Çözüldü Advanced Achievements plugin Türkçe 'Config' Dosyası Lazım

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VatanCraft

Koydum Çalışma Masasını
Katılım
15 Ocak 2019
Mesajlar
63
Elmaslar
10
Puan
13.520
Minecraft
Flexin

Discord:

Flexin#5412

Merhabalar Başlıkta Belirttigim gibi Advanced Achievements türkçe 'Config' Dosyası Lazım Yardımcı Olursanız Sevinirim.

link:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
 
Kod:
#======================================================================================================================#
#       _       _                               _      _        _     _                                     _          #
#      / \   __| |_   ____ _ _ __   ___ ___  __| |    / \   ___| |__ (_) _____   _____ _ __ ___   ___ _ __ | |_ ___    #
#     / _ \ / _` \ \ / / _` | '_ \ / __/ _ \/ _` |   / _ \ / __| '_ \| |/ _ \ \ / / _ \ '_ ` _ \ / _ \ '_ \| __/ __|   #
#    / ___ \ (_| |\ V / (_| | | | | (_|  __/ (_| |  / ___ \ (__| | | | |  __/\ V /  __/ | | | | |  __/ | | | |_\__ \   #
#   /_/   \_\__,_| \_/ \__,_|_| |_|\___\___|\__,_| /_/   \_\___|_| |_|_|\___| \_/ \___|_| |_| |_|\___|_| |_|\__|___/   #
#                                                                                                                      #
#======================================================================================================================#

# Only spaces, no tabs. Don't forget the indents (2 spaces per indentation level).
# To check syntax errors in your file, use: https://yaml-online-parser.appspot.com
# To get involved with the project, visit its GitHub: https://github.com/PyvesB/advanced-achievements
# To get some valuable additional documentation, visit the Wiki: https://github.com/PyvesB/advanced-achievements/wiki
# The default configuration files can be found at the following address:
# https://github.com/PyvesB/advanced-achievements/blob/master/advanced-achievements-plugin/src/main/resources/config.yml

#======================================================================================================================#
#                                                   GENERAL SETTINGS                                                   #
#                                                                                                                      #
#                                Various settings to fine-tune the plugin's behaviour.                                 #
#======================================================================================================================#

# Time in seconds between each /aach book. Ignored for players with achievement.* permission.
TimeBook: 900

# Sort pages of the book in chronological order (false for reverse chronological order).
BookChronologicalOrder: true

# Separator between name, description and date on an /aach book page.
BookSeparator: ""

# Activate firework effects when a player receives an achievement.
Firework: true

# Choose ball_large, ball, burst, creeper, star or random.
FireworkStyle: ball_large

# Activate simpler effects and a calm sound when a player receives an achievement. Ignored if Firework setting is true.
SimplifiedReception: false

# Number of players displayed in /aach top, week and month commands.
TopList: 5

# Activate particle effects when performing /aach book, /aach stats when all achievements have been received and
# /aach top, week or month when ranked in the top list.
AdditionalEffects: true

# Activate sounds when performing /aach book, /aach stats when all achievements have been received and  /aach top, week
# or month when ranked in the top list.
Sound: true

# For /aach book. All sound values can be found here: https://github.com/PyvesB/advanced-achievements/wiki/Sound-names
SoundBook: entity_player_levelup

# For /aach stats when all achievements have been received.
SoundStats: entity_firework_rocket_blast

# For /aach top, week, month when ranked in the top list.
SoundRanking: entity_firework_rocket_blast

# Icon of the plugin (default: shamrock, \u2618).
Icon: \u2618

# Main color of the plugin (default: 5, dark purple).
Color: 5

# Notify other connected players when an achievement is received. This defines the default behaviour, players can
# override what they see by using /aach toggle.
NotifyOtherPlayers: false

# Notify other connected players using action bars, otherwise chat messages are used.
ActionBarNotify: true

# Display achievement DisplayName and Message as screen titles.
TitleScreen: true

# Display a boss bar showing progress a few seconds after an achievement is received.
BossBarProgress: true

# Send informative chat messages to the player receiving an achievement.
ReceiverChatMessages: true

# When a player receives an achievement, the DisplayName, Message and rewards of the achievement are displayed in the
# chat as separate messages. If true, a single hoverable text will be displayed to the receiver instead.
HoverableReceiverChatText: false

# Format of the header used for most chat messages (default: "§7[%ICON%§7]"). Can be empty, "".
ChatHeader: "§7[%ICON%§7]"

# Stop all stats from increasing when player in creative mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-creative mode.
RestrictCreative: false

# Stop all stats from increasing when player in spectator mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-spectator mode.
RestrictSpectator: true

# Stop all stats from increasing when player in adventure mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-adventure mode.
RestrictAdventure: false

# Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before listing
# values). Connection achievements will only be handled once a player enters a non-excluded world.
ExcludedWorlds: []
#  - yourWorld1
#  - yourWorld2

# Ignore vertical dimension (Y axis) when calculating distance statistics.
IgnoreVerticalDistance: false

# Hide these categories from the GUI and prevent statistics from increasing. Once added to this list, you do not need to
# delete the corresponding achievement configuration section. To enable all categories, remove all listed items and
# instead specify DisabledCategories: []
DisabledCategories:
  - AdvancementsCompleted

# Do not take into account items broken with Silk Touch for the Breaks achievements.
DisableSilkTouchBreaks: false

# Do not take into account ores broken with Silk Touch for the Breaks achievements. DisableSilkTouchBreaks takes
# precedence over this. Not applicable to iron or gold ores.
DisableSilkTouchOreBreaks: false

# Used for the Breaks achievement category. You may need to expand this list when new Minecraft versions are released.
OreBlocks:
  - coal_ore
  - diamond_ore
  - emerald_ore
  - lapis_ore
  - nether_gold_ore
  - nether_quartz_ore
  - redstone_ore

# Language file to use. Available: lang.yml, lang-BP.yml, lang-CN.yml, lang-CZ.yml, lang-DA.yml, lang-DE.yml,
# lang-ES.yml, lang-FI.yml, lang-FR.yml, lang-HU.yml, lang-IT.yml, lang-PL.yml, lang-RO.yml, lang-RU.yml, lang-SE.yml,
# lang-SK.yml, lang-TR.yml, lang-TW.yml, lang-VN.yml
LanguageFileName: lang.yml

# Time in seconds between each statistic count. Only the listed categories are currently supported.
StatisticCooldown:
  LavaBuckets: 10
  WaterBuckets: 10
  Milk: 10
  Beds: 30
  Brewing: 5
  MusicDiscs: 30
  BooksEdited: 10

# Display action bar message when player performs an action while in a cooldown period.
CooldownActionBar: true

# Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code. The list of
# possible language codes can be found at https://www.loc.gov/standards/iso639-2/php/code_list.php
DateLocale: tr

# Display reception time of achievements in /aach book and /aach list in addition to the date.
DateDisplayTime: true

# Awarded when a player has received all the achievements. Use the same reward pattern as with achievements.
# See https://github.com/PyvesB/advanced-achievements/wiki/Rewards
AllAchievementsReceivedRewards:
  IncreaseMaxOxygen: 30
  Experience: 100

# PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
IgnoreAFKPlayedTime: false

# Register advancements with a description corresponding to the Goal parameter of each achievement. If changed, run
# /aach generate to regenerate advancements with the new value taken into account.
RegisterAdvancementDescriptions: true

# Hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
HideAdvancements: false

# Title shown on the root advancement.
RootAdvancementTitle: Gelişmiş Başarılar

# Background shown on the advancement tab. Must be a resource location to any image in a resource pack.
AdvancementsBackground: "minecraft:textures/item/book.png"

# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks cannot be launched on the following
# blocks. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right clicking on the
# block and not actually using any fireworks. You may need to expand this list when new Minecraft versions are released.
ForbiddenFireworkBlocks:
  - glow_item_frame
  - painting
  - item_frame
  - minecart
  - hopper_minecart
  - tnt_minecart
  - command_block_minecart
  - furnace_minecart
  - chest_minecart

# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks can only be launched on the following
# blocks when sneaking. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right
# clicking on the block and not actually using any fireworks. You may need to expand this list when new Minecraft
# versions are released.
ForbiddenFireworkBlocksWhenNotSneaking:
  - polished_blackstone_button
  - furnace
  - dispenser
  - chest
  - note_block
  - lever
  - stone_button
  - ender_chest
  - beacon
  - anvil
  - trapped_chest
  - hopper
  - dropper
  - brewing_stand
  - crafting_table
  - acacia_button
  - birch_button
  - dark_oak_button
  - jungle_button
  - oak_button
  - spruce_button
  - acacia_door
  - birch_door
  - dark_oak_door
  - jungle_door
  - oak_door
  - spruce_door
  - acacia_fence_gate
  - birch_fence_gate
  - dark_oak_fence_gate
  - jungle_fence_gate
  - oak_fence_gate
  - spruce_fence_gate
  - enchanting_table
  - acacia_trapdoor
  - birch_trapdoor
  - dark_oak_trapdoor
  - jungle_trapdoor
  - oak_trapdoor
  - spruce_trapdoor
  - acacia_boat
  - birch_boat
  - dark_oak_boat
  - jungle_boat
  - oak_boat
  - spruce_boat
  - black_bed
  - blue_bed
  - brown_bed
  - cyan_bed
  - gray_bed
  - green_bed
  - light_blue_bed
  - light_gray_bed
  - lime_bed
  - magenta_bed
  - orange_bed
  - pink_bed
  - purple_bed
  - red_bed
  - white_bed
  - yellow_bed
  - cake
  - comparator
  - repeater
  - command_block
  - armor_stand
  - chain_command_block
  - repeating_command_block
  - black_shulker_box
  - blue_shulker_box
  - brown_shulker_box
  - cyan_shulker_box
  - gray_shulker_box
  - green_shulker_box
  - light_blue_shulker_box
  - lime_shulker_box
  - magenta_shulker_box
  - orange_shulker_box
  - pink_shulker_box
  - purple_shulker_box
  - red_shulker_box
  - white_shulker_box
  - yellow_shulker_box
  - shulker_box
  - barrel
  - bell
  - blast_furnace
  - cartography_table
  - grindstone
  - loom
  - smoker
  - stonecutter
  - acacia_sign
  - acacia_wall_sign
  - birch_sign
  - birch_wall_sign
  - dark_oak_sign
  - dark_oak_wall_sign
  - jungle_sign
  - jungle_wall_sign
  - oak_sign
  - oak_wall_sign
  - spruce_sign
  - spruce_wall_sign

# Used for the HoePlowings achievement category. You may need to expand this list when new Minecraft versions are
# released.
HoePlowableBlocks:
  - dirt
  - grass_block

# Used for the Fish achievement category. You may need to expand this list when new Minecraft versions are released.
FishableFish:
  - cod
  - salmon
  - pufferfish
  - tropical_fish

#======================================================================================================================#
#                                                     GUI SETTINGS                                                     #
#                                                                                                                      #
#        Configure the behaviour of /aach list. The items being displayed can be further customised in gui.yml.        #
#======================================================================================================================#

# Format of the achievement category name in /aach list (default: "%ICON% %NAME% %ICON%").
ListAchievementFormat: "%ICON% %NAME% %ICON%"

# Obfuscate achievements that have not yet been received in /aach list.
ObfuscateNotReceived: false

# For Multiple action achievement categories with a series of related achievements, show achievements that have been
# obtained and show the next obtainable achievement, but obfuscate the additional achievements. For example, under
# Places, stone, the first achievement could have a target of 100 stone, the second 500 stone, and the third 1000 stone.
# When ObfuscateProgressiveAchievements is true, initially only the 100 stone achievement will be readable in the GUI.
# Once 100 stone have been placed, the 500 stone achievement will become legible.
ObfuscateProgressiveAchievements: false

# Similar to ObfuscateProgressiveAchievements, but displays not received achievements as locked in /aach list.
HideProgressiveAchievements: false

# Hide categories for which a player has not yet received achievements by displaying them as locked in /aach list.
HideNotReceivedCategories: false

# Completely hide categories for which the player does not have the matching permission (e.g. achievement.count.beds).
HideNoPermissionCategories: false

# Hide the reward display in /aach list.
HideRewardDisplayInList: false

# Display precise statistic information in the /aach list progress bars.
EnrichedListProgressBars: true

# Annotate each achievement displayed in a /aach list category with a number.
NumberedItemsInList: false

# Color used for not yet received achievements in /aach list.
ListColorNotReceived: 8

# Italicise not yet received achievements in /aach list. Obfuscated achievements are not affected.
ListItaliciseNotReceived: true

# By default, the back button in the GUI returns to the listing of all categories. Use this option if you want to run a
# command instead. PLAYER placeholder is supported.
OverrideBackButtonBehaviour: ""

# If true, the icon of the back button in the GUI will be the same as the category currently being viewed.
BackButtonIsCategoryItem: true

#======================================================================================================================#
#                                                  DATABASE SETTINGS                                                   #
#                                                                                                                      #
#                       The database is where all player statistics and achievements are stored.                       #
#======================================================================================================================#

# Make a daily backup of your local database (if sqlite or h2) when the server restarts.
DatabaseBackup: true

# Database type, sqlite, h2, postgresql or mysql. Do a full server restart for this to take effect.
DatabaseType: h2

# Prefix added to the tables in the database. If you switch from the default tables names (no prefix), the plugin does
# an automatic renaming. Otherwise you must rename tables manually. Do a full server restart for this to take effect.
TablePrefix: ""

# When using groups of subcategories for Multiple action achievements (e.g. snow|snow_block|ice), you must ensure that
# the value of this parameter is greater than the total number of characters in the group. Unless you use groups of very
# large sizes, you don't need to change this value.
TableMaxSizeOfGroupedSubcategories: 128

# Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &, for
# example "&useUnicode=yes&characterEncoding=UTF-8". Make sure the key-value pairs themselves are URL encoded.
AdditionalConnectionOptions: ""

# Settings to connect to your MySQL/PostgreSQL database (ignored if sqlite).
# A PostgreSQL database address will be similar to jdbc:postgresql://localhost:5432/minecraft
DatabaseAddress: "jdbc:mysql://localhost:3306/minecraft"
DatabaseUser: root
DatabasePassword: root

#======================================================================================================================#
#                                                 PERFORMANCE SETTINGS                                                 #
#                                                                                                                      #
#                                    In most cases, you won't need to change these.                                    #
#======================================================================================================================#

# Frequency of play time checks for players (seconds). Smaller values give more precision but more CPU usage.
PlaytimeTaskInterval: 60

# Frequency of distance traveled checks by players (seconds). Smaller values give more precision but more CPU usage.
DistanceTaskInterval: 5

# Enable if you use BungeeCord or if your database is shared by multiple servers. Do a full server restart.
BungeeMode: false

#======================================================================================================================#
#                                             MULTIPLE ACTION ACHIEVEMENTS                                             #
#                                                                                                                      #
#                Achievements in the following categories require both a sub-category and a threshold.                 #
#======================================================================================================================#

# Count blocks placed. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
# - custom display name of items (e.g. the name of a player's head).
Places:
  chest:
    5:
      # İsteğe bağlı, /aach listesinde başarı henüz alınmadığında ve ilerlemelerde kullanılır.
      Goal: 5 sandık yerleştirin.
      # Açıklama, başarı alınırken ve /aach kitap ve /aach listesinde görüntülenir.
      Message: §65 sandık yerleştirdiniz!
      # Veritabanı adı, /aach silme ve /aach kontrolünde de kullanılmalıdır.
      Name: place_5_chest
      # Başarı alırken ve /aach kitap ve /aach listesinde görüntülenir.
      DisplayName: Depolama Uzmanı
      # Bu başarı için gui.yml'de görüntülenen öğeyi seçmek için kullanılır.
      Type: normal
    50:
      Goal: 50 sandık yerleştirin.
      Message: §650 sandık yerleştirdiniz!
      Name: place_50_chest
      DisplayName: Tetris Ustası
      Type: normal
  stone:
    100:
      Goal: 100 Taş yerleştirin.
      Message: Yüz tane yerleştirilmiş taş!
      Name: place_100_stone
      DisplayName: Taş Bağımlısı
      Type: normal
    1000:
      Goal: 1000 taş yerleştirin.
      Message: Bin yerleştirilmiş taş!
      Name: place_1000_stone
      DisplayName: Taş Tanrısı
      Type: normal
      Reward:
        Command:
          Execute: "say §7UYARI: §4PLAYER§7 §4STONE GOD§7 oldu!"
          Display: Taş Tanrı ol!
  # Item custom display name, for example Mario's head from the Custom Heads plugin.
  §eMario:
    1:
      Goal: Mario'nun kafasını yerleştirin.
      Message: Mario'nun kafası yerde!
      Name: place_1_mario
      DisplayName: Benim, Mario!
      Type: rare

# Count blocks broken. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Breaks:
  ice:
    10:
      Goal: 10 buz bloğunu kırın.
      Message: 10 buz bloğunu kırdın!
      Name: break_10_ice
      DisplayName: Soğuk İçecek Tedarikçisi
      Type: normal
  # Use the following construct to track multiple types. Note that if ever you add/remove a type grouped to
  # others with |, progress for this sub-category group will start back at 0.
  snow|snow_block|ice:
    32:
      Goal: 32 buz ve/veya kar kırın.
      Message: 32 buz ve kar kırdın, Woo!
      Name: break_32_ice_any
      DisplayName: Yaz için dua etmek
      Type: normal
  stone:
    1:
      Goal: Blok kır.
      Message: §1Madenciliğe ilk gittiğin zaman!
      Name: break_1_stone
      DisplayName: Arnavut Kaldırımı!
      Type: normal
      Reward:
        Command:
          Execute:
            - give PLAYER dispenser 10
            - give PLAYER lever 5

# Count entities killed. You can use any of the following:
# - entity types (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
# - poweredcreeper.
# - custom mob name (name tag/plugins such as Mythic Mobs).
# - player to track player kills as a whole.
# - specificplayer- followed by player UUID to track how many times a specific player has been killed.
Kills:
  zombie:
    1:
      Goal: Bir zombi öldür.
      Message: İlk kez bir zombiyi öldürdün!
      Name: kills_1_zombie
      DisplayName: Ölüme Yürüyüş
      Type: normal
      Reward:
        Money: 1
        Item: diamond 1
  # Mythic Mobs 'Display' parameter. Change & to §.
  §2Skeletal Knight:
    1:
      Goal: Kötü İskelet Şövalyeyi öldür.
      Message: §eEfsanevi bir Çeteyi öldürdün!
      Name: kills_1_skeletal_night
      DisplayName: Efsanevi Katil
      Type: rare
  specificplayer-56c79b19-4500-466c-94ea-514a755fdd09:
    1:
      Goal: Kötü Yazarı öldür.
      Message: Yippi! Eklentinin yazarını öldürdünüz!
      Name: kills_1_darkpyves
      DisplayName:  Artık Karanlık Pubes Yok
      Type: rare
      Reward:
        IncreaseMaxHealth: 1

# Count targets shot (but not necessarily killed) with a projectile. You can use any of the following:
# - block names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names
# - entity names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names
TargetsShot:
  villager:
    10:
      Goal: Köylülere bir şeyler atın.
      Message: Köylüleri 10 kez temizledin.
      Name: targetsshot_10_villager
      DisplayName: Taşçı
      Type: normal
  glass:
    100:
      Goal: Büyükannenin camlarını kırmaya çalış.
      Message: Cam bloklara 100 mermi atıyorsun!
      Name: targetsshot_100_glass
      DisplayName: Pencere Kırıcı
      Type: normal

# Count items crafted (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Crafts:
  diamond_sword:
    1:
      Goal: Bir kılıç yap.
      Message: İlk kez bir bıçak yapıyorsun!
      Name: craft_1_blade
      DisplayName: Demirci Çırağı
      Type: normal
      Reward:
        Money: 2
    100:
      Goal: 100 kılıç yap.
      Message: Sıradaki araç, Excalibur?
      Name: craft_100_blade
      DisplayName: Demirci Efsanesi
      Type: rare
      Reward:
        Experience: 500

# Count specific commands used. Specify command prefixes in lower case without initial slash. For example, command
# '/petm setcolor red' from the PetMaster plugin matches with subcategory 'petm setcolor'. Aliases of a given command
# will also be taken into account.
PlayerCommands:
  aach stats:
    10:
      Goal: İstatistiklerinizi 10x kontrol edin.
      Message: İstatistik komutunu 10 kez çalıştırın!
      Name: playercommand_aachstats_10
      DisplayName: İstatistikçi
      Type: normal
      Rewards:
        Command:
          Execute: say §7PLAYER şimdi bir istatistikçi
          Display: Broadcast

# Count animals bred (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
Breeding:
  sheep:
    1:
      Goal: Koyun yetiştirin.
      Message: İlk koyununu yetiştiriyorsun!
      Name: breeding_1_sheep
      DisplayName: Damızlık
      Type: normal

# Count the maximum level reached in a job (full job name in lower case).
JobsReborn:
  hunter:
    1:
      Goal: Bir avcı olarak seviye atla!
      Message: 2. seviye avcıya ulaştınız!
      Name: jobsreborn_1_hunter
      DisplayName: Avcı
      Type: normal

# Count effects held (effect name in lower case).
# Available effects: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
EffectsHeld:
  jump:
    1:
      Goal: Atlama güçlendirme efektini basılı tutun!
      Message: Bir kanguru kadar yükseğe zıpladın!
      Name: effectsheld_1_jump
      DisplayName: Kanguru
      Type: normal

#======================================================================================================================#
#                                              NORMAL ACTION ACHIEVEMENTS                                              #
#                                                                                                                      #
#                      Achievements in the following categories require only require a threshold.                      #
#======================================================================================================================#

# Count player connections during the day; statistic increases at most once per day.
Connections:
  1:
    Message: Sunucumuza ilk kez bağlandınız!
    Name: connect_1
    DisplayName: İyi seçim
    Type: normal

# Count player deaths.
Deaths:
  1:
    Goal: Ölmek zorundasın.
    Message: İlk kez öldün!
    Name: deaths_1
    DisplayName: Huzur İçinde Yatsın
    Type: normal
    Reward:
        # Text after the material and quantity will be used as the custom name of the item.
        Item: stone 5 Tombstone

# Count arrows shot.
Arrows:
  50:
    Goal: 50 ok at.
    Message: 50 ok atıldı!
    Name: arrows_50
    DisplayName: Yerin Çevresindeki Oklar
    Type: normal

# Count snowballs thrown.
Snowballs:
  1000:
    Goal: 1000 kartopu atın.
    Message: 1000 kartopu atıldı. İşte ruh budur!
    Name: snowballs_1000
    DisplayName: Kış Bağımlısı
    Type: normal
    Reward:
        # 30 corresponds to one bubble in the oxygen bar.
        IncreaseMaxOxygen: 30

# Count eggs thrown
Eggs:
  1000:
    Goal: 1000 yumurta atın.
    Message: 1000 yumurta atıldı!
    Name: eggs_1000
    DisplayName: Omlet Bağımlısı
    Type: normal

# Count fish caught.
Fish:
  1:
    Goal: Balık bir balık.
    Message: İlk kez balık yakaladın!
    Name: fish_1
    DisplayName: Balık ve Cips Zamanı
    Type: normal

# Count treasures caught with a fishing rod.
Treasures:
  1:
    Goal: Denizden bir hazine alın.
    Message: Denizden gelen ilk hazineniz!
    Name: treasure_1
    DisplayName: Hazine Avcısı
    Type: normal

# Count tools, armors or weapons broken.
ItemBreaks:
  1:
    Goal: Bir aletin kırılmasına izin verin.
    Message: En sevdiğin aleti kırdın!
    Name: itembreaks_1
    DisplayName: §4Sakar Adam
    Type: normal

# Count items eaten (excludes potions and milk).
EatenItems:
  1:
    Goal: Bir şeyler yemek.
    Message: Sadece bir şeyler atıştırdım!
    Name: eatenitems_1
    DisplayName: İlk Atıştırmalık
    Type: normal

# Count sheep sheared.
Shear:
  100:
    Goal: 100 koyun kırk.
    Message: 100 koyun kırkıldı!
    Name: shear_100
    DisplayName: §1Yün Bağımlısı
    Type: normal

# Count cows milked.
Milk:
  1:
    Goal: Bir inek sağın.
    Message: §eBir inek sağdım!.... §cMOOW
    Name: milk_1
    DisplayName: İlk Süt
    Type: normal
    Reward:
      Experience: 100

# Count buckets filled with lava.
LavaBuckets:
  10:
    Goal: 10 kovayı lavla doldurun.
    Message: Lav dolu 10 kova!
    Name: lavabuckets_10
    DisplayName: Piromen
    Type: normal

# Count buckets filled with water.
WaterBuckets:
  15:
    Goal: 15 kovayı suyla doldurun.
    Message: 15 kova suyla dolu!
    Name: waterbuckets_15
    DisplayName: İtfaiyeci
    Type: normal

# Count trades with a villager (increases by one per trade regardless of the number of items traded).
Trades:
  1:
    Goal: Bir köylü ile ticaret yapın.
    Message: İlk köylünle iş yapmak!
    Name: trades_1
    DisplayName: İlk Ticaret
    Type: normal

# Count anvil usages.
AnvilsUsed:
  1:
    Goal: Bir eşya onarın.
    Message: Az önce ilk eşyanızı onardınız!
    Name: anvilsused_1
    DisplayName: İlk Onarım
    Type: normal

# Count enchantments performed.
Enchantments:
  5:
    Goal: 5 şeyi büyüle.
    Message: 5 nesne büyüledi!
    Name: enchantments_5
    DisplayName: §5Sihirbaz
    Type: normal

# Count the number of times a player enters a bed.
Beds:
  5:
    Goal: 5 kez uyu.
    Message: 5 kez yatağa girdin!
    Name: bed_5
    DisplayName: Uykulu Adam
    Type: normal

# Count the maximum level reached.
MaxLevel:
  10:
    Goal: 10. seviyeye ulaş.
    Message: Seviye 10'a ulaşıldı!
    Name: maxlevel_10
    DisplayName: §4Çaylak
    Type: normal

# Count potions consumed.
ConsumedPotions:
  100:
    Goal: 100 iksir iç.
    Message: Sürekli garip içecekler içmek...
    Name: consumedpotions_100
    DisplayName: Alkollü
    Type: normal

# Count the amount of time played on the server (in hours, use integers).
PlayedTime:
  1:
    Goal: Sunucuda bir saat oynayın.
    Message: Sunucuda bir saat oynadın!
    Name: playedtime_1
    DisplayName: İlk Saat
    Type: normal

# Count distance traveled by foot.
DistanceFoot:
  1000:
    Goal: Ayaklarınızla 1000 Blok seyahat edin.
    Message: 1000 blok yürüyerek gittin!
    Name: distancefoot_1000
    DisplayName: Büyük Yürüteç
    Type: normal

# Count distance traveled on a pig.
DistancePig:
  100:
    Goal: Bir domuzla 100 Blok seyahat et.
    Message: Bir domuzla 100 blok yol kat ettin!
    Name: distancepig_100
    DisplayName: Sopa Ve Havuç
    Type: rare

# Count distance traveled on a horse.
DistanceHorse:
  500:
    Goal: Bir atla 500 Blok seyahat edin.
    Message: Bir at üzerinde 500 blok yol kat ettin!
    Name: distancehorse_500
    DisplayName: Avener
    Type: normal

# Count distance traveled in a minecart.
DistanceMinecart:
  100:
    Goal: Bir minecart ile 100 Blok seyahat edin.
    Message: Bir maden arabasında 100 blok yol kat ettin!
    Name: distanceminecart_100
    DisplayName: Karting Fanı
    Type: normal

# Count distance traveled in a boat.
DistanceBoat:
  200:
    Goal: Bir tekne ile 200 Blok seyahat edin.
    Message: Bir teknede 200 blok seyahat ettin!
    Name: distanceboat_200
    DisplayName: Büyük Denizci
    Type: normal

# Count distance traveled with elytra.
DistanceGliding:
  100:
    Goal: Bir elytra ile 100 blok uçun.
    Message: elytra ile 100 blok yol kat ettin!
    Name: distancegliding_100
    DisplayName: Melek
    Type: rare

# Count distance traveled on a llama.
DistanceLlama:
  150:
    Goal: Bir lama ile 150 blok seyahat edin.
    Message: Bir lama üzerinde 150 blok yol kat ettin!
    Name: distancellama_150
    DisplayName: Lama Binicisi
    Type: rare

# Count distance traveled whilst sneaking.
DistanceSneaking:
  500:
    Goal: Gizlice girerken 500 blok seyahat et.
    Message: Gizlice girerken 500 blok yol kat ettin!
    Name: distancesneaking_500
    DisplayName: Ninja
    Type: normal

# Count items dropped on the ground.
ItemDrops:
  15:
    Goal: 15 eşya bırakın.
    Message: §cGezegeni öldürüyorsun!
    Name: itemdrops_15
    DisplayName: Kirletici
    Type: normal

# Count items picked up from the ground.
ItemPickups:
  40:
    Goal: 40 eşya topla.
    Message: Gezegeni kurtarıyorsun!
    Name: itempickups_40
    DisplayName: Çevreci
    Type: normal

# Count blocks of soil plowed with a hoe.
HoePlowings:
  10:
    Goal: 10 kez sürün.
    Message: 10 kez toprağı sürdün!
    Name: hoeplowings_10
    DisplayName: Çiftçi
    Type: normal
    Reward:
        Item: cookie 15

# Count the number of bone meals used to fertilise plants.
Fertilising:
  15:
    Goal: Kemik unu 15 kez kullanın.
    Message: Bitkilerde 15 kez kemik unu kullandın!
    Name: fertilising_15
    DisplayName: Bahçıvan
    Type: normal

# Count animals tamed.
Taming:
  1:
    Goal: Bir hayvanı evcilleştirin.
    Message: İlk hayvanını evcilleştirdin!
    Name: taming_1
    DisplayName: Terbiyeci
    Type: normal

# Count potions brewed.
Brewing:
  1:
    Goal: Bir iksir hazırlayın.
    Message: İlk iksirinizi hazırladınız!
    Name: brewing_1
    DisplayName: Simyager
    Type: normal

# Count fireworks launched.
Fireworks:
  10:
    Goal: 10 kez havai fişek fırlat.
    Message: 10 havai fişek fırlattın!
    Name: fireworks_10
    DisplayName: Piroteknik Uzmanı
    Type: normal
    Reward:
      Experience: 200

# Count music discs played (i.e. inserted in a jukebox).
MusicDiscs:
  1:
    Goal: Bir müzik kutusu kullanın.
    Message: Bir müzik kutusu kullanıldı!
    Name: musicdiscs_1
    DisplayName: DJ
    Type: normal

# Count teleportations with an enderpearl.
EnderPearls:
  10:
    Goal: Son incilerle 10 kez ışınlan.
    Message: Son incilerle 10 ışınlanma!
    Name: enderpearls_10
    DisplayName: Işınlanan Adam
    Type: normal

# Count pets given to another player (requires Pet Master plugin).
PetMasterGive:
  3:
    Goal: Arkadaşlarına 3 evcil hayvan ver.
    Message: Arkadaşlarına verilen 3 evcil hayvan!
    Name: petmastergive_3
    DisplayName: Bağışçı
    Type: rare

# Count pets received from another player (requires Pet Master plugin).
PetMasterReceive:
  10:
    Goal: 10 evcil hayvan al.
    Message: Arkadaşlardan alınan 10 evcil hayvan!
    Name: petmasterreceive_10
    DisplayName: Alıcı
    Type: rare

# Count items smelt in a furnace.
Smelting:
  250:
    Goal: 250 ürün kokusu.
    Message: Bir fırında 250 ürün kokusu!
    Name: smeltitems_250
    DisplayName: İzabe
    Type: normal

# Count raids won.
RaidsWon:
  1:
    Goal: Baskın kazanın.
    Message: Bir baskın kazandı!
    Name: raidswon_1
    DisplayName: Kaza mı, kasıtlı mı?
    Type: normal
    Reward:
      Item: emerald 8
  10:
    Goal: On baskın kazan.
    Message: On baskın!
    Name: raidswon_10
    DisplayName: Köy Koruyucusu
    Type: rare
    Reward:
      Item: totem_of_undying 1

# Count the number of times riptide is used with a trident.
Riptides:
  1:
    Goal: Sihirli bir trident kullanın.
    Message: Denizin güçlerinde ustalaştınız!
    Name: riptides_1
    DisplayName: Poseidon
    Type: normal

# Count the number of advancements completed. Covers all Vanilla advancements, not only those created by /aach generate.
AdvancementsCompleted:
  20:
    Goal: 20 görevi tamamlayın.
    Message: 20 görev tamamlandı!
    Name: advancements_20
    DisplayName: Oyun Blok İlerlemesi
    Type: normal
    Reward:
      Item:
        - diamond 8
        - cake 1

# Count books edited.
BooksEdited:
  10:
    Goal: 10 kitap düzenleyin.
    Message: Bütün bir mürekkebi kullandın!
    Name: booksedited_10
    DisplayName: Yazar
    Type: normal

#======================================================================================================================#
#                                                 COMMAND ACHIEVEMENTS                                                 #
#                                                                                                                      #
#    Achievements in the following categories can only be obtained by running commands or integrating with the API.    #
#======================================================================================================================#

# Allow Commands achievement to be awarded several times.
MultiCommand: true

# Achievements in this category can be awarded with commands such as use '/aach give yourAch1 PLAYER'. The /aach give
# command does not work with other achievements.
Commands:
  yourAch1:
    Goal: Özel etkinliğe katılın!\nHer Cuma saat 20.00'de!
    Message: Özel etkinliğe katıldınız!
    Name: your_ach1
    DisplayName: Özel Etkinlik Başarısı!
    Type: rare

# Statistics for this category can be increased using commands such as '/aach add 1 Custom.votes PLAYER'.
Custom:
  votes:
    10:
      Message: Sunucu için 10 kez oy verildi!
      Name: customs_votes_10
      DisplayName: Sunucu Hayranı
      Type: normal
      Reward:
        Money: 5

#======================================================================================================================#
#                                                  FUTURE PAREMETERS                                                   #
#                                                                                                                      #
#                          New parameters added in future plugin releases will appear below.                           #
#======================================================================================================================#
 
Son düzenleme:
Kod:
#======================================================================================================================#
#       _       _                               _      _        _     _                                     _          #
#      / \   __| |_   ____ _ _ __   ___ ___  __| |    / \   ___| |__ (_) _____   _____ _ __ ___   ___ _ __ | |_ ___    #
#     / _ \ / _` \ \ / / _` | '_ \ / __/ _ \/ _` |   / _ \ / __| '_ \| |/ _ \ \ / / _ \ '_ ` _ \ / _ \ '_ \| __/ __|   #
#    / ___ \ (_| |\ V / (_| | | | | (_|  __/ (_| |  / ___ \ (__| | | | |  __/\ V /  __/ | | | | |  __/ | | | |_\__ \   #
#   /_/   \_\__,_| \_/ \__,_|_| |_|\___\___|\__,_| /_/   \_\___|_| |_|_|\___| \_/ \___|_| |_| |_|\___|_| |_|\__|___/   #
#                                                                                                                      #
#======================================================================================================================#

# Only spaces, no tabs. Don't forget the indents (2 spaces per indentation level).
# To check syntax errors in your file, use: https://yaml-online-parser.appspot.com
# To get involved with the project, visit its GitHub: https://github.com/PyvesB/advanced-achievements
# To get some valuable additional documentation, visit the Wiki: https://github.com/PyvesB/advanced-achievements/wiki
# The default configuration files can be found at the following address:
# https://github.com/PyvesB/advanced-achievements/blob/master/advanced-achievements-plugin/src/main/resources/config.yml

#======================================================================================================================#
#                                                   GENERAL SETTINGS                                                   #
#                                                                                                                      #
#                                Various settings to fine-tune the plugin's behaviour.                                 #
#======================================================================================================================#

# Time in seconds between each /aach book. Ignored for players with achievement.* permission.
TimeBook: 900

# Sort pages of the book in chronological order (false for reverse chronological order).
BookChronologicalOrder: true

# Separator between name, description and date on an /aach book page.
BookSeparator: ""

# Activate firework effects when a player receives an achievement.
Firework: true

# Choose ball_large, ball, burst, creeper, star or random.
FireworkStyle: ball_large

# Activate simpler effects and a calm sound when a player receives an achievement. Ignored if Firework setting is true.
SimplifiedReception: false

# Number of players displayed in /aach top, week and month commands.
TopList: 5

# Activate particle effects when performing /aach book, /aach stats when all achievements have been received and
# /aach top, week or month when ranked in the top list.
AdditionalEffects: true

# Activate sounds when performing /aach book, /aach stats when all achievements have been received and  /aach top, week
# or month when ranked in the top list.
Sound: true

# For /aach book. All sound values can be found here: https://github.com/PyvesB/advanced-achievements/wiki/Sound-names
SoundBook: entity_player_levelup

# For /aach stats when all achievements have been received.
SoundStats: entity_firework_rocket_blast

# For /aach top, week, month when ranked in the top list.
SoundRanking: entity_firework_rocket_blast

# Icon of the plugin (default: shamrock, \u2618).
Icon: \u2618

# Main color of the plugin (default: 5, dark purple).
Color: 5

# Notify other connected players when an achievement is received. This defines the default behaviour, players can
# override what they see by using /aach toggle.
NotifyOtherPlayers: false

# Notify other connected players using action bars, otherwise chat messages are used.
ActionBarNotify: true

# Display achievement DisplayName and Message as screen titles.
TitleScreen: true

# Display a boss bar showing progress a few seconds after an achievement is received.
BossBarProgress: true

# Send informative chat messages to the player receiving an achievement.
ReceiverChatMessages: true

# When a player receives an achievement, the DisplayName, Message and rewards of the achievement are displayed in the
# chat as separate messages. If true, a single hoverable text will be displayed to the receiver instead.
HoverableReceiverChatText: false

# Format of the header used for most chat messages (default: "§7[%ICON%§7]"). Can be empty, "".
ChatHeader: "§7[%ICON%§7]"

# Stop all stats from increasing when player in creative mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-creative mode.
RestrictCreative: false

# Stop all stats from increasing when player in spectator mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-spectator mode.
RestrictSpectator: true

# Stop all stats from increasing when player in adventure mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-adventure mode.
RestrictAdventure: false

# Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before listing
# values). Connection achievements will only be handled once a player enters a non-excluded world.
ExcludedWorlds: []
#  - yourWorld1
#  - yourWorld2

# Ignore vertical dimension (Y axis) when calculating distance statistics.
IgnoreVerticalDistance: false

# Hide these categories from the GUI and prevent statistics from increasing. Once added to this list, you do not need to
# delete the corresponding achievement configuration section. To enable all categories, remove all listed items and
# instead specify DisabledCategories: []
DisabledCategories:
  - AdvancementsCompleted

# Do not take into account items broken with Silk Touch for the Breaks achievements.
DisableSilkTouchBreaks: false

# Do not take into account ores broken with Silk Touch for the Breaks achievements. DisableSilkTouchBreaks takes
# precedence over this. Not applicable to iron or gold ores.
DisableSilkTouchOreBreaks: false

# Used for the Breaks achievement category. You may need to expand this list when new Minecraft versions are released.
OreBlocks:
  - coal_ore
  - diamond_ore
  - emerald_ore
  - lapis_ore
  - nether_gold_ore
  - nether_quartz_ore
  - redstone_ore

# Language file to use. Available: lang.yml, lang-BP.yml, lang-CN.yml, lang-CZ.yml, lang-DA.yml, lang-DE.yml,
# lang-ES.yml, lang-FI.yml, lang-FR.yml, lang-HU.yml, lang-IT.yml, lang-PL.yml, lang-RO.yml, lang-RU.yml, lang-SE.yml,
# lang-SK.yml, lang-TR.yml, lang-TW.yml, lang-VN.yml
LanguageFileName: lang.yml

# Time in seconds between each statistic count. Only the listed categories are currently supported.
StatisticCooldown:
  LavaBuckets: 10
  WaterBuckets: 10
  Milk: 10
  Beds: 30
  Brewing: 5
  MusicDiscs: 30
  BooksEdited: 10

# Display action bar message when player performs an action while in a cooldown period.
CooldownActionBar: true

# Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code. The list of
# possible language codes can be found at https://www.loc.gov/standards/iso639-2/php/code_list.php
DateLocale: tr

# Display reception time of achievements in /aach book and /aach list in addition to the date.
DateDisplayTime: true

# Awarded when a player has received all the achievements. Use the same reward pattern as with achievements.
# See https://github.com/PyvesB/advanced-achievements/wiki/Rewards
AllAchievementsReceivedRewards:
  IncreaseMaxOxygen: 30
  Experience: 100

# PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
IgnoreAFKPlayedTime: false

# Register advancements with a description corresponding to the Goal parameter of each achievement. If changed, run
# /aach generate to regenerate advancements with the new value taken into account.
RegisterAdvancementDescriptions: true

# Hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
HideAdvancements: false

# Title shown on the root advancement.
RootAdvancementTitle: Gelişmiş Başarılar

# Background shown on the advancement tab. Must be a resource location to any image in a resource pack.
AdvancementsBackground: "minecraft:textures/item/book.png"

# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks cannot be launched on the following
# blocks. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right clicking on the
# block and not actually using any fireworks. You may need to expand this list when new Minecraft versions are released.
ForbiddenFireworkBlocks:
  - glow_item_frame
  - painting
  - item_frame
  - minecart
  - hopper_minecart
  - tnt_minecart
  - command_block_minecart
  - furnace_minecart
  - chest_minecart

# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks can only be launched on the following
# blocks when sneaking. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right
# clicking on the block and not actually using any fireworks. You may need to expand this list when new Minecraft
# versions are released.
ForbiddenFireworkBlocksWhenNotSneaking:
  - polished_blackstone_button
  - furnace
  - dispenser
  - chest
  - note_block
  - lever
  - stone_button
  - ender_chest
  - beacon
  - anvil
  - trapped_chest
  - hopper
  - dropper
  - brewing_stand
  - crafting_table
  - acacia_button
  - birch_button
  - dark_oak_button
  - jungle_button
  - oak_button
  - spruce_button
  - acacia_door
  - birch_door
  - dark_oak_door
  - jungle_door
  - oak_door
  - spruce_door
  - acacia_fence_gate
  - birch_fence_gate
  - dark_oak_fence_gate
  - jungle_fence_gate
  - oak_fence_gate
  - spruce_fence_gate
  - enchanting_table
  - acacia_trapdoor
  - birch_trapdoor
  - dark_oak_trapdoor
  - jungle_trapdoor
  - oak_trapdoor
  - spruce_trapdoor
  - acacia_boat
  - birch_boat
  - dark_oak_boat
  - jungle_boat
  - oak_boat
  - spruce_boat
  - black_bed
  - blue_bed
  - brown_bed
  - cyan_bed
  - gray_bed
  - green_bed
  - light_blue_bed
  - light_gray_bed
  - lime_bed
  - magenta_bed
  - orange_bed
  - pink_bed
  - purple_bed
  - red_bed
  - white_bed
  - yellow_bed
  - cake
  - comparator
  - repeater
  - command_block
  - armor_stand
  - chain_command_block
  - repeating_command_block
  - black_shulker_box
  - blue_shulker_box
  - brown_shulker_box
  - cyan_shulker_box
  - gray_shulker_box
  - green_shulker_box
  - light_blue_shulker_box
  - lime_shulker_box
  - magenta_shulker_box
  - orange_shulker_box
  - pink_shulker_box
  - purple_shulker_box
  - red_shulker_box
  - white_shulker_box
  - yellow_shulker_box
  - shulker_box
  - barrel
  - bell
  - blast_furnace
  - cartography_table
  - grindstone
  - loom
  - smoker
  - stonecutter
  - acacia_sign
  - acacia_wall_sign
  - birch_sign
  - birch_wall_sign
  - dark_oak_sign
  - dark_oak_wall_sign
  - jungle_sign
  - jungle_wall_sign
  - oak_sign
  - oak_wall_sign
  - spruce_sign
  - spruce_wall_sign

# Used for the HoePlowings achievement category. You may need to expand this list when new Minecraft versions are
# released.
HoePlowableBlocks:
  - dirt
  - grass_block

# Used for the Fish achievement category. You may need to expand this list when new Minecraft versions are released.
FishableFish:
  - cod
  - salmon
  - pufferfish
  - tropical_fish

#======================================================================================================================#
#                                                     GUI SETTINGS                                                     #
#                                                                                                                      #
#        Configure the behaviour of /aach list. The items being displayed can be further customised in gui.yml.        #
#======================================================================================================================#

# Format of the achievement category name in /aach list (default: "%ICON% %NAME% %ICON%").
ListAchievementFormat: "%ICON% %NAME% %ICON%"

# Obfuscate achievements that have not yet been received in /aach list.
ObfuscateNotReceived: false

# For Multiple action achievement categories with a series of related achievements, show achievements that have been
# obtained and show the next obtainable achievement, but obfuscate the additional achievements. For example, under
# Places, stone, the first achievement could have a target of 100 stone, the second 500 stone, and the third 1000 stone.
# When ObfuscateProgressiveAchievements is true, initially only the 100 stone achievement will be readable in the GUI.
# Once 100 stone have been placed, the 500 stone achievement will become legible.
ObfuscateProgressiveAchievements: false

# Similar to ObfuscateProgressiveAchievements, but displays not received achievements as locked in /aach list.
HideProgressiveAchievements: false

# Hide categories for which a player has not yet received achievements by displaying them as locked in /aach list.
HideNotReceivedCategories: false

# Completely hide categories for which the player does not have the matching permission (e.g. achievement.count.beds).
HideNoPermissionCategories: false

# Hide the reward display in /aach list.
HideRewardDisplayInList: false

# Display precise statistic information in the /aach list progress bars.
EnrichedListProgressBars: true

# Annotate each achievement displayed in a /aach list category with a number.
NumberedItemsInList: false

# Color used for not yet received achievements in /aach list.
ListColorNotReceived: 8

# Italicise not yet received achievements in /aach list. Obfuscated achievements are not affected.
ListItaliciseNotReceived: true

# By default, the back button in the GUI returns to the listing of all categories. Use this option if you want to run a
# command instead. PLAYER placeholder is supported.
OverrideBackButtonBehaviour: ""

# If true, the icon of the back button in the GUI will be the same as the category currently being viewed.
BackButtonIsCategoryItem: true

#======================================================================================================================#
#                                                  DATABASE SETTINGS                                                   #
#                                                                                                                      #
#                       The database is where all player statistics and achievements are stored.                       #
#======================================================================================================================#

# Make a daily backup of your local database (if sqlite or h2) when the server restarts.
DatabaseBackup: true

# Database type, sqlite, h2, postgresql or mysql. Do a full server restart for this to take effect.
DatabaseType: h2

# Prefix added to the tables in the database. If you switch from the default tables names (no prefix), the plugin does
# an automatic renaming. Otherwise you must rename tables manually. Do a full server restart for this to take effect.
TablePrefix: ""

# When using groups of subcategories for Multiple action achievements (e.g. snow|snow_block|ice), you must ensure that
# the value of this parameter is greater than the total number of characters in the group. Unless you use groups of very
# large sizes, you don't need to change this value.
TableMaxSizeOfGroupedSubcategories: 128

# Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &, for
# example "&useUnicode=yes&characterEncoding=UTF-8". Make sure the key-value pairs themselves are URL encoded.
AdditionalConnectionOptions: ""

# Settings to connect to your MySQL/PostgreSQL database (ignored if sqlite).
# A PostgreSQL database address will be similar to jdbc:postgresql://localhost:5432/minecraft
DatabaseAddress: "jdbc:mysql://localhost:3306/minecraft"
DatabaseUser: root
DatabasePassword: root

#======================================================================================================================#
#                                                 PERFORMANCE SETTINGS                                                 #
#                                                                                                                      #
#                                    In most cases, you won't need to change these.                                    #
#======================================================================================================================#

# Frequency of play time checks for players (seconds). Smaller values give more precision but more CPU usage.
PlaytimeTaskInterval: 60

# Frequency of distance traveled checks by players (seconds). Smaller values give more precision but more CPU usage.
DistanceTaskInterval: 5

# Enable if you use BungeeCord or if your database is shared by multiple servers. Do a full server restart.
BungeeMode: false

#======================================================================================================================#
#                                             MULTIPLE ACTION ACHIEVEMENTS                                             #
#                                                                                                                      #
#                Achievements in the following categories require both a sub-category and a threshold.                 #
#======================================================================================================================#

# Count blocks placed. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
# - custom display name of items (e.g. the name of a player's head).
Places:
  chest:
    5:
      # İsteğe bağlı, /aach listesinde başarı henüz alınmadığında ve ilerlemelerde kullanılır.
      Goal: 5 sandık yerleştirin.
      # Açıklama, başarı alınırken ve /aach kitap ve /aach listesinde görüntülenir.
      Message: §65 sandık yerleştirdiniz!
      # Veritabanı adı, /aach silme ve /aach kontrolünde de kullanılmalıdır.
      Name: place_5_chest
      # Başarı alırken ve /aach kitap ve /aach listesinde görüntülenir.
      DisplayName: Depolama Uzmanı
      # Bu başarı için gui.yml'de görüntülenen öğeyi seçmek için kullanılır.
      Type: normal
    50:
      Goal: 50 sandık yerleştirin.
      Message: §650 sandık yerleştirdiniz!
      Name: place_50_chest
      DisplayName: Tetris Ustası
      Type: normal
  stone:
    100:
      Goal: 100 Taş yerleştirin.
      Message: Yüz tane yerleştirilmiş taş!
      Name: place_100_stone
      DisplayName: Taş Bağımlısı
      Type: normal
    1000:
      Goal: 1000 taş yerleştirin.
      Message: Bin yerleştirilmiş taş!
      Name: place_1000_stone
      DisplayName: Taş Tanrısı
      Type: normal
      Reward:
        Command:
          Execute: "say §7UYARI: §4PLAYER§7 §4STONE GOD§7 oldu!"
          Display: Taş Tanrı ol!
  # Item custom display name, for example Mario's head from the Custom Heads plugin.
  §eMario:
    1:
      Goal: Mario'nun kafasını yerleştirin.
      Message: Mario'nun kafası yerde!
      Name: place_1_mario
      DisplayName: Benim, Mario!
      Type: rare

# Count blocks broken. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Breaks:
  ice:
    10:
      Goal: 10 buz bloğunu kırın.
      Message: 10 buz bloğunu kırdın!
      Name: break_10_ice
      DisplayName: Soğuk İçecek Tedarikçisi
      Type: normal
  # Use the following construct to track multiple types. Note that if ever you add/remove a type grouped to
  # others with |, progress for this sub-category group will start back at 0.
  snow|snow_block|ice:
    32:
      Goal: 32 buz ve/veya kar kırın.
      Message: 32 buz ve kar kırdın, Woo!
      Name: break_32_ice_any
      DisplayName: Yaz için dua etmek
      Type: normal
  stone:
    1:
      Goal: Blok kır.
      Message: §1Madenciliğe ilk gittiğin zaman!
      Name: break_1_stone
      DisplayName: Arnavut Kaldırımı!
      Type: normal
      Reward:
        Command:
          Execute:
            - give PLAYER dispenser 10
            - give PLAYER lever 5

# Count entities killed. You can use any of the following:
# - entity types (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
# - poweredcreeper.
# - custom mob name (name tag/plugins such as Mythic Mobs).
# - player to track player kills as a whole.
# - specificplayer- followed by player UUID to track how many times a specific player has been killed.
Kills:
  zombie:
    1:
      Goal: Bir zombi öldür.
      Message: İlk kez bir zombiyi öldürdün!
      Name: kills_1_zombie
      DisplayName: Ölüme Yürüyüş
      Type: normal
      Reward:
        Money: 1
        Item: diamond 1
  # Mythic Mobs 'Display' parameter. Change & to §.
  §2Skeletal Knight:
    1:
      Goal: Kötü İskelet Şövalyeyi öldür.
      Message: §eEfsanevi bir Çeteyi öldürdün!
      Name: kills_1_skeletal_night
      DisplayName: Efsanevi Katil
      Type: rare
  specificplayer-56c79b19-4500-466c-94ea-514a755fdd09:
    1:
      Goal: Kötü Yazarı öldür.
      Message: Yippi! Eklentinin yazarını öldürdünüz!
      Name: kills_1_darkpyves
      DisplayName:  Artık Karanlık Pubes Yok
      Type: rare
      Reward:
        IncreaseMaxHealth: 1

# Count targets shot (but not necessarily killed) with a projectile. You can use any of the following:
# - block names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names
# - entity names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names
TargetsShot:
  villager:
    10:
      Goal: Köylülere bir şeyler atın.
      Message: Köylüleri 10 kez temizledin.
      Name: targetsshot_10_villager
      DisplayName: Taşçı
      Type: normal
  glass:
    100:
      Goal: Büyükannenin camlarını kırmaya çalış.
      Message: Cam bloklara 100 mermi atıyorsun!
      Name: targetsshot_100_glass
      DisplayName: Pencere Kırıcı
      Type: normal

# Count items crafted (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Crafts:
  diamond_sword:
    1:
      Goal: Bir kılıç yap.
      Message: İlk kez bir bıçak yapıyorsun!
      Name: craft_1_blade
      DisplayName: Demirci Çırağı
      Type: normal
      Reward:
        Money: 2
    100:
      Goal: 100 kılıç yap.
      Message: Sıradaki araç, Excalibur?
      Name: craft_100_blade
      DisplayName: Demirci Efsanesi
      Type: rare
      Reward:
        Experience: 500

# Count specific commands used. Specify command prefixes in lower case without initial slash. For example, command
# '/petm setcolor red' from the PetMaster plugin matches with subcategory 'petm setcolor'. Aliases of a given command
# will also be taken into account.
PlayerCommands:
  aach stats:
    10:
      Goal: İstatistiklerinizi 10x kontrol edin.
      Message: İstatistik komutunu 10 kez çalıştırın!
      Name: playercommand_aachstats_10
      DisplayName: İstatistikçi
      Type: normal
      Rewards:
        Command:
          Execute: say §7PLAYER şimdi bir istatistikçi
          Display: Broadcast

# Count animals bred (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
Breeding:
  sheep:
    1:
      Goal: Koyun yetiştirin.
      Message: İlk koyununu yetiştiriyorsun!
      Name: breeding_1_sheep
      DisplayName: Damızlık
      Type: normal

# Count the maximum level reached in a job (full job name in lower case).
JobsReborn:
  hunter:
    1:
      Goal: Bir avcı olarak seviye atla!
      Message: 2. seviye avcıya ulaştınız!
      Name: jobsreborn_1_hunter
      DisplayName: Avcı
      Type: normal

# Count effects held (effect name in lower case).
# Available effects: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
EffectsHeld:
  jump:
    1:
      Goal: Atlama güçlendirme efektini basılı tutun!
      Message: Bir kanguru kadar yükseğe zıpladın!
      Name: effectsheld_1_jump
      DisplayName: Kanguru
      Type: normal

#======================================================================================================================#
#                                              NORMAL ACTION ACHIEVEMENTS                                              #
#                                                                                                                      #
#                      Achievements in the following categories require only require a threshold.                      #
#======================================================================================================================#

# Count player connections during the day; statistic increases at most once per day.
Connections:
  1:
    Message: Sunucumuza ilk kez bağlandınız!
    Name: connect_1
    DisplayName: İyi seçim
    Type: normal

# Count player deaths.
Deaths:
  1:
    Goal: Ölmek zorundasın.
    Message: İlk kez öldün!
    Name: deaths_1
    DisplayName: Huzur İçinde Yatsın
    Type: normal
    Reward:
        # Text after the material and quantity will be used as the custom name of the item.
        Item: stone 5 Tombstone

# Count arrows shot.
Arrows:
  50:
    Goal: 50 ok at.
    Message: 50 ok atıldı!
    Name: arrows_50
    DisplayName: Yerin Çevresindeki Oklar
    Type: normal

# Count snowballs thrown.
Snowballs:
  1000:
    Goal: 1000 kartopu atın.
    Message: 1000 kartopu atıldı. İşte ruh budur!
    Name: snowballs_1000
    DisplayName: Kış Bağımlısı
    Type: normal
    Reward:
        # 30 corresponds to one bubble in the oxygen bar.
        IncreaseMaxOxygen: 30

# Count eggs thrown
Eggs:
  1000:
    Goal: 1000 yumurta atın.
    Message: 1000 yumurta atıldı!
    Name: eggs_1000
    DisplayName: Omlet Bağımlısı
    Type: normal

# Count fish caught.
Fish:
  1:
    Goal: Balık bir balık.
    Message: İlk kez balık yakaladın!
    Name: fish_1
    DisplayName: Balık ve Cips Zamanı
    Type: normal

# Count treasures caught with a fishing rod.
Treasures:
  1:
    Goal: Denizden bir hazine alın.
    Message: Denizden gelen ilk hazineniz!
    Name: treasure_1
    DisplayName: Hazine Avcısı
    Type: normal

# Count tools, armors or weapons broken.
ItemBreaks:
  1:
    Goal: Bir aletin kırılmasına izin verin.
    Message: En sevdiğin aleti kırdın!
    Name: itembreaks_1
    DisplayName: §4Sakar Adam
    Type: normal

# Count items eaten (excludes potions and milk).
EatenItems:
  1:
    Goal: Bir şeyler yemek.
    Message: Sadece bir şeyler atıştırdım!
    Name: eatenitems_1
    DisplayName: İlk Atıştırmalık
    Type: normal

# Count sheep sheared.
Shear:
  100:
    Goal: 100 koyun kırk.
    Message: 100 koyun kırkıldı!
    Name: shear_100
    DisplayName: §1Yün Bağımlısı
    Type: normal

# Count cows milked.
Milk:
  1:
    Goal: Bir inek sağın.
    Message: §eBir inek sağdım!.... §cMOOW
    Name: milk_1
    DisplayName: İlk Süt
    Type: normal
    Reward:
      Experience: 100

# Count buckets filled with lava.
LavaBuckets:
  10:
    Goal: 10 kovayı lavla doldurun.
    Message: Lav dolu 10 kova!
    Name: lavabuckets_10
    DisplayName: Piromen
    Type: normal

# Count buckets filled with water.
WaterBuckets:
  15:
    Goal: 15 kovayı suyla doldurun.
    Message: 15 kova suyla dolu!
    Name: waterbuckets_15
    DisplayName: İtfaiyeci
    Type: normal

# Count trades with a villager (increases by one per trade regardless of the number of items traded).
Trades:
  1:
    Goal: Bir köylü ile ticaret yapın.
    Message: İlk köylünle iş yapmak!
    Name: trades_1
    DisplayName: İlk Ticaret
    Type: normal

# Count anvil usages.
AnvilsUsed:
  1:
    Goal: Bir eşya onarın.
    Message: Az önce ilk eşyanızı onardınız!
    Name: anvilsused_1
    DisplayName: İlk Onarım
    Type: normal

# Count enchantments performed.
Enchantments:
  5:
    Goal: 5 şeyi büyüle.
    Message: 5 nesne büyüledi!
    Name: enchantments_5
    DisplayName: §5Sihirbaz
    Type: normal

# Count the number of times a player enters a bed.
Beds:
  5:
    Goal: 5 kez uyu.
    Message: 5 kez yatağa girdin!
    Name: bed_5
    DisplayName: Uykulu Adam
    Type: normal

# Count the maximum level reached.
MaxLevel:
  10:
    Goal: 10. seviyeye ulaş.
    Message: Seviye 10'a ulaşıldı!
    Name: maxlevel_10
    DisplayName: §4Çaylak
    Type: normal

# Count potions consumed.
ConsumedPotions:
  100:
    Goal: 100 iksir iç.
    Message: Sürekli garip içecekler içmek...
    Name: consumedpotions_100
    DisplayName: Alkollü
    Type: normal

# Count the amount of time played on the server (in hours, use integers).
PlayedTime:
  1:
    Goal: Sunucuda bir saat oynayın.
    Message: Sunucuda bir saat oynadın!
    Name: playedtime_1
    DisplayName: İlk Saat
    Type: normal

# Count distance traveled by foot.
DistanceFoot:
  1000:
    Goal: Ayaklarınızla 1000 Blok seyahat edin.
    Message: 1000 blok yürüyerek gittin!
    Name: distancefoot_1000
    DisplayName: Büyük Yürüteç
    Type: normal

# Count distance traveled on a pig.
DistancePig:
  100:
    Goal: Bir domuzla 100 Blok seyahat et.
    Message: Bir domuzla 100 blok yol kat ettin!
    Name: distancepig_100
    DisplayName: Sopa Ve Havuç
    Type: rare

# Count distance traveled on a horse.
DistanceHorse:
  500:
    Goal: Bir atla 500 Blok seyahat edin.
    Message: Bir at üzerinde 500 blok yol kat ettin!
    Name: distancehorse_500
    DisplayName: Avener
    Type: normal

# Count distance traveled in a minecart.
DistanceMinecart:
  100:
    Goal: Bir minecart ile 100 Blok seyahat edin.
    Message: Bir maden arabasında 100 blok yol kat ettin!
    Name: distanceminecart_100
    DisplayName: Karting Fanı
    Type: normal

# Count distance traveled in a boat.
DistanceBoat:
  200:
    Goal: Bir tekne ile 200 Blok seyahat edin.
    Message: Bir teknede 200 blok seyahat ettin!
    Name: distanceboat_200
    DisplayName: Büyük Denizci
    Type: normal

# Count distance traveled with elytra.
DistanceGliding:
  100:
    Goal: Bir elytra ile 100 blok uçun.
    Message: elytra ile 100 blok yol kat ettin!
    Name: distancegliding_100
    DisplayName: Melek
    Type: rare

# Count distance traveled on a llama.
DistanceLlama:
  150:
    Goal: Bir lama ile 150 blok seyahat edin.
    Message: Bir lama üzerinde 150 blok yol kat ettin!
    Name: distancellama_150
    DisplayName: Lama Binicisi
    Type: rare

# Count distance traveled whilst sneaking.
DistanceSneaking:
  500:
    Goal: Gizlice girerken 500 blok seyahat et.
    Message: Gizlice girerken 500 blok yol kat ettin!
    Name: distancesneaking_500
    DisplayName: Ninja
    Type: normal

# Count items dropped on the ground.
ItemDrops:
  15:
    Goal: 15 eşya bırakın.
    Message: §cGezegeni öldürüyorsun!
    Name: itemdrops_15
    DisplayName: Kirletici
    Type: normal

# Count items picked up from the ground.
ItemPickups:
  40:
    Goal: 40 eşya topla.
    Message: Gezegeni kurtarıyorsun!
    Name: itempickups_40
    DisplayName: Çevreci
    Type: normal

# Count blocks of soil plowed with a hoe.
HoePlowings:
  10:
    Goal: 10 kez sürün.
    Message: 10 kez toprağı sürdün!
    Name: hoeplowings_10
    DisplayName: Çiftçi
    Type: normal
    Reward:
        Item: cookie 15

# Count the number of bone meals used to fertilise plants.
Fertilising:
  15:
    Goal: Kemik unu 15 kez kullanın.
    Message: Bitkilerde 15 kez kemik unu kullandın!
    Name: fertilising_15
    DisplayName: Bahçıvan
    Type: normal

# Count animals tamed.
Taming:
  1:
    Goal: Bir hayvanı evcilleştirin.
    Message: İlk hayvanını evcilleştirdin!
    Name: taming_1
    DisplayName: Terbiyeci
    Type: normal

# Count potions brewed.
Brewing:
  1:
    Goal: Bir iksir hazırlayın.
    Message: İlk iksirinizi hazırladınız!
    Name: brewing_1
    DisplayName: Simyager
    Type: normal

# Count fireworks launched.
Fireworks:
  10:
    Goal: 10 kez havai fişek fırlat.
    Message: 10 havai fişek fırlattın!
    Name: fireworks_10
    DisplayName: Piroteknik Uzmanı
    Type: normal
    Reward:
      Experience: 200

# Count music discs played (i.e. inserted in a jukebox).
MusicDiscs:
  1:
    Goal: Bir müzik kutusu kullanın.
    Message: Bir müzik kutusu kullanıldı!
    Name: musicdiscs_1
    DisplayName: DJ
    Type: normal

# Count teleportations with an enderpearl.
EnderPearls:
  10:
    Goal: Son incilerle 10 kez ışınlan.
    Message: Son incilerle 10 ışınlanma!
    Name: enderpearls_10
    DisplayName: Işınlanan Adam
    Type: normal

# Count pets given to another player (requires Pet Master plugin).
PetMasterGive:
  3:
    Goal: Arkadaşlarına 3 evcil hayvan ver.
    Message: Arkadaşlarına verilen 3 evcil hayvan!
    Name: petmastergive_3
    DisplayName: Bağışçı
    Type: rare

# Count pets received from another player (requires Pet Master plugin).
PetMasterReceive:
  10:
    Goal: 10 evcil hayvan al.
    Message: Arkadaşlardan alınan 10 evcil hayvan!
    Name: petmasterreceive_10
    DisplayName: Alıcı
    Type: rare

# Count items smelt in a furnace.
Smelting:
  250:
    Goal: 250 ürün kokusu.
    Message: Bir fırında 250 ürün kokusu!
    Name: smeltitems_250
    DisplayName: İzabe
    Type: normal

# Count raids won.
RaidsWon:
  1:
    Goal: Baskın kazanın.
    Message: Bir baskın kazandı!
    Name: raidswon_1
    DisplayName: Kaza mı, kasıtlı mı?
    Type: normal
    Reward:
      Item: emerald 8
  10:
    Goal: On baskın kazan.
    Message: On baskın!
    Name: raidswon_10
    DisplayName: Köy Koruyucusu
    Type: rare
    Reward:
      Item: totem_of_undying 1

# Count the number of times riptide is used with a trident.
Riptides:
  1:
    Goal: Sihirli bir trident kullanın.
    Message: Denizin güçlerinde ustalaştınız!
    Name: riptides_1
    DisplayName: Poseidon
    Type: normal

# Count the number of advancements completed. Covers all Vanilla advancements, not only those created by /aach generate.
AdvancementsCompleted:
  20:
    Goal: 20 görevi tamamlayın.
    Message: 20 görev tamamlandı!
    Name: advancements_20
    DisplayName: Oyun Blok İlerlemesi
    Type: normal
    Reward:
      Item:
        - diamond 8
        - cake 1

# Count books edited.
BooksEdited:
  10:
    Goal: 10 kitap düzenleyin.
    Message: Bütün bir mürekkebi kullandın!
    Name: booksedited_10
    DisplayName: Yazar
    Type: normal

#======================================================================================================================#
#                                                 COMMAND ACHIEVEMENTS                                                 #
#                                                                                                                      #
#    Achievements in the following categories can only be obtained by running commands or integrating with the API.    #
#======================================================================================================================#

# Allow Commands achievement to be awarded several times.
MultiCommand: true

# Achievements in this category can be awarded with commands such as use '/aach give yourAch1 PLAYER'. The /aach give
# command does not work with other achievements.
Commands:
  yourAch1:
    Goal: Özel etkinliğe katılın!\nHer Cuma saat 20.00'de!
    Message: Özel etkinliğe katıldınız!
    Name: your_ach1
    DisplayName: Özel Etkinlik Başarısı!
    Type: rare

# Statistics for this category can be increased using commands such as '/aach add 1 Custom.votes PLAYER'.
Custom:
  votes:
    10:
      Message: Sunucu için 10 kez oy verildi!
      Name: customs_votes_10
      DisplayName: Sunucu Hayranı
      Type: normal
      Reward:
        Money: 5

#======================================================================================================================#
#                                                  FUTURE PAREMETERS                                                   #
#                                                                                                                      #
#                          New parameters added in future plugin releases will appear below.                           #
#======================================================================================================================#
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