Alpho320#9202
#1VS1
#BU SKRİPT TAMAMİYLE BREAKTHROUGH TARAFINDAN TASARLANMIŞTIR.
#İZİN ALMADAN PAYLAŞMAYINIZ.
options:
p: &a1vs1 &3»
ps: &a&lIstatistik &3»
command /arena [<text>] [<text>] [<text>]:
permission: 1va1.admin
trigger:
arg-1 isn't set:
send "&8&l&m--------&r &a&l1vs1 &8&l&m--------&r"
send "{@p} &e/arena kur &8<&cisim&8>"
send "{@p} &e/arena sil &8<&cisim&8>"
send "{@p} &e/arena p1 &8<&cisim&8>"
send "{@p} &e/arena p2 &8<&cisim&8>"
send "{@p} &e/arena env &8<&cisim&8>"
send "{@p} &e/arena türayarla &8<&cisim&8> &8<&cTür&8>"
send "{@p} &e/arena loc1 &8<&cisim&8>"
send "{@p} &e/arena loc2 &8<&cisim&8>"
send "&8&l&m--------&r &a&l1vs1 &8&l&m--------&r"
arg-1 is "kur":
arg-2 is set:
{arenalar::%arg-2%} isn't set:
set {arenalar::%arg-2%} to arg-2
set {müsaitler::%arg-2%} to arg-2
send "{@p} &a%arg-2% &eadlı arena kuruldu."
set {arena.tür.%arg-2%} to "Special"
send "{@p} &a%arg-2% &eadlı arenanın türü otomatik olarak &aSpecial [Özel] &eolarak ayarlandı."
send "{@p} &eDeğiştirmek için &a/arena türayarla %arg-2% BUHC &ekomutunu kullan."
else:
send "{@p} &cBöyle bir arena zaten var."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "sil":
arg-2 is set:
{arenalar::%arg-2%} is set:
delete {arenalar::%arg-2%}
send "{@p} &a%arg-2% &eadlı arena silindi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "p1":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {arena.%arg-2%.p1} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 1. başlangıç noktası belirlendi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "p2":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {arena.%arg-2%.p2} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 2. başlangıç noktası belirlendi."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "env":
arg-2 is set:
{arenalar::%arg-2%} is set:
set {_env.s} to 0
loop 36 times:
set {%arg-2%.inv.%{_env.s}%} to slot {_env.s} of player
add 1 to {_env.s}
set {%arg-2%.kask} to player's helmet
set {%arg-2%.chestp} to player's chestplate
set {%arg-2%.leg} to player's leggings
set {%arg-2%.bot} to player's boots
send "{@p} &a%arg-2% &eadlı arenanın kiti belirlendi."
arg-1 is "türayarla":
arg-2 is set:
{arenalar::%arg-2%} is set:
arg-3 is set:
arg-3 is "buhc":
set {arena.tür.%arg-2%} to "BuildUHC"
send "{@p} &a%arg-2% &eadlı arenanın türü &aBuildUHC &eolarak ayarlandı."
else:
set {arena.tür.%arg-2%} to "Special"
send "{@p} &a%arg-2% &eadlı arenanın türü &aSpecial [Özel] &eolarak ayarlandı."
else:
send "{@p} &cBir tür girmelisin. &8[&cBUHC yazar iseniz oyun bitiminde arenada bulunan bloklar silinir, başka bir şey yazarsanız arena türü özel olarak ayarlanır.]"
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "loc1":
arg-2 is set:
{arenalar::%arg-2%} is set:
{arena.tür.%arg-2%} is "BuildUHC":
set {loc1.%arg-2%} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 1. lokasyonu belirlendi."
else:
send "{@p} &cBu arena bir BuildUHC arenası değil."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
arg-1 is "loc2":
arg-2 is set:
{arenalar::%arg-2%} is set:
{arena.tür.%arg-2%} is "BuildUHC":
set {loc2.%arg-2%} to location of player
send "{@p} &a%arg-2% &eadlı arenanın 2. lokasyonu belirlendi."
else:
send "{@p} &cBu arena bir BuildUHC arenası değil."
else:
send "{@p} &cBöyle bir arena yok."
else:
send "{@p} &cBir arena ismi girmelisin."
quit:
loop {arenalar::*}:
{bekleyen.kişiler.%loop-value%::*} is player:
delete {bekleyen.kişiler.%loop-value%::*}
delete {1vs1.bekliyor.%player%}
delete {size.%loop-value%}
delete {1vs1.bekliyor.%player%}
command /leave:
trigger:
{1vs1.bekliyor.%player%} is set:
loop {arenalar::*}:
{bekleyen.kişiler.%loop-value%::*} is player:
delete {bekleyen.kişiler.%loop-value%::*}
delete {1vs1.bekliyor.%player%}
delete {size.%loop-value%}
send "{@p} &eSıradan çıktın!"
delete {1vs1.bekliyor.%player%}
{1vs1.sırada::*} is player:
delete {1vs1.sırada::*}
send "{@p} &eSıradan çıktın!"
else:
send "{@p} &cSırada değilsin!"
command /1vs1 [<text>]:
trigger:
arg-1 isn't set:
{arenalar::*} is set:
{duel.%player%} isn't set:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{1vs1.sırada::*} isn't set:
set {1vs1.sırada::*} to player
set {1vs1.bekliyor.%player%} to true
send "{@p} &e1vs1 sırasına girdin, bir rakip giriş yapınca rastgele olarak bir arenaya ışınlanacaksın."
else:
delete {1vs1.bekliyor.%player%}
set {rakip.%player%} to random element of {1vs1.sırada::*}
set {rakip.%{rakip.%player%}%} to player
set {arena.%player%} to random element of {müsaitler::*}
set {arena.%{rakip.%player%}%} to {arena.%player%}
delete {1vs1.bekliyor.%{rakip.%player%}%}
delete {1vs1.sırada::*}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &cZaten sıradasın!"
else:
send "{@p} &cZaten sıradasın, bir oyuncunun girmesini bekle."
else:
send "{@p} &eBir düello isteğin var."
else:
send "{@p} &cTüm arenalar dolu veya hiç arena kurulmamış!"
else:
{duel.%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{müsaitler::%arg-1%} is set:
{bekleyen.kişiler.%arg-1%::*} isn't set:
set {1vs1.bekliyor.%player%} to true
set {bekleyen.kişiler.%arg-1%::*} to player
set {size.%arg-1%} to 1
send "{@p} &a%arg-1% &eadlı arenada sıraya girdin, bir rakip bekleniyor!"
else:
delete {size.%arg-1%}
delete {1vs1.bekliyor.%player%}
set {rakip.%player%} to random element of {bekleyen.kişiler.%arg-1%::*}
set {rakip.%{rakip.%player%}%} to player
set {arena.%player%} to arg-1
set {arena.%{rakip.%player%}%} to arg-1
delete {bekleyen.kişiler.%arg-1%::*}
delete {1vs1.bekliyor.%{rakip.%player%}%}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &cBöyle bir arena yok"
else:
send "{@p} &cZaten sıradasın!"
else:
send "{@p} &eBir düello isteğin var."
command /düello [<player>]:
trigger:
arg-1 is set:
arg-1 isn't player:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
{1vs1.oyunda::%arg-1%} isn't set:
{1vs1.bekliyor.%arg-1%} isn'T set:
set {duel.%player%} to arg-1
set {duel.%arg-1%} to player
send "{@p} &a%arg-1% &eadlı oyuncuya düello isteği attın!"
send "{@p} &e10 saniye içinde kabul etmezse otomatik olarak iptal edilecek."
send "{@p} &a%player% &eadlı oyuncu sana düello isteği attı!" to arg-1
send "{@p} &e10 saniye içinde kabul etmezsen otomatik olarak iptal edilecek." to arg-1
send "{@p} &eKabul etmek için&8: &a/kabulet" to arg-1
wait 10 seconds
{duel.%player%} is set:
{duel.%arg-1%} is set:
send "{@p} &a%player% &eadlı oyuncunun sana attığı düello isteği iptal edildi."
send "{@p} &a%arg-1% &eadlı oyuncuya attığın düello isteği iptal edildi."
delete {duel.%player%}
delete {duel.%arg-1%}
else:
send "{@p} &cDüello isteği attığın kişi zaten sırada."
else:
send "{@p} &cDüello isteği attığın kişi 1vs1 oynuyor."
else:
send "{@p} &cZaten sıradasın."
else:
send "{@p} &cZaten 1vs1 oynuyorsun."
else:
send "{@p} &cKendine düello isteği atamazsın."
else:
send "{@p} &cBir oyuncu ismi girmelisin."
command /kabulet:
trigger:
{duel.%player%} is set:
{1vs1.oyunda::%player%} isn't set:
{1vs1.bekliyor.%player%} isn'T set:
send "{@p} &a%{duel.%player%}% &eadlı oyuncudan gelen düello isteğini kabul ettin!"
send "{@p} &a%player% &eadlı oyuncu düello isteğini kabul etti, bir arena seç!"
set {duel.arena.%{duel.%player%}%} to true
size of {arenalar::*} is between 0 and 9:
open virtual chest inventory with 1 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
size of {arenalar::*} is between 10 and 18:
open virtual chest inventory with 2 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
size of {arenalar::*} is between 19 and 27:
open virtual chest inventory with 3 rows named "&9Düello &8- &9Arena Seç" to {duel.%player%}
set {_slot} to 0
loop (size of {arenalar::*}+1) times:
format gui slot {_slot} of player with red stained glass pane named "&f" to nothing
add 1 to {_slot}
{arenalar::*} is set:
set {_slot} to 0
loop {arenalar::*}:
{kullanılan.arenalar::%loop-value%} isn't set:
{size.%loop-value%} isn't set:
format gui slot {_slot} of player with 0 159:5 named "&a%loop-value%" with lore "&eDurum&8: &aBoşta||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "duelarena %loop-value%"
add 1 to {_slot}
else:
send "{@p} &cSıradayken düello atamazsın."
else:
send "{@p} &c1vs1 oynuyorken düello atamazsın."
else:
send "{@p} &cBir düello isteğin yok."
command /duelarena [<text>]:
trigger:
{duel.arena.%player%} is set:
set {arena.%player%} to arg-1
set {arena.%{duel.%player%}%} to arg-1
set {rakip.%player%} to {duel.%player%}
set {rakip.%{duel.%player%}%} to player
delete {duel.%{duel.%player%}%}
delete {duel.%player%}
delete {duel.arena.%player%}
teleport {rakip.%player%} to {arena.%{arena.%player%}%.p1}
teleport player to {arena.%{arena.%player%}%.p2}
delete {müsaitler::%{arena.%player%}%}
set {kullanılan.arenalar::%{arena.%player%}%} to {arena.%player%}
set {1vs1.oyunda::%player%} to player
set {1vs1.oyunda::%{rakip.%player%}%} to {rakip.%player%}
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set {_slot} to 0
loop 36 times:
set slot {_slot} of {rakip.%player%} to {%{arena.%player%}%.inv.%{_slot}%}
add 1 to {_slot}
set player's helmet to {%{arena.%player%}%.kask}
set player's chestplate to {%{arena.%player%}%.chestp}
set player's leggings to {%{arena.%player%}%.leg}
set player's boots to {%{arena.%player%}%.bot}
set {rakip.%player%}'s helmet to {%{arena.%player%}%.kask}
set {rakip.%player%}'s chestplate to {%{arena.%player%}%.chestp}
set {rakip.%player%}'s leggings to {%{arena.%player%}%.leg}
set {rakip.%player%}'s boots to {%{arena.%player%}%.bot}
send "{@p} &eOyun başladı, başarılar! &8(&c%player% &avs &c%{rakip.%player%}%&8)" to player and {rakip.%player%}
else:
send "{@p} &eBir düello isteğin yok veya rakibin isteği henüz kabul etmemiş."
death of player:
{1vs1.oyunda::%player%} is set:
delete {1vs1.oyunda::%player%}
delete {1vs1.oyunda::%{rakip.%player%}%}
delete {kullanılan.arenalar::%{arena.%player%}%}
{arena.tür.%{arena.%player%}%} is "BuildUHC":
loop blocks within {loc1.%{arena.%player%}%} to {loc2.%{arena.%player%}%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
set {müsaitler::%{arena.%player%}%} to {arena.%player%}
send "{@p} &9&lMaç sonu&7;" to player and {rakip.%player%}
send "{@p} &aKazanan&8: &e%{rakip.%player%}% &8(&c%{rakip.%player%}'s health%♥&8)" to player and {rakip.%player%}
send "{@p} &aKaybeden&8: &e%player%" to player and {rakip.%player%}
clear player's inventory
clear {rakip.%player%}'s inventory
heal player
heal {rakip.%player%}
execute console command "spawn %player%"
execute console command "spawn %{rakip.%player%}%"
execute console command "effect %player% clear"
execute console command "effect %{rakip.%player%}% clear"
add 1 to {kill.%{rakip.%player%}%}
add 1 to {1vs1.kazanma.%{rakip.%player%}%}
add 1 to {death.%player%}
extinguish {rakip.%player%}
extinguish player
delete {rakip.%{rakip.%player%}%}
delete {rakip.%player%}
quit:
{1vs1.oyunda::%player%} is set:
delete {1vs1.oyunda::%player%}
delete {1vs1.oyunda::%{rakip.%player%}%}
delete {kullanılan.arenalar::%{arena.%player%}%}
{arena.tür.%{arena.%player%}%} is "BuildUHC":
loop blocks within {loc1.%{arena.%player%}%} to {loc2.%{arena.%player%}%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
set {müsaitler::%{arena.%player%}%} to {arena.%player%}
send "{@p} &9&lMaç sonu&7;" to player and {rakip.%player%}
send "{@p} &aKazanan&8: &e%{rakip.%player%}% &8(&c%{rakip.%player%}'s health%♥&8)" to player and {rakip.%player%}
send "{@p} &aKaybeden&8: &e%player%" to player and {rakip.%player%}
clear player's inventory
clear {rakip.%player%}'s inventory
heal player
heal {rakip.%player%}
execute console command "spawn %player%"
execute console command "spawn %{rakip.%player%}%"
execute console command "effect %player% clear"
execute console command "effect %{rakip.%player%}% clear"
add 1 to {kill.%{rakip.%player%}%}
add 1 to {1vs1.kazanma.%{rakip.%player%}%}
add 1 to {death.%player%}
extinguish {rakip.%player%}
delete {rakip.%{rakip.%player%}%}
delete {rakip.%player%}
load:
{1vs1.oyunda::*} is set:
loop {1vs1.oyunda::*}:
delete {1vs1.oyunda::%loop-value%}
delete {kullanılan.arenalar::%{arena.%loop-value%}%}
set {müsaitler::%{arena.%loop-value%}%} to {arena.%loop-value%}
delete {arena.%loop-value%}
execute console command "spawn %loop-value%"
{arenalar::*} is set:
loop {arenalar::*}:
{arena.tür.%loop-value%} is "BuildUHC":
loop blocks within {loc1.%loop-value%} to {loc2.%loop-value%}:
if loop-block is lava:
set loop-block to air
wait 0.2 second
if loop-block is water:
set loop-block to air
wait 0.2 second
if loop-block is cobblestone:
set loop-block to air
wait 0.2 second
if loop-block is planks:1:
set loop-blocks to air
wait 0.2 second
if loop-block is obsidian:
set loop-blocks to air
wait 0.2 second
if loop-block is stone:
set loop-blocks to air
wait 0.2 second
loop {bekleyen.kişiler.%loop-value%::*}:
delete {1vs1.bekliyor.%loop-value-2%}
delete {bekleyen.kişiler.%loop-value%::*}
delete {size.%loop-value%}
{1vs1.sırada::*} is set:
loop {1vs1.sırada::*}:
delete {1vs1.bekliyor.%loop-value%}
execute loop-value command "leave"
delete {1vs1.sırada::*}
send "&C1VS1 SİSTEMİ" to console
send "&cBU SİSTEM BREAKTHROUGH TARAFINDAN TASARLANMIŞTIR!" to console
send "&cIYI OYUNLAR!" to console
function chestAc(p: player):
size of {arenalar::*} is between 0 and 9:
open virtual chest inventory with 1 rows named "&e&l1vs1 &a&lBETA" to {_p}
size of {arenalar::*} is between 10 and 18:
open virtual chest inventory with 2 rows named "&e&l1vs1 &a&lBETA" to {_p}
size of {arenalar::*} is between 19 and 27:
open virtual chest inventory with 3 rows named "&e&l1vs1 &a&lBETA" to {_p}
sign change:
line 1 is "1vs1"
line 2 is set
{arenalar::%line 2%} is set:
set line 1 to "&8&m----------------"
set line 4 to "&8&m----------------"
set {komut.%event-block%} to line 2
set line 2 to "&a&l1vs1"
set line 3 to "&9%{komut.%event-block%}%"
else:
line 2 isn't "le"
set block at event-block to air
send "{@p} &cBöyle bir arena yok!"
line 2 is "le":
set line 1 to "&8&m----------------"
set line 4 to "&8&m----------------"
set {komut.%event-block%} to "leave"
set line 2 to "&a&l1vs1"
set line 3 to "&e&lSıradan çık"
rightclick on sign:
{komut.%event-block%} is "leave":
execute player command "leave"
else:
line 2 is "&a&l1vs1"
execute player command "1vs1 %{komut.%event-block%}%"
command /battle [<text>]:
trigger:
arg-1 isn't set:
chestAc(player)
set {_slot} to 0
loop (size of {arenalar::*}) times:
format gui slot {_slot} of player with red stained glass pane named "&f" to nothing
add 1 to {_slot}
{arenalar::*} is set:
set {_slot} to 0
loop {arenalar::*}:
{kullanılan.arenalar::%loop-value%} isn't set:
if {size.%loop-value%} is set:
{size.%loop-value%} is set:
format gui slot {_slot} of player with a 159:4 named "&a%loop-value%" with lore "&eDurum&8: &aBekleniyor... ||&eBekleyen&8: &a%{bekleyen.kişiler.%loop-value%::*}%||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
{kullanılan.arenalar::%loop-value%} isn't set:
{size.%loop-value%} isn't set:
format gui slot {_slot} of player with 0 159:5 named "&a%loop-value%" with lore "&eDurum&8: &aBoşta||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
else if {kullanılan.arenalar::%loop-value%} is set:
format gui slot {_slot} of player with 2 159:14 named "&a%loop-value%" with lore "&eDurum&8: &aKullanılıyor||&eTür&8: &a%{arena.tür.%loop-value%}%" to close then run player command "1vs1 %loop-value%"
add 1 to {_slot}
else:
close player's inventory
send "{@p} &eHiç arena yok."
join:
add 0 to {kill.%player%}
add 0 to {death.%player%}
add 0 to {1vs1.kazanma.%player%}
first join:
add 0 to {kill.%player%}
add 0 to {death.%player%}
add 0 to {1vs1.kazanma.%player%}
death of player:
attacker is a player
{1vs1.oyunda::%player%} isn't set:
add 1 to {kill.%attacker%}
add 1 to {death.%player%}
heal attacker
heal player
extinguish player
extinguish attacker
command /stats [<offlineplayer>]:
trigger:
arg-1 is set:
arg-1 has played on this server before:
send "&8&m-----------&r &a&lIstatistik &8&m-----------"
send "{@ps} &eOyuncu&8: &9%arg-1%"
send "{@ps} &eÖldürme&8: &9%{kill.%arg-1%}%"
send "{@ps} &eÖlme&8: &9%{death.%arg-1%}%"
send "{@ps} &eÖldürme &8/ &eÖlme Oranı&8: &9%{kill.%arg-1%}/{death.%arg-1%}%"
send "{@ps} &e1vs1 Kazanma&8: &9%{1vs1.kazanma.%player%}%"
send "&8&m-----------&r &a&lIstatistik &8&m-----------"
else:
send "{@ps} &2%arg-1% &cadındaki oyuncu sunucuda hiç oynamamış."
else:
execute player command "/stats %player%"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!