#======================================================================================================================#
# _ _ _ _ _ _ _ #
# / \ __| |_ ____ _ _ __ ___ ___ __| | / \ ___| |__ (_) _____ _____ _ __ ___ ___ _ __ | |_ ___ #
# / _ \ / _` \ \ / / _` | '_ \ / __/ _ \/ _` | / _ \ / __| '_ \| |/ _ \ \ / / _ \ '_ ` _ \ / _ \ '_ \| __/ __| #
# / ___ \ (_| |\ V / (_| | | | | (_| __/ (_| | / ___ \ (__| | | | | __/\ V / __/ | | | | | __/ | | | |_\__ \ #
# /_/ \_\__,_| \_/ \__,_|_| |_|\___\___|\__,_| /_/ \_\___|_| |_|_|\___| \_/ \___|_| |_| |_|\___|_| |_|\__|___/ #
# #
#======================================================================================================================#
# Only spaces, no tabs. Don't forget the indents (2 spaces per indentation level).
# To check syntax errors in your file, use: https://yaml-online-parser.appspot.com
# To get involved with the project, visit its GitHub: https://github.com/PyvesB/advanced-achievements
# To get some valuable additional documentation, visit the Wiki: https://github.com/PyvesB/advanced-achievements/wiki
# The default configuration files can be found at the following address:
# https://github.com/PyvesB/advanced-achievements/blob/master/advanced-achievements-plugin/src/main/resources/config.yml
#======================================================================================================================#
# GENERAL SETTINGS #
# #
# Various settings to fine-tune the plugin's behaviour. #
#======================================================================================================================#
# Time in seconds between each /aach book. Ignored for players with achievement.* permission.
TimeBook: 900
# Sort pages of the book in chronological order (false for reverse chronological order).
BookChronologicalOrder: true
# Separator between name, description and date on an /aach book page.
BookSeparator: ""
# Activate firework effects when a player receives an achievement.
Firework: true
# Choose ball_large, ball, burst, creeper, star or random.
FireworkStyle: ball_large
# Activate simpler effects and a calm sound when a player receives an achievement. Ignored if Firework setting is true.
SimplifiedReception: false
# Number of players displayed in /aach top, week and month commands.
TopList: 5
# Activate particle effects when performing /aach book, /aach stats when all achievements have been received and
# /aach top, week or month when ranked in the top list.
AdditionalEffects: true
# Activate sounds when performing /aach book, /aach stats when all achievements have been received and /aach top, week
# or month when ranked in the top list.
Sound: true
# For /aach book. All sound values can be found here: https://github.com/PyvesB/advanced-achievements/wiki/Sound-names
SoundBook: entity_player_levelup
# For /aach stats when all achievements have been received.
SoundStats: entity_firework_rocket_blast
# For /aach top, week, month when ranked in the top list.
SoundRanking: entity_firework_rocket_blast
# Icon of the plugin (default: shamrock, \u2618).
Icon: \u2618
# Main color of the plugin (default: 5, dark purple).
Color: 5
# Notify other connected players when an achievement is received. This defines the default behaviour, players can
# override what they see by using /aach toggle.
NotifyOtherPlayers: false
# Notify other connected players using action bars, otherwise chat messages are used.
ActionBarNotify: true
# Display achievement DisplayName and Message as screen titles.
TitleScreen: true
# Display a boss bar showing progress a few seconds after an achievement is received.
BossBarProgress: true
# Send informative chat messages to the player receiving an achievement.
ReceiverChatMessages: true
# When a player receives an achievement, the DisplayName, Message and rewards of the achievement are displayed in the
# chat as separate messages. If true, a single hoverable text will be displayed to the receiver instead.
HoverableReceiverChatText: false
# Format of the header used for most chat messages (default: "§7[%ICON%§7]"). Can be empty, "".
ChatHeader: "§7[%ICON%§7]"
# Stop all stats from increasing when player in creative mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-creative mode.
RestrictCreative: false
# Stop all stats from increasing when player in spectator mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-spectator mode.
RestrictSpectator: true
# Stop all stats from increasing when player in adventure mode, including PlayedTime. Connection achievements will only
# be handled once a player switches to a non-adventure mode.
RestrictAdventure: false
# Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before listing
# values). Connection achievements will only be handled once a player enters a non-excluded world.
ExcludedWorlds: []
# - yourWorld1
# - yourWorld2
# Ignore vertical dimension (Y axis) when calculating distance statistics.
IgnoreVerticalDistance: false
# Hide these categories from the GUI and prevent statistics from increasing. Once added to this list, you do not need to
# delete the corresponding achievement configuration section. To enable all categories, remove all listed items and
# instead specify DisabledCategories: []
DisabledCategories:
- AdvancementsCompleted
# Do not take into account items broken with Silk Touch for the Breaks achievements.
DisableSilkTouchBreaks: false
# Do not take into account ores broken with Silk Touch for the Breaks achievements. DisableSilkTouchBreaks takes
# precedence over this. Not applicable to iron or gold ores.
DisableSilkTouchOreBreaks: false
# Used for the Breaks achievement category. You may need to expand this list when new Minecraft versions are released.
OreBlocks:
- coal_ore
- diamond_ore
- emerald_ore
- lapis_ore
- nether_gold_ore
- nether_quartz_ore
- redstone_ore
# Language file to use. Available: lang.yml, lang-BP.yml, lang-CN.yml, lang-CZ.yml, lang-DA.yml, lang-DE.yml,
# lang-ES.yml, lang-FI.yml, lang-FR.yml, lang-HU.yml, lang-IT.yml, lang-PL.yml, lang-RO.yml, lang-RU.yml, lang-SE.yml,
# lang-SK.yml, lang-TR.yml, lang-TW.yml, lang-VN.yml
LanguageFileName: lang.yml
# Time in seconds between each statistic count. Only the listed categories are currently supported.
StatisticCooldown:
LavaBuckets: 10
WaterBuckets: 10
Milk: 10
Beds: 30
Brewing: 5
MusicDiscs: 30
BooksEdited: 10
# Display action bar message when player performs an action while in a cooldown period.
CooldownActionBar: true
# Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code. The list of
# possible language codes can be found at https://www.loc.gov/standards/iso639-2/php/code_list.php
DateLocale: tr
# Display reception time of achievements in /aach book and /aach list in addition to the date.
DateDisplayTime: true
# Awarded when a player has received all the achievements. Use the same reward pattern as with achievements.
# See https://github.com/PyvesB/advanced-achievements/wiki/Rewards
AllAchievementsReceivedRewards:
IncreaseMaxOxygen: 30
Experience: 100
# PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
IgnoreAFKPlayedTime: false
# Register advancements with a description corresponding to the Goal parameter of each achievement. If changed, run
# /aach generate to regenerate advancements with the new value taken into account.
RegisterAdvancementDescriptions: true
# Hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
HideAdvancements: false
# Title shown on the root advancement.
RootAdvancementTitle: Gelişmiş Başarılar
# Background shown on the advancement tab. Must be a resource location to any image in a resource pack.
AdvancementsBackground: "minecraft:textures/item/book.png"
# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks cannot be launched on the following
# blocks. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right clicking on the
# block and not actually using any fireworks. You may need to expand this list when new Minecraft versions are released.
ForbiddenFireworkBlocks:
- glow_item_frame
- painting
- item_frame
- minecart
- hopper_minecart
- tnt_minecart
- command_block_minecart
- furnace_minecart
- chest_minecart
# Used for the Fireworks achievement category. In vanilla Minecraft, fireworks can only be launched on the following
# blocks when sneaking. Unless listed here, players may be able to abuse the Fireworks category by repeatedly right
# clicking on the block and not actually using any fireworks. You may need to expand this list when new Minecraft
# versions are released.
ForbiddenFireworkBlocksWhenNotSneaking:
- polished_blackstone_button
- furnace
- dispenser
- chest
- note_block
- lever
- stone_button
- ender_chest
- beacon
- anvil
- trapped_chest
- hopper
- dropper
- brewing_stand
- crafting_table
- acacia_button
- birch_button
- dark_oak_button
- jungle_button
- oak_button
- spruce_button
- acacia_door
- birch_door
- dark_oak_door
- jungle_door
- oak_door
- spruce_door
- acacia_fence_gate
- birch_fence_gate
- dark_oak_fence_gate
- jungle_fence_gate
- oak_fence_gate
- spruce_fence_gate
- enchanting_table
- acacia_trapdoor
- birch_trapdoor
- dark_oak_trapdoor
- jungle_trapdoor
- oak_trapdoor
- spruce_trapdoor
- acacia_boat
- birch_boat
- dark_oak_boat
- jungle_boat
- oak_boat
- spruce_boat
- black_bed
- blue_bed
- brown_bed
- cyan_bed
- gray_bed
- green_bed
- light_blue_bed
- light_gray_bed
- lime_bed
- magenta_bed
- orange_bed
- pink_bed
- purple_bed
- red_bed
- white_bed
- yellow_bed
- cake
- comparator
- repeater
- command_block
- armor_stand
- chain_command_block
- repeating_command_block
- black_shulker_box
- blue_shulker_box
- brown_shulker_box
- cyan_shulker_box
- gray_shulker_box
- green_shulker_box
- light_blue_shulker_box
- lime_shulker_box
- magenta_shulker_box
- orange_shulker_box
- pink_shulker_box
- purple_shulker_box
- red_shulker_box
- white_shulker_box
- yellow_shulker_box
- shulker_box
- barrel
- bell
- blast_furnace
- cartography_table
- grindstone
- loom
- smoker
- stonecutter
- acacia_sign
- acacia_wall_sign
- birch_sign
- birch_wall_sign
- dark_oak_sign
- dark_oak_wall_sign
- jungle_sign
- jungle_wall_sign
- oak_sign
- oak_wall_sign
- spruce_sign
- spruce_wall_sign
# Used for the HoePlowings achievement category. You may need to expand this list when new Minecraft versions are
# released.
HoePlowableBlocks:
- dirt
- grass_block
# Used for the Fish achievement category. You may need to expand this list when new Minecraft versions are released.
FishableFish:
- cod
- salmon
- pufferfish
- tropical_fish
#======================================================================================================================#
# GUI SETTINGS #
# #
# Configure the behaviour of /aach list. The items being displayed can be further customised in gui.yml. #
#======================================================================================================================#
# Format of the achievement category name in /aach list (default: "%ICON% %NAME% %ICON%").
ListAchievementFormat: "%ICON% %NAME% %ICON%"
# Obfuscate achievements that have not yet been received in /aach list.
ObfuscateNotReceived: false
# For Multiple action achievement categories with a series of related achievements, show achievements that have been
# obtained and show the next obtainable achievement, but obfuscate the additional achievements. For example, under
# Places, stone, the first achievement could have a target of 100 stone, the second 500 stone, and the third 1000 stone.
# When ObfuscateProgressiveAchievements is true, initially only the 100 stone achievement will be readable in the GUI.
# Once 100 stone have been placed, the 500 stone achievement will become legible.
ObfuscateProgressiveAchievements: false
# Similar to ObfuscateProgressiveAchievements, but displays not received achievements as locked in /aach list.
HideProgressiveAchievements: false
# Hide categories for which a player has not yet received achievements by displaying them as locked in /aach list.
HideNotReceivedCategories: false
# Completely hide categories for which the player does not have the matching permission (e.g. achievement.count.beds).
HideNoPermissionCategories: false
# Hide the reward display in /aach list.
HideRewardDisplayInList: false
# Display precise statistic information in the /aach list progress bars.
EnrichedListProgressBars: true
# Annotate each achievement displayed in a /aach list category with a number.
NumberedItemsInList: false
# Color used for not yet received achievements in /aach list.
ListColorNotReceived: 8
# Italicise not yet received achievements in /aach list. Obfuscated achievements are not affected.
ListItaliciseNotReceived: true
# By default, the back button in the GUI returns to the listing of all categories. Use this option if you want to run a
# command instead. PLAYER placeholder is supported.
OverrideBackButtonBehaviour: ""
# If true, the icon of the back button in the GUI will be the same as the category currently being viewed.
BackButtonIsCategoryItem: true
#======================================================================================================================#
# DATABASE SETTINGS #
# #
# The database is where all player statistics and achievements are stored. #
#======================================================================================================================#
# Make a daily backup of your local database (if sqlite or h2) when the server restarts.
DatabaseBackup: true
# Database type, sqlite, h2, postgresql or mysql. Do a full server restart for this to take effect.
DatabaseType: h2
# Prefix added to the tables in the database. If you switch from the default tables names (no prefix), the plugin does
# an automatic renaming. Otherwise you must rename tables manually. Do a full server restart for this to take effect.
TablePrefix: ""
# When using groups of subcategories for Multiple action achievements (e.g. snow|snow_block|ice), you must ensure that
# the value of this parameter is greater than the total number of characters in the group. Unless you use groups of very
# large sizes, you don't need to change this value.
TableMaxSizeOfGroupedSubcategories: 128
# Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &, for
# example "&useUnicode=yes&characterEncoding=UTF-8". Make sure the key-value pairs themselves are URL encoded.
AdditionalConnectionOptions: ""
# Settings to connect to your MySQL/PostgreSQL database (ignored if sqlite).
# A PostgreSQL database address will be similar to jdbc:postgresql://localhost:5432/minecraft
DatabaseAddress: "jdbc:mysql://localhost:3306/minecraft"
DatabaseUser: root
DatabasePassword: root
#======================================================================================================================#
# PERFORMANCE SETTINGS #
# #
# In most cases, you won't need to change these. #
#======================================================================================================================#
# Frequency of play time checks for players (seconds). Smaller values give more precision but more CPU usage.
PlaytimeTaskInterval: 60
# Frequency of distance traveled checks by players (seconds). Smaller values give more precision but more CPU usage.
DistanceTaskInterval: 5
# Enable if you use BungeeCord or if your database is shared by multiple servers. Do a full server restart.
BungeeMode: false
#======================================================================================================================#
# MULTIPLE ACTION ACHIEVEMENTS #
# #
# Achievements in the following categories require both a sub-category and a threshold. #
#======================================================================================================================#
# Count blocks placed. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
# - custom display name of items (e.g. the name of a player's head).
Places:
chest:
5:
# İsteğe bağlı, /aach listesinde başarı henüz alınmadığında ve ilerlemelerde kullanılır.
Goal: 5 sandık yerleştirin.
# Açıklama, başarı alınırken ve /aach kitap ve /aach listesinde görüntülenir.
Message: §65 sandık yerleştirdiniz!
# Veritabanı adı, /aach silme ve /aach kontrolünde de kullanılmalıdır.
Name: place_5_chest
# Başarı alırken ve /aach kitap ve /aach listesinde görüntülenir.
DisplayName: Depolama Uzmanı
# Bu başarı için gui.yml'de görüntülenen öğeyi seçmek için kullanılır.
Type: normal
50:
Goal: 50 sandık yerleştirin.
Message: §650 sandık yerleştirdiniz!
Name: place_50_chest
DisplayName: Tetris Ustası
Type: normal
stone:
100:
Goal: 100 Taş yerleştirin.
Message: Yüz tane yerleştirilmiş taş!
Name: place_100_stone
DisplayName: Taş Bağımlısı
Type: normal
1000:
Goal: 1000 taş yerleştirin.
Message: Bin yerleştirilmiş taş!
Name: place_1000_stone
DisplayName: Taş Tanrısı
Type: normal
Reward:
Command:
Execute: "say §7UYARI: §4PLAYER§7 §4STONE GOD§7 oldu!"
Display: Taş Tanrı ol!
# Item custom display name, for example Mario's head from the Custom Heads plugin.
§eMario:
1:
Goal: Mario'nun kafasını yerleştirin.
Message: Mario'nun kafası yerde!
Name: place_1_mario
DisplayName: Benim, Mario!
Type: rare
# Count blocks broken. You can use any of the following:
# - block names (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Breaks:
ice:
10:
Goal: 10 buz bloğunu kırın.
Message: 10 buz bloğunu kırdın!
Name: break_10_ice
DisplayName: Soğuk İçecek Tedarikçisi
Type: normal
# Use the following construct to track multiple types. Note that if ever you add/remove a type grouped to
# others with |, progress for this sub-category group will start back at 0.
snow|snow_block|ice:
32:
Goal: 32 buz ve/veya kar kırın.
Message: 32 buz ve kar kırdın, Woo!
Name: break_32_ice_any
DisplayName: Yaz için dua etmek
Type: normal
stone:
1:
Goal: Blok kır.
Message: §1Madenciliğe ilk gittiğin zaman!
Name: break_1_stone
DisplayName: Arnavut Kaldırımı!
Type: normal
Reward:
Command:
Execute:
- give PLAYER dispenser 10
- give PLAYER lever 5
# Count entities killed. You can use any of the following:
# - entity types (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
# - poweredcreeper.
# - custom mob name (name tag/plugins such as Mythic Mobs).
# - player to track player kills as a whole.
# - specificplayer- followed by player UUID to track how many times a specific player has been killed.
Kills:
zombie:
1:
Goal: Bir zombi öldür.
Message: İlk kez bir zombiyi öldürdün!
Name: kills_1_zombie
DisplayName: Ölüme Yürüyüş
Type: normal
Reward:
Money: 1
Item: diamond 1
# Mythic Mobs 'Display' parameter. Change & to §.
§2Skeletal Knight:
1:
Goal: Kötü İskelet Şövalyeyi öldür.
Message: §eEfsanevi bir Çeteyi öldürdün!
Name: kills_1_skeletal_night
DisplayName: Efsanevi Katil
Type: rare
specificplayer-56c79b19-4500-466c-94ea-514a755fdd09:
1:
Goal: Kötü Yazarı öldür.
Message: Yippi! Eklentinin yazarını öldürdünüz!
Name: kills_1_darkpyves
DisplayName: Artık Karanlık Pubes Yok
Type: rare
Reward:
IncreaseMaxHealth: 1
# Count targets shot (but not necessarily killed) with a projectile. You can use any of the following:
# - block names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names
# - entity names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names
TargetsShot:
villager:
10:
Goal: Köylülere bir şeyler atın.
Message: Köylüleri 10 kez temizledin.
Name: targetsshot_10_villager
DisplayName: Taşçı
Type: normal
glass:
100:
Goal: Büyükannenin camlarını kırmaya çalış.
Message: Cam bloklara 100 mermi atıyorsun!
Name: targetsshot_100_glass
DisplayName: Pencere Kırıcı
Type: normal
# Count items crafted (available names: https://github.com/PyvesB/advanced-achievements/wiki/Material-names).
Crafts:
diamond_sword:
1:
Goal: Bir kılıç yap.
Message: İlk kez bir bıçak yapıyorsun!
Name: craft_1_blade
DisplayName: Demirci Çırağı
Type: normal
Reward:
Money: 2
100:
Goal: 100 kılıç yap.
Message: Sıradaki araç, Excalibur?
Name: craft_100_blade
DisplayName: Demirci Efsanesi
Type: rare
Reward:
Experience: 500
# Count specific commands used. Specify command prefixes in lower case without initial slash. For example, command
# '/petm setcolor red' from the PetMaster plugin matches with subcategory 'petm setcolor'. Aliases of a given command
# will also be taken into account.
PlayerCommands:
aach stats:
10:
Goal: İstatistiklerinizi 10x kontrol edin.
Message: İstatistik komutunu 10 kez çalıştırın!
Name: playercommand_aachstats_10
DisplayName: İstatistikçi
Type: normal
Rewards:
Command:
Execute: say §7PLAYER şimdi bir istatistikçi
Display: Broadcast
# Count animals bred (available names: https://github.com/PyvesB/advanced-achievements/wiki/Entity-names).
Breeding:
sheep:
1:
Goal: Koyun yetiştirin.
Message: İlk koyununu yetiştiriyorsun!
Name: breeding_1_sheep
DisplayName: Damızlık
Type: normal
# Count the maximum level reached in a job (full job name in lower case).
JobsReborn:
hunter:
1:
Goal: Bir avcı olarak seviye atla!
Message: 2. seviye avcıya ulaştınız!
Name: jobsreborn_1_hunter
DisplayName: Avcı
Type: normal
# Count effects held (effect name in lower case).
# Available effects: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
EffectsHeld:
jump:
1:
Goal: Atlama güçlendirme efektini basılı tutun!
Message: Bir kanguru kadar yükseğe zıpladın!
Name: effectsheld_1_jump
DisplayName: Kanguru
Type: normal
#======================================================================================================================#
# NORMAL ACTION ACHIEVEMENTS #
# #
# Achievements in the following categories require only require a threshold. #
#======================================================================================================================#
# Count player connections during the day; statistic increases at most once per day.
Connections:
1:
Message: Sunucumuza ilk kez bağlandınız!
Name: connect_1
DisplayName: İyi seçim
Type: normal
# Count player deaths.
Deaths:
1:
Goal: Ölmek zorundasın.
Message: İlk kez öldün!
Name: deaths_1
DisplayName: Huzur İçinde Yatsın
Type: normal
Reward:
# Text after the material and quantity will be used as the custom name of the item.
Item: stone 5 Tombstone
# Count arrows shot.
Arrows:
50:
Goal: 50 ok at.
Message: 50 ok atıldı!
Name: arrows_50
DisplayName: Yerin Çevresindeki Oklar
Type: normal
# Count snowballs thrown.
Snowballs:
1000:
Goal: 1000 kartopu atın.
Message: 1000 kartopu atıldı. İşte ruh budur!
Name: snowballs_1000
DisplayName: Kış Bağımlısı
Type: normal
Reward:
# 30 corresponds to one bubble in the oxygen bar.
IncreaseMaxOxygen: 30
# Count eggs thrown
Eggs:
1000:
Goal: 1000 yumurta atın.
Message: 1000 yumurta atıldı!
Name: eggs_1000
DisplayName: Omlet Bağımlısı
Type: normal
# Count fish caught.
Fish:
1:
Goal: Balık bir balık.
Message: İlk kez balık yakaladın!
Name: fish_1
DisplayName: Balık ve Cips Zamanı
Type: normal
# Count treasures caught with a fishing rod.
Treasures:
1:
Goal: Denizden bir hazine alın.
Message: Denizden gelen ilk hazineniz!
Name: treasure_1
DisplayName: Hazine Avcısı
Type: normal
# Count tools, armors or weapons broken.
ItemBreaks:
1:
Goal: Bir aletin kırılmasına izin verin.
Message: En sevdiğin aleti kırdın!
Name: itembreaks_1
DisplayName: §4Sakar Adam
Type: normal
# Count items eaten (excludes potions and milk).
EatenItems:
1:
Goal: Bir şeyler yemek.
Message: Sadece bir şeyler atıştırdım!
Name: eatenitems_1
DisplayName: İlk Atıştırmalık
Type: normal
# Count sheep sheared.
Shear:
100:
Goal: 100 koyun kırk.
Message: 100 koyun kırkıldı!
Name: shear_100
DisplayName: §1Yün Bağımlısı
Type: normal
# Count cows milked.
Milk:
1:
Goal: Bir inek sağın.
Message: §eBir inek sağdım!.... §cMOOW
Name: milk_1
DisplayName: İlk Süt
Type: normal
Reward:
Experience: 100
# Count buckets filled with lava.
LavaBuckets:
10:
Goal: 10 kovayı lavla doldurun.
Message: Lav dolu 10 kova!
Name: lavabuckets_10
DisplayName: Piromen
Type: normal
# Count buckets filled with water.
WaterBuckets:
15:
Goal: 15 kovayı suyla doldurun.
Message: 15 kova suyla dolu!
Name: waterbuckets_15
DisplayName: İtfaiyeci
Type: normal
# Count trades with a villager (increases by one per trade regardless of the number of items traded).
Trades:
1:
Goal: Bir köylü ile ticaret yapın.
Message: İlk köylünle iş yapmak!
Name: trades_1
DisplayName: İlk Ticaret
Type: normal
# Count anvil usages.
AnvilsUsed:
1:
Goal: Bir eşya onarın.
Message: Az önce ilk eşyanızı onardınız!
Name: anvilsused_1
DisplayName: İlk Onarım
Type: normal
# Count enchantments performed.
Enchantments:
5:
Goal: 5 şeyi büyüle.
Message: 5 nesne büyüledi!
Name: enchantments_5
DisplayName: §5Sihirbaz
Type: normal
# Count the number of times a player enters a bed.
Beds:
5:
Goal: 5 kez uyu.
Message: 5 kez yatağa girdin!
Name: bed_5
DisplayName: Uykulu Adam
Type: normal
# Count the maximum level reached.
MaxLevel:
10:
Goal: 10. seviyeye ulaş.
Message: Seviye 10'a ulaşıldı!
Name: maxlevel_10
DisplayName: §4Çaylak
Type: normal
# Count potions consumed.
ConsumedPotions:
100:
Goal: 100 iksir iç.
Message: Sürekli garip içecekler içmek...
Name: consumedpotions_100
DisplayName: Alkollü
Type: normal
# Count the amount of time played on the server (in hours, use integers).
PlayedTime:
1:
Goal: Sunucuda bir saat oynayın.
Message: Sunucuda bir saat oynadın!
Name: playedtime_1
DisplayName: İlk Saat
Type: normal
# Count distance traveled by foot.
DistanceFoot:
1000:
Goal: Ayaklarınızla 1000 Blok seyahat edin.
Message: 1000 blok yürüyerek gittin!
Name: distancefoot_1000
DisplayName: Büyük Yürüteç
Type: normal
# Count distance traveled on a pig.
DistancePig:
100:
Goal: Bir domuzla 100 Blok seyahat et.
Message: Bir domuzla 100 blok yol kat ettin!
Name: distancepig_100
DisplayName: Sopa Ve Havuç
Type: rare
# Count distance traveled on a horse.
DistanceHorse:
500:
Goal: Bir atla 500 Blok seyahat edin.
Message: Bir at üzerinde 500 blok yol kat ettin!
Name: distancehorse_500
DisplayName: Avener
Type: normal
# Count distance traveled in a minecart.
DistanceMinecart:
100:
Goal: Bir minecart ile 100 Blok seyahat edin.
Message: Bir maden arabasında 100 blok yol kat ettin!
Name: distanceminecart_100
DisplayName: Karting Fanı
Type: normal
# Count distance traveled in a boat.
DistanceBoat:
200:
Goal: Bir tekne ile 200 Blok seyahat edin.
Message: Bir teknede 200 blok seyahat ettin!
Name: distanceboat_200
DisplayName: Büyük Denizci
Type: normal
# Count distance traveled with elytra.
DistanceGliding:
100:
Goal: Bir elytra ile 100 blok uçun.
Message: elytra ile 100 blok yol kat ettin!
Name: distancegliding_100
DisplayName: Melek
Type: rare
# Count distance traveled on a llama.
DistanceLlama:
150:
Goal: Bir lama ile 150 blok seyahat edin.
Message: Bir lama üzerinde 150 blok yol kat ettin!
Name: distancellama_150
DisplayName: Lama Binicisi
Type: rare
# Count distance traveled whilst sneaking.
DistanceSneaking:
500:
Goal: Gizlice girerken 500 blok seyahat et.
Message: Gizlice girerken 500 blok yol kat ettin!
Name: distancesneaking_500
DisplayName: Ninja
Type: normal
# Count items dropped on the ground.
ItemDrops:
15:
Goal: 15 eşya bırakın.
Message: §cGezegeni öldürüyorsun!
Name: itemdrops_15
DisplayName: Kirletici
Type: normal
# Count items picked up from the ground.
ItemPickups:
40:
Goal: 40 eşya topla.
Message: Gezegeni kurtarıyorsun!
Name: itempickups_40
DisplayName: Çevreci
Type: normal
# Count blocks of soil plowed with a hoe.
HoePlowings:
10:
Goal: 10 kez sürün.
Message: 10 kez toprağı sürdün!
Name: hoeplowings_10
DisplayName: Çiftçi
Type: normal
Reward:
Item: cookie 15
# Count the number of bone meals used to fertilise plants.
Fertilising:
15:
Goal: Kemik unu 15 kez kullanın.
Message: Bitkilerde 15 kez kemik unu kullandın!
Name: fertilising_15
DisplayName: Bahçıvan
Type: normal
# Count animals tamed.
Taming:
1:
Goal: Bir hayvanı evcilleştirin.
Message: İlk hayvanını evcilleştirdin!
Name: taming_1
DisplayName: Terbiyeci
Type: normal
# Count potions brewed.
Brewing:
1:
Goal: Bir iksir hazırlayın.
Message: İlk iksirinizi hazırladınız!
Name: brewing_1
DisplayName: Simyager
Type: normal
# Count fireworks launched.
Fireworks:
10:
Goal: 10 kez havai fişek fırlat.
Message: 10 havai fişek fırlattın!
Name: fireworks_10
DisplayName: Piroteknik Uzmanı
Type: normal
Reward:
Experience: 200
# Count music discs played (i.e. inserted in a jukebox).
MusicDiscs:
1:
Goal: Bir müzik kutusu kullanın.
Message: Bir müzik kutusu kullanıldı!
Name: musicdiscs_1
DisplayName: DJ
Type: normal
# Count teleportations with an enderpearl.
EnderPearls:
10:
Goal: Son incilerle 10 kez ışınlan.
Message: Son incilerle 10 ışınlanma!
Name: enderpearls_10
DisplayName: Işınlanan Adam
Type: normal
# Count pets given to another player (requires Pet Master plugin).
PetMasterGive:
3:
Goal: Arkadaşlarına 3 evcil hayvan ver.
Message: Arkadaşlarına verilen 3 evcil hayvan!
Name: petmastergive_3
DisplayName: Bağışçı
Type: rare
# Count pets received from another player (requires Pet Master plugin).
PetMasterReceive:
10:
Goal: 10 evcil hayvan al.
Message: Arkadaşlardan alınan 10 evcil hayvan!
Name: petmasterreceive_10
DisplayName: Alıcı
Type: rare
# Count items smelt in a furnace.
Smelting:
250:
Goal: 250 ürün kokusu.
Message: Bir fırında 250 ürün kokusu!
Name: smeltitems_250
DisplayName: İzabe
Type: normal
# Count raids won.
RaidsWon:
1:
Goal: Baskın kazanın.
Message: Bir baskın kazandı!
Name: raidswon_1
DisplayName: Kaza mı, kasıtlı mı?
Type: normal
Reward:
Item: emerald 8
10:
Goal: On baskın kazan.
Message: On baskın!
Name: raidswon_10
DisplayName: Köy Koruyucusu
Type: rare
Reward:
Item: totem_of_undying 1
# Count the number of times riptide is used with a trident.
Riptides:
1:
Goal: Sihirli bir trident kullanın.
Message: Denizin güçlerinde ustalaştınız!
Name: riptides_1
DisplayName: Poseidon
Type: normal
# Count the number of advancements completed. Covers all Vanilla advancements, not only those created by /aach generate.
AdvancementsCompleted:
20:
Goal: 20 görevi tamamlayın.
Message: 20 görev tamamlandı!
Name: advancements_20
DisplayName: Oyun Blok İlerlemesi
Type: normal
Reward:
Item:
- diamond 8
- cake 1
# Count books edited.
BooksEdited:
10:
Goal: 10 kitap düzenleyin.
Message: Bütün bir mürekkebi kullandın!
Name: booksedited_10
DisplayName: Yazar
Type: normal
#======================================================================================================================#
# COMMAND ACHIEVEMENTS #
# #
# Achievements in the following categories can only be obtained by running commands or integrating with the API. #
#======================================================================================================================#
# Allow Commands achievement to be awarded several times.
MultiCommand: true
# Achievements in this category can be awarded with commands such as use '/aach give yourAch1 PLAYER'. The /aach give
# command does not work with other achievements.
Commands:
yourAch1:
Goal: Özel etkinliğe katılın!\nHer Cuma saat 20.00'de!
Message: Özel etkinliğe katıldınız!
Name: your_ach1
DisplayName: Özel Etkinlik Başarısı!
Type: rare
# Statistics for this category can be increased using commands such as '/aach add 1 Custom.votes PLAYER'.
Custom:
votes:
10:
Message: Sunucu için 10 kez oy verildi!
Name: customs_votes_10
DisplayName: Sunucu Hayranı
Type: normal
Reward:
Money: 5
#======================================================================================================================#
# FUTURE PAREMETERS #
# #
# New parameters added in future plugin releases will appear below. #
#======================================================================================================================#