EVENT
        - DO_HARM:%damage% @Attacker
        - CACTUS @Victim
ward:
  display: '%group-color%Absorbe'
  description: Düşman hasarını absorbe etme şansı
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: UNIQUE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 3
      cooldown: 5
      effects:
        - CANCEL_EVENT
    '2':
      chance: 7
      cooldown: 5
      effects:
        - CANCEL_EVENT
    '3':
      chance: 11
      cooldown: 5
      effects:
        - CANCEL_EVENT
    '4':
      chance: 15
      cooldown: 5
      effects:
        - CANCEL_EVENT
explosive:
  display: '%group-color%Patlayıcı oklar'
  description: Okların patlama ihtimali.
  applies-to: Yay
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: UNIQUE
  applies:
    - BOW
  levels:
    '1':
      chance: 20
      cooldown: 7
      effects:
        - TNT @Victim
    '2':
      chance: 30
      cooldown: 8
      effects:
        - TNT @Victim
    '3':
      chance: 40
      cooldown: 8
      effects:
        - TNT @Victim
    '4':
      chance: 50
      cooldown: 8
      effects:
        - TNT @Victim
    '5':
      chance: 60
      cooldown: 9
      effects:
        - TNT @Victim
frenzy:
  display: '%group-color%Patlayıcı oklar'
  description: Okların patlama ihtimali.
  applies-to: Arbalet
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: UNIQUE
  applies:
    - CROSSBOW
  levels:
    '1':
      chance: 20
      cooldown: 7
      effects:
        - TNT @Victim
    '2':
      chance: 30
      cooldown: 8
      effects:
        - TNT @Victim
    '3':
      chance: 40
      cooldown: 8
      effects:
        - TNT @Victim
    '4':
      chance: 50
      cooldown: 8
      effects:
        - TNT @Victim
    '5':
      chance: 60
      cooldown: 9
      effects:
        - TNT @Victim
featherweight:
  display: '%group-color%Tüy siklet'
  description: Bir acele patlaması yaşama şansı.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 35
      cooldown: 2
      effects:
        - POTION:FAST_DIGGING:0:60
    '2':
      chance: 55
      cooldown: 2
      effects:
        - POTION:FAST_DIGGING:1:80
    '3':
      chance: 75
      cooldown: 2
      effects:
        - POTION:FAST_DIGGING:2:100
sharpnesshook:
  display: '%group-color%Keskinlik Kancası'
  description: Kancayla hasar verin.
  applies-to: Olta
  type: HOOK_ENTITY
  group: ULTIMATE
  applies:
    - FISHING_ROD
  levels:
    '1':
      effects:
        - DO_HARM:2 @Victim
    '2':
      effects:
        - DO_HARM:4 @Victim
    '3':
      effects:
        - DO_HARM:6 @Victim
    '4':
      effects:
        - DO_HARM:9 @Victim
    '5':
      effects:
        - DO_HARM:12 @Victim
    '6':
      effects:
        - DO_HARM:15 @Victim
    '7':
      effects:
        - DO_HARM:19 @Victim
    '8':
      effects:
        - DO_HARM:23 @Victim
    '9':
      effects:
        - DO_HARM:27 @Victim
poisonedhook:
  display: '%group-color%Zehirli Kanca'
  description: Olta kancasını zehirler.
  applies-to: Olta
  type: HOOK_ENTITY
  group: ELITE
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 6
      cooldown: 2
      effects:
        - POTION:POISON:0:80 @Victim
    '2':
      chance: 22
      cooldown: 2
      effects:
        - POTION:POISON:0:120 @Victim
    '3':
      chance: 35
      cooldown: 2
      effects:
        - POTION:POISON:1:80 @Victim
firehook:
  display: '%group-color%Yangın Kancası'
  description: Olta kancasını yakar.
  applies-to: Olta
  type: HOOK_ENTITY
  group: ELITE
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 25
      cooldown: 3
      effects:
        - BURN:40 @Victim
    '2':
      chance: 35
      cooldown: 6
      effects:
        - BURN:40 @Victim
    '3':
      chance: 100
      cooldown: 8
      effects:
        - BURN:40 @Victim
molten:
  display: '%group-color%Ateşli'
  description: Saldırganınızı ateşe verme şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: UNIQUE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 21
      cooldown: 2
      effects:
        - BURN:2 @Attacker
    '2':
      chance: 32
      cooldown: 2
      effects:
        - BURN:4 @Attacker
    '3':
      chance: 49
      cooldown: 2
      effects:
        - BURN:6 @Attacker
    '4':
      chance: 63
      cooldown: 2
      effects:
        - BURN:8 @Attacker
ravenous:
  display: '%group-color%Açgözlü'
  description: |-
    Savaşırken açlığı yeniden
    doldurma şansı.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 14
      cooldown: 2
      effects:
        - ADD_FOOD:<random number>1-4</random number> @Attacker
    '2':
      chance: 18
      cooldown: 2
      effects:
        - ADD_FOOD:<random number>1-4</random number> @Attacker
    '3':
      chance: 22
      cooldown: 2
      effects:
        - ADD_FOOD:<random number>1-4</random number> @Attacker
    '4':
      chance: 26
      cooldown: 2
      effects:
        - ADD_FOOD:<random number>1-4</random number> @Attacker
veinminer:
  display: '%group-color%Damar Madenci'
  description: Tüm cevher damarını kazma şansı
  applies-to: Kazmalar
  group: ELITE
  type: MINING
  applies:
    - ALL_PICKAXE
  levels:
    '1':
      chance: 15
      cooldown: 4
      settings:
        whitelist:
          - "COAL_ORE"
          - "COPPER_ORE"
          - "IRON_ORE"
          - "GOLD_ORE"
          - "LAPIS_ORE"
          - "REDSTONE_ORE"
          - "DIAMOND_ORE"
          - "EMERALD_ORE"
          - "NETHER_QUARTZ_ORE"
          - "NETHER_GOLD_ORE"
          - "ANCIENT_DEBRIS"
          - "DEEPSLATE_COAL_ORE"
          - "DEEPSLATE_COPPER_ORE"
          - "DEEPSLATE_IRON_ORE"
          - "DEEPSLATE_GOLD_ORE"
          - "DEEPSLATE_LAPIS_ORE"
          - "DEEPSLATE_REDSTONE_ORE"
          - "DEEPSLATE_DIAMOND_ORE"
          - "DEEPSLATE_EMERALD_ORE"
      effects:
        - BREAK_BLOCK @Veinmine
    '2':
      chance: 35
      cooldown: 3
      settings:
        whitelist:
          - "COAL_ORE"
          - "COPPER_ORE"
          - "IRON_ORE"
          - "GOLD_ORE"
          - "LAPIS_ORE"
          - "REDSTONE_ORE"
          - "DIAMOND_ORE"
          - "EMERALD_ORE"
          - "NETHER_QUARTZ_ORE"
          - "NETHER_GOLD_ORE"
          - "ANCIENT_DEBRIS"
          - "DEEPSLATE_COAL_ORE"
          - "DEEPSLATE_COPPER_ORE"
          - "DEEPSLATE_IRON_ORE"
          - "DEEPSLATE_GOLD_ORE"
          - "DEEPSLATE_LAPIS_ORE"
          - "DEEPSLATE_REDSTONE_ORE"
          - "DEEPSLATE_DIAMOND_ORE"
          - "DEEPSLATE_EMERALD_ORE"
      effects:
        - BREAK_BLOCK @Veinmine
    '3':
      settings:
        whitelist:
          - "COAL_ORE"
          - "COPPER_ORE"
          - "IRON_ORE"
          - "GOLD_ORE"
          - "LAPIS_ORE"
          - "REDSTONE_ORE"
          - "DIAMOND_ORE"
          - "EMERALD_ORE"
          - "NETHER_QUARTZ_ORE"
          - "NETHER_GOLD_ORE"
          - "ANCIENT_DEBRIS"
          - "DEEPSLATE_COAL_ORE"
          - "DEEPSLATE_COPPER_ORE"
          - "DEEPSLATE_IRON_ORE"
          - "DEEPSLATE_GOLD_ORE"
          - "DEEPSLATE_LAPIS_ORE"
          - "DEEPSLATE_REDSTONE_ORE"
          - "DEEPSLATE_DIAMOND_ORE"
          - "DEEPSLATE_EMERALD_ORE"
      effects:
        - BREAK_BLOCK @Veinmine
telepathy:
  display: '%group-color%Telepati'
  description: |-
    Araçlar tarafından kırılan blokları
    envanterinize otomatik olarak yerleştirir.
  applies-to: Alet
  type: MINING
  group: UNIQUE
  applies:
    - ALL_TOOLS
  levels:
    '1':
      chance: 40
      effects:
        - TP_DROPS @Block
    '2':
      chance: 60
      effects:
        - TP_DROPS @Block
    '3':
      chance: 80
      effects:
        - TP_DROPS @Block
    '4':
      effects:
        - TP_DROPS @Block
explosivedemise:
  display: '%group-color%Explosive Demise'
  description: |-
    Ölmek üzereyken krumalarınız
    olarak sürüngenleri çağırın.
  applies-to: Leggings
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: UNIQUE
  applies:
    - ALL_LEGGINGS
  levels:
    '1':
      chance: 13
      cooldown: 3
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - GUARD:CREEPER:8:1:@Victim
        - POTION:BLINDNESS:0:40 @Attacker
    '2':
      chance: 17
      cooldown: 3
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - GUARD:CREEPER:8:1:@Victim
        - POTION:BLINDNESS:0:60 @Attacker
    '3':
      chance: 24
      cooldown: 3
      conditions:
        - '%victim health% > 7 : %stop%'
      effects:
        - GUARD:CREEPER:8:1:@Victim
        - POTION:BLINDNESS:0:100 @Attacker
    '4':
      chance: 30
      cooldown: 3
      conditions:
        - '%victim health% > 7 : %stop%'
      effects:
        - GUARD:CREEPER:8:1:@Victim
        - POTION:BLINDNESS:1:40 @Attacker
    '5':
      chance: 38
      cooldown: 3
      conditions:
        - '%victim health% > 8 : %stop%'
      effects:
        - GUARD:CREEPER:8:2:@Victim
        - POTION:BLINDNESS:1:80 @Attacker
    '6':
      chance: 46
      cooldown: 3
      conditions:
        - '%victim health% > 8 : %stop%'
      effects:
        - GUARD:CREEPER:8:2:@Victim
        - POTION:BLINDNESS:1:120 @Attacker
    '7':
      chance: 55
      cooldown: 3
      conditions:
        - '%victim health% > 8 : %stop%'
      effects:
        - GUARD:CREEPER:8:2:@Victim
        - POTION:BLINDNESS:2:60 @Attacker
    '8':
      chance: 69
      cooldown: 3
      conditions:
        - '%victim health% > 8 : %stop%'
      effects:
        - GUARD:CREEPER:8:3:@Victim
        - POTION:BLINDNESS:2:100 @Attacker
enderslayer:
  display: '%group-color%Ender Avcısı'
  description: Enderman ve Ender ejderhalarına verilen hasarı artırır.
  applies-to: Silahlar
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 16
      cooldown: 2
      conditions:
        - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 21
      cooldown: 2
      conditions:
        - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 29
      cooldown: 2
      conditions:
        - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      chance: 34
      cooldown: 2
      conditions:
        - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '5':
      chance: 41
      cooldown: 2
      conditions:
        - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
deathpunch:
  display: '%group-color%Ölüm Yumruğu'
  description: Zombilere verilen hasarı artırır.
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  group: SIMPLE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 16
      cooldown: 2
      conditions:
        - '%mob type% = ZOMBIE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 20
      cooldown: 2
      conditions:
        - '%mob type% = ZOMBIE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 40
      cooldown: 2
      conditions:
        - '%mob type% = ZOMBIE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      chance: 60
      cooldown: 1
      conditions:
        - '%mob type% = ZOMBIE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '5':
      chance: 80
      conditions:
        - '%mob type% = ZOMBIE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
bonecrusher:
  display: '%group-color%Kemik Kıran'
  description: İskeletlere verilen hasarı artırır.
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  group: SIMPLE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%mob type% = SKELETON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%mob type% = SKELETON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      cooldown: 1
      conditions:
        - '%mob type% = SKELETON : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
immolate:
  display: '%group-color%Ölüm'
  description: Örümceklere verilen hasarı artırır.
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%mob type% = SPIDER : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%mob type% = SPIDER : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      conditions:
        - '%mob type% = SPIDER : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
slayer:
  display: '%group-color%Avcı'
  description: Pasif yaratıklara verilen hasarı artırır.
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
hunter:
  display: '%group-color%Avcı'
  description: Pasif yaratıklara verilen hasarı artırır.
  applies-to: Yay, Arbalet, Trident
  type: SHOOT_MOB
  group: UNIQUE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      conditions:
        - '%is hostile% = false : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
beastslayer:
  display: '%group-color%Canavar Katili'
  description: Düşman yaratıklara verilen hasarı artırır.
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  group: LEGENDARY
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
hook:
  display: '%group-color%Kanca'
  description: Balıkçılıktan daha fazla deneyim kazanın.
  applies-to: Olta
  type: CATCH_FISH
  group: ELITE
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 15
      cooldown: 12
      effects:
        - EXP:%exp%
    '2':
      chance: 25
      cooldown: 12
      effects:
        - EXP:%exp%
    '3':
      chance: 35
      cooldown: 12
      effects:
        - EXP:%exp%
bait:
  display: '%group-color%Yem'
  description: Çifte balık tutma şansı alma şansı.
  applies-to: Olta
  type: CATCH_FISH
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 15
      cooldown: 10
      effects:
        - MORE_DROPS:1
    '2':
      chance: 18
      cooldown: 15
      effects:
        - MORE_DROPS:1
    '3':
      chance: 26
      cooldown: 20
      effects:
        - MORE_DROPS:1
snap:
  display: '%group-color%Çak!'
  description: Hedefi kendinize doğru çekin.
  applies-to: Olta
  type: CATCH_FISH
  group: ELITE
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 15
      cooldown: 4
      conditions:
        - '%caught% = PLAYER : %allow%'
      effects:
        - PULL_CLOSER:1 @Victim
    '2':
      chance: 25
      cooldown: 6
      conditions:
        - '%caught% = PLAYER : %allow%'
      effects:
        - PULL_CLOSER:1.5 @Victim
    '3':
      conditions:
        - '%caught% = PLAYER : %allow%'
      effects:
        - PULL_CLOSER:2 @Victim
lucky:
  display: '%group-color%Şanslı'
  description: Balık tutarken şansı artırma.
  applies-to: Olta
  type: RIGHT_CLICK
  group: ULTIMATE
  applies:
    - FISHING_ROD
  levels:
    '1':
      chance: 75
      cooldown: 12
      effects:
        - POTION:LUCK:1:1000
    '2':
      chance: 85
      cooldown: 12
      effects:
        - POTION:LUCK:2:1000
    '3':
      chance: 95
      cooldown: 12
      effects:
        - POTION:LUCK:3:1000
permafrost:
  display: '%group-color%Kalıcı iz'
  description: Rakiplerini yavaşlatır ve kanatır.
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 15
      cooldown: 12
      effects:
        - DO_HARM:1 @Victim
        - BLOOD @Victim
        - POTION:SLOW:0:20 @Victim
        - WAIT:20
        - DO_HARM:1 @Victim
        - BLOOD @Victim
        - WAIT:20
        - DO_HARM:1 @Victim
        - BLOOD @Victim
    '2':
      chance: 18
      cooldown: 12
      effects:
        - DO_HARM:2 @Victim
        - BLOOD @Victim
        - POTION:SLOW:0:40 @Victim
        - WAIT:20
        - DO_HARM:2 @Victim
        - BLOOD @Victim
        - WAIT:20
        - DO_HARM:1 @Victim
        - BLOOD @Victim
    '3':
      chance: 19
      cooldown: 12
      effects:
        - DO_HARM:3 @Victim
        - BLOOD @Victim
        - POTION:SLOW:0:50 @Victim
        - WAIT:20
        - DO_HARM:2 @Victim
        - BLOOD @Victim
        - WAIT:20
        - DO_HARM:1 @Victim
        - BLOOD @Victim
    '4':
      chance: 21
      cooldown: 13
      effects:
        - DO_HARM:3 @Victim
        - BLOOD @Victim
        - POTION:SLOW:0:60 @Victim
        - WAIT:20
        - DO_HARM:2 @Victim
        - BLOOD @Victim
        - WAIT:20
        - DO_HARM:2 @Victim
        - BLOOD @Victim
    '5':
      chance: 25
      cooldown: 13
      effects:
        - DO_HARM:3 @Victim
        - BLOOD @Victim
        - POTION:SLOW:1:60 @Victim
        - WAIT:20
        - DO_HARM:3 @Victim
        - BLOOD @Victim
        - WAIT:20
        - DO_HARM:2 @Victim
        - BLOOD @Victim
soulless:
  display: '%group-color%Ruhsuz'
  description: Düşman canavarlara verilen hasarı artırır.
  applies-to: Yay, Arbalet, Üçlü mızrak
  type: SHOOT_MOB
  group: UNIQUE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 50
      cooldown: 2
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 75
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      conditions:
        - '%is hostile% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
reaper:
  display: '%group-color%Reaper'
  description: |-
    Rakibinize hasar verirken Solma
    ve Körlük etkilerini verme şansı
  applies-to: Balta
  settings:
    showActionBar: true
  type: ATTACK
  group: ELITE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 8
      cooldown: 16
      effects:
        - POTION:WITHER:0:35 @Victim
        - POTION:BLINDNESS:0:35 @Victim
    '2':
      chance: 10
      cooldown: 14
      effects:
        - POTION:WITHER:0:40 @Victim
        - POTION:BLINDNESS:0:40 @Victim
    '3':
      chance: 12
      cooldown: 12
      effects:
        - POTION:WITHER:0:50 @Victim
        - POTION:BLINDNESS:0:50 @Victim
    '4':
      chance: 14
      cooldown: 10
      effects:
        - POTION:WITHER:0:60 @Victim
        - POTION:BLINDNESS:0:60 @Victim
netherslayer:
  display: '%group-color%Cehennem Avcısı'
  description: Nether canavarlarına verilen hasarı artırır.
  applies-to: Silahlar
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 16
      cooldown: 2
      conditions:
        - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '2':
      chance: 21
      cooldown: 2
      conditions:
        - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIEor %mob type% = GHAST : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '3':
      chance: 29
      cooldown: 2
      conditions:
        - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '4':
      chance: 34
      cooldown: 2
      conditions:
        - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
    '5':
      chance: 41
      cooldown: 2
      conditions:
        - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
blind:
  display: '%group-color%Kör'
  description: |-
    Saldırırken körlüğe
    neden olma şansı.
  applies-to: Kılıç
  type: ATTACK
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 17
      cooldown: 5
      effects:
        - POTION:BLINDNESS:0:60 @Victim
    '2':
      chance: 25
      cooldown: 5
      effects:
        - POTION:BLINDNESS:1:80 @Victim
    '3':
      chance: 33
      cooldown: 5
      effects:
        - POTION:BLINDNESS:2:100 @Victim
allure:
  display: '%group-color%Cazibe'
  description: Saldırınız yaratıkları kendinize doğru çeker.
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 30
      effects:
        - PULL_CLOSER:1 @Victim
    '2':
      chance: 60
      effects:
        - PULL_CLOSER:1.5 @Victim
    '3':
      effects:
        - PULL_CLOSER:2 @Victim
frozen:
  display: '%group-color%Buzzzz'
  description: |-
    Saldırganın yavaşlamasına
    neden olabilir.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 19
      cooldown: 6
      effects:
        - POTION:SLOW:0:40 @Attacker
    '2':
      chance: 19
      cooldown: 6
      effects:
        - POTION:SLOW:1:50 @Attacker
    '3':
      chance: 26
      cooldown: 6
      effects:
        - POTION:SLOW:2:60 @Attacker
paralyze:
  display: '%group-color%Felçli'
  description: |-
    Şimşek efekti, yavaşlama
    ve yavaş sallanma şansı verir.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 7
      cooldown: 3
      effects:
        - LIGHTNING @Victim
        - EXTINGUISH @Victim
        - POTION:SLOW:0:60 @Victim
        - POTION:SLOW_DIGGING:0:60 @Victim
    '2':
      chance: 10
      cooldown: 3
      effects:
        - LIGHTNING @Victim
        - EXTINGUISH @Victim
        - POTION:SLOW:0:100 @Victim
        - POTION:SLOW_DIGGING:0:100 @Victim
    '3':
      chance: 13
      cooldown: 3
      effects:
        - LIGHTNING @Victim
        - EXTINGUISH @Victim
        - POTION:SLOW:1:60 @Victim
        - POTION:SLOW_DIGGING:1:60 @Victim
    '4':
      chance: 16
      cooldown: 3
      effects:
        - LIGHTNING @Victim
        - EXTINGUISH @Victim
        - POTION:SLOW:1:100 @Victim
        - POTION:SLOW_DIGGING:1:100 @Victim
poison:
  display: '%group-color%Zehir'
  description: Zehir etkisi verme şansı.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 6
      cooldown: 2
      effects:
        - POTION:POISON:0:80 @Victim
    '2':
      chance: 22
      cooldown: 2
      effects:
        - POTION:POISON:0:120 @Victim
    '3':
      chance: 35
      cooldown: 2
      effects:
        - POTION:POISON:1:80 @Victim
virus:
  display: '%group-color%Virüs'
  description: Zehir etkisi verme şansı.
  applies-to: Yay, Arbalet, Üçlü Mızrak
  type: SHOOT_MOB;SHOOT
  settings:
    showActionBar: true
  group: UNIQUE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 6
      cooldown: 2
      effects:
        - POTION:POISON:0:80 @Victim
    '2':
      chance: 22
      cooldown: 2
      effects:
        - POTION:POISON:0:120 @Victim
    '3':
      chance: 35
      cooldown: 2
      effects:
        - POTION:POISON:1:80 @Victim
poisoned:
  display: '%group-color%Zehirli'
  description: Saldırgana zehir etkisi verme şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 8
      cooldown: 6
      effects:
        - POTION:POISON:0:60 @Attacker
    '2':
      chance: 12
      cooldown: 6
      effects:
        - POTION:POISON:0:120 @Attacker
    '3':
      chance: 17
      cooldown: 6
      effects:
        - POTION:POISON:1:60 @Attacker
    '4':
      chance: 23
      cooldown: 6
      effects:
        - POTION:POISON:1:120 @Attacker
reforged:
  display: '%group-color%Reforged'
  description: |-
    Silahların ve aletlerin dayanıklılığını korur,
    eşyaların kırılması daha uzun sürer.
  applies-to: Silahlar and tools
  type: ATTACK_MOB;MINING
  group: ELITE
  applies:
    - ALL_AXE
    - ALL_SWORD
    - ALL_PICKAXE
    - ALL_SPADE
  levels:
    '1':
      chance: 10
      effects:
        - ADD_DURABILITY_ITEM:1
    '2':
      chance: 20
      effects:
        - ADD_DURABILITY_ITEM:1
    '3':
      chance: 30
      effects:
        - ADD_DURABILITY_ITEM:1
    '4':
      chance: 40
      effects:
        - ADD_DURABILITY_ITEM:1
    '5':
      chance: 50
      effects:
        - ADD_DURABILITY_ITEM:1
    '6':
      chance: 60
      effects:
        - ADD_DURABILITY_ITEM:1
    '7':
      chance: 70
      effects:
        - ADD_DURABILITY_ITEM:1
    '8':
      chance: 80
      effects:
        - ADD_DURABILITY_ITEM:1
    '9':
      chance: 90
      effects:
        - ADD_DURABILITY_ITEM:1
    '10':
      effects:
        - ADD_DURABILITY_ITEM:1
snare:
  display: '%group-color%Tuzak'
  description: |-
    Oklarla düşmanları yavaşlatma
    ve yorma şansı.
  applies-to: Yays
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 12
      cooldown: 3
      effects:
        - POTION:SLOW:0:80 @Victim
        - POTION:SLOW_DIGGING:0:80 @Victim
    '2':
      chance: 19
      cooldown: 3
      effects:
        - POTION:SLOW:0:120 @Victim
        - POTION:SLOW_DIGGING:0:120 @Victim
    '3':
      chance: 24
      cooldown: 3
      effects:
        - POTION:SLOW:1:80 @Victim
        - POTION:SLOW_DIGGING:1:80 @Victim
    '4':
      chance: 29
      cooldown: 3
      effects:
        - POTION:SLOW:1:120 @Victim
        - POTION:SLOW_DIGGING:1:120 @Victim
springs:
  display: '%group-color%Yaylar'
  description: Zıplama desteği verir.
  applies-to: Bot
  type: EFFECT_STATIC
  group: ELITE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      effects:
        - POTION:JUMP:0
    '2':
      effects:
        - POTION:JUMP:1
    '3':
      effects:
        - POTION:JUMP:2
undeadruse:
  display: '%group-color%Ölümsüz Ruse'
  description: |-
    Vurulduğunda rakiplerinizin dikkatini dağıtmak ve yönünü
    şaşırtmak için zombi sürüleri oluşturma şansınız olur.
  applies-to: Bot
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 3
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:2:@Victim
    '2':
      chance: 4
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:2:@Victim
    '3':
      chance: 5
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:2:@Victim
    '4':
      chance: 6
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:2:@Victim
    '5':
      chance: 7
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:2:@Victim
    '6':
      chance: 8
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:3:@Victim
    '7':
      chance: 10
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:3:@Victim
    '8':
      chance: 14
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:4:@Victim
    '9':
      chance: 18
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:4:@Victim
    '10':
      chance: 22
      cooldown: 6
      effects:
        - GUARD:ZOMBIE:8:5:@Victim
voodoo:
  display: '%group-color%Voodoo'
  description: Zayıflığın üstesinden gelme şansı verir.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 5
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:60 @Attacker
    '2':
      chance: 7
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:100 @Attacker
    '3':
      chance: 9
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:140 @Attacker
    '4':
      chance: 13
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:60 @Attacker
    '5':
      chance: 16
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:100 @Attacker
    '6':
      chance: 21
      cooldown: 2
      effects:
        - POTION:WEAKNESS:0:120 @Attacker
wither:
  display: '%group-color%Wither'
  description: Soldurma efekti verme şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 9
      cooldown: 3
      effects:
        - POTION:WITHER:0:60 @Attacker
    '2':
      chance: 11
      cooldown: 3
      effects:
        - POTION:WITHER:0:100 @Attacker
    '3':
      chance: 14
      cooldown: 3
      effects:
        - POTION:WITHER:0:140 @Attacker
    '4':
      chance: 17
      cooldown: 3
      effects:
        - POTION:WITHER:1:60 @Attacker
    '5':
      chance: 21
      cooldown: 3
      effects:
        - POTION:WITHER:1:100 @Attacker
perish:
  display: '%group-color%Perish'
  description: Soldurma efekti verme şansı.
  applies-to: Yay, Arbalet, Trident
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: UNIQUE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 9
      cooldown: 3
      effects:
        - POTION:WITHER:0:60 @Victim
    '2':
      chance: 11
      cooldown: 3
      effects:
        - POTION:WITHER:0:100 @Victim
    '3':
      chance: 14
      cooldown: 3
      effects:
        - POTION:WITHER:0:140 @Victim
    '4':
      chance: 17
      cooldown: 3
      effects:
        - POTION:WITHER:1:60 @Victim
    '5':
      chance: 21
      cooldown: 3
      effects:
        - POTION:WITHER:1:100 @Victim
smokebomb:
  display: '%group-color%Duman Bombası'
  description: |-
    Ölümün eşiğine geldiğinde,
    düşmanlarının dikkatini dağıtmak için bir duman bombası oluşturursun.
  applies-to: Kask
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - ALL_HELMET
  levels:
    '1':
      chance: 9
      cooldown: 2
      conditions:
        - '%victim health% > 4 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:0:60 @Attacker
    '2':
      chance: 15
      cooldown: 2
      conditions:
        - '%victim health% > 4 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:0:60 @Attacker
    '3':
      chance: 23
      cooldown: 2
      conditions:
        - '%victim health% > 4 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:0:100 @Attacker
    '4':
      chance: 28
      cooldown: 2
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:0:100 @Attacker
    '5':
      chance: 30
      cooldown: 2
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:1:60 @Attacker
    '6':
      chance: 34
      cooldown: 2
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:1:100 @Attacker
    '7':
      chance: 36
      cooldown: 2
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:1:140 @Attacker
    '8':
      chance: 38
      cooldown: 2
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - PARTICLE:CLOUD:200:3 @Victim
        - POTION:BLINDNESS:2:120 @Attacker
infernal:
  display: '%group-color%Cehennem'
  description: Patlayıcı ateş efekti.
  applies-to: Kılıç, Balta
  type: ATTACK;ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 15
      cooldown: 2
      effects:
        - PARTICLE:BURN:2:20
        - BURN:2 @Victim
    '2':
      chance: 30
      cooldown: 2
      effects:
        - PARTICLE:BURN:2:40
        - BURN:4 @Victim
    '3':
      chance: 50
      cooldown: 2
      effects:
        - PARTICLE:BURN:3:20
        - BURN:6 @Victim
extinguish:
  display: '%group-color%Söndürme'
  description: |-
    Yandığında,
    kendini söndürme şansı.
  applies-to: Leggings
  type: DEFENSE;DEFENSE_MOB;FIRE
  group: ELITE
  applies:
    - ALL_LEGGINGS
  levels:
    '1':
      chance: 20
      effects:
        - WAIT:1
        - EXTINGUISH @Victim
    '2':
      chance: 60
      effects:
        - WAIT:1
        - EXTINGUISH @Victim
    '3':
      chance: 80
      effects:
        - WAIT:1
        - EXTINGUISH @Victim
shockwave:
  display: '%group-color%Şok Dalgası'
  description: |-
    Sağlığın düşük olduğunda,
    saldırganını geri itme şansı.
  applies-to: Göğüslük
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - ALL_CHESTPLATE
  levels:
    '1':
      chance: 10
      cooldown: 4
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PULL_AWAY:0.5 @Attacker
    '2':
      chance: 20
      cooldown: 4
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PULL_AWAY:1.0 @Attacker
    '3':
      chance: 30
      cooldown: 4
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PULL_AWAY:1.5 @Attacker
    '4':
      chance: 40
      cooldown: 4
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PULL_AWAY:2.0 @Attacker
    '5':
      chance: 50
      cooldown: 4
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - PULL_AWAY:2.5 @Attacker
vampire:
  display: '%group-color%Vampir'
  description: |-
    Saldırı yaptıktan birkaç saniye sonra,
    sana en fazla 3 HP iyileştirme yapma şansı.
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 7
      cooldown: 4
      effects:
        - WAIT:40
        - ADD_HEALTH:<random number>1-6</random number>
    '2':
      chance: 12
      cooldown: 4
      effects:
        - WAIT:40
        - ADD_HEALTH:<random number>1-6</random number>
    '3':
      chance: 15
      cooldown: 4
      effects:
        - WAIT:40
        - ADD_HEALTH:<random number>1-6</random number>
greatsword:
  display: '%group-color%Büyük Kılıç'
  description: |-
    Vuruldukları anda yay kullanan oyunculara
    karşı hasarı artırır.
  applies-to: Sword
  type: ATTACK
  group: ELITE
  settings:
    showActionBar: true
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 15
      cooldown: 2
      conditions:
        - '%victim is holding% contains BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
    '2':
      chance: 25
      cooldown: 2
      conditions:
        - '%victim is holding% contains BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
    '3':
      chance: 35
      cooldown: 2
      conditions:
        - '%victim is holding% contains BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
    '4':
      chance: 45
      cooldown: 2
      conditions:
        - '%victim is holding% contains BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>105-205</random number>
    '5':
      chance: 55
      cooldown: 2
      conditions:
        - '%victim is holding% contains BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>105-205</random number>
bowmaster:
  display: '%group-color%Yay Ustası'
  description: |-
    Vuruldukları anda kılıç kullanan oyunculara
    karşı hasarı artırır.
  applies-to: Yay, Arbalet, Trident
  type: SHOOT
  group: ELITE
  applies:
    - TRIDENT
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 15
      cooldown: 2
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
    '2':
      chance: 25
      cooldown: 2
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
    '3':
      chance: 35
      cooldown: 2
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
    '4':
      chance: 45
      cooldown: 2
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>105-205</random number>
    '5':
      chance: 55
      cooldown: 2
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>105-205</random number>
hardened:
  display: '%group-color%Dayanıklı'
  description: |-
    Oyuncular tarafından hasar aldığında,
    dayanıklılığı geri kazanma şansı.
  applies-to: Zırh
  type: DEFENSE
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 25
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:1 @Victim
    '2':
      chance: 35
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:1 @Victim
    '3':
      chance: 45
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:2 @Victim
patch:
  display: '%group-color%Yama'
  description: |-
    Canavarlar tarafından hasar aldığında,
    dayanıklılığı geri kazanma şansı.
  applies-to: Zırh
  type: DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 25
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:1 @Victim
    '2':
      chance: 35
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:1 @Victim
    '3':
      chance: 45
      cooldown: 7
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:2 @Victim
rocketescape:
  display: '%group-color%Roket Kaçışı'
  description: |-
    Düşük can durumunda,
    havaya fırlayarak kaçış yaparsın.
  applies-to: Bot
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 20
      cooldown: 8
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - BOOST:UP:20 @Victim
    '2':
      chance: 34
      cooldown: 8
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - BOOST:UP:25 @Victim
    '3':
      chance: 40
      cooldown: 8
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - BOOST:UP:30 @Victim
trickster:
  display: '%group-color%Hilebaz'
  description: |-
    Vurulduğunda, rakibinin tam arkasına
    ışınlanma şansı elde edersin.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 8
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '2':
      chance: 14
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '3':
      chance: 17
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '4':
      chance: 21
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '5':
      chance: 29
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '6':
      chance: 37
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '7':
      chance: 46
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
    '8':
      chance: 51
      cooldown: 5
      effects:
        - TELEPORT_BEHIND @Victim
timber:
  display: '%group-color%Oduncu'
  description: |-
    Tek vuruşta bir ağacı kırma şansı.
  applies-to: Balta
  group: ULTIMATE
  type: MINING
  settings:
    showActionBar: true
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 15
      cooldown: 5
      effects:
        - BREAK_TREE @Block
    '2':
      chance: 35
      cooldown: 5
      effects:
        - BREAK_TREE @Block
    '3':
      chance: 55
      cooldown: 6
      effects:
        - BREAK_TREE @Block
distance:
  display: '%group-color%Uzaklaşma'
  description: |-
    Düşmanlarından uzaklaşarak,
    can yenilenmesi kazanma şansı.
  applies-to: Silahlar
  type: ATTACK
  group: ULTIMATE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 16
      cooldown: 6
      effects:
        - PULL_AWAY:3.0 @Victim
        - POTION:REGENERATION:0:20 @Attacker
    '2':
      chance: 20
      cooldown: 6
      effects:
        - PULL_AWAY:4.5 @Victim
        - POTION:REGENERATION:0:20 @Attacker
    '3':
      chance: 24
      cooldown: 6
      effects:
        - PULL_AWAY:5.0 @Victim
        - POTION:REGENERATION:1:20 @Attacker
    '4':
      chance: 28
      cooldown: 6
      effects:
        - PULL_AWAY:6.5 @Victim
        - POTION:REGENERATION:1:40 @Attacker
cleave:
  display: '%group-color%Parçalama'
  description: |-
    Büyü seviyesine göre artan bir yarıçap içinde
    bulunan oyunculara hasar verir.
  applies-to: Balta
  type: ATTACK
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 4
      cooldown: 8
      effects:
        - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
    '2':
      chance: 5
      cooldown: 8
      effects:
        - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
    '3':
      chance: 6
      cooldown: 9
      effects:
        - DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=damageable}
    '4':
      chance: 7
      cooldown: 9
      effects:
        - DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=damageable}
    '5':
      chance: 9
      cooldown: 10
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=damageable}
    '6':
      chance: 12
      cooldown: 12
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=damageable}
    '7':
      chance: 15
      cooldown: 14
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=damageable}
ambit:
  display: '%group-color%Etki Alanı'
  description: "Büyü seviyesine göre artan bir yarıçap içinde\ncanavarlara hasar verir."
  applies-to: Kılıç, Balta
  type: ATTACK_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 4
      cooldown: 8
      effects:
        - DO_HARM:<random number>1-2</random number> @Aoe{radius=7,target=mobs}
    '2':
      chance: 5
      cooldown: 8
      effects:
        - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=mobs}
    '3':
      chance: 6
      cooldown: 9
      effects:
        - DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=mobs}
    '4':
      chance: 7
      cooldown: 9
      effects:
        - DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=mobs}
    '5':
      chance: 9
      cooldown: 10
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=mobs}
    '6':
      chance: 12
      cooldown: 12
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=mobs}
    '7':
      chance: 15
      cooldown: 14
      effects:
        - DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=mobs}
angelic:
  display: '%group-color%Melekli'
  description: "Hasar aldığında iyileşir."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_CHESTPLATE
  levels:
    '1':
      chance: 9
      cooldown: 7
      effects:
        - ADD_HEALTH:<random number>1-3</random number> @Victim
    '2':
      chance: 14
      cooldown: 9
      effects:
        - ADD_HEALTH:<random number>1-3</random number> @Victim
    '3':
      chance: 17
      cooldown: 11
      effects:
        - ADD_HEALTH:<random number>1-3</random number> @Victim
    '4':
      chance: 26
      cooldown: 13
      effects:
        - ADD_HEALTH:<random number>1-4</random number> @Victim
    '5':
      chance: 34
      cooldown: 15
      effects:
        - ADD_HEALTH:<random number>1-4</random number> @Victim
arrowdeflect:
  display: '%group-color%Ok Saptırma'
  description: "Düşman okun hasar vermesini engelleme şansı."
  applies-to: Zırh
  type: DEFENSE_PROJECTILE
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 15
      cooldown: 6
      effects:
        - CANCEL_EVENT
    '2':
      chance: 25
      cooldown: 6
      effects:
        - CANCEL_EVENT
    '3':
      chance: 35
      cooldown: 6
      effects:
        - CANCEL_EVENT
    '4':
      chance: 45
      cooldown: 6
      effects:
        - CANCEL_EVENT
arrowbreak:
  display: '%group-color%Ok Kırma'
  description: "Bu büyüye sahip eşyayı elinde tutarken, okların senden sekme yapma şansı."
  applies-to: Balta
  type: DEFENSE_PROJECTILE
  group: ULTIMATE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 15
      cooldown: 8
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
    '2':
      chance: 25
      cooldown: 8
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
    '3':
      chance: 35
      cooldown: 8
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
    '4':
      chance: 45
      cooldown: 9
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
    '5':
      chance: 55
      cooldown: 9
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
    '6':
      chance: 65
      cooldown: 10
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
curse:
  display: '%group-color%Lanet'
  description: "Düşmanına madencilik yorgunluğu verme şansı."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ELITE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 13
      effects:
        - POTION:SLOW_DIGGING:0:100 @Attacker
    '2':
      chance: 17
      cooldown: 15
      effects:
        - POTION:SLOW_DIGGING:1:100 @Attacker
diminish:
  display: '%group-color%Zayıflatma'
  description: "Düşmanına madencilik yorgunluğu verme şansı."
  applies-to: Balta
  type: ATTACK;ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 13
      effects:
        - POTION:SLOW_DIGGING:0:100 @Victim
interrupt:
  display: '%group-color%Müdahale'
  description: "Düşmanına madencilik yorgunluğu verme şansı."
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 13
      effects:
        - POTION:SLOW_DIGGING:0:100 @Victim
    '2':
      chance: 17
      cooldown: 15
      effects:
        - POTION:SLOW_DIGGING:1:100 @Victim
exalted:
  display: '%group-color%Yüceltilmiş'
  description: "Olumsuz iksir etkilerini temizleme şansı."
  applies-to: Kılıç
  type: ATTACK
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 12
      cooldown: 8
      effects:
        - CURE:SLOW @Attacker
        - CURE:CONFUSION @Attacker
        - CURE:BLINDNESS @Attacker
        - CURE:POISON @Attacker
        - CURE:WITHER @Attacker
        - CURE:HUNGER @Attacker
        - CURE:WEAKNESS @Attacker
        - CURE:SLOW_DIGGING @Attacker
    '2':
      chance: 16
      cooldown: 8
      effects:
        - CURE:SLOW @Attacker
        - CURE:CONFUSION @Attacker
        - CURE:BLINDNESS @Attacker
        - CURE:POISON @Attacker
        - CURE:WITHER @Attacker
        - CURE:HUNGER @Attacker
        - CURE:WEAKNESS @Attacker
        - CURE:SLOW_DIGGING @Attacker
    '3':
      chance: 22
      cooldown: 8
      effects:
        - CURE:SLOW @Attacker
        - CURE:CONFUSION @Attacker
        - CURE:BLINDNESS @Attacker
        - CURE:POISON @Attacker
        - CURE:WITHER @Attacker
        - CURE:HUNGER @Attacker
        - CURE:WEAKNESS @Attacker
        - CURE:SLOW_DIGGING @Attacker
    '4':
      chance: 36
      cooldown: 8
      effects:
        - CURE:SLOW @Attacker
        - CURE:CONFUSION @Attacker
        - CURE:BLINDNESS @Attacker
        - CURE:POISON @Attacker
        - CURE:WITHER @Attacker
        - CURE:HUNGER @Attacker
        - CURE:WEAKNESS @Attacker
        - CURE:SLOW_DIGGING @Attacker
ragdoll:
  display: '%group-color%Savrulma'
  description: "Vurulduğunda geriye itilme şansı."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 10
      cooldown: 4
      effects:
        - PULL_AWAY:0.1 @Victim
    '2':
      chance: 20
      cooldown: 4
      effects:
        - PULL_AWAY:0.2 @Victim
    '3':
      chance: 30
      cooldown: 4
      effects:
        - PULL_AWAY:0.3 @Victim
    '4':
      chance: 50
      cooldown: 4
      effects:
        - PULL_AWAY:0.4 @Victim
block:
  display: '%group-color%Blok'
  description: "Bir saldırıyı etkisiz hale getirip, en fazla 4 hasar geri verme şansı."
  applies-to: Kılıç
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 16
      cooldown: 4
      effects:
        - NEGATE_DAMAGE:50 @Victim
        - DO_HARM:<random number>1-4</random number> @Attacker
    '2':
      chance: 22
      cooldown: 4
      effects:
        - NEGATE_DAMAGE:50 @Victim
        - DO_HARM:<random number>1-4</random number> @Attacker
    '3':
      chance: 30
      cooldown: 4
      effects:
        - NEGATE_DAMAGE:50 @Victim
        - DO_HARM:<random number>1-4</random number> @Attacker
trench:
  display: '%group-color%Hendek'
  description: "3x3 alanda blok kırma şansı."
  applies-to: Kazmalar, Shovels
  type: MINING
  group: ULTIMATE
  applies:
    - ALL_PICKAXE
    - ALL_SPADE
  levels:
    '1':
      chance: 13
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '2':
      chance: 26
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '3':
      chance: 36
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '4':
      chance: 49
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '5':
      chance: 59
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '6':
      chance: 72
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '7':
      chance: 85
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '8':
      chance: 90
      effects:
        - BREAK_BLOCK @Trench{r=3}
    '9':
      chance: 100
      effects:
        - BREAK_BLOCK @Trench{r=3}
dodge:
  display: '%group-color%Kaçınma'
  description: "Fiziksel düşman saldırılarından kaçınma şansı; çömeldiğinde şansı artar."
  applies-to: Zırh
  type: DEFENSE
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 7
      cooldown: 8
      conditions:
        - '%victim is sneaking% = true : %chance%+7'
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
    '2':
      chance: 12
      cooldown: 8
      conditions:
        - '%victim is sneaking% = true : %chance%+7'
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
    '3':
      chance: 16
      cooldown: 8
      conditions:
        - '%victim is sneaking% = true : %chance%+7'
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
    '4':
      chance: 22
      cooldown: 8
      conditions:
        - '%victim is sneaking% = true : %chance%+7'
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
    '5':
      chance: 27
      cooldown: 8
      conditions:
        - '%victim is sneaking% = true : %chance%+7'
      effects:
        - CANCEL_EVENT
        - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
fumble:
  display: '%group-color%Sallama'
  description: "Düşman oklarıyla vurulduğunda, düşmanı patlatma şansı."
  applies-to: Chestplate
  type: DEFENSE_PROJECTILE
  group: LEGENDARY
  applies:
    - ALL_CHESTPLATE
  levels:
    '1':
      chance: 10
      cooldown: 8
      effects:
        - TNT:1 @Attacker
        - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
    '2':
      chance: 15
      cooldown: 8
      effects:
        - TNT:1 @Attacker
        - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
    '3':
      chance: 25
      cooldown: 8
      effects:
        - TNT:1 @Attacker
        - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
turmoil:
  display: '%group-color%Çalkantı'
  description: "Rakiplerin muhafızlarının ortaya çıkmasını engelleme şansı."
  applies-to: Zırh
  type: DEFENSE
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 10
      cooldown: 8
      effects:
        - DISABLE_ACTIVATION:guardians:4
        - DISABLE_ACTIVATION:spirits:4
        - DISABLE_ACTIVATION:explosivedemise:4
        - DISABLE_ACTIVATION:undeadruse:4
    '2':
      chance: 14
      cooldown: 8
      effects:
        - DISABLE_ACTIVATION:guardians:4
        - DISABLE_ACTIVATION:spirits:4
        - DISABLE_ACTIVATION:explosivedemise:4
        - DISABLE_ACTIVATION:undeadruse:4
    '3':
      chance: 18
      cooldown: 8
      effects:
        - DISABLE_ACTIVATION:guardians:4
        - DISABLE_ACTIVATION:spirits:4
        - DISABLE_ACTIVATION:explosivedemise:4
        - DISABLE_ACTIVATION:undeadruse:4
guardians:
  display: '%group-color%Muhafızlar'
  description: "Sana yardım etmeleri ve seni korumaları için demir golem çağırma şansı."
  applies-to: Zırh
  type: DEFENSE
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 6
      cooldown: 8
      effects:
        - GUARD:IRON_GOLEM:8:1 @Victim
    '2':
      chance: 9
      cooldown: 8
      effects:
        - GUARD:IRON_GOLEM:8:1 @Victim
    '3':
      chance: 13
      cooldown: 8
      effects:
        - GUARD:IRON_GOLEM:8:1 @Victim
    '4':
      chance: 14
      cooldown: 8
      effects:
        - GUARD:IRON_GOLEM:8:1 @Victim
    '5':
      chance: 16
      cooldown: 9
      effects:
        - GUARD:IRON_GOLEM:8:1 @Victim
    '6':
      chance: 17
      cooldown: 10
      effects:
        - GUARD:IRON_GOLEM:8:2 @Victim
    '7':
      chance: 18
      cooldown: 12
      effects:
        - GUARD:IRON_GOLEM:8:2 @Victim
    '8':
      chance: 20
      cooldown: 12
      effects:
        - GUARD:IRON_GOLEM:8:3 @Victim
    '9':
      chance: 22
      cooldown: 15
      effects:
        - GUARD:IRON_GOLEM:8:3 @Victim
    '10':
      chance: 24
      cooldown: 15
      effects:
        - GUARD:IRON_GOLEM:8:4 @Victim
iceaspect:
  display: '%group-color%Buz Dokunuşu'
  description: "Düşmanına yavaşlama etkisi verme şansı."
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 15
      cooldown: 2
      effects:
        - POTION:SLOW:1:100 @Victim
    '2':
      chance: 23
      cooldown: 2
      effects:
        - POTION:SLOW:1:100 @Victim
    '3':
      chance: 31
      cooldown: 2
      effects:
        - POTION:SLOW:1:100 @Victim
momentum:
  display: '%group-color%Hızlanma'
  description: "Havai fişek ile hız artışı kazanma şansı."
  applies-to: Elytra
  type: RIGHT_CLICK
  group: ELITE
  applies:
    - ELYTRA
  levels:
    '1':
      chance: 10
      cooldown: 5
      conditions:
        - '%player is holding% = FIREWORK_ROCKET : %allow%'
      effects:
        - POTION:SPEED:0:40
    '2':
      chance: 25
      cooldown: 5
      conditions:
        - '%player is holding% = FIREWORK_ROCKET : %allow%'
      effects:
        - POTION:SPEED:1:60
    '3':
      chance: 45
      cooldown: 5
      conditions:
        - '%player is holding% = FIREWORK_ROCKET : %allow%'
      effects:
        - POTION:SPEED:2:80
reinforced:
  display: '%group-color%Güçlendirilmiş'
  description: "Sana gelen hasarı azaltır."
  applies-to: Elytra
  type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
  group: ULTIMATE
  applies:
    - ELYTRA
  levels:
    '1':
      chance: 15
      cooldown: 1
      effects:
        - DECREASE_DAMAGE:15
    '2':
      chance: 45
      cooldown: 1
      effects:
        - DECREASE_DAMAGE:25
    '3':
      chance: 60
      cooldown: 1
      effects:
        - DECREASE_DAMAGE:35
    '4':
      chance: 75
      cooldown: 1
      effects:
        - DECREASE_DAMAGE:45
restore:
  display: '%group-color%Onarım'
  description: "Kırıldığında, öğe bu büyüyü kaybedip dayanıklılığının yarısını onarma şansı verir."
  applies-to: Alet
  type: ITEM_BREAK
  group: FABLED
  settings:
    showActionBar: true
  applies:
    - ALL_PICKAXE
    - ALL_SPADE
    - ALL_AXE
  levels:
    '1':
      chance: 40
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
        - REMOVE_ENCHANT:restore
        - PLAY_SOUND:ITEM_TOTEM_USE
    '2':
      chance: 60
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
        - REMOVE_ENCHANT:restore
        - PLAY_SOUND:ITEM_TOTEM_USE
    '3':
      chance: 80
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
        - REMOVE_ENCHANT:restore
        - PLAY_SOUND:ITEM_TOTEM_USE
    '4':
      chance: 100
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
        - REMOVE_ENCHANT:restore
        - PLAY_SOUND:ITEM_TOTEM_USE
implants:
  display: '%group-color%İmplantlar'
  description: "Her birkaç saniyede bir açlık yenileme şansı verir."
  applies-to: Kask
  type: REPEATING
  group: ULTIMATE
  applies:
    - ALL_HELMET
  levels:
    '1':
      chance: 30
      time: 5
      effects:
        - ADD_FOOD:1
    '2':
      chance: 50
      time: 5
      effects:
        - ADD_FOOD:1
    '3':
      chance: 70
      time: 5
      effects:
        - ADD_FOOD:1
obsidianshield:
  display: '%group-color%Obsidyen Kalkanı'
  description: "Kalıcı ateş direnci verir."
  applies-to: Zırh
  type: EFFECT_STATIC
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      effects:
        - POTION:FIRE_RESISTANCE:0
piercing:
  display: '%group-color%Delici'
  description: "Daha fazla hasar verir."
  applies-to: Yays
  type: SHOOT;SHOOT_MOB
  group: ULTIMATE
  applies:
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 13
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '2':
      chance: 19
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '3':
      chance: 25
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '4':
      chance: 32
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '5':
      chance: 37
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
archer:
  display: '%group-color%Okçu'
  description: "Yay ile verilen hasarı artırır."
  applies-to: Yay
  type: SHOOT;SHOOT_MOB
  group: ULTIMATE
  applies:
    - BOW
  levels:
    '1':
      chance: 13
      cooldown: 3
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '2':
      chance: 19
      cooldown: 3
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '3':
      chance: 25
      cooldown: 3
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '4':
      chance: 32
      cooldown: 3
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
marksman:
  display: '%group-color%Keskin Nişancı'
  description: "Arbalet ile verilen hasarı artırır."
  applies-to: Arbalet
  type: SHOOT;SHOOT_MOB
  group: ELITE
  applies:
    - CROSSBOW
  levels:
    '1':
      chance: 13
      cooldown: 3
      conditions:
        - '%attacker is holding% = CROSSBOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '2':
      chance: 19
      cooldown: 3
      conditions:
        - '%attacker is holding% = CROSSBOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '3':
      chance: 25
      cooldown: 3
      conditions:
        - '%attacker is holding% = CROSSBOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '4':
      chance: 32
      cooldown: 3
      conditions:
        - '%attacker is holding% = CROSSBOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
poseidon:
  display: '%group-color%Poseidon'
  description: "Üç dişli mızrak ile verilen hasarı artırır."
  applies-to: Mızrak
  type: SHOOT;SHOOT_MOB
  group: ELITE
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 13
      cooldown: 3
      conditions:
        - '%item type% = TRIDENT : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '2':
      chance: 19
      cooldown: 3
      conditions:
        - '%item type% = TRIDENT : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '3':
      chance: 25
      cooldown: 3
      conditions:
        - '%item type% = TRIDENT : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
    '4':
      chance: 32
      cooldown: 3
      conditions:
        - '%item type% = TRIDENT : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
safeguard:
  display: '%group-color%Güvence'
  description: "Savunma esnasında Hasar Direnci kazanma şansı."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 5
      cooldown: 5
      effects:
        - POTION:DAMAGE_RESISTANCE:0:60 @Victim
    '2':
      chance: 9
      cooldown: 5
      effects:
        - POTION:DAMAGE_RESISTANCE:1:60 @Victim
disappear:
  display: '%group-color%Yok Olma'
  description: "Düşük can durumunda görünmez olma şansı."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 20
      cooldown: 20
      conditions:
        - '%victim health% > 5 : %stop%'
      effects:
        - POTION:INVISIBILITY:2:60 @Victim
    '2':
      chance: 23
      cooldown: 20
      conditions:
        - '%victim health% > 6 : %stop%'
      effects:
        - POTION:INVISIBILITY:2:80 @Victim
    '3':
      chance: 26
      cooldown: 20
      conditions:
        - '%victim health% > 7 : %stop%'
      effects:
        - POTION:INVISIBILITY:2:100 @Victim
    '4':
      chance: 30
      cooldown: 20
      conditions:
        - '%victim health% > 8 : %stop%'
      effects:
        - POTION:INVISIBILITY:2:120 @Victim
confuse:
  display: '%group-color%Kafasını Karıştırma'
  description: "Düşmana mide bulantısı etkisi verme şansı."
  applies-to: Kılıç
  type: ATTACK
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 12
      cooldown: 6
      effects:
        - POTION:CONFUSION:0:60 @Victim
    '2':
      chance: 14
      cooldown: 7
      effects:
        - POTION:CONFUSION:1:60 @Victim
    '3':
      chance: 16
      cooldown: 8
      effects:
        - POTION:CONFUSION:2:60 @Victim
    '4':
      chance: 18
      cooldown: 8
      effects:
        - POTION:CONFUSION:3:60 @Victim
disintegrate:
  display: '%group-color%Dağılma'
  description: "Her saldırıda düşmanın tüm zırhlarına ekstra dayanıklılık hasarı verme şansı."
  applies-to: Kılıç
  type: ATTACK
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 12
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '2':
      chance: 25
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '3':
      chance: 39
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '4':
      chance: 46
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
shatter:
  display: '%group-color%Parçalama'
  description: "Her saldırıda düşmanın tüm zırhlarına ekstra dayanıklılık hasarı verme şansı."
  applies-to: Balta
  type: ATTACK
  group: ULTIMATE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 12
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '2':
      chance: 25
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '3':
      chance: 39
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
    '4':
      chance: 46
      cooldown: 2
      effects:
        - ADD_DURABILITY_ARMOR:-2 @Victim
heavy:
  display: '%group-color%Ağır'
  description: "Düşman yaylarından gelen hasarı, seviye başına %2 azaltır."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_PROJECTILE
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 4
      cooldown: 4
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - DECREASE_DAMAGE:2 @Victim
    '2':
      chance: 9
      cooldown: 4
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - DECREASE_DAMAGE:4 @Victim
    '3':
      chance: 12
      cooldown: 4
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - DECREASE_DAMAGE:6 @Victim
    '4':
      chance: 16
      cooldown: 4
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - DECREASE_DAMAGE:8 @Victim
    '5':
      chance: 21
      cooldown: 4
      conditions:
        - '%attacker is holding% = BOW : %allow%'
      effects:
        - DECREASE_DAMAGE:10 @Victim
devour:
  display: '%group-color%Yutma'
  description: "Canavar öldürdüğünde açlık yenilemesi sağlar."
  applies-to: Silahlar
  type: KILL_MOB
  group: UNIQUE
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 10
      effects:
        - ADD_FOOD:1
    '2':
      chance: 15
      effects:
        - ADD_FOOD:1
    '3':
      chance: 20
      effects:
        - ADD_FOOD:1
replenish:
  display: '%group-color%Yenile'
  description: "Kazma yaparken açlığı yenileme şansı."
  applies-to: Kazmalar
  type: MINING
  group: ELITE
  applies:
    - ALL_PICKAXE
  levels:
    '1':
      chance: 30
      effects:
        - ADD_FOOD:1
    '2':
      chance: 40
      effects:
        - ADD_FOOD:2
    '3':
      chance: 60
      effects:
        - ADD_FOOD:3

hellfire:
  display: '%group-color%Cehennem Ateşi'
  description: "Oklar ateş toplarına dönüşür."
  applies-to: Yay
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - BOW
  levels:
    '1':
      chance: 10
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '2':
      chance: 25
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '3':
      chance: 35
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '4':
      chance: 50
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '5':
      chance: 70
      cooldown: 3
      effects:
        - FIREBALL @Victim

missile:
  display: '%group-color%Füze'
  description: "Oklar ateş toplarına dönüşür."
  applies-to: Arbalet
  settings:
    showActionBar: true
  type: SHOOT;SHOOT_MOB
  group: ELITE
  applies:
    - CROSSBOW
  levels:
    '1':
      chance: 10
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '2':
      chance: 25
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '3':
      chance: 35
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '4':
      chance: 50
      cooldown: 3
      effects:
        - FIREBALL @Victim
    '5':
      chance: 70
      cooldown: 3
      effects:
        - FIREBALL @Victim

longbow:
  display: '%group-color%Uzun Yay'
  description: |-
    Elinde yay bulunan düşman oyunculara
    verilen hasarı büyük ölçüde artırır.
  applies-to: Yay
  settings:
    showActionBar: true
  type: SHOOT
  group: ULTIMATE
  applies:
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 12
      cooldown: 4
      conditions:
        - '%victim is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
    '2':
      chance: 17
      cooldown: 4
      conditions:
        - '%victim is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
    '3':
      chance: 25
      cooldown: 4
      conditions:
        - '%victim is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-100</random number> @Attacker
    '4':
      chance: 33
      cooldown: 4
      conditions:
        - '%victim is holding% = BOW : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>50-100</random number> @Attacker

tank:
  display: '%group-color%Tank'
  description: |-
    Düşman baltalarından gelen hasarı,
    seviye başına %2 azaltma şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 5
      cooldown: 3
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - DECREASE_DAMAGE:2 @Victim
    '2':
      chance: 8
      cooldown: 3
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - DECREASE_DAMAGE:4 @Victim
    '3':
      chance: 12
      cooldown: 3
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - DECREASE_DAMAGE:6 @Victim
    '4':
      chance: 16
      cooldown: 3
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - DECREASE_DAMAGE:8 @Victim

swordsman:
  display: '%group-color%Kılıç Ustası'
  description: |-
    Kılıç kullanırken, maksimum seviyede
    %22'ye kadar gelen hasarı azaltma şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 4
      cooldown: 4
      conditions:
        - '%victim is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:<random number>1-4</random number> @Victim
    '2':
      chance: 9
      cooldown: 4
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:<random number>8-12</random number> @Victim
    '3':
      chance: 13
      cooldown: 4
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:<random number>12-15</random number> @Victim
    '4':
      chance: 16
      cooldown: 4
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:<random number>15-18</random number> @Victim
    '5':
      chance: 21
      cooldown: 4
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:<random number>18-22</random number> @Victim

critical:
  display: '%group-color%Kritik'
  description: "Kritik vuruşla verilen hasarı artırır."
  applies-to: Kılıç
  type: ATTACK_MOB;ATTACK
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 7
      cooldown: 5
      conditions:
        - '%is critical% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:10
    '2':
      chance: 8
      cooldown: 5
      conditions:
        - '%is critical% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:15
    '3':
      chance: 12
      cooldown: 5
      conditions:
        - '%is critical% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:20

rebound:
  display: '%group-color%Geri Dönüş'
  description: "Öldürmeden sonra bir miktar can kazanma şansı."
  applies-to: Silahlar
  type: KILL_PLAYER;KILL_MOB
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_AXE
    - ALL_SWORD
  levels:
    '1':
      chance: 25
      cooldown: 5
      effects:
        - ADD_HEALTH:2 @Attacker
    '2':
      chance: 35
      cooldown: 5
      effects:
        - ADD_HEALTH:4 @Attacker
    '3':
      chance: 45
      cooldown: 5
      effects:
        - ADD_HEALTH:6 @Attacker

thunderlord:
  display: '%group-color%Yıldırım Lordu'
  description: |-
    Her 3 ardışık vuruşta,
    canavarlara yıldırım düşürür.
  applies-to: Silahlar
  type: ATTACK_MOB
  group: LEGENDARY
  applies:
    - ALL_AXE
    - ALL_SWORD
  levels:
    '1':
      chance: 25
      cooldown: 2
      conditions:
        - '%attacker combo% > 2 : %allow%'
      effects:
        - LIGHTNING @Victim
        - RESET_COMBO @Attacker
    '2':
      chance: 45
      cooldown: 2
      conditions:
        - '%attacker combo% > 2 : %allow%'
      effects:
        - LIGHTNING @Victim
        - RESET_COMBO @Attacker
    '3':
      chance: 75
      cooldown: 2
      conditions:
        - '%attacker combo% > 2 : %allow%'
      effects:
        - LIGHTNING @Victim
        - RESET_COMBO @Attacker

netherling:
  display: '%group-color%Netherli'
  description: "Nether'deki canavarlara verilen hasarı iki katına çıkarır."
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 25
      conditions:
        - '%player world% contains NETHER : %allow%'
      effects:
        - INCREASE_DAMAGE:50
    '2':
      chance: 50
      conditions:
        - '%player world% contains NETHER : %allow%'
      effects:
        - INCREASE_DAMAGE:50
    '3':
      chance: 75
      conditions:
        - '%player world% contains NETHER : %allow%'
      effects:
        - INCREASE_DAMAGE:50

endmaster:
  display: '%group-color%End Ustası'
  description: "End'deki canavarlara verilen hasarı iki katına çıkarır."
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 25
      conditions:
        - '%player world% contains _END : %allow%'
      effects:
        - INCREASE_DAMAGE:50
    '2':
      chance: 50
      conditions:
        - '%player world% contains _END : %allow%'
      effects:
        - INCREASE_DAMAGE:50
    '3':
      chance: 75
      conditions:
        - '%player world% contains _END : %allow%'
      effects:
        - INCREASE_DAMAGE:50

creeperarmor:
  display: '%group-color%Creeper Zırhı'
  description: |-
    Patlayıcı hasara karşı bağışıklık kazanma şansı;
    daha yüksek seviyelerde iyileşme şansı elde edersiniz.
  applies-to: Zırh
  type: EXPLOSION
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 25
      effects:
        - CANCEL_EVENT
    '2':
      chance: 50
      effects:
        - CANCEL_EVENT
    '3':
      chance: 75
      effects:
        - CANCEL_EVENT
        - ADD_HEALTH:<random number>1-2</random number>

spirits:
  display: '%group-color%Ruhlar'
  description: "Muhafız blaze'leri çağırma şansı."
  applies-to: Zırh
  type: DEFENSE
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 2
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:3:@Victim
    '2':
      chance: 2
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '3':
      chance: 3
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '4':
      chance: 5
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '5':
      chance: 8
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '6':
      chance: 12
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '7':
      chance: 15
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '8':
      chance: 19
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '9':
      chance: 22
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:4:@Victim
    '10':
      chance: 27
      cooldown: 8
      effects:
        - GUARD:BLAZE:8:5:@Victim

bleed:
  display: '%group-color%Kanama'
  description: "Rakibinizin kanamasına neden olur."
  applies-to: Balta
  type: ATTACK;ATTACK_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 8
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '2':
      chance: 15
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '3':
      chance: 23
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '4':
      chance: 30
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '5':
      chance: 44
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
    '6':
      chance: 60
      effects:
        - POTION:SLOW:0:100 @Victim
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim
        - WAIT:20
        - DO_HARM:<random number>1-3</random number> @Victim

lavawalker:
  display: '%group-color%Lava Yürüyüşü'
  description: "Lavada yürüme."
  applies-to: Bot
  type: EFFECT_STATIC
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      effects:
        - LAVA_WALKER

waterwalker:
  display: '%group-color%Su Yürüyüşü'
  description: "Suda yürüme."
  applies-to: Bot
  type: EFFECT_STATIC
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      effects:
        - WATER_WALKER

aqua:
  display: '%group-color%Aqua'
  description: "Suyun içindeyken verilen hasarı iki katına çıkarır."
  applies-to: Bot
  type: ATTACK;ATTACK_MOB
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 8
      cooldown: 3
      conditions:
        - '%is under water% = TRUE : %allow%'
      effects:
        - DOUBLE_DAMAGE
    '2':
      chance: 13
      cooldown: 3
      conditions:
        - '%is under water% = TRUE : %allow%'
      effects:
        - DOUBLE_DAMAGE
    '3':
      chance: 19
      cooldown: 5
      conditions:
        - '%is under water% = TRUE : %allow%'
      effects:
        - DOUBLE_DAMAGE
    '4':
      chance: 23
      cooldown: 5
      conditions:
        - '%is under water% = TRUE : %allow%'
      effects:
        - DOUBLE_DAMAGE

judgement:
  display: '%group-color%Hüküm'
  description: "Rakibi zehirleme ve can yenilemesi kazanma şansı."
  applies-to: Elytra
  type: DEFENSE;DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ELYTRA
  levels:
    '1':
      chance: 6
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '2':
      chance: 8
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '3':
      chance: 10
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '4':
      chance: 12
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:1:60 @Victim
    '5':
      chance: 16
      cooldown: 25
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:1:100 @Victim

divert:
  display: '%group-color%Yönlendirme'
  description: "Rakibi zehirleme ve can yenilemesi kazanma şansı."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 6
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '2':
      chance: 8
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '3':
      chance: 10
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:0:100 @Victim
    '4':
      chance: 12
      cooldown: 20
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:1:60 @Victim
    '5':
      chance: 16
      cooldown: 25
      effects:
        - POTION:POISON:0:100 @Attacker
        - POTION:REGENERATION:1:100 @Victim

unholy:
  display: '%group-color%Kutsal Olmayan'
  description: "Zayıflık ve wither etkileriyle savunma sağlar."
  applies-to: Zırh
  type: DEFENSE
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 2
      cooldown: 40
      effects:
        - POTION:WITHER:0:60 @Attacker
        - POTION:WEAKNESS:0:100 @Attacker
    '2':
      chance: 4
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Attacker
        - POTION:WEAKNESS:0:5 @Attacker
    '3':
      chance: 6
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Attacker
        - POTION:WEAKNESS:0:100 @Attacker
    '4':
      chance: 8
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Attacker
        - POTION:WEAKNESS:0:100 @Attacker
    '5':
      chance: 10
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Attacker
        - POTION:WEAKNESS:0:100 @Attacker

chaos:
  display: '%group-color%Chaos'
  description: "Zayıflık ve wither etkileri uygular."
  applies-to: Mızrak
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 2
      cooldown: 40
      effects:
        - POTION:WITHER:0:60 @Victim
        - POTION:WEAKNESS:0:100 @Victim
    '2':
      chance: 4
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Victim
        - POTION:WEAKNESS:0:5 @Victim
    '3':
      chance: 6
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Victim
        - POTION:WEAKNESS:0:100 @Victim
    '4':
      chance: 8
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Victim
        - POTION:WEAKNESS:0:100 @Victim
    '5':
      chance: 10
      cooldown: 40
      effects:
        - POTION:WITHER:1:60 @Victim
        - POTION:WEAKNESS:0:100 @Victim

convulse:
  display: '%group-color%Sarsılma'
  description: "Saldırganlarınızı havaya fırlatma şansı."
  applies-to: Bot
  type: DEFENSE;DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 8
      cooldown: 10
      effects:
        - BOOST:UP:5 @Attacker
    '2':
      chance: 10
      cooldown: 10
      effects:
        - BOOST:UP:6 @Attacker
    '3':
      chance: 12
      cooldown: 10
      effects:
        - BOOST:UP:7 @Attacker
    '4':
      chance: 14
      cooldown: 10
      effects:
        - BOOST:UP:8 @Attacker
    '5':
      chance: 16
      cooldown: 10
      effects:
        - BOOST:UP:9 @Attacker
    '6':
      chance: 18
      cooldown: 10
      effects:
        - BOOST:UP:10 @Attacker

chunky:
  display: '%group-color%Az Hasar'
  description: "Daha az hasar alma şansı."
  applies-to: Göğüslük
  type: DEFENSE;DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ALL_CHESTPLATE
  levels:
    '1':
      chance: 5
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:10 @Victim
    '2':
      chance: 10
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:20 @Victim
    '3':
      chance: 12
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:30 @Victim
    '4':
      chance: 15
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:40 @Victim
    '5':
      chance: 18
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:50 @Victim
    '6':
      chance: 20
      cooldown: 10
      effects:
        - NEGATE_DAMAGE:60 @Victim

barbarian:
  display: '%group-color%Barbar'
  description: "Balta hasarını artırma şansı."
  applies-to: Balta
  type: ATTACK;ATTACK_MOB
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 8
      cooldown: 8
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
    '2':
      chance: 15
      cooldown: 8
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
    '3':
      chance: 19
      cooldown: 8
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
    '4':
      chance: 25
      cooldown: 8
      conditions:
        - '%attacker is holding% contains AXE : %allow%'
      effects:
        - INCREASE_DAMAGE:<random number>25-100</random number> @Victim

lucid:
  display: '%group-color%Aydınlatıcı'
  description: "Vurulduğunda körlüğü giderir ve gece görüşü sağlar."
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 22
      cooldown: 5
      effects:
        - CURE:BLINDNESS @Victim
        - POTION:NIGHT_VISION:0:40 @Victim
    '2':
      chance: 32
      cooldown: 5
      effects:
        - CURE:BLINDNESS @Victim
        - POTION:NIGHT_VISION:0:60 @Victim
    '3':
      chance: 42
      cooldown: 5
      effects:
        - CURE:BLINDNESS @Victim
        - POTION:NIGHT_VISION:0:80 @Victim

doublestrike:
  display: '%group-color%Çifte Vuruş'
  description: "İki kez vurma şansı."
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 8
      cooldown: 15
      effects:
        - WAIT:20
        - DO_HARM:%damage% @Victim
        - BLOOD @Victim
    '2':
      chance: 13
      cooldown: 15
      effects:
        - WAIT:20
        - DO_HARM:%damage% @Victim
        - BLOOD @Victim
    '3':
      chance: 19
      cooldown: 15
      effects:
        - WAIT:20
        - DO_HARM:%damage% @Victim
        - BLOOD @Victim

gears:
  display: '%group-color%Vites'
  description: "Takılıyken ekstra hız kazandırır."
  applies-to: Bot
  type: EFFECT_STATIC
  group: LEGENDARY
  applies:
    - ALL_BOOTS
  levels:
    '1':
      effects:
        - POTION:SPEED:0
    '2':
      effects:
        - POTION:SPEED:1
    '3':
      effects:
        - POTION:SPEED:2

inflame:
  display: '%group-color%Alevlendir'
  description: "Yarıçap içindeki tüm oyuncuları ateşe verir."
  applies-to: Balta
  group: LEGENDARY
  type: ATTACK
  settings:
    showActionBar: true
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 10
      cooldown: 4
      effects:
        - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=2,target=damageable}
        - BURN:40 @Aoe{radius=2,target=damageable}
    '2':
      chance: 12
      cooldown: 5
      effects:
        - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=4,target=damageable}
        - BURN:50 @Aoe{radius=4,target=damageable}
    '3':
      chance: 16
      cooldown: 5
      effects:
        - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=6,target=damageable}
        - BURN:60 @Aoe{radius=6,target=damageable}

immolation:
  display: '%group-color%Yakım'
  description: "Yarıçap içindeki tüm canavarlara ateş verir."
  applies-to: Kılıç
  group: ULTIMATE
  type: ATTACK_MOB
  settings:
    showActionBar: true
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 10
      cooldown: 4
      effects:
        - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=2,target=mobs}
        - BURN:40 @Aoe{radius=2,target=mobs}
    '2':
      chance: 12
      cooldown: 5
      effects:
        - PARTICLE:FALLING_LAVA:5:0@Aoe{radius=4,target=mobs}
        - BURN:50 @Aoe{radius=4,target=mobs}
    '3':
      chance: 16
      cooldown: 5
      effects:
        - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=6,target=mobs}
        - BURN:60 @Aoe{radius=6,target=mobs}

killaura:
  display: '%group-color%Öldürme Aurası'
  description: "Yarıçap içindeki birden fazla canavarı öldürme şansı."
  applies-to: Kılıç
  group: LEGENDARY
  type: ATTACK_MOB
  settings:
    showActionBar: true
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 5
      cooldown: 3
      effects:
        - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
        - KILL:1 @Aoe{radius=2,target=mobs}
    '2':
      chance: 8
      cooldown: 4
      effects:
        - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
        - KILL:1 @Aoe{radius=2,target=mobs}
    '3':
      chance: 12
      cooldown: 5
      effects:
        - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
        - KILL:1 @Aoe{radius=3,target=mobs}
    '4':
      chance: 15
      cooldown: 5
      effects:
        - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
        - KILL:1 @Aoe{radius=3,target=mobs}
    '5':
      chance: 18
      cooldown: 6
      effects:
        - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=4,target=mobs}
        - KILL:1 @Aoe{radius=4,target=mobs}

inquisitive:
  display: '%group-color%Meraklı'
  description: "Canavarlardan düşen deneyim puanını artırma şansı."
  applies-to: Kılıç
  type: KILL_MOB
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 30
      cooldown: 4
      effects:
        - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
    '2':
      chance: 35
      cooldown: 4
      effects:
        - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
    '3':
      chance: 40
      cooldown: 4
      effects:
        - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
    '4':
      chance: 45
      cooldown: 4
      effects:
        - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim

lifesteal:
  display: '%group-color%Can Çalma'
  description: "Saldırı yaparken can çalma şansı."
  applies-to: Kılıç
  type: ATTACK;ATTACK_MOB
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 9
      cooldown: 15
      effects:
        - STEAL_HEALTH:<random number>1-3</random number> @Attacker
    '2':
      chance: 13
      cooldown: 15
      effects:
        - STEAL_HEALTH:<random number>1-3</random number> @Attacker
    '3':
      chance: 17
      cooldown: 15
      effects:
        - STEAL_HEALTH:<random number>1-4</random number> @Attacker
    '4':
      chance: 21
      cooldown: 15
      effects:
        - STEAL_HEALTH:<random number>1-5</random number> @Attacker
    '5':
      chance: 25
      cooldown: 15
      effects:
        - STEAL_HEALTH:<random number>1-5</random number> @Attacker

overload:
  display: '%group-color%Ek Kalp'
  description: "Ek kalp açar."
  applies-to: Zırh
  type: EFFECT_STATIC
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      effects:
        - POTION:HEALTH_BOOST:0
    '2':
      effects:
        - POTION:HEALTH_BOOST:1
    '3':
      effects:
        - POTION:HEALTH_BOOST:2

armored:
  display: '%group-color%Zırhlı'
  description: "Düşman kılıçlarından gelen hasarı, seviye başına %2 azaltır."
  applies-to: Zırh
  type: DEFENSE
  group: LEGENDARY
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 6
      cooldown: 8
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:2 @Attacker
    '2':
      chance: 12
      cooldown: 8
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:4 @Attacker
    '3':
      chance: 16
      cooldown: 8
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:6 @Attacker
    '4':
      chance: 20
      cooldown: 8
      conditions:
        - '%attacker is holding% contains SWORD : %allow%'
      effects:
        - DECREASE_DAMAGE:8 @Attacker

blacksmith:
  display: '%group-color%Demirci'
  description: |-
    Silahınızı tamir etmek karşılığında,
    verdiğiniz hasarı yarıya indirir.
  applies-to: Balta
  type: ATTACK;ATTACK_MOB
  group: LEGENDARY
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 9
      cooldown: 3
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:3
        - HALF_DAMAGE
        - PARTICLE:BLOCK_DUST:20:1
    '2':
      chance: 15
      cooldown: 3
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:3
        - HALF_DAMAGE
        - PARTICLE:BLOCK_DUST:20:1
    '3':
      chance: 23
      cooldown: 3
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:3
        - HALF_DAMAGE
        - PARTICLE:BLOCK_DUST:20:1
    '4':
      chance: 31
      cooldown: 3
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:4
        - HALF_DAMAGE
        - PARTICLE:BLOCK_DUST:20:1
    '5':
      chance: 39
      cooldown: 3
      effects:
        - ADD_DURABILITY_CURRENT_ITEM:4
        - HALF_DAMAGE
        - PARTICLE:BLOCK_DUST:20:1
immortal:
  display: '%group-color%Ölümsüz'
  description: |-
    Zırhınızın dayanıklılık hasarı
    almasını önleme şansı.
  applies-to: Zırh
  type: DEFENSE;DEFENSE_MOB
  group: FABLED
  applies:
    - ALL_ARMOR
  levels:
    '1':
      chance: 12
      cooldown: 40
      effects:
        - ADD_DURABILITY_ARMOR:10 @Victim
    '2':
      chance: 18
      cooldown: 40
      effects:
        - ADD_DURABILITY_ARMOR:10 @Victim
    '3':
      chance: 25
      cooldown: 40
      effects:
        - ADD_DURABILITY_ARMOR:10 @Victim
    '4':
      chance: 31
      cooldown: 40
      effects:
        - ADD_DURABILITY_ARMOR:10 @Victim
unbreakable:
  display: '%group-color%Kırılmaz'
  description: Bu büyüye sahip aletler kırılmaz hale gelir
  applies-to: Alet
  type: MINING;ATTACK;ATTACK_MOB
  group: FABLED
  applies:
    - ALL_TOOLS
  levels:
    '1':
      effects:
        - REPAIR
abiding:
  display: '%group-color%Sadık'
  description: Bu büyüye sahip silahlar kırılmaz hale gelir
  applies-to: Silahlar
  type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
  group: LEGENDARY
  applies:
    - ALL_SWORD
    - BOW
  levels:
    '1':
      effects:
        - REPAIR @Attacker
disarmor:
  display: '%group-color%Disarmor'
  description: |-
    Rakibinizden rastgele zırh
    parçasını çıkarma şansı.
  applies-to: Sword
  type: ATTACK
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 0.4
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '2':
      chance: 0.8
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '3':
      chance: 1.0
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '4':
      chance: 1.2
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '5':
      chance: 1.4
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '6':
      chance: 1.6
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '7':
      chance: 1.8
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
    '8':
      chance: 2
      cooldown: 6
      effects:
        - REMOVE_RANDOM_ARMOR @Victim
        - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
striker:
  display: '%group-color%Saldırı'
  description: Rakibin üzerine ok yağmuru gönderin.
  applies-to: Yay
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - BOW
  levels:
    '1':
      chance: 15
      cooldown: 8
      effects:
        - SPAWN_ARROWS @Victim
    '2':
      chance: 18
      cooldown: 8
      effects:
        - SPAWN_ARROWS @Victim
    '3':
      chance: 22
      cooldown: 8
      effects:
        - SPAWN_ARROWS @Victim
sniper:
  display: '%group-color%Nişancı'
  description: |-
    Yaylarla kafadan vuruşlar
    iki kat hasar verir.
  applies-to: Yay
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - BOW
  levels:
    '1':
      chance: 15
      cooldown: 5
      conditions:
        - '%is headshot% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '2':
      chance: 20
      cooldown: 5
      conditions:
        - '%is headshot% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '3':
      chance: 25
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '4':
      chance: 30
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '5':
      chance: 35
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
deadshot:
  display: '%group-color%Deadshot'
  description: |-
    Üçlü mızrakla yapılan kafa vuruşları
    vuruşları iki kat hasar verir.
  applies-to: Mızrak
  type: SHOOT;SHOOT_MOB
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 15
      cooldown: 5
      conditions:
        - '%is headshot% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '2':
      chance: 20
      cooldown: 5
      conditions:
        - '%is headshot% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '3':
      chance: 25
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '4':
      chance: 30
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
    '5':
      chance: 35
      cooldown: 5
      conditions:
        - '%is headshot% = false : %stop%'
      effects:
        - INCREASE_DAMAGE:100 @Attacker
soulbound:
  display: '%group-color%Ruha bağı'
  description: Öldüğünde eşyayı saklama şansı.
  applies-to: Silahlar + Aletler + Yaylar
  type: DEATH;PASSIVE_DEATH
  group: FABLED
  applies:
    - ALL_TOOLS
    - ALL_SWORD
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 4
      cooldown: 300
      effects:
        - KEEP_ON_DEATH
    '2':
      chance: 6
      cooldown: 300
      effects:
        - KEEP_ON_DEATH
    '3':
      chance: 8
      cooldown: 300
      effects:
        - KEEP_ON_DEATH
neutralize:
  display: '%group-color%Nötrleştir'
  description: Rakibi silahsızlandırma şansı.
  applies-to: Yay, Arbalet
  settings:
    showActionBar: true
  type: SHOOT
  group: FABLED
  applies:
    - BOW
    - CROSSBOW
  levels:
    '1':
      chance: 5
      cooldown: 20
      effects:
        - DISARM @Victim
    '2':
      chance: 10
      cooldown: 20
      effects:
        - DISARM @Victim
disarm:
  display: '%group-color%Etkisiz'
  description: Rakibi silahsızlandırma şansı.
  applies-to: Kılıç
  type: ATTACK
  settings:
    showActionBar: true
  group: FABLED
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 2
      cooldown: 20
      effects:
        - DISARM @Victim
    '2':
      chance: 4
      cooldown: 20
      effects:
        - DISARM @Victim
    '3':
      chance: 5
      cooldown: 20
      effects:
        - DISARM @Victim
phoenix:
  display: '%group-color%Anka Kuşu'
  description: Öldürüldüğünde kendini diriltme şansı.
  applies-to: Göğüslük
  type: DEATH
  group: FABLED
  applies:
    - ALL_CHESTPLATE
  levels:
    '1':
      chance: 5
      cooldown: 20
      effects:
        - REVIVE @Victim
    '2':
      chance: 7
      cooldown: 20
      effects:
        - REVIVE @Victim
    '3':
      chance: 9
      cooldown: 20
      effects:
        - REVIVE @Victim
scare:
  display: '%group-color%Korku'
  description: |-
    Rakibinizin kaskını kısa süreliğine
    balkabağına dönüştürme şansı.
  applies-to: Silahlar
  type: ATTACK
  group: FABLED
  applies:
    - ALL_SWORD
    - ALL_AXE
  levels:
    '1':
      chance: 1.8
      cooldown: 20
      effects:
        - PUMPKIN:40 @Victim
        - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
    '2':
      chance: 3.6
      cooldown: 20
      effects:
        - PUMPKIN:40 @Victim
        - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
    '3':
      chance: 4.4
      cooldown: 20
      effects:
        - PUMPKIN:60 @Victim
        - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
    '4':
      chance: 5.2
      cooldown: 20
      effects:
        - PUMPKIN:60 @Victim
        - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
    '5':
      chance: 6
      cooldown: 20
      effects:
        - PUMPKIN:80 @Victim
        - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
strife:
  display: '%group-color%Çekişme'
  description: Üçlü mızrağın yakın dövüş hasarını artırır.
  applies-to: Mızrak
  type: ATTACK;ATTACK_MOB
  group: LEGENDARY
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 5
      cooldown: 3
      effects:
        - INCREASE_DAMAGE:15
    '2':
      chance: 10
      cooldown: 6
      effects:
        - INCREASE_DAMAGE:25
    '3':
      chance: 15
      cooldown: 8
      effects:
        - INCREASE_DAMAGE:30
spark:
  display: '%group-color%Kıvılcım'
  description: Rakiplerinizi ateşe verin.
  applies-to: Mızrak
  type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
  group: ELITE
  applies:
    - TRIDENT
  levels:
    '1':
      chance: 25
      cooldown: 3
      effects:
        - BURN:40 @Victim
    '2':
      chance: 35
      cooldown: 6
      effects:
        - BURN:40 @Victim
    '3':
      chance: 15
      cooldown: 8
      effects:
        - BURN:40 @Victim
bluntforce:
  display: '%group-color%Künt kuvvet'
  description: Büyük bir kuvvetle vurma şansı.
  applies-to: Balta
  group: ELITE
  type: ATTACK
  settings:
    showActionBar: true
  applies:
    - ALL_AXE
  levels:
    '1':
      chance: 5
      cooldown: 5
      effects:
        - DO_HARM:1 @Attacker
    '2':
      chance: 8
      cooldown: 5
      effects:
        - DO_HARM:2 @Attacker
    '3':
      chance: 10
      cooldown: 5
      effects:
        - DO_HARM:3 @Attacker
    '4':
      chance: 12
      cooldown: 5
      effects:
        - DO_HARM:4 @Attacker
aegis:
  display: '%group-color%Aegis'
  description: Düşme hasarı aldığınızda hız kazanma şansı.
  applies-to: Bot
  type: FALL_DAMAGE
  group: ULTIMATE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 40
      cooldown: 3
      effects:
        - POTION:SPEED:0:60
    '2':
      chance: 60
      cooldown: 3
      effects:
        - POTION:SPEED:1:60
    '3':
      chance: 70
      cooldown: 3
      effects:
        - POTION:SPEED:2:60
plummet:
  display: '%group-color%Düşüş'
  description: |-
    Düşme hasarı aldığınızda
    yakınınızdaki canavarlara hasarar verin.
  applies-to: Bot
  type: FALL_DAMAGE
  settings:
    showActionBar: true
  group: ULTIMATE
  applies:
    - ALL_BOOTS
  levels:
    '1':
      chance: 40
      effects:
        - DO_HARM:2 @Aoe{radius=3,target=mobs}
    '2':
      chance: 80
      effects:
        - DO_HARM:3 @Aoe{radius=5,target=mobs}
    '3':
      effects:
        - DO_HARM:5 @Aoe{radius=8,target=mobs}
suspend:
  display: '%group-color%Uzaklaştırma'
  description: Canavarların geri tepmesine neden olma şansı.
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 40
      effects:
        - STOP_KNOCKBACK @Victim
    '2':
      chance: 80
      effects:
        - STOP_KNOCKBACK @Victim
    '3':
      effects:
        - STOP_KNOCKBACK @Victim
nightowl:
  display: '%group-color%Gece Kuşu'
  description: Geceleri canavarlara daha fazla hasar verin.
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ULTIMATE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 40
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:25
    '2':
      chance: 60
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:35
    '3':
      chance: 80
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - INCREASE_DAMAGE:45
nightwalker:
  display: '%group-color%Gece Gezgini'
  description: Geceleri canavarları dondurun.
  applies-to: Kılıç
  type: ATTACK_MOB
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 40
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - POTION:SLOW:10:400 @Victim
    '2':
      chance: 70
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - POTION:SLOW:10:400 @Victim
    '3':
      chance: 100
      conditions:
        - '%is night% = true : %allow%'
      effects:
        - POTION:SLOW:10:400 @Victim
launch:
  display: '%group-color%ZıpZıp'
  description: Sağ-Tıklayarak kendini zıplat.
  applies-to: Kılıç
  type: RIGHT_CLICK
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 20
      cooldown: 15
      effects:
        - BOOST:UP:8
        - PARTICLE:CLOUD:20:2
    '2':
      chance: 27
      cooldown: 15
      effects:
        - BOOST:UP:9
        - PARTICLE:CLOUD:20:2
    '3':
      chance: 35
      cooldown: 10
      effects:
        - BOOST:UP:10
        - PARTICLE:CLOUD:20:2
slingshot:
  display: '%group-color%Sapan'
  description: Sağ tıklayarak kendinizi uçurun.
  applies-to: Elytra
  type: RIGHT_CLICK
  group: LEGENDARY
  applies:
    - ELYTRA
  levels:
    '1':
      chance: 20
      cooldown: 15
      conditions:
        - '%is holding% contains FIREWORK : %stop%'
      effects:
        - BOOST:UP:10
    '2':
      chance: 40
      cooldown: 10
      conditions:
        - '%is holding% contains FIREWORK : %stop%'
      effects:
        - BOOST:UP:12
    '3':
      chance: 50
      cooldown: 5
      conditions:
        - '%is holding% contains FIREWORK : %stop%'
      effects:
        - BOOST:UP:16
deranged:
  display: '%group-color%Dengesiz'
  description: Yakındaki oyunculara yıldırım çarpması.
  applies-to: Kılıç
  type: ATTACK
  settings:
    showActionBar: true
  group: LEGENDARY
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 5
      cooldown: 10
      effects:
        - LIGHTNING @Aoe{radius=5,target=damageable}
    '2':
      chance: 8
      cooldown: 12
      effects:
        - LIGHTNING @Aoe{radius=6,target=damageable}
    '3':
      chance: 12
      cooldown: 14
      effects:
        - LIGHTNING @Aoe{radius=7,target=damageable}
magnet:
  display: '%group-color%Mıknatıs'
  description: Saldırınız oyuncuları kendinize doğru çekiyor.
  applies-to: Kılıç
  type: ATTACK
  group: ELITE
  applies:
    - ALL_SWORD
  levels:
    '1':
      chance: 30
      cooldown: 5
      effects:
        - PULL_CLOSER:1 @Victim
    '2':
      chance: 60
      cooldown: 5
      effects:
        - PULL_CLOSER:2 @Victim
    '3':
      cooldown: 5
      effects:
        - PULL_CLOSER:3 @Victim
Menüleri de ek olarak ekledim.
 

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