- Katılım
- 26 Şubat 2021
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- 107
- Elmaslar
- 36
- Puan
- 6.675
- Konum
- Türkiye
- Minecraft
- wtfrankjs
Discord:
wtfrankjs
Kendi ellerimle çevirdiğim AdvancedEnchantments çevirisi:
Menüleri de ek olarak ekledim.
Kod:
# Use %p% to insert the plugins prefix.
# All messages support HEX color codes on 1.16+. Format: {#FFFFFF}
# Almost all messages support PlaceholderAPI.
prefix: "&7[&9AdvancedEnchantments&7]&r "
effects:
steal-money: "&6%attacker% &6%victim% &7adlı oyuncudan &6%amount%&7 çaldı!"
used: "&r%enchant-color% %level%"
commands:
no-permission: "&cBunu yapmak için iznin yok!"
offline-player: "&cBu oyuncu çevrimiçi değil!"
enchantment-not-found: "&c&n%enchant%&c büyüsü bulunamadı."
invalid-amount: "&cGeçersiz miktar.1-64 arasında olmalıdır."
invalid-enchant: "&c%enchant% geçerli bir büyü değil!"
invalid-level: "&cGeçersiz büyü seviyesi! Şunları dene: %levels%"
invalid-usage: "&cKullanım: %usage%"
not-a-number: "&c%number% bir sayı değil!"
not-holding-item: "&cBir eşya tutuyor olmalısın!"
enchantment-info:
invalid-usage: "&cGeçersiz kullanım! Uygun kullanım: %command% <büyüler>"
open-menu-message: "&e%enchant% &7büyüsü hakkında bilgiler."
enchants:
open-menu-message: "&7Tüm büyülerin listesi gösteriliyor..."
apply:
cooldown: "&cBu komutu %seconds% saniye içinde kullanabileceksiniz."
no-args: "&cLütfen hangi oyuncunun etkilenmesi gerektiğini belirtin."
reapplied: "&aZırhınız yeniden uygulandı."
reapplied-other: "&a%player% için zırh yeniden uygulandı."
reapplied-for-all: "&aZırh herkes için yeniden uygulandı!"
withdrawsouls:
invalid-usage: "&cKullanım: /withdrawsouls <sayı>"
less-than-one: "&cSayı pozitif olmalıdır."
invalid-item: "&cGeçersiz eşya."
aegive:
invalid-material: "&cGeçersiz malzeme. Lütfen tüm geçerli malzemeler için 'materials.yml' dosyasına bakın."
invalid-item-flag: "&cGeçersiz ItemFlagı! Aşağıdakilerden seçim yapabilirsiniz: %itemflags%"
invalid-enchantment: "&cGeçersiz Büyü!"
success: "&2%player% &aadlı oyuncuya &2%amount%x%material% &averildi!"
gedit:
unknown-gkit: "&c%gkit% geçerli bir gkit değil!"
edit:
invalid-usage: "&cKullanım: /gedit edit <gkit>"
set-permission:
invalid-usage: "&cKullanım: /gedit setpermission <gkit> <yetki>"
success: "&6%gkit%&e kitinin izni &6%permission% &eolarak değiştirildi"
reset:
invalid-usage: "&cKullanım: /gedit reset <gkit> <oyuncu>"
success: "&6%gkit% &6gkiti oyuncu &e%player% &6için sıfırlandı"
list: "&eGKitler: &6%gkits%"
setdelay:
invalid-usage: "&cKullanım: /gedit setdelay <gkit> <delay (saniye olarak)>"
invalid-delay: "&c%delay% geçerli bir tamsayı değil!"
success: "&6%gkit%&e kitinin gecikmesi &6%delay% &eolarak değiştirildi"
main:
unknown-command: "&cYanlış komut kullanımı! Doğru kullanım için \"/ae\" yazın."
setsouls:
invalid-usage: "&cGeçersiz kullanım: /ae setsouls <miktar>"
invalid-item: "&cGeçersiz eşya."
success: "&cEşyanın ruh sayısı ayarlandı: %amount%"
unenchant:
invalid-usage: "&cGeçersiz kullanım: /ae unenchant <büyü>"
invalid-enchant: "&c%enchant% geçerli bir büyü değil!"
not-holding-item: "&cBir eşya tutuyor olmalısın!"
does-not-have-enchant: "&cBu eşya &4%enchant%&c büyüsüne sahip değil!"
success: "&a%enchant% büyüsü kaldırıldı!"
zip:
zip-exists: "&cLütfen tekrar deneyin."
success: "&e%path% konumunda tüm eklenti verilerini içeren bir zip dosyası oluşturuldu."
error: "&cDosyalar sıkıştırılırken bir hata oluştu! Daha fazla bilgi için konsolu kontrol edin."
greset:
reset: "&a%player% için %gkit% kitini sıfırlayın!"
reset-all: "&a%player% için tüm GKitleri sıfırla!"
claim:
invalid-usage: "&cLütfen büyü jetonunu girin."
givegkit:
success: "&c%gkit% kit, %player% adlı oyuncusuna verildi"
giverandombook:
success: "&2%player% &aadlı oyuncuya &2%amount%x%group% &akitap verildi!"
givebook:
success: "&2%player% &aadlı oyuncuya &2%amount%x%enchant% %level% &a kitap verildi!"
enchant:
added: "&a&2%player% &aadlı oyuncuya &2%amount%x%enchant% %level% &a kitap verildi!"
upgraded: "&2%enchant%, %previous-level% seviyesinden %level% seviyesine yükseltildi."
downgraded: "&2%enchant%, %previous-level% seviyesinden %level% seviyesine düşürüldü."
removed: "&cEşyadan %enchant% büyüsü kaldırıldı."
giveitem:
success: "&b%player% &7oyuncusu için %amount%x %item%&7 eklendi"
givercbook:
success: "&2%player% adlı &aoyuncuya &2%amount%x%grup% &asağ tıklama kitabı verildi!"
give:
success: "&a%player% adlı oyuncuya %enchant% %level% kitabı başarıyla verildi!"
tinkereritem:
success: "&c%player% adlı oyuncuya x%amount% tamirci eşyası verildi"
admin:
invalid-page: "&cGeçersiz sayfa"
info:
- "&6%enchant% &ebüyüsü hakkında bilgiler&7:"
- "&6Açıklama&7: &e%description%"
- "&6Bunlara uygulanabilir&7: &e%applies%"
- "&6Max seviye&7: &e%max-level%"
pastetypes: "&aBüyü türü listesi: %url%"
pasteenchants: "&aBüyü listesi: %url%"
open: "&a%player% için %menü% açıldı!"
token:
success: "&2&lx &aJeton &l%token%&a büyüsü başarıyla indirildi, yeniden yükleniyor..."
interact:
main-hand-only: "&cBunu sadece ana elinizle yapabilirsiniz!"
enchanter:
re-buy: "&cLütfen eşyayı büyücüden yeniden satın alın."
disabled-in-world: "&cBüyücü bu dünyada devre dışı bırakıldı."
full-inventory: "&cEnvanterin dolu!"
examine-book: "%group-color%%group-name%&7 kitabını incelediniz ve %enchant-color% %level%'i &7buldunuz"
unknown-payment-method: "&c%paymentType% ödeme yöntemi doğrulanamadı, lütfen bir yönetici ile iletişime geçin."
successful-purchase: "&aSatın alma başarılı!"
cannot-afford:
- "&cBunu satın almak için yeterli EXP'niz yok."
- "&7XP'niz: %exp%"
tinkerer:
trade-accepted: "&aTakas kabul edildi!"
non-tradeable-item:
- "&cSunucu Tamircisi bu eşyayı istemiyor!"
- "&7Yalnızca özel büyülü ekipmanı kabul edecek"
alchemist:
doesnt-accept: "&cSimyacı bu öğeyi kabul etmiyor!"
trade-cancelled: "&cTakas iptal edildi."
cannot-afford: "&cBu işlemi karşılayamazsınız!"
exceeds-max-level: "&cBirleşik seviyeniz maksimum büyü seviyesini aşıyor!"
gkits:
no-permission: "&e%gkit%&6 kitini kullanma izniniz yok."
cooldown: "&eHenüz bu kiti kullanamazsınız, &6%gkit%&e kiti bekleme süresinde &7(%cooldown%)"
used-kit: "&6%gkit% &ekitini kullandınız."
missing-permission: "&c%gkit% Gkitinin izni geçersiz veya mevcut değil"
unknown-gkit: "&c%gkit% GKiti mevcut değil!"
unknown-enchant: "&7%enchant% büyüsü bulunamadı!"
heroic:
cannot-apply: "&cBu eşyaya bir kristal yükseltmesi uygulayamazsınız."
upgrade-failed: "&cKristal yükseltmesi &nbaşarısız %r&coldu!"
orbs:
cannot-apply: "&cKüre bu eşyaya uygulanamaz!"
failed: "&cKüre başarısız oldu!"
incompatible: "&cMevcut slotlardan daha düşük slot küresi uygulanamaz!"
sets:
commands:
unknown-command: "&cKomut bulunamadı! Tüm geçerli komutların listesi için \"/asets\" yazın."
invalid-usage: "&cGeçersiz kullanım! Doğru kullanım için lütfen /asets'e başvurun."
invalid-set: "&cGeçersiz set."
invalid-set-piece: "&cGeçersiz set parçası, bunlardan birini kullanabilirsiniz: \n%set pieces%"
invalid-weapon: "&cSilah geçersiz."
offline-player: "&cOyuncu çevrimdışı."
invalid-chances: "&cGeçersiz şans."
list:
header: "&eMevcut tüm Setlerin listesi &7[%size%]"
set: " &8>> &f%set%"
listweapons:
header: "&eMevcut tüm Silahların listesi &7[%size%]"
weapon: " &8>> &f%weapon%"
give:
success: "&f%set% &eSeti&f %player% &eadlı oyuncuya verildi."
givepiece:
success: "&f%set% &eSetinden %player% &eadlı oyuncuya &f%piece% &everildi."
weapon:
success: "&f%weapon% &eSeti&f %player% &eadlı oyuncuya verildi."
items:
randomization-scroll:
cannot-apply: "&cBuna bir randomizer uygulayamazsınız!"
single-items-only: "&cBunu yalnızca tek eşyalarda kullanabilirsiniz!"
black-scroll:
full-inventory: "&cEnvanterin dolu!"
no-enchants: "&cBu eşyanın herhangi bir büyüsü yok!"
invalid-enchant: "&cBüyü geçersiz olduğu için kaldırılamıyor!"
cannot-remove: "&c%enchant% büyüsü kaldırılamaz!"
soul-tracker:
disabled: "&cRuhlar bu sunucuda etkin değil!"
apply-successful: "&f&lSoul Tracker'ı &7başarıyla eşyanıza uyguladınız!"
magic-dust:
full-inventory: "&cEnvanterin dolu!"
single-items-only: "&cBunu yalnızca tek eşyalarda kullanabilirsiniz!"
white-scroll:
full-inventory: "&cEnvanterin dolu!"
apply-successful: "&aEşyanıza beyaz white scroll uygulandı!"
item-saved: "&aWhite scroll öğeyi kaydetti!"
combining:
already-max-level: "Bu büyü zaten maksimum seviyede!"
success: "&aBaşarılı! &7%enchant% artık %level% seviyesinde!"
failure: "&cBirleştirme başarısız oldu!"
something-went-wrong: "&cBirleştirmeyle ilgili bir sorun oluştu."
enchant-limitations:
cannot-be-modified: "&cBu eşya değiştirilemez!"
applying:
not-applicable-with: "&4%enchant1% &cbüyüsü, &4%enchant2%&7 &cbüyüsü ile birlikte uygulanamaz!"
requires-enchant: "&4%enchant1% &cbüyüsü, &4%enchant2%&7 &cbüyüsünün uygulanmasını gerektirir!"
already-applied: "&cEşya zaten bu büyüye sahip."
applied: "&aEşyanıza büyü uygulandı."
max-level: "&cBu büyü zaten maksimum seviyede!"
wrong-material: "&cBu büyü bu eşyaya uygulanamaz."
slots:
limit-reached: "&cBu büyüyü uygulayamazsınız! Boş slot kalmadı!"
chances:
book-failed: "&cKitabınız başarısız oldu ancak eşya yok edilmedi!"
destroy:
book-failed: "&cBüyü başarısız oldu!"
Kod:
# << Example configuration >>
# lastchance: <-- Enchantment name
# display: "%group-color%Last Chance" <-- Display in item lore
# description: "Has a chance to heal when on low hearts" <-- Enchantment Description
# applies-to: "Chestplate" <-- What applies to (display purposes)
# type: "DEFENSE" <-- Enchantment type (controls when enchantment activates)
# group: "COMMON" <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - "springs:1" # Can require specific level
# - "gears"
# not-applyable-with:
# - "frozen"
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# conditions: "%victim health% > 5 : %stop%" <-- Condition (read more about it at Conditions)
# description: "Has the lowest chance to heal when on low hearts" <-- Per level description (different description for each level - optional)
# effects: <-- All enchantment effects
# - "ADD_HEALTH:2 %victim%" <-- Effect(s) list
# Display (String) (No spaces or enchantment will break)
# Determines how will enchantment look in item lore
# Applies-to (String)
# Display used in Custom Enchantment books for %description% variable
# Group (Setting)
# INFO: Create enchantment groups in config.yml under enchanter configuration.
# Enchantment groups are used for enchanter, to sell specific type books. You can group them
# and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
# Enchantment Types List: https://ae.advancedplugins.net/enchantments/creating-enchantments/type-list
# Applies (Material)
# Determines which items will have the effects
# The Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
# instantly add availability for all specific armor type pieces.
# Use "ALL_ARMOR" to add all armor pieces.
# Use "ALL_HELMET" to add all helmets.
# Use "ALL_CHESTPLATE" to add all Göğüslük.
# Use "ALL_BOOTS" to add all boots.
# Use "ALL_SWORD" to add all swords.
# Use "ALL_PICKAXE" to add all pickaxes.
# Use "ALL_AXE" to add all axes.
# Use "ALL_EDIBLE" to add all foods.
# And so on, but make sure to use non-plural names of items!
# Levels (Numbers)
# Effects for each level, use as display in examples.
# Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
# # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
# # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
# # e.g.: "STEAL_MONEY:<random number>10000-50000</random number>"
# # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
# # e.g.: "POTION:SPEED:1:100 %attacker% <chance>25</chance>"
# # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
# # Example usage: - "POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
# # If none is provided, effects will be given to the player who had custom enchanted item.
# # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: "%combo% > 0 && %combo% < 5 : %continue%')
# # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
# Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments
# Conditions: https://ae.advancedplugins.net/enchantments/enchantment-conditions
# Settings for enchantments
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - "springs"
# not-applyable-with:
# - "frozen"
# removeable: false # Makes enchantment non-removeable with blackscrolls
# disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
harvest:
display: '%group-color%Hasat'
description: "3x3 alanda hasat şansı."
applies-to: Çapa
type: MINING
group: ULTIMATE
applies:
- ALL_HOE
levels:
'1':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 13
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'2':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 26
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'3':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 36
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'4':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 49
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'5':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 59
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'6':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 72
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'7':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 85
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'8':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 90
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
'9':
settings:
whitelist:
- CROPS
- WHEAT
- CARROT
- CARROTS
- POTATO
- POTATOES
- BEETROOT
- BEETROOTS
- COCOA
- NETHER_WART
- NETHER_WARTS
- TORCHFLOWER
- PITCHER_CROP
chance: 100
effects:
- BREAK_BLOCK @Trench{r=3,it=true}
autoreel:
display: '%group-color%Otomatik Makara'
description: "Bir balık yakaladığında oltayı otomatik geri çeker."
applies-to: Olta
type: BITE_HOOK
group: ULTIMATE
settings:
showActionBar: true
applies:
- FISHING_ROD
levels:
'1':
chance: 25
effects:
- AUTO_REEL
'2':
chance: 50
effects:
- AUTO_REEL
'3':
chance: 75
effects:
- AUTO_REEL
'4':
effects:
- AUTO_REEL
gemify:
display: '%group-color%Madenci'
description: "Bir cevheri kırdığında geri cevher olma şansı"
applies-to: Pickaxe
type: MINING
group: FABLED
settings:
showActionBar: true
applies:
- ALL_PICKAXE
levels:
'1':
conditions:
- '%block natural% = true : %allow%'
chance: 3
cooldown: 5
effects:
- PARTICLE:GLOW:30:0.5 @Block
- PLAY_SOUND:ENTITY_PLAYER_LEVELUP @Self
- 'SET_BLOCK:GOLD_BLOCK @Block <condition>%block type% contains GOLD_ORE : %allow%</condition>'
- 'SET_BLOCK:IRON_BLOCK @Block <condition>%block type% contains IRON_ORE : %allow%</condition>'
- 'SET_BLOCK:COAL_BLOCK @Block <condition>%block type% contains COAL_ORE : %allow%</condition>'
- 'SET_BLOCK:EMERALD_BLOCK @Block <condition>%block type% contains EMERALD_ORE : %allow%</condition>'
- 'SET_BLOCK:COPPER_BLOCK @Block <condition>%block type% contains copper_ore : %allow%</condition>'
- 'SET_BLOCK:REDSTONE_BLOCK @Block <condition>%block type% contains redstone_ore : %allow%</condition>'
- 'SET_BLOCK:LAPIS_BLOCK @Block <condition>%block type% contains lapis_ore : %allow%</condition>'
- 'SET_BLOCK:DIAMOND_BLOCK @Block <condition>%block type% contains diamond_ore : %allow%</condition>'
planter:
display: '%group-color%Ekici'
description: |-
Shift+Sağ-Tık ile
Tohumları 3x3 alana ekin.
applies-to: Çapa
type: RIGHT_CLICK
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 3
effects:
- PLANT_SEEDS:1
'2':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- PLANT_SEEDS:1
'3':
conditions:
- '%player is sneaking% = true : %allow%'
effects:
- PLANT_SEEDS:1
potatoplanter:
display: '%group-color%Patetes Ekici'
description: |-
Shift+Sağ-Tık ile
patetesleri 3x3 alana ekin.
applies-to: Çapa
type: RIGHT_CLICK
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 3
effects:
- PLANT_SEEDS:1:POTATO
'2':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- PLANT_SEEDS:1:POTATO
'3':
conditions:
- '%player is sneaking% = true : %allow%'
effects:
- PLANT_SEEDS:1:POTATO
carrotplanter:
display: '%group-color%Havuş Ekici'
description: |-
Shift+Sağ-Tık ile
havuçları 3x3 alana ekin.
applies-to: Çapa
type: RIGHT_CLICK
group: ULTIMATE
settings:
showActionBar: true
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 3
effects:
- PLANT_SEEDS:1:CARROT
'2':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- PLANT_SEEDS:1:CARROT
'3':
conditions:
- '%player is sneaking% = true : %allow%'
effects:
- PLANT_SEEDS:2:CARROT
replanter:
display: '%group-color%Yeniden ekim'
description: Mahsulleri kırdığınızda yeniden eker.
applies-to: Çapa
type: MINING
group: UNIQUE
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%is crop% = false : %stop%'
- '%is fully grown% = false : %stop%'
effects:
- PLANT_SEEDS:0:%block drop type%
strike:
display: '%group-color%Şimşek'
description: |-
Rakibe yıldırım
çarpması şansı.
applies-to: Kılıç, Yay, Arbalet, Trident
type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: SIMPLE
applies:
- TRIDENT
- BOW
- CROSSBOW
- ALL_SWORD
levels:
'1':
chance: 24
cooldown: 3
effects:
- LIGHTNING @Victim
'2':
chance: 32
cooldown: 3
effects:
- LIGHTNING @Victim
'3':
chance: 40
cooldown: 4
effects:
- LIGHTNING @Victim
impact:
display: '%group-color%Darbe'
description: Verilen hasarı iki katına çıkarma şansı.
applies-to: Mızrak
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: ELITE
applies:
- TRIDENT
levels:
'1':
chance: 5
cooldown: 3
effects:
- DOUBLE_DAMAGE @Victim
'2':
chance: 8
cooldown: 3
effects:
- DOUBLE_DAMAGE @Victim
'3':
chance: 11
cooldown: 5
effects:
- DOUBLE_DAMAGE @Victim
'4':
chance: 14
cooldown: 6
effects:
- DOUBLE_DAMAGE @Victim
twinge:
display: '%group-color%Sancı'
description: |-
Yakın dövüş saldırısıyla vurulursa
düşmanınızın kanamasına neden olur.
applies-to: Mızrak
type: ATTACK
group: LEGENDARY
settings:
showActionBar: true
applies:
- TRIDENT
levels:
'1':
chance: 5
cooldown: 3
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4You're bleeding! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'2':
chance: 8
cooldown: 3
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4You're bleeding! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'3':
chance: 11
cooldown: 5
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4You're bleeding! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'4':
chance: 14
cooldown: 6
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4You're bleeding! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
jellylegs:
display: '%group-color%Jöle Bacaklar'
description: Düşme hasarını ortadan kaldırma şansı.
applies-to: Bot
type: FALL_DAMAGE
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_BOOTS
levels:
'1':
chance: 40
effects:
- CANCEL_EVENT
'2':
chance: 80
effects:
- CANCEL_EVENT
'3':
effects:
- CANCEL_EVENT
wings:
display: '%group-color%Kanatlar'
description: Giyildiğinde uçmayı sağlar.
applies-to: Bot
type: EFFECT_STATIC
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
effects:
- FLY
aquatic:
display: '%group-color%Sualtı'
description: Su altında nefes alın.
applies-to: Kask
type: EFFECT_STATIC
group: SIMPLE
applies:
- ALL_HELMET
levels:
'1':
effects:
- POTION:WATER_BREATHING:0
smelting:
display: '%group-color%Eritme'
description: Kazdığın madenleri otomatik eritme şansı.
applies-to: Kazmalar
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
- ALL_SHOVEL
levels:
'1':
chance: 33
effects:
- SMELT
'2':
chance: 66
effects:
- SMELT
'3':
chance: 100
effects:
- SMELT
experience:
display: '%group-color%Deneyim'
description: Cevherlerden daha fazla deneyim kazanma şansı.
applies-to: Alet
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
chance: 15
cooldown: 1
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-5</random number> @Block
'2':
chance: 30
cooldown: 2
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-5</random number>
'3':
chance: 45
cooldown: 3
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-5</random number> @Block
'4':
chance: 60
cooldown: 4
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-5</random number> @Block
'5':
chance: 75
cooldown: 5
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-5</random number> @Block
hasten:
display: '%group-color%Acele et'
description: Blokları kırdıktan sonra Hızlı kırma kazanma şansı.
applies-to: Alet
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
chance: 15
cooldown: 3
effects:
- POTION:FAST_DIGGING:0:40
'2':
chance: 25
cooldown: 3
effects:
- POTION:FAST_DIGGING:1:60
'3':
chance: 45
cooldown: 3
effects:
- POTION:FAST_DIGGING:2:80
haste:
display: '%group-color%Acele'
description: Aletinizi daha hızlı kullanmanızı sağlar.
applies-to: Alet
type: HELD
group: FABLED
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
effects:
- POTION:FAST_DIGGING:0
'2':
effects:
- POTION:FAST_DIGGING:1
'3':
effects:
- POTION:FAST_DIGGING:2
rebreather:
display: '%group-color%Solunum'
description: |-
Su altında madencilik yaparken
nefes almanızı sağlar.
applies-to: Pickaxe
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
levels:
'1':
cooldown: 3
chance: 30
effects:
- AIR
'2':
cooldown: 3
chance: 60
effects:
- AIR
glowing:
display: '%group-color%Parlayan'
description: Kalıcı gece görüşü sağlar.
applies-to: Kask
type: EFFECT_STATIC
group: SIMPLE
applies:
- ALL_HELMET
levels:
'1':
effects:
- POTION:NIGHT_VISION:0
decapitation:
display: '%group-color%Baş kesme'
description: |-
Öldüğünde rakiplerin kafasının
düşmesi ihtimali.
applies-to: Kılıç, Balta
type: KILL_PLAYER
settings:
showActionBar: true
group: SIMPLE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 5
cooldown: 10
effects:
- DROP_HEAD @Victim
'2':
chance: 10
cooldown: 10
effects:
- DROP_HEAD @Victim
'3':
chance: 15
cooldown: 10
effects:
- DROP_HEAD @Victim
forcefield:
display: '%group-color%Güç Alanı'
description: Rakibinizi savurma şansı.
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
settings:
showActionBar: true
group: SIMPLE
applies:
- ALL_SWORD
levels:
'1':
chance: 30
cooldown: 12
effects:
- PULL_AWAY:1.0 @Victim
'2':
chance: 36
cooldown: 12
effects:
- PULL_AWAY:1.5 @Victim
'3':
chance: 42
cooldown: 12
effects:
- PULL_AWAY:2.0 @Victim
'4':
chance: 48
cooldown: 13
effects:
- PULL_AWAY:2.5 @Victim
'5':
chance: 54
cooldown: 13
effects:
- PULL_AWAY:3.0 @Victim
epicness:
display: '%group-color%Epiklik'
description: Parçacıklar ve ses efektleri verir.
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: SIMPLE
applies:
- ALL_SWORD
levels:
'1':
chance: 20
cooldown: 3
effects:
- PARTICLE:SMOKE_LARGE:50:1 @Victim
- PLAY_SOUND:ENTITY_GHAST_SCREAM
'2':
chance: 40
cooldown: 3
effects:
- PARTICLE:SMOKE_LARGE:50:1 @Victim
- PLAY_SOUND:ENTITY_GHAST_SCREAM
'3':
chance: 60
cooldown: 3
effects:
- PARTICLE:SMOKE_LARGE:50:1 @Victim
- PLAY_SOUND:ENTITY_GHAST_SCREAM
famine:
display: '%group-color%Kıtlık'
description: Rakibinize açlık efekti verme şansı.
applies-to: Silahlar
type: ATTACK
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 12
cooldown: 8
effects:
- POTION:HUNGER:0:80 @Victim
'2':
chance: 15
cooldown: 8
effects:
- POTION:HUNGER:0:120 @Victim
'3':
chance: 18
cooldown: 8
effects:
- POTION:HUNGER:1:80 @Victim
'4':
chance: 22
cooldown: 8
effects:
- POTION:HUNGER:1:120 @Victim
berserk:
display: '%group-color%Çılgın'
description: |-
Güç ve madencilik yorgunluğu
şansı.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 4
cooldown: 8
effects:
- POTION:SLOW_DIGGING:0:60 @Attacker
- POTION:INCREASE_DAMAGE:0:60 @Attacker
'2':
chance: 8
cooldown: 7
effects:
- POTION:SLOW_DIGGING:0:80 @Attacker
- POTION:INCREASE_DAMAGE:0:80 @Attacker
'3':
chance: 12
cooldown: 6
effects:
- POTION:SLOW_DIGGING:0:100 @Attacker
- POTION:INCREASE_DAMAGE:0:100 @Attacker
'4':
chance: 16
cooldown: 5
effects:
- POTION:SLOW_DIGGING:1:80 @Attacker
- POTION:INCREASE_DAMAGE:1:80 @Attacker
'5':
chance: 20
cooldown: 4
effects:
- POTION:SLOW_DIGGING:1:100 @Attacker
- POTION:INCREASE_DAMAGE:1:100 @Attacker
reflect:
display: '%group-color%Ayna'
description: |-
Düşman hasarını absorbe
ve geri yansıtın.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: UNIQUE
applies:
- ALL_ARMOR
levels:
'1':
chance: 3
cooldown: 5
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'2':
chance: 4
cooldown: 5
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'3':
chance: 5
cooldown: 5
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'4':
chance: 6
cooldown: 5
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'5':
chance: 7
cooldown: 5
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
ward:
display: '%group-color%Absorbe'
description: Düşman hasarını absorbe etme şansı
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: UNIQUE
applies:
- ALL_ARMOR
levels:
'1':
chance: 3
cooldown: 5
effects:
- CANCEL_EVENT
'2':
chance: 7
cooldown: 5
effects:
- CANCEL_EVENT
'3':
chance: 11
cooldown: 5
effects:
- CANCEL_EVENT
'4':
chance: 15
cooldown: 5
effects:
- CANCEL_EVENT
explosive:
display: '%group-color%Patlayıcı oklar'
description: Okların patlama ihtimali.
applies-to: Yay
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: UNIQUE
applies:
- BOW
levels:
'1':
chance: 20
cooldown: 7
effects:
- TNT @Victim
'2':
chance: 30
cooldown: 8
effects:
- TNT @Victim
'3':
chance: 40
cooldown: 8
effects:
- TNT @Victim
'4':
chance: 50
cooldown: 8
effects:
- TNT @Victim
'5':
chance: 60
cooldown: 9
effects:
- TNT @Victim
frenzy:
display: '%group-color%Patlayıcı oklar'
description: Okların patlama ihtimali.
applies-to: Arbalet
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: UNIQUE
applies:
- CROSSBOW
levels:
'1':
chance: 20
cooldown: 7
effects:
- TNT @Victim
'2':
chance: 30
cooldown: 8
effects:
- TNT @Victim
'3':
chance: 40
cooldown: 8
effects:
- TNT @Victim
'4':
chance: 50
cooldown: 8
effects:
- TNT @Victim
'5':
chance: 60
cooldown: 9
effects:
- TNT @Victim
featherweight:
display: '%group-color%Tüy siklet'
description: Bir acele patlaması yaşama şansı.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 35
cooldown: 2
effects:
- POTION:FAST_DIGGING:0:60
'2':
chance: 55
cooldown: 2
effects:
- POTION:FAST_DIGGING:1:80
'3':
chance: 75
cooldown: 2
effects:
- POTION:FAST_DIGGING:2:100
sharpnesshook:
display: '%group-color%Keskinlik Kancası'
description: Kancayla hasar verin.
applies-to: Olta
type: HOOK_ENTITY
group: ULTIMATE
applies:
- FISHING_ROD
levels:
'1':
effects:
- DO_HARM:2 @Victim
'2':
effects:
- DO_HARM:4 @Victim
'3':
effects:
- DO_HARM:6 @Victim
'4':
effects:
- DO_HARM:9 @Victim
'5':
effects:
- DO_HARM:12 @Victim
'6':
effects:
- DO_HARM:15 @Victim
'7':
effects:
- DO_HARM:19 @Victim
'8':
effects:
- DO_HARM:23 @Victim
'9':
effects:
- DO_HARM:27 @Victim
poisonedhook:
display: '%group-color%Zehirli Kanca'
description: Olta kancasını zehirler.
applies-to: Olta
type: HOOK_ENTITY
group: ELITE
applies:
- FISHING_ROD
levels:
'1':
chance: 6
cooldown: 2
effects:
- POTION:POISON:0:80 @Victim
'2':
chance: 22
cooldown: 2
effects:
- POTION:POISON:0:120 @Victim
'3':
chance: 35
cooldown: 2
effects:
- POTION:POISON:1:80 @Victim
firehook:
display: '%group-color%Yangın Kancası'
description: Olta kancasını yakar.
applies-to: Olta
type: HOOK_ENTITY
group: ELITE
applies:
- FISHING_ROD
levels:
'1':
chance: 25
cooldown: 3
effects:
- BURN:40 @Victim
'2':
chance: 35
cooldown: 6
effects:
- BURN:40 @Victim
'3':
chance: 100
cooldown: 8
effects:
- BURN:40 @Victim
molten:
display: '%group-color%Ateşli'
description: Saldırganınızı ateşe verme şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: UNIQUE
applies:
- ALL_ARMOR
levels:
'1':
chance: 21
cooldown: 2
effects:
- BURN:2 @Attacker
'2':
chance: 32
cooldown: 2
effects:
- BURN:4 @Attacker
'3':
chance: 49
cooldown: 2
effects:
- BURN:6 @Attacker
'4':
chance: 63
cooldown: 2
effects:
- BURN:8 @Attacker
ravenous:
display: '%group-color%Açgözlü'
description: |-
Savaşırken açlığı yeniden
doldurma şansı.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 14
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
'2':
chance: 18
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
'3':
chance: 22
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
'4':
chance: 26
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
veinminer:
display: '%group-color%Damar Madenci'
description: Tüm cevher damarını kazma şansı
applies-to: Kazmalar
group: ELITE
type: MINING
applies:
- ALL_PICKAXE
levels:
'1':
chance: 15
cooldown: 4
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
'2':
chance: 35
cooldown: 3
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
'3':
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
telepathy:
display: '%group-color%Telepati'
description: |-
Araçlar tarafından kırılan blokları
envanterinize otomatik olarak yerleştirir.
applies-to: Alet
type: MINING
group: UNIQUE
applies:
- ALL_TOOLS
levels:
'1':
chance: 40
effects:
- TP_DROPS @Block
'2':
chance: 60
effects:
- TP_DROPS @Block
'3':
chance: 80
effects:
- TP_DROPS @Block
'4':
effects:
- TP_DROPS @Block
explosivedemise:
display: '%group-color%Explosive Demise'
description: |-
Ölmek üzereyken krumalarınız
olarak sürüngenleri çağırın.
applies-to: Leggings
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: UNIQUE
applies:
- ALL_LEGGINGS
levels:
'1':
chance: 13
cooldown: 3
conditions:
- '%victim health% > 6 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:40 @Attacker
'2':
chance: 17
cooldown: 3
conditions:
- '%victim health% > 6 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:60 @Attacker
'3':
chance: 24
cooldown: 3
conditions:
- '%victim health% > 7 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:100 @Attacker
'4':
chance: 30
cooldown: 3
conditions:
- '%victim health% > 7 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:1:40 @Attacker
'5':
chance: 38
cooldown: 3
conditions:
- '%victim health% > 8 : %stop%'
effects:
- GUARD:CREEPER:8:2:@Victim
- POTION:BLINDNESS:1:80 @Attacker
'6':
chance: 46
cooldown: 3
conditions:
- '%victim health% > 8 : %stop%'
effects:
- GUARD:CREEPER:8:2:@Victim
- POTION:BLINDNESS:1:120 @Attacker
'7':
chance: 55
cooldown: 3
conditions:
- '%victim health% > 8 : %stop%'
effects:
- GUARD:CREEPER:8:2:@Victim
- POTION:BLINDNESS:2:60 @Attacker
'8':
chance: 69
cooldown: 3
conditions:
- '%victim health% > 8 : %stop%'
effects:
- GUARD:CREEPER:8:3:@Victim
- POTION:BLINDNESS:2:100 @Attacker
enderslayer:
display: '%group-color%Ender Avcısı'
description: Enderman ve Ender ejderhalarına verilen hasarı artırır.
applies-to: Silahlar
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 16
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 21
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 29
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
chance: 34
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'5':
chance: 41
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
deathpunch:
display: '%group-color%Ölüm Yumruğu'
description: Zombilere verilen hasarı artırır.
applies-to: Kılıç, Balta
type: ATTACK_MOB
group: SIMPLE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 16
cooldown: 2
conditions:
- '%mob type% = ZOMBIE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 20
cooldown: 2
conditions:
- '%mob type% = ZOMBIE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 40
cooldown: 2
conditions:
- '%mob type% = ZOMBIE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
chance: 60
cooldown: 1
conditions:
- '%mob type% = ZOMBIE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'5':
chance: 80
conditions:
- '%mob type% = ZOMBIE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
bonecrusher:
display: '%group-color%Kemik Kıran'
description: İskeletlere verilen hasarı artırır.
applies-to: Kılıç, Balta
type: ATTACK_MOB
group: SIMPLE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%mob type% = SKELETON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%mob type% = SKELETON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
cooldown: 1
conditions:
- '%mob type% = SKELETON : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
immolate:
display: '%group-color%Ölüm'
description: Örümceklere verilen hasarı artırır.
applies-to: Kılıç, Balta
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%mob type% = SPIDER : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%mob type% = SPIDER : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
conditions:
- '%mob type% = SPIDER : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
slayer:
display: '%group-color%Avcı'
description: Pasif yaratıklara verilen hasarı artırır.
applies-to: Kılıç, Balta
type: ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
hunter:
display: '%group-color%Avcı'
description: Pasif yaratıklara verilen hasarı artırır.
applies-to: Yay, Arbalet, Trident
type: SHOOT_MOB
group: UNIQUE
applies:
- TRIDENT
- BOW
- CROSSBOW
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
conditions:
- '%is hostile% = false : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
beastslayer:
display: '%group-color%Canavar Katili'
description: Düşman yaratıklara verilen hasarı artırır.
applies-to: Kılıç, Balta
type: ATTACK_MOB
group: LEGENDARY
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
hook:
display: '%group-color%Kanca'
description: Balıkçılıktan daha fazla deneyim kazanın.
applies-to: Olta
type: CATCH_FISH
group: ELITE
applies:
- FISHING_ROD
levels:
'1':
chance: 15
cooldown: 12
effects:
- EXP:%exp%
'2':
chance: 25
cooldown: 12
effects:
- EXP:%exp%
'3':
chance: 35
cooldown: 12
effects:
- EXP:%exp%
bait:
display: '%group-color%Yem'
description: Çifte balık tutma şansı alma şansı.
applies-to: Olta
type: CATCH_FISH
settings:
showActionBar: true
group: LEGENDARY
applies:
- FISHING_ROD
levels:
'1':
chance: 15
cooldown: 10
effects:
- MORE_DROPS:1
'2':
chance: 18
cooldown: 15
effects:
- MORE_DROPS:1
'3':
chance: 26
cooldown: 20
effects:
- MORE_DROPS:1
snap:
display: '%group-color%Çak!'
description: Hedefi kendinize doğru çekin.
applies-to: Olta
type: CATCH_FISH
group: ELITE
applies:
- FISHING_ROD
levels:
'1':
chance: 15
cooldown: 4
conditions:
- '%caught% = PLAYER : %allow%'
effects:
- PULL_CLOSER:1 @Victim
'2':
chance: 25
cooldown: 6
conditions:
- '%caught% = PLAYER : %allow%'
effects:
- PULL_CLOSER:1.5 @Victim
'3':
conditions:
- '%caught% = PLAYER : %allow%'
effects:
- PULL_CLOSER:2 @Victim
lucky:
display: '%group-color%Şanslı'
description: Balık tutarken şansı artırma.
applies-to: Olta
type: RIGHT_CLICK
group: ULTIMATE
applies:
- FISHING_ROD
levels:
'1':
chance: 75
cooldown: 12
effects:
- POTION:LUCK:1:1000
'2':
chance: 85
cooldown: 12
effects:
- POTION:LUCK:2:1000
'3':
chance: 95
cooldown: 12
effects:
- POTION:LUCK:3:1000
permafrost:
display: '%group-color%Kalıcı iz'
description: Rakiplerini yavaşlatır ve kanatır.
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 15
cooldown: 12
effects:
- DO_HARM:1 @Victim
- BLOOD @Victim
- POTION:SLOW:0:20 @Victim
- WAIT:20
- DO_HARM:1 @Victim
- BLOOD @Victim
- WAIT:20
- DO_HARM:1 @Victim
- BLOOD @Victim
'2':
chance: 18
cooldown: 12
effects:
- DO_HARM:2 @Victim
- BLOOD @Victim
- POTION:SLOW:0:40 @Victim
- WAIT:20
- DO_HARM:2 @Victim
- BLOOD @Victim
- WAIT:20
- DO_HARM:1 @Victim
- BLOOD @Victim
'3':
chance: 19
cooldown: 12
effects:
- DO_HARM:3 @Victim
- BLOOD @Victim
- POTION:SLOW:0:50 @Victim
- WAIT:20
- DO_HARM:2 @Victim
- BLOOD @Victim
- WAIT:20
- DO_HARM:1 @Victim
- BLOOD @Victim
'4':
chance: 21
cooldown: 13
effects:
- DO_HARM:3 @Victim
- BLOOD @Victim
- POTION:SLOW:0:60 @Victim
- WAIT:20
- DO_HARM:2 @Victim
- BLOOD @Victim
- WAIT:20
- DO_HARM:2 @Victim
- BLOOD @Victim
'5':
chance: 25
cooldown: 13
effects:
- DO_HARM:3 @Victim
- BLOOD @Victim
- POTION:SLOW:1:60 @Victim
- WAIT:20
- DO_HARM:3 @Victim
- BLOOD @Victim
- WAIT:20
- DO_HARM:2 @Victim
- BLOOD @Victim
soulless:
display: '%group-color%Ruhsuz'
description: Düşman canavarlara verilen hasarı artırır.
applies-to: Yay, Arbalet, Üçlü mızrak
type: SHOOT_MOB
group: UNIQUE
applies:
- TRIDENT
- BOW
- CROSSBOW
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 50
cooldown: 2
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 75
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
conditions:
- '%is hostile% = true : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
reaper:
display: '%group-color%Reaper'
description: |-
Rakibinize hasar verirken Solma
ve Körlük etkilerini verme şansı
applies-to: Balta
settings:
showActionBar: true
type: ATTACK
group: ELITE
applies:
- ALL_AXE
levels:
'1':
chance: 8
cooldown: 16
effects:
- POTION:WITHER:0:35 @Victim
- POTION:BLINDNESS:0:35 @Victim
'2':
chance: 10
cooldown: 14
effects:
- POTION:WITHER:0:40 @Victim
- POTION:BLINDNESS:0:40 @Victim
'3':
chance: 12
cooldown: 12
effects:
- POTION:WITHER:0:50 @Victim
- POTION:BLINDNESS:0:50 @Victim
'4':
chance: 14
cooldown: 10
effects:
- POTION:WITHER:0:60 @Victim
- POTION:BLINDNESS:0:60 @Victim
netherslayer:
display: '%group-color%Cehennem Avcısı'
description: Nether canavarlarına verilen hasarı artırır.
applies-to: Silahlar
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 16
cooldown: 2
conditions:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 21
cooldown: 2
conditions:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIEor %mob type% = GHAST : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'3':
chance: 29
cooldown: 2
conditions:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'4':
chance: 34
cooldown: 2
conditions:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'5':
chance: 41
cooldown: 2
conditions:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE or %mob type% = GHAST : %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
blind:
display: '%group-color%Kör'
description: |-
Saldırırken körlüğe
neden olma şansı.
applies-to: Kılıç
type: ATTACK
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 17
cooldown: 5
effects:
- POTION:BLINDNESS:0:60 @Victim
'2':
chance: 25
cooldown: 5
effects:
- POTION:BLINDNESS:1:80 @Victim
'3':
chance: 33
cooldown: 5
effects:
- POTION:BLINDNESS:2:100 @Victim
allure:
display: '%group-color%Cazibe'
description: Saldırınız yaratıkları kendinize doğru çeker.
applies-to: Kılıç
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 30
effects:
- PULL_CLOSER:1 @Victim
'2':
chance: 60
effects:
- PULL_CLOSER:1.5 @Victim
'3':
effects:
- PULL_CLOSER:2 @Victim
frozen:
display: '%group-color%Buzzzz'
description: |-
Saldırganın yavaşlamasına
neden olabilir.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 19
cooldown: 6
effects:
- POTION:SLOW:0:40 @Attacker
'2':
chance: 19
cooldown: 6
effects:
- POTION:SLOW:1:50 @Attacker
'3':
chance: 26
cooldown: 6
effects:
- POTION:SLOW:2:60 @Attacker
paralyze:
display: '%group-color%Felçli'
description: |-
Şimşek efekti, yavaşlama
ve yavaş sallanma şansı verir.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 7
cooldown: 3
effects:
- LIGHTNING @Victim
- EXTINGUISH @Victim
- POTION:SLOW:0:60 @Victim
- POTION:SLOW_DIGGING:0:60 @Victim
'2':
chance: 10
cooldown: 3
effects:
- LIGHTNING @Victim
- EXTINGUISH @Victim
- POTION:SLOW:0:100 @Victim
- POTION:SLOW_DIGGING:0:100 @Victim
'3':
chance: 13
cooldown: 3
effects:
- LIGHTNING @Victim
- EXTINGUISH @Victim
- POTION:SLOW:1:60 @Victim
- POTION:SLOW_DIGGING:1:60 @Victim
'4':
chance: 16
cooldown: 3
effects:
- LIGHTNING @Victim
- EXTINGUISH @Victim
- POTION:SLOW:1:100 @Victim
- POTION:SLOW_DIGGING:1:100 @Victim
poison:
display: '%group-color%Zehir'
description: Zehir etkisi verme şansı.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 6
cooldown: 2
effects:
- POTION:POISON:0:80 @Victim
'2':
chance: 22
cooldown: 2
effects:
- POTION:POISON:0:120 @Victim
'3':
chance: 35
cooldown: 2
effects:
- POTION:POISON:1:80 @Victim
virus:
display: '%group-color%Virüs'
description: Zehir etkisi verme şansı.
applies-to: Yay, Arbalet, Üçlü Mızrak
type: SHOOT_MOB;SHOOT
settings:
showActionBar: true
group: UNIQUE
applies:
- TRIDENT
- BOW
- CROSSBOW
levels:
'1':
chance: 6
cooldown: 2
effects:
- POTION:POISON:0:80 @Victim
'2':
chance: 22
cooldown: 2
effects:
- POTION:POISON:0:120 @Victim
'3':
chance: 35
cooldown: 2
effects:
- POTION:POISON:1:80 @Victim
poisoned:
display: '%group-color%Zehirli'
description: Saldırgana zehir etkisi verme şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 8
cooldown: 6
effects:
- POTION:POISON:0:60 @Attacker
'2':
chance: 12
cooldown: 6
effects:
- POTION:POISON:0:120 @Attacker
'3':
chance: 17
cooldown: 6
effects:
- POTION:POISON:1:60 @Attacker
'4':
chance: 23
cooldown: 6
effects:
- POTION:POISON:1:120 @Attacker
reforged:
display: '%group-color%Reforged'
description: |-
Silahların ve aletlerin dayanıklılığını korur,
eşyaların kırılması daha uzun sürer.
applies-to: Silahlar and tools
type: ATTACK_MOB;MINING
group: ELITE
applies:
- ALL_AXE
- ALL_SWORD
- ALL_PICKAXE
- ALL_SPADE
levels:
'1':
chance: 10
effects:
- ADD_DURABILITY_ITEM:1
'2':
chance: 20
effects:
- ADD_DURABILITY_ITEM:1
'3':
chance: 30
effects:
- ADD_DURABILITY_ITEM:1
'4':
chance: 40
effects:
- ADD_DURABILITY_ITEM:1
'5':
chance: 50
effects:
- ADD_DURABILITY_ITEM:1
'6':
chance: 60
effects:
- ADD_DURABILITY_ITEM:1
'7':
chance: 70
effects:
- ADD_DURABILITY_ITEM:1
'8':
chance: 80
effects:
- ADD_DURABILITY_ITEM:1
'9':
chance: 90
effects:
- ADD_DURABILITY_ITEM:1
'10':
effects:
- ADD_DURABILITY_ITEM:1
snare:
display: '%group-color%Tuzak'
description: |-
Oklarla düşmanları yavaşlatma
ve yorma şansı.
applies-to: Yays
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: ELITE
applies:
- BOW
- CROSSBOW
levels:
'1':
chance: 12
cooldown: 3
effects:
- POTION:SLOW:0:80 @Victim
- POTION:SLOW_DIGGING:0:80 @Victim
'2':
chance: 19
cooldown: 3
effects:
- POTION:SLOW:0:120 @Victim
- POTION:SLOW_DIGGING:0:120 @Victim
'3':
chance: 24
cooldown: 3
effects:
- POTION:SLOW:1:80 @Victim
- POTION:SLOW_DIGGING:1:80 @Victim
'4':
chance: 29
cooldown: 3
effects:
- POTION:SLOW:1:120 @Victim
- POTION:SLOW_DIGGING:1:120 @Victim
springs:
display: '%group-color%Yaylar'
description: Zıplama desteği verir.
applies-to: Bot
type: EFFECT_STATIC
group: ELITE
applies:
- ALL_BOOTS
levels:
'1':
effects:
- POTION:JUMP:0
'2':
effects:
- POTION:JUMP:1
'3':
effects:
- POTION:JUMP:2
undeadruse:
display: '%group-color%Ölümsüz Ruse'
description: |-
Vurulduğunda rakiplerinizin dikkatini dağıtmak ve yönünü
şaşırtmak için zombi sürüleri oluşturma şansınız olur.
applies-to: Bot
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ELITE
applies:
- ALL_BOOTS
levels:
'1':
chance: 3
cooldown: 6
effects:
- GUARD:ZOMBIE:8:2:@Victim
'2':
chance: 4
cooldown: 6
effects:
- GUARD:ZOMBIE:8:2:@Victim
'3':
chance: 5
cooldown: 6
effects:
- GUARD:ZOMBIE:8:2:@Victim
'4':
chance: 6
cooldown: 6
effects:
- GUARD:ZOMBIE:8:2:@Victim
'5':
chance: 7
cooldown: 6
effects:
- GUARD:ZOMBIE:8:2:@Victim
'6':
chance: 8
cooldown: 6
effects:
- GUARD:ZOMBIE:8:3:@Victim
'7':
chance: 10
cooldown: 6
effects:
- GUARD:ZOMBIE:8:3:@Victim
'8':
chance: 14
cooldown: 6
effects:
- GUARD:ZOMBIE:8:4:@Victim
'9':
chance: 18
cooldown: 6
effects:
- GUARD:ZOMBIE:8:4:@Victim
'10':
chance: 22
cooldown: 6
effects:
- GUARD:ZOMBIE:8:5:@Victim
voodoo:
display: '%group-color%Voodoo'
description: Zayıflığın üstesinden gelme şansı verir.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 5
cooldown: 2
effects:
- POTION:WEAKNESS:0:60 @Attacker
'2':
chance: 7
cooldown: 2
effects:
- POTION:WEAKNESS:0:100 @Attacker
'3':
chance: 9
cooldown: 2
effects:
- POTION:WEAKNESS:0:140 @Attacker
'4':
chance: 13
cooldown: 2
effects:
- POTION:WEAKNESS:0:60 @Attacker
'5':
chance: 16
cooldown: 2
effects:
- POTION:WEAKNESS:0:100 @Attacker
'6':
chance: 21
cooldown: 2
effects:
- POTION:WEAKNESS:0:120 @Attacker
wither:
display: '%group-color%Wither'
description: Soldurma efekti verme şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 9
cooldown: 3
effects:
- POTION:WITHER:0:60 @Attacker
'2':
chance: 11
cooldown: 3
effects:
- POTION:WITHER:0:100 @Attacker
'3':
chance: 14
cooldown: 3
effects:
- POTION:WITHER:0:140 @Attacker
'4':
chance: 17
cooldown: 3
effects:
- POTION:WITHER:1:60 @Attacker
'5':
chance: 21
cooldown: 3
effects:
- POTION:WITHER:1:100 @Attacker
perish:
display: '%group-color%Perish'
description: Soldurma efekti verme şansı.
applies-to: Yay, Arbalet, Trident
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: UNIQUE
applies:
- TRIDENT
- BOW
- CROSSBOW
levels:
'1':
chance: 9
cooldown: 3
effects:
- POTION:WITHER:0:60 @Victim
'2':
chance: 11
cooldown: 3
effects:
- POTION:WITHER:0:100 @Victim
'3':
chance: 14
cooldown: 3
effects:
- POTION:WITHER:0:140 @Victim
'4':
chance: 17
cooldown: 3
effects:
- POTION:WITHER:1:60 @Victim
'5':
chance: 21
cooldown: 3
effects:
- POTION:WITHER:1:100 @Victim
smokebomb:
display: '%group-color%Duman Bombası'
description: |-
Ölümün eşiğine geldiğinde,
düşmanlarının dikkatini dağıtmak için bir duman bombası oluşturursun.
applies-to: Kask
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ELITE
applies:
- ALL_HELMET
levels:
'1':
chance: 9
cooldown: 2
conditions:
- '%victim health% > 4 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:0:60 @Attacker
'2':
chance: 15
cooldown: 2
conditions:
- '%victim health% > 4 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:0:60 @Attacker
'3':
chance: 23
cooldown: 2
conditions:
- '%victim health% > 4 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:0:100 @Attacker
'4':
chance: 28
cooldown: 2
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:0:100 @Attacker
'5':
chance: 30
cooldown: 2
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:1:60 @Attacker
'6':
chance: 34
cooldown: 2
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:1:100 @Attacker
'7':
chance: 36
cooldown: 2
conditions:
- '%victim health% > 6 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:1:140 @Attacker
'8':
chance: 38
cooldown: 2
conditions:
- '%victim health% > 6 : %stop%'
effects:
- PARTICLE:CLOUD:200:3 @Victim
- POTION:BLINDNESS:2:120 @Attacker
infernal:
display: '%group-color%Cehennem'
description: Patlayıcı ateş efekti.
applies-to: Kılıç, Balta
type: ATTACK;ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 15
cooldown: 2
effects:
- PARTICLE:BURN:2:20
- BURN:2 @Victim
'2':
chance: 30
cooldown: 2
effects:
- PARTICLE:BURN:2:40
- BURN:4 @Victim
'3':
chance: 50
cooldown: 2
effects:
- PARTICLE:BURN:3:20
- BURN:6 @Victim
extinguish:
display: '%group-color%Söndürme'
description: |-
Yandığında,
kendini söndürme şansı.
applies-to: Leggings
type: DEFENSE;DEFENSE_MOB;FIRE
group: ELITE
applies:
- ALL_LEGGINGS
levels:
'1':
chance: 20
effects:
- WAIT:1
- EXTINGUISH @Victim
'2':
chance: 60
effects:
- WAIT:1
- EXTINGUISH @Victim
'3':
chance: 80
effects:
- WAIT:1
- EXTINGUISH @Victim
shockwave:
display: '%group-color%Şok Dalgası'
description: |-
Sağlığın düşük olduğunda,
saldırganını geri itme şansı.
applies-to: Göğüslük
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ELITE
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 10
cooldown: 4
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PULL_AWAY:0.5 @Attacker
'2':
chance: 20
cooldown: 4
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PULL_AWAY:1.0 @Attacker
'3':
chance: 30
cooldown: 4
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PULL_AWAY:1.5 @Attacker
'4':
chance: 40
cooldown: 4
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PULL_AWAY:2.0 @Attacker
'5':
chance: 50
cooldown: 4
conditions:
- '%victim health% > 5 : %stop%'
effects:
- PULL_AWAY:2.5 @Attacker
vampire:
display: '%group-color%Vampir'
description: |-
Saldırı yaptıktan birkaç saniye sonra,
sana en fazla 3 HP iyileştirme yapma şansı.
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 7
cooldown: 4
effects:
- WAIT:40
- ADD_HEALTH:<random number>1-6</random number>
'2':
chance: 12
cooldown: 4
effects:
- WAIT:40
- ADD_HEALTH:<random number>1-6</random number>
'3':
chance: 15
cooldown: 4
effects:
- WAIT:40
- ADD_HEALTH:<random number>1-6</random number>
greatsword:
display: '%group-color%Büyük Kılıç'
description: |-
Vuruldukları anda yay kullanan oyunculara
karşı hasarı artırır.
applies-to: Sword
type: ATTACK
group: ELITE
settings:
showActionBar: true
applies:
- ALL_SWORD
levels:
'1':
chance: 15
cooldown: 2
conditions:
- '%victim is holding% contains BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
'2':
chance: 25
cooldown: 2
conditions:
- '%victim is holding% contains BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
'3':
chance: 35
cooldown: 2
conditions:
- '%victim is holding% contains BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
'4':
chance: 45
cooldown: 2
conditions:
- '%victim is holding% contains BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>105-205</random number>
'5':
chance: 55
cooldown: 2
conditions:
- '%victim is holding% contains BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>105-205</random number>
bowmaster:
display: '%group-color%Yay Ustası'
description: |-
Vuruldukları anda kılıç kullanan oyunculara
karşı hasarı artırır.
applies-to: Yay, Arbalet, Trident
type: SHOOT
group: ELITE
applies:
- TRIDENT
- BOW
- CROSSBOW
levels:
'1':
chance: 15
cooldown: 2
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
'2':
chance: 25
cooldown: 2
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
'3':
chance: 35
cooldown: 2
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
'4':
chance: 45
cooldown: 2
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- INCREASE_DAMAGE:<random number>105-205</random number>
'5':
chance: 55
cooldown: 2
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- INCREASE_DAMAGE:<random number>105-205</random number>
hardened:
display: '%group-color%Dayanıklı'
description: |-
Oyuncular tarafından hasar aldığında,
dayanıklılığı geri kazanma şansı.
applies-to: Zırh
type: DEFENSE
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 25
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:1 @Victim
'2':
chance: 35
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:1 @Victim
'3':
chance: 45
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:2 @Victim
patch:
display: '%group-color%Yama'
description: |-
Canavarlar tarafından hasar aldığında,
dayanıklılığı geri kazanma şansı.
applies-to: Zırh
type: DEFENSE_MOB
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 25
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:1 @Victim
'2':
chance: 35
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:1 @Victim
'3':
chance: 45
cooldown: 7
effects:
- ADD_DURABILITY_CURRENT_ITEM:2 @Victim
rocketescape:
display: '%group-color%Roket Kaçışı'
description: |-
Düşük can durumunda,
havaya fırlayarak kaçış yaparsın.
applies-to: Bot
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ELITE
applies:
- ALL_BOOTS
levels:
'1':
chance: 20
cooldown: 8
conditions:
- '%victim health% > 6 : %stop%'
effects:
- BOOST:UP:20 @Victim
'2':
chance: 34
cooldown: 8
conditions:
- '%victim health% > 6 : %stop%'
effects:
- BOOST:UP:25 @Victim
'3':
chance: 40
cooldown: 8
conditions:
- '%victim health% > 6 : %stop%'
effects:
- BOOST:UP:30 @Victim
trickster:
display: '%group-color%Hilebaz'
description: |-
Vurulduğunda, rakibinin tam arkasına
ışınlanma şansı elde edersin.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 8
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'2':
chance: 14
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'3':
chance: 17
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'4':
chance: 21
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'5':
chance: 29
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'6':
chance: 37
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'7':
chance: 46
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
'8':
chance: 51
cooldown: 5
effects:
- TELEPORT_BEHIND @Victim
timber:
display: '%group-color%Oduncu'
description: |-
Tek vuruşta bir ağacı kırma şansı.
applies-to: Balta
group: ULTIMATE
type: MINING
settings:
showActionBar: true
applies:
- ALL_AXE
levels:
'1':
chance: 15
cooldown: 5
effects:
- BREAK_TREE @Block
'2':
chance: 35
cooldown: 5
effects:
- BREAK_TREE @Block
'3':
chance: 55
cooldown: 6
effects:
- BREAK_TREE @Block
distance:
display: '%group-color%Uzaklaşma'
description: |-
Düşmanlarından uzaklaşarak,
can yenilenmesi kazanma şansı.
applies-to: Silahlar
type: ATTACK
group: ULTIMATE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 16
cooldown: 6
effects:
- PULL_AWAY:3.0 @Victim
- POTION:REGENERATION:0:20 @Attacker
'2':
chance: 20
cooldown: 6
effects:
- PULL_AWAY:4.5 @Victim
- POTION:REGENERATION:0:20 @Attacker
'3':
chance: 24
cooldown: 6
effects:
- PULL_AWAY:5.0 @Victim
- POTION:REGENERATION:1:20 @Attacker
'4':
chance: 28
cooldown: 6
effects:
- PULL_AWAY:6.5 @Victim
- POTION:REGENERATION:1:40 @Attacker
cleave:
display: '%group-color%Parçalama'
description: |-
Büyü seviyesine göre artan bir yarıçap içinde
bulunan oyunculara hasar verir.
applies-to: Balta
type: ATTACK
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_AXE
levels:
'1':
chance: 4
cooldown: 8
effects:
- DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
'2':
chance: 5
cooldown: 8
effects:
- DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
'3':
chance: 6
cooldown: 9
effects:
- DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=damageable}
'4':
chance: 7
cooldown: 9
effects:
- DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=damageable}
'5':
chance: 9
cooldown: 10
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=damageable}
'6':
chance: 12
cooldown: 12
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=damageable}
'7':
chance: 15
cooldown: 14
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=damageable}
ambit:
display: '%group-color%Etki Alanı'
description: "Büyü seviyesine göre artan bir yarıçap içinde\ncanavarlara hasar verir."
applies-to: Kılıç, Balta
type: ATTACK_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 4
cooldown: 8
effects:
- DO_HARM:<random number>1-2</random number> @Aoe{radius=7,target=mobs}
'2':
chance: 5
cooldown: 8
effects:
- DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=mobs}
'3':
chance: 6
cooldown: 9
effects:
- DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=mobs}
'4':
chance: 7
cooldown: 9
effects:
- DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=mobs}
'5':
chance: 9
cooldown: 10
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=mobs}
'6':
chance: 12
cooldown: 12
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=mobs}
'7':
chance: 15
cooldown: 14
effects:
- DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=mobs}
angelic:
display: '%group-color%Melekli'
description: "Hasar aldığında iyileşir."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 9
cooldown: 7
effects:
- ADD_HEALTH:<random number>1-3</random number> @Victim
'2':
chance: 14
cooldown: 9
effects:
- ADD_HEALTH:<random number>1-3</random number> @Victim
'3':
chance: 17
cooldown: 11
effects:
- ADD_HEALTH:<random number>1-3</random number> @Victim
'4':
chance: 26
cooldown: 13
effects:
- ADD_HEALTH:<random number>1-4</random number> @Victim
'5':
chance: 34
cooldown: 15
effects:
- ADD_HEALTH:<random number>1-4</random number> @Victim
arrowdeflect:
display: '%group-color%Ok Saptırma'
description: "Düşman okun hasar vermesini engelleme şansı."
applies-to: Zırh
type: DEFENSE_PROJECTILE
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 15
cooldown: 6
effects:
- CANCEL_EVENT
'2':
chance: 25
cooldown: 6
effects:
- CANCEL_EVENT
'3':
chance: 35
cooldown: 6
effects:
- CANCEL_EVENT
'4':
chance: 45
cooldown: 6
effects:
- CANCEL_EVENT
arrowbreak:
display: '%group-color%Ok Kırma'
description: "Bu büyüye sahip eşyayı elinde tutarken, okların senden sekme yapma şansı."
applies-to: Balta
type: DEFENSE_PROJECTILE
group: ULTIMATE
applies:
- ALL_AXE
levels:
'1':
chance: 15
cooldown: 8
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
'2':
chance: 25
cooldown: 8
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
'3':
chance: 35
cooldown: 8
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
'4':
chance: 45
cooldown: 9
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
'5':
chance: 55
cooldown: 9
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
'6':
chance: 65
cooldown: 10
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
curse:
display: '%group-color%Lanet'
description: "Düşmanına madencilik yorgunluğu verme şansı."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ELITE
applies:
- ALL_ARMOR
levels:
'1':
chance: 13
effects:
- POTION:SLOW_DIGGING:0:100 @Attacker
'2':
chance: 17
cooldown: 15
effects:
- POTION:SLOW_DIGGING:1:100 @Attacker
diminish:
display: '%group-color%Zayıflatma'
description: "Düşmanına madencilik yorgunluğu verme şansı."
applies-to: Balta
type: ATTACK;ATTACK_MOB
group: ULTIMATE
applies:
- ALL_AXE
levels:
'1':
chance: 13
effects:
- POTION:SLOW_DIGGING:0:100 @Victim
interrupt:
display: '%group-color%Müdahale'
description: "Düşmanına madencilik yorgunluğu verme şansı."
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 13
effects:
- POTION:SLOW_DIGGING:0:100 @Victim
'2':
chance: 17
cooldown: 15
effects:
- POTION:SLOW_DIGGING:1:100 @Victim
exalted:
display: '%group-color%Yüceltilmiş'
description: "Olumsuz iksir etkilerini temizleme şansı."
applies-to: Kılıç
type: ATTACK
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 12
cooldown: 8
effects:
- CURE:SLOW @Attacker
- CURE:CONFUSION @Attacker
- CURE:BLINDNESS @Attacker
- CURE:POISON @Attacker
- CURE:WITHER @Attacker
- CURE:HUNGER @Attacker
- CURE:WEAKNESS @Attacker
- CURE:SLOW_DIGGING @Attacker
'2':
chance: 16
cooldown: 8
effects:
- CURE:SLOW @Attacker
- CURE:CONFUSION @Attacker
- CURE:BLINDNESS @Attacker
- CURE:POISON @Attacker
- CURE:WITHER @Attacker
- CURE:HUNGER @Attacker
- CURE:WEAKNESS @Attacker
- CURE:SLOW_DIGGING @Attacker
'3':
chance: 22
cooldown: 8
effects:
- CURE:SLOW @Attacker
- CURE:CONFUSION @Attacker
- CURE:BLINDNESS @Attacker
- CURE:POISON @Attacker
- CURE:WITHER @Attacker
- CURE:HUNGER @Attacker
- CURE:WEAKNESS @Attacker
- CURE:SLOW_DIGGING @Attacker
'4':
chance: 36
cooldown: 8
effects:
- CURE:SLOW @Attacker
- CURE:CONFUSION @Attacker
- CURE:BLINDNESS @Attacker
- CURE:POISON @Attacker
- CURE:WITHER @Attacker
- CURE:HUNGER @Attacker
- CURE:WEAKNESS @Attacker
- CURE:SLOW_DIGGING @Attacker
ragdoll:
display: '%group-color%Savrulma'
description: "Vurulduğunda geriye itilme şansı."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 10
cooldown: 4
effects:
- PULL_AWAY:0.1 @Victim
'2':
chance: 20
cooldown: 4
effects:
- PULL_AWAY:0.2 @Victim
'3':
chance: 30
cooldown: 4
effects:
- PULL_AWAY:0.3 @Victim
'4':
chance: 50
cooldown: 4
effects:
- PULL_AWAY:0.4 @Victim
block:
display: '%group-color%Blok'
description: "Bir saldırıyı etkisiz hale getirip, en fazla 4 hasar geri verme şansı."
applies-to: Kılıç
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 16
cooldown: 4
effects:
- NEGATE_DAMAGE:50 @Victim
- DO_HARM:<random number>1-4</random number> @Attacker
'2':
chance: 22
cooldown: 4
effects:
- NEGATE_DAMAGE:50 @Victim
- DO_HARM:<random number>1-4</random number> @Attacker
'3':
chance: 30
cooldown: 4
effects:
- NEGATE_DAMAGE:50 @Victim
- DO_HARM:<random number>1-4</random number> @Attacker
trench:
display: '%group-color%Hendek'
description: "3x3 alanda blok kırma şansı."
applies-to: Kazmalar, Shovels
type: MINING
group: ULTIMATE
applies:
- ALL_PICKAXE
- ALL_SPADE
levels:
'1':
chance: 13
effects:
- BREAK_BLOCK @Trench{r=3}
'2':
chance: 26
effects:
- BREAK_BLOCK @Trench{r=3}
'3':
chance: 36
effects:
- BREAK_BLOCK @Trench{r=3}
'4':
chance: 49
effects:
- BREAK_BLOCK @Trench{r=3}
'5':
chance: 59
effects:
- BREAK_BLOCK @Trench{r=3}
'6':
chance: 72
effects:
- BREAK_BLOCK @Trench{r=3}
'7':
chance: 85
effects:
- BREAK_BLOCK @Trench{r=3}
'8':
chance: 90
effects:
- BREAK_BLOCK @Trench{r=3}
'9':
chance: 100
effects:
- BREAK_BLOCK @Trench{r=3}
dodge:
display: '%group-color%Kaçınma'
description: "Fiziksel düşman saldırılarından kaçınma şansı; çömeldiğinde şansı artar."
applies-to: Zırh
type: DEFENSE
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 7
cooldown: 8
conditions:
- '%victim is sneaking% = true : %chance%+7'
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
'2':
chance: 12
cooldown: 8
conditions:
- '%victim is sneaking% = true : %chance%+7'
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
'3':
chance: 16
cooldown: 8
conditions:
- '%victim is sneaking% = true : %chance%+7'
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
'4':
chance: 22
cooldown: 8
conditions:
- '%victim is sneaking% = true : %chance%+7'
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
'5':
chance: 27
cooldown: 8
conditions:
- '%victim is sneaking% = true : %chance%+7'
effects:
- CANCEL_EVENT
- PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
fumble:
display: '%group-color%Sallama'
description: "Düşman oklarıyla vurulduğunda, düşmanı patlatma şansı."
applies-to: Chestplate
type: DEFENSE_PROJECTILE
group: LEGENDARY
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 10
cooldown: 8
effects:
- TNT:1 @Attacker
- PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
'2':
chance: 15
cooldown: 8
effects:
- TNT:1 @Attacker
- PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
'3':
chance: 25
cooldown: 8
effects:
- TNT:1 @Attacker
- PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
turmoil:
display: '%group-color%Çalkantı'
description: "Rakiplerin muhafızlarının ortaya çıkmasını engelleme şansı."
applies-to: Zırh
type: DEFENSE
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 10
cooldown: 8
effects:
- DISABLE_ACTIVATION:guardians:4
- DISABLE_ACTIVATION:spirits:4
- DISABLE_ACTIVATION:explosivedemise:4
- DISABLE_ACTIVATION:undeadruse:4
'2':
chance: 14
cooldown: 8
effects:
- DISABLE_ACTIVATION:guardians:4
- DISABLE_ACTIVATION:spirits:4
- DISABLE_ACTIVATION:explosivedemise:4
- DISABLE_ACTIVATION:undeadruse:4
'3':
chance: 18
cooldown: 8
effects:
- DISABLE_ACTIVATION:guardians:4
- DISABLE_ACTIVATION:spirits:4
- DISABLE_ACTIVATION:explosivedemise:4
- DISABLE_ACTIVATION:undeadruse:4
guardians:
display: '%group-color%Muhafızlar'
description: "Sana yardım etmeleri ve seni korumaları için demir golem çağırma şansı."
applies-to: Zırh
type: DEFENSE
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 6
cooldown: 8
effects:
- GUARD:IRON_GOLEM:8:1 @Victim
'2':
chance: 9
cooldown: 8
effects:
- GUARD:IRON_GOLEM:8:1 @Victim
'3':
chance: 13
cooldown: 8
effects:
- GUARD:IRON_GOLEM:8:1 @Victim
'4':
chance: 14
cooldown: 8
effects:
- GUARD:IRON_GOLEM:8:1 @Victim
'5':
chance: 16
cooldown: 9
effects:
- GUARD:IRON_GOLEM:8:1 @Victim
'6':
chance: 17
cooldown: 10
effects:
- GUARD:IRON_GOLEM:8:2 @Victim
'7':
chance: 18
cooldown: 12
effects:
- GUARD:IRON_GOLEM:8:2 @Victim
'8':
chance: 20
cooldown: 12
effects:
- GUARD:IRON_GOLEM:8:3 @Victim
'9':
chance: 22
cooldown: 15
effects:
- GUARD:IRON_GOLEM:8:3 @Victim
'10':
chance: 24
cooldown: 15
effects:
- GUARD:IRON_GOLEM:8:4 @Victim
iceaspect:
display: '%group-color%Buz Dokunuşu'
description: "Düşmanına yavaşlama etkisi verme şansı."
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 15
cooldown: 2
effects:
- POTION:SLOW:1:100 @Victim
'2':
chance: 23
cooldown: 2
effects:
- POTION:SLOW:1:100 @Victim
'3':
chance: 31
cooldown: 2
effects:
- POTION:SLOW:1:100 @Victim
momentum:
display: '%group-color%Hızlanma'
description: "Havai fişek ile hız artışı kazanma şansı."
applies-to: Elytra
type: RIGHT_CLICK
group: ELITE
applies:
- ELYTRA
levels:
'1':
chance: 10
cooldown: 5
conditions:
- '%player is holding% = FIREWORK_ROCKET : %allow%'
effects:
- POTION:SPEED:0:40
'2':
chance: 25
cooldown: 5
conditions:
- '%player is holding% = FIREWORK_ROCKET : %allow%'
effects:
- POTION:SPEED:1:60
'3':
chance: 45
cooldown: 5
conditions:
- '%player is holding% = FIREWORK_ROCKET : %allow%'
effects:
- POTION:SPEED:2:80
reinforced:
display: '%group-color%Güçlendirilmiş'
description: "Sana gelen hasarı azaltır."
applies-to: Elytra
type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
group: ULTIMATE
applies:
- ELYTRA
levels:
'1':
chance: 15
cooldown: 1
effects:
- DECREASE_DAMAGE:15
'2':
chance: 45
cooldown: 1
effects:
- DECREASE_DAMAGE:25
'3':
chance: 60
cooldown: 1
effects:
- DECREASE_DAMAGE:35
'4':
chance: 75
cooldown: 1
effects:
- DECREASE_DAMAGE:45
restore:
display: '%group-color%Onarım'
description: "Kırıldığında, öğe bu büyüyü kaybedip dayanıklılığının yarısını onarma şansı verir."
applies-to: Alet
type: ITEM_BREAK
group: FABLED
settings:
showActionBar: true
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
chance: 40
effects:
- ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
- REMOVE_ENCHANT:restore
- PLAY_SOUND:ITEM_TOTEM_USE
'2':
chance: 60
effects:
- ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
- REMOVE_ENCHANT:restore
- PLAY_SOUND:ITEM_TOTEM_USE
'3':
chance: 80
effects:
- ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
- REMOVE_ENCHANT:restore
- PLAY_SOUND:ITEM_TOTEM_USE
'4':
chance: 100
effects:
- ADD_DURABILITY_CURRENT_ITEM:<round><math>(%maximum durability%/2)</math></round>
- REMOVE_ENCHANT:restore
- PLAY_SOUND:ITEM_TOTEM_USE
implants:
display: '%group-color%İmplantlar'
description: "Her birkaç saniyede bir açlık yenileme şansı verir."
applies-to: Kask
type: REPEATING
group: ULTIMATE
applies:
- ALL_HELMET
levels:
'1':
chance: 30
time: 5
effects:
- ADD_FOOD:1
'2':
chance: 50
time: 5
effects:
- ADD_FOOD:1
'3':
chance: 70
time: 5
effects:
- ADD_FOOD:1
obsidianshield:
display: '%group-color%Obsidyen Kalkanı'
description: "Kalıcı ateş direnci verir."
applies-to: Zırh
type: EFFECT_STATIC
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
effects:
- POTION:FIRE_RESISTANCE:0
piercing:
display: '%group-color%Delici'
description: "Daha fazla hasar verir."
applies-to: Yays
type: SHOOT;SHOOT_MOB
group: ULTIMATE
applies:
- BOW
- CROSSBOW
levels:
'1':
chance: 13
cooldown: 3
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'2':
chance: 19
cooldown: 3
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'3':
chance: 25
cooldown: 3
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'4':
chance: 32
cooldown: 3
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'5':
chance: 37
cooldown: 3
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
archer:
display: '%group-color%Okçu'
description: "Yay ile verilen hasarı artırır."
applies-to: Yay
type: SHOOT;SHOOT_MOB
group: ULTIMATE
applies:
- BOW
levels:
'1':
chance: 13
cooldown: 3
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'2':
chance: 19
cooldown: 3
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'3':
chance: 25
cooldown: 3
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'4':
chance: 32
cooldown: 3
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
marksman:
display: '%group-color%Keskin Nişancı'
description: "Arbalet ile verilen hasarı artırır."
applies-to: Arbalet
type: SHOOT;SHOOT_MOB
group: ELITE
applies:
- CROSSBOW
levels:
'1':
chance: 13
cooldown: 3
conditions:
- '%attacker is holding% = CROSSBOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'2':
chance: 19
cooldown: 3
conditions:
- '%attacker is holding% = CROSSBOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'3':
chance: 25
cooldown: 3
conditions:
- '%attacker is holding% = CROSSBOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'4':
chance: 32
cooldown: 3
conditions:
- '%attacker is holding% = CROSSBOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
poseidon:
display: '%group-color%Poseidon'
description: "Üç dişli mızrak ile verilen hasarı artırır."
applies-to: Mızrak
type: SHOOT;SHOOT_MOB
group: ELITE
applies:
- TRIDENT
levels:
'1':
chance: 13
cooldown: 3
conditions:
- '%item type% = TRIDENT : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'2':
chance: 19
cooldown: 3
conditions:
- '%item type% = TRIDENT : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'3':
chance: 25
cooldown: 3
conditions:
- '%item type% = TRIDENT : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
'4':
chance: 32
cooldown: 3
conditions:
- '%item type% = TRIDENT : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-150</random number> @Victim
safeguard:
display: '%group-color%Güvence'
description: "Savunma esnasında Hasar Direnci kazanma şansı."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 5
cooldown: 5
effects:
- POTION:DAMAGE_RESISTANCE:0:60 @Victim
'2':
chance: 9
cooldown: 5
effects:
- POTION:DAMAGE_RESISTANCE:1:60 @Victim
disappear:
display: '%group-color%Yok Olma'
description: "Düşük can durumunda görünmez olma şansı."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 20
cooldown: 20
conditions:
- '%victim health% > 5 : %stop%'
effects:
- POTION:INVISIBILITY:2:60 @Victim
'2':
chance: 23
cooldown: 20
conditions:
- '%victim health% > 6 : %stop%'
effects:
- POTION:INVISIBILITY:2:80 @Victim
'3':
chance: 26
cooldown: 20
conditions:
- '%victim health% > 7 : %stop%'
effects:
- POTION:INVISIBILITY:2:100 @Victim
'4':
chance: 30
cooldown: 20
conditions:
- '%victim health% > 8 : %stop%'
effects:
- POTION:INVISIBILITY:2:120 @Victim
confuse:
display: '%group-color%Kafasını Karıştırma'
description: "Düşmana mide bulantısı etkisi verme şansı."
applies-to: Kılıç
type: ATTACK
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 12
cooldown: 6
effects:
- POTION:CONFUSION:0:60 @Victim
'2':
chance: 14
cooldown: 7
effects:
- POTION:CONFUSION:1:60 @Victim
'3':
chance: 16
cooldown: 8
effects:
- POTION:CONFUSION:2:60 @Victim
'4':
chance: 18
cooldown: 8
effects:
- POTION:CONFUSION:3:60 @Victim
disintegrate:
display: '%group-color%Dağılma'
description: "Her saldırıda düşmanın tüm zırhlarına ekstra dayanıklılık hasarı verme şansı."
applies-to: Kılıç
type: ATTACK
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 12
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'2':
chance: 25
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'3':
chance: 39
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'4':
chance: 46
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
shatter:
display: '%group-color%Parçalama'
description: "Her saldırıda düşmanın tüm zırhlarına ekstra dayanıklılık hasarı verme şansı."
applies-to: Balta
type: ATTACK
group: ULTIMATE
applies:
- ALL_AXE
levels:
'1':
chance: 12
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'2':
chance: 25
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'3':
chance: 39
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
'4':
chance: 46
cooldown: 2
effects:
- ADD_DURABILITY_ARMOR:-2 @Victim
heavy:
display: '%group-color%Ağır'
description: "Düşman yaylarından gelen hasarı, seviye başına %2 azaltır."
applies-to: Zırh
type: DEFENSE;DEFENSE_PROJECTILE
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 4
cooldown: 4
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- DECREASE_DAMAGE:2 @Victim
'2':
chance: 9
cooldown: 4
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- DECREASE_DAMAGE:4 @Victim
'3':
chance: 12
cooldown: 4
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- DECREASE_DAMAGE:6 @Victim
'4':
chance: 16
cooldown: 4
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- DECREASE_DAMAGE:8 @Victim
'5':
chance: 21
cooldown: 4
conditions:
- '%attacker is holding% = BOW : %allow%'
effects:
- DECREASE_DAMAGE:10 @Victim
devour:
display: '%group-color%Yutma'
description: "Canavar öldürdüğünde açlık yenilemesi sağlar."
applies-to: Silahlar
type: KILL_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 10
effects:
- ADD_FOOD:1
'2':
chance: 15
effects:
- ADD_FOOD:1
'3':
chance: 20
effects:
- ADD_FOOD:1
replenish:
display: '%group-color%Yenile'
description: "Kazma yaparken açlığı yenileme şansı."
applies-to: Kazmalar
type: MINING
group: ELITE
applies:
- ALL_PICKAXE
levels:
'1':
chance: 30
effects:
- ADD_FOOD:1
'2':
chance: 40
effects:
- ADD_FOOD:2
'3':
chance: 60
effects:
- ADD_FOOD:3
hellfire:
display: '%group-color%Cehennem Ateşi'
description: "Oklar ateş toplarına dönüşür."
applies-to: Yay
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- BOW
levels:
'1':
chance: 10
cooldown: 3
effects:
- FIREBALL @Victim
'2':
chance: 25
cooldown: 3
effects:
- FIREBALL @Victim
'3':
chance: 35
cooldown: 3
effects:
- FIREBALL @Victim
'4':
chance: 50
cooldown: 3
effects:
- FIREBALL @Victim
'5':
chance: 70
cooldown: 3
effects:
- FIREBALL @Victim
missile:
display: '%group-color%Füze'
description: "Oklar ateş toplarına dönüşür."
applies-to: Arbalet
settings:
showActionBar: true
type: SHOOT;SHOOT_MOB
group: ELITE
applies:
- CROSSBOW
levels:
'1':
chance: 10
cooldown: 3
effects:
- FIREBALL @Victim
'2':
chance: 25
cooldown: 3
effects:
- FIREBALL @Victim
'3':
chance: 35
cooldown: 3
effects:
- FIREBALL @Victim
'4':
chance: 50
cooldown: 3
effects:
- FIREBALL @Victim
'5':
chance: 70
cooldown: 3
effects:
- FIREBALL @Victim
longbow:
display: '%group-color%Uzun Yay'
description: |-
Elinde yay bulunan düşman oyunculara
verilen hasarı büyük ölçüde artırır.
applies-to: Yay
settings:
showActionBar: true
type: SHOOT
group: ULTIMATE
applies:
- BOW
- CROSSBOW
levels:
'1':
chance: 12
cooldown: 4
conditions:
- '%victim is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
'2':
chance: 17
cooldown: 4
conditions:
- '%victim is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
'3':
chance: 25
cooldown: 4
conditions:
- '%victim is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-100</random number> @Attacker
'4':
chance: 33
cooldown: 4
conditions:
- '%victim is holding% = BOW : %allow%'
effects:
- INCREASE_DAMAGE:<random number>50-100</random number> @Attacker
tank:
display: '%group-color%Tank'
description: |-
Düşman baltalarından gelen hasarı,
seviye başına %2 azaltma şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 5
cooldown: 3
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- DECREASE_DAMAGE:2 @Victim
'2':
chance: 8
cooldown: 3
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- DECREASE_DAMAGE:4 @Victim
'3':
chance: 12
cooldown: 3
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- DECREASE_DAMAGE:6 @Victim
'4':
chance: 16
cooldown: 3
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- DECREASE_DAMAGE:8 @Victim
swordsman:
display: '%group-color%Kılıç Ustası'
description: |-
Kılıç kullanırken, maksimum seviyede
%22'ye kadar gelen hasarı azaltma şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 4
cooldown: 4
conditions:
- '%victim is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:<random number>1-4</random number> @Victim
'2':
chance: 9
cooldown: 4
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:<random number>8-12</random number> @Victim
'3':
chance: 13
cooldown: 4
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:<random number>12-15</random number> @Victim
'4':
chance: 16
cooldown: 4
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:<random number>15-18</random number> @Victim
'5':
chance: 21
cooldown: 4
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:<random number>18-22</random number> @Victim
critical:
display: '%group-color%Kritik'
description: "Kritik vuruşla verilen hasarı artırır."
applies-to: Kılıç
type: ATTACK_MOB;ATTACK
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 7
cooldown: 5
conditions:
- '%is critical% = true : %allow%'
effects:
- INCREASE_DAMAGE:10
'2':
chance: 8
cooldown: 5
conditions:
- '%is critical% = true : %allow%'
effects:
- INCREASE_DAMAGE:15
'3':
chance: 12
cooldown: 5
conditions:
- '%is critical% = true : %allow%'
effects:
- INCREASE_DAMAGE:20
rebound:
display: '%group-color%Geri Dönüş'
description: "Öldürmeden sonra bir miktar can kazanma şansı."
applies-to: Silahlar
type: KILL_PLAYER;KILL_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_AXE
- ALL_SWORD
levels:
'1':
chance: 25
cooldown: 5
effects:
- ADD_HEALTH:2 @Attacker
'2':
chance: 35
cooldown: 5
effects:
- ADD_HEALTH:4 @Attacker
'3':
chance: 45
cooldown: 5
effects:
- ADD_HEALTH:6 @Attacker
thunderlord:
display: '%group-color%Yıldırım Lordu'
description: |-
Her 3 ardışık vuruşta,
canavarlara yıldırım düşürür.
applies-to: Silahlar
type: ATTACK_MOB
group: LEGENDARY
applies:
- ALL_AXE
- ALL_SWORD
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%attacker combo% > 2 : %allow%'
effects:
- LIGHTNING @Victim
- RESET_COMBO @Attacker
'2':
chance: 45
cooldown: 2
conditions:
- '%attacker combo% > 2 : %allow%'
effects:
- LIGHTNING @Victim
- RESET_COMBO @Attacker
'3':
chance: 75
cooldown: 2
conditions:
- '%attacker combo% > 2 : %allow%'
effects:
- LIGHTNING @Victim
- RESET_COMBO @Attacker
netherling:
display: '%group-color%Netherli'
description: "Nether'deki canavarlara verilen hasarı iki katına çıkarır."
applies-to: Kılıç
type: ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 25
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:50
'2':
chance: 50
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:50
'3':
chance: 75
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:50
endmaster:
display: '%group-color%End Ustası'
description: "End'deki canavarlara verilen hasarı iki katına çıkarır."
applies-to: Kılıç
type: ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 25
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:50
'2':
chance: 50
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:50
'3':
chance: 75
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:50
creeperarmor:
display: '%group-color%Creeper Zırhı'
description: |-
Patlayıcı hasara karşı bağışıklık kazanma şansı;
daha yüksek seviyelerde iyileşme şansı elde edersiniz.
applies-to: Zırh
type: EXPLOSION
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 25
effects:
- CANCEL_EVENT
'2':
chance: 50
effects:
- CANCEL_EVENT
'3':
chance: 75
effects:
- CANCEL_EVENT
- ADD_HEALTH:<random number>1-2</random number>
spirits:
display: '%group-color%Ruhlar'
description: "Muhafız blaze'leri çağırma şansı."
applies-to: Zırh
type: DEFENSE
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 2
cooldown: 8
effects:
- GUARD:BLAZE:8:3:@Victim
'2':
chance: 2
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'3':
chance: 3
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'4':
chance: 5
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'5':
chance: 8
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'6':
chance: 12
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'7':
chance: 15
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'8':
chance: 19
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'9':
chance: 22
cooldown: 8
effects:
- GUARD:BLAZE:8:4:@Victim
'10':
chance: 27
cooldown: 8
effects:
- GUARD:BLAZE:8:5:@Victim
bleed:
display: '%group-color%Kanama'
description: "Rakibinizin kanamasına neden olur."
applies-to: Balta
type: ATTACK;ATTACK_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_AXE
levels:
'1':
chance: 8
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'2':
chance: 15
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'3':
chance: 23
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'4':
chance: 30
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'5':
chance: 44
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'6':
chance: 60
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
lavawalker:
display: '%group-color%Lava Yürüyüşü'
description: "Lavada yürüme."
applies-to: Bot
type: EFFECT_STATIC
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
effects:
- LAVA_WALKER
waterwalker:
display: '%group-color%Su Yürüyüşü'
description: "Suda yürüme."
applies-to: Bot
type: EFFECT_STATIC
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
effects:
- WATER_WALKER
aqua:
display: '%group-color%Aqua'
description: "Suyun içindeyken verilen hasarı iki katına çıkarır."
applies-to: Bot
type: ATTACK;ATTACK_MOB
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
chance: 8
cooldown: 3
conditions:
- '%is under water% = TRUE : %allow%'
effects:
- DOUBLE_DAMAGE
'2':
chance: 13
cooldown: 3
conditions:
- '%is under water% = TRUE : %allow%'
effects:
- DOUBLE_DAMAGE
'3':
chance: 19
cooldown: 5
conditions:
- '%is under water% = TRUE : %allow%'
effects:
- DOUBLE_DAMAGE
'4':
chance: 23
cooldown: 5
conditions:
- '%is under water% = TRUE : %allow%'
effects:
- DOUBLE_DAMAGE
judgement:
display: '%group-color%Hüküm'
description: "Rakibi zehirleme ve can yenilemesi kazanma şansı."
applies-to: Elytra
type: DEFENSE;DEFENSE_MOB
group: LEGENDARY
applies:
- ELYTRA
levels:
'1':
chance: 6
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'2':
chance: 8
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'3':
chance: 10
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'4':
chance: 12
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:1:60 @Victim
'5':
chance: 16
cooldown: 25
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:1:100 @Victim
divert:
display: '%group-color%Yönlendirme'
description: "Rakibi zehirleme ve can yenilemesi kazanma şansı."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 6
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'2':
chance: 8
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'3':
chance: 10
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:0:100 @Victim
'4':
chance: 12
cooldown: 20
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:1:60 @Victim
'5':
chance: 16
cooldown: 25
effects:
- POTION:POISON:0:100 @Attacker
- POTION:REGENERATION:1:100 @Victim
unholy:
display: '%group-color%Kutsal Olmayan'
description: "Zayıflık ve wither etkileriyle savunma sağlar."
applies-to: Zırh
type: DEFENSE
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 2
cooldown: 40
effects:
- POTION:WITHER:0:60 @Attacker
- POTION:WEAKNESS:0:100 @Attacker
'2':
chance: 4
cooldown: 40
effects:
- POTION:WITHER:1:60 @Attacker
- POTION:WEAKNESS:0:5 @Attacker
'3':
chance: 6
cooldown: 40
effects:
- POTION:WITHER:1:60 @Attacker
- POTION:WEAKNESS:0:100 @Attacker
'4':
chance: 8
cooldown: 40
effects:
- POTION:WITHER:1:60 @Attacker
- POTION:WEAKNESS:0:100 @Attacker
'5':
chance: 10
cooldown: 40
effects:
- POTION:WITHER:1:60 @Attacker
- POTION:WEAKNESS:0:100 @Attacker
chaos:
display: '%group-color%Chaos'
description: "Zayıflık ve wither etkileri uygular."
applies-to: Mızrak
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- TRIDENT
levels:
'1':
chance: 2
cooldown: 40
effects:
- POTION:WITHER:0:60 @Victim
- POTION:WEAKNESS:0:100 @Victim
'2':
chance: 4
cooldown: 40
effects:
- POTION:WITHER:1:60 @Victim
- POTION:WEAKNESS:0:5 @Victim
'3':
chance: 6
cooldown: 40
effects:
- POTION:WITHER:1:60 @Victim
- POTION:WEAKNESS:0:100 @Victim
'4':
chance: 8
cooldown: 40
effects:
- POTION:WITHER:1:60 @Victim
- POTION:WEAKNESS:0:100 @Victim
'5':
chance: 10
cooldown: 40
effects:
- POTION:WITHER:1:60 @Victim
- POTION:WEAKNESS:0:100 @Victim
convulse:
display: '%group-color%Sarsılma'
description: "Saldırganlarınızı havaya fırlatma şansı."
applies-to: Bot
type: DEFENSE;DEFENSE_MOB
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
chance: 8
cooldown: 10
effects:
- BOOST:UP:5 @Attacker
'2':
chance: 10
cooldown: 10
effects:
- BOOST:UP:6 @Attacker
'3':
chance: 12
cooldown: 10
effects:
- BOOST:UP:7 @Attacker
'4':
chance: 14
cooldown: 10
effects:
- BOOST:UP:8 @Attacker
'5':
chance: 16
cooldown: 10
effects:
- BOOST:UP:9 @Attacker
'6':
chance: 18
cooldown: 10
effects:
- BOOST:UP:10 @Attacker
chunky:
display: '%group-color%Az Hasar'
description: "Daha az hasar alma şansı."
applies-to: Göğüslük
type: DEFENSE;DEFENSE_MOB
group: LEGENDARY
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 5
cooldown: 10
effects:
- NEGATE_DAMAGE:10 @Victim
'2':
chance: 10
cooldown: 10
effects:
- NEGATE_DAMAGE:20 @Victim
'3':
chance: 12
cooldown: 10
effects:
- NEGATE_DAMAGE:30 @Victim
'4':
chance: 15
cooldown: 10
effects:
- NEGATE_DAMAGE:40 @Victim
'5':
chance: 18
cooldown: 10
effects:
- NEGATE_DAMAGE:50 @Victim
'6':
chance: 20
cooldown: 10
effects:
- NEGATE_DAMAGE:60 @Victim
barbarian:
display: '%group-color%Barbar'
description: "Balta hasarını artırma şansı."
applies-to: Balta
type: ATTACK;ATTACK_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_AXE
levels:
'1':
chance: 8
cooldown: 8
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-100</random number> @Victim
'2':
chance: 15
cooldown: 8
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-100</random number> @Victim
'3':
chance: 19
cooldown: 8
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-100</random number> @Victim
'4':
chance: 25
cooldown: 8
conditions:
- '%attacker is holding% contains AXE : %allow%'
effects:
- INCREASE_DAMAGE:<random number>25-100</random number> @Victim
lucid:
display: '%group-color%Aydınlatıcı'
description: "Vurulduğunda körlüğü giderir ve gece görüşü sağlar."
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 22
cooldown: 5
effects:
- CURE:BLINDNESS @Victim
- POTION:NIGHT_VISION:0:40 @Victim
'2':
chance: 32
cooldown: 5
effects:
- CURE:BLINDNESS @Victim
- POTION:NIGHT_VISION:0:60 @Victim
'3':
chance: 42
cooldown: 5
effects:
- CURE:BLINDNESS @Victim
- POTION:NIGHT_VISION:0:80 @Victim
doublestrike:
display: '%group-color%Çifte Vuruş'
description: "İki kez vurma şansı."
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 8
cooldown: 15
effects:
- WAIT:20
- DO_HARM:%damage% @Victim
- BLOOD @Victim
'2':
chance: 13
cooldown: 15
effects:
- WAIT:20
- DO_HARM:%damage% @Victim
- BLOOD @Victim
'3':
chance: 19
cooldown: 15
effects:
- WAIT:20
- DO_HARM:%damage% @Victim
- BLOOD @Victim
gears:
display: '%group-color%Vites'
description: "Takılıyken ekstra hız kazandırır."
applies-to: Bot
type: EFFECT_STATIC
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
effects:
- POTION:SPEED:0
'2':
effects:
- POTION:SPEED:1
'3':
effects:
- POTION:SPEED:2
inflame:
display: '%group-color%Alevlendir'
description: "Yarıçap içindeki tüm oyuncuları ateşe verir."
applies-to: Balta
group: LEGENDARY
type: ATTACK
settings:
showActionBar: true
applies:
- ALL_AXE
levels:
'1':
chance: 10
cooldown: 4
effects:
- PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=2,target=damageable}
- BURN:40 @Aoe{radius=2,target=damageable}
'2':
chance: 12
cooldown: 5
effects:
- PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=4,target=damageable}
- BURN:50 @Aoe{radius=4,target=damageable}
'3':
chance: 16
cooldown: 5
effects:
- PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=6,target=damageable}
- BURN:60 @Aoe{radius=6,target=damageable}
immolation:
display: '%group-color%Yakım'
description: "Yarıçap içindeki tüm canavarlara ateş verir."
applies-to: Kılıç
group: ULTIMATE
type: ATTACK_MOB
settings:
showActionBar: true
applies:
- ALL_SWORD
levels:
'1':
chance: 10
cooldown: 4
effects:
- PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=2,target=mobs}
- BURN:40 @Aoe{radius=2,target=mobs}
'2':
chance: 12
cooldown: 5
effects:
- PARTICLE:FALLING_LAVA:5:0@Aoe{radius=4,target=mobs}
- BURN:50 @Aoe{radius=4,target=mobs}
'3':
chance: 16
cooldown: 5
effects:
- PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=6,target=mobs}
- BURN:60 @Aoe{radius=6,target=mobs}
killaura:
display: '%group-color%Öldürme Aurası'
description: "Yarıçap içindeki birden fazla canavarı öldürme şansı."
applies-to: Kılıç
group: LEGENDARY
type: ATTACK_MOB
settings:
showActionBar: true
applies:
- ALL_SWORD
levels:
'1':
chance: 5
cooldown: 3
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
- KILL:1 @Aoe{radius=2,target=mobs}
'2':
chance: 8
cooldown: 4
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
- KILL:1 @Aoe{radius=2,target=mobs}
'3':
chance: 12
cooldown: 5
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
- KILL:1 @Aoe{radius=3,target=mobs}
'4':
chance: 15
cooldown: 5
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
- KILL:1 @Aoe{radius=3,target=mobs}
'5':
chance: 18
cooldown: 6
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=4,target=mobs}
- KILL:1 @Aoe{radius=4,target=mobs}
inquisitive:
display: '%group-color%Meraklı'
description: "Canavarlardan düşen deneyim puanını artırma şansı."
applies-to: Kılıç
type: KILL_MOB
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 30
cooldown: 4
effects:
- EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
'2':
chance: 35
cooldown: 4
effects:
- EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
'3':
chance: 40
cooldown: 4
effects:
- EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
'4':
chance: 45
cooldown: 4
effects:
- EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
lifesteal:
display: '%group-color%Can Çalma'
description: "Saldırı yaparken can çalma şansı."
applies-to: Kılıç
type: ATTACK;ATTACK_MOB
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 9
cooldown: 15
effects:
- STEAL_HEALTH:<random number>1-3</random number> @Attacker
'2':
chance: 13
cooldown: 15
effects:
- STEAL_HEALTH:<random number>1-3</random number> @Attacker
'3':
chance: 17
cooldown: 15
effects:
- STEAL_HEALTH:<random number>1-4</random number> @Attacker
'4':
chance: 21
cooldown: 15
effects:
- STEAL_HEALTH:<random number>1-5</random number> @Attacker
'5':
chance: 25
cooldown: 15
effects:
- STEAL_HEALTH:<random number>1-5</random number> @Attacker
overload:
display: '%group-color%Ek Kalp'
description: "Ek kalp açar."
applies-to: Zırh
type: EFFECT_STATIC
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
effects:
- POTION:HEALTH_BOOST:0
'2':
effects:
- POTION:HEALTH_BOOST:1
'3':
effects:
- POTION:HEALTH_BOOST:2
armored:
display: '%group-color%Zırhlı'
description: "Düşman kılıçlarından gelen hasarı, seviye başına %2 azaltır."
applies-to: Zırh
type: DEFENSE
group: LEGENDARY
applies:
- ALL_ARMOR
levels:
'1':
chance: 6
cooldown: 8
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:2 @Attacker
'2':
chance: 12
cooldown: 8
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:4 @Attacker
'3':
chance: 16
cooldown: 8
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:6 @Attacker
'4':
chance: 20
cooldown: 8
conditions:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- DECREASE_DAMAGE:8 @Attacker
blacksmith:
display: '%group-color%Demirci'
description: |-
Silahınızı tamir etmek karşılığında,
verdiğiniz hasarı yarıya indirir.
applies-to: Balta
type: ATTACK;ATTACK_MOB
group: LEGENDARY
applies:
- ALL_AXE
levels:
'1':
chance: 9
cooldown: 3
effects:
- ADD_DURABILITY_CURRENT_ITEM:3
- HALF_DAMAGE
- PARTICLE:BLOCK_DUST:20:1
'2':
chance: 15
cooldown: 3
effects:
- ADD_DURABILITY_CURRENT_ITEM:3
- HALF_DAMAGE
- PARTICLE:BLOCK_DUST:20:1
'3':
chance: 23
cooldown: 3
effects:
- ADD_DURABILITY_CURRENT_ITEM:3
- HALF_DAMAGE
- PARTICLE:BLOCK_DUST:20:1
'4':
chance: 31
cooldown: 3
effects:
- ADD_DURABILITY_CURRENT_ITEM:4
- HALF_DAMAGE
- PARTICLE:BLOCK_DUST:20:1
'5':
chance: 39
cooldown: 3
effects:
- ADD_DURABILITY_CURRENT_ITEM:4
- HALF_DAMAGE
- PARTICLE:BLOCK_DUST:20:1
immortal:
display: '%group-color%Ölümsüz'
description: |-
Zırhınızın dayanıklılık hasarı
almasını önleme şansı.
applies-to: Zırh
type: DEFENSE;DEFENSE_MOB
group: FABLED
applies:
- ALL_ARMOR
levels:
'1':
chance: 12
cooldown: 40
effects:
- ADD_DURABILITY_ARMOR:10 @Victim
'2':
chance: 18
cooldown: 40
effects:
- ADD_DURABILITY_ARMOR:10 @Victim
'3':
chance: 25
cooldown: 40
effects:
- ADD_DURABILITY_ARMOR:10 @Victim
'4':
chance: 31
cooldown: 40
effects:
- ADD_DURABILITY_ARMOR:10 @Victim
unbreakable:
display: '%group-color%Kırılmaz'
description: Bu büyüye sahip aletler kırılmaz hale gelir
applies-to: Alet
type: MINING;ATTACK;ATTACK_MOB
group: FABLED
applies:
- ALL_TOOLS
levels:
'1':
effects:
- REPAIR
abiding:
display: '%group-color%Sadık'
description: Bu büyüye sahip silahlar kırılmaz hale gelir
applies-to: Silahlar
type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
group: LEGENDARY
applies:
- ALL_SWORD
- BOW
levels:
'1':
effects:
- REPAIR @Attacker
disarmor:
display: '%group-color%Disarmor'
description: |-
Rakibinizden rastgele zırh
parçasını çıkarma şansı.
applies-to: Sword
type: ATTACK
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 0.4
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'2':
chance: 0.8
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'3':
chance: 1.0
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'4':
chance: 1.2
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'5':
chance: 1.4
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'6':
chance: 1.6
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'7':
chance: 1.8
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
'8':
chance: 2
cooldown: 6
effects:
- REMOVE_RANDOM_ARMOR @Victim
- MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
striker:
display: '%group-color%Saldırı'
description: Rakibin üzerine ok yağmuru gönderin.
applies-to: Yay
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- BOW
levels:
'1':
chance: 15
cooldown: 8
effects:
- SPAWN_ARROWS @Victim
'2':
chance: 18
cooldown: 8
effects:
- SPAWN_ARROWS @Victim
'3':
chance: 22
cooldown: 8
effects:
- SPAWN_ARROWS @Victim
sniper:
display: '%group-color%Nişancı'
description: |-
Yaylarla kafadan vuruşlar
iki kat hasar verir.
applies-to: Yay
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: ULTIMATE
applies:
- BOW
levels:
'1':
chance: 15
cooldown: 5
conditions:
- '%is headshot% = true : %allow%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'2':
chance: 20
cooldown: 5
conditions:
- '%is headshot% = true : %allow%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'3':
chance: 25
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'4':
chance: 30
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'5':
chance: 35
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
deadshot:
display: '%group-color%Deadshot'
description: |-
Üçlü mızrakla yapılan kafa vuruşları
vuruşları iki kat hasar verir.
applies-to: Mızrak
type: SHOOT;SHOOT_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- TRIDENT
levels:
'1':
chance: 15
cooldown: 5
conditions:
- '%is headshot% = true : %allow%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'2':
chance: 20
cooldown: 5
conditions:
- '%is headshot% = true : %allow%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'3':
chance: 25
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'4':
chance: 30
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
'5':
chance: 35
cooldown: 5
conditions:
- '%is headshot% = false : %stop%'
effects:
- INCREASE_DAMAGE:100 @Attacker
soulbound:
display: '%group-color%Ruha bağı'
description: Öldüğünde eşyayı saklama şansı.
applies-to: Silahlar + Aletler + Yaylar
type: DEATH;PASSIVE_DEATH
group: FABLED
applies:
- ALL_TOOLS
- ALL_SWORD
- BOW
- CROSSBOW
levels:
'1':
chance: 4
cooldown: 300
effects:
- KEEP_ON_DEATH
'2':
chance: 6
cooldown: 300
effects:
- KEEP_ON_DEATH
'3':
chance: 8
cooldown: 300
effects:
- KEEP_ON_DEATH
neutralize:
display: '%group-color%Nötrleştir'
description: Rakibi silahsızlandırma şansı.
applies-to: Yay, Arbalet
settings:
showActionBar: true
type: SHOOT
group: FABLED
applies:
- BOW
- CROSSBOW
levels:
'1':
chance: 5
cooldown: 20
effects:
- DISARM @Victim
'2':
chance: 10
cooldown: 20
effects:
- DISARM @Victim
disarm:
display: '%group-color%Etkisiz'
description: Rakibi silahsızlandırma şansı.
applies-to: Kılıç
type: ATTACK
settings:
showActionBar: true
group: FABLED
applies:
- ALL_SWORD
levels:
'1':
chance: 2
cooldown: 20
effects:
- DISARM @Victim
'2':
chance: 4
cooldown: 20
effects:
- DISARM @Victim
'3':
chance: 5
cooldown: 20
effects:
- DISARM @Victim
phoenix:
display: '%group-color%Anka Kuşu'
description: Öldürüldüğünde kendini diriltme şansı.
applies-to: Göğüslük
type: DEATH
group: FABLED
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 5
cooldown: 20
effects:
- REVIVE @Victim
'2':
chance: 7
cooldown: 20
effects:
- REVIVE @Victim
'3':
chance: 9
cooldown: 20
effects:
- REVIVE @Victim
scare:
display: '%group-color%Korku'
description: |-
Rakibinizin kaskını kısa süreliğine
balkabağına dönüştürme şansı.
applies-to: Silahlar
type: ATTACK
group: FABLED
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 1.8
cooldown: 20
effects:
- PUMPKIN:40 @Victim
- PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
'2':
chance: 3.6
cooldown: 20
effects:
- PUMPKIN:40 @Victim
- PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
'3':
chance: 4.4
cooldown: 20
effects:
- PUMPKIN:60 @Victim
- PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
'4':
chance: 5.2
cooldown: 20
effects:
- PUMPKIN:60 @Victim
- PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
'5':
chance: 6
cooldown: 20
effects:
- PUMPKIN:80 @Victim
- PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
strife:
display: '%group-color%Çekişme'
description: Üçlü mızrağın yakın dövüş hasarını artırır.
applies-to: Mızrak
type: ATTACK;ATTACK_MOB
group: LEGENDARY
applies:
- TRIDENT
levels:
'1':
chance: 5
cooldown: 3
effects:
- INCREASE_DAMAGE:15
'2':
chance: 10
cooldown: 6
effects:
- INCREASE_DAMAGE:25
'3':
chance: 15
cooldown: 8
effects:
- INCREASE_DAMAGE:30
spark:
display: '%group-color%Kıvılcım'
description: Rakiplerinizi ateşe verin.
applies-to: Mızrak
type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
group: ELITE
applies:
- TRIDENT
levels:
'1':
chance: 25
cooldown: 3
effects:
- BURN:40 @Victim
'2':
chance: 35
cooldown: 6
effects:
- BURN:40 @Victim
'3':
chance: 15
cooldown: 8
effects:
- BURN:40 @Victim
bluntforce:
display: '%group-color%Künt kuvvet'
description: Büyük bir kuvvetle vurma şansı.
applies-to: Balta
group: ELITE
type: ATTACK
settings:
showActionBar: true
applies:
- ALL_AXE
levels:
'1':
chance: 5
cooldown: 5
effects:
- DO_HARM:1 @Attacker
'2':
chance: 8
cooldown: 5
effects:
- DO_HARM:2 @Attacker
'3':
chance: 10
cooldown: 5
effects:
- DO_HARM:3 @Attacker
'4':
chance: 12
cooldown: 5
effects:
- DO_HARM:4 @Attacker
aegis:
display: '%group-color%Aegis'
description: Düşme hasarı aldığınızda hız kazanma şansı.
applies-to: Bot
type: FALL_DAMAGE
group: ULTIMATE
applies:
- ALL_BOOTS
levels:
'1':
chance: 40
cooldown: 3
effects:
- POTION:SPEED:0:60
'2':
chance: 60
cooldown: 3
effects:
- POTION:SPEED:1:60
'3':
chance: 70
cooldown: 3
effects:
- POTION:SPEED:2:60
plummet:
display: '%group-color%Düşüş'
description: |-
Düşme hasarı aldığınızda
yakınınızdaki canavarlara hasarar verin.
applies-to: Bot
type: FALL_DAMAGE
settings:
showActionBar: true
group: ULTIMATE
applies:
- ALL_BOOTS
levels:
'1':
chance: 40
effects:
- DO_HARM:2 @Aoe{radius=3,target=mobs}
'2':
chance: 80
effects:
- DO_HARM:3 @Aoe{radius=5,target=mobs}
'3':
effects:
- DO_HARM:5 @Aoe{radius=8,target=mobs}
suspend:
display: '%group-color%Uzaklaştırma'
description: Canavarların geri tepmesine neden olma şansı.
applies-to: Kılıç
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 40
effects:
- STOP_KNOCKBACK @Victim
'2':
chance: 80
effects:
- STOP_KNOCKBACK @Victim
'3':
effects:
- STOP_KNOCKBACK @Victim
nightowl:
display: '%group-color%Gece Kuşu'
description: Geceleri canavarlara daha fazla hasar verin.
applies-to: Kılıç
type: ATTACK_MOB
group: ULTIMATE
applies:
- ALL_SWORD
levels:
'1':
chance: 40
conditions:
- '%is night% = true : %allow%'
effects:
- INCREASE_DAMAGE:25
'2':
chance: 60
conditions:
- '%is night% = true : %allow%'
effects:
- INCREASE_DAMAGE:35
'3':
chance: 80
conditions:
- '%is night% = true : %allow%'
effects:
- INCREASE_DAMAGE:45
nightwalker:
display: '%group-color%Gece Gezgini'
description: Geceleri canavarları dondurun.
applies-to: Kılıç
type: ATTACK_MOB
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 40
conditions:
- '%is night% = true : %allow%'
effects:
- POTION:SLOW:10:400 @Victim
'2':
chance: 70
conditions:
- '%is night% = true : %allow%'
effects:
- POTION:SLOW:10:400 @Victim
'3':
chance: 100
conditions:
- '%is night% = true : %allow%'
effects:
- POTION:SLOW:10:400 @Victim
launch:
display: '%group-color%ZıpZıp'
description: Sağ-Tıklayarak kendini zıplat.
applies-to: Kılıç
type: RIGHT_CLICK
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 20
cooldown: 15
effects:
- BOOST:UP:8
- PARTICLE:CLOUD:20:2
'2':
chance: 27
cooldown: 15
effects:
- BOOST:UP:9
- PARTICLE:CLOUD:20:2
'3':
chance: 35
cooldown: 10
effects:
- BOOST:UP:10
- PARTICLE:CLOUD:20:2
slingshot:
display: '%group-color%Sapan'
description: Sağ tıklayarak kendinizi uçurun.
applies-to: Elytra
type: RIGHT_CLICK
group: LEGENDARY
applies:
- ELYTRA
levels:
'1':
chance: 20
cooldown: 15
conditions:
- '%is holding% contains FIREWORK : %stop%'
effects:
- BOOST:UP:10
'2':
chance: 40
cooldown: 10
conditions:
- '%is holding% contains FIREWORK : %stop%'
effects:
- BOOST:UP:12
'3':
chance: 50
cooldown: 5
conditions:
- '%is holding% contains FIREWORK : %stop%'
effects:
- BOOST:UP:16
deranged:
display: '%group-color%Dengesiz'
description: Yakındaki oyunculara yıldırım çarpması.
applies-to: Kılıç
type: ATTACK
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 5
cooldown: 10
effects:
- LIGHTNING @Aoe{radius=5,target=damageable}
'2':
chance: 8
cooldown: 12
effects:
- LIGHTNING @Aoe{radius=6,target=damageable}
'3':
chance: 12
cooldown: 14
effects:
- LIGHTNING @Aoe{radius=7,target=damageable}
magnet:
display: '%group-color%Mıknatıs'
description: Saldırınız oyuncuları kendinize doğru çekiyor.
applies-to: Kılıç
type: ATTACK
group: ELITE
applies:
- ALL_SWORD
levels:
'1':
chance: 30
cooldown: 5
effects:
- PULL_CLOSER:1 @Victim
'2':
chance: 60
cooldown: 5
effects:
- PULL_CLOSER:2 @Victim
'3':
cooldown: 5
effects:
- PULL_CLOSER:3 @Victim
Ekli dosyalar
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abilities.yml3,1 KB · Görüntüleme: 199
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customcommands.yml5,9 KB · Görüntüleme: 199
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enchanter.yml10,1 KB · Görüntüleme: 150
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gkits.yml97,2 KB · Görüntüleme: 185
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leaderboard.yml729 bayt · Görüntüleme: 150
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skills.yml4,4 KB · Görüntüleme: 152
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sources.yml2 KB · Görüntüleme: 176
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stats.yml2,8 KB · Görüntüleme: 169
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tinkerer.yml4 KB · Görüntüleme: 164