Çözüldü Surivivale Restart Attığımda Clobiye Işınlıyor

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Shibuya NetWork

Odunlara Vur Vur Vur!
Katılım
18 Mart 2025
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25
Elmaslar
3
Puan
620
Yaş
18
Konum
Türkiye
Minecraft
Shibuya Network
survivale restart attığımda veya bir oyumcuya kick atığımda lobiye ışınlamasını istiyorum ama clobiye ışınlıuor basıl düzeltebilrim
 
Bungeecord veya velocity ayarlarınızı gönderin soruna bakalım.
 
YAML:
# Config version. Do not change this

config-version = "2.7"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.

bind = "0.0.0.0:25565"

# What should be the MOTD? This gets displayed when the player adds your server to

# their server list. Only MiniMessage format is accepted.

motd = ""

# What should we display for the maximum number of players? (Velocity does not support a cap

# on the number of players online.)

show-max-players = 300

# Should we authenticate players with Mojang? By default, this is on.

online-mode = false

# Should the proxy enforce the new public key security standard? By default, this is on.

force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's

# authentication server, the player is kicked. This disallows some VPN and proxy

# connections but is a weak form of protection.

prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?

# Available options:

# - "none":        No forwarding will be done. All players will appear to be connecting

#                  from the proxy and will have offline-mode UUIDs.

# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this

#                  if you run servers using Minecraft 1.12 or lower.

# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard

#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are

#                  unable to implement network level firewalling (on a shared host).

# - "modern":      Forward player IPs and UUIDs as part of the login process using

#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.

player-info-forwarding-mode = "legacy"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.

# The file is expected to be UTF-8 encoded and not empty.

forwarding-secret-file = "forwarding.secret"

# Announce whether or not your server supports Forge. If you run a modded server, we

# suggest turning this on.

#

# If your network runs one modpack consistently, consider using ping-passthrough = "mods"

# instead for a nicer display in the server list.

announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick

# any existing player who is online if a duplicate connection attempt is made.

kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?

# Available options:

# - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png

#                  will determine the initial server list ping response.

# - "mods":        Passes only the mod list from your backend server into the response.

#                  The first server in your try list (or forced host) with a mod list will be

#                  used. If no backend servers can be contacted, Velocity won't display any

#                  mod information.

# - "description": Uses the description and mod list from the backend server. The first

#                  server in the try (or forced host) list that responds is used for the

#                  description and mod list.

# - "all":         Uses the backend server's response as the proxy response. The Velocity

#                  configuration is used if no servers could be contacted.

ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs

enable-player-address-logging = true



[servers]

    # Configure your servers here. Each key represents the server's name, and the value

    # represents the IP address of the server to connect to.

    CLobi = "localhost:25556"

    try = ["CLobi"]

    Lobi = "localhost:25557"

    Survival = "localhost:25555"

    Skyblock = "localhost:25554"

[forced-hosts]

    # Configure your forced hosts here.

    "Lobi.example.com" = ["Lobi"]

[advanced]

    # Specify a read timeout for connections here. The default is 30 seconds.

    read-timeout = 30000

    # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.

    tcp-fast-open = false

    # How much compression should be done (from 0-9). The default is -1, which uses the

    # default level of 6.

    compression-level = -1

    # How large a Minecraft packet has to be before we compress it. Setting this to zero will

    # compress all packets, and setting it to -1 will disable compression entirely.

    compression-threshold = 256

    # How fast (in milliseconds) are clients allowed to connect after the last connection? By

    # default, this is three seconds. Disable this by setting this to 0.

    login-ratelimit = 3000

    # Specify a custom timeout for connection timeouts here. The default is five seconds.

    connection-timeout = 5000

    # Enables logging of player connections when connecting to the proxy, switching servers

    # and disconnecting from the proxy.

    log-player-connections = true

    # Enables BungeeCord plugin messaging channel support on Velocity.

    bungee-plugin-message-channel = true

    # Shows ping requests to the proxy from clients.

    show-ping-requests = false

    #Allows players transferred from other hosts via the

    #Transfer packet (Minecraft 1.20.5) to be received.

    accepts-transfers = false

    # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly

    # loses connection to the server without an explicit disconnect message by attempting to fall the

    # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You

    # can disable this setting to use the BungeeCord behavior.

    failover-on-unexpected-server-disconnect = true

    # Declares the proxy commands to 1.13+ clients.

    announce-proxy-commands = true

    # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then

    # don't enable it.

    haproxy-protocol = false

    # Enables the logging of commands

    log-command-executions = false

[query]

    # If query is enabled, on what port should the query protocol listen on?

    port = 25565

    # Whether plugins should be shown in query response by default or not

    show-plugins = false

    # This is the map name that is reported to the query services.

    map = "Velocity"

    # Whether to enable responding to GameSpy 4 query responses or not.

    enabled = false

Bungeecord veya velocity ayarlarınızı gönderin soruna bakalım.
 
Moderatör tarafından düzenlendi:
try = ["CLobi"] kısmını try = ["Lobi"] ile değiştirin.
 
Sıralamada Lobiyi en üste almayı deneyin ve lobi sunucu açık olduğundan emin olun.
 
Hocam velocity.toml dosyasının içinde olması gerek kick-on-fallback-fail ayarı var onu bi inceleyin
 
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