on place of a mob spawner:
if name of player's tool is "&bAdakit &8Golem Spawner":
if {adakitgolemsp.%player%} is not set:
set {x} to event-location
set {y} to event-location
set {z} to event-location
execute console command "manuaddp %player% minecraft.command.setblock"
execute player command "setblock %{_x}% %{_y}% %{_z}% minecraft:mob_spawner 0 replace {SpawnPotentials:[{Entity:{id:minecraft:villager_golem}}]}"
execute console command "manudelp %player% minecraft.command.setblock"
set {adakitgolemsp.%player%} to 1
else:
cancel event
send "&cZaten Özel Adakit Golem Sp Koymuşsun"
command /adakit1 [<Player>]:
trigger:
if arg 1 is not set:
if {adakit.%player%} is not set:
execute console command "give %player% 52:99 1 name:&bAdakit_&8Golem_Spawner"
set {adakit.%player%} to 1
send "&aBaşarıyla Adakitini Aldın"
else:
send "&cZaten Adakitini Aldın"
else:
if player has permission "adakit.ver":
execute console command "ss give %arg 1% IronGolem 1"
send "&e%arg 1% &bİsimli Oyuncuya Adakit Verdin" to player
send "&e%player% &bİsimli Yetkili Sana Adakit Verdi" to arg 1
command /adakityenile [<Text>]:
permission: adkit.sıfırla
permission message: &cYetkin Yok
trigger:
if arg 1 is set:
delete {adakit.%arg 1%}
delete {adakitgolemsp.%arg 1%}
send "&aAdakit Başarıyla Sıfırlandı"
else:
send "&cBir Oyuncu İsmi Girmelisin" to player
if arg 1 is "herkes":
loop all players:
delete {adakit.%loop-player%}
delete {adakitgolemsp.%loop-player%}
Kod:on place of a mob spawner: if name of player's tool is "&bAdakit &8Golem Spawner": if {adakitgolemsp.%player%} is not set: set {x} to event-location set {y} to event-location set {z} to event-location execute console command "manuaddp %player% minecraft.command.setblock" execute player command "setblock %{_x}% %{_y}% %{_z}% minecraft:mob_spawner 0 replace {SpawnPotentials:[{Entity:{id:minecraft:villager_golem}}]}" execute console command "manudelp %player% minecraft.command.setblock" set {adakitgolemsp.%player%} to 1 else: cancel event send "&cZaten Özel Adakit Golem Sp Koymuşsun" command /adakit1 [<Player>]: trigger: if arg 1 is not set: if {adakit.%player%} is not set: execute console command "give %player% 52:99 1 name:&bAdakit_&8Golem_Spawner" set {adakit.%player%} to 1 send "&aBaşarıyla Adakitini Aldın" else: send "&cZaten Adakitini Aldın" else: if player has permission "adakit.ver": execute console command "ss give %arg 1% IronGolem 1" send "&e%arg 1% &bİsimli Oyuncuya Adakit Verdin" to player send "&e%player% &bİsimli Yetkili Sana Adakit Verdi" to arg 1 command /adakityenile [<Text>]: permission: adkit.sıfırla permission message: &cYetkin Yok trigger: if arg 1 is set: delete {adakit.%arg 1%} delete {adakitgolemsp.%arg 1%} send "&aAdakit Başarıyla Sıfırlandı" else: send "&cBir Oyuncu İsmi Girmelisin" to player if arg 1 is "herkes": loop all players: delete {adakit.%loop-player%} delete {adakitgolemsp.%loop-player%}
hemen düzeltiyorum pardon
Gönderi otomatik olarak birleştirildi:
nasıl yani değiştiriyorlar adakit sadce bir kere alınıyor
on place of a mob spawner:
if name of player's tool is "&bAdakit &8Golem Spawner":
if {adakitgolemsp.%player%} is not set:
set {x} to event-location
set {y} to event-location
set {z} to event-location
execute console command "manuaddp %player% minecraft.command.setblock"
execute player command "setblock %{_x}% %{_y}% %{_z}% minecraft:mob_spawner 0 replace {SpawnPotentials:[{Entity:{id:minecraft:villager_golem}}]}"
execute console command "manudelp %player% minecraft.command.setblock"
set {adakitgolemsp.%player%} to 1
else:
cancel event
send "&cZaten Özel Adakit Golem Sp Koymuşsun"
command /adakit1 [<Player>]:
trigger:
if arg 1 is not set:
if {adakit.%player%} is not set:
execute console command "give %player% 52:99 1 name:&bAdakit_&8Golem_Spawner"
set {adakit.%player%} to 1
send "&aBaşarıyla Adakitini Aldın"
else:
send "&cZaten Adakitini Aldın"
else:
if player has permission "adakit.ver":
execute console command "ss give %arg 1% IronGolem 1"
send "&e%arg 1% &bİsimli Oyuncuya Adakit Verdin" to player
send "&e%player% &bİsimli Yetkili Sana Adakit Verdi" to arg 1
command /adakityenile [<Text>]:
permission: adkit.sıfırla
permission message: &cYetkin Yok
trigger:
if arg 1 is set:
delete {adakit.%arg 1%}
delete {adakitgolemsp.%arg 1%}
send "&aAdakit Başarıyla Sıfırlandı"
else:
send "&cBir Oyuncu İsmi Girmelisin" to player
if arg 1 is "herkes":
loop all players:
delete {adakit.%loop-player%}
delete {adakitgolemsp.%loop-player%}
Gönderi otomatik olarak birleştirildi:
adaya sadece 1 tane sp koymasınımı istiyorsun
Gönderi otomatik olarak birleştirildi:
örsten isim değiştirmeleri için var olan spyi kırmaları lazım
on place of a mob spawner:
if name of player's tool is "&bAdakit &8Golem Spawner":
if {adakitgolemsp.%player%} is not set:
set {x} to event-location
set {y} to event-location
set {z} to event-location
execute console command "manuaddp %player% minecraft.command.setblock"
execute player command "setblock %{_x}% %{_y}% %{_z}% minecraft:mob_spawner 0 replace {SpawnPotentials:[{Entity:{id:minecraft:villager_golem}}]}"
execute console command "manudelp %player% minecraft.command.setblock"
set {adakitgolemsp.%player%} to 1
else:
cancel event
send "&cZaten Özel Adakit Golem Sp Koymuşsun"
command /adakit1 [<Player>]:
trigger:
if arg 1 is not set:
if {adakit.%player%} is not set:
execute console command "give %player% 52:99 1 name:&bAdakit_&8Golem_Spawner"
set {adakit.%player%} to 1
send "&aBaşarıyla Adakitini Aldın"
else:
send "&cZaten Adakitini Aldın"
else:
if player has permission "adakit.ver":
execute console command "ss give %arg 1% IronGolem 1"
send "&e%arg 1% &bİsimli Oyuncuya Adakit Verdin" to player
send "&e%player% &bİsimli Yetkili Sana Adakit Verdi" to arg 1
command /adakityenile [<Text>]:
permission: adkit.sıfırla
permission message: &cYetkin Yok
trigger:
if arg 1 is set:
delete {adakit.%arg 1%}
delete {adakitgolemsp.%arg 1%}
send "&aAdakit Başarıyla Sıfırlandı"
else:
send "&cBir Oyuncu İsmi Girmelisin" to player
if arg 1 is "herkes":
loop all players:
delete {adakit.%loop-player%}
delete {adakitgolemsp.%loop-player%}
Gönderi otomatik olarak birleştirildi:
adaya sadece 1 tane sp koymasınımı istiyorsun
Gönderi otomatik olarak birleştirildi:
örsten isim değiştirmeleri için var olan spyi kırmaları lazım
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!