Я E X X#5663
#HOLLYGAMİNG NETWORK
variables:
{otosat.%player%} = false
command /otosataç:
trigger:
set {otosat.%player%} to true
send "&4&lSUNUCU İSMİ &8- &7Oto sat açıldı"
command /otosatkapat:
trigger:
set {otosat.%player%} to false
send "&4&lSUNUCU İSMİ &8- &7Oto sat kapatıldı"
every 10 seconds:
if player is in world "lapis":
if {otosat.%player%} is true:
execute player command "sell all"
EmreSHN#4551
options:
p: Sunucuİsmi
otodemirfiyat: 144000000
otodemiradet: 320
otoaltınfiyat: 432000000
otoaltınadet: 320
otoelmasfiyat: 1296000000
otoelmasadet: 320
otozümrütfiyat: 3888000000
otozümrütadet: 320
cevherfiyat: 11664000000
cevheradet: 320
ecevherfiyat: 34992000000
ecevheradet: 320
on quit:
set {otosatdemir::%player%} to false
set {otosataltın::%player%} to false
set {otosatelmas::%player%} to false
set {otosatzümrüt::%player%} to false
set {otosattaş::%player%} to false
set {otosatyosunlutaş::%player%} to false
set {otosatcevher::%player%} to false
on join:
while player is online:
wait 1 second
if {otosatdemir::%player%} is true:
if player has {@otodemiradet} iron block:
remove {@otodemiradet} iron block from player's inventory
send "{@p} &a{@otodemiradet} &7adet &7demir blok &a{@otodemirfiyat} TL&7'ye &7satılmıştır." to player
add {@otodemirfiyat} to player's money
if {otosataltın::%player%} is true:
if player has {@otoaltınadet} gold block:
remove {@otoaltınadet} gold block from player's inventory
send "{@p} &a{@otoaltınadet} &7adet &7altın blok &a{@otoaltınfiyat} TL&7'ye &7satılmıştır." to player
add {@otoaltınfiyat} to player's money
if {otosatelmas::%player%} is true:
if player has {@otoelmasadet} diamond block:
remove {@otoelmasadet} diamond block from player's inventory
send "{@p} &a{@otoelmasadet} &7adet &7elmas blok &a{@otoelmasfiyat} TL&7'ye &7satılmıştır." to player
add {@otoelmasfiyat} to player's money
if {otosatzümrüt::%player%} is true:
if player has {@otozümrütadet} emerald block:
remove {@otozümrütadet} emerald block from player's inventory
send "{@p} &a{@otozümrütadet} &7adet &7zümrüt blok &a{@otozümrütfiyat} TL&7'ye &7satılmıştır." to player
add {@otozümrütfiyat} to player's money
if {otosatcevher::%player%} is true:
if player has {@cevheradet} emerald ore:
remove {@cevheradet} emerald ore from player's inventory
send "{@p} &a{@cevheradet} &7adet &7zümrüt cevheri &a{@cevherfiyat} TL&7'ye &7satılmıştır." to player
add {@cevherfiyat} to player's money
if {otosatecevher::%player%} is true:
if player has {@ecevheradet} diamond ore:
remove {@ecevheradet} diamond ore from player's inventory
send "{@p} &a{@ecevheradet} &7adet &7elmas cevheri &a{@ecevherfiyat} TL&7'ye &7satılmıştır." to player
add {@ecevherfiyat} to player's money
command /otosatayar [<Text>]:
trigger:
if arg 1 is set:
if arg 1 is "demir":
if {otosatdemir::%player%} is false:
send "{@p} &7Otomatik Demir Blok Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Demir Blok Olduğunda Satar" to player
set {otosatdemir::%player%} to true
else:
send "{@p} &7Otomatik Demir Blok Satışı &cDEVREDIŞI" to player
set {otosatdemir::%player%} to false
if arg 1 is "altın":
if {otosataltın::%player%} is false:
send "{@p} &7Otomatik Altın Blok Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Altın Blok Olduğunda Satar" to player
set {otosataltın::%player%} to true
else:
send "{@p} &7Otomatik Altın Blok Satışı &cDEVREDIŞI" to player
set {otosataltın::%player%} to false
if arg 1 is "elmas":
if {otosatelmas::%player%} is false:
send "{@p} &7Otomatik Elmas Blok Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Elmas Blok Olduğunda Satar" to player
set {otosatelmas::%player%} to true
else:
send "{@p} &7Otomatik Elmas Blok Satışı &cDEVREDIŞI" to player
set {otosatelmas::%player%} to false
if arg 1 is "zümrüt":
if {otosatzümrüt::%player%} is false:
send "{@p} &7Otomatik Zümrüt Blok Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Zümrüt Blok Olduğunda Satar" to player
set {otosatzümrüt::%player%} to true
else:
send "{@p} &7Otomatik Zümrüt Blok Satışı &cDEVREDIŞI" to player
set {otosatzümrüt::%player%} to false
if arg 1 is "zümrütcevheri":
if {otosatcevher::%player%} is false:
send "{@p} &7Otomatik Zümrüt Cevheri Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Zümrüt Cevheri Olduğunda Satar" to player
set {otosatcevher::%player%} to true
else:
send "{@p} &7Otomatik Zümrüt Cevheri Satışı &cDEVREDIŞI" to player
set {otosatcevher::%player%} to false
if arg 1 is "elmascevheri":
if {otosatecevher::%player%} is false:
send "{@p} &7Otomatik Elmas Cevheri Satışı &aAKTIF" to player
send "{@p} &7Envanterinde Toplam &a320 &7Elmas Cevheri Olduğunda Satar" to player
set {otosatecevher::%player%} to true
else:
send "{@p} &7Otomatik Elmas Cevheri Satışı &cDEVREDIŞI" to player
set {otosatecevher::%player%} to false
command /otosat [<Text>]:
trigger:
if arg 1 is not set:
open virtual chest with size 3 named "&lOTOSAT" to player
wait 1 tick
make gui slot 0 of player with iron block named "&fDemir Blok" with lore "" to nothing
if {otosatdemir::%player%} is false:
make gui slot 18 of player with gray dye named "&fDemir Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar demir"
else:
make gui slot 18 of player with light green dye named "&fDemir Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar demir"
make gui slot 1 of player with gold block named "&6Altın Blok" with lore "" to nothing
if {otosataltın::%player%} is false:
make gui slot 19 of player with gray dye named "&6Altın Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar altın"
else:
make gui slot 19 of player with light green dye named "&6Altın Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar altın"
make gui slot 2 of player with diamond block named "&bElmas Blok" with lore "" to nothing
if {otosatelmas::%player%} is false:
make gui slot 20 of player with gray dye named "&bElmas Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar elmas"
else:
make gui slot 20 of player with light green dye named "&bElmas Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar elmas"
make gui slot 3 of player with emerald block named "&aZümrüt Blok" with lore "" to nothing
if {otosatzümrüt::%player%} is false:
make gui slot 21 of player with gray dye named "&aZümrüt Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar zümrüt"
else:
make gui slot 21 of player with light green dye named "&aZümrüt Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar zümrüt"
make gui slot 4 of player with emerald ore named "&2Zümrüt Cevheri" with lore "" to nothing
if {otosatcevher::%player%} is false:
make gui slot 22 of player with gray dye named "&aZümrüt Cevheri" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar zümrütcevheri"
else:
make gui slot 22 of player with light green dye named "&aZümrüt Cevheri" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar zümrütcevheri"
make gui slot 5 of player with diamond ore named "&9Elmas Cevheri" with lore "" to nothing
if {otosatecevher::%player%} is false:
make gui slot 23 of player with gray dye named "&9Elmas Cevheri" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar elmascevheri"
else:
make gui slot 23 of player with light green dye named "&9Elmas Cevheri" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar elmascevheri"
on join:
while player is online:
wait 1 second
if {otosatdemir::%player%} is true:
if player has 576 iron ingot:
remove 576 iron ingot from player's inventory
send "{@p} &a576 &7adet &ademir &a64 &ademir bloğa &7çevirilmiştir." to player
add 64 iron block to player's inventory
if {otosataltın::%player%} is true:
if player has 576 gold ingot:
remove 576 gold ingot from player's inventory
send "{@p} &a576 &7adet &aaltın &a64 &aaltın bloğa &7çevirilmiştir." to player
add 64 gold block to player's inventory
if {otosatelmas::%player%} is true:
if player has 576 diamond:
remove 576 diamond from player's inventory
send "{@p} &a576 &7adet &aelmas &a64 &aelmas bloğa &7çevirilmiştir." to player
add 64 diamond block to player's inventory
if {otosatzümrüt::%player%} is true:
if player has 576 emerald:
remove 576 emerald from player's inventory
send "{@p} &a576 &7adet &azümrüt &a64 &azümrüt bloğa &7çevirilmiştir." to player
add 64 emerald block to player's inventory
command /otosatçubuk:
trigger:
give 1 stick named "&eSatış Çubuğu &8(&dSandığa Sol Tıkla&8)" to player
on left click with stick:
if name of player's tool is "&eSatış Çubuğu &8(&dSandığa Sol Tıkla&8)":
if clicked block is a chest or trapped chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 450000) to player's money
send "Sunucuİsmi &a%(amount of iron block in clicked block * 450000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 1350000) to player's money
send "Sunucuİsmi &a%(amount of gold block in clicked block * 1350000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 12150000) to player's money
send "Sunucuİsmi &a%(amount of emerald block in clicked block * 12150000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 4050000) to player's money
send "Sunucuİsmi &a%(amount of diamond block in clicked block * 4050000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 50000) to player's money
send "Sunucuİsmi &a%(amount of iron ingot in clicked block * 50000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 450000) to player's money
send "Sunucuİsmi &a%(amount of diamond in clicked block * 450000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 1350000) to player's money
send "Sunucuİsmi &a%(amount of emerald in clicked block * 1350000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 150000) to player's money
send "Sunucuİsmi &a%(amount of gold ingot in clicked block * 150000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
else if amount of emerald ore in clicked block is greater than 0:
add (amount of emerald ore in clicked block * 36450000) to player's money
send "Sunucuİsmi &a%(amount of emerald ore in clicked block * 36450000)% &7hesabınıza eklendi." to player
remove every emerald ores from clicked block
else if amount of diamond ore in clicked block is greater than 0:
add (amount of diamond ore in clicked block * 109350000) to player's money
send "Sunucuİsmi &a%(amount of diamond ore in clicked block * 109350000)% &7hesabınıza eklendi." to player
remove every diamond ores from clicked block
tüm mapler aynı dünyada bunu kullanamam maalesefBunu deniyebilirsik ancak warp lapis için ayrı bir dünya kullanman lazım
Kod:#HOLLYGAMİNG NETWORK variables: {otosat.%player%} = false command /otosataç: trigger: set {otosat.%player%} to true send "&4&lSUNUCU İSMİ &8- &7Oto sat açıldı" command /otosatkapat: trigger: set {otosat.%player%} to false send "&4&lSUNUCU İSMİ &8- &7Oto sat kapatıldı" every 10 seconds: if player is in world "lapis": if {otosat.%player%} is true: execute player command "sell all"
amacım karmaşıklığı ve lagı minimum seviyeye indirgemek bu çok uzun ve gereksiz benceBu skript'in işini göreceğini düşünüyorum. Fiyatları ve eşyaları kendine göre ayarlarsın.
Kod:options: p: Sunucuİsmi otodemirfiyat: 144000000 otodemiradet: 320 otoaltınfiyat: 432000000 otoaltınadet: 320 otoelmasfiyat: 1296000000 otoelmasadet: 320 otozümrütfiyat: 3888000000 otozümrütadet: 320 cevherfiyat: 11664000000 cevheradet: 320 ecevherfiyat: 34992000000 ecevheradet: 320 on quit: set {otosatdemir::%player%} to false set {otosataltın::%player%} to false set {otosatelmas::%player%} to false set {otosatzümrüt::%player%} to false set {otosattaş::%player%} to false set {otosatyosunlutaş::%player%} to false set {otosatcevher::%player%} to false on join: while player is online: wait 1 second if {otosatdemir::%player%} is true: if player has {@otodemiradet} iron block: remove {@otodemiradet} iron block from player's inventory send "{@p} &a{@otodemiradet} &7adet &7demir blok &a{@otodemirfiyat} TL&7'ye &7satılmıştır." to player add {@otodemirfiyat} to player's money if {otosataltın::%player%} is true: if player has {@otoaltınadet} gold block: remove {@otoaltınadet} gold block from player's inventory send "{@p} &a{@otoaltınadet} &7adet &7altın blok &a{@otoaltınfiyat} TL&7'ye &7satılmıştır." to player add {@otoaltınfiyat} to player's money if {otosatelmas::%player%} is true: if player has {@otoelmasadet} diamond block: remove {@otoelmasadet} diamond block from player's inventory send "{@p} &a{@otoelmasadet} &7adet &7elmas blok &a{@otoelmasfiyat} TL&7'ye &7satılmıştır." to player add {@otoelmasfiyat} to player's money if {otosatzümrüt::%player%} is true: if player has {@otozümrütadet} emerald block: remove {@otozümrütadet} emerald block from player's inventory send "{@p} &a{@otozümrütadet} &7adet &7zümrüt blok &a{@otozümrütfiyat} TL&7'ye &7satılmıştır." to player add {@otozümrütfiyat} to player's money if {otosatcevher::%player%} is true: if player has {@cevheradet} emerald ore: remove {@cevheradet} emerald ore from player's inventory send "{@p} &a{@cevheradet} &7adet &7zümrüt cevheri &a{@cevherfiyat} TL&7'ye &7satılmıştır." to player add {@cevherfiyat} to player's money if {otosatecevher::%player%} is true: if player has {@ecevheradet} diamond ore: remove {@ecevheradet} diamond ore from player's inventory send "{@p} &a{@ecevheradet} &7adet &7elmas cevheri &a{@ecevherfiyat} TL&7'ye &7satılmıştır." to player add {@ecevherfiyat} to player's money command /otosatayar [<Text>]: trigger: if arg 1 is set: if arg 1 is "demir": if {otosatdemir::%player%} is false: send "{@p} &7Otomatik Demir Blok Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Demir Blok Olduğunda Satar" to player set {otosatdemir::%player%} to true else: send "{@p} &7Otomatik Demir Blok Satışı &cDEVREDIŞI" to player set {otosatdemir::%player%} to false if arg 1 is "altın": if {otosataltın::%player%} is false: send "{@p} &7Otomatik Altın Blok Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Altın Blok Olduğunda Satar" to player set {otosataltın::%player%} to true else: send "{@p} &7Otomatik Altın Blok Satışı &cDEVREDIŞI" to player set {otosataltın::%player%} to false if arg 1 is "elmas": if {otosatelmas::%player%} is false: send "{@p} &7Otomatik Elmas Blok Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Elmas Blok Olduğunda Satar" to player set {otosatelmas::%player%} to true else: send "{@p} &7Otomatik Elmas Blok Satışı &cDEVREDIŞI" to player set {otosatelmas::%player%} to false if arg 1 is "zümrüt": if {otosatzümrüt::%player%} is false: send "{@p} &7Otomatik Zümrüt Blok Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Zümrüt Blok Olduğunda Satar" to player set {otosatzümrüt::%player%} to true else: send "{@p} &7Otomatik Zümrüt Blok Satışı &cDEVREDIŞI" to player set {otosatzümrüt::%player%} to false if arg 1 is "zümrütcevheri": if {otosatcevher::%player%} is false: send "{@p} &7Otomatik Zümrüt Cevheri Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Zümrüt Cevheri Olduğunda Satar" to player set {otosatcevher::%player%} to true else: send "{@p} &7Otomatik Zümrüt Cevheri Satışı &cDEVREDIŞI" to player set {otosatcevher::%player%} to false if arg 1 is "elmascevheri": if {otosatecevher::%player%} is false: send "{@p} &7Otomatik Elmas Cevheri Satışı &aAKTIF" to player send "{@p} &7Envanterinde Toplam &a320 &7Elmas Cevheri Olduğunda Satar" to player set {otosatecevher::%player%} to true else: send "{@p} &7Otomatik Elmas Cevheri Satışı &cDEVREDIŞI" to player set {otosatecevher::%player%} to false command /otosat [<Text>]: trigger: if arg 1 is not set: open virtual chest with size 3 named "&lOTOSAT" to player wait 1 tick make gui slot 0 of player with iron block named "&fDemir Blok" with lore "" to nothing if {otosatdemir::%player%} is false: make gui slot 18 of player with gray dye named "&fDemir Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar demir" else: make gui slot 18 of player with light green dye named "&fDemir Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar demir" make gui slot 1 of player with gold block named "&6Altın Blok" with lore "" to nothing if {otosataltın::%player%} is false: make gui slot 19 of player with gray dye named "&6Altın Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar altın" else: make gui slot 19 of player with light green dye named "&6Altın Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar altın" make gui slot 2 of player with diamond block named "&bElmas Blok" with lore "" to nothing if {otosatelmas::%player%} is false: make gui slot 20 of player with gray dye named "&bElmas Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar elmas" else: make gui slot 20 of player with light green dye named "&bElmas Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar elmas" make gui slot 3 of player with emerald block named "&aZümrüt Blok" with lore "" to nothing if {otosatzümrüt::%player%} is false: make gui slot 21 of player with gray dye named "&aZümrüt Blok" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar zümrüt" else: make gui slot 21 of player with light green dye named "&aZümrüt Blok" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar zümrüt" make gui slot 4 of player with emerald ore named "&2Zümrüt Cevheri" with lore "" to nothing if {otosatcevher::%player%} is false: make gui slot 22 of player with gray dye named "&aZümrüt Cevheri" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar zümrütcevheri" else: make gui slot 22 of player with light green dye named "&aZümrüt Cevheri" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar zümrütcevheri" make gui slot 5 of player with diamond ore named "&9Elmas Cevheri" with lore "" to nothing if {otosatecevher::%player%} is false: make gui slot 23 of player with gray dye named "&9Elmas Cevheri" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar elmascevheri" else: make gui slot 23 of player with light green dye named "&9Elmas Cevheri" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar elmascevheri" on join: while player is online: wait 1 second if {otosatdemir::%player%} is true: if player has 576 iron ingot: remove 576 iron ingot from player's inventory send "{@p} &a576 &7adet &ademir &a64 &ademir bloğa &7çevirilmiştir." to player add 64 iron block to player's inventory if {otosataltın::%player%} is true: if player has 576 gold ingot: remove 576 gold ingot from player's inventory send "{@p} &a576 &7adet &aaltın &a64 &aaltın bloğa &7çevirilmiştir." to player add 64 gold block to player's inventory if {otosatelmas::%player%} is true: if player has 576 diamond: remove 576 diamond from player's inventory send "{@p} &a576 &7adet &aelmas &a64 &aelmas bloğa &7çevirilmiştir." to player add 64 diamond block to player's inventory if {otosatzümrüt::%player%} is true: if player has 576 emerald: remove 576 emerald from player's inventory send "{@p} &a576 &7adet &azümrüt &a64 &azümrüt bloğa &7çevirilmiştir." to player add 64 emerald block to player's inventory command /otosatçubuk: trigger: give 1 stick named "&eSatış Çubuğu &8(&dSandığa Sol Tıkla&8)" to player on left click with stick: if name of player's tool is "&eSatış Çubuğu &8(&dSandığa Sol Tıkla&8)": if clicked block is a chest or trapped chest: if amount of iron block in clicked block is greater than 0: add (amount of iron block in clicked block * 450000) to player's money send "Sunucuİsmi &a%(amount of iron block in clicked block * 450000)% &7hesabınıza eklendi. " to player remove every iron blocks from clicked block else if amount of gold block in clicked block is greater than 0: add (amount of gold block in clicked block * 1350000) to player's money send "Sunucuİsmi &a%(amount of gold block in clicked block * 1350000)% &7hesabınıza eklendi." to player remove every gold blocks from clicked block else if amount of emerald block in clicked block is greater than 0: add (amount of emerald block in clicked block * 12150000) to player's money send "Sunucuİsmi &a%(amount of emerald block in clicked block * 12150000)% &7hesabınıza eklendi." to player remove every emerald blocks from clicked block else if amount of diamond block in clicked block is greater than 0: add (amount of diamond block in clicked block * 4050000) to player's money send "Sunucuİsmi &a%(amount of diamond block in clicked block * 4050000)% &7hesabınıza eklendi." to player remove every diamond blocks from clicked block else if amount of iron ingot in clicked block is greater than 0: add (amount of iron ingot in clicked block * 50000) to player's money send "Sunucuİsmi &a%(amount of iron ingot in clicked block * 50000)% &7hesabınıza eklendi." to player remove every iron ingots from clicked block else if amount of diamond in clicked block is greater than 0: add (amount of diamond in clicked block * 450000) to player's money send "Sunucuİsmi &a%(amount of diamond in clicked block * 450000)% &7hesabınıza eklendi." to player remove every diamonds from clicked block else if amount of emerald in clicked block is greater than 0: add (amount of emerald in clicked block * 1350000) to player's money send "Sunucuİsmi &a%(amount of emerald in clicked block * 1350000)% &7hesabınıza eklendi." to player remove every emeralds from clicked block else if amount of gold ingot in clicked block is greater than 0: add (amount of gold ingot in clicked block * 150000) to player's money send "Sunucuİsmi &a%(amount of gold ingot in clicked block * 150000)% &7hesabınıza eklendi." to player remove every gold ingots from clicked block else if amount of emerald ore in clicked block is greater than 0: add (amount of emerald ore in clicked block * 36450000) to player's money send "Sunucuİsmi &a%(amount of emerald ore in clicked block * 36450000)% &7hesabınıza eklendi." to player remove every emerald ores from clicked block else if amount of diamond ore in clicked block is greater than 0: add (amount of diamond ore in clicked block * 109350000) to player's money send "Sunucuİsmi &a%(amount of diamond ore in clicked block * 109350000)% &7hesabınıza eklendi." to player remove every diamond ores from clicked block
EmreSHN#4551
tüm mapler aynı dünyada bunu kullanamam maalesef
amacım karmaşıklığı ve lagı minimum seviyeye indirgemek bu çok uzun ve gereksiz bence
Lagı minimum seviyeye indirgemekse if player has 64 diamond block gibisinden kullanmak daha mantıklı değil mi? 10 saniyede bir bütün oyuncuları looplamak lag yaratır diye düşünüyorum.tüm mapler aynı dünyada bunu kullanamam maalesef
amacım karmaşıklığı ve lagı minimum seviyeye indirgemek bu çok uzun ve gereksiz bence
işte her oyuncuyu looplamasın diye başka bir yere gidince kapanmasını istiyorum ama tüm maplerim tek dünyada onu çözemiyorum, acaba wg'nin içindekiler için geçerli gibi bir şey mi olsa, diğer türlü hep kontrol edecek 64 bloğu var mı diyeLagı minimum seviyeye indirgemekse if player has 64 diamond block gibisinden kullanmak daha mantıklı değil mi? 10 saniyede bir bütün oyuncuları looplamak lag yaratır diye düşünüyorum.
Dediğim gibi if player has 64 ... ... yaparak çözebilirsin. Mesela lapis blok yaptın, lapis bloğu kazdığı zaman oyuncuyu looplar. Eğer varsa otomatik satar. Elimde öyle bir skript var, istersen paylaşabilirim?işte her oyuncuyu looplamasın diye başka bir yere gidince kapanmasını istiyorum ama tüm maplerim tek dünyada onu çözemiyorum, acaba wg'nin içindekiler için geçerli gibi bir şey mi olsa, diğer türlü hep kontrol edecek 64 bloğu var mı diye
lag yapmadığı sürece kabulüm ama en temiz yöntem buydu bilmiyorum yaniDediğim gibi if player has 64 ... ... yaparak çözebilirsin. Mesela lapis blok yaptın, lapis bloğu kazdığı zaman oyuncuyu looplar. Eğer varsa otomatik satar. Elimde öyle bir skript var, istersen paylaşabilirim?
command /otosat:
trigger:
if {otosat.%player%} is not set:
set {otosat.%player%} to 1
send "&c&lGHOST&f&lNW &7Otomatik satış &aaçıldı." to player
else if {otosat.%player%} is set:
send "&c&lGHOST&f&lNW &7Otomatik satış &ckapatıldı." to player
delete {otosat.%player%}
on mine of lapis lazuli block:
if {otosat.%player%} is set:
if player has 64 lapis lazuli block:
remove 64 lapis lazuli block from player
execute console command "eco give %player% 57600"
send "&c&lGHOST&f&lNW &a64 adet lapis blok 57600 TL'ye satıldı." to player
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!