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- Eskişehir
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LimknFx
Merhaba,
Basit ve kullanışlı bir rapor sistemi yazdım. 1.21.1 sürümünde sorunsuz çalışıyor.
Özellikler:
- /bildir <oyuncu> ile GUI açılıyor
- Killaura, Combat Hileleri, Fly, Noclip ve Diğer kategorileri var
- Alt seçeneklere tıklayınca direkt rapor gönderiyor
- "Diğer" seçeneğinde chat'e sebep yazıyorsunuz
- Raporlar yetkililere bildirim olarak düşüyor
- /bildirliste ile raporları görebiliyorsunuz
Kurulum:
1. Skript yüklü olsun (2.9+ önerilir)
2. Alttaki Kodu Kopyalayıp plugins/Skript/scripts/ klasörüne atın
3. /sk reload bildir.sk yazın
4. Hazır
Komutlar:
/bildir <oyuncu> → Herkes kullanabilir
/bildirliste → Raporları listeler (izin: bildir.liste)
/bildirtemizle → Tüm raporları siler (izin: bildir.admin)
İzinler:
bildir.liste
bildir.admin
Sorun olursa yazın, yardımcı olurum.
İyi Forumlar
Skript Kodu (Yenilendi) [Taban 1.21.1]:
Basit ve kullanışlı bir rapor sistemi yazdım. 1.21.1 sürümünde sorunsuz çalışıyor.
Özellikler:
- /bildir <oyuncu> ile GUI açılıyor
- Killaura, Combat Hileleri, Fly, Noclip ve Diğer kategorileri var
- Alt seçeneklere tıklayınca direkt rapor gönderiyor
- "Diğer" seçeneğinde chat'e sebep yazıyorsunuz
- Raporlar yetkililere bildirim olarak düşüyor
- /bildirliste ile raporları görebiliyorsunuz
Kurulum:
1. Skript yüklü olsun (2.9+ önerilir)
2. Alttaki Kodu Kopyalayıp plugins/Skript/scripts/ klasörüne atın
3. /sk reload bildir.sk yazın
4. Hazır
Komutlar:
/bildir <oyuncu> → Herkes kullanabilir
/bildirliste → Raporları listeler (izin: bildir.liste)
/bildirtemizle → Tüm raporları siler (izin: bildir.admin)
İzinler:
bildir.liste
bildir.admin
Sorun olursa yazın, yardımcı olurum.
İyi Forumlar
Skript Kodu (Yenilendi) [Taban 1.21.1]:
# ==================================================
# BİLDİR SİSTEMİ
# 1.21+ | Pure Skript
# ==================================================
options:
prefix: &8[&cBildir&8]
no-permission: {@prefix} &cBuna yetkin yok!
player-not-found: {@prefix} &cOyuncu bulunamadı veya çevrimdışı!
report-success: {@prefix} &aRapor başarıyla gönderildi!
report-cancelled: {@prefix} &eRapor iptal edildi.
already-reporting: {@prefix} &cZaten bir rapor yazıyorsun!
command /bildir [<offlineplayer>]:
trigger:
if arg-1 is not set:
send "{@prefix} &cKullanım: /bildir <oyuncu>"
stop
if arg-1 is not online:
send "{@player-not-found}"
stop
if {reporting.%player%} is set:
send "{@already-reporting}"
stop
set {target.%player%} to arg-1
open chest inventory with 3 rows named "&8Rapor Sistemi &7» &f%arg-1%" to player
wait 1 tick
# Ortalanmış 5 Eşya (11, 12, 13, 14, 15)
set slot 11 of player's current inventory to red stained glass pane named "&c&lKillaura" with lore "&7Tıkla alt seçenekleri gör"
set slot 12 of player's current inventory to orange stained glass pane named "&6&lCombat Hileleri" with lore "&7Tıkla alt seçenekleri gör"
set slot 13 of player's current inventory to light blue stained glass pane named "&b&lFly" with lore "&7Tıkla alt seçenekleri gör"
set slot 14 of player's current inventory to purple stained glass pane named "&d&lNoclip Hileleri" with lore "&7Tıkla alt seçenekleri gör"
set slot 15 of player's current inventory to yellow stained glass pane named "&e&lDiğer" with lore "&7Sebep yazmak için tıkla"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
on inventory click:
if name of event-inventory is not set:
stop
set {_invName} to uncolored name of event-inventory
if {_invName} contains "Rapor Sistemi" or "Killaura" or "Combat" or "Fly" or "Noclip":
cancel event
if clicked inventory is player's inventory:
stop
set {_name} to uncolored name of event-item
if {_name} is not set:
stop
if {_name} is "" or " " or "<none>":
stop
# Ana Menü Kontrolü
if {_invName} contains "Rapor Sistemi":
if {_name} contains "Killaura":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Killaura &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to red wool named "&cReach"
set slot 12 of player's current inventory to red wool named "&cAimbot"
set slot 13 of player's current inventory to red wool named "&cAutoClicker"
set slot 14 of player's current inventory to red wool named "&cKillAura"
set slot 15 of player's current inventory to red wool named "&cTriggerBot"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Combat":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Combat &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to orange wool named "&6Velocity"
set slot 12 of player's current inventory to orange wool named "&6Knockback"
set slot 13 of player's current inventory to orange wool named "&6Criticals"
set slot 14 of player's current inventory to orange wool named "&6WTap"
set slot 15 of player's current inventory to orange wool named "&6Reach (Combat)"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Fly":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Fly &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to light blue wool named "&bFly"
set slot 12 of player's current inventory to light blue wool named "&bSpeed"
set slot 13 of player's current inventory to light blue wool named "&bJesus"
set slot 14 of player's current inventory to light blue wool named "&bSpider"
set slot 15 of player's current inventory to light blue wool named "&bGlide"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Noclip":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Noclip &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 10 of player's current inventory to purple wool named "&dPhase"
set slot 12 of player's current inventory to purple wool named "&dNoClip"
set slot 14 of player's current inventory to purple wool named "&dVClip"
set slot 16 of player's current inventory to purple wool named "&dBlink"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Diğer":
close player's inventory
set {reporting.%player%} to true
send "{@prefix} &eLütfen raporu yaz (chat'e yaz):"
send "{@prefix} &7İptal etmek için &c!iptal &7yaz."
else:
# Alt Menüler
if {_name} contains "Geri":
close player's inventory
wait 1 tick
execute player command "bildir %{target.%player%}%"
stop
set {_sebep} to {_name}
set {_rapor} to "&8[&c%now%&8] &f%{target.%player%}% &7» &e%{_sebep}% &8| &7Raporlayan: &f%player%"
add {_rapor} to {reports::*}
send "{@report-success}" to player
loop all players:
if loop-player has permission "bildir.liste":
send "{@prefix} &eYeni rapor! &7/bildirliste ile bak." to loop-player
delete {target.%player%}
close player's inventory
on chat:
if {reporting.%player%} is set:
cancel event
if message is "!iptal":
delete {reporting.%player%}
delete {target.%player%}
send "{@report-cancelled}"
stop
set {_sebep} to message
set {_rapor} to "&8[&c%now%&8] &f%{target.%player%}% &7» &eDiğer: %{_sebep}% &8| &7Raporlayan: &f%player%"
add {_rapor} to {reports::*}
send "{@report-success}" to player
loop all players:
if loop-player has permission "bildir.liste":
send "{@prefix} &eYeni rapor! &7/bildirliste ile bak." to loop-player
delete {reporting.%player%}
delete {target.%player%}
command /bildirliste:
permission: bildir.liste
permission message: {@no-permission}
trigger:
if size of {reports::*} is 0:
send "{@prefix} &eHenüz hiç rapor yok."
stop
send ""
send "&8&m----------&r &c&lRAPOR LİSTESİ &8&m----------"
loop {reports::*}:
send "&7%loop-value%"
send "&8&m--------------------------------"
send "&7Toplam: &f%size of {reports::*}% &7rapor"
send ""
command /bildirtemizle:
permission: bildir.admin
permission message: {@no-permission}
trigger:
delete {reports::*}
send "{@prefix} &aTüm raporlar silindi."
# BİLDİR SİSTEMİ
# 1.21+ | Pure Skript
# ==================================================
options:
prefix: &8[&cBildir&8]
no-permission: {@prefix} &cBuna yetkin yok!
player-not-found: {@prefix} &cOyuncu bulunamadı veya çevrimdışı!
report-success: {@prefix} &aRapor başarıyla gönderildi!
report-cancelled: {@prefix} &eRapor iptal edildi.
already-reporting: {@prefix} &cZaten bir rapor yazıyorsun!
command /bildir [<offlineplayer>]:
trigger:
if arg-1 is not set:
send "{@prefix} &cKullanım: /bildir <oyuncu>"
stop
if arg-1 is not online:
send "{@player-not-found}"
stop
if {reporting.%player%} is set:
send "{@already-reporting}"
stop
set {target.%player%} to arg-1
open chest inventory with 3 rows named "&8Rapor Sistemi &7» &f%arg-1%" to player
wait 1 tick
# Ortalanmış 5 Eşya (11, 12, 13, 14, 15)
set slot 11 of player's current inventory to red stained glass pane named "&c&lKillaura" with lore "&7Tıkla alt seçenekleri gör"
set slot 12 of player's current inventory to orange stained glass pane named "&6&lCombat Hileleri" with lore "&7Tıkla alt seçenekleri gör"
set slot 13 of player's current inventory to light blue stained glass pane named "&b&lFly" with lore "&7Tıkla alt seçenekleri gör"
set slot 14 of player's current inventory to purple stained glass pane named "&d&lNoclip Hileleri" with lore "&7Tıkla alt seçenekleri gör"
set slot 15 of player's current inventory to yellow stained glass pane named "&e&lDiğer" with lore "&7Sebep yazmak için tıkla"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
on inventory click:
if name of event-inventory is not set:
stop
set {_invName} to uncolored name of event-inventory
if {_invName} contains "Rapor Sistemi" or "Killaura" or "Combat" or "Fly" or "Noclip":
cancel event
if clicked inventory is player's inventory:
stop
set {_name} to uncolored name of event-item
if {_name} is not set:
stop
if {_name} is "" or " " or "<none>":
stop
# Ana Menü Kontrolü
if {_invName} contains "Rapor Sistemi":
if {_name} contains "Killaura":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Killaura &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to red wool named "&cReach"
set slot 12 of player's current inventory to red wool named "&cAimbot"
set slot 13 of player's current inventory to red wool named "&cAutoClicker"
set slot 14 of player's current inventory to red wool named "&cKillAura"
set slot 15 of player's current inventory to red wool named "&cTriggerBot"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Combat":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Combat &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to orange wool named "&6Velocity"
set slot 12 of player's current inventory to orange wool named "&6Knockback"
set slot 13 of player's current inventory to orange wool named "&6Criticals"
set slot 14 of player's current inventory to orange wool named "&6WTap"
set slot 15 of player's current inventory to orange wool named "&6Reach (Combat)"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Fly":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Fly &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 11 of player's current inventory to light blue wool named "&bFly"
set slot 12 of player's current inventory to light blue wool named "&bSpeed"
set slot 13 of player's current inventory to light blue wool named "&bJesus"
set slot 14 of player's current inventory to light blue wool named "&bSpider"
set slot 15 of player's current inventory to light blue wool named "&bGlide"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Noclip":
close player's inventory
wait 1 tick
open chest inventory with 3 rows named "&8Noclip &7» &f%{target.%player%}%" to player
wait 1 tick
set slot 10 of player's current inventory to purple wool named "&dPhase"
set slot 12 of player's current inventory to purple wool named "&dNoClip"
set slot 14 of player's current inventory to purple wool named "&dVClip"
set slot 16 of player's current inventory to purple wool named "&dBlink"
set slot 22 of player's current inventory to barrier named "&c« Geri"
loop 27 times:
if slot (loop-number - 1) of player's current inventory is air:
set slot (loop-number - 1) of player's current inventory to black stained glass pane named " "
else if {_name} contains "Diğer":
close player's inventory
set {reporting.%player%} to true
send "{@prefix} &eLütfen raporu yaz (chat'e yaz):"
send "{@prefix} &7İptal etmek için &c!iptal &7yaz."
else:
# Alt Menüler
if {_name} contains "Geri":
close player's inventory
wait 1 tick
execute player command "bildir %{target.%player%}%"
stop
set {_sebep} to {_name}
set {_rapor} to "&8[&c%now%&8] &f%{target.%player%}% &7» &e%{_sebep}% &8| &7Raporlayan: &f%player%"
add {_rapor} to {reports::*}
send "{@report-success}" to player
loop all players:
if loop-player has permission "bildir.liste":
send "{@prefix} &eYeni rapor! &7/bildirliste ile bak." to loop-player
delete {target.%player%}
close player's inventory
on chat:
if {reporting.%player%} is set:
cancel event
if message is "!iptal":
delete {reporting.%player%}
delete {target.%player%}
send "{@report-cancelled}"
stop
set {_sebep} to message
set {_rapor} to "&8[&c%now%&8] &f%{target.%player%}% &7» &eDiğer: %{_sebep}% &8| &7Raporlayan: &f%player%"
add {_rapor} to {reports::*}
send "{@report-success}" to player
loop all players:
if loop-player has permission "bildir.liste":
send "{@prefix} &eYeni rapor! &7/bildirliste ile bak." to loop-player
delete {reporting.%player%}
delete {target.%player%}
command /bildirliste:
permission: bildir.liste
permission message: {@no-permission}
trigger:
if size of {reports::*} is 0:
send "{@prefix} &eHenüz hiç rapor yok."
stop
send ""
send "&8&m----------&r &c&lRAPOR LİSTESİ &8&m----------"
loop {reports::*}:
send "&7%loop-value%"
send "&8&m--------------------------------"
send "&7Toplam: &f%size of {reports::*}% &7rapor"
send ""
command /bildirtemizle:
permission: bildir.admin
permission message: {@no-permission}
trigger:
delete {reports::*}
send "{@prefix} &aTüm raporlar silindi."